<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
	<Script file="SellerHelper.lua"/>
	<Script file="AutoRecharge.lua"/>

	<GameTooltip name="SellerHelperTooltip" parent="UIParent" frameStrata="TOOLTIP" inherits="GameTooltipTemplate">
		<Scripts>
			<OnLoad>
				self:SetOwner(UIParent, "ANCHOR_NONE");
			</OnLoad>
		</Scripts>
	</GameTooltip>
	<!-- 添加按鍵模板 -->
	<Button name="SellerHelperAutoBuyAddItemButtonTemplate" virtual="true" hidden="true">
		<Size>
			<AbsDimension x="18" y="18"/>
		</Size>
		<Anchors>
			<Anchor point="BOTTOMRIGHT">
				<Offset>
					<AbsDimension x="115" y="-10"/>
				</Offset>
			</Anchor>
		</Anchors>
		<Scripts>
			<OnEnter>
				GameTooltip:SetOwner(self, "ANCHOR_TOPLEFT");
				GameTooltip:SetText(SellerHelper_AUTOBUY_ADD_TEXT);
			</OnEnter>
			<OnClick>
				SellHelper_AddButton_OnClick(self);
			</OnClick>
			<OnLeave function="GameTooltip_Hide"/>
		</Scripts>
		<NormalTexture file="Interface\GuildBankFrame\UI-GuildBankFrame-NewTab" setAllPoints="true"/>
		<PushedTexture file="Interface\GuildBankFrame\UI-GuildBankFrame-NewTab" setAllPoints="true"/>
		<HighlightTexture file="Interface\Buttons\CancelButton-Highlight" setAllPoints="true" alphaMode="ADD"/>
	</Button>
	<!-- 物品基本模板 -->
	<Button name="ItemTemplate" hidden="false" virtual="true">
		<Size>
			<AbsDimension x="280" y="35"/>
		</Size>
		<Layers>
			<Layer level="BACKGROUND">
				<Texture name="$parentLeft" file="Interface\AuctionFrame\UI-AuctionItemNameFrame">
					<Size>
						<AbsDimension x="10" y="35"/>
					</Size>
					<Anchors>
						<Anchor point="LEFT">
							<Offset>
								<AbsDimension x="34" y="2"/>
							</Offset>
						</Anchor>
					</Anchors>
					<TexCoords left="0" right="0.078125" top="0" bottom="1.0"/>
				</Texture>
				<Texture name="$parentRight" file="Interface\AuctionFrame\UI-AuctionItemNameFrame">
					<Size>
						<AbsDimension x="40" y="35"/>
					</Size>
					<Anchors>
						<Anchor point="RIGHT">
							<Offset>
								<AbsDimension x="0" y="2"/>
							</Offset>
						</Anchor>
					</Anchors>
					<TexCoords left="0.75" right="0.828125" top="0" bottom="1.0"/>
				</Texture>
				<Texture file="Interface\AuctionFrame\UI-AuctionItemNameFrame">
					<Size>
						<AbsDimension x="10" y="35"/>
					</Size>
					<Anchors>
						<Anchor point="LEFT" relativeTo="$parentLeft" relativePoint="RIGHT">
							<Offset>
								<AbsDimension x="0" y="0"/>
							</Offset>
						</Anchor>
						<Anchor point="RIGHT" relativeTo="$parentRight" relativePoint="LEFT">
							<Offset>
								<AbsDimension x="0" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
					<TexCoords left="0.078125" right="0.75" top="0" bottom="1.0"/>
				</Texture>
			</Layer>
			<Layer level="ARTWORK">
				<!-- 物品名称 -->
				<FontString name="$parentName" inherits="GameFontNormal" justifyH="LEFT">
					<Size>
						<AbsDimension x="125" y="33"/>
					</Size>
					<Anchors>
						<Anchor point="TOPLEFT">
							<Offset>
								<AbsDimension x="43" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
			</Layer>
		</Layers>
		<Frames>
			<!-- 物品图标 -->
			<Button name="$parentItem">
				<Size>
					<AbsDimension x="32" y="32"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT">
						<Offset>
							<AbsDimension x="0" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="BORDER">
						<Texture name="$parentIconTexture"/>
						<FontString name="$parentCount" inherits="NumberFontNormal" justifyH="RIGHT">
							<Anchors>
								<Anchor point="BOTTOMRIGHT">
