
[ItemType]  name=Tool Rack;
ID=tools1; sprite=1936;
journalID=journal_tools;
special=cannotBePickedUp; special=canHangOnWalls;
special=noTooltip; itemCategory=furnishing;
paletteR=zoneWood; paletteB=zoneStoneDark; 
[ItemReaction] 
ID=tools1; element=destroy; newID=X;
[ItemType]  name=Tool Rack;
ID=tools2; sprite=1937;
cloneFrom=tools1;
[ItemType]  name=Rack;
ID=tools3; sprite=1938;
journalID=;
cloneFrom=tools1;
[JournalEntry]
ID=journal_tools;
category=item; halfPage=true;
title=Tools;
text=<itemBig=tools1><title=Tools><brAdj=>Fine tools made for precision work. They're much too puny to be useful on the go, so don't worry about them.;
[ItemType]  name=Sign;
ID=sign_blacksmith; sprite=1939;
special=cannotBePickedUp; special=canHangOnWalls;
itemCategory=furnishing;
depthMod=2050;
[ItemReaction] 
ID=sign_blacksmith; element=destroy; newID=X;
[JournalEntry]
ID=item_sign_blacksmith;
category=item; halfPage=true;
title=Sign;
text=<itemBig=sign_blacksmith><title=Sign><brAdj=>A fine sign. The anvil picture emblazoned on it indicates that there must be some sort of blacksmithing establishment nearby.;
[ItemType]  name=Bright Doorway;
ID=doorway_Bright; sprite=1428;  itemCategory=furnishing;
special=canHangOnWalls; special=big; special=cannotBePickedUp; special=inheritTerrainPalettes; special=noTooltips; 
special=overrideTerrainCollisions; special=preventTileReactions;
special=cantGrabItemsFromThisTile;
special=noPlayerPlacedItems;
[ItemLight] 
ID=doorway_Bright; red=1; blue=0.8; green=1.0; alpha=1; size=1; flicker=0; Y=-0.5; texture=lightmaskLine;

[ItemType]  name=Anvil;
ID=anvil; sprite=619; paletteB=NES_DarkGrey_contrast;
description=Used to forge weapons and armor.; 
itemCategory=furnishing;
weight=500; depthMod=1050;
special=big; special=itemsIgnoreBlockWalking; special=itemsOnSameTileAreRaised; special=sprite2xWidth; 
special=openEnhanceUI;
blockWalking=true; blockJumping=true;
paletteB=NES_DarkGrey_darker;

[JournalEntry]
ID=item_anvil;
category=item; halfPage=true;
title=Anvil;
text=<itemBig=anvil><title=Anvil><brAdj=>Iron anvil with a steel face. This hunk of metal is what all proper blacksmithing is done on. Place a weapon or armor on top, then put trigger stones or materials inside to augment your equipment!;

[ItemType]  name=Furnace;
itemCategory=mech;
ID=furnace; sprite=625; 
journalID=journal_furnace;
special=cannotBePickedUp; special=canHangOnWalls;
special=sprite2xHeight; special=sprite2xWidth;
weight=800;
depthMod=1050;
blockLoE=true; blockWalking=true; blockJumping=true;
paletteR=zoneStone; paletteB=paletteBlack;
[ItemReaction] 
ID=furnace; element=fire; newID=furnace_lit;
[ItemType]  name=Furnace;
itemCategory=mech;
ID=furnace2; sprite=627; 
journalID=journal_furnace;
special=cannotBePickedUp; special=canHangOnWalls;
special=sprite2xHeight; special=sprite2xWidth;
weight=800;
depthMod=1050;
blockLoE=true; blockWalking=true; blockJumping=true;
paletteR=zoneStoneDark; paletteB=paletteBlack;
[ItemReaction] 
ID=furnace2; element=fire; newID=furnace2_lit;
[JournalEntry]
ID=journal_furnace;
category=item; halfPage=true;
title=Furnace;
text=<itemBig=furnace2><title=Furnace><brAdj=>A vital appliance for heating, food, & craftwork. Once lit, you can break equipment into base components by dragging them into the fire.;

[ItemType]  name=Furnace (Lit);
itemCategory=mech;
ID=furnace_lit; sprite=625; 
journalID=journal_furnace;
special=cannotBePickedUp; special=canHangOnWalls;
special=sprite2xHeight; special=sprite2xWidth; special=timer;
weight=800;
depthMod=1050;
timer=200;
blockLoE=true; blockWalking=true; blockJumping=true;
paletteR=zoneStone; paletteB=paletteAsh;
[ItemReaction] 
ID=furnace_lit; element=timerUp; newID=furnace;
[ItemLight] 
ID=furnace_lit; red=1; blue=0.5; green=0.9; alpha=0.9; size=1.0; flicker=0.04; texture=krypton;

[ItemType]  name=Furnace (Lit);
itemCategory=mech;
ID=furnace2_lit; sprite=627; 
journalID=journal_furnace;
special=cannotBePickedUp; special=canHangOnWalls;
special=sprite2xHeight; special=sprite2xWidth; special=timer;
weight=800;
depthMod=1050;
timer=200;
blockLoE=true; blockWalking=true; blockJumping=true;
paletteR=zoneStoneDark; paletteB=paletteAsh;
[ItemReaction] 
ID=furnace2_lit; element=timerUp; newID=furnace2;
[ItemLight] 
ID=furnace2_lit; red=1; blue=0.5; green=0.9; alpha=0.9; size=1.0; flicker=0.04; texture=krypton;


[ItemType]  name=Furnace;
itemCategory=mech;
ID=furnace_everlit1; sprite=615; 
description=Can be used to melt down weapons and armor.;
journalID=journal_furnace;
special=cannotBePickedUp; special=canHangOnWalls;
special=sprite2xWidth; special=sprite2xHeight;
weight=800;
depthMod=1050;
blockLoE=true; blockWalking=true; blockJumping=true;
paletteR=zoneStone; paletteB=paletteAsh;
[ItemLight] 
ID=furnace_everlit1; red=1; blue=0.5; green=0.9; alpha=0.6; size=0.8; flicker=0.04; texture=krypton;

[ItemType]  name=Furnace;
itemCategory=mech;
ID=furnace_everlit2; sprite=617; 
description=Can be used to melt down weapons and armor.;
journalID=journal_furnace;
special=cannotBePickedUp; special=canHangOnWalls;
special=sprite2xHeight; special=sprite2xWidth;
weight=800;
blockLoE=true; blockWalking=true; blockJumping=true;
paletteR=zoneStone; paletteB=paletteAsh;
[ItemLight] 
ID=furnace_everlit2; red=1; blue=0.5; green=0.9; alpha=0.7; size=0.8; flicker=0.04; texture=krypton;



[ItemType]  name=Wood Support;
itemCategory=furnishing;
ID=woodSupport1; sprite=502; 
special=cannotBePickedUp; special=canHangOnWalls; special=noTooltip; 
weight=0;
paletteR=zoneWood;
[ItemType]  name=Wood Support Beam;
itemCategory=furnishing;
ID=woodSupport2; sprite=503; 
special=cannotBePickedUp; special=canHangOnWalls; special=noTooltip; 
weight=0;
paletteR=zoneWood;
[ItemType]  name=Wood Support;
ID=woodSupport_above1; sprite=502; cloneFrom=woodSupport1; depthMod=2050;
[ItemType]  name=Wood Support;
ID=woodSupport_above2; sprite=503; cloneFrom=woodSupport1; depthMod=2050;

[ItemType]  name=Wood Support (up);
ID=woodSupport1_up; 
cloneFrom=woodSupport1;
special=adjustSpriteYUp16;
[ItemType]  name=Wood Support Beam (up);
ID=woodSupport2_up;
cloneFrom=woodSupport2;
special=adjustSpriteYUp16;

[ItemType]  name=Torch Fire;
itemCategory=hazard;
ID=flame; sprite=1120; special=animated; special=canHangOnWalls; special=cannotBePickedUp;
 weight=0;
  element=fire;
[ItemLight] 
ID=flame; red=1; blue=0.5; green=0.9; alpha=0.9; size=1.0; flicker=0.04; texture=krypton;
[ItemReaction] 
ID=flame; element=water; element=wind; element=explode; newID=X;

[ItemType]  name=Blue Flame;
itemCategory=hazard;
  ID=flame_blue; sprite=1120; special=animated; special=canHangOnWalls; special=cannotBePickedUp;
  weight=0; paletteR=paletteB;
  element=fire;
[ItemLight] 
ID=flame_blue; red=0.7; blue=1; green=0.7; alpha=0.9; size=0.8; flicker=0.04; texture=krypton;
[JournalEntry]
ID=item_flame_blue;
category=item; halfPage=true;
title=Blue Flame;
text=<itemBig=flame_blue><title=Blue Flame><brAdj=>A small sconce houses this odd flame. It generates surprisingly little light, heat, and smoke, yet burns for a long time.;

[ItemType]  name=Lightglobe;
itemCategory=hazard;
ID=lightSphere; sprite=1152; special=animated; special=canHangOnWalls; special=cannotBePickedUp; paletteR=NES_Yellow_contrast;
 weight=0;
[ItemLight] 
ID=lightSphere; red=0.8; blue=0.5; green=0.9; alpha=0.6; size=1; flicker=0.05; texture=krypton;
[JournalEntry]
ID=item_lightSphere;
category=item; halfPage=true;
title=Light;
text=<itemBig=lightSphere><title=Light><brAdj=>Wall-mounted light. Because one of the components is volskarn, these lights are very expensive.;

