
[ItemType]  name=Grass;
  ID=grass_alt1; sprite=449; 
  special=noTooltip; special=cannotBePickedUp; 
  itemCategory=plant;
  stackable=true;
special=canHangOnWalls; special=canAlwaysFitInTile;
special=noTooltips; special=quantityChangesSprite_upTo4;
special=alwaysBelowOtherItems;
	paletteR=zoneGrass;
[ItemReaction] 
ID=grass_alt1; element=tileReacted; element=slash; element=fire; element=explode; element=wither; element=dig; newID=X;



[ItemType]  name=Gloam Shroom;
description=Mushrooms that light up around movement.; 
journalID=journal_gloamShroom;
ID=glowshroomOff; sprite=22; paletteR=NES_DarkGrey_dark;
weight=0; itemCategory=plant;
special=9; special=10; special=canHangOnWalls;
  element=life;
[ItemReaction] 
ID=glowshroomOff; element=slash; element=fire; element=explode; element=tileReacted; newID=glowshroomPiece;
[ItemReaction] 
ID=glowshroomOff; element=physical; element=wind; element=use; element=pressureMove; newID=glowshroomOn; fx=shroomdust;

[ItemType]  name=Gloam Shroom;
description=Mushrooms that light up around movement.; 
journalID=journal_gloamShroom;
ID=glowshroomOn; sprite=22; paletteR=paletteWhite; spawnFX=shroomdust;
weight=0; itemCategory=plant; 
special=10; special=canHangOnWalls; special=emitParticleEvery100Frames;
  element=life;
[ItemReaction] 
ID=glowshroomOn; element=slash; element=fire; element=explode; element=tileReacted; newID=glowshroomPiece;
[ItemReaction] 
ID=glowshroomOn; element=wither; newID=glowshroomOff;
[ItemLight] 
ID=glowshroomOn; red=0.7; blue=1; green=0.6; alpha=0.6; size=0.7; flicker=0.01;

[ItemType]  name=Gloam Shroom;
description=Mushrooms that light up around movement.; 
journalID=journal_gloamShroom;
ID=glowshroomOff2; sprite=23; paletteR=NES_DarkGrey_dark; 
weight=0; itemCategory=plant;
special=9; special=10; special=canHangOnWalls;
  element=life;
[ItemReaction] 
ID=glowshroomOff2; element=slash; element=fire; element=explode; element=tileReacted; newID=glowshroomPiece;
[ItemReaction] 
ID=glowshroomOff2; element=physical; element=wind; element=use; element=pressureMove; newID=glowshroomOn2; fx=shroomdust;

[ItemType]  name=Gloam Shroom;
description=Mushrooms that light up around movement.; 
journalID=journal_gloamShroom;
weight=0; itemCategory=plant; paletteR=paletteWhite; spawnFX=shroomdust;
special=cannotBePickedUp; special=canHangOnWalls; special=emitParticleEvery100Frames;
  element=life;
ID=glowshroomOn2; sprite=23;
[ItemReaction] 
ID=glowshroomOn2; element=slash; element=fire; element=explode; element=tileReacted; newID=glowshroomPiece;
[ItemReaction] 
ID=glowshroomOn2; element=wither; newID=glowshroomOff2;
[ItemLight] 
ID=glowshroomOn2; red=0.7; blue=1; green=0.6; alpha=0.6; size=0.7; flicker=0.01;


[ItemType]  name=Gloam Shroom Chunk;
description=Mushroom that lights up around movement.; 
journalID=journal_gloamShroom;
ID=glowshroomPiece; sprite=26; paletteR=paletteShroom_glow;
weight=0; volume=1; stackable=true; itemCategory=plant;
special=canHangOnWalls; 
[ItemReaction] 
ID=glowshroomPiece; element=explode; newID=X;
[ItemLight] 
ID=glowshroomPiece; red=0.7; blue=1; green=0.6; alpha=0.6; size=0.7; flicker=0.01; texture=krypton;

[JournalEntry]
ID=journal_gloamShroom;
category=item; halfPage=true;
title=Gloam Shroom;
text=<itemBig=glowshroomPiece><title=><brAdj=>These odd fungi spread in caves and other dark places. Though inedible, they're useful to travellers - when shaken, they glow with blue light.;

[ItemType]  name=Hanging Vines;
  ID=vines_hanging; sprite=1200; itemCategory=plant;
  weight=0; volume=10000; stackable=true;
  paletteR=zoneGrass;
 special=canHangOnWalls; special=canAlwaysFitInTile; special=cannotBePickedUp;
 special=quantityChangesSprite_upTo3;
  element=life;

[ItemType]  name=Murk Spore;
ID=murkspore1; sprite=1176; itemCategory=plant; 
description=Toxic fungus that grows rapidly in darkness.;
journalID=journal_murkspore;
weight=0; paletteR=paletteStoneDarkG; paletteB=paletteDarkPurple;
special=cannotBePickedUp; special=big; special=timer; 
special=timer_advanceOnScreenOnly;
blockWalking=false;
timer=8;
  element=life;
[ItemReaction] 
ID=murkspore1; element=timerUp; action=checkDarkness_murkspore;
[ItemReaction] 
ID=murkspore1; element=mechanical; newID=murkspore2; action=spreadMurkspore; fx=smog;
[ItemReaction] 
ID=murkspore1; element=mechanical2; newID=X; fx=smog;
[ItemReaction] 
ID=murkspore1; element=slash; element=fire; element=elec; newID=X; 


[ItemType]  name=Murk Spore;
ID=murkspore2; sprite=1177; itemCategory=plant; 
description=Toxic fungus that grows rapidly in darkness.;
journalID=journal_murkspore;
weight=0; paletteR=paletteStoneDarkG; paletteB=paletteDarkPurple;
special=cannotBePickedUp; special=big; special=timer; 
special=timer_advanceOnScreenOnly;
blockWalking=true;
timer=16;
  element=life;
[ItemReaction] 
ID=murkspore2; element=timerUp; action=checkDarkness_murkspore;
[ItemReaction] 
ID=murkspore2; element=mechanical; newID=murkspore3; action=spreadMurkspore; fx=smog;
[ItemReaction] 
ID=murkspore2; element=mechanical2; newID=murkspore1; fx=smog;


[ItemType]  name=Murk Spore;
ID=murkspore3; sprite=1144; itemCategory=plant; 
description=Toxic fungus that grows rapidly in darkness.;
journalID=journal_murkspore;
weight=0; paletteR=paletteStoneDarkG; paletteB=paletteDarkPurple;
special=cannotBePickedUp; special=big; special=timer; 
special=timer_advanceOnScreenOnly; special=animated;
blockWalking=true;
timer=35;
  element=life;
[ItemReaction] 
ID=murkspore3; element=timerUp; action=checkDarkness_murkspore; 
[ItemReaction] 
ID=murkspore3; element=mechanical; action=spreadMurkspore;
[ItemReaction] 
ID=murkspore3; element=mechanical2; newID=murkspore2; fx=smog;


[ItemType]  name=Murk Spore Clog;
ID=murkspore_clog; sprite=1208; itemCategory=plant; 
description=Murk Spore so thick it is inert to light & dark.;
journalID=journal_murkspore;
weight=0; paletteR=paletteStoneDarkG; paletteB=paletteDarkPurple;
special=cannotBePickedUp; special=big;
blockWalking=true;
  element=life;
[ItemReaction] 
ID=murkspore_clog; element=physical; element=explode; element=fire; newID=murkspore3; fx=smog;

[ItemType]  name=Murk Spore;
ID=murkspore_water; sprite=1210; itemCategory=plant; 
description=Toxic fungus that grows rapidly in darkness.;
journalID=journal_murkspore;
weight=0; paletteR=paletteStoneDarkG; paletteB=paletteDarkPurple;
special=cannotBePickedUp; special=big; special=timer; 
special=timer_advanceOnScreenOnly;
special=canFloatOnWater; special=canHangOnWalls; 
special=overrideTerrainCollisions; special=moveCostOverride_2;
	timer=22;
[ItemReaction] 
ID=murkspore_water; element=timerUp; action=checkDarkness_murkspore;
[ItemReaction] 
ID=murkspore_water; element=mechanical; action=spreadMurkspore;

[JournalEntry]
ID=journal_murkspore;
category=item; halfPage=true;
title=Murk Spore;
text=<itemBig=murkspore3><title=Murk Spore><brAdj=>Poison mushrooms that ruined many ecosystems. They grow rapidly in darkness, and can even spread underwater! Only bright light withers them.;

[ItemType]  name=<color=OrangeRed>Cave Flower;
description=Rare, bright red mushroom delicacy. Eating it grants a <color=OrangeRed>permanent<color=White> +1<icon=HP>.;
ID=caveFlower; sprite=26; paletteR=paletteR; 
weight=0; volume=1; value=200; itemCategory=plant; 
special=consumeOnUse; action=eat_HP_Up1;
special=canHangOnWalls; 
[JournalEntry]
ID=item_caveFlower;
category=item; halfPage=true;
title=Cave Flower;
text=<itemBig=caveFlower><title=Cave Flower><brAdj=>Named for their bright, appealing color. Unlike most brightly colored mushrooms, these are highly nutritious.;

[ItemType]  name=Aldleaf Plant;
ID=aldleafPlant; sprite=521; 
journalID=journal_aldleaf;
weight=0; volume=1; itemCategory=plant;
paletteR=paletteLeafCloth;
special=big; special=cannotBePickedUp;
  element=life;
	combineWith=shears; toMake=aldleaf;
[ItemReaction] 
ID=aldleafPlant; element=slash; element=dig; newID=aldleaf; fx=leafdust;
[ItemReaction] 
ID=aldleafPlant; element=fire; newID=fire_small; fx=leafdust;
[ItemReaction] 
ID=aldleafPlant; element=growth; newID=aldleafBush; fx=leafdust;
[ItemReaction] 
ID=aldleafPlant; element=wither; newID=aldleafPlant_wither;

[ItemType]  name=Aldleaf Plant (Withered);
ID=aldleafPlant_wither; sprite=490; 
journalID=journal_aldleaf;
weight=0; volume=1; itemCategory=plant;
paletteR=paletteWitherPlant;
special=big; special=cannotBePickedUp;
[ItemReaction] 
ID=aldleafPlant_wither; element=slash; element=dig; newID=X; fx=leafdust;
[ItemReaction] 
ID=aldleafPlant_wither; element=fire; newID=X; fx=leafdust;
[ItemReaction] 
ID=aldleafPlant_wither; element=growth; newID=aldleafPlant; fx=leafdust;