									<Offset>
										<AbsDimension x="-2" y="2"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnEnter>
						SellerHelperItem_OnEnter(self);
					</OnEnter>
					<OnLeave>
						SellerHelperItem_OnLeave();
					</OnLeave>
					<OnClick>
						SellerHelperItem_OnClick(self);
					</OnClick>
				</Scripts>
				<NormalTexture name="$parentNormalTexture" file="Interface\Buttons\UI-Quickslot2">
					<Size>
						<AbsDimension x="60" y="60"/>
					</Size>
					<Anchors>
						<Anchor point="CENTER">
							<Offset>
								<AbsDimension x="0" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
				</NormalTexture>
				<PushedTexture file="Interface\Buttons\UI-Quickslot-Depress"/>
				<HighlightTexture file="Interface\Buttons\ButtonHilight-Square" alphaMode="ADD"/>
			</Button>
		</Frames>
		<!-- 高亮条 -->
		<HighlightTexture name="$parentHighlight" file="Interface\HelpFrame\HelpFrameButton-Highlight" alphaMode="ADD">
			<Size>
				<AbsDimension x="245" y="35"/>
			</Size>
			<Anchors>
				<Anchor point="TOPLEFT">
					<Offset>
						<AbsDimension x="33" y="0"/>
					</Offset>
				</Anchor>
			</Anchors>
			<TexCoords left="0" right="1.0" top="0" bottom="0.578125"/>
		</HighlightTexture>
	</Button>
	<!-- 选择数量框体 -->
	<Frame name="AutoRechargeSpinBoxTemplate" virtual="true">
		<Size>
			<AbsDimension x="95" y="28"/>
		</Size>
		<Frames>
			<!-- 减小数量按钮 -->
			<Button name="$parentPrev">
				<Size>
					<AbsDimension x="25" y="25"/>
				</Size>
				<Anchors>
					<Anchor point="LEFT" relativePoint="LEFT">
						<Offset>
							<AbsDimension x="0" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnLoad>
						self:RegisterForClicks("LeftButtonUp" ,"RightButtonUp");
					</OnLoad>
					<OnClick>
						MerchantSpinBoxPrev_OnClick(self);
					</OnClick>
				</Scripts>
				<NormalTexture file="Interface\Buttons\UI-SpellbookIcon-PrevPage-Up"/>
				<PushedTexture file="Interface\Buttons\UI-SpellbookIcon-PrevPage-Down"/>
				<DisabledTexture file="Interface\Buttons\UI-SpellbookIcon-PrevPage-Disabled"/>
				<HighlightTexture file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD"/>
			</Button>
			<!-- 增加数量按钮 -->
			<Button name="$parentNext">
				<Size>
					<AbsDimension x="25" y="25"/>
				</Size>
				<Anchors>
					<Anchor point="RIGHT">
						<Offset>
							<AbsDimension x="0" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnLoad>
						self:RegisterForClicks("LeftButtonUp" ,"RightButtonUp");
					</OnLoad>
					<OnClick>
						MerchantSpinBoxNext_OnClick(self);
					</OnClick>
				</Scripts>
				<NormalTexture file="Interface\Buttons\UI-SpellbookIcon-NextPage-Up"/>
				<PushedTexture file="Interface\Buttons\UI-SpellbookIcon-NextPage-Down"/>
				<DisabledTexture file="Interface\Buttons\UI-SpellbookIcon-NextPage-Disabled"/>
				<HighlightTexture file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD"/>
			</Button>
			<!-- 编辑数量框 -->
			<EditBox name="$parentCount" inherits="InputBoxTemplate" autoFocus="false" >
				<Size>
					<AbsDimension x="40" y="24"/>
				</Size>
				<Anchors>
					<Anchor point="LEFT" relativeTo="$parentPrev" relativePoint="RIGHT">
						<Offset>
							<AbsDimension x="4" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnLoad>
						self:SetNumeric(true)
						self:Show()
					</OnLoad>
					<OnEditFocusLost>
						AR_EditBox_OnEditFocusLost(self);
					</OnEditFocusLost>
					<OnTabPressed>
						MerchantSpinBoxEditBox_OnTabPressed(self);
					</OnTabPressed>
				</Scripts>
			</EditBox>
		</Frames>
