
[DialogNode] ID=silent;
nextNodeID=;
animations=;
statements=...;
[DialogNode] ID=silent_sigh;
nextNodeID=;
animations=sigh;
statements=...;

[DialogNode] ID=test1;
nextNodeID=;
animations=;
animations=;
animations=;
portraitIcon=portrait_gavin;
portraitIconFrames=40;
portraitIconFrames=71;
portraitIconFrames=43;
dialogSounds=;
dialogSounds=dust_rise;
dialogSounds=;
statements=Watch me say 10...;
statements=10...;
statements=I did it...;

[DialogNode] ID=testTalk;
nextNodeID=;
animations=;
animations=angry;
animations=sigh;
portraitIcon=portrait_scuri18;
portraitIconFrames=24;
portraitIconFrames=90;
portraitIconFrames=84;
portraitIconFrames=34;
dialogSounds=;
dialogSounds=dust_rise;
dialogSounds=tallExplode_rand;
dialogSounds=;
statements=Watch me count to 10!;
statements=<gDyn=thing><n=><pause=><cmd=gAdd=thing=1><pause=><cmd=gAdd=thing=1><pause=><cmd=gAdd=thing=1><pause=><cmd=gAdd=thing=1><pause=><cmd=gAdd=thing=1><pause=><cmd=gAdd=thing=1><pause=><cmd=gAdd=thing=1><pause=><cmd=gAdd=thing=1><pause=><cmd=gAdd=thing=1>...;
statements=10!!!;
statements=I did it!;








-----------------


[DialogNode] ID=hole_exit;
statements=(This hole is high above the water. From here, you can Gate back home safely.);
statements=(Finish your journey?);

[DialogOption] text=(Return to town);
nodeToConnectTo=hole_exit_yes;
[DialogOption] text=(No thanks.);
nodeToConnectTo=;
newLineOfOptions=true;


[DialogNode] ID=hole_exit_yes;
specialEffect=tScoreScreen;
nextNodeID=;


[DialogNode] ID=walk_exit;
statements=(This path leads to the exit.);
statements=(Finish your journey?);

[DialogOption] text=(Return to town);
nodeToConnectTo=hole_exit_yes;
[DialogOption] text=(No thanks.);
nodeToConnectTo=;
newLineOfOptions=true;






[DialogNode] ID=stats_dialog;
statements=Time: <gameTime=><n=><n=>Total Runs: <g=missionsRun><n=>Runs Completed: <g=missionsSuccess><n=><n=>Total Recruits: <g=totalRecruits><n=>Recruits KO'd:<partyKOs=><n=>Enemies Defeated:<enemiesDefeated=><n=><n=>XP Earned: <g=earnedXPTotal><n=>$ Earned: <g=earnedCashTotal>;


[DialogNode] ID=stats_dialog_auto;
statements=<speed=0.8>Time: <gameTime=><n=><n=>Total Runs: <g=missionsRun><n=>Runs Completed: <g=missionsSuccess><n=><n=>Total Recruits: <g=totalRecruits><n=>Recruits KO'd:<partyKOs=><n=>Enemies Defeated:<enemiesDefeated=><n=><n=>XP Earned: <g=earnedXPTotal><n=>$ Earned: <g=earnedCashTotal><n=><n=>Vaults Discovered: <g=vaultsDiscovered><cmd=advanceDialog=11>;














------------------




[DialogNode] ID=towerwall_jack;
statements=<font=scuri>Sdsk, hgf... Yoj! Ka!;
animations=chargePose;
specialEffect=tCombatMusic;
nextNodeID=enemyInitiateCombat;

[DialogNode] ID=graven_dolsken;
statements=<font=ruluorn>Oleratk- Koh.;
statements=<font=ruluorn>AlaKoh!;
animations=angry;
animations=chargePose;
specialEffect=tCombatMusic;
nextNodeID=enemyInitiateCombat;


[DialogNode] ID=underbelly_soldier;
animations=scared;
animations=angry;
statements=<font=scuri>Kls?!;
statements=<font=scuri>Syvi, sendla!;
nextNodeID=enemyInitiateCombat;

[DialogNode] ID=alley_vise;
animations=;
animations=happy;
animations=angry;
statements=<font=scuri>Loivsn.;
statements=<font=scuri>Eljks...;
statements=<font=scuri>Grovk sendla!;
nextNodeID=enemyInitiateCombat;


[DialogNode] ID=cw_soldier;
animations=scared;
animations=angry;
statements=<font=scuri>Kls!;
statements=<font=scuri>Dor sendla!;
nextNodeID=enemyInitiateCombat;











