[Zone]  name=bcave1; dark=True; showFogOfWar=False; fogOfWar=False; minimapEnabled=True; cantAct=False; cantGameOver=False; peaceful=False; overseerMode=False; rollingPinStyle=False; canDropItems=True; 
 travelSong=DeepNoise; travelSongVolume=0.25; travelSongPitch=0; combatSong=; combatSongVolume=1; combatSongPitch=0; combatSongDelay=0; 
darkR=51; darkG=76; darkB=47; 
 screenWaveFreq=0; screenDarkWaveFreq=0; screenWaveAmp=0.01; screenDarkWaveAmp=0.01; screenWaveSpeed=0.2; screenWaveAmp_reflect=0.0014; 
 bgTerrainTypeID=water; bgScale=1; bgParallaxRatio=0; bgMoveSpeedX=33; bgMoveSpeedY=0; 
paletteOverride=; zoneDirtPalette=NES_Pink; zoneGrassPalette=NES_Bluegreen; zoneGrassDarkPalette=NES_Bluegreen_darker; zoneStonePalette=NES_DarkGrey; zoneStoneDarkPalette=NES_DarkGrey_darker; zoneStoneLightPalette=NES_DarkGrey_dark; zoneWaterPalette=NES_Blue_darker; zoneDirtDarkPalette=NES_Magenta; zoneWoodPalette=paletteWood; zoneWoodDarkPalette=paletteWoodDark; zoneMisc1Palette=paletteWoodDark; zoneMisc2Palette=paletteWoodDark; 


[Item] ID=pebbles1; quantity=1; rot=180; x=11; y=20;
[Item] ID=rubble; quantity=1; x=11; y=25;
[Item] ID=pebbles2; quantity=1; rot=180; x=12; y=9;
[Item] ID=rubble; quantity=1; x=13; y=7;
[Item] ID=rubble; quantity=1; x=13; y=27;
[Item] ID=pebbles1; quantity=1; rot=180; x=14; y=6;
[Item] ID=pebbles1; quantity=1; rot=90; x=14; y=14;
[Item] ID=rubble; quantity=1; x=14; y=19;
[Item] ID=rubble; quantity=1; x=15; y=15;
[Item] ID=debris_small3; quantity=1; x=15; y=28;
[Item] ID=pinkflower2; quantity=1; x=17; y=20;
[Item] ID=travelPoint_0; quantity=1; rot=270; x=17; y=29;
[Item] ID=debris_small3; quantity=1; x=18; y=7;
[Item] ID=rubble; quantity=1; x=18; y=8;
[Item] ID=rubble; quantity=1; x=18; y=14;
[Item] ID=rubble; quantity=1; x=19; y=28;
[Item] ID=rubble; quantity=1; x=20; y=19;
[Item] ID=rubble; quantity=1; x=21; y=20;
[Item] ID=rubble; quantity=1; x=22; y=26;
[Item] ID=debris_small1; quantity=1; x=23; y=21;
[Item] ID=pebbles1; quantity=1; x=23; y=25;



[Trigger] numID=0; aliasID=;
topX=15;topY=30;btmX=19;btmY=31;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=none; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=False; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=1;
[TriggerEffect] numID=0; effectID=travel_noSave; sValue=bforest15; sValue2=; bValue1=False; bValue2=False; fValue=90; delay=0; xValue=16; yValue=12;



[Trigger] numID=1; aliasID=;
topX=15;topY=0;btmX=18;btmY=0;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=none; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=False; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=1;
[TriggerEffect] numID=1; effectID=travel_noSave; sValue=bcave2; sValue2=; bValue1=False; bValue2=False; fValue=270; delay=0; xValue=17; yValue=28;