		<Scripts>
			<OnShow>
				MerchantSpinBox_OnShow(self);
			</OnShow>
		</Scripts>
	</Frame>
	<!-- 售卖助手物品模板 -->
	<Button name="SellerHelperItemTemplate" inherits="ItemTemplate" virtual="true" hidden="true">
		<Frames>
			<!-- 显示物品价格 -->
			<Frame name="$parentMoney" inherits="SmallMoneyFrameTemplate">
				<Anchors>
					<Anchor point="RIGHT">
						<Offset>
							<AbsDimension x="10" y="3"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnLoad>
						SmallMoneyFrame_OnLoad(self);
						MoneyFrame_SetType(self, "STATIC");
					</OnLoad>
				</Scripts>
			</Frame>
		</Frames>
		<Scripts>
			<OnClick>
				SellerItemButton_OnClick(self);
			</OnClick>
		</Scripts>
	</Button>

	<Button name="SellerHelperNotSellItemTemplate" virtual="true" hidden="true">
		<Size>
			<AbsDimension x="280" y="35"/>
		</Size>
		<Layers>
			<Layer level="BACKGROUND">
				<Texture name="$parentLeft" file="Interface\AuctionFrame\UI-AuctionItemNameFrame">
					<Size>
						<AbsDimension x="10" y="35"/>
					</Size>
					<Anchors>
						<Anchor point="LEFT">
							<Offset>
								<AbsDimension x="0" y="2"/>
							</Offset>
						</Anchor>
					</Anchors>
					<TexCoords left="0" right="0.078125" top="0" bottom="1.0"/>
				</Texture>
				<Texture name="$parentRight" file="Interface\AuctionFrame\UI-AuctionItemNameFrame">
					<Size>
						<AbsDimension x="40" y="35"/>
					</Size>
					<Anchors>
						<Anchor point="RIGHT">
							<Offset>
								<AbsDimension x="0" y="2"/>
							</Offset>
						</Anchor>
					</Anchors>
					<TexCoords left="0.75" right="0.828125" top="0" bottom="1.0"/>
				</Texture>
				<Texture file="Interface\AuctionFrame\UI-AuctionItemNameFrame">
					<Size>
						<AbsDimension x="10" y="35"/>
					</Size>
					<Anchors>
						<Anchor point="LEFT" relativeTo="$parentLeft" relativePoint="RIGHT">
							<Offset>
								<AbsDimension x="0" y="0"/>
							</Offset>
						</Anchor>
						<Anchor point="RIGHT" relativeTo="$parentRight" relativePoint="LEFT">
							<Offset>
								<AbsDimension x="0" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
					<TexCoords left="0.078125" right="0.75" top="0" bottom="1.0"/>
				</Texture>
			</Layer>
			<Layer level="ARTWORK">
				<!-- 物品名称 -->
				<FontString name="$parentName" inherits="GameFontNormal" justifyH="LEFT">
					<Size>
						<AbsDimension x="280" y="33"/>
					</Size>
					<Anchors>
						<Anchor point="TOPLEFT">
							<Offset>
								<AbsDimension x="0" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
			</Layer>
		</Layers>
		<!-- 高亮条 -->
		<HighlightTexture name="$parentHighlight" file="Interface\HelpFrame\HelpFrameButton-Highlight" alphaMode="ADD">
			<Size>
				<AbsDimension x="280" y="35"/>
			</Size>
			<Anchors>
				<Anchor point="TOPLEFT">
					<Offset>
						<AbsDimension x="0" y="0"/>
					</Offset>
				</Anchor>
			</Anchors>
			<TexCoords left="0" right="1.0" top="0" bottom="0.578125"/>
		</HighlightTexture>
		<Scripts>
			<OnClick>
				NotSellerItemButton_OnClick(self);
			</OnClick>
			<OnReceiveDrag>
				NotSellerItemButton_OnClick(self);
			</OnReceiveDrag>
		</Scripts>
	</Button>
	<!-- 自动购买助手物品模板 -->
	<Button name="AutoRechargeItemTemplate" inherits="ItemTemplate" virtual="true" hidden="true">
		<Frames>
			<!-- 删除自动购买物品按钮 -->
			<Button name="$parentDelteButton">
				<Size>
					<AbsDimension x="35" y="35"/>
				</Size>
				<Anchors>
					<Anchor point="LEFT">
						<Offset>
							<AbsDimension x="150" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
