mmoCursorBehaviourMove
{
	name "Move"
}
mmoCursorBehaviourBoss
{
	name "Place Boss"
	type 0
	iconName "icon-monster"
}
mmoCursorBehaviourNPC
{
	name "Place QuestGiver"
	typeName "QuestGiver"
	iconName "icon-quest_giver"
	megaTooltipImageName "megatooltip/questgiver.png"
	description "QuestGivers give a series of quests to players.  After each, players will return to get their reward and to pick up the next one.";
}
mmoCursorBehaviourNPC
{
	name "Place Guard"
	typeName "Guard"
	iconName "icon-guard"
	megaTooltipImageName "megatooltip/questgiver.png"
	description "Guards serve two purposes:  they fight any monster who gets too close, and they give directions to lost players.  Useful for protecting towns!";
}
mmoCursorBehaviourMonster
{
	name "Place EliteMonster";
	displayName "Place Elite Monster";
	description "Elite monsters are individual, larger, stronger, named monsters.\n\nThese monsters can be the targets of quests!";
	megaTooltipImageName "megatooltip/elitemonster.png"
	elite true;
	iconName "icon-monster_elite";
}
mmoCursorBehaviourScenery
{
	name "Scenery"
	displayName "Place Scenery"
	iconName "icon-forest"
	megaTooltipModelName "Scenery"
	description "Scenery items do nothing except add visual interest to an area.  Players like to be around a nice variety of scenery items while they're playing!";
	worksOutsideActiveArea true
}
mmoCursorBehaviourFlightPath
{
	name "Travel FlightPath"
	typeNames "FlightPoint"
	pathTypeName "FlightPath"
	pathNodeTypeName "FlightPoint"
	iconName "icon-flightpath"
	displayName "Build Flight Paths"
	megaTooltipImageName "megatooltip/flightpath.png"
	description "Flight points form a network of paths that allow players to quickly travel to other flight points!";
}
mmoCursorBehaviourPath
{
	name "Build Road"
	displayName "Build Path"
	pathTypeName "Road"
	pathNodeTypeName "RoadNode"
	iconName "icon-path"
	megaTooltipImageName "megatooltip/path.png";
	description "Subscribers prefer to travel on well-defined paths, when they can.\n\nIf there's no path, they'll usually run in a straight line to their destination, which can take them through dangerous places!"
}
mmoCursorBehaviourBuild
{
	name "Set Dressing"
	displayName "Build Set Dressing"
	typeNames "Scenery"
	iconName "icon-inn"
	megaTooltipImageName "megatooltip/setdressing.png";
	description "These simple non-functional buildings can make an area look more interesting for your subscribers."
}
mmoCursorBehaviourPath
{
	name "Build Ramp"
	pathTypeName "Ramp"
	pathNodeTypeName "RoadNode"
	iconName "icon-ramp"
}
mmoCursorBehaviourPath
{
	name "Build Wall"
	pathTypeName "Wall"
	pathNodeTypeName "Turret"
	iconName "icon-wall"
	megaTooltipImageName "megatooltip/wall.png";
	description "Let's face it; walls are kind of inconvenient.  I mean, you have to walk around them.  At least they look nice and make players feel a little safer, when they're behind one!"
}
mmoCursorBehaviourPass
{
	name "Build Pass"
	displayName "Build Mountain Pass" 
	iconName "icon-pass"
	megaTooltipImageName "megatooltip/pass.png";
	description "Mountain passes carve an opening through the mountains between two activated regions, and are the main way that players will travel between regions!"
}
mmoCursorBehaviourCheatDetect
{
	radius 20.0;
	name "CheatDetect";
	displayName "Detect Cheaters";
	megaTooltipImageName "megatooltip/cheatdetect.png";
	description "There are always people who will cheat or hack the game;  this tool will check the area around your cursor to see if anyone is cheating!\n\n Cheaters will be drawn in a bright color.";
	iconName "icon-inspect";
}
mmoCursorBehaviourTown
{
	name "Place Town"
	townType "TownOutline"
	iconName "icon-town"
	shape "Circle"
	width 100
	depth 100
	height 30
}
mmoCursorBehaviourPlaceBuildingBlock
{
	name "Block"
	displayName "Add Block"
	mode "Place"
	megaTooltipImageName "megatooltip/setdressing.png";
	description "[Experimental!]  This tool lets you add cubes to an already-existing 'set dressing' building.  Is this useful?  I don't know!  But have fun!"
