
----CASTLE

[SetPiece] ID=spPillar_castle1;
zoneName=spPillar_castle1;
minDistFromXWalls = 2;
minDistFromYWalls = 2;
sizeX = 6;
sizeY = 6;
useLevelDataTerrainTypes = true;

[SetPiece] ID=spPillar_castle2;
zoneName=spPillar_castle2;
minDistFromXWalls = 2;
minDistFromYWalls = 2;
sizeX = 5;
sizeY = 6;
useLevelDataTerrainTypes = true;

[SetPiece] ID=spRoom_castle1;
zoneName=spRoom_castle1;
minDistFromXWalls = -2;
minDistFromYWalls = -2;
maxDistFromXWalls = -2;
maxDistFromYWalls = -2;
sizeX = 11;
sizeY = 13;
useLevelDataTerrainTypes = true;
canOverlap=true;

[SetPiece] ID=spRoom_castle_closed1;
zoneName=spRoom_castle_closed1;
minDistFromXWalls = -2;
minDistFromYWalls = -2;
maxDistFromXWalls = -2;
maxDistFromYWalls = -2;
sizeX = 11;
sizeY = 13;
useLevelDataTerrainTypes = true;
canOverlap=true;


[SetPiece] ID=spRoom_castle_pillar1;
zoneName=spRoom_castle_pillar1;
minDistFromXWalls = -2;
minDistFromYWalls = -2;
maxDistFromXWalls = -2;
maxDistFromYWalls = -2;
sizeX = 11;
sizeY = 13;
useLevelDataTerrainTypes = true;
canOverlap=true;

[SetPiece] ID=spRoom_castle_noWalls1;
zoneName=spRoom_castle_noWalls1;
minDistFromXWalls = -2;
minDistFromYWalls = -2;
maxDistFromXWalls = -2;
maxDistFromYWalls = -2;
sizeX = 11;
sizeY = 13;
useLevelDataTerrainTypes = true;
canOverlap=true;

------VAULT STUFF

[SetPiece] ID=spRoom_castle_pedestal1;
zoneName=spRoom_castle_pedestal1;
minDistFromXWalls = -2;
minDistFromYWalls = -2;
maxDistFromXWalls = -2;
maxDistFromYWalls = -2;
sizeX = 11;
sizeY = 13;
useLevelDataTerrainTypes = true;
canOverlap=true;

[SetPiece] ID=spRoom_castle_statue1;
zoneName=spRoom_castle_statue1;
minDistFromXWalls = -2;
minDistFromYWalls = -2;
maxDistFromXWalls = -2;
maxDistFromYWalls = -2;
sizeX = 11;
sizeY = 13;
useLevelDataTerrainTypes = true;
canOverlap=true;

[SetPiece] ID=spRoom_castle_monument1;
zoneName=spRoom_castle_monument1;
minDistFromXWalls = -2;
minDistFromYWalls = -2;
maxDistFromXWalls = -2;
maxDistFromYWalls = -2;
sizeX = 11;
sizeY = 13;
useLevelDataTerrainTypes = true;
canOverlap=true;

------PUZZLE

[SetPiece] ID=spRoom_castle_puzzle_easy1;
zoneName=spRoom_castle_puzzle_easy1;
minDistFromXWalls = -2;
minDistFromYWalls = -2;
maxDistFromXWalls = -2;
maxDistFromYWalls = -2;
sizeX = 11;
sizeY = 13;
useLevelDataTerrainTypes = true;
canOverlap=true;

[SetPiece] ID=spRoom_castle_puzzle_easy2;
zoneName=spRoom_castle_puzzle_easy2;
minDistFromXWalls = -2;
minDistFromYWalls = -2;
maxDistFromXWalls = -2;
maxDistFromYWalls = -2;
sizeX = 11;
sizeY = 13;
useLevelDataTerrainTypes = true;
canOverlap=true;

