
[DialogNode] ID=gkeep_bforest1;
portraitIcon=portrait_gkeeper;
portraitIconFrames=0;
nextNodeID=;
animations=s_pose1;
animations=s_pose1;
animations=s_pose1;
animations=;
statements=...?;
statements=You shouldn't be here, child.;
statements=It's quite dangerous.;
statements=Go home.;
specialEffect=incDefaultNode;


[DialogNode] ID=gkeep_bforest2;
portraitIcon=portrait_gkeeper;
portraitIconFrames=0;
nextNodeID=;
animations=s_pose1;
statements=Go on.;
specialEffect=incDefaultNode;

[DialogNode] ID=gkeep_bforest3;
portraitIcon=portrait_gkeeper;
portraitIconFrames=0;
nextNodeID=;
animations=s_pose1;
statements=...;


[DialogNode] ID=gkeep_snow1;
portraitIcon=portrait_gkeeper;
portraitIconFrames=0;
nextNodeID=gkeep_snow1a;
animations=s_pose1;
animations=;
statements=Oh.<p=3> Hello again.;
statements=...<p=2>warm yourself by the fire.;
specialEffect=facingRot90;

[DialogNode] ID=gkeep_snow1a;
specialEffect=incDefaultNode;
specialEffect=tGKeepCampfire1;

[DialogNode] ID=gkeep_snow2;
portraitIcon=portrait_gkeeper;
portraitIconFrames=0;
nextNodeID=gkeep_snow3;
animations=s_pose1;
animations=;
animations=;
statements=Still wandering?;
statements=<p=3>...don't answer.<p=> It doesn't matter.;
statements=<p=2>Stay by the fire for now...;
statements=...but leave as soon as you can.;
specialEffect=facingRot90;

[DialogNode] ID=gkeep_snow3;
specialEffect=tGKeepCampfire2;

-------------


[DialogNode] ID=gkeep_graves1;
portraitIcon=portrait_gkeeper;
portraitIconFrames=0;
nextNodeID=gkeep_graves1a;
animations=s_pose1;
animations=s_pose1;
statements=You're still here...?;
statements=I'm here to clean the graves.;
specialEffect=incDefaultNode;
specialEffect=facingRot90;

[DialogNode] ID=gkeep_graves1a;
specialEffect=tGKeepGrave1;

[DialogNode] ID=gkeep_graves2;
portraitIcon=portrait_gkeeper;
portraitIconFrames=0;
nextNodeID=;
animations=s_pose1;
animations=;
animations=s_pose1;
animations=;
statements=<p=>...you're not the first to come here, you know.;
statements=Many have wandered this forest, seeking something they cannot have.;
statements=<speed=0.6>Each one of those pink flowers<speed=0.075>...;
statements=...never mind.<p=2> There's no point in talking about such things to a child.;
specialEffect=incDefaultNode;
specialEffect=facingRot270;
specialEffect=tSetCantTalk;

[DialogNode] ID=gkeep_graves3;
portraitIcon=portrait_gkeeper;
portraitIconFrames=0;
nextNodeID=;
animations=;
statements=There's a shortcut back to the crossroads directly south of here.;
specialEffect=incDefaultNode;
specialEffect=facingRot270;

[DialogNode] ID=gkeep_graves4;
portraitIcon=portrait_gkeeper;
portraitIconFrames=0;
nextNodeID=;
animations=;
statements=...;
specialEffect=facingRot270;


------------------

[DialogNode] ID=gkeep_mural1;
portraitIcon=portrait_gkeeper;
portraitIconFrames=0;
nextNodeID=gkeep_mural1a;
animations=;
animations=;
animations=s_pose1;
animations=;
statements=Hello again.;
statements=I'm surprised you've come all this way... you must have been through a lot.;
statements=...;
statements=These murals show our history... I can explain them, if you'd like.;
specialEffect=incDefaultNode;

[DialogNode] ID=gkeep_mural1a;
specialEffect=tMural1;

[DialogNode] ID=gkeep_mural2;
portraitIcon=portrait_gkeeper;
portraitIconFrames=0;
nextNodeID=gkeep_mural2a;
animations=;
animations=s_pose1;
animations=;
statements=This forest was once a vast city... our people were strong, and happy.;
statements=But,<p=3> through our recklessness, we sparked a war with the humans.;
statements=They were much stronger than us...;
specialEffect=incDefaultNode;

[DialogNode] ID=gkeep_mural2a;
specialEffect=tMural2;

[DialogNode] ID=gkeep_mural3;
portraitIcon=portrait_gkeeper;
portraitIconFrames=0;
nextNodeID=gkeep_mural3a;
animations=;
statements=We turned to magic for protection.;
statements=With sorcery, we created the perfect sentinel to guard us<p=2> and destroy all intruders.;
specialEffect=incDefaultNode;

[DialogNode] ID=gkeep_mural3a;
specialEffect=tMural3;

[DialogNode] ID=gkeep_mural4;
portraitIcon=portrait_gkeeper;
portraitIconFrames=0;
nextNodeID=gkeep_mural4a;
animations=s_pose1;
animations=;
statements=Our sentinel was indestructible.;
statements=No spear could pierce its hide.;
statements=No shield could repel its claws.;
statements=Every soldier the humans sent was defeated.;
specialEffect=incDefaultNode;