[ItemType]  name=Gloam Stand;
ID=brazier_glowshroom; sprite=1125; 
itemCategory=hazard;
journalID=journal_brazier_glowshroom;
special=big;
weight=200; volume=300;
	blockLoS=false; blockLoE=false; blockWalking=true; blockJumping=true;
	paletteR = paletteShroom_glow; paletteB=paletteStoneLight;
[ItemLight] 
ID=brazier_glowshroom; red=0.6; blue=1; green=0.5; alpha=1.0; size=1.0; flicker=0.01; texture=krypton;
[ItemReaction] 
ID=brazier_glowshroom; element=physical; newID=brazier_glowshroom_cracked; fx=sfx_breakRock;
	

[ItemType]  name=Gloam Stand (Damaged);
ID=brazier_glowshroom_cracked; sprite=1126; 
itemCategory=hazard;
journalID=journal_brazier_glowshroom;
special=big;
weight=200; volume=300;
	blockLoS=false; blockLoE=false; blockWalking=true; blockJumping=true;
	paletteR = paletteShroom_glow; paletteB=paletteStoneLight;
[ItemLight] 
ID=brazier_glowshroom_cracked; red=0.6; blue=1; green=0.5; alpha=0.9; size=0.9; flicker=0.11; texture=krypton;
[ItemReaction] 
ID=brazier_glowshroom_cracked; element=physical; newID=brazier_glowshroom_shattered; fx=dust_glass;

[JournalEntry]
ID=journal_brazier_glowshroom;
category=item; halfPage=true;
title=Gloam Stand;
text=<itemBig=brazier_glowshroom><title=Gloam Stand><brAdj=>A glass sphere filled with Gloam Shroom dust. Useful for lighting places where fire and smoke would be impractical. It looks fragile.;

[ItemType]  name=Shattered Stand;
ID=brazier_glowshroom_shattered; sprite=1127; 
itemCategory=hazard;
special=big;
weight=200; volume=300;
	blockLoS=false; blockLoE=false; blockWalking=true; blockJumping=true;
	paletteR = paletteShroom_glow; paletteB=paletteStoneLight;
	
[ItemType]  name=Gloam Seal;
ID=brazier_glowshroom_seal; sprite=1128; 
itemCategory=hazard;
special=big;
weight=200; volume=300;
	special=cannotBePickedUp;
	blockLoS=false; blockLoE=false; blockWalking=true; blockJumping=true;
	paletteR = paletteShroom_glow; paletteB=zoneStone;
[ItemLight] 
ID=brazier_glowshroom_seal; red=0.6; blue=1; green=0.5; alpha=1.0; size=1.1; flicker=0; texture=krypton;

[JournalEntry]
ID=item_brazier_glowshroom_seal;
category=item; halfPage=true;
title=Gloam Seal;
text=<itemBig=brazier_glowshroom_seal><title=Gloam Seal><brAdj=>Luminous Gloam dust is sealed within this durable casing. It was clearly very important to whoever installed this that the area be kept illuminated.;
  
[ItemType]  name=Stair;
itemCategory=furnishing;
ID=stair; sprite=544; 
special=canHangOnWalls; special=big; special=overrideTerrainCollisions; special=cannotBePickedUp; special=moveCostOverride_2;
special=inheritTerrainPalettes;
paletteR=zoneStone;

[ItemType]  name=Stair;
itemCategory=furnishing;
ID=stair2; sprite=546; 
special=canHangOnWalls; special=big; special=overrideTerrainCollisions; special=cannotBePickedUp; special=moveCostOverride_2;
special=inheritTerrainPalettes;
paletteR=zoneStone;






[ItemType]  name=Bridge;
itemCategory=furnishing;
ID=bridge; sprite=547;
 special=canHangOnWalls; special=overrideTerrainCollisions; special=cannotBePickedUp; special=canFloatOnWater;
 paletteR=zoneWood;
[ItemReaction] 
ID=bridge; element=fire; element=explode; newID=bridge_breaking;

[ItemType]  name=Bridge (Damaged);
itemCategory=furnishing;
ID=bridge_breaking; sprite=552;
weight=0;
 special=canHangOnWalls; special=overrideTerrainCollisions; 
 special=cannotBePickedUp; special=canFloatOnWater; special=moveCostOverride_2;
 paletteR=zoneWood;
[ItemReaction] 
ID=bridge_breaking; element=fire; element=explode; newID=bridge_gone;
 
[ItemType]  name=Wrecked Bridge;
itemCategory=furnishing;
ID=bridge_gone; sprite=548;
 special=canHangOnWalls; special=cannotBePickedUp; special=canFloatOnWater; 
 special=fullTileHitbox;
 combineSound=step;
	combineWith=woodPlank; toMake=bridge_makeshift; consumeOnCombine=true; 
	combineWith=latticeSeeds; toMake=bridge_gone_seeds; consumeOnCombine=true;
 paletteR=zoneWood;
[JournalEntry]
ID=item_bridge_gone;
category=item; halfPage=true;
title=Wrecked Bridge;
text=<itemBig=bridge_gone><title=Wrecked Bridge><brAdj=>These ropes once belonged to a bridge, but now the wood planks are missing. Perhaps it can still be repaired?;
 
[ItemType]  name=Makeshift Bridge;
itemCategory=furnishing;
ID=bridge_makeshift; sprite=553;
 special=canHangOnWalls; special=overrideTerrainCollisions; special=moveCostOverride_2;
 special=cannotBePickedUp; special=canFloatOnWater;
 paletteR=zoneWood;

 
[ItemType]  name=Wrecked Bridge (Seeds);
itemCategory=furnishing;
ID=bridge_gone_seeds; sprite=554;
 special=canHangOnWalls; special=cannotBePickedUp; special=canFloatOnWater;
 special=timer;
 timer=2000;
 combineSound=step;
	combineWith=woodPlank; toMake=bridge_makeshift; consumeOnCombine=true; 
 paletteR=zoneWood;
[ItemReaction] 
ID=bridge_gone_seeds; element=timerUp; element=growth; newID=bridge_grown;
[ItemReaction] 
ID=bridge_gone_seeds; element=fire; element=explode; newID=bridge_gone;

[ItemType]  name=Overgrown Bridge;
itemCategory=furnishing;
ID=bridge_grown; sprite=555;
 special=canHangOnWalls; special=overrideTerrainCollisions; special=moveCostOverride_2;
 special=cannotBePickedUp; special=canFloatOnWater;
 paletteR=zoneWood;
[ItemReaction] 
ID=bridge_grown; element=fire; element=explode; newID=bridge_gone;
[ItemReaction] 
ID=bridge_grown; element=slash; newID=bridge_gone_seeds;

[ItemType]  name=Wooden Pegs;
itemCategory=furnishing;
ID=wood_pegs; sprite=551;
 special=canHangOnWalls; special=cannotBePickedUp;
 paletteR=zoneWood;
 

[ItemType]  name=Staircase;
itemCategory=furnishing;
ID=staircase; sprite=125; 
weight=0;
paletteR=zoneStone;
special=canBeInsideWalls; special=overrideTerrainCollisions; special=cannotBePickedUp; special=inheritTerrainPalettes;
special=cannotEverBePushed; special=preventTileReactions;
[JournalEntry]
ID=item_staircase;
category=item; halfPage=true;
title=Staircase;
text=<itemBig=staircase><title=Staircase><brAdj=>Instead of studying it, why not find out where it goes, hmm? In this particular instance, it's the destination that matters more than the journey.;
[ItemType]  name=Staircase;
ID=staircase_up; sprite=126;
journalID=item_staircase;
cloneFrom=staircase;
 
[ItemType]  name=Fencepost;
itemCategory=furnishing;
ID=fence_NW; sprite=896;
weight=200;
special=big; special=cannotBePickedUp; special=canHangOnWalls;
blockWalking=true; blockJumping=true;
paletteR=paletteStoneDark;
paletteB=zoneWood;
[ItemType]  name=Fencepost;
itemCategory=furnishing;
ID=fence_N; sprite=897;
weight=200;
special=big; special=cannotBePickedUp; special=canHangOnWalls;
blockWalking=true; blockJumping=true;
paletteR=paletteStoneDark;
paletteB=zoneWood;
[ItemType]  name=Fencepost;
itemCategory=furnishing;
ID=fence_NE; sprite=898;
weight=200;
special=big; special=cannotBePickedUp; special=canHangOnWalls;
blockWalking=true; blockJumping=true;
paletteR=paletteStoneDark;
paletteB=zoneWood;
[ItemType]  name=Fencepost;
itemCategory=furnishing;
ID=fence_W; sprite=928;
weight=200;
special=big; special=cannotBePickedUp; special=canHangOnWalls;
blockWalking=true; blockJumping=true;
paletteR=paletteStoneDark;
paletteB=zoneWood;
[ItemType]  name=Fencepost;
itemCategory=furnishing;
ID=fence_E; sprite=930;
weight=200;
special=big; special=cannotBePickedUp; special=canHangOnWalls;
blockWalking=true; blockJumping=true;
paletteR=paletteStoneDark;
paletteB=zoneWood;
[ItemType]  name=Fencepost;
itemCategory=furnishing;
ID=fence_SW; sprite=960;
weight=200;
special=big; special=cannotBePickedUp; special=canHangOnWalls;
blockWalking=true; blockJumping=true;
paletteR=paletteStoneDark;
paletteB=zoneWood;
[ItemType]  name=Fencepost;
itemCategory=furnishing;
ID=fence_SE; sprite=962;
weight=200;
special=big; special=cannotBePickedUp; special=canHangOnWalls;
blockWalking=true; blockJumping=true;
paletteR=paletteStoneDark;
paletteB=zoneWood;
[ItemType]  name=Fencepost;
itemCategory=furnishing;
ID=fence_Mid; sprite=929;
weight=200;
special=big; special=cannotBePickedUp; special=canHangOnWalls;
blockWalking=true; blockJumping=true;
paletteR=paletteStoneDark;
paletteB=zoneWood;

