{
    "Name": "en-US",
    "DisplayName": "English",
    "Data": {
        "achievement_arachnophobia_description": "Kill the Broodmother while not allowing any spider spawns.",
        "achievement_arachnophobia_name": "Arachnophobia",
        "achievement_ascension_description": "Complete \"Tower of Ascension\" scenario.",
        "achievement_ascension_name": "Ascension",
        "achievement_dark_bestiary_description": "Complete campaign.",
        "achievement_dark_bestiary_name": "Dark Bestiary",
        "achievement_level_10_description": "Reach level 10.",
        "achievement_level_10_name": "Level 10",
        "achievement_level_100_description": "Reach level 100.",
        "achievement_level_100_name": "Level 100",
        "achievement_level_20_description": "Reach level 20.",
        "achievement_level_20_name": "Level 20",
        "achievement_level_30_description": "Reach level 30.",
        "achievement_level_30_name": "Level 30",
        "achievement_level_40_description": "Reach level 40.",
        "achievement_level_40_name": "Level 40",
        "achievement_level_50_description": "Reach level 50.",
        "achievement_level_50_name": "Level 50",
        "achievement_level_60_description": "Reach level 60.",
        "achievement_level_60_name": "Level 60",
        "achievement_level_70_description": "Reach level 70.",
        "achievement_level_70_name": "Level 70",
        "achievement_level_80_description": "Reach level 80.",
        "achievement_level_80_name": "Level 80",
        "achievement_level_90_description": "Reach level 90.",
        "achievement_level_90_name": "Level 90",
        "achievement_man_on_a_mission_description": "Kill Amaroq without killing any of the wolves he calls.",
        "achievement_man_on_a_mission_name": "Man on a Mission",
        "achievement_never_too_early_description": "Complete campaign while game is in early access.",
        "achievement_never_too_early_name": "It's Never Too Early",
        "achievement_nightmare_1_description": "Complete Nightmare I.",
        "achievement_nightmare_1_name": "Nightmare I",
        "achievement_nightmare_10_description": "Complete Nightmare X.",
        "achievement_nightmare_10_name": "Nightmare X",
        "achievement_nightmare_2_description": "Complete Nightmare II.",
        "achievement_nightmare_2_name": "Nightmare II",
        "achievement_nightmare_3_description": "Complete Nightmare III.",
        "achievement_nightmare_3_name": "Nightmare III",
        "achievement_nightmare_4_description": "Complete Nightmare IV.",
        "achievement_nightmare_4_name": "Nightmare IV",
        "achievement_nightmare_5_description": "Complete Nightmare V.",
        "achievement_nightmare_5_name": "Nightmare V",
        "achievement_nightmare_6_description": "Complete Nightmare VI.",
        "achievement_nightmare_6_name": "Nightmare VI",
        "achievement_nightmare_7_description": "Complete Nightmare VII.",
        "achievement_nightmare_7_name": "Nightmare VII",
        "achievement_nightmare_8_description": "Complete Nightmare VIII.",
        "achievement_nightmare_8_name": "Nightmare VIII",
        "achievement_nightmare_9_description": "Complete Nightmare IX.",
        "achievement_nightmare_9_name": "Nightmare IX",
        "achievement_no_thanks_description": "Kill the Fairy Dragon while not being affected by Euphoria Breath.",
        "achievement_no_thanks_name": "No Thanks!",
        "achievement_treasure_hunter_description": "Complete 10 treasure maps.",
        "achievement_treasure_hunter_name": "Treasure Hunter",
        "achievement_youre_so_cute_description": "Don't kill Fluffy.",
        "achievement_youre_so_cute_name": "You're So Cute When You're Angry",
        "attribute_chasisma_description": "Completely useless attribute.",
        "attribute_constitution_description": "Each point increases health by 10.",
        "attribute_constitution_name": "Constitution",
        "attribute_defense_description": "Reduces physical damage taken by 0.125% for each point.",
        "attribute_defense_name": "Defense",
        "attribute_ferocity_description": "Each point increases critical strike damage by 2%.",
        "attribute_ferocity_name": "Ferocity",
        "attribute_haste_name": "Haste",
        "attribute_might_description": "Each point increases attack and spell power by 1.",
        "attribute_might_name": "Might",
        "attribute_precision_description": "Each point increases critical strike chance by 0.5%.",
        "attribute_precision_name": "Precision",
        "attribute_resistance_description": "Reduces magical damage taken by 0.125% for each point.",
        "attribute_resistance_name": "Resistance",
        "background_enchanter_name": "Enchanter",
        "background_gunslinger_name": "Gunslinger",
        "background_hunter_name": "Hunter",
        "background_soldier_name": "Soldier",
        "behaviour_adrenaline_description": "All actions cost reduced by 50%.",
        "behaviour_arcane_attunement_description": "Arcane damage increased by 10%.",
        "behaviour_archmage_set_x2_description": "Increases might by 6.",
        "behaviour_archmage_set_x3_description": "Increases critical strike chance by 5%.",
        "behaviour_archmage_set_x4_description": "Increases spell power by 15%.",
        "behaviour_ascension_assassination_description": "Increases critical chance by {0} and critical damage by {1}.",
        "behaviour_ascension_assassination_name": "Assassination",
        "behaviour_ascension_blood_knight_description": "Increases damage by {0} and vampirism by {1}.",
        "behaviour_ascension_blood_knight_name": "Blood Knight",
        "behaviour_ascension_colossus_description": "Increases health by {0}.",
        "behaviour_ascension_colossus_name": "Colossus",
        "behaviour_ascension_destruction_description": "Increases damage by {0}.",
        "behaviour_ascension_destruction_name": "Destruction",
        "behaviour_ascension_giant_strength_description": "Increases health by {0} and damage by {1}.",
        "behaviour_ascension_giant_strength_name": "Giant Strength",
        "behaviour_ascension_guardian_description": "Increases health by {0} and defense by {1}.",
        "behaviour_ascension_guardian_name": "Guardian",
        "behaviour_ascension_nightstalker_description": "At start of combat you become invisible for 3 turns.",
        "behaviour_ascension_nightstalker_name": "Nightstalker",
        "behaviour_ascension_rage_description": "Increases rage generation by 15%.",
        "behaviour_ascension_rage_name": "Rage",
        "behaviour_ascension_reaper_description": "Restores 25% health when killing enemy.",
        "behaviour_ascension_reaper_name": "Reaper",
        "behaviour_ascension_spiked_skin_description": "Increases defense by {0} and thorns by {1}.",
        "behaviour_ascension_spiked_skin_name": "Spiked Skin",
        "behaviour_ascension_timewalker_description": "Increases action points by 1.",
        "behaviour_ascension_timewalker_name": "Timewalker",
        "behaviour_ascension_troll_blood_description": "Increases health by {0} and regeneration by {1}.",
        "behaviour_ascension_troll_blood_name": "Troll Blood",
        "behaviour_ascension_witcher_description": "Increases resistance by {0} and damage done by {1}.",
        "behaviour_ascension_witcher_name": "Witcher",
        "behaviour_banish_description": "Banished.",
        "behaviour_bash_description": "Chance to stun opponent for 1 turn.",
        "behaviour_bash_name": "Bash",
        "behaviour_beastmaster_description": "Damage increased.",
        "behaviour_beastmaster_set_x2_description": "Increases might by 6.",
        "behaviour_beastmaster_set_x3_description": "Increases pet health by 15%.",
        "behaviour_beastmaster_set_x4_description": "Increases your damage by 10% for each summoned beast.",
        "behaviour_berserk_description": "Damage increased by 100% but takes 100% more damage.",
        "behaviour_berserk_name": "Berserk",
        "behaviour_berserker_blood_description": "Restores health every turn.",
        "behaviour_bestmaster_name": "Beastmaster",
        "behaviour_bleeding_description": "Losing 2% of health every turn.",
        "behaviour_bleeding_name": "Bleeding",
        "behaviour_blessing_description": "All attributes increased by 20%.",
        "behaviour_blessing_name": "Blessing",
        "behaviour_blind_rage_description": "Damage increased by 5%.",
        "behaviour_blind_rage_set_description": "Your melee attacks increase your damage by 5%. Stacks up to 10 times.",
        "behaviour_blinded_description": "Damage reduced by 50%.",
        "behaviour_blinded_name": "Blinded",
        "behaviour_block_description": "Has a 10% chance to block an attack.",
        "behaviour_block_name": "Block",
        "behaviour_break_armor_description": "Defense reduced.",
        "behaviour_burning_description.": "Deals damage every turn.",
        "behaviour_burning_name": "Burning",
        "behaviour_champion_description": "All stats increased by 50%.",
        "behaviour_champion_name": "Champion",
        "behaviour_circle_of_elements_description": "Fire, cold, and lightning damage increased by 10%.",
        "behaviour_circle_of_elements_fire_description": "Fire damage increased by 10%.",
        "behaviour_circle_of_elements_fire_name": "Circle of Elements: Fire",
        "behaviour_circle_of_elements_ice_description": "Cold damage increased by 10%.",
        "behaviour_circle_of_elements_ice_name": "Circle of Elements: Ice",
        "behaviour_circle_of_elements_lightning_description": "Lightning damage increased by 10%.",
        "behaviour_circle_of_elements_lightning_name": "Circle of Elements: Lightning",
        "behaviour_circle_of_elements_name": "Circle of Elements",
        "behaviour_clear_mind_description": "Your next skill will not consume action points.",
        "behaviour_clear_mind_name": "Clear Mind",
        "behaviour_cold_enchanted_description": "Slows nearby enemies.",
        "behaviour_cold_enchanted_name": "Cold Enchanted",
        "behaviour_commander_description": "Increases damage of allies by 20%.",
        "behaviour_commander_name": "Commander",
        "behaviour_compation_bat_description": "You restore health when dealing damage.",
        "behaviour_compation_raven_description": "Critical strike chance increased.",
        "behaviour_compation_wolf_description": "Critical strike damage increased.",
        "behaviour_corruption_description": "Takes damage over time.",
        "behaviour_damage_15_description": "Damage increased by 15%.",
        "behaviour_damage_damage": "Damage",
        "behaviour_damage_increase_description": "Damage increased.",
        "behaviour_dark_sword_description": "Damage reduced by 2%. Damage taken increased by 2%.",
        "behaviour_darkness_description": "Damage reduced. Taking damage every turn.",
        "behaviour_deadeye_set_x2_description": "Increases might by 6.",
        "behaviour_deadeye_set_x3_description": "Increases critical strike damage by 20%.",
        "behaviour_deadeye_set_x4_description": "When dealing damage, you have a chance to apply \"Find Weakness\" effect on target, which increases the damage of your next attack by 30%.",
        "behaviour_deadly_miasma_description": "Takes damage every turn.",
        "behaviour_deadly_poison_description": "Taking poison damage every turn.",
        "behaviour_death_set_x2_description": "Increases might by 6.",
        "behaviour_death_set_x3_description": "Increases shadow damage by 5%.",
        "behaviour_death_set_x4_description": "Increases health by 350.\nAura of Death - enemies within 5 cells loose 5% health every turn.",
        "behaviour_deep_freeze_description": "Stunned. Immune to damage.",
        "behaviour_disease_cloud_description": "A cloud of disease surrounds the bearer, causing enemies within 1 cell loose 10% health every turn.",
        "behaviour_disease_cloud_name": "Disease Cloud",
        "behaviour_dodge_description": "Has a 20% chance to dodge an attack.",
        "behaviour_dodge_name": "Dodge",
        "behaviour_donor_name": "Donor",
        "behaviour_dragon_hunter_set_x2_description": "Increases might by 6.",
        "behaviour_dragon_hunter_set_x3_description": "Increase health by 8%.",
        "behaviour_dragon_hunter_set_x4_description": "Every turn you deal {0} damage to all enemies within 2 cells.",
        "behaviour_drain_life_caster_description": "Health increased.",
        "behaviour_drain_life_name": "Drain Life",
        "behaviour_drain_life_target_description": "Health reduced.",
        "behaviour_dual_wield_description": "Damage increased by 6%.",
        "behaviour_dual_wield_name": "Dual Wield",
        "behaviour_electrified_blade_description": "Electrified.",
        "behaviour_electrified_blade_name": "Electrified Blade",
        "behaviour_enchantment_block_description": "Increases block chance by {0}.",
        "behaviour_enchantment_critical_chance_description": "Increases critical hit chance by {0}.",
        "behaviour_enchantment_critical_damage_description": "Increases critical hit damage by {0}.",
        "behaviour_enchantment_damage_description": "Increases damage by {0}.",
        "behaviour_enchantment_damage_reduction_description": "Reduces damage taken by {0}.",
        "behaviour_enchantment_dodge_description": "Increases dodge chance by {0}.",
        "behaviour_enchantment_drain_life_description": "Dealing damage reduces target health and increases yours by 1%. Stacks up to 10 times.",
        "behaviour_enchantment_experience_description": "Increases experience gain by {0}.",
        "behaviour_enchantment_ferocity_description": "When dealing damage, there is a chance to increase your critical damage by {0} for 2 turns.",
        "behaviour_enchantment_hawk_eye_description": "Increases range of your ranged attacks by 1.",
        "behaviour_enchantment_healing_description": "Increases healing and shield power by {0}.",