	iconName "icon-add_block"
}
mmoCursorBehaviourPlaceBuildingBlock
{
	name "RemoveBlock";
	displayName "Remove Block"
	mode "Remove"
	iconName "icon-remove_block"
	megaTooltipImageName "megatooltip/setdressing.png";
	description "[Experimental!]  This tool lets you remove cubes from an already-existing 'set dressing' building.  Is this useful?  I don't know!  But have fun!"
}
mmoCursorBehaviourPlaceBuildingBlock
{
	name "Entrance";
	displayName "Add Entrance";
	mode "Entrance"
	iconName "icon-add_entrance"
	megaTooltipImageName "megatooltip/setdressing.png";
	description "[Experimental!]  This tool lets you add entrances to an already-existing 'set dressing' building.  Is this useful?  Not at all;  players don't go into buildings that don't do anything!  But.. feel free to play with this!"
}
mmoCursorBehaviourPlaceBuildingBlock
{
	name "RemoveEntrance";
	mode "RemoveEntrance"
	displayName "Remove Entrance";
	iconName "icon-remove_entrance"
	megaTooltipImageName "megatooltip/setdressing.png";
	description "[Experimental!]  This tool lets you remove entrances from an already-existing 'set dressing' building.  Is this useful?  Not at all;  players don't go into buildings that don't do anything!  But.. feel free to play with this!"
}
mmoCursorBehaviourTerrainBrush
{
	name "Terrain 0"
	displayName "Inactive Terrain Type"
	megaTooltipImageName "mt2_norings.png"
	description "You must activate a region before you can edit its terrain."
	iconName "icon-ban"
	styleId 0
}
mmoCursorBehaviourTerrainBrush
{
	name "Terrain 1"
	displayName "Inactive Terrain Type"
	megaTooltipImageName "mt2_norings.png"
	description "You must activate a region before you can edit its terrain."
	iconName "icon-ban"
	styleId 1
}
mmoCursorBehaviourTerrainBrush
{
	name "Terrain 2"
	displayName "Inactive Terrain Type"
	megaTooltipImageName "mt2_norings.png"
	description "You must activate a region before you can edit its terrain."
	iconName "icon-ban"
	styleId 2
}
mmoCursorBehaviourTerrainBrush
{
	name "Terrain 3"
	displayName "Inactive Terrain Type"
	megaTooltipImageName "mt2_norings.png"
	description "You must activate a region before you can edit its terrain."
	iconName "icon-ban"
	styleId 3
}
mmoCursorBehaviourTerrainHeight
{
	name "Terrain Raise"
	iconName "icon-terrain_up";
	up true
}
mmoCursorBehaviourTerrainHeight
{
	name "Terrain Lower"
	iconName "icon-terrain_down";
	up false
}
mmoCursorBehaviourQuestDestination
{
	name "QuestDestination"
}
mmoCursorBehaviourSetRegionLevel
{
	name "SetRegionLevel"
	displayName "Set Region Level"
	iconName "icon-region_level"
	worksOutsideActiveArea true
	megaTooltipImageName "megatooltip/regionlevel.png"
	description "Adjust the level or level range that each region services.  [In Progress:  Support for level-ranges is only partial so far; you'll have better results from single-level regions in the current build!]";
}
mmoCursorBehaviourSetRegionTint
{
	name "SetRegionTint"
}
mmoCursorBehaviourSetRegionSky
{
	name "SetRegionSky"
}
mmoCursorBehaviourCommand
{
	name "Command"
}
mmoCursorBehaviourZone
{
	name "Zone Monster"
	displayName "Set Monster Zones"
	type "Monster"
	iconName "icon-monster"
	megaTooltipImageName "megatooltip/monsterzone.png"
	description "This tool designates areas which will contain respawning monsters.  Players will come here to grind levels on their own if they get bored, but they're much happier if they get quests to send them here!";
}
mmoCursorBehaviourZone
{
	name "Zone Puzzle"
	type "Puzzle"
	# iconName "icon-monster"
}
mmoCursorBehaviourZone
{
	name "Zone Story"
	type "Story"