[ItemType]  name=Metal Fence;
itemCategory=furnishing;
ID=fence_metal; sprite=900;
weight=200;
special=cannotBePickedUp; special=canHangOnWalls;
special=noTooltips;
blockWalking=true; blockJumping=true;
paletteR=zoneStoneDark;
[ItemType]  name=Metal Fence;
itemCategory=furnishing;
ID=fence_metal_NS; sprite=931;
cloneFrom=fence_metal;
[ItemType]  name=Metal Fence;
itemCategory=furnishing;
ID=fence_metal_top_corner; sprite=899;
cloneFrom=fence_metal;
[ItemType]  name=Metal Fence;
itemCategory=furnishing;
ID=fence_metal_btm_corner; sprite=963;
cloneFrom=fence_metal;
[ItemType]  name=Metal Fence;
itemCategory=furnishing;
ID=fence_metal_NS_btm; sprite=901;
cloneFrom=fence_metal;
[ItemType]  name=Metal Fence;
itemCategory=furnishing;
ID=fence_metal_NS_top; sprite=902;
cloneFrom=fence_metal;

[ItemType]  name=Keg;
itemCategory=furnishing;
ID=keg; sprite=1639;
weight=200; volume=100;
special=big;
blockWalking=true; blockJumping=true;
paletteR=zoneWoodDark;
paletteB=NES_DarkGrey_dark;
[ItemReaction] 
ID=keg; element=use; action=pour_beer;
[ItemReaction] 
ID=keg; element=explode; element=heavySlash; element=smash; newID=debris_wood; fx=dust_wood; spawnItem=puddle_beer; spawnItem=puddle_beer; spawnItem=puddle_beer; spawnItem=puddle_beer; spawnItem=puddle_beer;


[JournalEntry]
ID=item_keg;
category=item; halfPage=true;
title=Keg;
text=<itemBig=keg><title=Keg><brAdj=>Favorite container of the hedonist and the socialite. When you turn the spigot, alcohol comes out!;

[ItemType]  name=Table;
itemCategory=furnishing;
ID=table_small; sprite=1605;
journalID=journal_table;
weight=200; volume=100;
special=big; special=itemsIgnoreBlockWalking; special=itemsOnSameTileAreRaised;
blockWalking=true; blockJumping=true;
paletteB=zoneWood;
[ItemReaction] 
ID=table_small; element=explode; element=heavySlash; element=smash; element=fire; newID=debris_wood; fx=dust_wood; spawnItem=woodPlank;
[ItemType]  name=Table;
ID=table_small2; sprite=1609;
cloneFrom=table_small;


[ItemType]  name=Table;
itemCategory=furnishing;
ID=table_left; sprite=1602;
journalID=journal_table;
weight=200;
special=big; special=cannotBePickedUp; 
special=itemsIgnoreBlockWalking; special=itemsOnSameTileAreRaised;
blockWalking=true; blockJumping=true;
paletteB=zoneWood;
[ItemReaction] 
ID=table_left; element=explode; element=heavySlash; element=smash; element=fire; newID=debris_wood; fx=dust_wood; spawnItem=woodPlank;
[ItemType]  name=Table;
itemCategory=furnishing;
ID=table_mid; sprite=1603;
journalID=journal_table;
weight=200;
special=big; special=cannotBePickedUp; 
special=itemsIgnoreBlockWalking; special=itemsOnSameTileAreRaised;
blockWalking=true; blockJumping=true;
paletteB=zoneWood;
[ItemReaction] 
ID=table_mid; element=explode; element=heavySlash; element=smash; element=fire; newID=debris_wood; fx=dust_wood; spawnItem=woodPlank;
[ItemType]  name=Table;
itemCategory=furnishing;
ID=table_right; sprite=1604;
journalID=journal_table;
weight=200;
special=big; special=cannotBePickedUp;
 special=itemsIgnoreBlockWalking; special=itemsOnSameTileAreRaised;
blockWalking=true; blockJumping=true;
paletteB=zoneWood;
[ItemReaction] 
ID=table_right; element=explode; element=heavySlash; element=smash; element=fire; newID=debris_wood; fx=dust_wood; spawnItem=woodPlank;
[ItemType]  name=Table;
ID=table_left2; sprite=1606;
cloneFrom=table_left;
[ItemType]  name=Table;
ID=table_mid2; sprite=1607;
cloneFrom=table_mid;
[ItemType]  name=Table;
ID=table_right2; sprite=1608;
cloneFrom=table_right;

[JournalEntry]
ID=journal_table;
category=item; halfPage=true;
title=Table;
text=<itemBig=table_small2><title=Table><brAdj=>Common furniture item used by humanoids. Its general use is pretty intuitive. Can be destroyed by axes or hammers if you need wood.;

[ItemType]  name=Table;
ID=stand_cornerBtm; sprite=1570;
itemCategory=furnishing;
weight=9999; volume=100;
special=big; special=itemsIgnoreBlockWalking; special=itemsOnSameTileAreRaised;
blockWalking=true; blockJumping=true;
paletteB=zoneWood;
[ItemType]  name=Table;
ID=stand_cornerTop; sprite=1571;
cloneFrom=stand_cornerBtm;
paletteB=zoneWood;
[ItemType]  name=Table;
cloneFrom=stand_cornerBtm;
ID=stand_btm; sprite=1572;
[ItemType]  name=Table;
cloneFrom=stand_cornerBtm;
ID=stand_side; sprite=1573;
[ItemType]  name=Table;
cloneFrom=stand_cornerBtm;
ID=stand_top; sprite=1574;
[ItemType]  name=Table;
cloneFrom=stand_cornerBtm;
ID=stand_center; sprite=1575;

[ItemType]  name=Table;
ID=table_left2_up; sprite=1606;
cloneFrom=table_left;
special=adjustSpriteYUp8;
depthMod=1050;
[ItemType]  name=Table;
ID=table_mid2_up; sprite=1607;
cloneFrom=table_mid;
special=adjustSpriteYUp8;
depthMod=1050;

[ItemType]  name=Table;
ID=table_big_SW; sprite=1576;
depthMod=1050;
cloneFrom=table_left;
[ItemType]  name=Table;
ID=table_big_S; sprite=1577;
depthMod=1050;
cloneFrom=table_mid;
[ItemType]  name=Table;
ID=table_big_SE; sprite=1578;
depthMod=1050;
cloneFrom=table_right;

[ItemType]  name=Table;
ID=table_big_W; sprite=1579;
depthMod=1050;
cloneFrom=table_left;
[ItemType]  name=Table;
ID=table_big_; sprite=1580;
depthMod=1050;
cloneFrom=table_mid;
[ItemType]  name=Table;
ID=table_big_E; sprite=1581;
depthMod=1050;
cloneFrom=table_right;

[ItemType]  name=Table;
ID=table_big_NW; sprite=1547;
itemCategory=furnishing;
weight=9999; volume=100;
special=itemsIgnoreBlockWalking;
paletteB=zoneWood;
depthMod=1050;
[ItemType]  name=Table;
ID=table_big_N; sprite=1548;
itemCategory=furnishing;
weight=9999; volume=100;
special=itemsIgnoreBlockWalking;
paletteB=zoneWood;
depthMod=1050;
[ItemType]  name=Table;
ID=table_big_NE; sprite=1549;
itemCategory=furnishing;
weight=9999; volume=100;
special=itemsIgnoreBlockWalking;
paletteB=zoneWood;
depthMod=1050;

[ItemType]  name=Canopy;
ID=canopy_T1; sprite=1552;
itemCategory=furnishing;
special=canHangOnWalls; special=cannotBePickedUp;
special=ignoreBeingRaised;
depthMod=2050;
paletteR=paletteRedCloth;
[ItemType]  name=Canopy;
ID=canopy_Tmid1; sprite=1553;
cloneFrom=canopy_T1;
[ItemType]  name=Canopy;
ID=canopy_B1; sprite=1584;
cloneFrom=canopy_T1;
[ItemType]  name=Canopy;
ID=canopy_Bmid1; sprite=1585;
cloneFrom=canopy_T1;

[ItemType]  name=Canopy;
ID=canopy_T2; sprite=1552;
cloneFrom=canopy_T1;
paletteR=paletteBlueCloth;
[ItemType]  name=Canopy;
ID=canopy_Tmid2; sprite=1553;
cloneFrom=canopy_T2;
[ItemType]  name=Canopy;
ID=canopy_B2; sprite=1584;
cloneFrom=canopy_T2;
[ItemType]  name=Canopy;
ID=canopy_Bmid2; sprite=1585;
cloneFrom=canopy_T2;

[ItemType]  name=Canopy;
ID=canopy_T3; sprite=1552;
cloneFrom=canopy_T1;
paletteR=paletteGreenCloth;
[ItemType]  name=Canopy;
ID=canopy_Tmid3; sprite=1553;
cloneFrom=canopy_T3;
[ItemType]  name=Canopy;
ID=canopy_B3; sprite=1584;
cloneFrom=canopy_T3;
[ItemType]  name=Canopy;
ID=canopy_Bmid3; sprite=1585;
cloneFrom=canopy_T3;