        "behaviour_enchantment_health_description": "Increases health by {0}.",
        "behaviour_enchantment_might_description": "When dealing damage, there is a chance to increase your damage by {0} for 2 turns.",
        "behaviour_enchantment_minion_damage_description": "Increases damage of summoned creatures by {0}.",
        "behaviour_enchantment_precision_description": "When dealing damage, there is a chance to increase your critical chance by {0} for 2 turns.",
        "behaviour_enchantment_rage_description": "Increases rage generation by {0}.",
        "behaviour_enchantment_regeneration_description": "Increases health regeneration by {0}.",
        "behaviour_enchantment_tempest_description": "When dealing damage, there is a chance to hit the target with chain lightning, dealing {0} lightning damage.",
        "behaviour_enchantment_thorns_description": "Increases thorns by {0}.",
        "behaviour_enchantment_vampirism_description": "Increases vampirism by {0}.",
        "behaviour_enrage_description": "Increases damage by 0.5% per missing health percent.",
        "behaviour_enrage_name": "Enrage",
        "behaviour_entangling_roots_description": "Cannot move, takes damage over time.",
        "behaviour_euphoria_breath_description": "Confused.",
        "behaviour_fast_description": "Movement speed increased.",
        "behaviour_fast_name": "Fast",
        "behaviour_ferocity_description": "Critical damage increased.",
        "behaviour_find_weakness_description": "Defense and resistance are reduced by 50%.",
        "behaviour_fire_attunement_description": "Fire damage increased by 10%.",
        "behaviour_first_aid_description": "Restores health every turn.",
        "behaviour_freeze_name": "Freeze",
        "behaviour_healing_bark_description": "Restores 1% of maximum health every turn. Taking fire damage stops regeneration for 3 turns.",
        "behaviour_healing_bark_name": "Healing Bark",
        "behaviour_high_magic_resistance_description": "Takes 20% less magic damage.",
        "behaviour_high_magic_resistance_name": "High Magic Resistance",
        "behaviour_holy_attunement_description": "Holy damage increased by 10%.",
        "behaviour_ice_attunement_description": "Cold damage increased by 10%.",
        "behaviour_immobilized_description": "Immobilized.",
        "behaviour_immune_silence_description": "Immune to silence.",
        "behaviour_immune_silence_name": "Immunity: Silence",
        "behaviour_immune_stun_description": "Immune to stun.",
        "behaviour_immune_stun_name": "Immunity: Stun",
        "behaviour_iron_guard_description": "Thorns increased.",
        "behaviour_iron_guard_name": "Iron Guard",
        "behaviour_iron_guard_set_x2_description": "Increases constitution by 12.",
        "behaviour_iron_guard_set_x3_description": "Increases thorns by 100.",
        "behaviour_iron_guard_set_x4_description": "Each time you take damage your thorns increase by 1% for 2 turns.",
        "behaviour_killing_machine_description": "Damage of your next attack increased.",
        "behaviour_last_stand_description": "\"Last Stand\" effect can't be applied.",
        "behaviour_leptospirosis_description": "Damage reduced by 10%, loosing 1% health every turn.",
        "behaviour_leptospirosis_name": "Leptospirosis",
        "behaviour_lightning_attunement_description": "Lightning damage increased by 10%.",
        "behaviour_loaded_dice_critical_chance_description": "Critical strike chance increased by 1.25%.",
        "behaviour_loaded_dice_critical_chance_name": "Loaded Dice: Critical Chance",
        "behaviour_loaded_dice_critical_damage_description": "Critical damage increased by 5%.",
        "behaviour_loaded_dice_critical_damage_name": "Loaded Dice: Critical Damage",
        "behaviour_loaded_dice_damage_increse_description": "Damage increased by 1%.",
        "behaviour_loaded_dice_damage_increse_name": "Loaded Dice: Damage Increase",
        "behaviour_loaded_dice_damage_reduction_description": "Incoming damage reduced by 2%.",
        "behaviour_loaded_dice_damage_reduction_name": "Loaded Dice: Damage Reduction",
        "behaviour_might_description": "Damage increased.",
        "behaviour_mind_control_description": "Charmed.",
        "behaviour_molten_shield_description": "Attackers take {0} fire damage.",
        "behaviour_molten_shield_name": "Molten Shield",
        "behaviour_mud_description": "After 2 turns mud monster will be spawned. Each stack of mud increases his health by 33%.",
        "behaviour_nightblade_set_x2_description": "Increases might by 6.",
        "behaviour_nightblade_set_x3_description": "Increases critical strike chance by 5%.",
        "behaviour_nightblade_set_x4_description": "Your first attack from stealth stuns the target for 2 turns.",
        "behaviour_noxious_miasma_description": "Taking poison damage every turn. Poison damage taken increased by 10%.",
        "behaviour_pack_description": "Damage increased by 5%.",
        "behaviour_pack_name": "Pack",
        "behaviour_phase_shift_description": "Regenerates health.\n\nDispels on crowd control.",
        "behaviour_poison_description": "Slowed. Loosing 1% of health every turn.",
        "behaviour_poison_name": "Poison",
        "behaviour_polymorph_description": "Turned into frog.",
        "behaviour_precision_description": "Critical chance increased.",
        "behaviour_recipient_name": "Recipient",
        "behaviour_regeneration_aura_description": "Restores health of allies.",
        "behaviour_regeneration_aura_name": "Regeneration Aura",
        "behaviour_rejuvenation_description": "Periodically restores health.",
        "behaviour_resistance_arcane_description": "Receiving 30% less arcane damage.",
        "behaviour_resistance_arcane_name": "Resistance: Arcane",
        "behaviour_resistance_cold_description": "Receiving 30% less cold damage.",
        "behaviour_resistance_cold_name": "Resistance: Cold",
        "behaviour_resistance_crushing_description": "Receiving 30% less crushing damage.",
        "behaviour_resistance_crushing_name": "Resistance: Crushing",
        "behaviour_resistance_fire_description": "Receiving 30% less fire damage.",
        "behaviour_resistance_fire_name": "Resistance: Fire",
        "behaviour_resistance_holy_description": "Receiving 30% less holy damage.",
        "behaviour_resistance_holy_name": "Resistance: Holy",
        "behaviour_resistance_lightning_description": "Receiving 30% less lightning damage.",
        "behaviour_resistance_lightning_name": "Resistance: Lightning",
        "behaviour_resistance_piercing_description": "Receiving 30% less piercing damage.",
        "behaviour_resistance_piercing_name": "Resistance: Piercing",
        "behaviour_resistance_poison_description": "Receiving 30% less poison damage.",
        "behaviour_resistance_poison_name": "Resistance: Poison",
        "behaviour_resistance_shadow_description": "Receiving 30% less shadow damage.",
        "behaviour_resistance_shadow_name": "Resistance: Shadow",
        "behaviour_resistance_slashing_description": "Receiving 30% less slashing damage.",
        "behaviour_resistance_slashing_name": "Resistance: Slashing",
        "behaviour_resistant_description": "Takes less magical damage but physical damage taken is increased.",
        "behaviour_resistant_name": "Resistant",
        "behaviour_rune_of_power_description": "Damage increased.",
        "behaviour_savage_strike_description": "Damage taken increased by 15%.",
        "behaviour_shadow_attunement_description": "Shadow damage increased by 10%.",
        "behaviour_shield_description": "Absorbing damage.",
        "behaviour_shield_name": "Shield",
        "behaviour_shock_description": "Incoming damage increased.",
        "behaviour_shock_name": "Shock",
        "behaviour_silence_description": "Can't cast spells.",
        "behaviour_silence_name": "Silence",
        "behaviour_skill_set_alchemist_2_description": "Increases poison damage by 10%. Your potions become more effective.",
        "behaviour_skill_set_alchemist_4_description": "Increases poison damage by 20%. Your potions become more effective.",
        "behaviour_skill_set_assassin_2_description": "Increases your critical damage by 25%.",
        "behaviour_skill_set_assassin_4_description": "Increases your critical damage by 50%.",
        "behaviour_skill_set_assassin_6_description": "Increases your critical damage by 100%.",
        "behaviour_skill_set_barbarian_2_description": "Increases damage done by 0.5% for each missing percent of health.",
        "behaviour_skill_set_barbarian_4_description": "Increases damage done by 1% for each missing percent of health.",
        "behaviour_skill_set_barbarian_6_description": "Increases damage done by 2% for each missing percent of health.",
        "behaviour_skill_set_cryomancer_2_description": "When dealing damage there is 7% chance to freeze target in place for 2 turns.",
        "behaviour_skill_set_cryomancer_4_description": "When dealing damage there is 15% chance to freeze target in place for 2 turns.",
        "behaviour_skill_set_cryomancer_6_description": "When dealing damage there is 30% chance to freeze target in place for 2 turns.",
        "behaviour_skill_set_elementalist_2_description": "Increases elemental damage by 5%.",
        "behaviour_skill_set_elementalist_4_description": "Increases elemental damage by 10%.",
        "behaviour_skill_set_elementalist_6_description": "Increases elemental damage by 15%.",
        "behaviour_skill_set_engineer_2_description": "Increases damage by 5% and reduced damage taken by 5%.",
        "behaviour_skill_set_engineer_4_description": "Increases damage by 10% and reduced damage taken by 10%.",
        "behaviour_skill_set_fighter_2_description": "Increases physical damage by 5%.",
        "behaviour_skill_set_fighter_4_description": "Increases physical damage by 10%.",
        "behaviour_skill_set_fighter_6_description": "Increases physical damage by 15%.",
        "behaviour_skill_set_hunter_4_description": "At the start of the mission, you summon an Owlbear.",
        "behaviour_skill_set_knight_2_description": "Increases your defense and constitution by 10%.",
        "behaviour_skill_set_knight_4_description": "Increases your defense and constitution by 20%.",
        "behaviour_skill_set_knight_6_description": "Increases your defense and constitution by 40%.",
        "behaviour_skill_set_pyromancer_2_description": "Dealing damage burns target dealing {0} fire damage every turn for 3 turns. Stacks up to 5 times.",
        "behaviour_skill_set_pyromancer_4_description": "Dealing damage burns target dealing {0} fire damage every turn for 3 turns. Stacks up to 5 times.",
        "behaviour_skill_set_pyromancer_6_description": "Dealing damage burns target dealing {0} fire damage every turn for 2 turns. Stacks up to 5 times.",
        "behaviour_skill_set_shaman_2_description": "Every turn you and your allies restore 2% health.",
        "behaviour_skill_set_shaman_4_description": "Every turn you and your allies restore 4% health.",
        "behaviour_skill_set_shaman_6_description": "Every turn you and your allies restore 8% health.",
        "behaviour_skill_set_sorcerer_2_description": "Increases magic damage by 5%.",
        "behaviour_skill_set_sorcerer_4_description": "Increases magic damage by 10%.",
        "behaviour_skill_set_sorcerer_6_description": "Increases magic damage by 15%.",
        "behaviour_skill_set_stormcaller_2_description": "Your spells and attacks have a 10% chance to apply \"Shock\". Shock increases incoming damage by 10% for 2 turns.",
        "behaviour_skill_set_stormcaller_4_description": "Your spells and attacks have a 20% chance to apply \"Shock\". Shock increases incoming damage by 20% for 2 turns.",
        "behaviour_skill_set_stormcaller_6_description": "Your spells and attacks have a 40% chance to apply \"Shock\". Shock increases incoming damage by 40% for 2 turns.",
        "behaviour_slayer_set_x2_description": "Increases might by 6.",
        "behaviour_slayer_set_x3_description": "Increases critical chance by 5%.",
        "behaviour_slayer_set_x4_description": "When using your melee skills, you have a chance to deal {0} slashing damage to enemies within 2 cells.",
        "behaviour_sleep_description": "Sleeping. Restores health every turn.",
        "behaviour_sleeping_potion_description": "Sleeping.",
        "behaviour_slow_description": "Movement speed reduced.",
        "behaviour_spider_web_name": "Spider Web",
        "behaviour_stealth_description": "Invisible.",
        "behaviour_stone_description": "Immune to crowd control effects, burning, poison, bleeding.",
        "behaviour_stone_name": "Stone",
        "behaviour_stone_skin_description": "Takes less physical damage but magical damage taken is increased.",
        "behaviour_stone_skin_name": "Stone Skin",
        "behaviour_structure_name": "Structure",
        "behaviour_stun_description": "Stunned.",
        "behaviour_stun_name": "Stun",
        "behaviour_swiftness_description": "Movement speed increased.",
        "behaviour_swiftness_name": "Swiftness",
        "behaviour_templar_blessing_description": "All attributes increased by 10%.",
        "behaviour_templar_blessing_name": "Templar's Blessing",
        "behaviour_templar_set_x2_description": "Increases resistance by 24.",
        "behaviour_templar_set_x3_description": "Increases holy damage by 6%.",
        "behaviour_templar_set_x4_description": "When dealing or taking damage you have a 10% chance to receive a blessing that will restore 12% health and increase your attributes by 10% for 2 turns.",
        "behaviour_thorns_description": "Attackers take damage.",
        "behaviour_thorns_name": "Thorns",
        "behaviour_time_keeper_set_x2_description": "Reduces incoming damage by 5%.",
        "behaviour_time_keeper_set_x3_description": "Increases damage by 5%.",