				<HitRectInsets>
					<AbsInset left="9" right="7" top="-7" bottom="10"/>
				</HitRectInsets>
				<Scripts>
					<OnClick>
						AR_CancelBuy(self);
					</OnClick>
					<OnEnter>
						GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
						GameTooltip:SetText(AUTOSELL_AUTOBUY_DELETE_TEXT);
					</OnEnter>
					<OnLeave function="GameTooltip_Hide"/>
				</Scripts>
				<NormalTexture file="Interface\Buttons\CancelButton-Up"/>
				<PushedTexture file="Interface\Buttons\CancelButton-Down"/>
				<HighlightTexture file="Interface\Buttons\CancelButton-Highlight" alphaMode="ADD"/>
			</Button>
			<Frame name="$parentSpinBox" inherits="AutoRechargeSpinBoxTemplate">
				<Anchors>
					<Anchor point="RIGHT">
						<Offset>
							<AbsDimension x="-5" y="2"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnLoad>
						self:SetFrameLevel(self:GetFrameLevel() + 4);
					</OnLoad>
				</Scripts>
			</Frame>
		</Frames>
		<Scripts>
			<OnClick>
				AR_ItemButton_OnClick(self)
			</OnClick>
		</Scripts>
	</Button>
	<!-- 折叠标签模板 -->
	<Button name="SellerHelperLabelTemplate" virtual="true">
		<Size>
			<AbsDimension x="285" y="35"/>
		</Size>
		<Scripts>
			<OnClick>
				if (self.isExpanded) then
					SellerHelper_CollapseHeader(self.itemIndex);
				else
					SellerHelper_ExpandHeader(self.itemIndex);
				end
				SellerHelper_Update();
			</OnClick>
		</Scripts>
		<NormalTexture file="Interface\Buttons\UI-MinusButton-UP">
			<Size>
				<AbsDimension x="16" y="16"/>
			</Size>
			<Anchors>
				<Anchor point="LEFT">
					<Offset>
						<AbsDimension x="3" y="0"/>
					</Offset>
				</Anchor>
			</Anchors>
		</NormalTexture>
		<HighlightTexture name="$parentHighlight" file="Interface\Buttons\UI-PlusButton-Hilight" alphaMode="ADD">
			<Size>
				<AbsDimension x="16" y="16"/>
			</Size>
			<Anchors>
				<Anchor point="LEFT">
					<Offset>
						<AbsDimension x="3" y="0"/>
					</Offset>
				</Anchor>
			</Anchors>
		</HighlightTexture>
		<ButtonText name="$parentNormalText" inherits="GameFontNormal" justifyH="LEFT">
			<Size>
				<AbsDimension x="275" y="12"/>
			</Size>
			<Anchors>
				<Anchor point="LEFT">
					<Offset>
						<AbsDimension x="20" y="0"/>
					</Offset>
				</Anchor>
			</Anchors>
		</ButtonText>
		<NormalFont style="GameFontNormalLeft"/>
		<HighlightFont style="GameFontHighlightLeft"/>
		<DisabledFont style="GameFontHighlightLeft"/>
	</Button>
	<!-- 滚动条模板 -->
	<ScrollFrame name="ScrollFrame" inherits="FauxScrollFrameTemplate" virtual="true">
		<Size>
			<AbsDimension x="296" y="330"/>
		</Size>
		<Anchors>
			<Anchor point="TOPRIGHT" relativePoint="TOPRIGHT">
				<Offset>
					<AbsDimension x="-67" y="-75"/>
				</Offset>
			</Anchor>
		</Anchors>
		<Layers>
			<Layer level="ARTWORK">
				<Texture name="$parentScrollBarTexture" file="Interface\ClassTrainerFrame\UI-ClassTrainer-ScrollBar">
					<Size>
						<AbsDimension x="30" y="128"/>
					</Size>
					<Anchors>
						<Anchor point="TOPLEFT" relativePoint="TOPRIGHT">
							<Offset>
								<AbsDimension x="-2" y="4"/>
							</Offset>
						</Anchor>
					</Anchors>
					<TexCoords left="0" right="0.46875" top="0.0" bottom="1.0"/>
				</Texture>
				<Texture file="Interface\ClassTrainerFrame\UI-ClassTrainer-ScrollBar">
					<Size>
						<AbsDimension x="30" y="100"/>
					</Size>
					<Anchors>
						<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="$parentScrollBarTexture">
							<Offset>
								<AbsDimension x="0" y="5"/>
							</Offset>
						</Anchor>
					</Anchors>