[ItemType]  name=Bookshelves;
itemCategory=furnishing;
ID=bookshelves; sprite=1632;
journalID=journal_bookshelves;
weight=200;
special=big; special=canHangOnWalls;
special=sprite2xHeight;
blockWalking=true; blockJumping=true;
paletteB=zoneWood;
paletteR=paletteRedCloth;
paletteG=paletteBlueCloth;
depthMod=1050;

[ItemType]  name=Bookshelves;
itemCategory=furnishing;
ID=bookshelves2; sprite=1635;
cloneFrom=bookshelves;

[JournalEntry]
ID=journal_bookshelves;
category=item; halfPage=true;
title=Bookshelves;
text=<itemBig=bookshelves><title=Bookshelves><brAdj=>Shelves packed with books- a veritable treasure trove for any scholar. Unfortunately, all their text is incomprehensible to you.;

[ItemType]  name=Bookshelf;
itemCategory=furnishing;
ID=bookshelves3; sprite=1636; special=canAssignSpecialTC;
cloneFrom=bookshelves;
[ItemReaction] 
ID=bookshelves3; element=use; element=physical; newID=bookshelves2; action=mechanism; fx=chk;
[JournalEntry]
ID=item_bookshelves3;
category=item; halfPage=true;
title=Bookshelf;
text=<itemBig=bookshelves3><title=Bookshelf><brAdj=>Something seems off about this particular shelf of books. There's an odd gap on one shelf, almost like there's something back there.;

[ItemType]  name=Shelves;
itemCategory=furnishing;
ID=shelves; sprite=1633;
weight=200;
special=big; special=itemsIgnoreBlockWalking; special=itemsOnSameTileAreRaised;
special=sprite2xHeight;
blockWalking=true; blockJumping=true;
paletteB=zoneWood;
depthMod=1050;
[ItemReaction] 
ID=shelves; element=explode; element=heavySlash; element=heavySmash; newID=debris_wood; fx=dust_wood; spawnItem=woodPlank;

[ItemType]  name=Dresser;
itemCategory=furnishing;
ID=dresser; sprite=1634;
weight=200; volume=100;
special=big; special=itemsIgnoreBlockWalking; special=itemsOnSameTileAreRaised;
special=container; special=containerWood;
special=sprite2xHeight;
blockWalking=true; blockJumping=true;
paletteB=zoneWood;
depthMod=1050;

[ItemType]  name=Stool;
itemCategory=furnishing;
ID=stool; sprite=1669;
journalID=journal_stool;
weight=100; volume = 100;
special=big; special=actorsOnSameTileAreRaised;
special=moveCostOverride_2;
paletteB=paletteWood;
[ItemReaction] 
ID=stool; element=fire; element=explode; element=heavySlash; element=smash; newID=debris_wood; fx=dust_wood; spawnItem=woodPlank;
[ItemType]  name=Stool;
itemCategory=furnishing;
ID=stool2; sprite=1637;
cloneFrom=stool;
paletteB=zoneWood;
[JournalEntry]
ID=journal_stool;
category=item; halfPage=true;
title=Stool;
text=<itemBig=stool><title=Stool><brAdj=>A little chair. Or a tall, thin bench. It's a circular thing for sitting on. You can sit on it. Also it slightly impedes movement in combat.;



[ItemType]  name=Chest;
ID=chest_stone1; sprite=739; itemCategory=furnishing; paletteR=zoneStone;
description=A hefty, durable chest.;
journalID=journal_chest;
weight=300; volume=100; 
special=container; special=big; special=container4x4; special=containerMetal;
blockWalking=true; blockJumping=true;
[ItemReaction] 
ID=chest_stone1; element=use; newID=chest_stone1_open; fx=click;
[ItemType]  name=Chest;
ID=chest_stone1_open; sprite=740; itemCategory=furnishing; paletteR=zoneStone;
description=A hefty, durable chest.;
journalID=journal_chest;
weight=300; volume=100; 
special=container; special=big; special=container4x4; special=containerMetal;
blockWalking=true; blockJumping=true;
[ItemReaction] 
ID=chest_stone1_open; element=closeContainer; newID=chest_stone1; fx=click;
[ItemType]  name=Chest (Locked);
ID=chest_stone1_locked; sprite=771; itemCategory=furnishing; paletteR=zoneStone;
description=A hefty, durable chest. It's locked.;
journalID=journal_chest;
weight=300; volume=100; 
special=container; special=big; special=container4x4; special=containerMetal;
special=lockedContainer;
blockWalking=true; blockJumping=true;
 combineSound=unlock;
combineWith=key; toMake=chest_stone1; consumeOnCombine=true;
combineWith=lockpick; toMake=chest_stone1; consumeOnCombine=true;

[ItemType]  name=Chest;
ID=chest_stone2; sprite=741; itemCategory=furnishing; paletteR=zoneStone;
description=A hefty, durable chest.;
journalID=journal_chest;
weight=300; volume=100; 
special=container; special=big; special=container4x4; special=containerMetal;
blockWalking=true; blockJumping=true;
[ItemReaction] 
ID=chest_stone2; element=use; newID=chest_stone2_open; fx=click;
[ItemType]  name=Chest;
ID=chest_stone2_open; sprite=742; itemCategory=furnishing; paletteR=zoneStone;
description=A hefty, durable chest.;
journalID=journal_chest;
weight=300; volume=100; 
special=container; special=big; special=container4x4; special=containerMetal;
blockWalking=true; blockJumping=true;
[ItemReaction] 
ID=chest_stone2_open; element=closeContainer; newID=chest_stone2; fx=click;
[ItemType]  name=Chest (Locked);
ID=chest_stone2_locked; sprite=773; itemCategory=furnishing; paletteR=zoneStone;
description=A hefty, durable chest. It's locked.;
journalID=journal_chest;
weight=300; volume=100; 
special=container; special=big; special=container4x4; special=containerMetal;
special=lockedContainer;
blockWalking=true; blockJumping=true;
 combineSound=unlock;
combineWith=key; toMake=chest_stone2; consumeOnCombine=true;
combineWith=lockpick; toMake=chest_stone2; consumeOnCombine=true;


[ItemType]  name=Chest;
ID=chest_wood1; sprite=743; itemCategory=furnishing; paletteR=zoneWood; paletteB=zoneStone;
description=A sturdy wooden chest.;
journalID=journal_chest;
weight=300; volume=100; 
special=container; special=big; special=container4x4; special=containerWood;
blockWalking=true; blockJumping=true;
[ItemReaction] 
ID=chest_wood1; element=use; newID=chest_wood1_open; fx=click;
[ItemType]  name=Chest;
ID=chest_wood1_open; sprite=744; itemCategory=furnishing; paletteR=zoneWood; paletteB=zoneStone;
description=A sturdy wooden chest.;
journalID=journal_chest;
weight=300; volume=100; 
special=container; special=big; special=container4x4; special=containerWood;
blockWalking=true; blockJumping=true;
[ItemReaction] 
ID=chest_wood1_open; element=closeContainer; newID=chest_wood1; fx=click;
[ItemType]  name=Chest (Locked);
ID=chest_wood1_locked; sprite=775; itemCategory=furnishing; paletteR=zoneWood; paletteB=zoneStone;
description=A sturdy wooden chest. It's locked.;
journalID=journal_chest;
weight=300; volume=100; 
special=container; special=big; special=container4x4; special=containerWood;
special=lockedContainer;
blockWalking=true; blockJumping=true;
 combineSound=unlock;
combineWith=key; toMake=chest_wood1; consumeOnCombine=true;
combineWith=lockpick; toMake=chest_wood1; consumeOnCombine=true;

[ItemType]  name=Chest;
ID=chest_wood2; sprite=745; itemCategory=furnishing; paletteR=zoneWood; paletteB=zoneStone;
description=A sturdy wooden chest.;
journalID=journal_chest;
weight=300; volume=100; 
special=container; special=big; special=container4x4; special=containerWood;
blockWalking=true; blockJumping=true;
[ItemReaction] 
ID=chest_wood2; element=use; newID=chest_wood2_open; fx=click;
[ItemType]  name=Chest;
ID=chest_wood2_open; sprite=746; itemCategory=furnishing; paletteR=zoneWood; paletteB=zoneStone;
description=A sturdy wooden chest.;
journalID=journal_chest;
weight=300; volume=100; 
special=container; special=big; special=container4x4; special=containerWood;
blockWalking=true; blockJumping=true;
[ItemReaction] 
ID=chest_wood2_open; element=closeContainer; newID=chest_wood2; fx=click;
[ItemType]  name=Chest (Locked);
ID=chest_wood2_locked; sprite=777; itemCategory=furnishing; paletteR=zoneWood; paletteB=zoneStone;
description=A sturdy wooden chest. It's locked.;
journalID=journal_chest;
weight=300; volume=100; 
special=container; special=big; special=container4x4; special=containerWood;
special=lockedContainer;
blockWalking=true; blockJumping=true;
 combineSound=unlock;
combineWith=key; toMake=chest_wood2; consumeOnCombine=true;
combineWith=lockpick; toMake=chest_wood2; consumeOnCombine=true;

[JournalEntry]
ID=journal_chest;
category=item; halfPage=true;
title=Chest;
text=<itemBig=chest_stone1><itemBig=chest_wood2_locked><title=Chest><brAdj=>Storage container large enough to fit most anything, but too heavy to lug around. A locked chest can be overcome with lockpicks. Some chests are mechanically sealed and must be unlocked some other way.;