        "behaviour_time_keeper_set_x4_description": "Increases maximum action points by 2.",
        "behaviour_undead_description": "Immune to bleeding. Immune to sleep. Heals from poison, but regular healing damages.",
        "behaviour_undead_name": "Undead",
        "behaviour_unstoppable_description": "Immune to crowd control effects.",
        "behaviour_unstoppable_name": "Unstoppable",
        "behaviour_vampire_description": "Has less health, but restores health on attack.",
        "behaviour_vampire_name": "Vampire",
        "behaviour_vampirism_description": "Restores health on attack.",
        "behaviour_vampirism_name": "Vampirism",
        "behaviour_void_aura_description": "Damage reduced by 10%.",
        "behaviour_void_aura_name": "Void Aura",
        "behaviour_warcry_description": "Damage increased.",
        "behaviour_weak_spot_description": "Takes more damage.",
        "behaviour_weak_spot_name": "Weak Spot",
        "behaviour_weakness_arcane_description": "Receiving 30% more arcane damage.",
        "behaviour_weakness_arcane_name": "Weakness: Arcane",
        "behaviour_weakness_cold_description": "Receiving 30% more cold damage.",
        "behaviour_weakness_cold_name": "Weakness: Cold",
        "behaviour_weakness_crushing_description": "Receiving 30% more crushing damage.",
        "behaviour_weakness_crushing_name": "Weakness: Crushing",
        "behaviour_weakness_description": "All action cost increased by doubled.",
        "behaviour_weakness_fire_description": "Receiving 30% more fire damage.",
        "behaviour_weakness_fire_name": "Weakness: Fire",
        "behaviour_weakness_holy_description": "Receiving 30% more holy damage.",
        "behaviour_weakness_holy_name": "Weakness: Holy",
        "behaviour_weakness_lightning_description": "Receiving 30% more lightning damage.",
        "behaviour_weakness_lightning_name": "Weakness: Lightning",
        "behaviour_weakness_name": "Weakness",
        "behaviour_weakness_piercing_description": "Receiving 30% more piercing damage.",
        "behaviour_weakness_piercing_name": "Weakness: Piercing",
        "behaviour_weakness_poison_description": "Receiving 30% more poison damage.",
        "behaviour_weakness_poison_name": "Weakness: Poison",
        "behaviour_weakness_shadow_description": "Receiving 30% more shadow damage.",
        "behaviour_weakness_shadow_name": "Weakness: Shadow",
        "behaviour_weakness_slashing_description": "Receiving 30% more slashing damage.",
        "behaviour_weakness_slashing_name": "Weakness: Slashing",
        "behaviour_zombie_description": "Braaaaaaaaaaaaaaaaains",
        "behaviour_zombie_name": "Zombie",
        "behaviuour_cauterize_description": "Restores health every turn.",
        "behaviuour_cauterize_name": "Cauterize",
        "buff_regeneration_name": "Regeneration",
        "currency_gold_description": "Gold",
        "currency_gold_name": "Gold",
        "dialogue_arcanist_01_01_answer_1": "What are you talking about, old man? I don't think we know each other.",
        "dialogue_arcanist_01_01_description": "Ohh, I knew it! I knew it! I knew that you'd come one day!",
        "dialogue_arcanist_01_01_title": "The Old Arcanist",
        "dialogue_arcanist_01_02_answer_1": "Some of this sounds about right.",
        "dialogue_arcanist_01_02_description": "I knew it! You came a long way following the dark trail! You are drawn to the power, the power that haunts you and drives you out of your mind! Am I right?",
        "dialogue_arcanist_01_03_answer_1": "Will you at least tell me what you know?",
        "dialogue_arcanist_01_03_description": "Right! Everyone thinks I'm a madman, a deranged feeble old man who does nothing but fumble with some crumbling scrolls... Yet here you are, standing before me!",
        "dialogue_arcanist_01_04_answer_1": "What is this place? Is this a library?",
        "dialogue_arcanist_01_04_description": "Oh yes, I will! Darkness has passed over this land! It arrived on two legs just like you came here.",
        "dialogue_arcanist_01_05_description": "As far as your eye can see - it's knowledge! Both my mind and my frail body are no longer able to handle all of it. But you - you can. I will help you... otherwise my life isn't worth living!",
        "dialogue_arcanist_02_01_answer_1": "What are you doing here?",
        "dialogue_arcanist_02_01_description": "Come in, come in! It's good to have you back!",
        "dialogue_arcanist_02_01_title": "The Darkness Is Coming",
        "dialogue_arcanist_02_02_answer_1": "What are you even doing here, in the middle of nowhere?",
        "dialogue_arcanist_02_02_description": "I'm living out my final days with my archives, but I can make myself useful for you! I can teach you everything! Come to me and you'll get everything you need.",
        "dialogue_arcanist_02_03_answer_1": "Have you seen him too?",
        "dialogue_arcanist_02_03_description": "When the time came, I made my choice. And it delayed the inevitable, at least for some time – for my lifetime. And I know why you're here and who you're looking for!",
        "dialogue_arcanist_02_04_answer_1": "What is this thing?",
        "dialogue_arcanist_02_04_description": "Unfortunately, I have. I hear footsteps in the darkness. They're getting closer to the thing my order was protecting this world from.",
        "dialogue_arcanist_02_05_description": "Not yet, it's not the time yet. For now, just know that the darkness has grown stronger, and he is going to do something that will destroy us all.",
        "dialogue_arcanist_04_01_answer_1": "Yes. And I have seen the man from my visions.",
        "dialogue_arcanist_04_01_description": "Are you still here?",
        "dialogue_arcanist_04_01_title": "Rat Race",
        "dialogue_arcanist_04_02_answer_01": "I saw him with a monster that came to life, and I don't think he was there by accident.",
        "dialogue_arcanist_04_02_description": "Really? Have you really found who you were looking for? Are you sure it's him?",
        "dialogue_arcanist_04_03_description": "Be careful, looks can be deceiving.",
        "dialogue_arcanist_05_01_answer_1": "I found an ancient worm in the mines. It was a dangerous monster.",
        "dialogue_arcanist_05_01_description": "I see you look tired. What happened?",
        "dialogue_arcanist_05_01_title": "From The Dark Depths",
        "dialogue_arcanist_05_02_answer_1": "What could have made him crawl out?",
        "dialogue_arcanist_05_02_description": "...hmm, I think I know what you're talking about. The world has not seen these creatures for centuries! It seems that this one went too deep down.",
        "dialogue_arcanist_05_03_description": "It's definitely magic! In ancient times, sorcerers learned to summon them and lure them out. That’s how they were wiped out. And I'm sure, this time magic was involved as well!",
        "dialogue_arcanist_08_01_answer_1": "Have you spent your whole life here?",
        "dialogue_arcanist_08_01_description": "Really?",
        "dialogue_arcanist_08_01_title": "The Lesser Evil",
        "dialogue_arcanist_08_02_01_description": "...you fight evil, and it becomes greater. You make the world look black and white. Maybe you're no different from the one you follow?",
        "dialogue_arcanist_08_02_answer_1": "How did it happen?",
        "dialogue_arcanist_08_02_description": "Long, long ago, I betrayed an entire order, betrayed my brothers. It was a terrible sacrifice, but it made the rest of the world live a little longer.",
        "dialogue_arcanist_08_03_answer_1": "I want to find the place where this magic book is hidden.",
        "dialogue_arcanist_08_03_description": "Greed crept into their hearts, and they wanted to use the power of the magic book - The Dark Bestiary. I couldn't let those fools do it. And they were gone. I stayed nearby and pretended to be a simple book collector.",
        "dialogue_arcanist_09_01_answer_1": "I killed the hunter...",
        "dialogue_arcanist_09_01_description": "What happened, traveller?",
        "dialogue_arcanist_09_01_title": "The Final Journey",
        "dialogue_arcanist_09_02_answer_1": "The witch put a curse on him.",
        "dialogue_arcanist_09_02_description": "Sorry to hear that.",
        "dialogue_arcanist_09_03_answer_1": "I found the way to the graveyard.",
        "dialogue_arcanist_09_03_description": "Better that than eternal life without will...",
        "dialogue_arcanist_09_04_description": "Good... I hope you find out soon why you came all this way.",
        "dialogue_blacksmith_01_01_answer_1": "What are you doing here?",
        "dialogue_blacksmith_01_01_description": "Greetings, traveller!",
        "dialogue_blacksmith_01_01_title": "Hospitality",
        "dialogue_blacksmith_01_02_answer_1": "But aren't you scared?",
        "dialogue_blacksmith_01_02_description": "What does it look like? Armours, axes, beast traps, door hinges - whatever you want! Evil creatures are roaming around, but here in my forge even the devil will get all sweaty!",
        "dialogue_blacksmith_01_03_answer_1": "I've been travelling so long that I'm starting to forget.",
        "dialogue_blacksmith_01_03_description": "Keeping the heat in the forge is my job! My father hammered the anvil with this very hammer! If Death comes for me, I shall meet him as befits me, with my usual hospitality! Where are you from, traveller?",
        "dialogue_blacksmith_01_04_description": "Yeah... I remember those found after the war: wandering around, muttering something to themselves. They lost their minds from what they saw. You're not one of them?",
        "dialogue_blacksmith_03_01_answer_1": "What can you tell me about the neighbourhood?",
        "dialogue_blacksmith_03_01_description": "Oh, that’s you?",
        "dialogue_blacksmith_03_01_title": "Booming and rambling",
        "dialogue_blacksmith_03_02_answer_1": "I hear nothing.",
        "dialogue_blacksmith_03_02_description": "This whole evening won’t be enough to answer your question, traveller. Long story short... no, I can't do it that way either... These sounds are bothering me - like something’s rumbling.",
        "dialogue_blacksmith_03_03_answer_1": "I'll take a look.",
        "dialogue_blacksmith_03_03_description": "...must be from lots of work, as if someone rattles the stones inside my head. There is this wasteland covered with boulders nearby – maybe rams are locking horns?",
        "dialogue_goodbye": "Farewell.",
        "dialogue_tavern_01_01_answer_1": "But why?",
        "dialogue_tavern_01_01_description": "I don't know where you came from, my dear, but you'd better hurry and get out of here as far away as you can.",
        "dialogue_tavern_01_01_title": "The Talkative Innkeeper",
        "dialogue_tavern_01_02_answer_1": "I'm looking for someone.",
        "dialogue_tavern_01_02_description": "It's obvious you are not from here if you haven't heard - misfortune has descended upon our lands, from Raven Meadows to Count's Grounds. Well, those meadows used to be called just Meadows before. But the Count's Grounds have been Count's Grounds for as long as I can remember. My grandfather used to go deliver wine barrels for the nobles’ dinner, from the crossroad through the forest... Those were the days - life was no easier, but at least we had some money...",
        "dialogue_tavern_01_03_answer_1": "Thanks for your advice, I'll move on.",
        "dialogue_tavern_01_03_description": "Everyone is looking for someone nowadays. Go to the nearby fields, maybe you will find something there!",
        "dialogue_tavern_01_04_answer_1": "The weeds?",
        "dialogue_tavern_01_04_description": "Just be careful out there. Even the weeds popped out of the ground!",
        "dialogue_tavern_01_05_description": "Exactly! Go and see for yourself!",
        "dialogue_tavern_02_01_answer_1": "No.",
        "dialogue_tavern_02_01_description": "Have you heard what people are saying?",
        "dialogue_tavern_02_01_title": "People Disappearing",
        "dialogue_tavern_02_02_description": "People say terrible things are happening in the fields! Going from bad to worse! Looks like not everyone came back, maybe they’re not alive anymore!",
        "dialogue_tavern_04_01_answer_1": "Okay. But why would you need a wagon of humus?",
        "dialogue_tavern_04_01_description": "...I'm worried about my old friend... he was supposed to arrive in the morning with a wagon of humus from the fields. If you're going there -keep an eye out for him, okay?",
        "dialogue_tavern_04_01_title": "Smuggling",
        "dialogue_tavern_04_02_answer_1": "Sneaky. I'll remember that.",
        "dialogue_tavern_04_02_description": "Just don't tell anyone, okay? It's a way to hide barrels of wine from the watchmen, although hay and dung won't keep evil creatures away.",
        "dialogue_tavern_04_03_description": "Excellent wine, with rich aroma! I'll definitely treat you to some!",
        "dialogue_tavern_06_01_answer_1": "Have you heard about the worms that have been wiped out?",
        "dialogue_tavern_06_01_description": "I see this place won't let you go, traveller.",
        "dialogue_tavern_06_01_title": "One Story",
        "dialogue_tavern_06_02_answer_1": "I've never heard of such a thing!",
        "dialogue_tavern_06_02_description": "Maybe I have, wish they dealt with moles as well! These little guys can cause some trouble!",
        "dialogue_tavern_06_03_answer_1": "Too many troubles for a village like this.",
        "dialogue_tavern_06_03_description": "Of course! Who's going to tell you about it when there are pumpkin heads chasing crows?!",
        "dialogue_tavern_06_04_description": "I have nothing to add! Well said! The weirdest thing is that these misfortunes came at the same time as you did...",
        "dialogue_tavern_07_01_answer_1": "Nice of you to say it. It will be another story...",
