public const uint8 ID = 0;
driver.ID = ID;
public link bit Id = driver.Id;
public link bit X = driver.X;
public link bit Y = driver.Y;
public link bit 宽度 = driver.Width;
public link bit 高度 = driver.Height;
public link bit OS_RolX = driver.OS_RolX;
public link bit OS_RolY = driver.OS_RolY;
public link bit 角度 = driver.Angle;
public link bit 尺寸比例 = driver.Scale;
public link bit 宽度比例 = driver.XScale;
public link bit 高度比例 = driver.YScale;
public link bit 透明度 = driver.Opacity;
public link bit 图片序号 = driver.ImageIndex;
public link bit 可见 = driver.Alive;
public link bit 碰撞目标Id = driver.HitID;
public link bit OS_EageHitType = driver.OS_EageHitType;
public link bit 发生了碰撞 = driver.Hited;
public link bit 反弹速度比例 = driver.Bounce;
public link bit 水平速度 = driver.XSpeed;
public link bit 竖直速度 = driver.YSpeed;
public link bit OS_FowardAngle = driver.OS_FowardAngle;
public link bit OS_EventFlag = driver.OS_EventFlag;
public link void OS_init(){} = driver.OS_init;
public link void 添加图片_(bit n1){} = driver.AddBitmap;
public link void 前进_个坐标(bit n1){} = driver.Run;
public link void 撤销到碰撞前的位置(){} = driver.Undo;
public link void 说话_(bit n1){} = driver.SetText;
public link void 停止说话(){} = driver.StopSay;
public link void 设置ID为_(bit n1){} = driver.SetID;
public link void 设置字体_(bit n1){} = driver.SetFont;
public link void OS_thread(){} = driver.OS_thread;