[ItemType]  name=Barrel;
itemCategory=furnishing;
ID=barrel; sprite=1620;
journalID=journal_barrel;
weight=200; volume=100;
special=big; special=pushable;
special=container; special=containerWood;
blockWalking=true; blockJumping=true;
paletteR=zoneWoodDark;
paletteB=NES_DarkGrey_dark;
paletteG=zoneWoodDark;
[ItemReaction] 
ID=barrel; element=use; newID=barrel_open; fx=click;
[ItemType]  name=Barrel;
itemCategory=furnishing;
ID=barrel_open; sprite=1620;
journalID=journal_barrel;
weight=200; volume=100;
special=big; special=pushable;
special=container; special=containerWood;
blockWalking=true; blockJumping=true;
paletteR=zoneWoodDark;
paletteB=NES_DarkGrey_dark;
paletteG=paletteBlack;
[ItemReaction] 
ID=barrel_open; element=closeContainer; newID=barrel; fx=click;
[ItemType]  name=Barrel;
itemCategory=furnishing;
ID=barrel_open_water; sprite=1620;
journalID=journal_barrel;
weight=200; volume=100;
special=big;
blockWalking=true; blockJumping=true;
paletteR=zoneWoodDark;
paletteB=NES_DarkGrey_dark;
paletteG=zoneWater;
[JournalEntry]
ID=journal_barrel;
category=item; halfPage=true;
title=Barrel;
text=<itemBig=barrel><title=Barrel><brAdj=>A very popular container, due to how easy it is to move around by rolling. Typically used to contain water or alcohol.;

[ItemType]  name=Barrel (Weapons);
itemCategory=furnishing;
ID=barrel_weapons; sprite=1621;
journalID=journal_barrel;
weight=200; volume=100;
special=big; special=sprite2xHeight;
blockWalking=true; blockJumping=true;
paletteR=zoneWoodDark;
paletteB=NES_DarkGrey_dark;
paletteG=paletteIron;

[ItemType]  name=Crate (Small);
ID=crate_small; sprite=1652;
itemCategory = furnishing;
journalID=journal_crate;
weight=200; volume=100;
special=container; special=containerWood;
special=big; special=pushable; 
blockWalking=true; blockJumping=true;
paletteR=zoneWoodDark;
paletteB=NES_DarkGrey_dark;

[ItemType]  name=Crate;
ID=crate_med; sprite=1616;
itemCategory = furnishing;
journalID=journal_crate;
weight=500; volume=200;
special=container;
special=big; special=sprite2xHeight; special=container4x4; special=containerWood;
blockWalking=true; blockJumping=true;
depthMod=1050;
paletteR=zoneWoodDark;
[ItemReaction] 
ID=crate_med; element=use; newID=crate_med_open; fx=click;
[ItemType]  name=Crate;
ID=crate_med_open; sprite=1617;
itemCategory = furnishing;
journalID=journal_crate;
weight=500; volume=200;
special=container;
special=big; special=sprite2xHeight; special=container4x4; special=containerWood;
blockWalking=true; blockJumping=true;
depthMod=1050;
paletteR=zoneWoodDark;
[ItemReaction] 
ID=crate_med_open; element=closeContainer; newID=crate_med; fx=click;

[ItemType]  name=Crate (Large);
ID=crate_big; sprite=1618;
itemCategory = furnishing;
journalID=journal_crate;
weight=500; volume=300;
special=container;
special=big; special=sprite2xHeight; special=container5x5; special=containerWood;
blockLoE=true; blockWalking=true; blockJumping=true;
depthMod=1050;
paletteR=zoneWoodDark;
[ItemReaction] 
ID=crate_big; element=use; newID=crate_big_open; fx=click;
[ItemType]  name=Crate (Large);
ID=crate_big_open; sprite=1619;
itemCategory = furnishing;
journalID=journal_crate;
weight=500; volume=300;
special=container;
special=big; special=sprite2xHeight; special=container5x5; special=containerWood;
blockLoE=true; blockWalking=true; blockJumping=true;
depthMod=1050;
paletteR=zoneWoodDark;
[ItemReaction] 
ID=crate_big_open; element=closeContainer; newID=crate_big; fx=click;
[JournalEntry]
ID=journal_crate;
category=item; halfPage=true;
title=Crate;
text=<itemBig=crate_med><title=Crate><brAdj=>Classic cube container. Typically made of wood, often fortified with lateral planks for support. Small crates can be pushed.;


[ItemType]  name=Bin;
itemCategory=furnishing;
ID=bin_empty; sprite=621;
journalID=journal_bin;
weight=10; volume=500;
blockWalking=true;
paletteB=paletteWood;
[ItemReaction] 
ID=bin_empty; element=explode; element=slash; element=smash; element=fire; newID=debris_wood; fx=dust_wood;
[ItemType]  name=Bin (Cloth);
itemCategory=furnishing;
ID=bin_clothes1; sprite=622;
journalID=journal_bin;
weight=200; volume=100;
blockWalking=true; blockJumping=true;
paletteR=paletteLeafCloth;
paletteB=paletteWood;
[ItemReaction] 
ID=bin_clothes1; element=explode; element=slash; element=smash; element=fire; newID=debris_wood; fx=dust_wood; spawnItem=armor_leaf;
[ItemType]  name=Bin (Cloth);
itemCategory=furnishing;
ID=bin_clothes2; sprite=622;
journalID=journal_bin;
weight=200; volume=100;
blockWalking=true; blockJumping=true;
paletteR=paletteBlueCloth;
paletteB=paletteWood;
[ItemReaction] 
ID=bin_clothes2; element=explode; element=slash; element=smash; element=fire; newID=debris_wood; fx=dust_wood; spawnItem=shirt_blue;
[ItemType]  name=Bin (Cloth);
itemCategory=furnishing;
ID=bin_clothes3; sprite=622;
journalID=journal_bin;
weight=200; volume=100;
blockWalking=true; blockJumping=true;
paletteR=paletteRedCloth;
paletteB=paletteWood;
[ItemReaction] 
ID=bin_clothes3; element=explode; element=slash; element=smash;
element=fire; newID=debris_wood; fx=dust_wood; spawnItem=shirt_red;
[JournalEntry]
ID=journal_bin;
category=item; halfPage=true;
title=Bin;
text=<itemBig=bin_empty><title=Bin><brAdj=>A generic, all-purpose bin. Basically a receptacle for whatever. Not much use for travel, as there's no lid.;


[ItemType]  name=Pallet;
itemCategory=furnishing;
ID=pallet; sprite=1638; 
weight=500; volume=300;
special=itemsOnSameTileAreRaised; special=actorsOnSameTileAreRaised;
paletteB=zoneWood;
[JournalEntry]
ID=item_pallet;
category=item; halfPage=true;
title=Pallet;
text=<itemBig=pallet><title=Pallet><brAdj=>A raised platform for supporting crates. Has convenient slots for a pallet jack or other wheeled device, making movement easy.;
[ItemType]  name=Platform;
itemCategory=furnishing;
ID=platform; sprite=1324; 
weight=500; volume=300;
special=noTooltips;
special=itemsOnSameTileAreRaised; special=actorsOnSameTileAreRaised;
paletteR=zoneStoneDark;
[ItemType]  name=Wall Catacomb;
itemCategory=furnishing;
ID=catacomb; sprite=691; 
special=big; special=sprite2xWidth; special=itemsIgnoreBlockWalking; 
special=canHangOnWalls; special=cannotBePickedUp;
paletteR=zoneStoneDark;

[ItemType]  name=Window;
itemCategory=furnishing;
ID=window_open; sprite=629; 
special=big; special=canHangOnWalls; special=inheritTerrainPalettes;
 special=cannotBePickedUp;
paletteR=zoneStoneDark;
paletteB=paletteWood; 
[ItemReaction] 
ID=window_open; element=tileReacted; newID=X;


[ItemType]  name=Window (Closed);
itemCategory=furnishing;
ID=window_closed; sprite=630; 
special=big; special=canHangOnWalls; special=inheritTerrainPalettes;
 special=cannotBePickedUp;
paletteR=zoneStoneDark;
paletteB=paletteWood; 
[ItemReaction] 
ID=window_closed; element=tileReacted; newID=X;
[ItemType]  name=Window;
ID=window_open_big; sprite=661;
cloneFrom=window_open;

[ItemType]  name=Glass Window;
itemCategory=furnishing;
ID=window_cathedral_glass_top; sprite=1421; 
special=alwaysBelowOtherItems; special=canHangOnWalls; special=transparent;
 special=cannotBePickedUp; special=noTooltip;
[ItemReaction] 
ID=window_cathedral_glass_top; element=physical; element=explode; element=tileReacted; newID=window_cathedral_glass_broken_btm; fx=dust_glass;
[ItemType]  name=Glass Window;
itemCategory=furnishing;
ID=window_cathedral_glass_btm; sprite=1453; 
special=alwaysBelowOtherItems; special=canHangOnWalls; special=transparent;
 special=cannotBePickedUp; special=noTooltip;
[ItemReaction] 
ID=window_cathedral_glass_btm; element=physical; element=explode; element=tileReacted; newID=X; fx=dust_glass;
[ItemType]  name=Glass Window (Damaged);
itemCategory=furnishing;
ID=window_cathedral_glass_broken_btm; sprite=1454; 
special=alwaysBelowOtherItems; special=canHangOnWalls; special=transparent;
 special=cannotBePickedUp; special=noTooltip;
[ItemReaction] 
ID=window_cathedral_glass_broken_btm; element=smash; element=explode; element=tileReacted; newID=X; fx=dust_glass;

[ItemType]  name=Broken Glass;
ID=broken_glass; sprite=986; stackable=true; itemCategory=furnishing;
description=;
special=cannotBePickedUp;  special=transparent; special=noTooltip;;
special=quantityChangesSprite_upTo2;
element=water;
[ItemReaction]
ID=broken_glass; element=explode; element=tileReacted; newID=X; fx=dust_glass;