        "dialogue_tavern_07_01_description": "Ha ha ha! What hole have you crawled out of? Look how filthy you are!",
        "dialogue_tavern_07_01_title": "...and one more story!",
        "dialogue_tavern_07_02_answer_1": "Your shrews were quick enough.",
        "dialogue_tavern_07_02_description": "I know a lot of stories, but not from books - letters make my eyes go blind. I've lived here all my life, I know a lot even without books.",
        "dialogue_tavern_07_03_description": "Of course, these moles are extremely clever, I even feel bad about killing them! One day, one of them wanted to steal my door handle, and I hit it on the forehead with a shovel... And the whole evening I was thinking whether I'd hit him to death or not... So dark it was, I couldn't quite see... or maybe it wasn't a mole at all.",
        "dialogue_tavern_08_01_answer_1": "Greetings. I'm heading to the graveyard through the forest, can you tell me about this place?",
        "dialogue_tavern_08_01_description": "Here is our hero, our evil-fighter! Serve him right now!",
        "dialogue_tavern_08_01_title": "The Graveyard Path",
        "dialogue_tavern_08_02_answer_1": "Do you know anyone who can guide me through the forest?",
        "dialogue_tavern_08_02_description": "Well... people lie dead there, peaceful and quiet, heh-heh-heh. It’s an old graveyard. My grandfather told me it had been there long before our village established. Not only with graves and bats, but with the whole necropolis! Plenty of bats though, of course.",
        "dialogue_tavern_08_03_description": "Everyone knows the way, but no one will guide you there... well, maybe the hunter will. If you find a common language with him, he will show you the way. But he is a loner. You can find him only if he wants you to.",
        "dialogue_vendor_01_01_01_answer_1": "What do you sell?",
        "dialogue_vendor_01_01_01_description": "I don't think I can help you here! I don't know you well enough to tell you about people. I'm a merchant. Do you know what I sell?",
        "dialogue_vendor_01_01_02_answer_1": "I don't intend to stay here for long.",
        "dialogue_vendor_01_01_02_description": "Different things! And if you're looking for adventures, then you should go either to the tavern, or to the message board.",
        "dialogue_vendor_01_01_03_description": "Ha! That's what I've said long ago!",
        "dialogue_vendor_01_01_answer_1": "What is this place?",
        "dialogue_vendor_01_01_answer_2": "I'm looking for someone...",
        "dialogue_vendor_01_01_description": "A new client is always a good thing!",
        "dialogue_vendor_01_01_title": "A New Client",
        "dialogue_vendor_01_02_description": "If you're a treasurer or a bookkeeper, it's an unremarkable village for you - nothing out of ordinary, just we simple villagers doing honest job here. But, if you're an adventurer, this place is just for you!",
        "dialogue_vendor_03_01_answer_1": "No, but I've seen a dragon!",
        "dialogue_vendor_03_01_description": "Have you been in the forest? Seen any robbers there?",
        "dialogue_vendor_03_01_title": "Robbers",
        "dialogue_vendor_03_02_answer_1": "Are there many of them?",
        "dialogue_vendor_03_02_description": "A dragon? Nonsense! Listen carefully: a band of robbers raided many rich men and merchants. I'll give you a good price for everything you get from them.",
        "dialogue_vendor_03_03_description": "Who knows? Be careful with their leader, he's really dangerous!",
        "enum_damage_type_arcane": "Arcane",
        "enum_damage_type_cold": "Cold",
        "enum_damage_type_crushing": "Crushing",
        "enum_damage_type_fire": "Fire",
        "enum_damage_type_holy": "Holy",
        "enum_damage_type_lightning": "Lightning",
        "enum_damage_type_piercing": "Piercing",
        "enum_damage_type_poison": "Poison",
        "enum_damage_type_shadow": "Shadow",
        "enum_damage_type_slashing": "Slashing",
        "enum_food_type_dessert": "Dessert",
        "enum_food_type_drink": "Drink",
        "enum_food_type_entree": "Entree",
        "enum_fullscreen_mode_exclusive_fullscreen": "Fullscreen",
        "enum_fullscreen_mode_maximized": "Maximized",
        "enum_fullscreen_mode_windowed": "Windowed",
        "enum_fullscreen_mode_windowed_fullscreen": "Windowed Fullscreen",
        "enum_scenario_type_adventure": "Adventure",
        "enum_scenario_type_arena": "Arena (In development)",
        "enum_scenario_type_campaign": "Campaign",
        "enum_scenario_type_nightmare": "Nightmare",
        "enum_scenario_type_patrol": "Patrol",
        "enum_shape_circle": "Circle",
        "enum_shape_cleave": "In Front",
        "enum_shape_cone": "Cone",
        "enum_shape_cross": "Cross",
        "enum_shape_line": "Line",
        "enum_status_flag_confusion": "Confusion",
        "enum_status_flag_disarm": "Disarm",
        "enum_status_flag_immobilization": "Immobilization",
        "enum_status_flag_invisibility": "Invisibility",
        "enum_status_flag_invulnerability": "Invulnerability",
        "enum_status_flag_mind_control": "Mind Control",
        "enum_status_flag_silence": "Silence",
        "enum_status_flag_slow": "Slow",
        "enum_status_flag_stun": "Stun",
        "enum_status_flag_swiftness": "Swiftness",
        "enum_status_flag_weakness": "Weakness",
        "environment_cave_name": "Cave",
        "environment_crypt_name": "Crypt",
        "environment_darkwood_name": "Darkwood",
        "environment_dungeon_name": "Dungeon",
        "environment_forest_name": "Forest",
        "environment_grassland_name": "Grassland",
        "environment_graveyard_name": "Graveyard",
        "environment_swamp_name": "Swamp",
        "environment_tower_name": "Tower",
        "exception_cell_is_occupied": "Cell is occupied",
        "exception_in_combat": "You can't do that while in combat",
        "exception_invalid_target": "Invalid target",
        "exception_inventory_is_full": "Inventory is full",
        "exception_item_is_on_cooldown": "Item is on cooldown",
        "exception_max_forging_level": "Maximum forging level reached",
        "exception_max_socket_count": "Maximum socket count reached",
        "exception_missing_required_equipment": "Missing required equipment",
        "exception_must_choose_reward": "Must choose reward",
        "exception_not_enough_x": "Not enough \"{0}\"",
        "exception_recipe_already_unlocked": "Recipe already unlocked.",
        "exception_relic_already_unlocked": "You already have this relic.",
        "exception_scenario_already_unlocked": "Scenario already unlocked.",
        "exception_skill_is_disabled": "Skill is blocked",
        "exception_skill_is_on_cooldown": "Skill is on cooldown",
        "exception_target_is_too_far": "Target is too far",
        "exception_wait_your_turn": "Wait your turn",
        "exception_wrong_skill_type": "Wrong skill type",
        "food_ale_description": "Increases magic penetration by {0}.",
        "food_ale_name": "Ale",
        "food_aromatic_wine_description": "Increases critical strike chance by {0}.",
        "food_aromatic_wine_name": "Aromatic Wine",
        "food_bagel_description": "Increases your damage by {0} and critical hit chance by {1}.",
        "food_bagel_name": "Bagel",
        "food_beef_skewer_description": "Increases your health by {0} and reduced physical damage taken by {1}.",
        "food_beef_skewer_name": "Beef Skewer",
        "food_beer_description": "Increases armor penetration by {0}.",
        "food_beer_name": "Beer",
        "food_berry_ice_cream_description": "Increases your damage by {0} and reduces physical damage taken by {1}.",
        "food_berry_ice_cream_name": "Berry Ice Cream",
        "food_berry_jelly_description": "Increases your damage by {0} and reduces magical damage taken by {1}.",
        "food_berry_jelly_name": "Berry Jelly",
        "food_butter_buns_description": "Increases your damage by {0}.",
        "food_butter_buns_name": "Butter Buns",
        "food_cherry_tincture_description": "Increases experience gain by {0}.",
        "food_cherry_tincture_name": "Cherry Tincture",
        "food_chicken_kabobs_description": "Increases your health by {0} and reduces magical damage taken by {1}.",
        "food_chicken_kabobs_name": "Chicken Kabob",
        "food_chocolate_description": "Increases your damage by {0} and health by {1}.",
        "food_chocolate_name": "Chocolate",
        "food_clabber_description": "Increases critical hit damage by {0}.",
        "food_clabber_name": "Clabber",
        "food_cookie_description": "Increases your damage by {0} and experience gain by {1}.",
        "food_cookie_name": "Cookie",
        "food_honey_waffle_description": "Increases damage by {0} and critical hit damage by {1}.",
        "food_honey_waffle_name": "Honey Waffle",
        "food_meatloaf_description": "Increases your health by {0} and critical hit damage by {1}.",
        "food_meatloaf_name": "Meatloaf",
        "food_milk_description": "Increases your damage by {0}.",
        "food_milk_name": "Milk",
        "food_muffin_description": "Increases your damage by {0} and dodge chance by {1}.",
        "food_muffin_name": "Muffin",
        "food_omelette_description": "Increases your health by {0} and health regeneration by {1}.",
        "food_omelette_name": "Omelette",
        "food_ratatouille_description": "Increases your health by {0} and experience gain by {1}.",
        "food_ratatouille_name": "Ratatouille",
        "food_slice_of_blueberry_pie_description": "Increases your damage by {0} and health regeneration by {1}.",
        "food_slice_of_blueberry_pie_name": "Slice of Blueberry Pie",
        "food_slow_roasted_turkey_description": "Increases your health by {0}.",
        "food_slow_roasted_turkey_name": "Slow-Roasted Turkey",
        "food_spicy_porridge_description": "Increases your health by {0} and damage by {1}.",
        "food_spicy_porridge_name": "Spicy Porridge",
        "food_spicy_sweet_beef_noodles_description": "Increases your health by {0} and critical hit chance by {1}.",
        "food_spicy_sweet_beef_noodles_name": "Spicy-Sweet Beef Noodles",
        "food_vegetable_soup_description": "Increases your health by {0} and dodge chance by {1}.",
        "food_vegetable_soup_name": "Vegetable Soup",
        "item_abmer_name": "Amber",
        "item_acorn_name": "Acorn",
        "item_adamantite_destroyer_name": "Adamantine Destroyer",
        "item_adamantite_hammer_name": "Adamantite Hammer",
        "item_aegis_of_light_name": "Aegis of Light",
        "item_aegis_of_light_passive": "Whenever you block an attack you create a burst of divine energy that deals {0} holy damage to all enemies in front of you.",
        "item_aluminum_spoon_name": "Aluminum Spoon",
        "item_amaroq_fang_name": "Amaroq's Fang",
        "item_amaroq_fang_passive": "Dealing melee damage you have a 15% chance to apply bleeding for 3 turns, also increases damage against bleeding enemies by 8%.",
        "item_amethyst_band_name": "Amethyst Band",
        "item_amethyst_name": "Amethyst",
        "item_amethyst_necklace_name": "Amethyst Necklace",
        "item_ammonite_name": "Ammonite",
        "item_amulet_name": "Amulet",
        "item_amulet_of_the_void_name": "Amulet of the Void",
        "item_amulet_of_the_void_passive": "When you use ultimate skill, cooldown of your skills is reduced by 5.",
        "item_ancient_gold_coins_name": "Ancient Gold Coins",
        "item_ancient_silver_coins_name": "Ancient Silver Coins",
        "item_animate_leaf_name": "Animate Leaf",
        "item_antidote_consume": "Removes all poison effects.",
        "item_antidote_name": "Antidote",
        "item_arbalest_name": "Arbalest",
        "item_arcane_beam_description": "Deals {0} arcane damage.",
        "item_arcane_beam_name": "Arcane Beam",
        "item_archmage_boots_name": "Archmage Boots",
        "item_archmage_gloves_name": "Archmage Gloves",
        "item_archmage_hood_name": "Archmage Hood",
        "item_archmage_robe_name": "Archmage Robe",
        "item_archmage_sash_name": "Archmage Sash",
        "item_argent_shield_name": "Argent Shield",
        "item_arrows_name": "Arrows",
        "item_ashes_name": "Ashes",
        "item_assassination_blade_name": "Assassination Blade",
        "item_assassination_blade_passive": "Increases damage against enemies with full health by 35%.",
        "item_axerifle_name": "Axe-Rifle",
        "item_bag_consume_description": "Open.",
        "item_bag_of_cave_rewards_name": "Bag of Cave Rewards",
        "item_bag_of_darkwood_rewards_name": "Bag of Darkwood Rewards",
        "item_bag_of_dungeon_rewards_name": "Bag of Dungeon Rewards",
        "item_bag_of_forest_rewards_name": "Bag of Forest Rewards",
        "item_bag_of_graveyard_rewards_name": "Bag of Graveyard Rewards",
        "item_bag_of_raven_meadow_rewards_name": "Bag of Raven Meadow Rewards",
        "item_bag_of_swamp_rewards_name": "Bag of Swamp Rewards",
        "item_band_name": "Band",
        "item_barbaric_ring_name": "Barbaric Ring",
        "item_bastard_sword_name": "Bastard Sword",
        "item_bat_jaw_name": "Bat Jaw",
        "item_battleaxe_name": "Battleaxe",
        "item_battlestaff_name": "Battlestaff",
        "item_beastmasters_belt_name": "Beastmaster's Belt",
        "item_beastmasters_boots_name": "Beastmaster's Boots",
        "item_beastmasters_gloves_name": "Beastmaster's Gloves",
        "item_beastmasters_hood_name": "Beastmaster's Hood",
        "item_beastmasters_jacket_name": "Beastmaster's Jacket",
        "item_beer_mug_name": "Beer Mug",
        "item_belt_of_the_colossus_name": "Belt of the Colossus",
        "item_belt_of_the_time_keeper_name": "Belt of the Time Keeper",
        "item_big_crate_of_salvage_name": "Big Crate of Salvage",
        "item_bilberry_name": "Bilberry",
        "item_bioluminescent_fungus_name": "Bioluminescent Fungus",
