
[ItemType]  name=Column;
ID=column; sprite=576;  itemCategory=natural;
journalID=journal_column;
weight=300;
special=huge; special=inheritTerrainPalettes; special=cannotBePickedUp;
	blockLoS=false; blockLoE=true; blockWalking=true; blockJumping=false;
paletteR=zoneDirt;
[ItemReaction] 
ID=column; element=heavySmash; element=explode; element=burrow; newID=debris; fx=dust_dirtDark;
[JournalEntry]
ID=journal_column;
category=item; halfPage=true;
title=Column;
text=<itemBig=column><title=Column><brAdj=>Whether it is a natural formation or was once part of a structure you can't be sure. If it obstructs your path, bash it with a hammer!;
[ItemType]  name=Stalagmite;
ID=stalag; sprite=577;  itemCategory=natural;
journalID=journal_stalag;
weight=300;
special=huge; special=inheritTerrainPalettes; special=cannotBePickedUp;
	blockLoS=false; blockLoE=true; blockWalking=true; blockJumping=false;
paletteR=zoneDirt;
[ItemReaction] 
ID=stalag; element=heavySmash; element=explode; element=burrow; newID=debris; fx=dust_dirtDark;


[ItemType]  name=Stalagmites; 
itemCategory=natural;
ID=stalags; sprite=578; 
journalID=journal_stalag;
weight=300;
special=huge; special=inheritTerrainPalettes; special=cannotBePickedUp;
	blockLoS=false; blockLoE=true; blockWalking=true; blockJumping=false;
paletteR=zoneDirt;
[ItemReaction] 
ID=stalags; element=smash; element=explode; element=burrow; newID=debris; fx=dust_dirtDark;
[JournalEntry]
ID=journal_stalag;
category=item; halfPage=true;
title=Stalagmite;
text=<itemBig=stalags><title=Stalagmite><brAdj=>Natural rock formations caused by erosion. Not to be confused with stalacTites, which form at the Top of a cave.;

[ItemType]  name=Debris;
ID=debris; sprite=579; itemCategory=natural; 
special=inheritTerrainPalettes; special=cannotBePickedUp; special=alwaysBelowOtherItems;
paletteR=zoneDirt;
[ItemReaction] 
ID=debris; element=dig; newID=X;

[ItemType]  name=Debris;
ID=debris_secret; sprite=579; itemCategory=natural; 
special=inheritTerrainPalettes; special=cannotBePickedUp; 
special=alwaysBelowOtherItems;
special=preventTileReactions;
[ItemReaction] 
ID=debris_secret; element=dig; newID=staircase_hole; fx=sfx_secretFound;

[ItemType]  name=Staircase;
ID=staircase_hole; sprite=611; itemCategory=natural; 
journalID=item_staircase;
special=inheritTerrainPalettes; special=cannotBePickedUp; 
special=alwaysBelowOtherItems; special=preventTileReactions;
paletteR=zoneDirt;


[ItemType]  name=Rubble;
ID=rubble; sprite=581;  itemCategory=natural;
journalID=journal_rubble;
special=inheritTerrainPalettes; special=cannotBePickedUp; 
special=moveCostOverride_2; special=alwaysBelowOtherItems; 
special=preventTileReactions;
paletteR=zoneDirt;

[ItemType]  name=Rubble;
ID=rubble_water; sprite=613;  itemCategory=natural;
journalID=journal_rubble;
special=cannotBePickedUp; special=alwaysBelowOtherItems;
special=preventTileReactions; 
special=canFloatOnWater; special=canHangOnWalls;
blockWalking=true;
paletteR=zoneDirt; paletteB=zoneWater; 
[ItemType]  name=Rubble;
ID=rubble_stone; sprite=613;  itemCategory=natural;
journalID=journal_rubble;
special=cannotBePickedUp; 
special=moveCostOverride_2; special=alwaysBelowOtherItems; 
special=preventTileReactions;
paletteR=zoneStone; paletteB=zoneStone; 
[JournalEntry]
ID=journal_rubble;
category=item; halfPage=true;
title=Rubble;
text=<itemBig=rubble><title=Rubble><brAdj=>Rocky rubble. It's not a big deal, but it does slow you down in combat, and you can't push objects across it.;
[ItemType]  name=Rubble;
ID=rubble_coral; sprite=1975;  itemCategory=natural;
special=cannotBePickedUp; 
special=moveCostOverride_2; special=alwaysBelowOtherItems; 
special=preventTileReactions; special=randomFlipWhenPlaced;
paletteR=zoneDirtDark; paletteB=zoneDirt;

[ItemType]  name=Rubble;
ID=rubble_grassy; sprite=614;  itemCategory=natural;
journalID=journal_rubble;
special=cannotBePickedUp; 
special=moveCostOverride_2; special=alwaysBelowOtherItems; 
special=preventTileReactions;
paletteR=zoneStone; paletteG=zoneGrass; 

[ItemType]  name=Coral;
ID=reef_coral1; sprite=1977;  itemCategory=natural;
journalID=journal_corals;
special=cannotBePickedUp; 
special=moveCostOverride_2;
special=preventTileReactions; special=randomFlipWhenPlaced;
paletteR=NES_Yellow_contrast; paletteB=zoneDirt;
[ItemType]  name=Coral;
ID=reef_coral2; sprite=1978;  
cloneFrom=reef_coral1;
paletteR=NES_Magenta_contrast;
[ItemType]  name=Coral;
ID=reef_coral3; sprite=1979;  
cloneFrom=reef_coral1;
paletteR=NES_Red_contrast;
[ItemType]  name=Coral;
ID=reef_coral4; sprite=1980;  
cloneFrom=reef_coral1;
paletteR=NES_Pink_contrast;
[ItemType]  name=Coral;
ID=reef_coral5; sprite=1981;  
cloneFrom=reef_coral1;
paletteR=NES_Green_contrast;
[ItemType]  name=Coral;
ID=reef_coral6; sprite=1982;  
cloneFrom=reef_coral1;
paletteR=NES_Orange_contrast;
[ItemType]  name=Coral;
ID=reef_coral7; sprite=1983;  
cloneFrom=reef_coral1;
paletteR=NES_Orange_contrast;
[JournalEntry]
ID=journal_corals;
category=item; halfPage=true;
title=Corals;
text=<itemBig=reef_coral1><itemBig=reef_coral4><title=Corals><brAdj=>Corals are living invertebrates, many of which require light to grow. As such, coral flourishes in shallow, clear waters. Most are neither harmful nor useful, but there are always exceptions.;


[ItemType]  name=Goldcoral;
ID=coral_gold; sprite=2008; itemCategory=natural;
stackable=true;
weight=0; volume=0; value=100;
special=convertIntoCashAtEnd;
paletteR=paletteGold;
description=Valuable coral often used in jewelry.;
[JournalEntry]
ID=item_coral_gold;
category=item; halfPage=true;
title=Goldcoral;
text=<itemBig=coral_gold><title=Goldcoral><brAdj=>Precious coral that is even more valuable than its namesake. It serves no particular use, but its durability and color make it an attractive option for jewelry.;

[ItemType]  name=Sea Plant;
ID=reef_plant1; sprite=2000;  
itemCategory=natural;
special=cannotBePickedUp; special=noTooltips; special=randomFlipWhenPlaced;
paletteR=NES_Magenta_light;
paletteB=NES_Orange;
[ItemType]  name=Sea Plant;
ID=reef_plant2; sprite=2001;  
cloneFrom=reef_plant1;
[ItemType]  name=Sea Plant;
ID=reef_plant3; sprite=2002;  
cloneFrom=reef_plant1;

[ItemType]  name=Sinkhole;
ID=sinkhole; sprite=609;  itemCategory=natural;
weight=300;
journalID=journal_sinkhole;
special=huge; special=inheritTerrainPalettes; special=cannotBePickedUp;
	 special=moveCostOverride_2; special=alwaysBelowOtherItems;
paletteR=zoneDirt;
[ItemType]  name=Sinkhole;
ID=sinkhole_large; sprite=610;  itemCategory=natural;
weight=300;
journalID=journal_sinkhole;
special=huge; special=inheritTerrainPalettes; special=cannotBePickedUp;
special=alwaysBelowOtherItems;
blockWalking=true;
paletteR=zoneDirt;
[JournalEntry]
ID=journal_sinkhole;
category=item; halfPage=true;
title=Sinkhole;
text=<itemBig=sinkhole_large><title=Sinkhole><brAdj=>A deep, round pit that is too small for you. These are usually created by burrowing creatures, so don't put your face too close!;


[ItemType]  name=Pushable Boulder;
ID=boulder; sprite=56; 
journalID=journal_pushable_boulder;
special=pushable; special=big;
special=removeWhenAtZoneEdge;
weight=200; itemCategory=natural;
	blockLoS=false; blockLoE=false; blockWalking=true; blockJumping=true;
paletteR=zoneDirt;
[JournalEntry]
ID=journal_pushable_boulder;
category=item; halfPage=true;
title=Pushable Boulder;
text=<itemBig=boulder><title=Pushable Boulder><brAdj=>This large rock slides around when you push into it. It can't go past rubble, though.;

[ItemType]  name=Boulder;
ID=boulder2; sprite=55; 
special=big;
weight=200; itemCategory=natural;
	blockLoS=false; blockLoE=false; blockWalking=true; blockJumping=true;
paletteR=zoneDirt;
[ItemReaction] 
ID=boulder2; element=explode; newID=rubble; fx=dust_dirtDark;