[ItemType]  name=Aldleaf Bush;
ID=aldleafBush; sprite=522; 
journalID=journal_aldleaf;
weight=1; itemCategory=plant;
paletteR=paletteLeafCloth;
blockWalking=true; blockJumping=true;
special=big; special=cannotBePickedUp;
  element=life;
	combineWith=shears; toMake=aldleafPlant;
[ItemReaction] 
ID=aldleafBush; element=slash; element=itemCombined; newID=aldleafPlant;
spawnItem=aldleaf; fx=leafdust;
[ItemReaction] 
ID=aldleafBush; element=fire; newID=fire; fx=leafdust;
[ItemReaction] 
ID=aldleafBush; element=wither; newID=aldleafBush_wither;

[ItemType]  name=Aldleaf Bush (Withered);
ID=aldleafBush_wither; sprite=522; 
journalID=journal_aldleaf;
weight=1; itemCategory=plant;
paletteR=paletteWitherPlant;
blockWalking=true; blockJumping=true;
special=big; special=cannotBePickedUp; special=moveCostOverride_2;
[ItemReaction] 
ID=aldleafBush_wither; element=slash; newID=aldleafPlant_wither;
spawnItem=X; fx=leafdust;
[ItemReaction] 
ID=aldleafBush_wither; element=fire; newID=fire; fx=leafdust;
[ItemReaction] 
ID=aldleafBush_wither; element=growth; newID=aldleafBush;

[ItemType]  name=Aldleaf;
description=Broad leaf that is useful as makeshift cloth. Fairly durable.;
journalID=journal_aldleaf;
ID=aldleaf; sprite=489; stackable=true; itemCategory=plant;
paletteR=paletteLeafCloth;
weight=0; value=5;
	combineWith=oilCan; toMake=oilyRag; consumeOnCombine=true;
	combineWith=shears; toMake=bandage;
	combineWith=craft_armor; toMake=armor_leaf; 

[JournalEntry]
ID=journal_aldleaf;
category=item; halfPage=true;
title=Aldleaf;
text=<itemBig=aldleaf><title=Aldleaf><brAdj=>Known for the broadness of its blade, Aldleaf is surprisingly sturdy, and is commonly used as clothing in primitive societies.;

[ItemType]  name=Aldleaf Bush;
ID=aldleafBush_flat; sprite=522; 
cloneFrom=aldleafBush;
blockWalking=false; blockJumping=false;

[ItemType]  name=Bush;
ID=bush_huge1; sprite=1104; 
journalID=journal_bush;
weight=1; itemCategory=plant;
paletteR=zoneGrass;
blockWalking=true; blockJumping=true;
special=big; special=cannotBePickedUp;
special=sprite2xWidth; special=sprite2xHeight;
depthMod=1051;
  element=life;
[ItemReaction] 
ID=bush_huge1; element=slash; element=fire; element=ruin; newID=bush2; fx=leafdust;
[ItemReaction] 
ID=bush_huge1; element=wither; newID=X; fx=leafdust;
  
[ItemType]  name=Bush;
ID=bush_big1; sprite=1106; 
journalID=journal_bush;
weight=1; itemCategory=plant;
paletteR=zoneGrass;
blockWalking=true; blockJumping=true;
special=big; special=cannotBePickedUp;
special=sprite2xWidth;
depthMod=1049;
  element=life;
[ItemReaction] 
ID=bush_big1; element=slash; element=fire; element=ruin; newID=bush2; fx=leafdust;
[ItemReaction] 
ID=bush_big1; element=wither; newID=X; fx=leafdust;
  
 
[ItemType]  name=Bush;
ID=bush1; sprite=1138; 
journalID=journal_bush;
weight=1; itemCategory=plant;
paletteR=zoneGrass;
blockWalking=true; blockJumping=true;
special=big; special=cannotBePickedUp;
  element=life;
[ItemReaction] 
ID=bush1; element=slash; element=fire; element=ruin; newID=bush2; fx=leafdust;
[ItemReaction] 
ID=bush1; element=wither; newID=X; fx=leafdust;

[ItemType]  name=Bush;
ID=bush2; sprite=1139; 
journalID=journal_bush;
weight=1; itemCategory=plant;
paletteR=zoneGrass;
special=cannotBePickedUp; special=noTooltip;
  element=life;
[ItemReaction] 
ID=bush2; element=slash; element=fire; element=ruin; element=wither; newID=X; fx=leafdust;

[JournalEntry]
ID=journal_bush;
category=item; halfPage=true;
title=Bush;
text=<itemBig=bush1><title=Bush><brAdj=>Although it is unknown and has not been categorized, this particular species of bush appears both inoffensive and unremarkable. Cut it down if it obstructs your path.;


[ItemType]  name=Flowers;
ID=bush_flowers1; sprite=1135; 
weight=1; itemCategory=plant;
paletteR=zoneGrass; paletteB=paletteWhite; paletteG=NES_Pink;
special=cannotBePickedUp; special=noTooltip;
  element=life;
[ItemType]  name=Tall Grass;
ID=grass_tall1; sprite=1108; 
journalID=;
weight=1; itemCategory=plant;
paletteR=zoneGrass;
special=big; special=cannotBePickedUp;
special=sprite2xHeight; special=wiggleWhenMoved;
special=preventTileReactions; special=noTooltips;
special=reactionsDontPreventMoveUndo;
depthMod=1152;
  element=life;
[ItemReaction] 
ID=grass_tall1; element=heavySmash;
element=water; element=ice;
element=pressureMoveAcross; action=moveSelf; fx=sfx_rustle_short_rand;
[ItemReaction] 
ID=grass_tall1; element=wind; element=earth;
 newID=grass_tall_flat; fx=grassdust;
[ItemReaction] 
ID=grass_tall1;  element=smash; element=slash; element=heavySlash; element=dig;  
newID=grass_mid1; fx=grassdust;
[ItemReaction] 
ID=grass_tall1; element=fire; element=explode;
newID=fire; fx=grassdust;
[ItemReaction] 
ID=grass_tall1; element=ruin; element=wither;
newID=grass_tall_wither; fx=grassdust;

[ItemType]  name=Grass;
ID=grass_mid1; sprite=1109; 
journalID=;
weight=1; itemCategory=plant;
paletteR=zoneGrass;
special=cannotBePickedUp; special=noTooltips;
special=wiggleWhenMoved; special=reactionsDontPreventMoveUndo;
special=sprite2xHeight;
depthMod=1052;
  element=life;
[ItemReaction] 
ID=grass_mid1; element=heavySmash; element=ranged; element=wind; element=water; element=ice; element=earth;
element=pressureMoveAcross; action=moveSelf; fx=sfx_rustle_short_rand;
[ItemReaction] 
ID=grass_mid1; element=fire; element=explode;
newID=fire_small; fx=grassdust;
[ItemReaction] 
ID=grass_mid1;  element=smash; element=slash; element=heavySlash; element=dig;  
newID=X; fx=grassdust;
[ItemReaction] 
ID=grass_mid1; element=ruin; element=wither;
newID=grass_tall_wither; fx=grassdust;
[ItemReaction] 
ID=grass_mid1; element=growth;
newID=grass_tall1; fx=grassdust;
  
[ItemType]  name=Tall Grass (Flat);
ID=grass_tall_flat; sprite=1142; 
weight=1; itemCategory=plant;
paletteR=zoneGrass;
special=cannotBePickedUp;
special=noTooltips;
  element=life;
[ItemReaction] 
ID=grass_tall_flat; element=fire; element=explode;
newID=fire_small; fx=grassdust;
[ItemReaction] 
ID=grass_tall_flat; element=slash; element=heavySlash; element=dig;  
newID=X; fx=grassdust;
[ItemReaction] 
ID=grass_tall_flat; element=ruin; element=wither;
newID=grass_tall_wither; fx=grassdust;

[ItemType]  name=Tall Grass (Withered);
ID=grass_tall_wither; sprite=1142; 
weight=1; itemCategory=plant;
paletteR=paletteWitherPlant;
special=cannotBePickedUp;
special=noTooltips;
[ItemReaction] 
ID=grass_tall_wither; element=fire; element=explode;
newID=X; fx=grassdust;
[ItemReaction] 
ID=grass_tall_wither; element=slash; element=heavySlash; element=dig;  
newID=X; fx=grassdust;
  

[ItemType]  name=Lattice Weed Sprouts;
  ID=latticeWeed_sprout; sprite=481;  itemCategory=plant;
  weight=0; volume=10000;
  paletteR=zoneGrass; paletteG=NES_Orange;
 special=canHangOnWalls; special=big; special=noTooltip;
 special=cannotBePickedUp; special=timer; special=preventTileReactions;
 timer=3000;
[ItemReaction] 
ID=latticeWeed_sprout; element=timerUp; element=growth; newID=latticeWeed; fx=leafdust;

[ItemType]  name=Lattice Weed;
  ID=latticeWeed; sprite=482;  itemCategory=plant;
  weight=0; volume=10000;
  paletteR=zoneGrass; paletteG=NES_Orange;
 special=canHangOnWalls; special=big; 
 --special=overrideTerrainCollisions; 
 special=preventTileReactions; 
 special=ignoreHeight; special=canAlwaysFitInTile;
 special=cannotBePickedUp; special=moveCostOverride_2; special=climbAnim;

  element=life;
  
[ItemReaction] 
ID=latticeWeed; element=fire; element=slash; element=wither; newID=latticeWeed_sprout; fx=leafdust;

[JournalEntry]
ID=item_latticeWeed;
category=item; halfPage=true;
title=Lattice Weed;
text=<itemBig=latticeWeed><title=Lattice Weed><brAdj=>Mesh-like vines that clamber up any surface they find. Reviled by landowners for being pernicious and durable, but invaluable to intrepid climbers.;

[ItemType]  name=Lattice Seeds;
  ID=latticeSeeds; sprite=483;  itemCategory=plant;
  description=Small, bristly seeds.;
  paletteR=NES_Green_dark; paletteG=NES_Orange;
stackable=true; special=playerPickup; value=2;
 special=canHangOnWalls; special=dontIncrementTimerInInventory;
 special=timer;
  timer=1000;
combineWith=craft_whip; toMake=whip_lattice; 
[ItemReaction] 
ID=latticeSeeds; element=growth; element=timerUp; newID=latticeWeed;
 weight=0; volume=1; value=5;
[JournalEntry]
ID=item_latticeSeeds;
category=item; halfPage=true;
title=Lattice Seeds;
text=<itemBig=latticeSeeds><title=Lattice Seeds><brAdj=>Bristly seeds that catch easily on clothing and fur. Just a few of these pods can grow into a mess of vines that covers an entire wall.;
 