        "item_bird_and_minstrel_book_text": "\tA little bird was sitting on a spreading oak tree. The bird sang her songs, loud and clear. All the animals gathered under the shade of the oak and listened to her songs. The wolves were sitting next to the hares, the snakes did not touch the mice, the bear was sitting with the hive in his paws, and it was peace and order among them all.\n\n\tEveryone loved this bird. But one day a minstrel wandered into the forest: young and handsome, in embroidered garments and with the most beautiful lute behind his back. He sat down to rest on the other side of the same spreading oak - he was tired of the road, so he decided to entertain himself with a nice song accompanied with the chant of birds. He touched the strings playfully, and a beautiful song flowed in the air. And his voice was even more beautiful than the singing of the little bird.\n\n\tAll the animals perked up and followed the sound: everyone wanted to know what that beautiful sound from the other side of the big oak was. And the little bird was curious too.\n\n\tThey all danced round the good minstrel in joy: the wolves were howling their wolfish notes, the hares were stamping their feet to the song rhythm, the mice and the snakes began to dance, and the bear waved his stick in front of the swarm of bees as if in front of a chorus. Everyone rejoiced. But not the little bird.\n\n\tAnd she said, \"Well, good minstrel, you have amused the forest people, we are all very happy! But can you outsing me? I bet you can't sing louder than me, can you?\"\n\n\tThe brave minstrel chuckled, took a deep breath, and began to sing as powerful and loud as he could. Right into his mouth the little bird flew. And she ripped his magic vocal chords and pecked out his tongue. The minstrel remained sitting under the tree breathlessly. No one listened to those beautiful songs in the old forest anymore.",
        "item_black_soulstone_name": "Black Soulstone",
        "item_black_soulstone_passive": "When using skills you have a chance to cast shadow bolt at nearest enemy, that will deal {0} damage.",
        "item_blade_talons_name": "Blade Talons",
        "item_bladefist_name": "Bladefist",
        "item_bloodsoaked_sash_name": "Blood-soaked Sash",
        "item_bloodthirster_name": "Bloodthirster",
        "item_bloody_stem_name": "Bloody Stem",
        "item_blue_mushroom_name": "Blue Mushroom",
        "item_blueberry_name": "Blueberry",
        "item_boar_hoof_name": "Boar Hoof",
        "item_boards_name": "Boards",
        "item_boletus_name": "Boletus",
        "item_bone_helm_name": "Bone Helm",
        "item_bone_wand_name": "Bone Wand",
        "item_bonecracker_name": "Bonecracker",
        "item_bones_name": "Bones",
        "item_book_abandoned_apiary_name": "Duncan the Voiceless «Abandoned Bee Farm»",
        "item_book_abandoned_apiary_text": "\tDruids have always been famous for their longevity and sound health. Once upon a time a druid-beekeeper lived in a dugout, and brown forest beasts came to that dugout to taste honeycombs and to drink the sweet mead. The druid protected the land around him in every way and spoke to the animals in their language. Once a bee told the Druid, that horsemen with hounds are coming, terrifying everyone with their cries, carrying bear traps and stakes. The Druid thought for a while and asked that bee and all her sisters to go around the forest and bring all bears and cubs to him. Then he picked up a knife and a piece of wood: he sat down on a stump and began to whittle. Brown beasts, young and old, gathered and surrounded the dugout and asked the Druid: what does he want them for. He answered that people were running at full speed, bringing dogs, stakes, and bear traps, and they were going to be here soon! The bears were worried: some roared about the battle, some were outraged: and the beekeeper stood up from the stump, waved his hand, pronounced the magic words - and in an instant all of them were inside the toy.\n\n\tIn the blink of an eye the empty field around the dugout was flooded with hunters and dogs! Horsemen circled the Druid, darting their eyes around the field,  hounds barking and gnashing their teeth. The leader of the hunters asks him, \"We've seen the bears with cubs fleeing this way. We wonder where they are! \"And the beekeeper stands at the stump, fiddling with the bear toy. \"No,\" he says to the hunter, \"you will not catch them, will not hurt bears and cubs: I hid them.\"\n\n\tThe other hunters chuckle, and the leader frowns and answers, \"Don't be so sure, beekeeper, we will find and catch them all! And I will capture the strongest and largest of them and bring its skin to you!\"\n\n\tAt these words, the bees all over the forest edge stopped buzzing. Even the wind ceased to howl, and the dogs did not gnash their teeth, and the horses set their ears back. The Druid looked at the man, at that brave and glorious hunter who threatened to catch all the bears and cubs and uttered only one sentence, \"If you are so sure - catch!\" and threw that bear toy at the hunter and hit him right in the forehead.\n\n\tHorses startled, men watched in horror, and dogs froze with their tails between their legs: the hunter's head was crushed away like an eggshell, only his neck left. He slumped against the grass, his arms outstretched, as if he was utterly surprised. In a blink of an eye, an arrow pierced the Druid's chest, than another. With his last breath he asked his bees not to leave the forest - and fell next to the hunter.\n\n\tThe bees chased and chased those brave men armed with all their spears and bear traps, until they drove them out of the forest. And that bear toy remained forlorn in the grass at the dugout on the bee farm.",
        "item_book_bird_and_minstrel_name": "Duncan the Voiceless «The Other Side of the Oak»",
        "item_book_consume_description": "Read.",
        "item_book_me_name": "Yellow Diary «Me»",
        "item_book_me_text": "\tI close my eyes and I see beautiful fields covered in flowers. The space is vast and sunlit. People dressed in white are walking in the distance, their laughter echoing around. The wind brings the scent of jasmine flowers. I see gardens, and their vivid colours can be seen from everywhere around. The wind picks me up and carries me forward, with my every breath I become faster and lighter. It seems like this place knows exactly what I want. \n\n\tThe rabbit catches my eye, and everything around stops, the world freezes for a moment. The rabbit jumps to my feet and circles around me as if in a dance. I wanted to take a step, but this white fluffy animal wouldn't let me move. I asked it:\n\n\"What's wrong, my dear forest friend? Why won't you let me go?\"\n\"Because you shouldn't be here,\" he said firmly.\n\"Look what you've done, you fool,\" he said, frozen in place. His eyes were bloodshot.\n\n\tI turned and saw the burning jasmine garden and heard the screams of people running across the scorched earth, their robes smeared with soot. I tried to look at my hands, but all I saw were animal claws. The rabbit squealed and I opened my eyes...",
        "item_book_mongoose_and_wind_name": "Duncan the Voiceless «The Mongoose and the Wind»",
        "item_book_mongoose_and_wind_text": "\tOnce upon a time the Mongoose and the Wind had a bet: who is more fast, agile and nimble. But they agreed that they wanted it to be fair. Firstly, they jumped from the high stone to the deepest gap: the Mongoose landed and touched the bottom before the Wind. Then they made the next bet - which of them will be the first to crush all the wheat in the field. And they wanted everything to be fair! Again the nimble Mongoose beat the Wind and crushed the last piece of wheat!\n\n\t\"Oh I see,\" the Wind thought, determined to beat him for once, even if unfair! And the Wind went to the Magician, who had one peculiar thing, slipped through the keyhole and only looked at the shadow of that thing just to make sure that it is in place. Then he returned back to his rival.\n\n\t\"Well, my dear friend, you won for the second time and I see I am no match to you. But let's compete once more so I have a chance to revenge myself in our bet. I see that I can't be the winner, but at least I'll know that I lost without giving up,\" the Wind said, and the Mongoose accepted his offer.\n\n\t\"There is one room in the Magician's castle that is full to the brim with gold and riches. But the most valuable thing in that room is the statue, so beautiful you can't take your eyes off it. The one who is the first to take a look at it, wins. Agreed?\" the Wind whistled and the Mongoose agreed.\n\n\tThey were racing through the Magician's castle for some time, until they saw the golden door to the Magician's treasury at the end of the long passage. \"I tricked you, my friend,\" the Wind shouted to the Mongoose, \"never in a million years you'll be able to get through the locked door and to look at the statue. There is only one way there - through the keyhole, but you won't fit in it!\"\n\n\tThe Mongoose leaped with all his strength, turned into an arrow, and flew through the keyhole right into the Treasury faster than the Wind. Then he turned back into a beast, landed on his paws, looked into the eyes of the statue - and at that moment he froze up. And the Wind was not in a hurry anymore, he danced and rejoiced. So happy he was with his trick, as he knew that the most important treasure behind the golden door was the majestic Gorgon statue, spreading welcoming hands right in front of the door.",
        "item_book_name": "Book",
        "item_boomstick_name": "Boomstick",
        "item_boots_of_the_eternal_guardian_name": "Boots of the Eternal Guardian",
        "item_boots_of_the_time_keeper_name": "Boots of the Time Keeper",
        "item_brain_name": "Brain",
        "item_brass_ring_name": "Brass Ring",
        "item_breadwinner_name": "Breadwinner",
        "item_broadsword_name": "Broadsword",
        "item_broken_jeweled_sword_name": "Broken Jeweled Sword",
        "item_broken_magic_sword_name": "Broken Magic Sword",
        "item_broodmother_silk_gland_name": "Broodmother Silk Gland",
        "item_broodmother_venom_gland_name": "Broodmother Venom Gland",
        "item_brushwood_name": "Brushwood",
        "item_buckler_name": "Buckler",
        "item_bullava_name": "Bullava",
        "item_bullywug_skin_name": "Bullywug Skin",
        "item_bulwark_of_the_mountain_king_name": "Bulwark of the Mountain King",
        "item_bulwark_of_the_mountain_king_passive": "Whenever you block an attack, your might increase by 10% for 1 turn.",
        "item_bunch_of_pearls_name": "Bunch of Pearls",
        "item_candle_name": "Candle",
        "item_cartridge_belt_description": "Provides you with explosive ammunition that allows your firearms do {0} fire damage to adjacent enemies.",
        "item_cartridge_belt_name": "Cartridge Belt",
        "item_catalyst_name": "Catalyst",
        "item_category_all": "All",
        "item_category_armor": "Armor",
        "item_category_blueprints": "Blueprints",
        "item_category_bows_and_crossbows": "Bows and Crossbows",
        "item_category_chest_armor": "Chest Armor",
        "item_category_consumable": "Consumable",
        "item_category_crushing_melee_weapon": "Crushing Melee Weapon",
        "item_category_daggers": "Daggers",
        "item_category_enchantment_name": "Enchantment",
        "item_category_firearms": "Firearms",
        "item_category_gems": "Gems",
        "item_category_heavy_armor": "Heavy Armor",
        "item_category_ingredients": "Ingredients",
        "item_category_jewelry": "Jewelry",
        "item_category_light_armor": "Light Armor",
        "item_category_magic_weapon": "Magic Weapon",
        "item_category_medium_armor": "Medium Armor",
        "item_category_melee_weapon": "Melee Weapon",
        "item_category_one_handed_melee_weapon": "One-Handed Melee Weapon",
        "item_category_one_handed_weapon": "One-Handed Weapon",
        "item_category_piercing_melee_weapon": "Piercing Melee Weapon",
        "item_category_pistols": "Pistols",
        "item_category_polearms": "Polearms",
        "item_category_ranged_weapon": "Ranged weapon",
        "item_category_relic": "Relics",
        "item_category_shield": "Shield",
        "item_category_slashing_melee_weapon": "Slashing Melee Weapon",
        "item_category_two_handed_melee_weapon": "Two-Handed Melee Weapon",
        "item_category_two_handed_ranged_weapon": "Two-Handed Ranged Weapon",
        "item_category_two_handed_weapon": "Two-Handed Weapon",
        "item_category_weapon": "Weapon",
        "item_category_weapon_and_shields": "Weapon and Shields",
        "item_ceremonial_knife_name": "Ceremonial Knife",
        "item_chakram_name": "Chakram",
        "item_chalice_name": "Chalice",
        "item_chamomile_name": "Chamomile",
        "item_chitterlings_name": "Chitterlings",
        "item_chronomancersstopwatch_name": "Chronomancer's Stopwatch",
        "item_chunk_of_boar_meat_name": "Chunk of Boar Meat",
        "item_cinnabar_name": "Cinnabar",
        "item_circle_of_elements_name": "Circle of Elements",
        "item_circle_of_elements_passive": "The consistent use of elements increases their damage by 10%. Fire increases cold damage, cold increases lightning damage, lightning increases fire damage.",
        "item_claw_of_the_fallen_name": "Claw of the Fallen",
        "item_claws_name": "Claws",
        "item_clay_vessel_name": "Clay Vessel",
        "item_claymore_name": "Claymore",
        "item_cleaver_name": "Cleaver",
        "item_cloak_of_flame_name": "Cloak of Flame",
        "item_cloak_of_flame_passive": "Attackers take {0} fire damage.",
        "item_coal_name": "Coal",
        "item_cold_deck_name": "Cold Deck",
        "item_compound_bow_name": "Compound Bow",
        "item_cowards_boots_name": "Coward's Boots",
        "item_cowards_boots_passive": "Increases your movement speed for 3 turns, when your health drops below 50%.",