[ItemType]  name=Boulder;
ID=boulder3; sprite=87; 
special=big;
weight=200; itemCategory=natural;
	blockLoS=false; blockLoE=false; blockWalking=true; blockJumping=true;
paletteR=zoneDirt;
[ItemReaction] 
ID=boulder3; element=explode; newID=X; fx=dust_dirtDark;


[ItemType]  name=Cliff Rock;
ID=cliff_rock; sprite=1187; 
special=huge; special=noTooltip;
weight=2000; itemCategory=natural; special=cannotBePickedUp;
special=inheritTerrainPalettes; special=canHangOnWalls; special=alwaysBelowOtherItems;
blockLoS=false; blockLoE=false; blockWalking=true; blockJumping=true;
paletteR=zoneDirt;
[ItemReaction] 
ID=cliff_rock; element=tileReacted; newID=X;

[ItemType]  name=Iron Ore;
ID=ore_iron; sprite=27; 
special=huge; special=canHangOnWalls; 
weight=200; itemCategory=natural;
	blockLoS=false; blockLoE=false; blockWalking=true; blockJumping=true;
paletteR=paletteIron;
[ItemReaction] 
ID=ore_iron; element=use; element=explode; element=pickaxe; element=melee;
 newID=iron_chunk; fx=dust_stone;
[JournalEntry]
ID=item_ore_iron;
category=item; halfPage=true;
title=Iron Ore;
text=<itemBig=ore_iron><title=Iron Ore><brAdj=>Naturally occurring formation of iron ore. You could easily free some valuable iron from these minerals.;

[ItemType]  name=Mythril Ore;
ID=ore_mythril; sprite=27; 
special=huge; special=canHangOnWalls; 
weight=200; itemCategory=natural;
	blockLoS=false; blockLoE=false; blockWalking=true; blockJumping=true;
paletteR=paletteMythril;
[ItemReaction] 
ID=ore_mythril; element=use; element=explode; element=pickaxe; element=melee; newID=mythril_chunk; fx=dust_stone;
[JournalEntry]
ID=item_ore_mythril;
category=item; halfPage=true;
title=Mythril Ore;
text=<itemBig=ore_mythril><title=Mythril Ore><brAdj=>A rare sight -- ore of mythril, the finest known metal. This is what every prospector wishes to see.;

[ItemType]  name=Volskarn;
ID=ore_volskarn; sprite=851; 
special=huge; special=canHangOnWalls; 
weight=200; itemCategory=natural;
	blockLoS=false; blockLoE=false; blockWalking=true; blockJumping=true;
paletteR=zoneDirtDark;
paletteB=paletteVolskarn;
[ItemReaction] 
ID=ore_volskarn; element=use; element=explode; element=pickaxe; element=melee; newID=volskarn_chunk; fx=dust_stone;

[JournalEntry]
ID=item_ore_volskarn;
category=item; halfPage=true;
title=Volskarn;
text=<itemBig=ore_volskarn><title=Volskarn><brAdj=>A modest amount of Volskarn pokes out from these rocks. Harvesting it is simple, and highly recommended.;

[ItemType]  name=Corpryst;
ID=crystals1; sprite=846; 
journalID=item_corpryst;
special=huge; special=canHangOnWalls; special=sprite2xWidth; special=sprite2xHeight;
weight=900; itemCategory=natural; depthMod=1050;
	blockLoS=false; blockLoE=false; blockWalking=true; blockJumping=true;
paletteR=paletteCorpryst;
[ItemReaction] 
ID=crystals1; element=explode; element=pickaxe; newID=corpryst; fx=sfx_breakRock;

[ItemType]  name=Corpryst;
ID=crystals2; sprite=848; 
journalID=item_corpryst;
special=huge; special=canHangOnWalls; special=sprite2xWidth; special=sprite2xHeight;
weight=900; itemCategory=natural; depthMod=1050;
	blockLoS=false; blockLoE=false; blockWalking=true; blockJumping=true;
paletteR=paletteCorpryst;
[ItemReaction] 
ID=crystals2; element=explode; element=pickaxe; newID=corpryst;

[ItemType]  name=Rock;
ID=rock; sprite=54; 
weight=1; volume=200; itemCategory=natural;
paletteR=zoneDirtDark;
blockWalking=true;
blockJumping=true;

[ItemType]  name=Rocks;
ID=pebbles1; sprite=582;  itemCategory=natural;
special=cannotBePickedUp; special=inheritTerrainPalettes; special=noTooltip;
paletteR=zoneStoneLight;
[ItemReaction] 
ID=pebbles1; element=tileReacted; newID=X;
[ItemType]  name=Rocks;
ID=pebbles2; sprite=583;  itemCategory=natural;
special=cannotBePickedUp; special=inheritTerrainPalettes; special=noTooltip;
paletteR=zoneStoneLight;
[ItemReaction] 
ID=pebbles2; element=tileReacted; newID=X;

[ItemType]  name=Debris;
ID=debris_small1; sprite=584;  itemCategory=natural;
special=cannotBePickedUp; special=inheritTerrainPalettes; special=noTooltip;
paletteR=zoneStone;
[ItemReaction] 
ID=debris_small1; element=tileReacted; newID=X;
[ItemType]  name=Debris;
ID=debris_small2; sprite=585;  itemCategory=natural;
special=cannotBePickedUp; special=inheritTerrainPalettes; special=noTooltip;
paletteR=zoneStone;
[ItemReaction] 
ID=debris_small2; element=tileReacted; newID=X;
[ItemType]  name=Debris;
ID=debris_small3; sprite=586;  itemCategory=natural;
special=cannotBePickedUp; special=inheritTerrainPalettes; special=noTooltip;
paletteR=zoneStone;
[ItemReaction] 
ID=debris_small3; element=tileReacted; newID=X;

[ItemType]  name=Blisters;
ID=blisters1; sprite=1840;  itemCategory=natural;
special=cannotBePickedUp; 
special=noTooltip;
special=alwaysBelowOtherItems;
paletteG=NES_Orange_light;
[ItemReaction] 
ID=blisters1; element=tileReacted; newID=X;
[ItemType]  name=Blisters;
ID=blisters2; sprite=1841;
cloneFrom=blisters1;
[ItemType]  name=Blisters;
ID=blisters3; sprite=2126;
paletteR=zoneDirt;
cloneFrom=blisters1;
[ItemType]  name=Blisters;
ID=blisters4; sprite=2127;
paletteR=zoneDirt;
cloneFrom=blisters1;
[ItemType]  name=Blisters;
ID=blisters5; sprite=2128;
paletteR=zoneDirt;
cloneFrom=blisters1;
[ItemType]  name=Blisters;
ID=blisters6; sprite=2129;
paletteR=zoneDirt;
cloneFrom=blisters1;

[ItemType]  name=Wall Bubble;
ID=wallBubble1; sprite=2120;
special=animatedSlow;
special=canHangOnWalls;
blockWalking=true;
blockJumping=true;
paletteR=zoneDirtDark;
cloneFrom=blisters1;
[ItemType]  name=Wall Bubble;
ID=wallBubble2; sprite=2124;
special=canHangOnWalls;
blockWalking=true;
blockJumping=true;
paletteR=zoneDirtDark;
cloneFrom=blisters1;
[ItemType]  name=Wall Bubble;
ID=wallBubble3; sprite=2125;
special=canHangOnWalls;
blockWalking=true;
blockJumping=true;
paletteR=zoneDirtDark;
cloneFrom=blisters1;

[ItemType]  name=Footholds;
ID=footholds; sprite=545;  itemCategory=natural;
special=canHangOnWalls; special=huge; special=overrideTerrainCollisions; special=inheritTerrainPalettes; special=cannotBePickedUp;
special=moveCostOverride_2;
paletteR=zoneDirt;
[ItemReaction] 
ID=footholds; element=tileReacted; newID=X;

[ItemType]  name=Foothold;
ID=footholdsSmall; sprite=515;  itemCategory=natural;
special=canHangOnWalls; special=huge; special=overrideTerrainCollisions; special=inheritTerrainPalettes; special=cannotBePickedUp;
special=moveCostOverride_2;
paletteR=zoneDirt;
[ItemReaction] 
ID=footholdsSmall; element=tileReacted; newID=X;
[ItemReaction] 
ID=footholdsSmall; element=destroy; newID=X; fx=fall_foothold;

[ItemType]  name=Hole;
ID=serpent_exit_open; sprite=2213;  itemCategory=natural;
special=sprite2xHeight; special=sprite2xWidth; 
special=animated2;
special=cannotBePickedUp;
paletteR=zoneDirt;
paletteG=NES_Greyblue_glow;
paletteB=NES_Blue_dark;
blockWalking=true; blockJumping=true;

[ItemType]  name=???;
ID=serpent_exit_closed; sprite=2217;  itemCategory=natural;
special=sprite2xHeight; special=sprite2xWidth; 
special=animated2;
special=cannotBePickedUp;
paletteR=zoneDirt;
paletteG=NES_Greyblue_glow;
paletteB=NES_Blue_dark;
blockWalking=true; blockJumping=true;
[ItemReaction] 
ID=serpent_exit_closed; element=physical; element=explode;
element=pressureMove; newID=serpent_exit_open; fx=break_serpent_exit; applyElement=somethingHappened;