[SetPiece] ID=spRoom_castle_puzzle_easy3;
zoneName=spRoom_castle_puzzle_easy3;
minDistFromXWalls = -2;
minDistFromYWalls = -2;
maxDistFromXWalls = -2;
maxDistFromYWalls = -2;
sizeX = 11;
sizeY = 13;
useLevelDataTerrainTypes = true;
canOverlap=true;


[SetPiece] ID=spRoom_castle_puzzle_easy4;
zoneName=spRoom_castle_puzzle_easy4;
minDistFromXWalls = -2;
minDistFromYWalls = -2;
maxDistFromXWalls = -2;
maxDistFromYWalls = -2;
sizeX = 11;
sizeY = 13;
useLevelDataTerrainTypes = true;
canOverlap=true;



[SetPiece] ID=spRoom_castle_puzzle_easy5;
zoneName=spRoom_castle_puzzle_easy5;
minDistFromXWalls = -2;
minDistFromYWalls = -2;
maxDistFromXWalls = -2;
maxDistFromYWalls = -2;
sizeX = 11;
sizeY = 13;
useLevelDataTerrainTypes = true;
canOverlap=true;



[SetPiece] ID=spRoom_castle_puzzle_easy6;
zoneName=spRoom_castle_puzzle_easy6;
minDistFromXWalls = -2;
minDistFromYWalls = -2;
maxDistFromXWalls = -2;
maxDistFromYWalls = -2;
sizeX = 11;
sizeY = 13;
useLevelDataTerrainTypes = true;
canOverlap=true;


[SetPiece] ID=spRoom_castle_puzzle_easy7;
zoneName=spRoom_castle_puzzle_easy7;
minDistFromXWalls = -2;
minDistFromYWalls = -2;
maxDistFromXWalls = -2;
maxDistFromYWalls = -2;
sizeX = 11;
sizeY = 13;
useLevelDataTerrainTypes = true;
canOverlap=true;

[SetPiece] ID=spRoom_castle_puzzle_easy8;
zoneName=spRoom_castle_puzzle_easy8;
minDistFromXWalls = -2;
minDistFromYWalls = -2;
maxDistFromXWalls = -2;
maxDistFromYWalls = -2;
sizeX = 11;
sizeY = 13;
useLevelDataTerrainTypes = true;
canOverlap=true;

[SetPiece] ID=spRoom_castle_puzzle_easy9;
zoneName=spRoom_castle_puzzle_easy9;
minDistFromXWalls = -2;
minDistFromYWalls = -2;
maxDistFromXWalls = -2;
maxDistFromYWalls = -2;
sizeX = 11;
sizeY = 13;
useLevelDataTerrainTypes = true;
canOverlap=true;


[SetPiece] ID=spRoom_castle_puzzle_med1;
zoneName=spRoom_castle_puzzle_med1;
minDistFromXWalls = -2;
minDistFromYWalls = -2;
maxDistFromXWalls = -2;
maxDistFromYWalls = -2;
sizeX = 11;
sizeY = 13;
useLevelDataTerrainTypes = true;
canOverlap=true;

[SetPiece] ID=spRoom_castle_puzzle_med2;
zoneName=spRoom_castle_puzzle_med2;
minDistFromXWalls = -2;
minDistFromYWalls = -2;
maxDistFromXWalls = -2;
maxDistFromYWalls = -2;
sizeX = 11;
sizeY = 13;
useLevelDataTerrainTypes = true;
canOverlap=true;

[SetPiece] ID=spRoom_castle_puzzle_med3;
zoneName=spRoom_castle_puzzle_med3;
minDistFromXWalls = -2;
minDistFromYWalls = -2;
maxDistFromXWalls = -2;
maxDistFromYWalls = -2;
sizeX = 11;
sizeY = 13;
useLevelDataTerrainTypes = true;
canOverlap=true;

[SetPiece] ID=spRoom_castle_puzzle_med4;
zoneName=spRoom_castle_puzzle_med4;
minDistFromXWalls = -2;
minDistFromYWalls = -2;
maxDistFromXWalls = -2;
maxDistFromYWalls = -2;
sizeX = 11;
sizeY = 13;
useLevelDataTerrainTypes = true;
canOverlap=true;