        "item_cracked_chalice_name": "Cracked Chalice",
        "item_crimson_belt_name": "Crimson Belt",
        "item_crimson_boots_name": "Crimson Boots",
        "item_crimson_chestguard_name": "Crimson Chestguard",
        "item_crimson_gloves_name": "Crimson Gloves",
        "item_crimson_hood_name": "Crimson Hood",
        "item_crossbow_name": "Crossbow",
        "item_cuirass_of_the_colossus_name": "Cuirass of the Colossus",
        "item_custodian_description": "When you end your turn, you receive a shield for 3 turns that absorbs {0} damage for each unspent action point.\n\nMax shield amount: {1}",
        "item_custodian_name": "Custodian",
        "item_cutlass_name": "Cutlass",
        "item_dagger_name": "Dagger",
        "item_dark_iron_ore_name": "Dark Iron Ore",
        "item_dark_sword_name": "Dark Sword",
        "item_dark_sword_passive": "Each attack with this weapon curses the target, reducing its damage by 2% and increasing damage taken by 2%. Stacks up to 5 times.",
        "item_dead_water_name": "Dead Water",
        "item_deadeye_belt_name": "Deadeye Belt",
        "item_deadeye_boots_name": "Deadeye Boots",
        "item_deadeye_gloves_name": "Deadeye Gloves",
        "item_deadeye_hood_name": "Deadeye Hood",
        "item_deadeye_jerkin_name": "Deadeye Jerkin",
        "item_death_shroud_name": "Death's Shroud",
        "item_deaths_advance_name": "Death's Advance",
        "item_deaths_embrace_name": "Death's Embrace",
        "item_deaths_touch_name": "Death's Touch",
        "item_deaths_veil_name": "Death's Veil",
        "item_decayed_jaw_name": "Decayed Jaw",
        "item_decaying_brain_name": "Decaying Brain",
        "item_decorated_chalice_name": "Decorated Chalice",
        "item_defenders_belt_name": "Defender's Belt",
        "item_defenders_cuirass_name": "Defender's Cuirass",
        "item_defenders_gauntlets_name": "Defender's Gauntlets",
        "item_defenders_greaves_name": "Defender's Greaves",
        "item_defenders_helm_name": "Defender's Helm",
        "item_demon_armor_name": "Demon Armor",
        "item_demon_armor_passive": "Increases your defense and constitution by 6.66% of your might.",
        "item_demon_heart_name": "Demon Heart",
        "item_demon_horn_name": "Demon Horn",
        "item_demon_wing_name": "Demon Wing",
        "item_deschains_belt_name": "Deschain's Belt",
        "item_deschains_boots_name": "Deschain's Boots",
        "item_deschains_gloves_name": "Deschain's Gloves",
        "item_deschains_hat_name": "Deschain's Hat",
        "item_deschains_jerkin_name": "Deschain's Jerkin",
        "item_destroyers_belt_name": "Destroyer's Belt",
        "item_destroyers_breastplate_name": "Destroyer's Breastplate",
        "item_destroyers_gloves_name": "Destroyer's Gloves",
        "item_destroyers_greaves_name": "Destroyer's Greaves",
        "item_destroyers_helm_name": "Destroyer's Helm",
        "item_diamond_band_name": "Diamond Band",
        "item_diamond_name": "Diamond",
        "item_dire_raven_feather_name": "Dire Raven Feather",
        "item_double_axe_name": "Double Axe",
        "item_double_bladed_axe_name": "Double-bladed Axe",
        "item_doubloon_name": "Doubloon",
        "item_dragon_breath_name": "Dragon Breath",
        "item_dragon_hunter_breastplate_name": "Dragon Hunter's Breastplate",
        "item_dragon_hunter_girdle_name": "Dragon Hunter's Girdle",
        "item_dragon_hunter_gloves_name": "Dragon Hunter's Gloves",
        "item_dragon_hunter_greaves_name": "Dragon Hunter's Greaves",
        "item_dragon_hunter_helm_name": "Dragon Hunter's Helm",
        "item_dragon_scales_name": "Dragon Scales",
        "item_dull_sword_name": "Dull Sword",
        "item_dusty_vase_name": "Dusty Vase",
        "item_echo_name": "Echo",
        "item_elephant_heart_name": "Elephant Heart",
        "item_elephant_heart_passive": "Restores 2% of your maximum health every turn.",
        "item_elixir_of_berserking_consume": "Increases damage by 20% but you take 20% more damage for 6 turns.",
        "item_elixir_of_berserking_name": "Elixir of Berserking",
        "item_elixir_of_bloodthirst_consume": "Increases vampirism by 20%, but you lose 10% health every turn for 6 turns.",
        "item_elixir_of_bloodthirst_name": "Elixir of Bloodthirst",
        "item_elixir_of_burn_removal_consume": "Removes all burning effects.",
        "item_elixir_of_burn_removal_name": "Elixir of Burn Removal",
        "item_elixir_of_concentration_consume": "Restores 4 action points.",
        "item_elixir_of_concentration_name": "Elixir of Concentration",
        "item_elixir_of_defense_consume": "Reduces incoming damage by 10% for 6 turns.",
        "item_elixir_of_defense_name": "Elixir of Defense",
        "item_elixir_of_enhancement_description": "Increases damage by 5% and reduces damage taken by 5% for 6 turns.",
        "item_elixir_of_enhancement_name": "Elixir of Enhancement",
        "item_elixir_of_ferocity_consume": "Increases critical damage by 50% for 6 turns.",
        "item_elixir_of_ferocity_name": "Elixir of Ferocity",
        "item_elixir_of_freedom_consume": "You become immune to crowd control effects for 3 turns.",
        "item_elixir_of_freedom_name": "Elixir of Freedom",
        "item_elixir_of_fury_description": "Increases your damage by 10% for 6 turns.",
        "item_elixir_of_fury_name": "Elixir of Fury",
        "item_elixir_of_invisibility_consume": "You become invisible for 3 turns.",
        "item_elixir_of_invisibility_name": "Elixir of Invisibility",
        "item_elixir_of_knowledge_consume": "Increases experience gain by 50% for 12 turns.",
        "item_elixir_of_knowledge_name": "Elixir of Knowledge",
        "item_elixir_of_life_consume": "Restores 20% health.",
        "item_elixir_of_life_name": "Elixir of Life",
        "item_elixir_of_precision_consume": "Increases critical strike chance by 12% for 6 turns.",
        "item_elixir_of_precision_name": "Elixir of Precision",
        "item_elixir_of_regeneration_description": "Restores 8% health every turn for 6 turns.",
        "item_elixir_of_regeneration_name": "Elixir of Regeneration",
        "item_elixir_of_staunching_consume": "Removes all bleeding effects.",
        "item_elixir_of_staunching_name": "Elixir of Staunching",
        "item_elixir_of_swiftness_consume": "Increases your movement speed for 2 turns.",
        "item_elixir_of_swiftness_name": "Elixir of Swiftness",
        "item_elven_blade_name": "Elven Blade",
        "item_elven_spear_name": "Elven Spear",
        "item_embalmed_head_name": "Embalmed Head",
        "item_emerald_band_name": "Emerald Band",
        "item_emerald_necklace_name": "Emerald Necklace",
        "item_enchanters_mantle_name": "Enchanter's Mantle",
        "item_enchanters_sphere_name": "Enchanter's Sphere",
        "item_enchanters_wand_name": "Enchanter's Wand",
        "item_enchantment_critical_chance_name": "Scroll of Enchantment: Critical Chance",
        "item_enchantment_critical_damage_name": "Scroll of Enchantment: Critical Damage",
        "item_enchantment_damage_name": "Scroll of Enchantment: Damage",
        "item_enchantment_damage_reduction_name": "Scroll of Enchantment: Damage Reduction",
        "item_enchantment_dodge_name": "Scroll of Enchantment: Dodge",
        "item_enchantment_drain_life_name": "Scroll of Enchant Weapon: Drain Life",
        "item_enchantment_experience_name": "Scroll of Enchantment: Experience",
        "item_enchantment_ferocity_name": "Scroll of Enchant Weapon: Ferocity",
        "item_enchantment_hawk_eye_name": "Scroll of Enchant Ranged Weapon: Hawk Eye",
        "item_enchantment_healing_name": "Scroll of Enchantment: Healing",
        "item_enchantment_health_name": "Scroll of Enchantment: Health",
        "item_enchantment_improved_block_name": "Scroll of Enchant Shield: Improved Block",
        "item_enchantment_lifestealing_name": "Scroll of Enchant Weapon: Lifestealing",
        "item_enchantment_might_name": "Scroll of Enchant Weapon: Might",
        "item_enchantment_minion_damage_name": "Scroll of Enchantment: Minion Damage",
        "item_enchantment_precision_name": "Scroll of Enchant Weapon: Precision",
        "item_enchantment_rage_name": "Scroll of Enchant Weapon: Rage",
        "item_enchantment_regeneration_name": "Scroll of Enchantment: Regeneration",
        "item_enchantment_tempest_name": "Scroll of Enchant Weapon: Tempest",
        "item_enchantment_thorns_name": "Scroll of Enchantment: Thorns",
        "item_eviscerator_name": "Eviscerator",
        "item_executioner_name": "Executioner",
        "item_experience_name": "Experience",
        "item_eye_name": "Eye",
        "item_eye_of_the_warden_name": "Eye of the Warden",
        "item_eyestalk_ring_name": "Eyestalk Ring",
        "item_fairy_dragon_wing_name": "Fairy Dragon Wing",
        "item_fanged_band_name": "Fanged Band",
        "item_fangs_name": "Fangs",
        "item_fat_name": "Fat",
        "item_feather_name": "Feather",
        "item_fern_name": "Fern",
        "item_fiery_ring_name": "Fiery Ring",
        "item_fife_name": "Fife",
        "item_finger_of_death_name": "Finger of Death",
        "item_firefly_name": "Firefly",
        "item_flameweave_boots_name": "Flameweave Boots",
        "item_flaming_arc_name": "Flaming Arc",
        "item_flanged_mace_name": "Flanged Mace",
        "item_flawless_amethyst_name": "Flawless Amethyst",
        "item_flawless_diamond_name": "Flawless Diamond",
        "item_flawless_emerald_name": "Flawless Emerald",
        "item_flawless_ruby_name": "Flawless Ruby",
        "item_flawless_sapphire_name": "Flawless Sapphire",
        "item_flawless_topaz_name": "Flawless Topaz",
        "item_flintstock_name": "Flintstock",
        "item_fly_agaric_name": "Fly Agaric",
        "item_frog_leg_name": "Frog Leg",
        "item_frozen_ichor_name": "Frozen Ichor",
        "item_fulminating_arcstone_name": "Fulminating Arcstone",
        "item_fulminating_arcstone_passive": "Dealing lightning damage have a chance to stun target for 1 turn.",
        "item_gauntlets_of_the_colossus_name": "Gauntlets of the Colossus",
        "item_gem_emerald_name": "Emerald",
        "item_gem_ruby_name": "Ruby",
        "item_geranium_name": "Geranium",
        "item_ghost_cloth_name": "Ghost Cloth",
        "item_gladius_name": "Gladius",
        "item_glass_eye_name": "Glass Eye",
        "item_gloves_of_the_thicket_name": "Gloves of the Thicket",
        "item_gloves_of_the_time_keeper_name": "Gloves of the Time Keeper",
        "item_glowing_essence_name": "Glowing Essence",
        "item_goblet_of_gold_coins_name": "Goblet of Gold Coins",
        "item_gold_name": "Gold",
        "item_gold_nugget_name": "Gold Nugget",
        "item_gold_ring_name": "Gold Ring",
        "item_golden_wine_glass_name": "Golden Wine Glass",
        "item_graves_chill_name": "Grave's Chill",
        "item_graves_chill_passive": "All enemies within 2 cells are slowed.",
        "item_greatstaff_of_the_lich_lord_name": "Greatstaff of the Lich-Lord",
        "item_greaves_of_the_colossus_name": "Greaves of the Colossus",
        "item_grimoire_name": "Grimoire",
        "item_guardian_angel_name": "Guardian Angel",
        "item_guardian_angel_passive": "When taking fatal damage, you restore health and action points, but this item is destroyed.",
        "item_hand_axe_name": "Hand Axe",
        "item_hand_cannon_name": "Hand Cannon",
        "item_hand_of_judgement_name": "Hand of Judgement",
        "item_hard_rock_name": "Hard Rock",
        "item_harquebus_name": "Harquebus",
        "item_haunted_gothic_sword_name": "Haunted Gothic Sword",
        "item_haunting_spirit_necklace_name": "Haunting Spirit Necklace",
        "item_hazelnut_name": "Hazelnut",
        "item_heart_name": "Heart",
        "item_heavy_crossbow_name": "Heavy Crossbow",
        "item_helm_of_the_colossus_name": "Helm of the Colossus",
        "item_herald_of_apocalypse_name": "Herald of Apocalypse",
        "item_honeycomb_name": "Honeycomb",
        "item_honorary_citizen_band_name": "Honorary Citizen Band",
        "item_hood_of_the_silent_assassin_name": "Hood of the Silent Assassin",
        "item_hood_of_the_silent_assassin_passive": "While you are invisible, critical hit chance is increased by 100%.",
        "item_hood_of_the_time_keeper_name": "Hood of the Time Keeper",
        "item_hunter_bow_name": "Hunter Bow",
        "item_Inclusion_name": "Inclusion",
        "item_inhibitor_name": "Inhibitor",
        "item_insect_legs_name": "Insect Legs",
        "item_insect_wings_name": "Insect Wing",
        "item_insignia_of_the_weaponmaster_name": "Insignia of the Weaponmaster",
        "item_insulated_hood_name": "Insulated Hood",
        "item_insulated_leather_helm_name": "Insulated Leather Helm",
        "item_insulated_plate_helm_name": "Insulated Plate Helm",
        "item_iou_name": "I.O.U.",
        "item_iron_guard_armor_name": "Iron Guard Armor",
        "item_iron_guard_belt_name": "Iron Guard Belt",
        "item_iron_guard_boots_name": "Iron Guard Boots",
        "item_iron_guard_gauntlets_name": "Iron Guard Gauntlets",
        "item_iron_guard_helm_name": "Iron Guard Helm",
        "item_jewel_name": "Jewel",
        "item_joes_leather_belt_name": "Joe's Leather Belt",
        "item_katar_name": "Katar",
        "item_kite_shield_name": "Kite Shield",
        "item_knife_thrower_jerkin_name": "Knife Thrower Jerkin",
        "item_knights_shovel_name": "Knight's Shovel",
        "item_kris_name": "Kris",
        "item_kunai_name": "Kunai",
        "item_lantern_name": "Lantern",
        "item_lapis_lazuli_name": "Lapis Lazuli",
        "item_large_haft": "Large Haft",
        "item_larva_name": "Larva",
        "item_leather_boots_name": "Leather Boots",
        "item_leather_jerkin_name": "Leather Jerkin",
        "item_leathery_wing_name": "Leathery Wing",
        "item_leech_carapace_name": "Leech Carapace",