[ItemType]  name=Large Bed;
itemCategory=furnishing;
ID=largeBed_top; sprite=633;
journalID=journal_bed;
 special=sprite2xWidth;
 special=cannotBePickedUp;
 special=actorsOnSameTileAreRaised; special=itemsOnSameTileAreRaised; blockWalking=true; blockJumping=true;
paletteR=paletteWood; 
paletteB=paletteBlueCloth;
[ItemReaction] 
ID=largeBed_top; element=use; action=offerRest;

[ItemType]  name=Large Bed;
itemCategory=furnishing;
ID=largeBed_btm; sprite=665;
journalID=journal_bed;
 special=sprite2xWidth;
 special=cannotBePickedUp;
 special=actorsOnSameTileAreRaised; special=itemsOnSameTileAreRaised;
  blockWalking=true; blockJumping=true;
paletteR=paletteWood; 
paletteB=paletteBlueCloth;
[ItemReaction] 
ID=largeBed_btm; element=use; action=offerRest;


[ItemType]  name=Small Bed;
itemCategory=furnishing;
ID=smallBed; sprite=635;
journalID=journal_bed;
weight=500; volume=1000;
 special=cannotBePickedUp;
 special=sprite2xWidth;
 special=sprite2xHeight;
paletteR=paletteWood; 
paletteB=paletteBlueCloth;

[ItemType]  name=Small Bed;
itemCategory=furnishing;
ID=smallBed_btm; sprite=637;
journalID=journal_bed;
weight=500; volume=1000;
 special=cannotBePickedUp;
 special=sprite2xWidth;
 special=sprite2xHeight;
blockWalking=true; blockJumping=true;
paletteR=paletteWood; 
paletteB=paletteBlueCloth;
depthMod=900;

[ItemType]  name=Small Bed;
itemCategory=furnishing;
ID=smallBed2; 
cloneFrom=smallBed;
paletteR=zoneWoodDark; 
paletteB=paletteGreyCloth;

[JournalEntry]
ID=journal_bed;
category=item; halfPage=true;
title=Bed;
text=<itemBig=smallBed><title=Bed><brAdj=>Cozy-looking bed, complete with sheets and a pillow. If your Max HP has been reduced by getting KO'd, let the injured party member stay behind during a mission so they can rest in one of these.;

[ItemType]  name=Rug;
ID=rug_corner; sprite=1610;
itemCategory=furnishing;
special=cannotBePickedUp; 
special=noTooltips;
paletteR=NES_Yellow_contrast; paletteB=NES_Yellow_contrast; paletteG=zoneDirt; 
combineSound=BurnishSound;
combineWith=lamp; toMake=rug_frayed2; 
combineWith=lamp_blue; toMake=rug_frayed2; 
[ItemReaction] 
ID=rug_corner; element=fire; element=elec; element=explode; newID=rug_frayed2; fx=fireEmbers;
[ItemType]  name=Rug;
ID=rug_edge; sprite=1611;
cloneFrom=rug_corner;
[ItemType]  name=Rug;
ID=rug_mid; sprite=1612;
cloneFrom=rug_corner;

[ItemType]  name=Rug;
ID=rug_corner3; sprite=1610;
itemCategory=furnishing;
special=noTooltips;
special=cannotBePickedUp; 
paletteR=zoneMisc1; paletteB=zoneMisc1; paletteG=zoneDirt; 
combineSound=BurnishSound;
combineWith=lamp; toMake=rug_frayed2; 
combineWith=lamp_blue; toMake=rug_frayed2; 
[ItemReaction] 
ID=rug_corner3; element=fire; element=elec; element=explode; newID=rug_frayed2; fx=fireEmbers;
[ItemType]  name=Rug;
ID=rug_edge3; sprite=1611;
cloneFrom=rug_corner3;
[ItemType]  name=Rug;
ID=rug_mid3; sprite=1612;
cloneFrom=rug_corner3;

[ItemType]  name=Rug;
ID=rug_corner2; sprite=1642;
paletteR=zoneMisc1; paletteB=zoneMisc2; paletteG=zoneDirt;
cloneFrom=rug_corner;
[ItemType]  name=Rug;
ID=rug_edge2; sprite=1643;
cloneFrom=rug_corner2;
[ItemType]  name=Rug;
ID=rug_mid2; sprite=1644;
cloneFrom=rug_corner2;
[ItemType]  name=Rug;
ID=rug_corner_round2; sprite=1645;
cloneFrom=rug_corner2;
[ItemType]  name=Rug;
ID=rug_frayed2; sprite=1647;
itemCategory=furnishing;
special=noTooltips;
special=cannotBePickedUp; 
paletteR=zoneMisc1; paletteB=zoneMisc2; paletteG=zoneDirt;

[ItemType]  name=Poster;
itemCategory=furnishing; stackable=true;
ID=posters; sprite=1495;
paletteR=zoneDirt;
special=cannotBePickedUp; special=noTooltips;
special=quantityChangesSprite_upTo2;
special=canHangOnWalls;
blockWalking=true; blockJumping=true;

[ItemType]  name=Wall Mount;
itemCategory=furnishing; stackable=true;
ID=mount_item; sprite=662;
journalID=journal_wall_mount;
paletteR=zoneWood;
paletteB=NES_Yellow;
special=cannotBePickedUp;
special=canHangOnWalls; special=itemsIgnoreBlockWalking;

[ItemType]  name=Wall Mount;
itemCategory=furnishing; stackable=true;
ID=mount_item_big; sprite=693;
journalID=journal_wall_mount;
paletteR=zoneWood;
paletteB=NES_Yellow;
special=cannotBePickedUp;
special=canHangOnWalls; special=itemsIgnoreBlockWalking;
special=sprite2xWidth;


[ItemType]  name=Coffin;
itemCategory=furnishing;
ID=coffin_closed; sprite=563;
journalID=journal_coffin;
weight=500; volume=300;
paletteR=zoneStoneDark;
special=huge; special=cannotBePickedUp; special=sprite2xHeight; special=container; special=container2x3; special=containerSkull;
blockWalking=true; blockJumping=true;
depthMod=1050;
[ItemReaction] 
ID=coffin_closed; element=use; newID=coffin_open; fx=RockDrag;

[ItemType]  name=Coffin;
itemCategory=furnishing;
ID=coffin_open; sprite=564;
journalID=journal_coffin;
weight=500; volume=300;
paletteR=zoneStoneDark;
special=huge; special=cannotBePickedUp; special=sprite2xHeight;
special=container; special=container2x3; special=containerSkull;
blockWalking=true; blockJumping=true;
depthMod=1050;
[ItemReaction] 
ID=coffin_open; element=closeContainer; newID=coffin_closed; fx=RockDrag;

[ItemType]  name=Coffin;
itemCategory=furnishing;
ID=coffin_empty; sprite=565;
journalID=journal_coffin;
weight=500;
paletteR=zoneStoneDark;
special=big; special=cannotBePickedUp; special=sprite2xHeight; special=itemsIgnoreBlockWalking; 
special=itemsOnSameTileAreRaised;
blockWalking=true; blockJumping=true;
depthMod=1050;

[JournalEntry]
ID=journal_coffin;
category=item; halfPage=true;
title=Coffin;
text=<itemBig=coffin_closed><title=Coffin><brAdj=>Stone container for the dead. Beliefs on what purpose a coffin serves vary, but nearly all of them agree opening ancient coffins is unwise.;

[ItemType]  name=Sarcophagus;
itemCategory=furnishing;
ID=sarcophagus; sprite=531;
weight=500;
paletteR=zoneStoneDark;
special=big; special=cannotBePickedUp; special=sprite2xWidth; special=canAssignSpecialTC; 
blockWalking=true; blockJumping=true;
depthMod=1050;
[ItemReaction] 
ID=sarcophagus; element=mechanical; action=moveSelf;
[JournalEntry]
ID=item_sarcophagus;
category=item; halfPage=true;
title=Sarcophagus;
text=<itemBig=sarcophagus><title=Sarcophagus><brAdj=>An ornate, sealed receptacle, intended to carry and honor the dead. None of its markings betray its contents.;


[ItemType]  name=Statue Frill;
itemCategory=furnishing; stackable=true;
ID=statue_frill; sprite=1463;
weight=500;
paletteR=zoneStoneDark;
special=cannotBePickedUp; special=noTooltips;
special=quantityChangesSprite_upTo2;
blockWalking=true; blockJumping=true;

[ItemType]  name=Wall Frill;
itemCategory=furnishing;
ID=wall_frill; sprite=1465;
weight=500;
paletteR=zoneStone;
special=cannotBePickedUp; special=noTooltips;
[ItemType]  name=Wall Frill;
ID=wall_frill2; sprite=1433;
cloneFrom=wall_frill;
[ItemType]  name=Wall Frill;
ID=wall_frill3; sprite=1434;
cloneFrom=wall_frill;
[ItemType]  name=Wall Frill;
ID=wall_frill4; sprite=1435;
cloneFrom=wall_frill;
[ItemType]  name=Wall Frill;
ID=wall_frill5; sprite=1466;
cloneFrom=wall_frill;
depthMod=0;
[ItemType]  name=Wood;
itemCategory=furnishing;
ID=wood_edge_broken; sprite=510;
special=cannotBePickedUp; special=cannotEverBePushed; special=noTooltip; 
special=canBeInsideWalls; special=canFloatOnWater;
paletteR=zoneWood;