------RUIN

[SetPiece] ID=spRoom_castle_ruin1;
zoneName=spRoom_castle_ruin1;
minDistFromXWalls = -2;
minDistFromYWalls = -2;
maxDistFromXWalls = -2;
maxDistFromYWalls = -2;
sizeX = 11;
sizeY = 13;
useLevelDataTerrainTypes = true;
canOverlap=true;

[SetPiece] ID=spRoom_castle_ruin2;
zoneName=spRoom_castle_ruin2;
minDistFromXWalls = -2;
minDistFromYWalls = -2;
maxDistFromXWalls = -2;
maxDistFromYWalls = -2;
sizeX = 11;
sizeY = 13;
useLevelDataTerrainTypes = true;
canOverlap=true;

[SetPiece] ID=spRoom_castle_ruin3;
zoneName=spRoom_castle_ruin3;
minDistFromXWalls = -2;
minDistFromYWalls = -2;
maxDistFromXWalls = -2;
maxDistFromYWalls = -2;
sizeX = 11;
sizeY = 13;
useLevelDataTerrainTypes = true;
canOverlap=true;

[SetPiece] ID=spRoom_castle_ruin4;
zoneName=spRoom_castle_ruin4;
minDistFromXWalls = -2;
minDistFromYWalls = -2;
maxDistFromXWalls = -2;
maxDistFromYWalls = -2;
sizeX = 11;
sizeY = 13;
useLevelDataTerrainTypes = true;
canOverlap=true;

[SetPiece] ID=spRoom_castle_ruin5;
zoneName=spRoom_castle_ruin5;
minDistFromXWalls = -2;
minDistFromYWalls = -2;
maxDistFromXWalls = -2;
maxDistFromYWalls = -2;
sizeX = 11;
sizeY = 13;
useLevelDataTerrainTypes = true;
canOverlap=true;

[SetPiece] ID=spRoom_castle_ruin6;
zoneName=spRoom_castle_ruin6;
minDistFromXWalls = -2;
minDistFromYWalls = -2;
maxDistFromXWalls = -2;
maxDistFromYWalls = -2;
sizeX = 11;
sizeY = 13;
useLevelDataTerrainTypes = true;
canOverlap=true;

------TRAP

[SetPiece] ID=spRoom_castle_trap1;
zoneName=spRoom_castle_trap1;
minDistFromXWalls = -2;
minDistFromYWalls = -2;
maxDistFromXWalls = -2;
maxDistFromYWalls = -2;
sizeX = 11;
sizeY = 13;
useLevelDataTerrainTypes = true;
canOverlap=true;

[SetPiece] ID=spRoom_castle_trap2;
zoneName=spRoom_castle_trap2;
minDistFromXWalls = -2;
minDistFromYWalls = -2;
maxDistFromXWalls = -2;
maxDistFromYWalls = -2;
sizeX = 11;
sizeY = 13;
useLevelDataTerrainTypes = true;
canOverlap=true;

[SetPiece] ID=spRoom_castle_trap3;
zoneName=spRoom_castle_trap3;
minDistFromXWalls = -2;
minDistFromYWalls = -2;
maxDistFromXWalls = -2;
maxDistFromYWalls = -2;
sizeX = 11;
sizeY = 13;
useLevelDataTerrainTypes = true;
canOverlap=true;

[SetPiece] ID=spRoom_castle_trap4;
zoneName=spRoom_castle_trap4;
minDistFromXWalls = -2;
minDistFromYWalls = -2;
maxDistFromXWalls = -2;
maxDistFromYWalls = -2;
sizeX = 11;
sizeY = 13;
useLevelDataTerrainTypes = true;
canOverlap=true;

------SMITH

[SetPiece] ID=spRoom_castle_smith1;
zoneName=spRoom_castle_smith1;
minDistFromXWalls = -2;
minDistFromYWalls = -2;
maxDistFromXWalls = -2;
maxDistFromYWalls = -2;
sizeX = 11;
sizeY = 13;
useLevelDataTerrainTypes = true;
canOverlap=true;