					<TexCoords left="0" right="0.46875" top="0.5" bottom="1.0"/>
				</Texture>
				<Texture file="Interface\ClassTrainerFrame\UI-ClassTrainer-ScrollBar">
					<Size>
						<AbsDimension x="30" y="128"/>
					</Size>
					<Anchors>
						<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT">
							<Offset>
								<AbsDimension x="-2" y="-1"/>
							</Offset>
						</Anchor>
					</Anchors>
					<TexCoords left="0.53125" right="1.0" top="0.0" bottom="1.0"/>
				</Texture>
			</Layer>
		</Layers>
		<Scripts>
			<OnVerticalScroll>
				SellerHelper_OnScroll(self, offset);
			</OnVerticalScroll>
		</Scripts>
	</ScrollFrame>
	<!-- 标签模板 -->
	<Button name="SellerHelperTabTemplate" inherits="CharacterFrameTabButtonTemplate" virtual="true">
		<Scripts>
			<OnLoad>
				self:SetFrameLevel(self:GetFrameLevel() + 4);
			</OnLoad>
			<OnClick>
				SellerHelperParentFrameTab_OnClick(self, button);
			</OnClick>
			<OnShow>
				PanelTemplates_TabResize(self, 0);
			</OnShow>
		</Scripts>
	</Button>
	<!-- 主面板框体 -->
	<Frame name="SellerHelperParentFrame" enableMouse="true" parent="MerchantFrame">
		<Size>
			<AbsDimension x="384" y="512"/>
		</Size>
		<Anchors>
			<Anchor point="LEFT" relativePoint="RIGHT" relativeTo="MerchantFrame">
				<Offset>
					<AbsDimension x="0" y="0"/>
				</Offset>
			</Anchor>
		</Anchors>
		<Layers>
			<Layer level="BACKGROUND">
				<Texture file="Interface\PaperDollInfoFrame\UI-Character-General-TopLeft">
					<Size>
						<AbsDimension x="256" y="256"/>
					</Size>
					<Anchors>
						<Anchor point="TOPLEFT">
							<Offset>
								<AbsDimension x="2" y="-1"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
				<Texture file="Interface\PaperDollInfoFrame\UI-Character-General-TopRight">
					<Size>
						<AbsDimension x="128" y="256"/>
					</Size>
					<Anchors>
						<Anchor point="TOPRIGHT">
							<Offset>
								<AbsDimension x="2" y="-1"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
				<Texture file="Interface\PaperDollInfoFrame\SkillFrame-BotLeft">
					<Size>
						<AbsDimension x="256" y="256"/>
					</Size>
					<Anchors>
						<Anchor point="BOTTOMLEFT">
							<Offset>
								<AbsDimension x="2" y="-1"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
				<Texture file="Interface\PaperDollInfoFrame\SkillFrame-BotRight">
					<Size>
						<AbsDimension x="128" y="256"/>
					</Size>
					<Anchors>
						<Anchor point="BOTTOMRIGHT">
							<Offset>
								<AbsDimension x="2" y="-1"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
			</Layer>
			<Layer level="ARTWORK">
				<Texture name="$parentPortrait">
					<Size>
						<AbsDimension x="57" y="57"/>
					</Size>
					<Anchors>
						<Anchor point="TOPLEFT">
							<Offset>
								<AbsDimension x="11" y="-8"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
				<!-- 框体标题 -->
				<FontString name="$parentNameText" inherits="GameFontNormal" text="交易助手">
					<Size>
						<AbsDimension x="300" y="50"/>
					</Size>
					<Anchors>
						<Anchor point="TOP"/>
					</Anchors>
					<Color r="1.0" g="1.0" b="1.0"/>
				</FontString>
			</Layer>
		</Layers>
		<Frames>
			<!-- 右上角的关闭小按钮 -->
			<Button name="$parentCloseButton" inherits="UIPanelCloseButton">
				<Anchors>
					<Anchor point="CENTER" relativePoint="TOPRIGHT">
						<Offset>
							<AbsDimension x="-44" y="-26"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnLoad>
                        SellerHelperParentFrame:Hide();
                    </OnLoad>
				</Scripts>
			</Button>