[ItemType]  name=Pedestal;
itemCategory=furnishing;
ID=pedestal; sprite=533;
weight=500; volume=300;
special=itemsIgnoreBlockWalking; special=itemsOnSameTileAreRaised;
 special=cannotBePickedUp; special=noTooltip;
paletteR=zoneStone;
special=big;
blockWalking=true; blockJumping=true;

[ItemType]  name=Pedestal;
ID=pedestalL; sprite=534;
cloneFrom=pedestal;
[ItemType]  name=Pedestal;
ID=pedestalMid; sprite=535;
cloneFrom=pedestal;

[ItemType]  name=Pedestal (Up);
ID=pedestalL_up; sprite=534;
special=adjustSpriteYUp16;
cloneFrom=pedestal;
[ItemType]  name=Pedestal (Up);
ID=pedestalMid_up; sprite=535;
special=adjustSpriteYUp16;
cloneFrom=pedestal;


[ItemType]  name=Pillar;
itemCategory=furnishing;
ID=pillar_base1; sprite=1809; 
special=cannotBePickedUp; special=canHangOnWalls;
weight=800;
paletteR=zoneStone;

[ItemType]  name=Pillar;
itemCategory=furnishing;
ID=pillar_mid1; sprite=1745; 
special=cannotBePickedUp; special=canHangOnWalls;
special=sprite2xHeight; special=canBeInsideWalls;
weight=800;
blockLoE=true; blockWalking=true; blockJumping=true;
paletteR=zoneStone;
depthMod=1050;
[ItemReaction] 
ID=pillar_mid1; element=explode; newID=pillar_mid1_broken;

[ItemType]  name=Pillar (Broken);
itemCategory=furnishing;
ID=pillar_mid1_broken; sprite=1746; 
special=cannotBePickedUp; special=canHangOnWalls;
special=sprite2xHeight; special=canBeInsideWalls;
weight=800;
paletteR=zoneStone;
depthMod=1050;

[ItemType]  name=Pillar;
itemCategory=furnishing;
ID=pillar_top1; sprite=1713; 
special=cannotBePickedUp; special=canHangOnWalls;
weight=800;
paletteR=zoneStone;
depthMod=2050;


[ItemType]  name=Pillar;
ID=pillar_base2; sprite=1811; 
cloneFrom=pillar_base1;
paletteR=zoneStoneDark;
[ItemType]  name=Pillar;
ID=pillar_mid2; sprite=1747; 
itemCategory=furnishing;
special=cannotBePickedUp; special=canHangOnWalls;
special=sprite2xHeight; special=canBeInsideWalls;
weight=800;
blockLoE=true; blockWalking=true; blockJumping=true;
paletteR=zoneStoneDark;
depthMod=1050;
[ItemReaction] 
ID=pillar_mid2; element=explode; newID=pillar_mid2_broken;
[ItemType]  name=Pillar;
ID=pillar_mid2b; sprite=1779; 
itemCategory=furnishing;
special=cannotBePickedUp; special=canHangOnWalls; special=canBeInsideWalls;
weight=800;
blockLoE=true; blockWalking=true; blockJumping=true;
paletteR=zoneStoneDark;
depthMod=1050;

[ItemType]  name=Pillar;
ID=pillar_top2; sprite=1715; 
cloneFrom=pillar_top1;
paletteR=zoneStoneDark;

[ItemType]  name=Pillar (Broken);
ID=pillar_mid2_broken; sprite=1748; 
cloneFrom=pillar_mid1_broken;
paletteR=zoneStoneDark;


[ItemType]  name=Pillar;
ID=pillar_base3; sprite=1811; 
cloneFrom=pillar_base1;
paletteR=zoneStone;
[ItemType]  name=Pillar;
ID=pillar_mid3; sprite=1747; 
itemCategory=furnishing;
special=cannotBePickedUp; special=canHangOnWalls;
special=sprite2xHeight; special=canBeInsideWalls;
weight=800;
blockLoE=true; blockWalking=true; blockJumping=true;
paletteR=zoneStone;
depthMod=1050;
[ItemReaction] 
ID=pillar_mid3; element=explode; newID=pillar_mid3_broken;
[ItemType]  name=Pillar;
ID=pillar_mid3b; sprite=1779; 
itemCategory=furnishing;
special=cannotBePickedUp; special=canHangOnWalls; special=canBeInsideWalls;
weight=800;
blockLoE=true; blockWalking=true; blockJumping=true;
paletteR=zoneStone;
depthMod=1050;

[ItemType]  name=Pillar;
ID=pillar_top3; sprite=1715; 
cloneFrom=pillar_top1;
paletteR=zoneStone;

[ItemType]  name=Pillar (Broken);
ID=pillar_mid3_broken; sprite=1748; 
cloneFrom=pillar_mid1_broken;
paletteR=zoneStone;

[ItemType]  name=Chimney;
ID=chimney; sprite=1750; 
itemCategory=furnishing;
special=cannotBePickedUp; special=canHangOnWalls;
special=sprite2xHeight; special=canBeInsideWalls;
blockLoE=true; blockWalking=true; blockJumping=true;
weight=800;
paletteR=zoneStoneDark;
depthMod=2050;

[ItemType]  name=Spire;
ID=spire_cath_btm; sprite=1784; 
itemCategory=furnishing;
journalID=journal_spire_cath;
special=cannotBePickedUp; special=canHangOnWalls;
special=canBeInsideWalls; special=canFloatOnWater; 
weight=800;
paletteR=zoneStoneDark;
depthMod=3160;

[ItemType]  name=Spire;
ID=spire_cath_btm_lessDepth; sprite=1784; 
itemCategory=furnishing;
journalID=journal_spire_cath;
special=cannotBePickedUp; special=canHangOnWalls;
special=canBeInsideWalls; special=canFloatOnWater; 
weight=800;
paletteR=zoneStoneDark;
depthMod=1050;

[ItemType]  name=Spire;
ID=spire_cath_top; sprite=1720; 
itemCategory=furnishing;
journalID=journal_spire_cath;
special=cannotBePickedUp; special=canHangOnWalls; special=canFloatOnWater; 
special=sprite2xHeight; special=canBeInsideWalls;
weight=800;
paletteR=zoneStoneDark;
depthMod=2050;

[ItemType]  name=Spire (Chain);
ID=spire_cath_btm2; sprite=1784; 
itemCategory=furnishing;
journalID=journal_spire_cath;
special=cannotBePickedUp; special=canHangOnWalls;
special=canBeInsideWalls; special=canFloatOnWater; 
special=sprite2xHeight;
weight=800;
paletteR=zoneStoneDark;
paletteG=paletteStone;
depthMod=10;

[ItemType]  name=Spire;
ID=spire_cath_btm_noChain_noJ; sprite=1815; 
itemCategory=furnishing;
special=cannotBePickedUp; special=canHangOnWalls;
special=canBeInsideWalls; special=canFloatOnWater;
weight=800;
paletteR=zoneStone;
paletteG=paletteStone;
blockWalking=true; blockJumping=true; blockLoE=true;
depthMod=1050;

[ItemType]  name=Spire;
ID=spire_cath_top_noJ; sprite=1720; 
itemCategory=furnishing;
special=cannotBePickedUp; special=canHangOnWalls; special=canFloatOnWater; 
special=sprite2xHeight; special=canBeInsideWalls;
weight=800;
paletteR=zoneStone;
depthMod=3160;

[ItemType]  name=Spire;
ID=spire_cath_btm_noJ; sprite=1784; 
itemCategory=furnishing;
special=cannotBePickedUp; special=canHangOnWalls;
special=canBeInsideWalls; special=canFloatOnWater; 
weight=800;
paletteR=zoneStone;
depthMod=3160;

[JournalEntry]
ID=journal_spire_cath;
category=item; halfPage=true;
title=Spire;
text=<itemBig=spire_cath_top_noJ><title=Spire><brAdj=>A gothic spire of stone, much like one that might be found atop a Cathedral. What is it doing here?;

[ItemType]  name=Tiling Edge;
itemCategory=furnishing;
ID=tiling; sprite=1360; 
special=cannotBePickedUp; special=noTooltip; special=canHangOnWalls; 
special=alwaysBelowOtherItems;
weight=0;
paletteR=zoneStone; paletteB=zoneStone; paletteG=zoneStone;
[ItemType]  name=Tiling Edge;
itemCategory=furnishing;
ID=tiling2; sprite=1361; 
special=cannotBePickedUp; special=noTooltip; special=canHangOnWalls; 
special=alwaysBelowOtherItems;
weight=0;
paletteR=zoneStone; paletteB=zoneStone; paletteG=zoneStone;
[ItemType]  name=Tiling Edge;
itemCategory=furnishing;
ID=tiling_big; sprite=1362; 
special=cannotBePickedUp; special=noTooltip; special=canHangOnWalls; 
special=alwaysBelowOtherItems;
weight=0;
paletteR=zoneStone; paletteB=zoneStone; paletteG=zoneStone;
[ItemType]  name=Tiling Edge;
itemCategory=furnishing;
ID=tiling_big2; sprite=1363; 
special=cannotBePickedUp; special=noTooltip; special=canHangOnWalls; 
special=alwaysBelowOtherItems;
weight=0;
paletteR=zoneStone; paletteB=zoneStone; paletteG=zoneStone;

[ItemType]  name=Street Edge;
itemCategory=furnishing;
ID=street_edge; sprite=1447;
paletteR=zoneStone;
cloneFrom=tiling;