[ItemType]  name=Item Stash (Med);
ID=stash_dirt_loot2; sprite=558; itemCategory=natural;
journalID=journal_stash_dirt_loot;
paletteR=zoneDirt; paletteB=zoneGrass; paletteG=zoneGrass;
special=cannotBePickedUp; special=noTooltip;
[ItemReaction] 
ID=stash_dirt_loot2; element=dig; element=use; element=melee; newID=stash_dug; spawnItem=loot2; fx=dust_dirt;
[ItemType]  name=Item Stash (Nice);
ID=stash_dirt_loot3;
cloneFrom=stash_dirt_loot2; special=dontCloneReactions;
[ItemReaction] 
ID=stash_dirt_loot3; element=dig; element=use; element=melee; newID=stash_dug; spawnItem=loot3; fx=dust_dirt;
[ItemType]  name=Item Stash (Good);
ID=stash_dirt_loot4;
cloneFrom=stash_dirt_loot2; special=dontCloneReactions;
[ItemReaction] 
ID=stash_dirt_loot4; element=dig; element=use; element=melee; newID=stash_dug; spawnItem=loot4; fx=dust_dirt;
[ItemType]  name=Item Stash (Great);
ID=stash_dirt_loot5;
cloneFrom=stash_dirt_loot2; special=dontCloneReactions;
[ItemReaction] 
ID=stash_dirt_loot5; element=dig; element=use; element=melee; newID=stash_dug; spawnItem=loot5; fx=dust_dirt;

[JournalEntry]
ID=journal_stash_dirt_loot;
category=item; halfPage=true;
title=Item Stash;
text=<itemBig=stash_dirt_loot2><title=Item Stash><brAdj=>This patch of dirt protrudes suspiciously. Perhaps a little digging could reveal treasure! 'Use' it to find out!;


[ItemType]  name=Empty Stash;
ID=stash_dug; sprite=559; 
weight=500; itemCategory=natural;
paletteR=zoneDirt; paletteB=zoneGrass; paletteG=zoneGrass;
special=cannotBePickedUp; special=noTooltip;

[ItemType]  name=Anemone;
ID=plant_anemone_med; sprite=1968; 
paletteR=NES_Pink; paletteG=NES_DarkBlue; paletteB=NES_Red_dark;
journalID=journal_plant_anemone;
weight=0; itemCategory=natural;
  element=life;
special=animateEvery100Frames; special=cannotBePickedUp; special=randomFlipWhenPlaced; special=wiggleWhenMoved;
special=reactionsDontPreventMoveUndo;
[ItemReaction] 
ID=plant_anemone_med; element=smash; element=heavySmash;
element=water; element=ice;
element=pressureMoveAcross; action=moveSelf; fx=TinyStep;
[ItemReaction] 
ID=plant_anemone_med; element=slash; element=heavySmash;
element=fire; element=explode; element=ruin; newID=X; fx=WetSquish;

[ItemType]  name=Anemone;
ID=plant_anemone_small1; sprite=1972; 
paletteR=NES_Pink; paletteG=NES_DarkBlue; paletteB=NES_Red_dark;
  element=life;
journalID=journal_plant_anemone;
weight=0; itemCategory=natural;
special=cannotBePickedUp; special=randomFlipWhenPlaced; special=wiggleWhenMoved;
special=reactionsDontPreventMoveUndo;
[ItemReaction] 
ID=plant_anemone_small1; element=smash;
element=water; element=ice;
element=pressureMoveAcross; action=moveSelf; fx=TinyStep;
[ItemReaction] 
ID=plant_anemone_small1; element=slash; element=heavySmash;
element=fire; element=explode; element=ruin; newID=X; fx=WetSquish;

[ItemType]  name=Anemone;
ID=plant_anemone_small2; sprite=1973; 
cloneFrom=plant_anemone_small1;

[ItemType]  name=Anemone;
ID=plant_anemone_small3; sprite=1974; 
cloneFrom=plant_anemone_small1;
[JournalEntry]
ID=journal_plant_anemone;
category=item; halfPage=true;
title=Sea Anemone;
text=<itemBig=plant_anemone_med><title=Sea Anemone><brAdj=>Strange polyps that root themselves to the rocky ground. They live long, grow slowly, and just generally don't do a whole lot.;

[ItemType]  name=?;
ID=fish_spot1; sprite=2032; 
paletteB=zoneWater;
weight=0; itemCategory=natural;
special=animated; special=cannotBePickedUp;
special=randomFlipWhenPlaced; special=transparent;
special=noTooltip; special=canHangOnWalls;
special=canFloatOnWater; special=canOnlyBeOnWater;
[ItemReaction] 
ID=fish_spot1; element=catchFish; newID=X; action=spawn_fish_flop; fx=fishSplash;
[ItemReaction] 
ID=fish_spot1; element=physical; element=magic;  newID=X;

[ItemType]  name=?;
ID=fish_spot2; sprite=2032; 
paletteB=zoneWater;
weight=0; itemCategory=natural;
special=animateEvery100Frames; special=cannotBePickedUp;
special=randomFlipWhenPlaced; special=transparent;
special=noTooltip; special=canHangOnWalls;
special=canFloatOnWater; special=canOnlyBeOnWater;

[ItemReaction] 
ID=fish_spot2; element=catchFish; newID=X; action=spawn_fish_mag; fx=fishSplash;
[ItemReaction] 
ID=fish_spot2; element=physical; element=magic;  newID=X;

[ItemType]  name=Submerged Object;
ID=thing_submerged1; sprite=2004; 
weight=0; itemCategory=natural;
special=cannotBePickedUp;
special=randomFlipWhenPlaced;
special=randomRotateWhenPlaced;
special=noTooltip; special=canHangOnWalls;
special=canFloatOnWater; special=canOnlyBeOnWater;
paletteR=paletteFadeDarker;
[ItemReaction] 
ID=thing_submerged1; element=tileReacted; newID=X;

[ItemType]  name=Submerged Object;
ID=thing_submerged2; sprite=2005; 
cloneFrom=thing_submerged1;
[ItemType]  name=Submerged Object;
ID=thing_submerged3; sprite=2006; 
cloneFrom=thing_submerged1;

[ItemType]  name=Oddule Corpse;
ID=body_oddule; sprite=1825; 
journalID=journal_oddule;
weight=1; itemCategory=natural;
paletteR=NES_Yellow_contrast;
  element=ruin;
blockWalking=true; blockJumping=true;
special=cannotBePickedUp; special=randomFlipWhenPlaced;
depthMod=10;

[ItemType]  name=Oddule Corpse;
ID=body_oddule_water; sprite=1826; 
journalID=journal_oddule;
weight=1000; itemCategory=natural;
  element=ruin;
paletteR=NES_Yellow_contrast; paletteB=paletteFadeDark;
special=overrideTerrainCollisions;
special=cannotBePickedUp; special=randomFlipWhenPlaced;
special=canFloatOnWater; special=canHangOnWalls;
special=big; special=anim_bobUpAndDown_slow;
special=itemsOnSameTileAreRaised;
special=actorsOnSameTileAreRaised;


[ItemType]  name=Tooth?;
  ID=tooth_big1; sprite=1899; weight=500; 
  itemCategory=natural;
  journalID=journal_tooth;
	paletteG=zoneGrass;
	special=cannotBePickedUp; special=randomFlipWhenPlaced;
	blockLoS=false; blockLoE=false; blockWalking=true; blockJumping=true;
	paletteR=NES_Gray;
  element=life;
[ItemReaction] 
ID=tooth_big1; element=explode; element=heavySmash; newID=tooth_small1;

[ItemType]  name=Tooth?;
  ID=tooth_big2; sprite=1900; weight=500; 
  itemCategory=natural;
  journalID=journal_tooth;
	paletteG=zoneGrass;
	special=cannotBePickedUp; special=randomFlipWhenPlaced;
	blockLoS=false; blockLoE=false; blockWalking=true; blockJumping=true;
	paletteR=NES_Gray;
  element=life;
[ItemReaction] 
ID=tooth_big2; element=explode; element=heavySmash; newID=tooth_small1;

[ItemType]  name=Tooth?;
  ID=tooth_small1; sprite=1901; weight=500; 
  itemCategory=natural;
  journalID=journal_tooth;
	paletteG=zoneGrass;
	special=cannotBePickedUp; special=randomFlipWhenPlaced;
	blockLoS=false; blockLoE=false; blockWalking=true; blockJumping=false;
	paletteR=NES_Gray;
  element=life;
  
[ItemType]  name=Tooth?;
  ID=tooth_small2; sprite=1902; weight=500; 
  itemCategory=natural;
  journalID=journal_tooth;
	paletteG=zoneGrass;
	special=cannotBePickedUp; special=randomFlipWhenPlaced;
	blockLoS=false; blockLoE=false; blockWalking=true; blockJumping=false;
	paletteR=NES_Gray;
  element=life;
  
[JournalEntry]
ID=journal_tooth;
category=item; halfPage=true;
title=Tooth?;
text=<itemBig=tooth_big1><title=Tooth?><brAdj=>A tough, toothy protrusion from Alvora's flesh. From their haphazard placement, it seems unlikely that they were used in chewing, but it is also hard to imagine what other function they could serve.;
  