			<!-- 关闭按钮 -->
			<Button name="$parentCancelButton" inherits="UIPanelButtonTemplate" text="CLOSE">
				<Size>
					<AbsDimension x="80" y="22"/>
				</Size>
				<Anchors>
					<Anchor point="CENTER" relativePoint="TOPLEFT">
						<Offset>
							<AbsDimension x="305" y="-422"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>
						self:GetParent():Hide();
						HideUIPanel(CharacterFrame);
					</OnClick>
				</Scripts>
			</Button>
			<!-- 自动售卖框体 -->
			<Frame name="SellerHelperFrame" hidden="true">
				<Size>
					<AbsDimension x="384" y="512"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT"/>
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<!-- 自动售卖框体说明 -->
						<FontString name="$parentHelpText" inherits="GameFontNormalSmall" justifyH="LEFT" text="SELLER_HELPER_HELP_TEXT">
							<Size>
								<AbsDimension x="180" y="48"/>
							</Size>
							<Anchors>
								<Anchor point="TOP">
									<Offset>
										<AbsDimension x="45" y="-30"/>
									</Offset>
								</Anchor>
							</Anchors>
							<Color r="0.0" g="0.68" b="0.94"/>
						</FontString>
					</Layer>
				</Layers>
				<!-- 全部物品类型的折叠开关 -->
				<Frames>
					<Frame name="$parentExpandButtonFrame">
						<Size>
							<AbsDimension x="70" y="32"/>
						</Size>
						<Anchors>
							<Anchor point="TOPLEFT">
								<Offset>
									<AbsDimension x="70" y="-49"/>
								</Offset>
							</Anchor>
						</Anchors>
						<Layers>
							<Layer level="BACKGROUND">
								<Texture name="$parentExpandTabLeft" file="Interface\QuestFrame\UI-QuestLogSortTab-Left">
									<Size>
										<AbsDimension x="8" y="32"/>
									</Size>
									<Anchors>
										<Anchor point="TOPLEFT">
											<Offset>
												<AbsDimension x="0" y="6"/>
											</Offset>
										</Anchor>
									</Anchors>
								</Texture>
								<Texture name="$parentExpandTabMiddle" file="Interface\QuestFrame\UI-QuestLogSortTab-Middle">
									<Size>
										<AbsDimension x="54" y="32"/>
									</Size>
									<Anchors>
										<Anchor point="LEFT" relativeTo="$parentExpandTabLeft" relativePoint="RIGHT">
											<Offset>
												<AbsDimension x="0" y="0"/>
											</Offset>
										</Anchor>
									</Anchors>
								</Texture>
								<Texture name="$parentExpandTabRight" file="Interface\QuestFrame\UI-QuestLogSortTab-Right">
									<Size>
										<AbsDimension x="8" y="32"/>
									</Size>
									<Anchors>
										<Anchor point="LEFT" relativeTo="$parentExpandTabMiddle" relativePoint="RIGHT"/>
									</Anchors>
								</Texture>
							</Layer>
						</Layers>
						<Frames>
							<!-- 全部物品类型的折叠开关 -->
							<Button name="SellerHelperFrameExpandFrame" hidden="false" inherits="SellerHelperLabelTemplate" text="ALL">
								<Size>
									<AbsDimension x="40" y="22"/>
								</Size>
								<Anchors>
									<Anchor point="LEFT" relativePoint="LEFT">
										<Offset>
											<AbsDimension x="5" y="-3"/>
										</Offset>
									</Anchor>
								</Anchors>
								<Scripts>
									<OnLoad>
										self.itemIndex = 0;
										self.isExpanded = 1;
									</OnLoad>
								</Scripts>
							</Button>
						</Frames>
					</Frame>
					<ScrollFrame name="$parentScrollFrame" inherits="ScrollFrame"/>
				</Frames>
				<Scripts>
					<OnShow>
						SellerHelperFrame_OnShow();
					</OnShow>
					<OnLoad>
						SellerHelperFrame_OnLoad(self);
					</OnLoad>
				</Scripts>
			</Frame>
			<!-- 自动购买框体 -->