[SetPiece] ID=spRoom_castle_smith2;
zoneName=spRoom_castle_smith2;
minDistFromXWalls = -2;
minDistFromYWalls = -2;
maxDistFromXWalls = -2;
maxDistFromYWalls = -2;
sizeX = 11;
sizeY = 13;
useLevelDataTerrainTypes = true;
canOverlap=true;

[SetPiece] ID=spRoom_castle_smith3;
zoneName=spRoom_castle_smith3;
minDistFromXWalls = -2;
minDistFromYWalls = -2;
maxDistFromXWalls = -2;
maxDistFromYWalls = -2;
sizeX = 11;
sizeY = 13;
useLevelDataTerrainTypes = true;
canOverlap=true;

------STORAGE

[SetPiece] ID=spRoom_castle_storage1;
zoneName=spRoom_castle_storage1;
minDistFromXWalls = -2;
minDistFromYWalls = -2;
maxDistFromXWalls = -2;
maxDistFromYWalls = -2;
sizeX = 11;
sizeY = 13;
useLevelDataTerrainTypes = true;
canOverlap=true;

------WATER

[SetPiece] ID=spRoom_castle_water1;
zoneName=spRoom_castle_water1;
minDistFromXWalls = -2;
minDistFromYWalls = -2;
maxDistFromXWalls = -2;
maxDistFromYWalls = -2;
sizeX = 11;
sizeY = 13;
useLevelDataTerrainTypes = true;
canOverlap=true;

[SetPiece] ID=spRoom_castle_water2;
zoneName=spRoom_castle_water2;
minDistFromXWalls = -2;
minDistFromYWalls = -2;
maxDistFromXWalls = -2;
maxDistFromYWalls = -2;
sizeX = 11;
sizeY = 13;
useLevelDataTerrainTypes = true;
canOverlap=true;


[SetPiece] ID=spRoom_castle_water_dry1;
zoneName=spRoom_castle_water_dry1;
minDistFromXWalls = -2;
minDistFromYWalls = -2;
maxDistFromXWalls = -2;
maxDistFromYWalls = -2;
sizeX = 11;
sizeY = 13;
useLevelDataTerrainTypes = true;
canOverlap=true;

------COMBATS

[SetPiece] ID=spRoom_castle_spiders1;
zoneName=spRoom_castle_spiders1;
minDistFromXWalls = -2;
minDistFromYWalls = -2;
maxDistFromXWalls = -2;
maxDistFromYWalls = -2;
sizeX = 11;
sizeY = 13;
useLevelDataTerrainTypes = true;
canOverlap=true;

[SetPiece] ID=spRoom_castle_reylock1;
zoneName=spRoom_castle_reylock1;
minDistFromXWalls = -2;
minDistFromYWalls = -2;
maxDistFromXWalls = -2;
maxDistFromYWalls = -2;
sizeX = 11;
sizeY = 13;
useLevelDataTerrainTypes = true;
canOverlap=true;

[SetPiece] ID=spRoom_castle_undead1;
zoneName=spRoom_castle_undead1;
minDistFromXWalls = -2;
minDistFromYWalls = -2;
maxDistFromXWalls = -2;
maxDistFromYWalls = -2;
sizeX = 11;
sizeY = 13;
useLevelDataTerrainTypes = true;
canOverlap=true;

[SetPiece] ID=spRoom_castle_undead2;
zoneName=spRoom_castle_undead2;
minDistFromXWalls = -2;
minDistFromYWalls = -2;
maxDistFromXWalls = -2;
maxDistFromYWalls = -2;
sizeX = 11;
sizeY = 13;
useLevelDataTerrainTypes = true;
canOverlap=true;

[SetPiece] ID=spRoom_castle_undead3;
zoneName=spRoom_castle_undead3;
minDistFromXWalls = -2;
minDistFromYWalls = -2;
maxDistFromXWalls = -2;
maxDistFromYWalls = -2;
sizeX = 11;
sizeY = 13;
useLevelDataTerrainTypes = true;
canOverlap=true;