[ItemType]  name=Sapling;
ID=sapling_unplanted; sprite=556; 
journalID=journal_sapling;
weight=50; itemCategory=plant;
special=cannotBeBuried;
paletteR=paletteWood; paletteG=zoneGrass;
  element=life;
[ItemReaction] 
ID=sapling_unplanted; element=bury; newID=sapling_planted;
[ItemReaction] 
ID=sapling_unplanted; element=growth; newID=tree_small; fx=leafdust;
  
[ItemType]  name=Sapling;
ID=sapling_planted; sprite=557; 
journalID=journal_sapling;
weight=500; itemCategory=plant;
paletteR=zoneDirt; paletteG=zoneGrass;
special=huge; special=cannotBePickedUp; special=timer;
  timer=3200;
  element=life;
[ItemReaction] 
ID=sapling_planted; element=dig; newID=sapling_unplanted;
[ItemReaction] 
ID=sapling_planted; element=growth; element=timerUp; newID=tree_small; fx=leafdust;
[JournalEntry]
ID=journal_sapling;
category=item; halfPage=true;
title=Sapling;
text=<itemBig=sapling_unplanted><title=Sapling><brAdj=>A young tree, small enough to be dug up or replanted. It's only a matter of time until it grows into a proper tree.;

[ItemType]  name=Small Tree;
ID=tree_small; sprite=523; 
journalID=journal_tree;
weight=500; itemCategory=plant;
paletteR=zoneDirt;
special=huge; special=cannotBePickedUp;
blockWalking=true; blockJumping=true;
  element=life;
[ItemReaction] 
ID=tree_small; element=fire; newID=tree_burnt; fx=burnMany;  spawnItem=fire_small;
[ItemReaction] 
ID=tree_small; element=heavySlash; element=explode; newID=debris; fx=break_tree;
[ItemReaction] 
ID=tree_small; element=growth; newID=tree;

[ItemType]  name=Burnt Tree;
ID=tree_burnt; sprite=491;
journalID=journal_tree;
weight=500; itemCategory=plant;
paletteR=zoneDirt;
special=cannotBePickedUp;
blockWalking=true;
[ItemReaction] 
ID=tree_burnt; element=growth; newID=tree_small;
[ItemReaction] 
ID=tree_burnt; element=heavySlash; element=explode; newID=debris; fx=break_tree;

[ItemType]  name=Tree;
ID=tree_med; sprite=492; 
journalID=journal_tree;
weight=500; itemCategory=plant;
paletteR=zoneDirt;
special=huge; special=cannotBePickedUp; special=sprite2xHeight;
blockWalking=true; blockJumping=true; blockLoE=true;
depthMod=1050;
  element=life;
[ItemReaction] 
ID=tree_med; element=fire; element=explode; newID=tree_burnt; fx=burnMany; spawnItem=fire;
[ItemReaction] 
ID=tree_med; element=heavySlash; newID=tree_stump; fx=break_tree;

[ItemType]  name=Tree;
ID=tree; sprite=493; 
journalID=journal_tree;
weight=500; itemCategory=plant;
paletteR=zoneDirt;
special=huge; special=cannotBePickedUp; special=sprite2xHeight;
blockWalking=true; blockJumping=true; blockLoE=true;
depthMod=1050;
  element=life;
[ItemReaction] 
ID=tree; element=fire; element=explode; newID=tree_burnt; fx=burnMany; spawnItem=fire;
[ItemReaction] 
ID=tree; element=heavySlash; newID=tree_stump; fx=break_tree;
spawnItem=woodPlank;
[ItemReaction] 
ID=tree; element=growth; newID=tree_big;

[ItemType]  name=Tree;
ID=tree_big; sprite=494; 
journalID=journal_tree;
weight=500; itemCategory=plant;
paletteR=zoneDirt;
special=huge; special=cannotBePickedUp; special=sprite2xHeight; special=sprite2xWidth;
blockWalking=true; blockJumping=true; blockLoE=true;
depthMod=1050;
  element=life;
[ItemReaction] 
ID=tree_big; element=fire; element=explode; newID=tree_burnt; fx=burnMany; spawnItem=fire;
[ItemReaction] 
ID=tree_big; element=heavySlash; newID=tree_stump; fx=break_tree;
spawnItem=woodPlank; spawnItem=woodPlank;

[ItemType]  name=Tree Stump;
ID=tree_stump; sprite=528; 
journalID=journal_tree;
weight=500; itemCategory=plant;
paletteR=zoneDirt;
special=big; special=cannotBePickedUp;
special=itemsIgnoreBlockWalking; 
blockWalking=true;
  element=life;
[ItemReaction] 
ID=tree_stump; element=growth; newID=tree_small;

[JournalEntry]
ID=journal_tree;
category=item; halfPage=true;
title=Tree;
text=<itemBig=tree><title=Tree><brAdj=>Trees are plants of thick wood and many branches. Their wood can be harvested with an axe.;

[ItemType]  name=Spiny Tree;
ID=tree2_base; sprite=592; 
weight=500; itemCategory=plant;
journalID=journal_spinytree;
paletteR=zoneGrass;
special=big; special=cannotBePickedUp; special=canHangOnWalls;
blockLoE=true; blockWalking=true; blockJumping=true;
depthMod=1050;
  element=life;
[ItemType]  name=Spiny Tree;
ID=tree2_mid; sprite=560; 
weight=500; itemCategory=plant;
journalID=journal_spinytree;
paletteR=zoneGrass;
special=cannotBePickedUp; special=canHangOnWalls;
depthMod=2050;
  element=life;
[ItemType]  name=Spiny Tree;
ID=tree2_mid2; sprite=593; 
cloneFrom=tree2_mid;
[ItemType]  name=Spiny Tree;
ID=tree2_mid3; sprite=561; 
cloneFrom=tree2_mid;
[ItemType]  name=Spiny Tree;
ID=tree2_top; sprite=562; 
cloneFrom=tree2_mid;
[ItemType]  name=Spiny Tree;
ID=tree2_top2; sprite=594; 
cloneFrom=tree2_mid;
[JournalEntry]
ID=journal_spinytree;
category=item; halfPage=true;
title=Lycophora;
text=<itemBig=tree2_top><title=Lycophora><brAdj=>Ancient species of tree with short microphyll leaves. Too sturdy to cut down without specialized tools and a lot of time.;

[ItemType]  name=Leafy Tree;
ID=tree3_base; sprite=1212; 
weight=500; itemCategory=plant;
journalID=journal_leafytree;
paletteR=zoneDirt; paletteG=NES_Orange_contrast;
special=big; special=cannotBePickedUp; special=canHangOnWalls; special=sprite2xWidth;
special=canBeInsideWalls; special=canAlwaysFitInTile;
blockLoE=true; blockWalking=true; blockJumping=true;
depthMod=1050;
  element=life;
[ItemType]  name=Leafy Tree;
ID=tree3_lower; sprite=1180; 
weight=500; itemCategory=plant;
journalID=journal_leafytree;
paletteR=zoneDirt; paletteG=NES_Orange_contrast;
special=cannotBePickedUp; special=canHangOnWalls; special=sprite2xWidth;
special=canBeInsideWalls; special=canAlwaysFitInTile; special=ignoreHeight;
depthMod=3050; special=roofFaded;
  element=life;
[ItemType]  name=Leafy Tree;
ID=tree3_mid; sprite=1148;
cloneFrom=tree3_lower;
[ItemType]  name=Leafy Tree;
ID=tree3_top; sprite=1116;
cloneFrom=tree3_lower;
[JournalEntry]
ID=journal_leafytree;
category=item; halfPage=true;
title=Leafy Tree;
text=<itemBig=tree3_top><title=Leafy Tree><brAdj=>Bushy, common trees that grow thick and dense in many forests. Slender and tall, but surprisingly durable.;




[ItemType]  name=Small Tree;
ID=tree_small_alt; sprite=523; 
journalID=journal_tree;
weight=500; itemCategory=plant;
paletteR=zoneMisc1;
special=huge; special=cannotBePickedUp;
blockWalking=true; blockJumping=true;
  element=life;
[ItemReaction] 
ID=tree_small_alt; element=fire; newID=tree_burnt_alt; fx=burnMany;  spawnItem=fire_small;
[ItemReaction] 
ID=tree_small_alt; element=heavySlash; element=explode; newID=debris; fx=break_tree;
[ItemReaction] 
ID=tree_small_alt; element=growth; newID=tree_alt;

[ItemType]  name=Burnt Tree;
ID=tree_burnt_alt; sprite=491;
journalID=journal_tree;
weight=500; itemCategory=plant;
paletteR=zoneMisc1;
special=cannotBePickedUp;
blockWalking=true; blockJumping=true;
[ItemReaction] 
ID=tree_burnt_alt; element=growth; newID=tree_small_alt;
[ItemReaction] 
ID=tree_burnt_alt; element=heavySlash; element=explode; newID=debris; fx=break_tree;

[ItemType]  name=Tree;
ID=tree_med_alt; sprite=492; 
journalID=journal_tree;
weight=500; itemCategory=plant;
paletteR=zoneMisc1;
special=huge; special=cannotBePickedUp; special=sprite2xHeight;
blockWalking=true; blockJumping=true; blockLoE=true;
depthMod=1050;
  element=life;
[ItemReaction] 
ID=tree_med_alt; element=fire; element=explode; newID=tree_burnt_alt; fx=burnMany; spawnItem=fire;
[ItemReaction] 
ID=tree_med_alt; element=heavySlash; newID=tree_stump_alt; fx=break_tree;

[ItemType]  name=Tree;
ID=tree_alt; sprite=493; 
journalID=journal_tree;
weight=500; itemCategory=plant;
paletteR=zoneMisc1;
special=huge; special=cannotBePickedUp; special=sprite2xHeight;
blockWalking=true; blockJumping=true; blockLoE=true;
depthMod=1050;
  element=life;
[ItemReaction] 
ID=tree_alt; element=fire; element=explode; newID=tree_burnt_alt; fx=burnMany; spawnItem=fire;
[ItemReaction] 
ID=tree_alt; element=heavySlash; newID=tree_stump_alt; fx=break_tree;
spawnItem=woodPlank;
[ItemReaction] 
ID=tree_alt; element=growth; newID=tree_big_alt;