[ItemType]  name=Wall Edge;
itemCategory=furnishing;
ID=wallEdge; sprite=81; 
special=cannotBePickedUp; special=noTooltip; special=canHangOnWalls; special=preventTileReactions;
weight=200;
blockLoS=true; blockLoE=true; blockWalking=true; blockJumping=true;
paletteR=zoneStoneDark; paletteG=zoneStone;


[ItemType]  name=Roof;
itemCategory=furnishing;
ID=roof; sprite=1696; 
special=cannotBePickedUp; special=noTooltip; special=canHangOnWalls; special=roof; special=canFloatOnWater;
depthMod=3050;
weight=9000;
paletteR=zoneStoneDark; paletteB=zoneStone; paletteG=zoneStone;
[ItemType]  name=Roof;
itemCategory=furnishing;
ID=roof_L; sprite=1697; 
cloneFrom=roof;
[ItemType]  name=Roof;
itemCategory=furnishing;
ID=roof_R; sprite=1698; 
cloneFrom=roof;

[ItemType]  name=Roof;
itemCategory=furnishing;
ID=roof_half_L; sprite=1699; 
special=cannotBePickedUp; special=noTooltip; special=canHangOnWalls; special=canFloatOnWater;
depthMod=3050; weight=9000;
paletteR=zoneStoneDark; paletteB=zoneStone; paletteG=zoneStone;
[ItemType]  name=Roof;
ID=roof_half_R; sprite=1700; 
cloneFrom=roof_half_L;
[ItemType]  name=Roof;
ID=roof_half_slope_L; sprite=1701; 
cloneFrom=roof_half_L;
[ItemType]  name=Roof;
ID=roof_half_slope_R; sprite=1702; 
cloneFrom=roof_half_L;
[ItemType]  name=Roof;
ID=roof_half_slope2_L; sprite=1703; 
cloneFrom=roof_half_L;
[ItemType]  name=Roof;
ID=roof_half_slope2_R; sprite=1704; 
cloneFrom=roof_half_L;

[ItemType]  name=RoofBtm;
ID=roof_bottom_edge; sprite=1452; 
itemCategory=furnishing;
special=cannotBePickedUp; special=noTooltip; special=canHangOnWalls; special=canFloatOnWater;
depthMod=3050;
weight=9000;
paletteR=zoneStone; paletteB=zoneStone; paletteG=zoneStone;



[ItemType]  name=Diagonal Wall;
itemCategory=furnishing;
ID=wall_diagonalL1; sprite=1729; 
special=cannotBePickedUp; special=noTooltip; special=canHangOnWalls; special=preventTileReactions; special=sprite2xHeight; special=canFloatOnWater; special=big; special=ignoreHeight; special=canAlwaysFitInTile;
weight=9000;
blockLoS=false; blockLoE=false; blockWalking=true; blockJumping=true;
paletteR=zoneStoneDark; paletteG=zoneStone;
[ItemType]  name=Diagonal Wall;
ID=wall_diagonalL2; sprite=1730; 
cloneFrom=wall_diagonalL1;
[ItemType]  name=Diagonal Wall;
ID=wall_diagonalL3; sprite=1731; 
cloneFrom=wall_diagonalL1;
[ItemType]  name=Diagonal Wall;
ID=wall_diagonalL4; sprite=1732; 
cloneFrom=wall_diagonalL1;
paletteR=zoneStone; paletteG=zoneStoneDark;
[ItemType]  name=Diagonal Wall;
ID=wall_diagonalL5; sprite=1733; 
cloneFrom=wall_diagonalL1;
paletteR=zoneStone; paletteG=zoneStoneDark;
[ItemType]  name=Diagonal Wall;
ID=wall_diagonalL6; sprite=1734; 
cloneFrom=wall_diagonalL1;
paletteR=zoneStoneDark; paletteG=zoneStone;
[ItemType]  name=Diagonal Wall;
ID=wall_diagonalL7; sprite=1735;
cloneFrom=wall_diagonalL1;
paletteR=zoneStone; paletteG=zoneStoneDark;
depthMod=1050;
[ItemType]  name=Diagonal Wall;
ID=wall_diagonalL8; sprite=1736;
cloneFrom=wall_diagonalL1;
paletteR=zoneStoneDark; paletteG=zoneStoneDark;
depthMod=1050;

[ItemType]  name=Small House;
ID=house_small1; sprite=1987;
special=cannotBePickedUp; special=canHangOnWalls;
special=noTooltips;
paletteR=zoneDirt; paletteG=zoneWood; 

[ItemType]  name=Small House;
ID=house_small2; sprite=1988; 
cloneFrom=house_small1;
[ItemType]  name=Small House;
ID=house_small3; sprite=1989; 
cloneFrom=house_small1;
[ItemType]  name=Small House;
ID=house_small4; sprite=1990; 
cloneFrom=house_small1;
[ItemType]  name=Small House;
ID=house_small5; sprite=1991; 
cloneFrom=house_small1;
[ItemType]  name=Small House;
ID=house_small6; sprite=1992; 
cloneFrom=house_small1;
[ItemType]  name=Small House;
ID=house_small7; sprite=1993; 
cloneFrom=house_small1;
[ItemType]  name=Small House;
ID=house_small8; sprite=1994; 
cloneFrom=house_small1;
[ItemType]  name=Small House;
ID=house_small9; sprite=1995; 
cloneFrom=house_small1;
[ItemType]  name=Small House;
ID=house_small10; sprite=2021; 
cloneFrom=house_small1;

[ItemType]  name=Gravestone;
ID=gravestone1; sprite=1291; weight=900; volume=300;
itemCategory=furnishing;
special=cannotBePickedUp; special=big;
blockWalking=true; blockJumping=true;
paletteR=zoneStoneDark; paletteG=zoneGrass;
element=ruin;

[ItemType]  name=Gravestone;
ID=gravestone2; sprite=1292;
cloneFrom=gravestone1;

[ItemType]  name=Gravestone;
ID=gravestone3; sprite=1293;
cloneFrom=gravestone1;
[ItemType]  name=Gravestone;
ID=gravestone4; sprite=1290;
cloneFrom=gravestone1;


[ItemType]  name=Wall;
ID=wall1_zStone; sprite=2304; 
itemCategory=furnishing;
special=cannotBePickedUp; special=noTooltip; special=canHangOnWalls; special=canFloatOnWater;
blockWalking=true; blockJumping=true;
weight=9000;
paletteR=zoneStone;
paletteB=zoneStoneDark;
[ItemType]  name=Wall;
ID=wall2_zStone; sprite=2305; 
cloneFrom=wall1_zStone;
[ItemType]  name=Wall;
ID=wall3_zStone; sprite=2336; 
cloneFrom=wall1_zStone;
[ItemType]  name=Wall;
ID=wall4_zStone; sprite=2337; 
cloneFrom=wall1_zStone;
[ItemType]  name=Wall;
ID=wall5_zStone; sprite=2368; 
cloneFrom=wall1_zStone;
[ItemType]  name=Wall;
ID=wall6_zStone; sprite=2369; 
cloneFrom=wall1_zStone;

[ItemType]  name=Wall;
ID=wall1_zStone_smooth; sprite=2306; 
cloneFrom=wall1_zStone;
[ItemType]  name=Wall;
ID=wall2_zStone_smooth; sprite=2307; 
cloneFrom=wall1_zStone;
[ItemType]  name=Wall;
ID=wall3_zStone_smooth; sprite=2338; 
cloneFrom=wall1_zStone;
[ItemType]  name=Wall;
ID=wall4_zStone_smooth; sprite=2339; 
cloneFrom=wall1_zStone;
[ItemType]  name=Wall;
ID=wall5_zStone_smooth; sprite=2370; 
cloneFrom=wall1_zStone;
[ItemType]  name=Wall;
ID=wall6_zStone_smooth; sprite=2371; 
cloneFrom=wall1_zStone;

[ItemType]  name=Mural;
ID=mural_small1; sprite=2308; 
itemCategory=furnishing;
special=cannotBePickedUp; special=noTooltip; special=canHangOnWalls; special=canFloatOnWater; special=sprite2xWidth;
depthMod=1050;

[ItemType]  name=Mural;
ID=mural_small1b; sprite=2308; 
itemCategory=furnishing;
special=cannotBePickedUp; special=noTooltip; special=canHangOnWalls; special=canFloatOnWater; 
depthMod=1050;

[ItemType]  name=Mural;
ID=mural_small2; sprite=2310; 
cloneFrom=mural_small1;
special=adjustSpriteYUp8; special=adjustSpriteYUp2;

[ItemType]  name=Civilization;
ID=mural1; sprite=2340; 
itemCategory=furnishing;
special=cannotBePickedUp; special=noTooltip; special=canHangOnWalls; special=canFloatOnWater;
special=sprite2xHeight; special=sprite2xWidth;
special=adjustSpriteYUp8;
depthMod=1050;

[ItemType]  name=War;
ID=mural2; sprite=2342; 
cloneFrom=mural1;
[ItemType]  name=Sentinel;
ID=mural3; sprite=2344; 
cloneFrom=mural1;
[ItemType]  name=Victory;
ID=mural4; sprite=2346; 
cloneFrom=mural1;
[ItemType]  name=Rejoice;
ID=mural5; sprite=2348; 
cloneFrom=mural1;
[ItemType]  name=Birth;
ID=mural6; sprite=2350; 
cloneFrom=mural1;
[ItemType]  name=Dwindling;
ID=mural7; sprite=2352; 
cloneFrom=mural1;
[ItemType]  name=Liferoot;
ID=mural8; sprite=2354; 
cloneFrom=mural1;
[ItemType]  name=Forest;
ID=mural9; sprite=2356; 
cloneFrom=mural1;