[SetPiece] ID=spRoom_castle_aspect1;
zoneName=spRoom_castle_aspect1;
minDistFromXWalls = -2;
minDistFromYWalls = -2;
maxDistFromXWalls = -2;
maxDistFromYWalls = -2;
sizeX = 11;
sizeY = 13;
useLevelDataTerrainTypes = true;
canOverlap=true;

[SetPiece] ID=spRoom_castle_autom1;
zoneName=spRoom_castle_autom1;
minDistFromXWalls = -2;
minDistFromYWalls = -2;
maxDistFromXWalls = -2;
maxDistFromYWalls = -2;
sizeX = 11;
sizeY = 13;
useLevelDataTerrainTypes = true;
canOverlap=true;


[SetPiece] ID=spRoom_castle_travelers1;
zoneName=spRoom_castle_travelers1;
minDistFromXWalls = -2;
minDistFromYWalls = -2;
maxDistFromXWalls = -2;
maxDistFromYWalls = -2;
sizeX = 11;
sizeY = 13;
useLevelDataTerrainTypes = true;
canOverlap=true;

------LOUNGES

[SetPiece] ID=spRoom_castle_lounge1;
zoneName=spRoom_castle_lounge1;
minDistFromXWalls = -2;
minDistFromYWalls = -2;
maxDistFromXWalls = -2;
maxDistFromYWalls = -2;
sizeX = 11;
sizeY = 13;
useLevelDataTerrainTypes = true;
canOverlap=true;

[SetPiece] ID=spRoom_castle_lounge2;
zoneName=spRoom_castle_lounge2;
minDistFromXWalls = -2;
minDistFromYWalls = -2;
maxDistFromXWalls = -2;
maxDistFromYWalls = -2;
sizeX = 11;
sizeY = 13;
useLevelDataTerrainTypes = true;
canOverlap=true;

[SetPiece] ID=spRoom_castle_lounge3;
zoneName=spRoom_castle_lounge3;
minDistFromXWalls = -2;
minDistFromYWalls = -2;
maxDistFromXWalls = -2;
maxDistFromYWalls = -2;
sizeX = 11;
sizeY = 13;
useLevelDataTerrainTypes = true;
canOverlap=true;

[SetPiece] ID=spRoom_castle_lounge4;
zoneName=spRoom_castle_lounge4;
minDistFromXWalls = -2;
minDistFromYWalls = -2;
maxDistFromXWalls = -2;
maxDistFromYWalls = -2;
sizeX = 11;
sizeY = 13;
useLevelDataTerrainTypes = true;
canOverlap=true;

[SetPiece] ID=spRoom_castle_lounge5;
zoneName=spRoom_castle_lounge5;
minDistFromXWalls = -2;
minDistFromYWalls = -2;
maxDistFromXWalls = -2;
maxDistFromYWalls = -2;
sizeX = 11;
sizeY = 13;
useLevelDataTerrainTypes = true;
canOverlap=true;

------GATELEVER

[SetPiece] ID=spRoom_castle_gateLever1;
zoneName=spRoom_castle_gateLever1;
minDistFromXWalls = -2;
minDistFromYWalls = -2;
maxDistFromXWalls = -2;
maxDistFromYWalls = -2;
sizeX = 11;
sizeY = 13;
useLevelDataTerrainTypes = true;
canOverlap=true;

[SetPiece] ID=spRoom_castle_gateLever2;
zoneName=spRoom_castle_gateLever2;
minDistFromXWalls = -2;
minDistFromYWalls = -2;
maxDistFromXWalls = -2;
maxDistFromYWalls = -2;
sizeX = 11;
sizeY = 13;
useLevelDataTerrainTypes = true;
canOverlap=true;


------TALL CASTLE ROOMS

[SetPiece] ID=spRoom_tall_castle1;
zoneName=spRoom_tall_castle1;
minDistFromXWalls = -2;
minDistFromYWalls = -2;
maxDistFromXWalls = -2;
maxDistFromYWalls = -2;
sizeX = 11;
sizeY = 32;
useLevelDataTerrainTypes = true;
canOverlap=true;