[ItemType]  name=Tree;
ID=tree_big_alt; sprite=494; 
journalID=journal_tree;
weight=500; itemCategory=plant;
paletteR=zoneMisc1;
special=huge; special=cannotBePickedUp; special=sprite2xHeight; special=sprite2xWidth;
blockWalking=true; blockJumping=true; blockLoE=true;
depthMod=1050;
  element=life;
[ItemReaction] 
ID=tree_big_alt; element=fire; element=explode; newID=tree_burnt_alt; fx=burnMany; spawnItem=fire;
[ItemReaction] 
ID=tree_big_alt; element=heavySlash; newID=tree_stump_alt; fx=break_tree;
spawnItem=woodPlank; spawnItem=woodPlank;

[ItemType]  name=Tree Stump;
ID=tree_stump_alt; sprite=528; 
journalID=journal_tree;
weight=500; itemCategory=plant;
paletteR=zoneMisc1;
special=big; special=cannotBePickedUp;
special=itemsIgnoreBlockWalking; 
blockWalking=true;
  element=life;
[ItemReaction] 
ID=tree_stump_alt; element=heavySlash; element=explode; newID=debris; fx=break_tree; 
spawnItem=woodPlank;
[ItemReaction] 
ID=tree_stump_alt; element=growth; newID=tree_small_alt;




[ItemType]  name=Flower;
  ID=flower1; sprite=497; 
  special=noTooltip; special=cannotBePickedUp;
special=canHangOnWalls;
  journalID=journal_flowers;
  itemCategory=plant;
	paletteG=zoneGrass;
  element=life;
[ItemReaction] 
ID=flower1; element=slash; element=fire; element=explode; element=wither; element=dig; newID=X;
[ItemType]  name=Flowers;
  ID=flowers1; sprite=498; 
  special=noTooltip; special=cannotBePickedUp;
special=canHangOnWalls;
  journalID=journal_flowers;
  itemCategory=plant;
	paletteG=zoneGrass;
  element=life;
[ItemReaction] 
ID=flowers1; element=slash; element=fire; element=explode; element=wither; element=dig; newID=X;
[JournalEntry]
ID=journal_flowers;
category=item; halfPage=true;
title=Flowers;
text=<itemBig=flowers1><title=Flowers><brAdj=>How delightful! These little flowers are just innocuous, everyday plantlife. Their bright colors attract bugs that will spread their pollen.;

[ItemType]  name=Small Plant;
  ID=plant_small1; sprite=529; weight=500; 
  special=noTooltip;
  itemCategory=plant;
	paletteG=zoneGrass;
  element=life;
[ItemReaction] 
ID=plant_small1; element=slash; element=fire; element=explode; element=wither; element=dig; newID=X;

[ItemType]  name=Small Plant;
  ID=plant_small2; sprite=530; weight=500; 
 special=noTooltip;
  itemCategory=plant;
	paletteG=zoneGrass;
  element=life;
[ItemReaction] 
ID=plant_small2; element=slash; element=fire; element=explode; element=wither; element=dig; newID=X;

[ItemType]  name=Small Plant;
  ID=plant_small3; sprite=496; weight=500; 
 special=noTooltip;
  itemCategory=plant;
	paletteG=zoneGrass;
  element=life;
[ItemReaction] 
ID=plant_small3; element=slash; element=fire; element=explode; element=wither; element=dig; newID=X;

[ItemType]  name=Lily Bud;
ID=lily_bud1; sprite=1110; 
paletteR=NES_Pink; paletteB=NES_Bluegreen;
journalID=;
weight=0; itemCategory=plant;
special=cannotBePickedUp; special=canFloatOnWater;
special=canHangOnWalls; special=canOnlyBeOnWater;
special=canAlwaysFitInTile;
special=anim_bobUpAndDown_slow;
special=canAssignSpecialTC; special=dontChangeSpecialTCOnPush;
special=moveSlowerWhenPushed; 
special=moveEvenlyWhenPushed;
special=dontInterruptPlayerWhenPushed;
[ItemReaction]
ID=lily_bud1; element=growth; newID=lily_blossom1;
[ItemReaction] 
ID=lily_bud1; element=mechanical; action=moveSelf;


[ItemType]  name=Lily Blossom;
ID=lily_blossom1; sprite=1111; 
paletteR=NES_Pink; paletteB=NES_Bluegreen;
journalID=;
weight=0; itemCategory=plant;
special=cannotBePickedUp; special=canFloatOnWater; 
special=overrideTerrainCollisions; special=canOnlyBeOnWater;
special=canAlwaysFitInTile;
special=anim_bobUpAndDown_slow; 
special=actorsOnSameTileAreRaised;
special=itemsOnSameTileAreRaised;
special=canAssignSpecialTC; special=dontChangeSpecialTCOnPush;
special=moveSlowerWhenPushed; 
special=moveEvenlyWhenPushed;
special=dontInterruptPlayerWhenPushed;

[ItemReaction]
ID=lily_blossom1; element=ruin; newID=lily_bud1;
[ItemReaction] 
ID=lily_blossom1; element=mechanical; action=moveSelf;






[ItemType]  name=Vine Fungus;
ID=vineFungus; sprite=485; 
weight=300; itemCategory=plant;
 journalID=journal_vine_fungus;
special=huge; special=cannotBePickedUp; special=sprite2xHeight;
	blockLoS=false; blockLoE=true; blockWalking=true; blockJumping=false;
paletteR=NES_Pink;
paletteG=NES_Bluegreen;
depthMod=1050;
  element=life;
[ItemReaction] 
ID=vineFungus; element=slash; element=heavySlash; newID=vineFungus2; fx=break_tree;
[ItemReaction] 
ID=vineFungus; element=fire; element=explode; newID=fire; action=explode_fungus;
[ItemLight] 
ID=vineFungus; red=0.3; blue=0.5; green=0.7; alpha=0.4; size=0.5; flicker=0.02; texture=krypton;

[ItemType]  name=Vine Fungus;
ID=vineFungus2; sprite=516; 
weight=300; itemCategory=plant;
 journalID=journal_vine_fungus;
special=huge; special=cannotBePickedUp;
paletteR=NES_Pink_light;
paletteG=NES_Bluegreen;
	blockLoS=false; blockLoE=true; blockWalking=true; blockJumping=false;
depthMod=1050;
  element=life;
[ItemReaction] 
ID=vineFungus2; element=slash; element=heavySlash; newID=vineFungusChunk; fx=break_tree;
[ItemReaction] 
ID=vineFungus2; element=fire; element=explode; newID=fire; action=explode_fungus;
[ItemLight] 
ID=vineFungus2; red=0.3; blue=0.5; green=0.7; alpha=0.4; size=0.5; flicker=0.02; texture=krypton;


[ItemType]  name=Vine?;
ID=vineF; sprite=549; 
 journalID=journal_vine_fungus;
 special=cannotBePickedUp;  itemCategory=plant;
paletteR=NES_Pink_light;
paletteG=NES_Bluegreen; special=canHangOnWalls;
  element=life;
[ItemReaction] 
ID=vineF; element=slash; newID=X;
[ItemReaction] 
ID=vineF; element=fire; newID=fire_fast; 

[ItemType]  name=Vine Buds;
ID=vineBuds; sprite=550; 
 journalID=journal_vine_fungus;
 special=cannotBePickedUp;  itemCategory=plant; special=canHangOnWalls;
paletteR=NES_Pink_light;
paletteG=NES_Bluegreen;
  element=life;
[ItemReaction] 
ID=vineBuds; element=slash; newID=X;
[ItemReaction] 
ID=vineBuds; element=fire; newID=fire_fast; 
[ItemLight] 
ID=vineBuds; red=0.3; blue=0.5; green=0.7; alpha=0.3; size=0.3; flicker=0.02;

[ItemType]  name=Vine?;
ID=vineF2; sprite=518; 
 journalID=journal_vine_fungus;
 special=cannotBePickedUp;  itemCategory=plant;
special=canHangOnWalls;
paletteR=NES_Pink_light;
paletteG=NES_Bluegreen;
  element=life;
[ItemReaction] 
ID=vineF2; element=slash; newID=X;
[ItemReaction] 
ID=vineF2; element=fire; newID=fire_fast;

[ItemType]  name=Vine Buds;
ID=vineBuds2; sprite=519; 
 journalID=journal_vine_fungus;
special=cannotBePickedUp;  itemCategory=plant;
special=canHangOnWalls;
paletteR=NES_Pink_light;
paletteG=NES_Bluegreen;
  element=life;
[ItemReaction] 
ID=vineBuds2; element=slash; newID=X;
[ItemReaction] 
ID=vineBuds2; element=fire; newID=fire_fast;
[ItemLight] 
ID=vineBuds2; red=0.3; blue=0.5; green=0.7; alpha=0.3; size=0.3; flicker=0.02;

[ItemType]  name=Vine Buds;
ID=vineBuds3; sprite=520; 
 journalID=journal_vine_fungus;
special=cannotBePickedUp;  itemCategory=plant;
special=canHangOnWalls;
paletteR=NES_Pink_light;
paletteG=NES_Bluegreen;
  element=life;
[ItemReaction] 
ID=vineBuds3; element=slash; newID=X;
[ItemReaction] 
ID=vineBuds3; element=fire; newID=fire_fast; 
[ItemLight] 
ID=vineBuds3; red=0.3; blue=0.5; green=0.7; alpha=0.3; size=0.3; flicker=0.02;


[ItemType]  name=Vine Fungus Chunk;
 itemCategory=plant;
 journalID=journal_vine_fungus;
description=A hefty slice of vine fungus.;
ID=vineFungusChunk; sprite=486; 
paletteR=NES_Pink_light;
paletteG=NES_Bluegreen;
weight=3; value=2;
 stackable=true;
[ItemReaction] 
ID=vineFungusChunk; element=fire; element=explode; newID=fire; action=explode_fungus;
[ItemLight] 
ID=vineFungusChunk; red=0.3; blue=0.5; green=0.7; alpha=0.4; size=0.8; flicker=0.02; texture=krypton;

[JournalEntry]
ID=journal_vine_fungus;
category=item; halfPage=true;
title=Vine Fungus;
text=<itemBig=vineFungus><title=Vine Fungus><brAdj=>Musty, fuzzy fungus that spreads through vines. Inedible, and for good reason - it's highly flammable and explodes when exposed to flame.;