[ItemType]  name=Teeth Spikes;
  ID=tooth_spikes; sprite=1903; 
  itemCategory=natural;
	special=cannotBePickedUp; special=randomFlipWhenPlaced;
	special=moveCostOverride_2; special=reactsToPressure; special=big;
	paletteR=NES_Gray; paletteB=zoneDirt;
  element=life;
[ItemReaction] 
ID=tooth_spikes; element=pressureMoveAcross; element=pressurePlateDown; element=noMoveTaken;
 action=spikeDamage10; newID=tooth_spikes_dull;
[ItemReaction] 
ID=tooth_spikes; element=smash; element=heavySmash; 
newID=tooth_spikes_dull;
[JournalEntry]
ID=item_tooth_spikes;
category=item; halfPage=true;
title=Teeth Spikes;
text=<itemBig=tooth_spikes><title=Teeth Spikes><brAdj=>Watch your step! Walking on these would be extremely painful, if not lethal. However, keep in mind that they could be equally as lethal for your enemies.;


[ItemType]  name=Teeth;
  ID=tooth_spikes_dull; sprite=1932;
  itemCategory=natural;
  journalID=item_tooth_spikes;
	special=cannotBePickedUp; special=randomFlipWhenPlaced;
	special=big; special=noTooltips; special=moveCostOverride_2;
	paletteR=NES_Gray; paletteB=zoneDirt;
  element=life;


[ItemType]  name=Cave;
ID=caveDark; sprite=512;  itemCategory=natural;
special=canHangOnWalls; special=big; special=cannotBePickedUp;
special=overrideTerrainCollisions; special=inheritTerrainPalettes; special=preventTileReactions; special=noTooltips;
blockJumping=true;

[ItemType]  name=Bright Cave;
ID=caveBright; sprite=513;  itemCategory=natural;
special=canHangOnWalls; special=big; special=cannotBePickedUp; special=inheritTerrainPalettes; special=noTooltips;
special=overrideTerrainCollisions; special=preventTileReactions;
blockJumping=true;
[ItemLight] 
ID=caveBright; red=1; blue=0.8; green=1.0; alpha=1; size=0.7; flicker=0; texture=lightmaskCone;

[ItemType]  name=Cave;
ID=caveDark_wide; sprite=573;  itemCategory=natural;
special=canHangOnWalls; special=big; special=cannotBePickedUp;
special=overrideTerrainCollisions; special=inheritTerrainPalettes; special=preventTileReactions; special=noTooltips; special=sprite2xWidth;
blockJumping=true;
[ItemType]  name=Cave;
ID=caveDark_wide_upsideDown; sprite=541; 
cloneFrom=caveDark_wide;

[ItemType]  name=Bright Cave;
ID=caveBright_wide; sprite=605;  itemCategory=natural;
special=canHangOnWalls; special=big; special=cannotBePickedUp; special=inheritTerrainPalettes; special=noTooltips; special=sprite2xWidth;
special=overrideTerrainCollisions; special=preventTileReactions; 
blockJumping=true;
[ItemLight]
ID=caveBright_wide; red=1; blue=0.8; green=1.0; alpha=1; size=1.2; flicker=0; texture=lightmaskCone; X=0; Y=0.2;

[ItemType]  name=Bombable Cave;
ID=bombableCave; sprite=734;  itemCategory=natural;
paletteR=paletteB;
special=canHangOnWalls; special=big; special=cannotBePickedUp;
special=noTooltip; special=inheritTerrainPalettes; 
special=preventTileReactions;
[ItemReaction] 
ID=bombableCave; element=explode; element=pickaxe; newID=caveDark; 
fx=sfx_secretFound;






[ItemType]  name=Vein;
ID=vein1; sprite=1889; itemCategory=natural;
paletteR=zoneDirt;
special=cannotBePickedUp; special=canHangOnWalls;
special=noTooltips;
[ItemType]  name=Vein;
ID=vein2; sprite=1890; itemCategory=natural;
paletteR=zoneDirt;
special=cannotBePickedUp; special=canHangOnWalls;
special=noTooltips;


[ItemType]  name=Thingy;
ID=thingy_organic1; sprite=1844; itemCategory=natural;
stackable=true;
paletteR=zoneDirt; paletteG=NES_Bluegreen;
special=cannotBePickedUp; special=canHangOnWalls;
special=randomFlipWhenPlaced;
special=noTooltips; special=quantityChangesSprite_upTo4;
[ItemType]  name=Thingy;
ID=thingy_organic2; cloneFrom=thingy_organic1;
paletteG=NES_Pink;
[ItemType]  name=Thingy;
ID=thingy_organic3; cloneFrom=thingy_organic1;
paletteG=NES_Purple;
[ItemType]  name=Thingy;
ID=thingy_organic4; cloneFrom=thingy_organic1;
paletteG=NES_Green;

[ItemType]  name=Web;
ID=web1; sprite=1219; itemCategory=natural; 
journalID=journal_web;
special=cannotBePickedUp; special=canFloatOnWater;
special=canBeInsideWalls; special=canHangOnWalls;
special=randomRotateWhenPlaced;
special=randomFlipWhenPlaced;
 paletteR=paletteGhost;
[ItemReaction] 
ID=web1; element=fire; element=slash; element=explode; newID=X; fx=hitDustQuiet;
[ItemType]  name=Web;
ID=web2; sprite=1220; cloneFrom=web1;
[ItemType]  name=Web;
ID=web3; sprite=1218; cloneFrom=web1;

[ItemType]  name=Web Sac;
ID=web_sac1_med; sprite=1217; itemCategory=natural;
paletteR=paletteGray;
special=cannotBePickedUp; special=canHangOnWalls;
special=randomFlipWhenPlaced;
[ItemReaction] 
ID=web_sac1_med; element=slash; element=smash; element=use; newID=web3; spawnItem=loot2; spawnItem=loot_bone_junk;
fx=hitDust;

[ItemType]  name=Web Sac;
ID=web_sac1_good; sprite=1217; 
cloneFrom=web_sac1_med;
[ItemReaction] 
ID=web_sac1_good; element=slash; element=smash; element=use; newID=web3; spawnItem=loot3; spawnItem=loot_bone_junk;
fx=hitDust;

[JournalEntry]
ID=journal_web_sac;
category=item; halfPage=true;
title=Web Sac;
text=<itemBig=web_sac1_med><title=Web Sac><brAdj=>Spiders wrap prey in webs to better feed on them. Spides, lacking intellect, also often wrap objects they don't understand in their web, out of curiosity and caution.;

[JournalEntry]
ID=journal_web;
category=item; halfPage=true;
title=Web;
text=<itemBig=web1><itemBig=web2><title=Web><brAdj=>Spides and their ilk prefer actively hunting more than laying webs, but they are capable of both.;


[ItemType]  name=Crack;
ID=crack;  itemCategory=natural;
sprite=726; stackable=true;
 special=inheritTerrainPalettes; special=cannotBePickedUp;
 special=canBeInsideWalls; special=noTooltip; special=quantityChangesSprite_upTo3;
[ItemReaction] 
ID=crack; element=tileReacted; newID=X;
[ItemType]  name=Cracks;
ID=cracks;  itemCategory=natural;
sprite=730; stackable=true;
 special=inheritTerrainPalettes; special=cannotBePickedUp;
 special=canBeInsideWalls; special=noTooltip; special=quantityChangesSprite_upTo2;
[ItemReaction] 
ID=cracks; element=tileReacted; newID=X;

[ItemType]  name=Water;
ID=cliff_water;  itemCategory=natural;
sprite=964;
 paletteB=zoneWater; special=cannotBePickedUp; special=alwaysBelowOtherItems;
 special=canHangOnWalls; special=noTooltip; special=animated;
[ItemType]  name=Water;
ID=cliff_water2;  itemCategory=natural;
sprite=968; cloneFrom=cliff_water;
[ItemType]  name=Water;
ID=cliff_water3;  itemCategory=natural;
sprite=972; cloneFrom=cliff_water;
[ItemType]  name=Water;
ID=cliff_water4;  itemCategory=natural;
sprite=932; cloneFrom=cliff_water;
[ItemType]  name=Water;
ID=cliff_water5;  itemCategory=natural;
sprite=936; cloneFrom=cliff_water; paletteR=zoneWater;
 
 
[ItemType]  name=Stain;
ID=stain;  itemCategory=natural; 
sprite=721; stackable=true;
 special=transparent; special=cannotBePickedUp;
 special=canBeInsideWalls; special=noTooltip; special=quantityChangesSprite_upTo4;
[ItemReaction] 
ID=stain; element=tileReacted; newID=X;
[ItemType]  name=Filth;
ID=filth;  sprite=753;
cloneFrom=stain;


[ItemType]  name=Scorch Marks;
ID=scorchMarks; itemCategory=natural;
 sprite=1049; special=cannotBePickedUp; special=canHangOnWalls; special=alwaysBelowOtherItems;
 stackable=true; paletteR=paletteBlackCloth;
 
[ItemType]  name=Bug;
ID=bug_small; sprite=1248; paletteR=zoneStoneDark;
journalID=journal_bugs;
weight=0; itemCategory=natural;
special=animated; special=noTooltip;
special=canHangOnWalls; special=reactsToPressure; special=cannotBePickedUp;
[ItemReaction] 
ID=bug_small; element=physical; element=magic; element=pressureMove; newID=X; fx=scatter_bug;

[ItemType]  name=Bugs (5);
ID=bugs5_small; sprite=1252; paletteR=zoneStoneDark;
journalID=journal_bugs;
weight=0; itemCategory=natural;
special=animated; special=noTooltip;
special=canHangOnWalls; special=reactsToPressure; special=cannotBePickedUp;
[ItemReaction] 
ID=bugs5_small; element=physical; element=magic; element=pressureMove; newID=X; fx=scatter_bugs5;