			<Frame name="AutoRechargeFrame" hidden="true">
				<Size>
					<AbsDimension x="384" y="512"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT"/>
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<!-- 自动购买框体说明 -->
						<FontString name="$parentHelpText2" inherits="GameFontNormalSmall" justifyH="LEFT" text="AUTO_RECHARGE_HELP_TEXT">
							<Size>
								<AbsDimension x="180" y="48"/>
							</Size>
							<Anchors>
								<Anchor point="TOP">
									<Offset>
										<AbsDimension x="0" y="-30"/>
									</Offset>
								</Anchor>
							</Anchors>
							<Color r="0.0" g="0.68" b="0.94"/>
						</FontString>
					</Layer>
				</Layers>
				<Frames>
					<ScrollFrame name="$parentScrollFrame" inherits="ScrollFrame"/>
				</Frames>
				<Scripts>
					<OnShow>
						PlaySound(SOUNDKIT.IG_BACKPACK_OPEN);
						SetPortraitTexture(SellerHelperParentFramePortrait, "player");
						AR_UpdatePanel()
					</OnShow>
					<OnLoad>
						AR_Frame_OnLoad(self)
					</OnLoad>
				</Scripts>
			</Frame>
			<!-- 下方标签1 -->
			<Button name="$parentTab1" inherits="SellerHelperTabTemplate" id="1" text="SELLER_HELPER_TITLE">
				<Anchors>
					<Anchor point="BOTTOMLEFT">
						<Offset>
							<AbsDimension x="11" y="42"/>
						</Offset>
					</Anchor>
				</Anchors>
			</Button>
			<!-- 下方标签2 -->
			<Button name="$parentTab2" inherits="SellerHelperTabTemplate" id="2" text="AUTO_RECHARGE_TITLE">
				<Anchors>
					<Anchor point="LEFT" relativeTo="$parentTab1" relativePoint="RIGHT">
						<Offset>
							<AbsDimension x="-12" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
			</Button>
		</Frames>
		<Scripts>
			<OnLoad>
				self:SetFrameLevel(self:GetFrameLevel() + 1);
				SellerHelperParentFrame_OnLoad(self);
			</OnLoad>
		</Scripts>
	</Frame>
	<!-- 设置框体 -->
	<Frame name="SellerHelperSetFrame" enableMouse="true" parent="UIParent">
		<Size>
			<AbsDimension x="384" y="512"/>
		</Size>
		<Anchors>
			<Anchor point="TOPLEFT" relativeTo="UIParent" x="400" y="-140"/>
		</Anchors>
		<Layers>
			<Layer level="BACKGROUND">
				<Texture file="Interface\PaperDollInfoFrame\UI-Character-General-TopLeft">
					<Size>
						<AbsDimension x="256" y="256"/>
					</Size>
					<Anchors>
						<Anchor point="TOPLEFT">
							<Offset>
								<AbsDimension x="2" y="-1"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
				<Texture file="Interface\PaperDollInfoFrame\UI-Character-General-TopRight">
					<Size>
						<AbsDimension x="128" y="256"/>
					</Size>
					<Anchors>
						<Anchor point="TOPRIGHT">
							<Offset>
								<AbsDimension x="2" y="-1"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
				<Texture file="Interface\PaperDollInfoFrame\SkillFrame-BotLeft">
					<Size>
						<AbsDimension x="256" y="256"/>
					</Size>
					<Anchors>
						<Anchor point="BOTTOMLEFT">
							<Offset>
								<AbsDimension x="2" y="-1"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
				<Texture file="Interface\PaperDollInfoFrame\SkillFrame-BotRight">
					<Size>
						<AbsDimension x="128" y="256"/>
					</Size>
					<Anchors>
						<Anchor point="BOTTOMRIGHT">
							<Offset>
								<AbsDimension x="2" y="-1"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
			</Layer>
			<Layer level="ARTWORK">
				<Texture name="$parentPortrait">
					<Size>
						<AbsDimension x="60" y="60"/>
					</Size>
					<Anchors>
						<Anchor point="TOPLEFT">
							<Offset>
								<AbsDimension x="9" y="-6"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
				<!-- 框体标题 -->