[ItemType]  name=Vines?;
 itemCategory=plant;
 journalID=journal_vine_fungus;
description=Greenish, dusty vine.;
ID=vineFungusVine; sprite=487; 
weight=0; stackable=true;
[ItemReaction] 
ID=vineFungusVine; element=fire; newID=fire; 

[ItemType]  name=Reeds;
ID=plant_reed1; sprite=1179; itemCategory=plant; 
journalID=journal_reed;
special=cannotBePickedUp; special=canFloatOnWater;
special=canBeInsideWalls; special=canHangOnWalls;
special=canOnlyBeOnWater;;
paletteR=zoneGrass; paletteB=zoneWater;
[ItemReaction] 
ID=plant_reed1; element=fire; element=slash; element=explode; newID=X;
[ItemType]  name=Reeds;
ID=plant_reed2; sprite=1211; cloneFrom=plant_reed1;
[JournalEntry]
ID=journal_reed;
category=item; halfPage=true;
title=Reeds;
text=<itemBig=plant_reed1><title=Reeds><brAdj=>Thin grass-like plants commonly found in wetlands. Some kinds of reeds are used for thatching roofs. These particular reeds are useless.;

[ItemType]  name=Vines;
ID=vines1; sprite=1113; itemCategory=plant;
paletteG=NES_Teal_darker;
special=cannotBePickedUp;  special=canReactIndefinitely;
special=overrideTerrainCollisions; special=canHangOnWalls;
special=noTooltips; special=preventTileReactions;
  element=life;
[ItemReaction] 
ID=vines1; element=vines_wither; newID=vines1_wither;
  
[ItemType]  name=Vines;
ID=vines2; sprite=1114; 
cloneFrom=vines1; special=dontCloneReactions;
[ItemReaction] 
ID=vines2; element=vines_wither; newID=vines2_wither;
[ItemType]  name=Vines;
ID=vines3; sprite=1115; 
cloneFrom=vines1; special=dontCloneReactions;
[ItemReaction] 
ID=vines3; element=vines_wither; newID=vines3_wither;
[ItemType]  name=Vines;
ID=vines4; sprite=1112; 
cloneFrom=vines1; special=dontCloneReactions;
[ItemReaction] 
ID=vines4; element=vines_wither; newID=vines4_wither;

[ItemType]  name=Vine Wall;
ID=vine_wall1; sprite=1241; itemCategory=plant;
paletteG=NES_Teal_contrast;
journalID=journal_vine_wall;
special=cannotBePickedUp; special=canReactIndefinitely;
special=overrideTerrainCollisions; special=canHangOnWalls;
special=adjustSpriteYUp8;
depthMod=1050;
blockWalking=true; blockJumping=true;
  element=life;
[ItemReaction] 
ID=vine_wall1; element=vines_wither; newID=vine_wall1_wither;
  
[ItemType]  name=Vine Wall;
ID=vine_wall2; sprite=1242; 
cloneFrom=vine_wall1; special=dontCloneReactions;
[ItemReaction] 
ID=vine_wall2; element=vines_wither; newID=vine_wall2_wither;
[ItemType]  name=Vine Wall;
ID=vine_wall3; sprite=1243; 
cloneFrom=vine_wall1; special=dontCloneReactions;
[ItemReaction] 
ID=vine_wall3; element=vines_wither; newID=vine_wall3_wither;

[JournalEntry]
ID=journal_vine_wall;
category=item; halfPage=true;
title=Vine Wall;
text=<itemBig=vine_wall1><itemBig=vine_wall3><title=Vine Wall><brAdj=>These sturdy vines are more like rock-hard branches and, oddly, are completely indestructible. Some sort of warding Preservation magic must flow through them.;
-----------

[ItemType]  name=Vines;
ID=vines1_wither; sprite=1113; itemCategory=plant;
paletteG=NES_Yellow_darker;
special=cannotBePickedUp; 
special=overrideTerrainCollisions; special=canHangOnWalls;
special=noTooltips; special=preventTileReactions;
  element=life;
[ItemReaction] 
ID=vines1_wither; element=vines_growth; newID=vines1;
[ItemReaction] 
ID=vines1_wither; element=fire; newID=fire_small;

[ItemType]  name=Vines;
ID=vines2_wither; sprite=1114; 
cloneFrom=vines1_wither; special=dontCloneReactions;
[ItemReaction] 
ID=vines2_wither; element=vines_growth; newID=vines2;
[ItemReaction] 
ID=vines2_wither; element=fire; newID=fire_small;

[ItemType]  name=Vines;
ID=vines3_wither; sprite=1115; 
cloneFrom=vines1_wither; special=dontCloneReactions;
[ItemReaction] 
ID=vines3_wither; element=fire; newID=fire_small;
[ItemReaction] 
ID=vines3_wither; element=vines_growth; newID=vines3;


[ItemType]  name=Vines;
ID=vines4_wither; sprite=1112; 
cloneFrom=vines1_wither; special=dontCloneReactions;
[ItemReaction] 
ID=vines4_wither; element=vines_growth; newID=vines4;
[ItemReaction] 
ID=vines4_wither; element=fire; newID=fire_small;

[ItemType]  name=Vine Wall;
ID=vine_wall1_wither; sprite=1241; itemCategory=plant;
paletteG=NES_Yellow_contrast;
journalID=journal_vine_wall_wither;
special=cannotBePickedUp;
special=overrideTerrainCollisions; special=canHangOnWalls;
special=adjustSpriteYUp8;
depthMod=1050;
blockWalking=true; blockJumping=true;
  element=life;
[ItemReaction] 
ID=vine_wall1_wither; element=vines_growth; newID=vine_wall1;
[ItemReaction] 
ID=vine_wall1_wither; 
element=fire; element=ruin; element=wither;
element=heavySlash; element=explode; newID=X;
fx=break_tree; applyElement=removeShadow;
[ItemType]  name=Vine Wall;
ID=vine_wall2_wither; sprite=1242; 
cloneFrom=vine_wall1_wither; special=dontCloneReactions;
[ItemReaction] 
ID=vine_wall2_wither; element=vines_growth; newID=vine_wall2;
[ItemReaction] 
ID=vine_wall2_wither; 
element=fire; element=ruin; element=wither;
element=heavySlash; element=explode; newID=X;
fx=break_tree; applyElement=removeShadow;
[ItemType]  name=Vine Wall;
ID=vine_wall3_wither; sprite=1243; 
cloneFrom=vine_wall1_wither; special=dontCloneReactions;
[ItemReaction] 
ID=vine_wall3_wither; element=vines_growth; newID=vine_wall3;
[ItemReaction] 
ID=vine_wall3_wither; 
element=fire; element=ruin; element=wither;
element=heavySlash; element=explode; newID=X;
fx=break_tree; applyElement=removeShadow;

[JournalEntry]
ID=journal_vine_wall_wither;
category=item; halfPage=true;
title=Vine Wall (Withered);
text=<itemBig=vine_wall1_wither><itemBig=vine_wall3_wither><title=Vine Wall (Withered)><brAdj=>Branch-like vines extending from the ground. Now that the source of the vines has been withered, they fall easily to fire or axes.;



[ItemType]  name=Vine;
ID=vine_branch1; sprite=1173; itemCategory=plant; 
special=cannotBePickedUp; special=canHangOnWalls;
special=ignoreHeight; special=canAlwaysFitInTile;
paletteR=zoneWood; special=canFloatOnWater;
blockWalking=false; blockJumping=false;
[ItemReaction] 
ID=vine_branch1; element=ruin; element=wither; element=fire; 
element=slash; newID=X;

[ItemType]  name=Vine;
ID=vine_branch2; sprite=1172;
cloneFrom=vine_branch1;
[ItemType]  name=Vine;
ID=vine_branch3; sprite=1205;
cloneFrom=vine_branch1;
[ItemType]  name=Vine;
ID=vine_branch4; sprite=1204;
cloneFrom=vine_branch1;
[ItemType]  name=Vine;
ID=vine_branch5; sprite=1203;
cloneFrom=vine_branch1;
[ItemType]  name=Vine;
ID=vine_branch6; sprite=1171;
cloneFrom=vine_branch1;

[ItemType]  name=Vine;
ID=random_vine; sprite=1173; itemCategory=plant; 
special=canHangOnWalls;
special=replaceWith_toMake_list;
special=randomRotateWhenPlaced;
toMake=vine_branch1;
toMake=vine_branch2;
toMake=vine_branch3;
toMake=vine_branch4;
toMake=vine_branch5;
toMake=vine_branch6;

[ItemType]  name=Brambles;
ID=brambles; sprite=1206; itemCategory=plant; 
special=cannotBePickedUp; special=canHangOnWalls;
special=canFloatOnWater; special=reactsToPressure;
special=moveCostOverride_2;
special=randomRotateWhenPlaced;
special=randomFlipWhenPlaced;
paletteR=paletteWood; paletteB=paletteWoodDark;
[ItemReaction] 
ID=brambles; element=ruin; element=wither; element=slash; newID=X; fx=dust_wood;
[ItemReaction] 
ID=brambles; element=fire; newID=fire;
[ItemReaction] 
ID=brambles; element=pressureMoveTo; action=spikeDamage;

[JournalEntry]
ID=item_brambles;
category=item; halfPage=true;
title=Brambles;
text=<itemBig=brambles><title=Brambles><brAdj=>Prickly shrub. Its exceedingly sharp thorns can cause real injury if you wade into them.;




[ItemType]  name=Rutroot;
ID=rutroot1; sprite=1174; itemCategory=plant; 
journalID=journal_rutroot;
special=cannotBePickedUp;
special=moveCostOverride_2; special=canFloatOnWater;
special=big;
paletteR=NES_Purple_mix1; paletteG=NES_Yellow_dark; paletteB=NES_Yellow_darker;
blockWalking=false; blockJumping=false;
[ItemReaction] 
ID=rutroot1; element=fire; newID=fire; fx=burn;
[ItemReaction] 
ID=rutroot1; element=heavySlash; element=explode; element=ruin; newID=X; fx=dust_wood;

[ItemType]  name=Rutroot Tree;
ID=tree_rutroot; sprite=1175; itemCategory=plant; 
journalID=journal_rutroot;
paletteR=NES_Purple_mix1; paletteB=NES_Yellow_darker;
special=huge; special=cannotBePickedUp; special=sprite2xHeight;
blockWalking=true; blockJumping=true; blockLoE=true;
depthMod=1050;
  element=life;
[ItemReaction] 
ID=tree_rutroot; element=fire; newID=fire; fx=burn;
[ItemReaction] 
ID=tree_rutroot; element=heavySlash; element=shatter; element=explode; element=ruin; newID=X; fx=dust_wood;