[ItemType]  name=Bugs (12);
ID=bugs12_small; sprite=1256; paletteR=zoneStoneDark;
journalID=journal_bugs;
weight=0; itemCategory=natural;
special=animated; special=noTooltip;
special=canHangOnWalls; special=reactsToPressure; special=cannotBePickedUp;
[ItemReaction] 
ID=bugs12_small; element=physical; element=magic; element=pressureMove; newID=X; fx=scatter_bugs12;

[ItemType]  name=Bugs (Mass);
ID=bugsMass_small; sprite=1260; paletteR=zoneStoneDark;
journalID=journal_bugs;
weight=0; itemCategory=natural;
special=animated; special=noTooltip;
special=canHangOnWalls; special=reactsToPressure; special=cannotBePickedUp;
[ItemReaction] 
ID=bugsMass_small; element=physical; element=magic; element=pressureMove; newID=bugs12_small; fx=scatter_bugsMass;


[JournalEntry]
ID=journal_bugs;
category=item; halfPage=true;
title=Bugs;
text=<itemBig=bugs12_small><title=Bugs><brAdj=>Are they beetles? Or roaches? They're too elusive and small to get a good look! ...at least they're harmless. Don't worry about it.;

[ItemType]  name=Bubble;
ID=bubble_small; sprite=1859; paletteR=zoneDirt;
journalID=;
weight=0; itemCategory=natural;
special=animated; special=noTooltip; special=inheritTerrainPalettes;
special=canHangOnWalls; special=cannotBePickedUp;
[ItemReaction] 
ID=bubble_small; element=smash; element=dig; element=explode; newID=X; fx=WetSquish;

[ItemType]  name=Bubble;
ID=bubble_big; sprite=1827; paletteR=zoneDirt;
paletteG=zoneDirt;
weight=0; itemCategory=natural;
special=animated; special=canHangOnWalls; special=cannotBePickedUp;
special=oneClickToUse;
blockWalking=true;
[ItemReaction] 
ID=bubble_big; element=use; element=physical; element=explode; newID=X; fx=dust_bubble; spawnItem=loot_none;

[JournalEntry]
ID=item_bubble_big;
category=item; halfPage=true;
title=Bubble;
text=<itemBig=bubble_big><title=Bubble><brAdj=>These odd bubbles form inside Alvora on a regular basis. Disgusting, but no more than a mild inconvenience at most.;

[ItemType]  name=Bubble (Acid);
ID=bubble_big_acid; sprite=1827; 
paletteR=zoneDirt;
paletteG=NES_Green_darker;
description=Strange bubble full of acid.;
weight=0; itemCategory=natural; special=animated;
special=canHangOnWalls; special=cannotBePickedUp;
special=oneClickToUse;

blockWalking=true;
[ItemReaction] 
ID=bubble_big_acid; element=use; element=physical; element=explode; newID=X; action=bubble_acid_action;

[JournalEntry]
ID=item_bubble_big_acid;
category=item; halfPage=true;
title=Bubble (Acid);
text=<itemBig=bubble_big_acid><title=Bubble (Acid)><brAdj=>Where you have bubbles, and you also have acid, you may occasionally find bubbles full of acid. It seems to be under pressure - tap it and acid sprays out a fair distance!;

[ItemType]  name=Blockage;
ID=blockage_closed; sprite=1842; paletteR=zoneDirt;
weight=0; itemCategory=natural;
special=canHangOnWalls; special=cannotBePickedUp;
blockWalking=true; blockJumping=true;
[ItemReaction] 
ID=blockage_closed; element=use; element=explode; newID=X; fx=dust_bubble;

[JournalEntry]
ID=item_blockage_closed;
category=item; halfPage=true;
title=Blockage;
text=<itemBig=blockage_closed><title=Blockage><brAdj=>Stringy flesh hangs down and blocks passage. Easily cleared just by 'use'-ing it.;


[ItemType]  name=Bubble?;
ID=bubble_big_item; sprite=1831; paletteR=zoneDirt;
journalID=journal_bubble_big_item;
weight=0; itemCategory=natural;
special=animated; special=inheritTerrainPalettes;
special=canHangOnWalls; special=cannotBePickedUp;
special=oneClickToUse;
blockWalking=true;
[ItemReaction] 
ID=bubble_big_item; element=use; element=physical; element=explode; newID=X; fx=dust_bubble; spawnItem=loot0;

[ItemType]  name=Bubble?;
ID=bubble_bigger_item; sprite=1835; paletteR=zoneDirt;
journalID=journal_bubble_big_item;
weight=0; itemCategory=natural;
special=animated; special=inheritTerrainPalettes;
special=canHangOnWalls; special=cannotBePickedUp;
special=oneClickToUse;
blockWalking=true;
[ItemReaction] 
ID=bubble_bigger_item; element=use; element=physical; element=explode; newID=X; fx=dust_bubble; spawnItem=loot2;
action=spawn_gangle_chance2;

[JournalEntry]
ID=journal_bubble_big_item;
category=item; halfPage=true;
title=Bubble (Item);
text=<itemBig=bubble_big_item><title=Bubble (Item)><brAdj=>This bubble has formed over an object of some sort. The item inside is obscured, but a quick pop and that will no longer be an issue.;

[ItemType]  name=Bubble?;
ID=bubble_huge_item; sprite=1839; paletteR=zoneDirt;
journalID=journal_bubble_huge_item;
weight=0; itemCategory=natural; special=inheritTerrainPalettes;
special=canHangOnWalls; special=cannotBePickedUp;
blockWalking=true; blockJumping=true;
[ItemReaction] 
ID=bubble_huge_item; element=melee; element=explode; newID=X; fx=dust_bubble; spawnItem=loot3; action=spawn_gangle_chance15;

[ItemType]  name=Bubble?;
ID=bubble_huge_item_safe; sprite=1839; paletteR=zoneDirt;
journalID=journal_bubble_huge_item;
weight=0; itemCategory=natural; special=inheritTerrainPalettes;
special=canHangOnWalls; special=cannotBePickedUp;
blockWalking=true; blockJumping=true;
[ItemReaction] 
ID=bubble_huge_item_safe; element=melee; element=explode; newID=X; fx=dust_bubble; spawnItem=loot3;

[ItemType]  name=Bubble?;
ID=bubble_huge_item_good_safe; sprite=1839; paletteR=zoneDirt;
journalID=journal_bubble_huge_item;
weight=0; itemCategory=natural; special=inheritTerrainPalettes;
special=canHangOnWalls; special=cannotBePickedUp;
blockWalking=true; blockJumping=true;
[ItemReaction] 
ID=bubble_huge_item_good_safe; element=melee; element=explode; newID=X; fx=dust_bubble; spawnItem=loot4;
[ItemType]  name=Bubble?;
ID=bubble_huge_item_great_safe; sprite=1839; paletteR=zoneDirt;
journalID=journal_bubble_huge_item;
weight=0; itemCategory=natural; special=inheritTerrainPalettes;
special=canHangOnWalls; special=cannotBePickedUp;
blockWalking=true; blockJumping=true;
[ItemReaction] 
ID=bubble_huge_item_great_safe; element=melee; element=explode; newID=X; fx=dust_bubble; spawnItem=loot5;

[ItemType]  name=Bubble?;
ID=bubble_huge_craftkit_safe; sprite=1839; paletteR=zoneDirt;
journalID=journal_bubble_huge_item;
weight=0; itemCategory=natural; special=inheritTerrainPalettes;
special=canHangOnWalls; special=cannotBePickedUp;
blockWalking=true; blockJumping=true;
[ItemReaction] 
ID=bubble_huge_craftkit_safe; element=melee; element=explode; newID=X; fx=dust_bubble; spawnItem=loot_craft_kit;

[ItemType]  name=Bubble?;
ID=bubble_huge_gp_safe; sprite=1839; paletteR=zoneDirt;
journalID=journal_bubble_huge_item;
weight=0; itemCategory=natural; special=inheritTerrainPalettes;
special=canHangOnWalls; special=cannotBePickedUp;
blockWalking=true; blockJumping=true;
[ItemReaction] 
ID=bubble_huge_gp_safe; element=melee; element=explode; newID=X; fx=dust_bubble; spawnItem=loot_gp_much;

[JournalEntry]
ID=journal_bubble_huge_item;
category=item; halfPage=true;
title=Huge Bubble (Item);
text=<itemBig=bubble_huge_item_safe><title=Huge Bubble (Item)><brAdj=>What was once a bubble forming over an object has now hardened. A blow from most any melee weapon should do the trick. Supposedly, certain parasites can get stuck in bubbles like these.;


[ItemType]  name=Pushable Blob;
ID=blob_pushable; sprite=1793; 
journalID=journal_blob_pushable;
special=pushable; special=big; special=slideWhenPushed; special=animated;
special=canReactIndefinitely; special=canReactWhileMoving;
special=removeWhenAtZoneEdge;
special=timer; special=timer_advanceOnScreenOnly; special=hideTimer;
timer=1;
weight=200; itemCategory=natural;
	blockLoS=false; blockLoE=false; blockWalking=true; blockJumping=true;
paletteR=zoneDirtDark;
[ItemReaction] 
ID=blob_pushable; element=itemPushed; element=timerUp; action=blob1_checkBurst;
[ItemReaction] 
ID=blob_pushable; element=burstSpread1; action=blob1_bursting;
[ItemReaction] 
ID=blob_pushable; element=burst1; element=explode; fx=dust_bubble_dark; newID=X;