	iconName "icon-game_design"
}
mmoCursorBehaviourPathfind
{
	name "Pathfind"
}
mmoCursorBehaviourEditSelect
{
	name "EditSelect"
	createPower false
}
mmoCursorBehaviourLiftRegion
{
	name "LiftRegion"
	displayName "Raise Region"
	lower false
	iconName "icon-terrain_up";
	megaTooltipImageName "megatooltip/buyregion.png"
	description "Convert an ocean region into land";
}
mmoCursorBehaviourLiftRegion
{
	name "LowerRegion"
	displayName "Lower Region"
	lower true
	iconName "icon-terrain_down";
	megaTooltipImageName "megatooltip/buyregion.png"
	description "Convert an inactive land region into ocean";
}
mmoCursorBehaviourBuyRegion
{
	name "BuyRegion"
	displayName "Activate Region"
	sell false
	worksOutsideActiveArea true
	iconName "icon-region_buy"
	megaTooltipImageName "megatooltip/buyregion.png"
	description "Before you can build in a region, you must activate it.  Activated regions have both a purchase cost and an upkeep cost.";
}
mmoCursorBehaviourBuyRegion
{
	name "SellRegion"
	displayName "Deactivate Region"
	sell true
	iconName "icon-region_sell"
	megaTooltipImageName "megatooltip/buyregion.png"
	description "If you're no longer using a previously activated region, you can deactivate it to stop paying the upkeep fees.";
}
mmoCursorBehaviourBuild
{
	name "Taverns"
	category "Taverns"
	features "Tavern"
	iconName "icon-tavern"
	megaTooltipModelName "Tavern"
	description "Taverns are useful social hubs;  if there's one nearby, a player will tend to go there when they want to socialise, which makes it more likely they'll find someone to talk to!"
	worksOutsideActiveArea false
}
mmoCursorBehaviourBuild
{
	name "Shops"
	category "Shops"
	# typeNames "Blacksmith" "PotionShop" "Shop"
	features "Blacksmith" "PotionShop" "Shop"
	iconName "icon-shop"
	megaTooltipModelName "Shop"
	description "Give players places to sell their loot, and to spend their money!\n\nPrices can be customised, and may be in-game gold or real-world dollars."
	worksOutsideActiveArea false
}
mmoCursorBehaviourBuild
{
	name "StartingPoints"
	category "Starting Points"
	displayName "Starting Points"
	features "StartingPoint"
	iconName "icon-starting_point"
	megaTooltipModelName "StartingPoint"
	description "When a new player joins your game, they'll appear from a starting point.\n\nIf you have more than one, new subscribers will be divided between them!"
	worksOutsideActiveArea false
}
mmoCursorBehaviourBuild
{
	name "Respawns"
	displayName "Respawn Points"
	category "Respawns"
	features "Respawn"
	iconName "icon-respawn"
	megaTooltipModelName "Respawn"
	description "When they die, players will respawn at the nearest respawn point.\n\nDevelopers and GMs also use these to teleport around the world!"
	worksOutsideActiveArea false
}
mmoCursorBehaviourBuild
{
	name "Landmarks"
	category "Landmarks"
	features "Landmark"
	iconName "icon-landmark"
	megaTooltipModelName "Landmark"
	description "Landmarks are tall and can be seen from everywhere in a region!\n\nPlace landmarks to help guide your players to where you want them to go."
	worksOutsideActiveArea true
}
# mmoCursorBehaviourBuild
# {
# 	name "TrailerProps"
# 	typeNames "BuildIt" "DesignIt" "OwnIt" "SinglePlayer" "CreatingMMORPG"
# 	iconName "icon-dungeon"
# 	worksOutsideActiveArea true
# }
mmoCursorBehaviourBuild
{
	name "Inns"
	category "Inns"
	displayName "Inns"
	# typeNames "Inn" "SmallInn"
	features "Inn"
	iconName "icon-inn"
	megaTooltipModelName "Inn"
	description "Players like to have a place to call 'home'.\n\nThey'll prefer to return to these places before logging out!"
	worksOutsideActiveArea false
}