[JournalEntry]
ID=journal_rutroot;
category=item; halfPage=true;
title=Rutroot;
text=<itemBig=tree_rutroot><title=Rutroot><brAdj=>Named for its exceedingly wide and long roots. Bears no fruit or leaves, and only grows to a very modest height. The roots can make moving around in combat difficult, but are also quite flammable.;

[ItemType]  name=Light Bloom;
ID=blossom_light; sprite=1182; itemCategory=plant; 
paletteR=NES_Teal; paletteB=NES_Purple_contrast; paletteG=paletteBW;
special=big; special=cannotBePickedUp; special=sprite2xHeight;
blockWalking=true; blockJumping=true;
depthMod=1050;
  element=life;
[ItemReaction] 
ID=blossom_light; element=vines_wither; newID=X;
  
[ItemType]  name=Seed;
ID=vine_core; sprite=1244; itemCategory=plant; 
paletteR=NES_Redbrown_mix2;
special=big; special=cannotBePickedUp; special=anim_scaleUpAndDown_slow_small;
blockWalking=true; blockJumping=true;
depthMod=1050;
  element=life;
  
[JournalEntry]
ID=item_vine_core;
category=item; halfPage=true;
title=Seed;
text=<itemBig=vine_core><title=Seed><brAdj=>From this seed sprouts a million vines - and with them, defenders of those vines. The exterior of the seed is incredibly tough, and pulsates with Life magic. Physical force does nothing, but perhaps some spell would have an effect?;
  
[ItemType]  name=Light Pollen;
ID=blossom_light_pollen; sprite=1150; itemCategory=plant; 
description=Sparkling bits of fluff. Can be tossed to cover a target in light, reducing its evasion.;
value=140; stackable=true;
paletteG=paletteBW; special=consumeOnUse;
special=convertIntoCashAtEnd;
depthMod=2050; 
  element=life; spawnFX=w_risingDust_glow_spawner; 
  action=glowDust_action;
[ItemLight] 
ID=blossom_light_pollen; red=0.8; blue=1; green=0.9; alpha=0.4; size=0.4; flicker=0.02; texture=krypton;

[JournalEntry]
ID=item_blossom_light_pollen;
category=item; halfPage=true;
title=Light Pollen;
text=<itemBig=blossom_light_pollen><title=Light Pollen><brAdj=>Glowing pollen that sprouts from the sprawling vines. Whatever they are thrown on sparkles endlessly. Sells for a modest price as a curiosity.;

  
[ItemType]  name=Sweet Fruit;
description=A sickly-sweet smelling fruit.;
ID=sleep_fruit; sprite=1964; itemCategory=plant; 
journalID=journal_sleep_fruit;
weight=1; volume=1; value=2; action=eat_sleep;
stackable=true; special=consumeOnUse;
paletteR=paletteMagentaCloth;
paletteG=zoneWood;

[JournalEntry]
ID=journal_sleep_fruit;
category=item; halfPage=true;
title=Sweet Fruit;
text=<itemBig=sleep_fruit><title=Sweet Fruit><brAdj=>Plump fruit with a rather intoxicating smell. Puts you to sleep right away, leaving you feeling empty when you awaken.;

[ItemType]  name=Sweet Fruit;
description=A sickly-sweet smelling fruit.;
ID=sleep_fruit_hanging; sprite=1964; itemCategory=plant; 
journalID=journal_sleep_fruit;
special=cannotBePickedUp; special=canHangOnWalls;
special=canFloatOnWater;
paletteR=paletteMagentaCloth;
paletteG=zoneWood;

[JournalEntry]
ID=journal_sopor_tree;
category=item; halfPage=true;
title=Sopor Tree;
text=<itemBig=sleep_fruit_hanging><title=Sopor Tree><brAdj=>This vast tree constantly sprouts tempting, sweet fruit. It sustains itself by draining essence from creatures that gorge themselves on its fruit.;



[ItemType]  name=Random Pod;
ID=pod_rand; sprite=1189; itemCategory=plant;
value=2;
paletteR=paletteWhite;
special=replaceWith_toMake_list;
toMake=pod_burst;
toMake=pod_burst;
toMake=pod_sickly;
toMake=pod_blast;
toMake=pod_small1;
toMake=pod_small2;


[ItemType]  name=Burst Pod;
ID=pod_burst; sprite=1189; 
special=big; special=animated; special=cannotBePickedUp;
special=randomFlipWhenPlaced; special=fullTileHitbox;
weight=200; itemCategory=plant;
	blockLoS=false; blockLoE=false; blockWalking=true; blockJumping=true;
paletteR=NES_Yellow_mix2;
  element=wind;
[ItemReaction] 
ID=pod_burst; element=physical; 
element=fire; element=elec; element=ice;
newID=X; action=pod_burst_action;
[ItemReaction] 
ID=pod_burst; element=ruin; newID=pod_sickly;

[JournalEntry]
ID=item_pod_burst;
category=item; halfPage=true;
title=Burst Pod;
text=<itemBig=pod_burst><title=Burst Pod><brAdj=>Bizarre plant topped by an air-filled orb. Physical contact causes it to burst, blasting air and seeds outward.;

[ItemType]  name=Sickly Pod;
ID=pod_sickly; sprite=1193; 
special=big; special=animated; special=cannotBePickedUp;
special=randomFlipWhenPlaced; special=fullTileHitbox;
weight=200; itemCategory=plant;
	blockLoS=false; blockLoE=false; blockWalking=true; blockJumping=true;
paletteR=NES_Green;
  element=wind;
[ItemReaction] 
ID=pod_sickly; element=physical; 
element=fire; element=elec; element=ice; 
newID=X; action=pod_sickly_action;
[ItemReaction] 
ID=pod_sickly; element=life; newID=pod_burst;

[JournalEntry]
ID=item_pod_sickly;
category=item; halfPage=true;
title=Sickly Pod;
text=<itemBig=pod_sickly><title=Sickly Pod><brAdj=>An ill-fated Burst Pod full of fetid, poisonous air. Standing close to one of these when it pops would be a big mistake.;

[ItemType]  name=Blast Pod;
ID=pod_blast; sprite=1221; 
special=big; special=animated; special=cannotBePickedUp;
special=randomFlipWhenPlaced; special=fullTileHitbox;
weight=200; itemCategory=plant; 
	blockLoS=false; blockLoE=false; blockWalking=true; blockJumping=true;
paletteR=NES_Red;
  element=wind;
[ItemReaction] 
ID=pod_blast; element=physical; 
element=fire; element=elec; element=ice; 
newID=X; action=pod_blast_action;
[ItemReaction] 
ID=pod_blast; element=ruin; newID=pod_sickly;

[JournalEntry]
ID=item_pod_blast;
category=item; halfPage=true;
title=Blast Pod;
text=<itemBig=pod_blast><title=Blast Pod><brAdj=>A Burst Pod that has almost completely matured. It is buzzing with seeds and will burst at the slightest provocation. When it ruptures, the seeds fly everywhere, pelting nearby creatures and causing itchy skin.;

[ItemType]  name=Podling;
ID=pod_small1; sprite=1197; special=cannotBePickedUp;
special=randomFlipWhenPlaced;
itemCategory=plant;
paletteR=NES_Yellow_mix2;
  element=wind;
[ItemReaction] 
ID=pod_small1; element=fire; element=smash; element=slash; newID=X;
[ItemReaction] 
ID=pod_small1; element=growth; newID=pod_burst;

[ItemType]  name=Podlings;
ID=pod_small2; sprite=1198; 
cloneFrom=pod_small1;



[ItemType]  name=Trees;
ID=outdoor_trees1; sprite=2134; 
journalID=;
weight=1; itemCategory=plant;
paletteR=paletteG;
paletteB=zoneMisc1;
paletteG=zoneWood;
special=cannotBePickedUp; special=noTooltip;
special=inheritTerrainPalettes;
  element=life;
  
[ItemType]  name=Trees;
ID=outdoor_trees_behind1; sprite=2134; 
journalID=;
weight=1; itemCategory=plant;
paletteR=paletteB;
paletteB=zoneMisc1;
paletteG=zoneWood;
special=cannotBePickedUp; special=noTooltip;
special=alwaysBelowOtherItems;
special=inheritTerrainPalettes;
special=adjustSpriteYUp16;
special=rollingPin_drawLower;
  element=life;
  
[ItemType]  name=Trees;
ID=outdoor_trees2; sprite=2135; 
cloneFrom=outdoor_trees1;
[ItemType]  name=Trees;
ID=outdoor_trees_behind2; sprite=2135; 
cloneFrom=outdoor_trees_behind1;
  
[ItemType]  name=Trees;
ID=outdoor_trees3; sprite=2136; 
cloneFrom=outdoor_trees1;
[ItemType]  name=Trees;
ID=outdoor_trees_behind3; sprite=2136; 
cloneFrom=outdoor_trees_behind1;
  
  
  
[ItemType]  name=Hills;
ID=outdoor_hills1; sprite=2138; 
cloneFrom=outdoor_trees1;

[ItemType]  name=Hills;
ID=outdoor_hills2; sprite=2139; 
cloneFrom=outdoor_trees2;

[ItemType]  name=Hills;
ID=outdoor_hills3; sprite=2140; 
cloneFrom=outdoor_trees2; special=sprite2xWidth;

[ItemType]  name=Hills;
ID=outdoor_hills4; sprite=2142; 
cloneFrom=outdoor_trees2; special=sprite2xWidth;
  
  
  [ItemType]  name=Thick Vine;
ID=vine_thick1; sprite=1234; itemCategory=plant; 
special=cannotBePickedUp; special=canHangOnWalls;
special=canFloatOnWater; 
blockWalking=true;
blockJumping=true;
  [ItemType]  name=Thick Vine;
ID=vine_thick2; sprite=1235;
cloneFrom=vine_thick1;
  [ItemType]  name=Thick Vine;
ID=vine_thick3; sprite=1236;
cloneFrom=vine_thick1;
  [ItemType]  name=Thick Vine;
ID=vine_thick4; sprite=1237;
cloneFrom=vine_thick1;

[ItemType]  name=Redflower;
ID=flower_flame1; sprite=176; 
weight=500; itemCategory=plant;
special=huge; special=cannotBePickedUp;
special=sprite2xHeight;
spawnFX=fireEmbers;
blockWalking=true; blockJumping=true;
depthMod=1000; special=alluringLight;
  element=fire;
[ItemReaction] 
ID=flower_flame1; element=somethingHappened; element=use; newID=flower_flame2; fx=fireEmbers;
[ItemLight] 
ID=flower_flame1; red=1; blue=0.4; green=0.4; alpha=0.8; size=1; flicker=0.05;
  texture=krypton;
  