[ItemType]  name=Pushable Blob;
ID=blob_pushable2; sprite=1793; 
cloneFrom=blob_pushable;
special=dontCloneReactions;
paletteR=zoneDirt;
[ItemReaction] 
ID=blob_pushable2; element=itemPushed; element=timerUp; action=blob2_checkBurst;
[ItemReaction] 
ID=blob_pushable2; element=burstSpread2; action=blob2_bursting;
[ItemReaction] 
ID=blob_pushable2; element=burst2; element=explode; fx=dust_bubble; newID=X;

[JournalEntry]
ID=journal_blob_pushable;
category=item; halfPage=true;
title=Pushable Blob;
text=<itemBig=blob_pushable><title=Pushable Blob><brAdj=>This bouncing jelly seems to cohere to itself far better than it should. By giving it a push, it slides onward until it hits something. Oddly, when it collides with another blob just like it, it bursts!;

[ItemType]  name=Volatile Blob;
ID=blob_pushable_explode; sprite=1793; 
cloneFrom=blob_pushable;
special=dontCloneReactions;
paletteR=paletteBloodyMess;
[ItemReaction] 
ID=blob_pushable_explode; element=itemPushed; element=timerUp; action=blob3_checkBurst;
[ItemReaction] 
ID=blob_pushable_explode; element=burstSpread3; action=blob3_bursting;
[ItemReaction] 
ID=blob_pushable_explode; element=burst3; element=explode; fx=dust_bubble; newID=X; action=bombExplosion_small;
[ItemLight]
ID=blob_pushable_explode; red=1; blue=0.3; green=0.5; alpha=0.5; size=0.2; flicker=0.1;

[JournalEntry]
ID=item_blob_pushable_explode;
category=item; halfPage=true;
title=Volatile Blob;
text=<itemBig=blob_pushable_explode><title=Volatile Blob><brAdj=>Flashes brightly and emits a faint acrid smell. Still slides and collides like a 'normal' blob, but you should stand back if it's going to burst!;

[ItemType]  name=Pushable Blob (?);
ID=blob_pushable_item; sprite=1797; 
special=pushable; special=big; special=slideWhenPushed; special=animated;
special=canReactIndefinitely; special=canReactWhileMoving;
special=timer; special=timer_advanceOnScreenOnly; special=hideTimer;
timer=1;
weight=200; itemCategory=natural;
	blockLoS=false; blockLoE=false; blockWalking=true; blockJumping=true;
paletteR=zoneDirtDark;
[ItemReaction] 
ID=blob_pushable_item; element=itemPushed; element=timerUp; action=blob1_checkBurst;
[ItemReaction] 
ID=blob_pushable_item; element=burstSpread1; action=blob1_bursting;
[ItemReaction] 
ID=blob_pushable_item; element=burst1; element=explode; fx=dust_bubble_dark; newID=X;
spawnItem=loot3;

[JournalEntry]
ID=item_blob_pushable_item;
category=item; halfPage=true;
title=Pushable Blob (Item);
text=<itemBig=blob_pushable_item><title=Pushable Blob (Item)><brAdj=>There's something in there! Trying to pop it is useless - it just slips away under force. If you want at whatever's inside, you'll have to find a matching blob, and get it to collide with this.;



[ItemType]  name=Rotworm Nest;
ID=nest_worm; sprite=1268; 
special=big; special=cannotBePickedUp;
special=randomFlipWhenPlaced; special=emitParticleEvery100Frames;
weight=200; itemCategory=natural;
	blockLoS=false; blockLoE=true; blockWalking=true; blockJumping=true;
paletteR=NES_Yellow_contrast; spawnFX=worm_spawn_nest;
depthMod=1050;
[ItemReaction] 
ID=nest_worm; element=physical; 
element=fire; element=elec; element=ice; 
newID=X; action=worm_nest_action;
spawnItem=loot4; spawnItem=loot_bone_junk; spawnItem=loot2; spawnItem=loot_bone_junk;

[JournalEntry]
ID=item_nest_worm;
category=item; halfPage=true;
title=Rotworm Nest;
text=<itemBig=nest_worm><title=Rotworm Nest><brAdj=>Rotworms don't actually build their nest, but instead live inside fungus that sprouts up in decaying bodies. They feed on the body and the fungus alike.<n=><n=>Some poor soul must have died under this thing. Perhaps some equipment still remains intact within?;

[ItemType]  name=Organic Seam;
ID=organic_seam; sprite=1891; paletteR=zoneDirt;
journalID=;
weight=0; itemCategory=natural;
special=animated; special=noTooltip; special=inheritTerrainPalettes;
special=canHangOnWalls; special=cannotBePickedUp;
[ItemReaction] 
ID=organic_seam; element=dig; element=explode; newID=X; fx=WetSquish;

[ItemType]  name=Organic Hole;
ID=organic_hole; sprite=1863; paletteR=zoneDirt;
journalID=;
weight=0; itemCategory=natural;
special=animated; special=noTooltip; special=inheritTerrainPalettes;
special=canHangOnWalls; special=cannotBePickedUp;
[ItemReaction] 
ID=organic_hole; element=dig; element=explode; newID=X; fx=WetSquish;

[ItemType]  name=Organic Hole (Slow);
ID=organic_hole_slow; sprite=1895; paletteR=zoneDirt; 
journalID=;
weight=0; itemCategory=natural;
special=animateEvery100Frames; special=noTooltip; special=inheritTerrainPalettes;
special=canHangOnWalls; special=cannotBePickedUp;
[ItemReaction]
ID=organic_hole_slow; element=dig; element=explode; newID=X; fx=WetSquish;


[ItemType]  name=Shell;
ID=turtle_shell1; sprite=1906; 
journalID=journal_turtle;
paletteR=zoneDirtDark; paletteB=paletteFadeDark;
weight=0; itemCategory=natural;
special=noTooltip; special=canHangOnWalls; special=cannotBePickedUp;
special=canFloatOnWater; special=anim_bobUpAndDown_slow; 
special=itemsOnSameTileAreRaised; special=actorsOnSameTileAreRaised;
 special=overrideTerrainCollisions;
[ItemType]  name=Shell;
ID=turtle_shell2; sprite=1907; 
cloneFrom=turtle_shell1;
[ItemType]  name=Shell;
ID=turtle_shell3; sprite=1908; 
cloneFrom=turtle_shell1;
[ItemType]  name=Shell;
ID=turtle_shell4; sprite=1909; 
cloneFrom=turtle_shell1;
[ItemType]  name=Shell;
ID=turtle_shell_edge; sprite=1904; 
cloneFrom=turtle_shell1;
[ItemType]  name=Shell;
ID=turtle_shell_edge2; sprite=1905; 
cloneFrom=turtle_shell1;

[ItemType]  name=Shell;
ID=turtle_shell; sprite=1910; 
journalID=journal_turtle;
weight=1000; itemCategory=natural;
paletteR=NES_Teal_contrast; paletteB=paletteFadeDark;
special=noTooltips;
special=overrideTerrainCollisions;
special=cannotBePickedUp; special=randomFlipWhenPlaced;
special=canFloatOnWater; special=canHangOnWalls;
special=big; special=anim_bobUpAndDown_slow;
special=sprite2xWidth; special=sprite2xHeight;
special=itemsOnSameTileAreRaised;
special=actorsOnSameTileAreRaised;
special=adjustSpriteY16;



[ItemType]  name=Crystal;
ID=turtle_crystal; sprite=1912; paletteR=NES_Teal_light;
journalID=journal_turtle_tentacle;
weight=0; itemCategory=natural; special=sprite2xHeight;
special=canHangOnWalls; special=cannotBePickedUp;
blockWalking=true; blockJumping=true;
[ItemReaction] 
ID=turtle_crystal; element=melee; element=explode; newID=X; fx=dust_glass; spawnItem=gem_big1; action=somethingHappened_action;


[ItemType]  name=Slimy Tendrils;
ID=graven_climbable; sprite=1879; paletteR=paletteGraven; 
weight=0; itemCategory=natural; 
special=canHangOnWalls; special=big; special=overrideTerrainCollisions; 
special=cannotBePickedUp; special=moveCostOverride_2; special=climbAnim;
[ItemReaction]
ID=graven_climbable; element=tileReacted; newID=X;

[ItemType]  name=Cliff Edge;
ID=sideview_cliffEdge; sprite=1188;  itemCategory=natural;
special=noTooltip; special=cannotBePickedUp; special=canHangOnWalls; special=cannotEverBePushed;
weight = 1000;
paletteR=zoneDirt;

[ItemType]  name=Sunbeam;
ID=sunbeam;  sprite=251;
weight=0; itemCategory=natural; 
paletteR=paletteGold; paletteG=paletteDarkGrey; paletteB=paletteBlack;
special=canHangOnWalls; special=cannotBePickedUp; special=invisible; special=ignoreHeight;
special=ignoreBeingRaised;
special=noTooltip; special=canBeInsideWalls; special=canFloatOnWater;
special=ignoreDarkness;
[ItemLight] 
ID=sunbeam; texture=lightmaskSunbeam; red=1; blue=0.8; green=0.85; alpha=1; size=1; Y=-0.5;

[ItemType]  name=Sunbeam (Flipped);
ID=sunbeam_flipped;  cloneFrom=sunbeam; 
[ItemLight] 
ID=sunbeam_flipped; texture=lightmaskSunbeam; red=1; blue=0.8; green=0.85; alpha=1; size=1;
X=0; Y=-0.5; flip=true;


[ItemType]  name=Sunbeam X Adjusted;
ID=sunbeam_X; cloneFrom=sunbeam;
paletteB=paletteR; 
[ItemLight] 
ID=sunbeam_X; texture=lightmaskSunbeam; red=1; blue=0.8; green=0.85; alpha=1; size=1;
X=0.5; Y=-0.5;