[SetPiece] ID=spRoom_tall_castle2;
zoneName=spRoom_tall_castle2;
minDistFromXWalls = -2;
minDistFromYWalls = -2;
maxDistFromXWalls = -2;
maxDistFromYWalls = -2;
sizeX = 11;
sizeY = 32;
useLevelDataTerrainTypes = true;
canOverlap=true;


------TALL GATELEVER

[SetPiece] ID=spRoom_tall_castle_gateLever1;
zoneName=spRoom_tall_castle_gateLever1;
minDistFromXWalls = -2;
minDistFromYWalls = -2;
maxDistFromXWalls = -2;
maxDistFromYWalls = -2;
sizeX = 11;
sizeY = 32;
useLevelDataTerrainTypes = true;
canOverlap=true;

[SetPiece] ID=spRoom_tall_castle_gateLever2;
zoneName=spRoom_tall_castle_gateLever2;
minDistFromXWalls = -2;
minDistFromYWalls = -2;
maxDistFromXWalls = -2;
maxDistFromYWalls = -2;
sizeX = 11;
sizeY = 32;
useLevelDataTerrainTypes = true;
canOverlap=true;

[SetPiece] ID=spRoom_tall_castle_gateLever3;
zoneName=spRoom_tall_castle_gateLever3;
minDistFromXWalls = -2;
minDistFromYWalls = -2;
maxDistFromXWalls = -2;
maxDistFromYWalls = -2;
sizeX = 11;
sizeY = 32;
useLevelDataTerrainTypes = true;
canOverlap=true;

[SetPiece] ID=spRoom_tall_castle_gateLever4;
zoneName=spRoom_tall_castle_gateLever4;
minDistFromXWalls = -2;
minDistFromYWalls = -2;
maxDistFromXWalls = -2;
maxDistFromYWalls = -2;
sizeX = 11;
sizeY = 32;
useLevelDataTerrainTypes = true;
canOverlap=true;




------LONG CASTLE ROOMS

[SetPiece] ID=spRoom_long_castle1;
zoneName=spRoom_long_castle1;
minDistFromXWalls = -2;
minDistFromYWalls = -2;
maxDistFromXWalls = -2;
maxDistFromYWalls = -2;
sizeX = 28;
sizeY = 13;
useLevelDataTerrainTypes = true;
canOverlap=true;

[SetPiece] ID=spRoom_long_castle_gateLever1;
zoneName=spRoom_long_castle_gateLever1;
minDistFromXWalls = -2;
minDistFromYWalls = -2;
maxDistFromXWalls = -2;
maxDistFromYWalls = -2;
sizeX = 28;
sizeY = 13;
useLevelDataTerrainTypes = true;
canOverlap=true;

------LONG GATELEVER

------VAULT

[SetPiece] ID=spVault_gp1;
zoneName=spVault_gp1;
minDistFromXWalls = 0;
minDistFromYWalls = 0;
maxDistFromYWalls = 1;
onlyAssessMaxYDistFromTopWall=true;
centerX=true;
sizeX = 5;
sizeY = 3;
useLevelDataTerrainTypes = true;

[SetPiece] ID=spVault_gp2;
zoneName=spVault_gp2;
minDistFromXWalls = 0;
minDistFromYWalls = 0;
maxDistFromYWalls = 1;
onlyAssessMaxYDistFromTopWall=true;
centerX=true;
sizeX = 7;
sizeY = 3;
useLevelDataTerrainTypes = true;

[SetPiece] ID=spVault_gp3;
zoneName=spVault_gp3;
minDistFromXWalls = 0;
minDistFromYWalls = 0;
maxDistFromYWalls = 1;
onlyAssessMaxYDistFromTopWall=true;
centerX=true;
sizeX = 9;
sizeY = 3;
useLevelDataTerrainTypes = true;