[ItemType]  name=Redflower (Picked);
ID=flower_flame2; sprite=177; 
weight=500; itemCategory=plant;
special=huge; special=cannotBePickedUp;
special=sprite2xHeight;
depthMod=1000;
blockWalking=true; blockJumping=true;
  element=fire;
  
[ItemType]  name=Redflower;
ID=flower_flame; sprite=178; itemCategory=weapon;
spawnFX=fireEmbers; special=alluringLight;
  element=fire; action=flower_flame_action; special=playerPickup;
[ItemLight] 
ID=flower_flame; red=0.8; blue=0.4; green=0.4; alpha=0.6; size=0.6;
texture=krypton;
  
[ItemType]  name=Redflower Petal;
ID=flower_flame_petal; sprite=210; 
weight=500; itemCategory=plant; special=big; 
special=timer; special=randomRotateWhenPlaced;
special=randomFlipWhenPlaced;
timer=47; special=alluringLight;
  element=fire;
[ItemLight] 
ID=flower_flame_petal; red=1; blue=0.4; green=0.4; alpha=0.9; size=0.15;
[ItemReaction] 
ID=flower_flame_petal; element=timerUp; newID=X; fx=fireEmbers_light;


[ItemType]  name=Whiteflower;
ID=flower_laser1; sprite=188; 
weight=500; itemCategory=plant;
special=huge; special=cannotBePickedUp;
special=sprite2xHeight;
spawnFX=w_risingDust_glow_spawner;
blockWalking=true; blockJumping=true;
depthMod=1000; special=alluringLight;
[ItemReaction] 
ID=flower_laser1; element=somethingHappened; newID=flower_laser2; fx=w_risingDust_glow_spawner;
[ItemLight] 
ID=flower_laser1; red=0.4; blue=0.4; green=0.4; alpha=0.7; size=0.15; flicker=0;
  
[ItemType]  name=Whiteflower (Picked);
ID=flower_laser2; sprite=189; 
weight=500; itemCategory=plant;
special=huge; special=cannotBePickedUp;
special=sprite2xHeight;
depthMod=1000;
blockWalking=true; blockJumping=true;
  
[ItemType]  name=Whiteflower;
ID=flower_laser; sprite=190; spriteWhenHeld=191; itemCategory=weapon;
spawnFX=w_risingDust_glow_spawner;
 action=flower_laser_act; special=playerPickup;
[ItemLight] 
ID=flower_laser; red=0.2; blue=0.25; green=0.25; alpha=0.53; size=0.14;

[ItemType]  name=Liferoot;
ID=liferoot_rooted; sprite=158;
 itemCategory=plant;
[ItemReaction] 
ID=liferoot_rooted; element=slash; newID=liferoot; 

[ItemType]  name=Liferoot;
ID=liferoot; sprite=222; spriteWhenHeld=223; itemCategory=weapon;
 action=liferoot_act;

[ItemType]  name=Acorn;
ID=acorn1; sprite=179; 
 itemCategory=plant;
weight=200;
special=big;
special=pushable;
special=removeWhenAtZoneEdge;
special=canAlwaysFitInTileWhenSpawned;
special=canReactWhileMoving;
paletteR=paletteWood;
blockWalking=true; blockJumping=true;
  element=life;
 
[ItemReaction] 
ID=acorn1; element=eatAcorns; newID=X; 
[ItemReaction] 
ID=acorn1; element=playerOnTile; newID=X; 
[ItemReaction] 
ID=acorn1; element=growth; newID=acorn1_g; action=acorn_spawnBud_act; fx=quickChirpUp_pitchRand;

[ItemType]  name=Acorn;
ID=acorn2; sprite=180; 
itemCategory=plant;
weight=200;
special=big;
special=pushable; special=rotateWhileMoving;
special=moveSlowerWhenPushed; 
special=slideWhenPushed; special=slideWhenPushedMax10; 
special=removeWhenAtZoneEdge;
special=canReactWhileMoving;
paletteR=paletteWood;
blockWalking=true; blockJumping=true;
  element=life;
[ItemReaction] 
ID=acorn2; element=eatAcorns; newID=X; 
[ItemReaction] 
ID=acorn2; element=playerOnTile; newID=X; 
  

[ItemType]  name=Acorn;
ID=acorn1_g; sprite=242; 
 itemCategory=plant;
weight=200;
special=big;
special=canAlwaysFitInTileWhenSpawned;
special=canReactWhileMoving;
paletteR=paletteWood;
paletteG=NES_Green;
  element=life;
 
[ItemReaction] 
ID=acorn1_g; element=growth; action=growUp_act; fx=quickChirpUp_pitchRand;
[ItemReaction] 
ID=acorn1_g; element=kindle; element=fire; newID=acorn1; fx=burn; action=spreadFire;
  

[ItemType]  name=Acorn Vine Bud;
ID=acorn_bud; sprite=244; 
 itemCategory=plant;
special=canAlwaysFitInTile;
special=canFloatOnWater;
special=big;
blockWalking=true; blockJumping=true;
paletteR=NES_Green;
paletteG=NES_Green;
depthMod=50;
[ItemReaction] 
ID=acorn_bud; element=growth; newID=X; action=acorn_spawnBud_act_top; fx=quickChirpUp_pitchRand;
[ItemReaction] 
ID=acorn_bud; element=fire; newID=X; fx=burn; action=spreadFire;

[ItemType]  name=Acorn Vine;
ID=acorn_vine; sprite=243; 
 itemCategory=plant;
special=canAlwaysFitInTile;
special=canFloatOnWater;
special=overrideTerrainCollisions;
special=big; special=moveCostOverride_2; special=climbAnim;
paletteR=NES_Green;
paletteG=NES_Green;
depthMod=50;
[ItemReaction] 
ID=acorn_vine; element=growth; action=growUp_act; fx=quickChirpUp_pitchRand;
[ItemReaction] 
ID=acorn_vine; element=fire; newID=X; fx=burn; action=spreadFire;
  
  
[ItemType]  name=Fire Acorn;
ID=acorn1_red; sprite=179; 
 itemCategory=plant;
weight=200;
special=big;
special=pushable;
special=removeWhenAtZoneEdge;
paletteR=paletteR;
blockWalking=true; blockJumping=true;
  element=fire;
[ItemReaction] 
ID=acorn1_red; element=kindle; newID=acorn1_red_timed;
[ItemReaction] 
ID=acorn1_red; element=playerOnTile; newID=X; 
[ItemReaction] 
ID=acorn1_red; element=growth; newID=acorn1_red_g; fx=quickChirpUp_pitchRand;

[ItemType]  name=Fire Acorn;
ID=acorn1_red_timed; sprite=179; 
 itemCategory=plant;
weight=200;
special=big;
special=pushable;
special=removeWhenAtZoneEdge;
special=canAlwaysFitInTileWhenSpawned;
special=timer; timer=15;
paletteR=paletteLaser;
blockWalking=true; blockJumping=true;
  element=fire;
[ItemReaction] 
ID=acorn1_red_timed; element=timerUp; newID=X; action=acornExplosion;
[ItemLight] 
ID=acorn1_red_timed; red=1; blue=0.2; green=0.2; alpha=0.99; size=0.2; flicker=0.1;

[ItemType]  name=Fire Acorn;
ID=acorn2_red; sprite=180; 
itemCategory=plant;
weight=200;
special=big;
special=pushable; special=rotateWhileMoving;
special=moveSlowerWhenPushed; 
special=slideWhenPushed; special=slideWhenPushedMax10; 
special=removeWhenAtZoneEdge;
paletteR=paletteR;
blockWalking=true; blockJumping=true;
  element=fire;
[ItemReaction] 
ID=acorn2_red; element=kindle; newID=acorn2_red_timed;
[ItemReaction] 
ID=acorn2_red; element=playerOnTile; newID=X; 
[ItemReaction] 
ID=acorn2_red; element=growth; newID=acorn2_red_g;
  

[ItemType]  name=Fire Acorn;
ID=acorn2_red_timed; sprite=180; 
itemCategory=plant;
weight=200;
special=big;
special=pushable; special=rotateWhileMoving;
special=moveSlowerWhenPushed; 
special=slideWhenPushed; special=slideWhenPushedMax10; 
special=removeWhenAtZoneEdge;
special=timer; timer=15;
paletteR=paletteLaser;
blockWalking=true; blockJumping=true;
  element=fire;
[ItemReaction] 
ID=acorn2_red_timed; element=timerUp; newID=X; action=acornExplosion;
[ItemLight] 
ID=acorn2_red_timed; red=1; blue=0.2; green=0.2; alpha=0.99; size=0.2; flicker=0.1;
  
 
[ItemType]  name=Fire Acorn (Grown);
ID=acorn1_red_g; sprite=273; 
 itemCategory=plant;
weight=200;
special=big;
special=pushable;
special=removeWhenAtZoneEdge;
special=canAlwaysFitInTileWhenSpawned;
special=anim_scaleUpAndDown_slow;
paletteR=paletteR;
blockWalking=true; blockJumping=true;
  element=fire;
[ItemReaction] 
ID=acorn1_red_g; element=kindle; newID=acorn1_red_timed_g;

[ItemType]  name=Fire Acorn (Grown);
ID=acorn1_red_timed_g; sprite=273; 
 itemCategory=plant;
weight=200;
special=big;
special=pushable;
special=removeWhenAtZoneEdge;
special=canAlwaysFitInTileWhenSpawned;
special=anim_scaleUpAndDown;
special=timer; timer=15;
paletteR=paletteLaser;
blockWalking=true; blockJumping=true;
  element=fire;
[ItemReaction] 
ID=acorn1_red_timed_g; element=timerUp; newID=X; action=acornExplosion_g;
[ItemLight] 
ID=acorn1_red_timed_g; red=1; blue=0.2; green=0.2; alpha=0.99; size=0.2; flicker=0.1;

[ItemType]  name=Fire Acorn (Grown);
ID=acorn2_red_g; sprite=212; 
itemCategory=plant;
weight=200;
special=big;
special=pushable; special=rotateWhileMoving;
special=moveSlowerWhenPushed; 
special=slideWhenPushed; special=slideWhenPushedMax10; 
special=removeWhenAtZoneEdge;
special=anim_scaleUpAndDown_slow;
paletteR=paletteR;
blockWalking=true; blockJumping=true;
  element=fire;
[ItemReaction] 
ID=acorn2_red_g; element=kindle; newID=acorn2_red_timed_g;
  

