This are some general rules on where strings appear in the game based on their naming pattern. 

**User Interface**
BugReport.* → Text shown when opening the bug report screen.
Debug.* → Button description in the debug menu (F7).
LoadingPhase.x → Stages shown during loading process.
Message.x → Message that is displayed in the top right when an event occurs. 
MainMenu.x → Big buttons in main menu. 
TipOfTheDay.* → Tips shown on the loading screen. 
UI.x → String somewhere in the UI
UI.x.Desc → Description somewhere in the UI, usually in a tooltip shown when hovering over UI.x
UI.Color[1-5] → Zone colors, e.g. select a bonfire.
UI.Priority.* → Priorities & tooltips, shown when selecting e.g. a stockpile. 
##x → Keyword, shown in tooltips.
##x.Desc → Description for keyword, shown in tooltips.


**Settings**
Settings.Category.x → Category of settings, titles on the settings screen. 
Settings.x → Setting (shown on settings screen).
Settings.x.Desc → Setting description (mouse over setting). 

**Statuses** 
ActorState.x → Shown when hovering over a need in the actor panel. 
Building.Mode.* → Shown when selecting a deactivatable building, e.g. a workshop.
Farm.Status.x → Shown in panel when a Farm is selected.
Farm.Status.x.Desc → Shown in tooltip when hovering over Farm.Status.x.
Need.x & Need.x.Desc → Name and description of need (select a colonist and mouse over it on the panel.
Logistics.Status.x → Shown when selecting a logistics client, e.g. a stockpile. 
Pasture.Status.x → Shown in panel when a Pasture is selected.
Pasture.Status.x.Desc → Shown in tooltip when hovering over Pasture.Status.x.
Robot.Mode.x → Shown when selecting a robot.
Train.Status.* → Shown when selecting a train.
Workshop.Status.x → Shown in panel when a Workshop is selected.
Workshop.Status.x.Desc → Shown in tooltip when hovering over Workshop.Status.x.

**Objects** 
BuildingType.x → Category of buildings, shown when opening the build menu and hovering over the tab icons. 
ObjectType.* → Name of an item type, e.g. "Log"
ObjectType.*.Desc → Description of an item type.

**Tasks & Jobs**
Task.x.Text → Shown in the actor panel when he/she is performing a task.
TaskGroup.x → Group of tasks, e.g. shown when hovering over a job in the colonist panel. 

**Objectives**
Objective.x → Name of an objective, usually shown in the top left in the tutorials.
Objective.x.Desc → Description of an objective, shown when hovering over Objective.x in the tutorials.
ObjectiveGroup.x → Shown at the top of objectives in tutorials.

**Scenarios & Modifiers**
Modifier.* & Modifier.*.Intro → Description of a map modifier. Shown when hovering over a modifier in the custom map setup or on the loading screen.
*.Desc → Usually the title of a step in a tutorial.
*.Intro → The text displayed under the title of a step in a tutorial.
*.Outro → The message displayed when a step in a tutorial in completed.
Scenario.* → Name of a scenario or tutorial. 
Scenario.*.Desc → Description of a scenario, shown when hovering over it.
