[System]
GroupPart1=Mesh_Test
GroupPart2=Mesh_Proj

SoundPersistent="LoL_Audio/Spells/RumbleSkin03RumbleCarpetBombEffect/buffactivate"
SimulateWhileOffscreen=1
SimulateEveryFrame=1
PersistThruDeath=1
Group-Vis=5000

[Mesh_Test]
e-timeoffset=.6
p-shadow=0
p-type=3
rendermode=1
e-local-orient=1
p-bindtoemitter=1
p-animation=Rumble_Skin03_ULT_Ground_01.anm
p-skeleton=Rumble_Skin03_ULT_Ground_01.skl
p-skin=Rumble_Skin03_ULT_Ground_01.skn
p-meshtex=Rumble_R_Mesh_TX_CM.dds
e-life=1
e-linger=0
e-rate=1
single-particle=1
p-life=.8
p-linger=-1
'p-scale=1 1 1
p-scale=2 2 2
p-offset=0 -10 100
'p-postoffset=0 -10 0
p-xrgba= 1 1 1 1
'p-xrgba1=0.0 1 1 1 1
'p-xrgba2=0.7 1 1 1 1
'p-xrgba3=1.1 1 1 1 0

[Mesh_Proj]
e-timeoffset=1
single-particle=1
e-local-orient=1
e-life=1.5
e-linger=.1
p-life=4.2
p-linger=-1
e-rate=1
rendermode=1
p-type=7
p-projection-y-range=150
p-projection-fading=10
p-bindtoemitter=1 1
p-scale=300 0 650
p-texture=Rumble_Skin03_R_Projection.dds
'p-texture=color-hold.dds
'p-rgba=Rumble_Skin03_R_teamColor_green.dds
p-postoffset=0 0 80
p-xrgba= 1 1 1 1
p-xrgba1=0.0 1 1 1 1
p-xrgba2=0.2 1 1 1 1
p-xrgba3=1.1 1 1 1 0
p-colortype=1 0
p-colorscale=0.3 0.2
p-coloroffset=0.7 0