[ItemType]  name=Fire Acorn (Grown);
ID=acorn2_red_timed_g; sprite=212; 
itemCategory=plant;
weight=200;
special=big;
special=pushable; special=rotateWhileMoving;
special=moveSlowerWhenPushed; 
special=slideWhenPushed; special=slideWhenPushedMax10; 
special=removeWhenAtZoneEdge;
special=anim_scaleUpAndDown;
special=timer; timer=15;
paletteR=paletteLaser;
blockWalking=true; blockJumping=true;
  element=fire;
[ItemReaction] 
ID=acorn2_red_timed_g; element=timerUp; newID=X; action=acornExplosion_g;
[ItemLight] 
ID=acorn2_red_timed_g; red=1; blue=0.2; green=0.2; alpha=0.99; size=0.2; flicker=0.1;
  
  
[ItemType]  name=Light Sensitive Flower;
ID=flower_light_open; sprite=184; 
weight=500; itemCategory=plant;
special=huge; special=cannotBePickedUp;
special=sprite2xHeight;
special=sprite2xWidth;
special=adjustSpriteY8;
special=timer; timer=3;
special=timer_advanceOnScreenOnly;
depthMod=500;
special=overrideTerrainCollisions;
  element=life;
[ItemReaction] 
ID=flower_light_open; element=timerUp; action=checkDarkness_lightflower;
[ItemReaction] 
ID=flower_light_open; element=mechanical; newID=flower_light_closed; fx=fade_flower_open1;

  
[ItemType]  name=Light Sensitive Flower;
ID=flower_light_closed; sprite=186; 
weight=500; itemCategory=plant;
special=huge; special=cannotBePickedUp;
special=sprite2xHeight;
special=sprite2xWidth;
special=adjustSpriteY8;
special=timer; timer=3;
special=timer_advanceOnScreenOnly;
depthMod=1000;
blockWalking=true; blockJumping=true;
  element=life;
[ItemReaction] 
ID=flower_light_closed; element=timerUp; action=checkDarkness_lightflower;
[ItemReaction] 
ID=flower_light_closed; element=mechanical2; newID=flower_light_open; fx=fade_flower_closed1;

  
[ItemType]  name=Dark Sensitive Flower;
ID=flower_dark_open; sprite=184; 
weight=500; itemCategory=plant;
special=huge; special=cannotBePickedUp;
special=sprite2xHeight;
special=sprite2xWidth;
special=adjustSpriteY8;
special=timer; timer=3;
special=timer_advanceOnScreenOnly;
depthMod=500;
special=overrideTerrainCollisions;
  element=life;
  paletteR=paletteB;
[ItemReaction] 
ID=flower_dark_open; element=timerUp; action=checkDarkness_lightflower;
[ItemReaction] 
ID=flower_dark_open; element=mechanical2; newID=flower_dark_closed; fx=fade_flower_open2;

  
[ItemType]  name=Dark Sensitive Flower;
ID=flower_dark_closed; sprite=186; 
weight=500; itemCategory=plant;
special=huge; special=cannotBePickedUp;
special=sprite2xHeight;
special=sprite2xWidth;
special=adjustSpriteY8;
special=timer; timer=3;
special=timer_advanceOnScreenOnly;
depthMod=1000;
blockWalking=true; blockJumping=true;
  element=life;
  paletteR=paletteB;
[ItemReaction] 
ID=flower_dark_closed; element=timerUp; action=checkDarkness_lightflower;
[ItemReaction] 
ID=flower_dark_closed; element=mechanical; newID=flower_dark_open; fx=fade_flower_closed2;


[ItemType]  name=Dandelion;
ID=dandelion_puff; sprite=181; 
weight=500; itemCategory=plant;
special=randomFlipWhenPlaced; special=cannotBePickedUp;
blockWalking=true; blockJumping=true; 
paletteR=paletteR;
[ItemReaction] 
ID=dandelion_puff; element=fire; element=kindle; newID=fire_fast; fx=DramaticNyeaow;


[ItemType]  name=Huge Tree;
ID=tree_huge_mid; sprite=2209;
 paletteR=zoneWood; paletteG=zoneGrassDark;
weight=0; itemCategory=plant; special=sprite2xHeight; special=sprite2xWidth;
special=canHangOnWalls; special=cannotBePickedUp;
special=noTooltips;
depthMod=2000;
blockWalking=true; blockJumping=true;

[ItemType]  name=Huge Tree;
ID=tree_huge_mid2; sprite=2241;
 paletteR=zoneWood; paletteG=zoneGrassDark;
weight=0; itemCategory=plant; special=sprite2xWidth;
special=canHangOnWalls; special=cannotBePickedUp;
special=noTooltips;
depthMod=2000;
blockWalking=true; blockJumping=true;

[ItemType]  name=Huge Tree Face;
ID=tree_huge_mid_face; sprite=2273;
cloneFrom=tree_huge_mid2;


[ItemType]  name=Huge Tree;
ID=tree_huge_bot; sprite=2243;
 paletteR=zoneWood; paletteG=zoneGrassDark;
weight=0; itemCategory=plant; special=sprite2xWidth;
special=canHangOnWalls; special=cannotBePickedUp;
special=noTooltips;
depthMod=1000;
blockWalking=true; blockJumping=true;

[ItemType]  name=Huge Tree Branch;
ID=tree_huge_br1; sprite=2211;
 paletteR=zoneWood; paletteG=zoneGrassDark;
weight=0; itemCategory=plant; 
special=canHangOnWalls; special=cannotBePickedUp;
special=noTooltips; special=canFloatOnWater;
special=canAlwaysFitInTile; special=ignoreHeight;
depthMod=3250;
[ItemType]  name=Huge Tree Branch;
ID=tree_huge_br2; sprite=2179;
cloneFrom=tree_huge_br1;
[ItemType]  name=Huge Tree Branch;
ID=tree_huge_br6; sprite=2178;
cloneFrom=tree_huge_br1;
[ItemType]  name=Huge Tree Branch;
ID=tree_huge_br7; sprite=2177;
cloneFrom=tree_huge_br1;
[ItemType]  name=Huge Tree Branch;
ID=tree_huge_br3; sprite=2180;
cloneFrom=tree_huge_br1;
[ItemType]  name=Huge Tree Branch;
ID=tree_huge_br4; sprite=2181;
cloneFrom=tree_huge_br1;
[ItemType]  name=Huge Tree Branch;
ID=tree_huge_br5; sprite=2212;
cloneFrom=tree_huge_br1;
[ItemType]  name=Huge Tree Branch;
ID=tree_huge_br8; sprite=2182;
cloneFrom=tree_huge_br1;
[ItemType]  name=Huge Tree Branch;
ID=tree_huge_br9; sprite=2183;
cloneFrom=tree_huge_br1;
[ItemType]  name=Huge Tree Branch;
ID=tree_huge_br10; sprite=2184;
cloneFrom=tree_huge_br1;


[ItemType]  name=Burnable Vine;
ID=vine_burnable; sprite=1238; 
 journalID=journal_vine_fungus;
 special=cannotBePickedUp; itemCategory=plant;
paletteR=NES_Green_contrast;
paletteB=paletteG; special=canHangOnWalls; special=canFloatOnWater;
blockWalking=true; blockJumping=true;
  element=life;
[ItemReaction] 
ID=vine_burnable; element=fire; newID=fire_fast; fx=burn;

[ItemType]  name=Burnable Vine;
ID=vine_burnable_corner; sprite=1239; 
cloneFrom=vine_burnable;

[ItemType]  name=Pink Flower Small;
ID=pinkflower1; sprite=182; 
itemCategory=plant; special=reactsToPressure;
special=cannotBePickedUp; special=canHangOnWalls;
[ItemReaction] 
ID=pinkflower1; element=pressureMoveAcross; element=pressureMove; element=use; action=pinkflower_small_act; fx=sparkle_sound;
newID=pinkflower1_open; 
[ItemLight] 
ID=pinkflower1; red=0.8; blue=0.8; green=0.35; alpha=0.80; size=0.11; Y=0.1; flicker=0.01;

[ItemType]  name=Pink Flower Small (Open);
ID=pinkflower1_open; sprite=183; 
itemCategory=plant; special=reactsToPressure;
special=cannotBePickedUp; special=canHangOnWalls;
[ItemLight] 
ID=pinkflower1_open; red=1; blue=1; green=0.75; alpha=0.89; size=0.15; flicker=0.01;

[ItemType]  name=Pink Flower Big;
ID=pinkflower2; sprite=214; 
itemCategory=plant; special=reactsToPressure;
special=cannotBePickedUp; special=canHangOnWalls;
[ItemReaction] 
ID=pinkflower2; element=pressureMoveAcross; element=pressureMove; element=use; action=pinkflower_big_act;
newID=pinkflower2_open; 
[ItemLight] 
ID=pinkflower2; red=0.8; blue=0.8; green=0.35; alpha=0.85; size=0.21; Y=0; flicker=0.01;


[ItemType]  name=Pink Flower Big (Open);
ID=pinkflower2_open; sprite=215; 
itemCategory=plant; special=reactsToPressure;
special=cannotBePickedUp; special=canHangOnWalls;
[ItemReaction] 
ID=pinkflower2_open; element=pressureMoveAcross; element=pressureMove; element=use; action=pinkflower_big_heal_act;
[ItemLight] 
ID=pinkflower2_open; red=1; blue=1; green=0.75; alpha=0.99; size=0.25; flicker=0.01;



[ItemType]  name=Pink Flowers;
ID=pinkflower_small1; sprite=245; 
itemCategory=plant;
special=cannotBePickedUp; special=canHangOnWalls;

[ItemType]  name=Pink Flowers;
ID=pinkflower_small2; sprite=246; 
itemCategory=plant;
special=cannotBePickedUp; special=canHangOnWalls;

[ItemType]  name=Pink Flowers;
ID=pinkflower_small3; sprite=247; 
itemCategory=plant;
special=cannotBePickedUp; special=canHangOnWalls;

[ItemType]  name=Blood Flower Small (Open);
ID=pinkflower1_red_open; sprite=248; 
itemCategory=plant; 
special=cannotBePickedUp; special=canHangOnWalls;
[ItemLight] 
ID=pinkflower1_red_open; red=1; blue=0.25; green=0.35; alpha=0.79; size=0.15; flicker=0.01;