        "item_lens_description": "Increases range of your ranged attacks by 1.",
        "item_lens_name": "Lens",
        "item_lightbringer_name": "Lightbringer",
        "item_linen_cloak_name": "Linen Cloak",
        "item_linen_gloves_name": "Linen Gloves",
        "item_linen_hood_name": "Linen Hood",
        "item_linen_sash_name": "Linen Sash",
        "item_linen_shoes_name": "Linen Shoes",
        "item_lingonberry_name": "Lingonberry",
        "item_living_leaf_name": "Living Leaf",
        "item_living_tree_branch_name": "Living Tree Branch",
        "item_loam_encrusted_cloak_name": "Loam Encrusted Cloak",
        "item_log_name": "Log",
        "item_longbow_name": "Longbow",
        "item_longsword_name": "Longsword",
        "item_lootbox_name": "Lootbox",
        "item_lost_letter_name": "Lost Letter",
        "item_lucky_charm_name": "Lucky Charm",
        "item_maerlyns_rainbow_description": "People can become trapped inside the sphere if they touch the orb with blood on their hands.",
        "item_maerlyns_rainbow_name": "Maerlyn's Rainbow",
        "item_maerlyns_rainbow_passive": "Any time you cast a spell, there is a chance to conjure a magic sphere.",
        "item_magesoul_rod_name": "Magesoul Rod",
        "item_magic_barrier_name": "Magic Barrier",
        "item_magic_dust_name": "Magic Dust",
        "item_man_on_horseback_name": "Man on Horseback",
        "item_mandrake_name": "Mandrake",
        "item_mantle_of_the_time_keeper_name": "Mantle of the Time Keeper",
        "item_marsh_stompers_name": "Marsh Stompers",
        "item_mask_of_mind_vision_name": "Hood of Mind Vision",
        "item_mask_of_mind_vision_passive": "Increases range of your magic skills by 2.",
        "item_masterwork_cuirass_name": "Masterwork Cuirass",
        "item_masterwork_quilted_armor_name": "Masterwork Quilted Armor",
        "item_masterwork_robe_name": "Masterwork Robe",
        "item_maul_name": "Maul",
        "item_millennial_wood_name": "Millennial Wood",
        "item_modifier_of_constitution": "of Constitution",
        "item_modifier_of_crushing": "of Crushing",
        "item_modifier_of_defense": "of Defense",
        "item_modifier_of_destruction": "of Destruction",
        "item_modifier_of_Dodge": "of Dodge",
        "item_modifier_of_ferocity": "of Ferocity",
        "item_modifier_of_precision": "of Precision",
        "item_modifier_of_puncturing": "of Puncturing",
        "item_modifier_of_regeneration": "of Regeneration",
        "item_modifier_of_resistance": "of Resistance",
        "item_modifier_of_sharpness": "of Sharpness",
        "item_modifier_of_sorcery": "of Sorcery",
        "item_modifier_of_strength": "of Might",
        "item_modifier_of_the_arcanum": "of the Arcanum",
        "item_modifier_of_the_assassin_name": "of the Assassin",
        "item_modifier_of_the_bear_name": "of the Bear",
        "item_modifier_of_the_blooddrinker": "of the Blooddrinker",
        "item_modifier_of_the_buffalo_name": "of the Buffalo",
        "item_modifier_of_the_butcher": "of the Butcher",
        "item_modifier_of_the_flame": "of the Flame",
        "item_modifier_of_the_guardian": "of the Guardian",
        "item_modifier_of_the_ice": "of the Ice",
        "item_modifier_of_the_iron_maiden": "of the Iron Maiden",
        "item_modifier_of_the_knight": "of the Knight",
        "item_modifier_of_the_light": "of the Light",
        "item_modifier_of_the_monkey": "of the Monkey",
        "item_modifier_of_the_overlord_name": "of the Overlord",
        "item_modifier_of_the_paladin": "of the Paladin",
        "item_modifier_of_the_plague": "of the Plague",
        "item_modifier_of_the_restoration": "of Healing",
        "item_modifier_of_the_shadow": "of the Shadow",
        "item_modifier_of_the_spellbreaker": "of the Spellbreaker",
        "item_modifier_of_the_summoner_name": "of the Summoner",
        "item_modifier_of_the_swordsman": "of the Swordsman",
        "item_modifier_of_the_thunderstorm": "of the Thunderstorm",
        "item_modifier_of_the_tiger_name": "of the Tiger",
        "item_modifier_of_the_titan_slayer": "of the Titan Slayer",
        "item_modifier_of_the_troll_name": "of the Troll",
        "item_modifier_of_thorns": "of Thorns",
        "item_modifier_of_zodiac": "of Zodiac",
        "item_molten_blood_name": "Molten Blood",
        "item_molten_core_name": "Molten Core",
        "item_moonstrider_staff_name": "Moonstrider Staff",
        "item_morgenstern_name": "Morgenstern",
        "item_moroxite_name": "Moroxite",
        "item_moroxite_shard_name": "Moroxite Shard",
        "item_moss_name": "Moss",
        "item_mud_carp_name": "Mud Carp",
        "item_musket_name": "Musket",
        "item_mystic_staff_name": "Mystic Staff",
        "item_nacreous_feather_name": "Nacreous Feather",
        "item_necklace_name": "Necklace",
        "item_nightblade_armor_name": "Nightblade Armor",
        "item_nightblade_belt_name": "Nightblade Belt",
        "item_nightblade_boots_name": "Nightblade Boots",
        "item_nightblade_cover_name": "Nightblade Cover",
        "item_nightblade_gloves_name": "Nightblade Gloves",
        "item_nomads_belt_name": "Nomad's Belt",
        "item_nomads_footwraps_name": "Nomad's Footwraps",
        "item_nomads_gloves_name": "Nomad's Gloves",
        "item_nomads_hood_name": "Nomad's Hood",
        "item_nomads_wrap_name": "Nomad's Wrap",
        "item_oblivion_wand_name": "Oblivion Wand",
        "item_old_parchment_name": "Old Parchment",
        "item_old_revolver_name": "Old Revolver",
        "item_oracle_belt_name": "Oracle Belt",
        "item_oracle_boots_name": "Oracle Boots",
        "item_oracle_gloves_name": "Oracle Gloves",
        "item_oracle_hood_name": "Oracle Hood",
        "item_oracle_mantle_name": "Oracle Mantle",
        "item_orb_of_winter_name": "Orb of Winter",
        "item_owlbear_paw_name": "Owlbear Paw",
        "item_oyster_mushroom_name": "Oyster Mushroom",
        "item_padded_armor_name": "Padded Armor",
        "item_padded_belt_name": "Padded Belt",
        "item_padded_gloves_name": "Padded Gloves",
        "item_padded_greaves_name": "Padded Greaves",
        "item_padded_helm_name": "Padded Helm",
        "item_parabellum_lore": "Si vis pacem, para bellum.",
        "item_parabellum_name": "Parabellum",
        "item_parabellum_passive": "You have chance to blind your target and nearby enemies for 2 turns.",
        "item_pathfinders_belt_name": "Pathfinder's Belt",
        "item_pathfinders_boots_name": "Pathfinder's Boots",
        "item_pathfinders_gloves_name": "Pathfinder's Gloves",
        "item_pathfinders_helm_name": "Pathfinder's Helm",
        "item_pathfinders_vest_name": "Pathfinder's Vest",
        "item_peacemaker_name": "Peacemaker",
        "item_pelt_name": "Pelt",
        "item_perfect_amethyst_name": "Perfect Amethyst",
        "item_perfect_diamond_name": "Perfect Diamond",
        "item_perfect_emerad_name": "Perfect Emerald",
        "item_perfect_ruby_name": "Perfect Ruby",
        "item_perfect_sapphire_name": "Perfect Sapphire",
        "item_perfect_topaz_name": "Perfect Topaz",
        "item_periwinkle_name": "Periwinkle",
        "item_pestilence_name": "Pestilence",
        "item_pestilence_passive": "You deal {0} poison damage to all enemies within 5 cells and restore health in the amount of 50% of the damage dealt.",
        "item_pincers_name": "Pincers",
        "item_plant_blood_name": "Plant Blood",
        "item_plant_in_pouch_name": "Plant in Pouch",
        "item_plate_belt_name": "Plate Belt",
        "item_plate_cuirass_name": "Plate Cuirass",
        "item_plate_gauntlets_name": "Plate Gauntlets",
        "item_plate_greaves_name": "Plate Greaves",
        "item_plate_helm_name": "Plate Helm",
        "item_pocket_watch_name": "Pocket Watch",
        "item_poopoo_name": "Poo-Poo",
        "item_poppy_name": "Poppy",
        "item_pouch_name": "Pouch",
        "item_pouch_of_medicinal_herbs_name": "Pouch of Medicinal Herbs",
        "item_predators_jaw_name": "Predator's Jaw",
        "item_predatory_plant_seeds_name": "Predatory Plant Seeds",
        "item_pretty_trinket_name": "Pretty Trinket",
        "item_protodrake_bone_lore": "This is all that's left of him.",
        "item_protodrake_bone_name": "Bone of Proto-Drake of Lost Time",
        "item_pumpkin_name": "Pumpkin",
        "item_quarterstaff_name": "Quarterstaff",
        "item_quest_description": "Unlock scenario.",
        "item_quiver_of_a_thousand_feathers_name": "Quiver of a Thousand Feathers",
        "item_quiver_of_a_thousand_feathers_passive": "Your ranged skills can create rain of arrows that deals {0} piercing damage to all enemies in range of 2 cells.",
        "item_rabbits_foot_lore": "Only the left hind foot is useful as an amulet.",
        "item_rabbits_foot_name": "Rabbit's Foot",
        "item_ram_name": "Ram",
        "item_rarity_magic": "Magic",
        "item_raspberry_name": "Raspberry",
        "item_rat_meat_name": "Rat Meat",
        "item_rat_skin_boots_name": "Rat Skin Boots",
        "item_rat_tail_name": "Rat Tail",
        "item_raven_skull_name": "Raven Skull",
        "item_raw_fel_leather_name": "Raw Fel Leather",
        "item_raw_gold_name": "Raw Gold",
        "item_razorsharp_tooth_name": "Razor-Sharp Tooth",
        "item_reinforced_bow_name": "Reinforced Bow",
        "item_reinforced_plate_belt_name": "Reinforced Plate Belt",
        "item_relic_consume_description": "Add to reliquary.",
        "item_repeater_name": "Repeater",
        "item_resin_name": "Resin",
        "item_revolver_name": "Revolver",
        "item_rib_cage_name": "Rib Cage",
        "item_ring_name": "Ring",
        "item_ring_of_protection_name": "Shield Ring",
        "item_ring_of_vitality_name": "Ring of Vitality",
        "item_robe_of_the_magi_name": "Robe of the Magi",
        "item_rope_name": "Rope",
        "item_rough_leather_belt_name": "Rough Leather Belt",
        "item_rough_leather_boots_name": "Rough Leather Boots",
        "item_rough_leather_gloves_name": "Rough Leather Gloves",
        "item_rough_leather_helm_name": "Rough Leather Helm",
        "item_rough_leather_vest_name": "Rough Leather Vest",
        "item_round_shield_name": "Round Shield",
        "item_ruby_band_name": "Ruby Band",
        "item_ruby_necklace_name": "Ruby Necklace",
        "item_rune_name": "Rune",
        "item_runestone_name": "Runestone",
        "item_runic_belt_name": "Runic Belt",
        "item_runic_gloves_name": "Runic Gloves",
        "item_runic_hood_name": "Runic Hood",
        "item_runic_robe_name": "Runic Robe",
        "item_runic_sandals_name": "Runic Sandals",
        "item_russula_name": "Russula",
        "item_rusty_lock_picks_name": "Rusty Lockpicks",
        "item_rusty_shackles_name": "Rusty Shackles",
        "item_salt_name": "Salt",
        "item_sapphire_band_name": "Sapphire Band",
        "item_sapphire_name": "Sapphire",
        "item_savage_talisman_name": "Savage Talisman",
        "item_scalpel_name": "Scalpel",
        "item_scepter_name": "Scepter",
        "item_scrap_name": "Scrap",
        "item_scroll_of_enchantment_lore": "Drag onto an item to enchant it.",
        "item_scythe_name": "Scythe",
        "item_seething_mud_name": "Seething Mud",
        "item_serpent_hoop_name": "Serpent Hoop",
        "item_set_archmage_name": "Archmage",
        "item_set_beastmaster_name": "Beastmaster",
        "item_set_blind_rage_name": "Blind Rage",
        "item_set_deadeye_name": "Deadeye",
        "item_set_death_name": "Death",
        "item_set_dragon_hunter_name": "Dragon Hunter",
        "item_set_iron_guard_name": "Iron Guard",
        "item_set_nightblade_name": "Nightblade",
        "item_set_slayer_name": "Slayer",
        "item_set_templar_name": "Templar",
        "item_set_time_keeper_name": "Time Keeper",
        "item_shadow_crystal_name": "Shadow Crystal",
        "item_shadowscale_coat_name": "Shadowscale Coat",
        "item_shamanic_totem_name": "Shamanic Totem",
        "item_shell_of_the_underlord_name": "Shell of the Underlord",
        "item_shiny_name": "Shiny",
        "item_short_bow_name": "Short Bow",
        "item_short_sword_name": "Short Sword",
        "item_shortspear_name": "Shortspear",
        "item_shovel_name": "Shovel",
        "item_silvan_hand_bandage_name": "Silvan Hand Bandage",
        "item_silver_crossbow_name": "Silver Crossbow",
        "item_silver_vase_name": "Silver Vase",
        "item_silver_wine_glass_name": "Silver Wine Glass",
        "item_silverweed_name": "Silverweed",
        "item_skull_name": "Skull",
        "item_skull_ring_name": "Skull Ring",
        "item_skull_shield": "Skull Shield",
        "item_skullcrusher_name": "Skullcrusher",
        "item_slayers_belt_name": "Slayer's Belt",
        "item_slayers_breastplate_name": "Slayer's Breastplate",
        "item_slayers_gloves_name": "Slayer's Gloves",
        "item_slayers_greaves_name": "Slayer's Greaves",
        "item_slayers_helm_name": "Slayer's Helm",
        "item_slime_name": "Slime",
        "item_small_gelatinous_cube_name": "Small Gelatinous Cube",
        "item_small_haft": "Small Haft",
        "item_smoking_pipe_name": "Smoking Pipe",
        "item_snuff_tobacco_name": "Snuff Tobacco",
        "item_soldiers_aluminum_spoon_lore": "Look for meat, bitch!",
        "item_soldiers_armor_name": "Soldier's Armor",
        "item_soldiers_greaves_name": "Soldier's Greaves",
        "item_spear_name": "Spear",
        "item_spellweave_belt_name": "Spellweave Belt",
        "item_spellweave_gloves_name": "Spellweave Gloves",
        "item_spellweave_hood_name": "Spellweave Hood",
        "item_spellweave_robe_name": "Spellweave Robe",
        "item_spellweave_sandals_name": "Spellweave Sandals",
        "item_sphere_name": "Sphere",
        "item_sphere_of_ascension_name": "Sphere of Ascension",
        "item_sphere_of_augmentation_name": "Sphere of Augmentation",
