

[DialogNode] ID=itemDialog_reviveDust;
speakerOverride=Magi;
nextNodeID=itemDialog_reviveDust1;
portraitIcon=portrait_magi;
portraitIconFrames=50;
portraitIconFrames=52;
statements=The golden dust inside this pouch can revive downed allies.;
statements=It may be expensive,<p=> but it's usually worth it.;



[DialogNode] ID=itemDialog_reviveDust1;
nextNodeID=;
speakerOverride=Sivle;
portraitIcon=portrait_sivle;
portraitIconFrames=1;
portraitIconFrames=3;
statements=Remember, your ally's <icon_big=time>Time to Act does <speed=0.5>NOT<speed=1> reset when they get KO'd!;
statements=If they were about to get a turn when they went down, they'll get one shortly after getting back up.<p=> Keep track of their <icon_big=time>Time to Act when deciding when to revive!;