[ItemType]  name=Sunbeam X Adjusted (Flipped);
ID=sunbeam_X_flipped; cloneFrom=sunbeam; 
paletteB=paletteR; 
[ItemLight] 
ID=sunbeam_X_flipped; texture=lightmaskSunbeam; red=1; blue=0.8; green=0.85; alpha=1; size=1;
X=-0.5; Y=-0.5; flip=true;

[ItemType]  name=Sunbeam (Cone);
ID=sunbeam_cone1;  cloneFrom=sunbeam;  
sprite=249;
[ItemLight] 
ID=sunbeam_cone1; texture=lightmaskCone; red=1; blue=0.8; green=0.85; alpha=1; size=1;
X=0; Y=0;

[ItemType]  name=Sunbeam (Cone, Red);
ID=sunbeam_cone2;  cloneFrom=sunbeam; 
sprite=249; paletteR=paletteR;
[ItemLight] 
ID=sunbeam_cone2; texture=lightmaskCone; red=1; blue=0.28; green=0.285; alpha=1; size=1;
X=0; Y=0;




[ItemType]  name=Sunbeam (Line);
ID=sunbeam_line;  cloneFrom=sunbeam; sprite=253;

[ItemLight] 
ID=sunbeam_line; texture=lightmaskLine; red=1; blue=0.8; green=0.85; alpha=1; size=1; flicker=0; Y=-0.5; 


[ItemType]  name=Sunbeam (Line, Big);
ID=sunbeam_line_big;  cloneFrom=sunbeam; sprite=253;
paletteB=paletteG; 
[ItemLight] 
ID=sunbeam_line_big; texture=lightmaskLine; red=1; blue=0.8; green=0.85; alpha=1; size=2; flicker=0; Y=-0.5;

[ItemType]  name=Sunbeam (Line, Huge);
ID=sunbeam_line_huge;  cloneFrom=sunbeam; sprite=253;
paletteB=paletteR; 
[ItemLight] 
ID=sunbeam_line_huge; texture=lightmaskLine; red=1; blue=0.8; green=0.85; alpha=1; size=2.3; flicker=0; Y=-0.5;


[ItemType]  name=Sunbeam (Circle, Small);
ID=sunbeam_circle_small;  cloneFrom=sunbeam; sprite=254;
[ItemLight] 
ID=sunbeam_circle_small; texture=lightmask; red=1; blue=0.8; green=0.85; alpha=1; size=0.25; flicker=0;

[ItemType]  name=Sunbeam (Circle, Med);
ID=sunbeam_circle_med;  cloneFrom=sunbeam; sprite=254;
paletteB=paletteB; 
[ItemLight] 
ID=sunbeam_circle_med; texture=lightmask; red=1; blue=0.8; green=0.85; alpha=1; size=0.5; flicker=0;

[ItemType]  name=Sunbeam (Circle, Big);
ID=sunbeam_circle_big;  cloneFrom=sunbeam; sprite=254;
paletteB=paletteG; 
[ItemLight] 
ID=sunbeam_circle_big; texture=lightmask; red=1; blue=0.8; green=0.85; alpha=1; size=1; flicker=0;

[ItemType]  name=Sunbeam (Circle, Huge);
ID=sunbeam_circle_huge;  cloneFrom=sunbeam; sprite=254;
paletteB=paletteR; 
[ItemLight] 
ID=sunbeam_circle_huge; texture=lightmask; red=1; blue=0.8; green=0.85; alpha=1; size=2; flicker=0;


[ItemType]  name=Sunbeam (Square, 6x6);
ID=sunbeam_sq_6x6;  cloneFrom=sunbeam; sprite=252;
paletteB=paletteB; 
[ItemLight]
ID=sunbeam_sq_6x6; texture=pixel; red=1; blue=0.8; green=0.85; alpha=1; size=96; flicker=0; X=3; Y=-3;

[ItemType]  name=Sunbeam (Square, 10x10);
ID=sunbeam_sq_10x10;  cloneFrom=sunbeam; sprite=252;
paletteB=paletteG; 
[ItemLight] 
ID=sunbeam_sq_10x10; texture=pixel; red=1; blue=0.8; green=0.85; alpha=1; size=160; flicker=0; X=5; Y=-5;

[ItemType]  name=Sunbeam (Foliage, Tiny);
ID=sunbeam_foliage_tiny; cloneFrom=sunbeam; sprite=255;

[ItemLight] 
ID=sunbeam_foliage_tiny; texture=lightmaskFoliage_tiny; red=0.9; blue=0.8; green=1; alpha=0.5; size=1; flicker=0;

[ItemType]  name=Sunbeam (Foliage, Small);
ID=sunbeam_foliage_small; cloneFrom=sunbeam; sprite=255;
paletteB=paletteB;
[ItemLight] 
ID=sunbeam_foliage_small; texture=lightmaskFoliage_small; red=0.9; blue=0.8; green=1; alpha=0.5; size=1; flicker=0;

[ItemType]  name=Sunbeam (Foliage, Med);
ID=sunbeam_foliage_med; cloneFrom=sunbeam; sprite=255;
paletteB=paletteG; 
[ItemLight] 
ID=sunbeam_foliage_med; texture=lightmaskFoliage_med; red=0.9; blue=0.8; green=1; alpha=0.5; size=1; flicker=0;


[ItemType]  name=Sunbeam (Foliage, Big);
ID=sunbeam_foliage_big;  cloneFrom=sunbeam; sprite=255;
paletteB=paletteR; 
[ItemLight] 
ID=sunbeam_foliage_big; texture=lightmaskFoliage_big; red=0.9; blue=0.8; green=1; alpha=0.5; size=1; flicker=0;



[ItemType]  name=Sunbeam (Circle, Small, Dull);
ID=sunbeam_circle_small_dull;  cloneFrom=sunbeam; sprite=254;
paletteR=paletteGrey;
[ItemLight] 
ID=sunbeam_circle_small_dull; texture=lightmask; red=1; blue=0.8; green=0.85; alpha=0.5; size=0.25; flicker=0;

[ItemType]  name=Sunbeam (Circle, Med, Dull);
ID=sunbeam_circle_med_dull;  cloneFrom=sunbeam; sprite=254;
paletteB=paletteB; 
paletteR=paletteGrey;
[ItemLight] 
ID=sunbeam_circle_med_dull; texture=lightmask; red=1; blue=0.8; green=0.85; alpha=0.5; size=0.5; flicker=0;

[ItemType]  name=Sunbeam (Circle, Big, Dull);
ID=sunbeam_circle_big_dull;  cloneFrom=sunbeam; sprite=254;
paletteB=paletteG; 
paletteR=paletteGrey;
[ItemLight] 
ID=sunbeam_circle_big_dull; texture=lightmask; red=1; blue=0.8; green=0.85; alpha=0.5; size=1; flicker=0;

[ItemType]  name=Sunbeam (Circle, Huge, Dull);
ID=sunbeam_circle_huge_dull;  cloneFrom=sunbeam; sprite=254;
paletteB=paletteR; 
paletteR=paletteGrey;
[ItemLight] 
ID=sunbeam_circle_huge_dull; texture=lightmask; red=1; blue=0.8; green=0.85; alpha=0.5; size=2; flicker=0;

[ItemType]  name=Sunbeam (Foliage, Tiny, Dull);
ID=sunbeam_foliage_tiny_dull; cloneFrom=sunbeam; sprite=255;
paletteR=paletteGrey;
[ItemLight] 
ID=sunbeam_foliage_tiny_dull; texture=lightmaskFoliage_tiny; red=0.9; blue=0.8; green=1; alpha=0.3; size=1; flicker=0;

[ItemType]  name=Sunbeam (Foliage, Small, Dull);
ID=sunbeam_foliage_small_dull; cloneFrom=sunbeam; sprite=255;
paletteB=paletteB;
paletteR=paletteGrey;
[ItemLight] 
ID=sunbeam_foliage_small_dull; texture=lightmaskFoliage_small; red=0.9; blue=0.8; green=1; alpha=0.3; size=1; flicker=0;

[ItemType]  name=Sunbeam (Foliage, Med, Dull);
ID=sunbeam_foliage_med_dull; cloneFrom=sunbeam; sprite=255;
paletteB=paletteG; 
paletteR=paletteGrey;
[ItemLight] 
ID=sunbeam_foliage_med_dull; texture=lightmaskFoliage_med; red=0.9; blue=0.8; green=1; alpha=0.3; size=1; flicker=0;


[ItemType]  name=Sunbeam (Foliage, Big, Dull);
ID=sunbeam_foliage_big_dull;  cloneFrom=sunbeam; sprite=255;
paletteB=paletteR; 
paletteR=paletteGrey;
[ItemLight] 
ID=sunbeam_foliage_big_dull; texture=lightmaskFoliage_big; red=0.9; blue=0.8; green=1; alpha=0.3; size=1; flicker=0;




[ItemType]  name=Sunbeam (Foliage, Tiny, Dim);
ID=sunbeam_foliage_tiny_dim; cloneFrom=sunbeam; sprite=255;
paletteR=paletteDarkGrey;
[ItemLight] 
ID=sunbeam_foliage_tiny_dim; texture=lightmaskFoliage_tiny; red=0.9; blue=0.8; green=1; alpha=0.1; size=1; flicker=0;