				<FontString name="$parentNameText" inherits="GameFontNormal" text="不出售列表设置">
					<Size>
						<AbsDimension x="300" y="50"/>
					</Size>
					<Anchors>
						<Anchor point="TOP"/>
					</Anchors>
					<Color r="1.0" g="1.0" b="1.0"/>
				</FontString>
			</Layer>
		</Layers>
		<Frames>
			<!-- 右上角的关闭小按钮 -->
			<Button name="$parentCloseButton" inherits="UIPanelCloseButton">
				<Anchors>
					<Anchor point="CENTER" relativePoint="TOPRIGHT">
						<Offset>
							<AbsDimension x="-44" y="-26"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnLoad>
                        SellerHelperSetFrame:Hide();
                    </OnLoad>
				</Scripts>
			</Button>
			<!-- 关闭按钮 -->
			<Button name="$parentCancelButton" inherits="UIPanelButtonTemplate" text="CLOSE">
				<Size>
					<AbsDimension x="80" y="22"/>
				</Size>
				<Anchors>
					<Anchor point="CENTER" relativePoint="TOPLEFT">
						<Offset>
							<AbsDimension x="305" y="-422"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>
						self:GetParent():Hide();
						HideUIPanel(CharacterFrame);
					</OnClick>
				</Scripts>
			</Button>
			<!-- 不售卖框体 -->
			<Frame name="$parentSetFrame" hidden="false">
				<Size>
					<AbsDimension x="384" y="412"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" x="0" y="-80" />
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<!-- 自动售卖框体说明 -->
						<FontString name="$parentHelpText" inherits="GameFontNormalSmall" justifyH="LEFT" text="SELLER_HELPER_SET_HELP_TEXT">
							<Size>
								<AbsDimension x="270" y="0"/>
							</Size>
							<Anchors>
								<Anchor point="TOP">
									<Offset>
										<AbsDimension x="20" y="40"/>
									</Offset>
								</Anchor>
							</Anchors>
							<Color r="0.0" g="0.68" b="0.94"/>
						</FontString>
					</Layer>
				</Layers>
				<!-- 全部物品类型的折叠开关 -->
				<Frames>
					<ScrollFrame name="$parentScrollFrame" inherits="ScrollFrame">
						<Anchors>
							<Anchor point="TOPRIGHT" relativePoint="TOPRIGHT">
								<Offset>
									<AbsDimension x="-67" y="0"/>
								</Offset>
							</Anchor>
						</Anchors>
						<Scripts>
							<OnVerticalScroll>
								NotSellerHelper_OnScroll(self, offset);
							</OnVerticalScroll>
						</Scripts>
					</ScrollFrame>
				</Frames>
				<Scripts>
					<OnShow>
						NotSellerHelperFrame_OnShow();
					</OnShow>
					<OnLoad>
						SellerHelperSetFrameSetFrame_OnLoad(self);
					</OnLoad>
					<OnMouseDown>
						NotSellerItemButton_OnClick(self);
					</OnMouseDown>
					<OnReceiveDrag>
						NotSellerItemButton_OnClick(self);
					</OnReceiveDrag>
				</Scripts>
			</Frame>
		</Frames>
		<Scripts>
			<OnLoad>
				self:SetFrameLevel(self:GetFrameLevel() + 1);
				SellerHelperSetFrame_OnLoad(self);
			</OnLoad>
			<OnMouseDown>
	        	SellerHelperSetFrame_OnMouseDown(self,button);
	      	</OnMouseDown>
	      	<OnMouseUp>
	        	SellerHelperSetFrame_OnMouseUp(self,button);
	      	</OnMouseUp>

			<!--<OnKeyDown>
				if key =="ESCAPE" then
					self:Hide()
				end
			</OnKeyDown> -->
		</Scripts>
	</Frame>
	<!-- 调用框体的按钮 -->
	<Button name="SellHelperShowFrameButton" inherits="UIPanelButtonTemplate" parent="MerchantFrame" hidden="false" text="SELLER_HELPER_SHOW_TEXT">
		<Size>
			<AbsDimension x="100" y="24"/>
		</Size>
		<Anchors>
			<Anchor point="TOPRIGHT">
				<Offset>
					<AbsDimension x="-180" y="-30"/>
				</Offset>
			</Anchor>
		</Anchors>
		<Scripts>
			<OnClick>
				SellHelper_Button_OnClick(self);
			</OnClick>
		</Scripts>
	</Button>
</Ui>