[DialogNode] ID=gkeep_mural4a;
specialEffect=tMural4;

[DialogNode] ID=gkeep_mural5;
portraitIcon=portrait_gkeeper;
portraitIconFrames=0;
nextNodeID=gkeep_mural5a;
animations=;
animations=;
animations=s_pose1;
statements=The humans left, and the war was over...;
statements=Happy to finally be safe, we rejoiced as a new generation was born, watched over by our protector.;
statements=But...;
specialEffect=incDefaultNode

[DialogNode] ID=gkeep_mural5a;
specialEffect=tMural5;


[DialogNode] ID=gkeep_mural6;
portraitIcon=portrait_gkeeper;
portraitIconFrames=0;
nextNodeID=gkeep_mural6a;
animations=s_pose1;
statements=<speed=0.7>Our perfect sentinel<p=4><n=>destroyed all intruders.;
specialEffect=incDefaultNode;

[DialogNode] ID=gkeep_mural6a;
specialEffect=tMural6;


[DialogNode] ID=gkeep_mural7;
portraitIcon=portrait_gkeeper;
portraitIconFrames=0;
nextNodeID=gkeep_mural7a;
animations=;
animations=;
animations=;
animations=;
animations=s_pose1;
statements=Our sentinel grew agitated as we began to die.;
statements=Some of us fell trying to defeat it.;
statements=Others died of age or disease.;
statements=The sentinel began to wander, finding new 'intruders' farther and farther each day.;
statements=It even began to change its shape...;
specialEffect=incDefaultNode;

[DialogNode] ID=gkeep_mural7a;
specialEffect=tMural7;


[DialogNode] ID=gkeep_mural8;
portraitIcon=portrait_gkeeper;
portraitIconFrames=0;
nextNodeID=gkeep_mural8a;
animations=;
animations=s_pose1;
statements=To stop its rampage, we created this... the source of this vast forest.;
statements=The Liferoot.;
specialEffect=incDefaultNode;

[DialogNode] ID=gkeep_mural8a;
specialEffect=tMural8;

[DialogNode] ID=gkeep_mural9;
portraitIcon=portrait_gkeeper;
portraitIconFrames=0;
nextNodeID=gkeep_mural9a;
animations=;
statements=We cursed the forest to hide the outside world from the sentinel.;
statements=The Liferoot sustains this forest.;
specialEffect=incDefaultNode;

[DialogNode] ID=gkeep_mural9a;
specialEffect=tMural9;


[DialogNode] ID=gkeep_mural10;
portraitIcon=portrait_gkeeper;
portraitIconFrames=0;
nextNodeID=gkeep_mural10a;
animations=s_pose1;
animations=s_pose1;
statements=<speed=0.85>Our final magic...<p=2> was to appoint a caretaker...<p=> who would not die.;
statements=Who would make sure the forest endured forever.;
specialEffect=incDefaultNode;

[DialogNode] ID=gkeep_mural10a;
specialEffect=tMural10;

---------------


[DialogNode] ID=gkeep_tree1;
portraitIcon=portrait_gkeeper;
portraitIconFrames=0;
nextNodeID=gkeep_tree1a;
animations=;
animations=s_pose1;
animations=;
statements=The original Liferoot... became a great tree.;
statements=From it fell a single seed...;
statements=A new Liferoot.;
specialEffect=incDefaultNode;

[DialogNode] ID=gkeep_tree1a;
specialEffect=tTree1;


[DialogNode] ID=gkeep_tree2;
portraitIcon=portrait_gkeeper;
portraitIconFrames=0;
nextNodeID=gkeep_tree2a;
animations=;
statements=This is the third tree I've outlived.;
statements=The fourth is rooted in the ground here.;
specialEffect=incDefaultNode;

[DialogNode] ID=gkeep_tree2a;
specialEffect=tTree2;



[DialogNode] ID=gkeep_tree3;
portraitIcon=portrait_gkeeper;
portraitIconFrames=0;
nextNodeID=gkeep_tree3a;
animations=;
statements=I've asked you to leave.;
statements=But something in your eyes tells me<p=><n=>that this is a matter of life and death...;
statements=Not just for you, but for the lives of many others.;
specialEffect=incDefaultNode;

[DialogNode] ID=gkeep_tree3a;
specialEffect=tTree3;


[DialogNode] ID=gkeep_tree4;
portraitIcon=portrait_gkeeper;
portraitIconFrames=0;
nextNodeID=gkeep_tree4a;
animations=;
statements=<speed=0.8>As caretaker, <p=4>the Liferoot is my responsibility.;
specialEffect=incDefaultNode;

[DialogNode] ID=gkeep_tree4a;
specialEffect=tTree4;



[DialogNode] ID=gkeep_tree5;
portraitIcon=portrait_gkeeper;
portraitIconFrames=0;
nextNodeID=gkeep_tree5a;
animations=s_pose1;
animations=;
statements=...;
statements=Take it...;
specialEffect=incDefaultNode;

[DialogNode] ID=gkeep_tree5a;
specialEffect=tTree5;


[DialogNode] ID=gkeep_tree6;
portraitIcon=portrait_gkeeper;
portraitIconFrames=0;
nextNodeID=gkeep_tree5a;
animations=s_pose1;
animations=;
statements=This may doom your people someday...;
statements=But if they are already dying... then...;
specialEffect=incDefaultNode;