[SetPiece] ID=spVault_loot1;
zoneName=spVault_loot1;
minDistFromXWalls = 0;
maxDistFromXWalls = 0;
minDistFromYWalls = 1;
sizeX = 1;
sizeY = 4;
useLevelDataTerrainTypes = true;

[SetPiece] ID=spVault_loot2;
zoneName=spVault_loot2;
minDistFromXWalls = 0;
maxDistFromXWalls = 0;
minDistFromYWalls = 1;
sizeX = 1;
sizeY = 4;
useLevelDataTerrainTypes = true;

[SetPiece] ID=spVault_loot3;
zoneName=spVault_loot3;
minDistFromXWalls = 0;
maxDistFromXWalls = 0;
minDistFromYWalls = 1;
sizeX = 1;
sizeY = 4;
useLevelDataTerrainTypes = true;

[SetPiece] ID=spVault_loot4;
zoneName=spVault_loot4;
minDistFromXWalls = 0;
maxDistFromXWalls = 0;
minDistFromYWalls = 1;
sizeX = 1;
sizeY = 3;
useLevelDataTerrainTypes = true;

[SetPiece] ID=spVault_loot5;
zoneName=spVault_loot5;
minDistFromXWalls = 0;
maxDistFromXWalls = 0;
minDistFromYWalls = 1;
sizeX = 1;
sizeY = 4;
useLevelDataTerrainTypes = true;

[SetPiece] ID=spVault_loot6;
zoneName=spVault_loot6;
minDistFromXWalls = 0;
maxDistFromXWalls = 0;
minDistFromYWalls = 1;
sizeX = 1;
sizeY = 3;
useLevelDataTerrainTypes = true;

[SetPiece] ID=spVault_loot7;
zoneName=spVault_loot7;
minDistFromXWalls = 0;
maxDistFromXWalls = 0;
minDistFromYWalls = 1;
sizeX = 1;
sizeY = 4;
useLevelDataTerrainTypes = true;


[SetPiece] ID=spVault_loot8;
zoneName=spVault_loot8;
minDistFromXWalls = 0;
maxDistFromXWalls = 0;
minDistFromYWalls = 1;
sizeX = 3;
sizeY = 3;
useLevelDataTerrainTypes = true;


[SetPiece] ID=spVault_loot9;
zoneName=spVault_loot9;
minDistFromXWalls = 0;
maxDistFromXWalls = 0;
minDistFromYWalls = 1;
sizeX = 3;
sizeY = 3;
useLevelDataTerrainTypes = true;

[SetPiece] ID=spVault_loot10;
zoneName=spVault_loot10;
minDistFromXWalls = 0;
maxDistFromXWalls = 0;
minDistFromYWalls = 1;
sizeX = 2;
sizeY = 3;
useLevelDataTerrainTypes = true;


[SetPiece] ID=spVault_loot11;
zoneName=spVault_loot11;
minDistFromXWalls = 0;
maxDistFromXWalls = 0;
minDistFromYWalls = 1;
sizeX = 2;
sizeY = 3;
useLevelDataTerrainTypes = true;

[SetPiece] ID=spVault_loot12;
zoneName=spVault_loot12;
minDistFromXWalls = 0;
maxDistFromXWalls = 0;
minDistFromYWalls = 1;
sizeX = 2;
sizeY = 3;
useLevelDataTerrainTypes = true;

[SetPiece] ID=spVault_loot13;
zoneName=spVault_loot13;
minDistFromXWalls = 0;
maxDistFromXWalls = 0;
minDistFromYWalls = 1;
sizeX = 1;
sizeY = 3;
useLevelDataTerrainTypes = true;

------FINAL

[SetPiece] ID=spRoom_castle_final_gate1;
zoneName=spRoom_castle_final_gate1;
minDistFromXWalls = -2;
minDistFromYWalls = -2;
maxDistFromXWalls = -2;
maxDistFromYWalls = -2;
sizeX = 18;
sizeY = 13;
useLevelDataTerrainTypes = true;
canOverlap=true;