[ItemType]  name=Sunbeam (Foliage, Small, Dim);
ID=sunbeam_foliage_small_dim; cloneFrom=sunbeam; sprite=255;
paletteB=paletteB; 
paletteR=paletteDarkGrey;
[ItemLight] 
ID=sunbeam_foliage_small_dim; texture=lightmaskFoliage_small; red=0.9; blue=0.8; green=1; alpha=0.1; size=1; flicker=0;


[ItemType]  name=Sunbeam (Foliage, Med, Dim);
ID=sunbeam_foliage_med_dim; cloneFrom=sunbeam; sprite=255;
paletteB=paletteG; 
paletteR=paletteDarkGrey;

[ItemLight] 
ID=sunbeam_foliage_med_dim; texture=lightmaskFoliage_med; red=0.9; blue=0.8; green=1; alpha=0.1; size=1; flicker=0;

[ItemType]  name=Sunbeam (Foliage, Big, Dim);
ID=sunbeam_foliage_big_dim;  cloneFrom=sunbeam; sprite=255;
paletteB=paletteR; 
paletteR=paletteDarkGrey; 
[ItemLight] 
ID=sunbeam_foliage_big_dim; texture=lightmaskFoliage_big; red=0.9; blue=0.8; green=1; alpha=0.1; size=1; flicker=0;

[ItemType]  name=Sunbeam (Circle, Dim);
ID=sunbeam_circle_big_dim;  cloneFrom=sunbeam; sprite=254;
paletteR=paletteDarkGrey;

[ItemLight] 
ID=sunbeam_circle_big_dim; texture=lightmask_broad; red=1; blue=0.9; green=0.95; alpha=0.1; size=1; flicker=0;


[ItemType]  name=???;
ID=heart_item1; sprite=2116;  itemCategory=natural;
special=cannotBePickedUp; special=sprite2xWidth; special=animated2; special=canHangOnWalls;
blockWalking=true;
blockJumping=true;
paletteR=zoneDirtDark; paletteB=paletteR;
[ItemReaction] 
ID=heart_item1; element=melee; newID=X; fx=hitDust_alot; applyElement=somethingHappened;

[ItemType]  name=Blockman;
ID=blockman1; sprite=289; 
itemCategory=natural;
paletteR=zoneMisc1;
special=overrideTerrainCollisions;
special=ignoreHeight;
special=cannotBePickedUp;
special=canHangOnWalls;
special=canBeInsideWalls;
special=alwaysBelowOtherItems;

[ItemType]  name=Blockman;
ID=blockman2; sprite=290; 
cloneFrom=blockman1;

[ItemType]  name=Blockman;
ID=blockman3; sprite=291; 
cloneFrom=blockman1;

[ItemType]  name=Blockman;
ID=blockman4; sprite=293; 
cloneFrom=blockman1;

[ItemType]  name=Blockman;
ID=blockman_edge1; sprite=292; 
itemCategory=natural;
paletteR=zoneMisc1;
special=ignoreHeight;
special=cannotBePickedUp;
special=canHangOnWalls;
special=canBeInsideWalls;
special=alwaysBelowOtherItems;

[ItemType]  name=Blockman Face;
ID=blockman_face1; sprite=321; 
weight=1; volume=200; itemCategory=natural;
paletteR=zoneMisc1; special=reactsToPressure;
[ItemReaction] 
ID=blockman_face1; element=lightning; element=kindle; element=use; element=physical; element=pressureMoveAcross; newID=blockman_face2; 

[ItemType]  name=Blockman Face;
ID=blockman_face2; sprite=322; 
weight=1; volume=200; itemCategory=natural;
paletteR=zoneMisc1;
special=timer;
timer=13; special=reactsToPressure;
special=randomFlipWhenPlaced;
[ItemReaction] 
ID=blockman_face2; element=pressureMoveAcross; newID=blockman_face2; 
[ItemReaction] 
ID=blockman_face2; element=timerUp; newID=blockman_face1; 

[ItemType]  name=Blockman Face;
ID=blockman_face_evil1; sprite=353; 
weight=1; volume=200; itemCategory=natural;
paletteR=zoneMisc1; special=reactsToPressure;
[ItemReaction] 
ID=blockman_face_evil1; element=somethingHappened;  element=pressureMoveAcross; newID=blockman_face_evil2; 

[ItemType]  name=Blockman Face;
ID=blockman_face_evil2; sprite=356; 
weight=1; volume=200; itemCategory=natural;
paletteR=zoneMisc1; special=reactsToPressure;
[ItemReaction] 
ID=blockman_face_evil2; element=pressureMoveAcross; newID=X; action=somethingHappened_action;

[ItemType]  name=Blockman Face;
ID=blockman_face_evil3; sprite=353; 
weight=1; volume=200; itemCategory=natural;
paletteR=zoneMisc1;

[ItemType]  name=Shadowblob;
ID=shadowblob1; sprite=327; 
itemCategory=natural;
paletteR=paletteBlack;
special=cannotBePickedUp;
special=canHangOnWalls; special=canFloatOnWater; 
special=canBeInsideWalls;
blockWalking=true; blockJumping=true; blockLoE=true; blockLoS=true;
[ItemReaction] 
ID=shadowblob1; element=removeShadow; newID=X; fx=shadowblob_shrink; action=shadowBlob_destroy;

[ItemType]  name=Shadowblob (Curve1);
ID=shadowblob2; sprite=328; 
itemCategory=natural;
paletteR=paletteBlack;
special=cannotBePickedUp;
special=canHangOnWalls; special=canFloatOnWater; 
special=canBeInsideWalls;
blockWalking=true; blockJumping=true; blockLoE=true; blockLoS=true;
[ItemReaction] 
ID=shadowblob2; element=removeShadow; newID=X;

[ItemType]  name=Shadowblob (Curve2);
ID=shadowblob3; sprite=329; 
itemCategory=natural;
blockWalking=false; blockJumping=false; blockLoE=false; blockLoS=false;
cloneFrom=shadowblob2;

[ItemType]  name=Shadowblob (Diagonal);
ID=shadowblob4; sprite=330; 
itemCategory=natural;
cloneFrom=shadowblob2;

[ItemType]  name=Shadowblob Eye;
ID=shadowblob_eye1; sprite=295; 
itemCategory=natural;
paletteR=paletteBlack;
special=cannotBePickedUp;
special=canHangOnWalls; special=canFloatOnWater; 
special=canBeInsideWalls;
special=animateEvery100Frames;
[ItemReaction] 
ID=shadowblob_eye1; element=removeShadow; element=lightning; newID=X; fx=shadowblob_shrink; action=shadowBlob_destroy;

[ItemType]  name=Eyes in the Dark;
ID=deye1; sprite=323; 
weight=1; volume=200; itemCategory=natural;
special=canHangOnWalls; special=ignoreDarkness;
[ItemType]  name=Eyes in the Dark;
ID=deye2; sprite=324; cloneFrom=deye1;
[ItemType]  name=Eyes in the Dark;
ID=deye3; sprite=325; cloneFrom=deye1;





[ItemType]  name=Eyebird;
ID=eyebird1; sprite=385;  itemCategory=natural;
special=cannotBePickedUp; special=reactsToPressure;
special=canHangOnWalls; special=noTooltip;
special=animatedSlow;
[ItemReaction] 
ID=eyebird1; element=pressureMove; element=pressureMoveAcross; newID=X; fx=eyebird_fly;
[ItemReaction] 
ID=eyebird1; element=element=lightning; element=magic; newID=X; fx=eyebird_fly;


[ItemType]  name=Eyebird;
ID=eyebird2; sprite=385;  itemCategory=natural;
special=cannotBePickedUp; special=reactsToPressure;
special=canHangOnWalls; special=noTooltip;
[ItemReaction] 
ID=eyebird2; element=pressureMove; element=pressureMoveAcross; newID=X; fx=eyebird_fly;
[ItemReaction] 
ID=eyebird2; element=element=lightning; element=magic; newID=X; fx=eyebird_fly;

[ItemType]  name=Eyebird;
ID=eyebird3; sprite=387;  itemCategory=natural;
special=cannotBePickedUp; special=reactsToPressure;
special=canHangOnWalls; special=noTooltip;
[ItemReaction] 
ID=eyebird3; element=pressureMove; element=pressureMoveAcross; newID=X; fx=eyebird_fly;
[ItemReaction] 
ID=eyebird3; element=element=lightning; element=magic; newID=X; fx=eyebird_fly;


[ItemType]  name=Jeffery;
ID=jeffery1; sprite=336;
weight=0; itemCategory=natural;
special=animatedPauseOnFrame1and3; special=noTooltip;
special=canHangOnWalls; special=reactsToPressure; special=cannotBePickedUp;
[ItemReaction] 
ID=jeffery1; element=physical; element=magic; element=pressureMove; element=pressureMoveAcross; newID=X; fx=jeffery_run;

[ItemType]  name=Jeffery;
ID=jeffery2; sprite=368;
cloneFrom=jeffery1;

[ItemType]  name=Jeffery;
ID=jeffery3; sprite=400;
cloneFrom=jeffery1;

[ItemType]  name=Jeffery;
ID=jeffery1L; sprite=336;
weight=0; itemCategory=natural;
special=animatedPauseOnFrame1and3; special=noTooltip;
special=canHangOnWalls; special=reactsToPressure; special=cannotBePickedUp;
[ItemReaction] 
ID=jeffery1L; element=physical; element=magic; element=pressureMove; element=pressureMoveAcross; newID=X; fx=jeffery_runL;