        "item_sphere_of_transmutation_name": "Sphere of Transmutation",
        "item_spider_silk_name": "Spider Silk",
        "item_spider_web_name": "Spider Web",
        "item_spiked_club_name": "Spiked Club",
        "item_spiked_knuckles_name": "Spiked Knuckles",
        "item_spiky_cone_name": "Spiky Cone",
        "item_spirit_wolf_pelt_name": "Spirit Wolf Pelt",
        "item_spore_name": "Spore",
        "item_st_johns_wort_name": "St. John's Wort",
        "item_stabilizer_name": "Stabilizer",
        "item_staff_name": "Staff",
        "item_steel_chain_name": "Steel Chain",
        "item_sticky_gland_name": "Sticky Gland",
        "item_stiletto_name": "Stiletto",
        "item_sting_name": "Sting",
        "item_stitched_linen_cloak_name": "Stitched Linen Cloak",
        "item_stitched_linen_gloves_name": "Stitched Linen Gloves",
        "item_stitched_linen_hood_name": "Stitched Linen Hood",
        "item_stitched_linen_sash_name": "Stitched Linen Sash",
        "item_stitched_linen_shoes_name": "Stitched Linen Shoes",
        "item_stolen_documents_name": "Stolen Documents",
        "item_stolen_glasses_name": "Stolen Glasses",
        "item_stormbringer_lore": "Stormbringer coming, time to die!",
        "item_stormbringer_name": "Stormbringer",
        "item_strange_device_name": "Strange Device",
        "item_sundial_name": "Sundial",
        "item_swamp_lily_name": "Marsh Lily",
        "item_swampwalkers_name": "Swampwalkers",
        "item_swordbreaker_name": "Swordbreaker",
        "item_tabar_name": "Tabar",
        "item_tarragon_name": "Tarragon",
        "item_templar_chestplate_name": "Templar Chestplate",
        "item_templar_gidle_name": "Templar Girdle",
        "item_templar_gloves_name": "Templar Gloves",
        "item_templar_greaves_name": "Templar Greaves",
        "item_templar_helm_name": "Templar Helm",
        "item_tentacle_name": "Tentacle",
        "item_tentacle_rod_name": "Tentacle Rod",
        "item_thick_leather_belt_name": "Thick Leather Belt",
        "item_thieves_guild_charter_name": "Thieves Guild Charter",
        "item_timmys_family_ring_name": "Little Timmy's Family Ring",
        "item_tin_woodman_hands_name": "Tin Woodman Hands",
        "item_titanforged_belt_name": "Titanforged Belt",
        "item_titanforged_breastplate_name": "Titanforged Breastplate",
        "item_titanforged_gloves_name": "Titanforged Gloves",
        "item_titanforged_greaves_name": "Titanforged Greaves",
        "item_titanforged_helm_name": "Titanforged Helm",
        "item_token_description": "Well... now you can play one more month.",
        "item_token_name": "Token",
        "item_tomahawk_name": "Tomahawk",
        "item_tooth_name": "Tooth",
        "item_topaz_band_name": "Topaz Band",
        "item_topaz_name": "Topaz",
        "item_topaz_necklace_name": "Topaz Necklace",
        "item_torch_name": "Torch",
        "item_torturers_name": "Torturers",
        "item_torturers_passive": "Damage done to enemies under crowd control effects increased by 10%.",
        "item_tough_meat_name": "Tough Meat",
        "item_tower_key_name": "Tower Key",
        "item_tower_shield_name": "Tower Shield",
        "item_trade_routes_map_name": "Trade Routes Map",
        "item_treant_branch_name": "Treant Branch",
        "item_treant_leaf_name": "Treant Leaf",
        "item_treasure_chest_name": "Treasure Chest",
        "item_treasure_map_name": "Treasure Map",
        "item_tribal_axe": "Tribal Axe",
        "item_tribal_bow_name": "Tribal Bow",
        "item_tribal_mojo_name": "Tribal Mojo",
        "item_tribal_shield_name": "Tribal Shield",
        "item_tribal_staff_name": "Tribal Staff",
        "item_turban_of_the_mending_shadows_name": "Turban of the Mending Shadows",
        "item_turban_of_the_mending_shadows_passive": "You restore {0} health every turn while in stealth.",
        "item_type_accessory": "Accessory",
        "item_type_axe": "One-Handed Axe",
        "item_type_blueprint": "Blueprint",
        "item_type_book": "Book",
        "item_type_bow": "Bow",
        "item_type_chakram": "Chakram",
        "item_type_claws": "Claws",
        "item_type_cloth_armor": "Cloth Armor",
        "item_type_cloth_belt": "Cloth Belt",
        "item_type_cloth_footwear": "Cloth Footwear",
        "item_type_cloth_gloves": "Cloth Gloves",
        "item_type_cloth_helm": "Cloth Helm",
        "item_type_combat_staff": "Combat Staff",
        "item_type_consumable": "Consumable",
        "item_type_crossbow": "Crossbow",
        "item_type_currency": "Currency",
        "item_type_dagger": "Dagger",
        "item_type_gem": "Gem",
        "item_type_helm": "Helm",
        "item_type_ingredient": "Ingredient",
        "item_type_junk_name": "Junk",
        "item_type_katar": "Katar",
        "item_type_knuckles": "Knuckles",
        "item_type_leather_armor": "Leather Armor",
        "item_type_leather_belt": "Leather Belt",
        "item_type_leather_footwear": "Leather Footwear",
        "item_type_leather_gloves": "Leather Gloves",
        "item_type_leather_helm": "Leather Helm",
        "item_type_mace": "One-Handed Mace",
        "item_type_magic_staff": "Magic Staff",
        "item_type_main_hand": "Main Hand",
        "item_type_necklace": "Necklace",
        "item_type_off_hand": "Off-hand",
        "item_type_page": "Page",
        "item_type_pistol": "Pistol",
        "item_type_plate_armor": "Plate Armor",
        "item_type_plate_belt": "Plate Belt",
        "item_type_plate_footwear": "Plate Footwear",
        "item_type_plate_gloves": "Plate Gloves",
        "item_type_plate_helm": "Plate Helm",
        "item_type_relic_name": "Relic",
        "item_type_rifle": "Rifle",
        "item_type_ring": "Ring",
        "item_type_salvage": "Salvage",
        "item_type_scroll_of_enchantment_name": "Scroll of Enchantment",
        "item_type_Scythe": "Scythe",
        "item_type_shield": "Shield",
        "item_type_shortspear": "One-Handed Spear",
        "item_type_sickle": "Sickle",
        "item_type_spear": "Two-Handed Spear",
        "item_type_sword": "One-Handed Sword",
        "item_type_two_handed_axe": "Two-Handed Axe",
        "item_type_two_handed_crushing_weapon": "Two-Handed Crushing Weapon",
        "item_type_two_handed_mace": "Two-Handed Mace",
        "item_type_two_handed_slashing_weapon": "Two-Handed Slashing Weapon",
        "item_type_two_handed_sword": "Two-Handed Sword",
        "item_type_wand": "Wand",
        "item_tyrannosaurus_skull_name": "Tyrannosaurus Skull",
        "item_vampire_armor_name": "Vampire Armor",
        "item_venom_gland_name": "Venom Gland",
        "item_vial_of_caustic_fluid_description": "Your poisons turn into acid and gain the ability to damage undead.",
        "item_vial_of_caustic_fluid_name": "Vial of Caustic Fluid",
        "item_vine_name": "Vine",
        "item_void_orb_name": "Void Orb",
        "item_vorpal_blade": "Vorpal Blade",
        "item_wall_of_blades_name": "Wall of Blades",
        "item_wallet_name": "Wallet",
        "item_wand_name": "Wand",
        "item_warhammer_name": "Warhammer",
        "item_white_fang_name": "White Fang",
        "item_winters_might_name": "Winter's Might",
        "item_wizards_boots_name": "Wizard's Boots",
        "item_wizards_gloves_name": "Wizard's Gloves",
        "item_wizards_hat_name": "Wizard's Hat",
        "item_wizards_mantle_name": "Wizard's Mantle",
        "item_wizards_sash_name": "Wizard's Sash",
        "item_wolf_tail_name": "Wolf Tail",
        "item_wood_blewit_name": "Wood Blewit",
        "item_worn_hat_name": "Worn Hat",
        "item_worn_sandals": "Worn Sandals",
        "item_wrath_of_the_elements_description": "Releases fire, cold and lightning rays. Fire ray deals {0} damage and applies burning, cold ray deals {1} damage and slows for 2 turns, lightning ray deals {2} damage.",
        "item_wrath_of_the_elements_name": "Wrath of the Elements",
        "mastery_arcane_magic_description": "Arcane damage is increased by {0}.",
        "mastery_arcane_magic_name": "Arcane Magic",
        "mastery_bows_description": "Increases critical strike chance by {0} when using bows.",
        "mastery_bows_name": "Bows",
        "mastery_chakrams_name": "Chakrams",
        "mastery_claws_description": "When using claws your critical chance is increased by {0} and critical damage increased by {0}.",
        "mastery_claws_name": "Claws",
        "mastery_cold_magic_description": "Increases cold damage by {0}.",
        "mastery_cold_magic_name": "Cold Magic",
        "mastery_combat_staves_description": "When using combat staves your dodge chance is increased by {0}.",
        "mastery_combat_staves_name": "Combat Staves",
        "mastery_crossbows_description": "When using crossbows your critical chance increased by {0} and armor penetration by {1}.",
        "mastery_crossbows_name": "Crossbows",
        "mastery_daggers_description": "When using daggers your critical hit chance increased by {0}.",
        "mastery_daggers_name": "Daggers",
        "mastery_fire_magic_description": "Increases fire damage by {0}.",
        "mastery_fire_magic_name": "Fire Magic",
        "mastery_healing_description": "Increases your healing effectiveness by {0}.",
        "mastery_healing_name": "Healing",
        "mastery_holy_magic_description": "Increases holy damage by {0}.",
        "mastery_holy_magic_name": "Holy Magic",
        "mastery_katars_description": "When using katars your critical chance is increased by {0} and armor penetration increased by {1}.",
        "mastery_katars_name": "Katars",
        "mastery_knuckles_description": "When using knuckles you ignore {0} of target's defense.",
        "mastery_knuckles_name": "Knuckles",
        "mastery_lightning_magic_description": "Increases lightning damage by {0}.",
        "mastery_lightning_magic_name": "Lightning Magic",
        "mastery_magic_staves_description": "When using magic staves your spells ignore {0} of target's resistances.",
        "mastery_magic_staves_name": "Magic Staves",
        "mastery_one_handed_axes_description": "When using one-handed axes your critical damage increased by {0}.",
        "mastery_one_handed_axes_name": "One-Handed Axes",
        "mastery_one_handed_maces_description": "When using one-handed maces your attacks ignore {0} of target's defense.",
        "mastery_one_handed_maces_name": "One-Handed Maces",
        "mastery_one_handed_spears_description": "When using one-handed spears your critical chance is increased by {0} and your attacks ignore {1} of target's defense.",
        "mastery_one_handed_spears_name": "One-Handed Spears",
        "mastery_one_handed_swords_description": "When using one-handed swords your critical hit chance increased by {0} and dodge chance increased by {1}.",
        "mastery_one_handed_swords_name": "One-Handed Swords",
        "mastery_pistols_description": "When using pistols your attacks ignore {0} of target's defense.",
        "mastery_pistols_name": "Pistols",
        "mastery_poisons_description": "Increases poison damage by {0}.",
        "mastery_poisons_name": "Poisons",
        "mastery_rifles_description": "When using rifles your attacks ignore {0} of target's defense.",
        "mastery_rifles_name": "Rifles",
        "mastery_scythes_description": "When using scythes your critical hit chance increased by {0} and critical hit damage increased by {1}.",
        "mastery_scythes_name": "Scythes",
        "mastery_shadow_magic_description": "Increases shadow damage by {0}.",
        "mastery_shadow_magic_name": "Shadow Magic",
        "mastery_shields_description": "When using shields your block amount is increased by {0}.",
        "mastery_shields_name": "Shields",
        "mastery_sickles_description": "When using sickles your critical hit chance increased by {0} and critical hit damage increased by {1}.",
        "mastery_sickles_name": "Sickles",
        "mastery_summoning_description": "Increases your minion health and damage by {0}.",
        "mastery_summoning_name": "Summoning",
        "mastery_two_handed_axes_description": "When using two-handed axes your critical damage increased by {0}.",
        "mastery_two_handed_axes_name": "Two-Handed Axes",
        "mastery_two_handed_maces_description": "When using two-handed maces your attacks ignore {0} of target's defense.",
        "mastery_two_handed_maces_name": "Two-Handed Maces",
        "mastery_two_handed_spears_description": "When using two-handed spears your critical chance is increased by {0} and your attacks ignore {1} of target's defense.",
        "mastery_two_handed_spears_name": "Two-Handed Spears",
        "mastery_two_handed_swords_description": "When using two-handed swords your critical hit chance increased by {0} and critical damage increased by {1}.",
        "mastery_two_handed_swords_name": "Two-Handed Swords",
        "mastery_wands_description": "When using wands your spells ignore {0} of target's resistances.",
        "mastery_wands_name": "Wands",
        "phrase_abyssal_monster_01_01": "All belongings are abandoned, they left in a hurry...",
        "phrase_abyssal_monster_02_01": "I think I heard something...",
        "phrase_abyssal_monster_03_01": "This worm is huge!",
        "phrase_abyssal_monster_03_02": "Something is moving in that hole... I'll come back later, need to ask Arcanist for more information.",
        "phrase_ancient_hunter_spirit_01_01": "There you are! Tell me more!",
        "phrase_ancient_hunter_spirit_01_02": "Soon you will face the trial of the Ancient Hunter's Spirit.",
        "phrase_ancient_hunter_spirit_01_03": "Who is he?",
        "phrase_ancient_hunter_spirit_01_04": "He is the one who will show you your true path and open your eyes.",
        "phrase_ancient_hunter_spirit_01_05": "Do I need to kill the spirit?",
        "phrase_ancient_hunter_spirit_01_06": "Kill the spirit? You're funny, aren't you?",
        "phrase_ancient_hunter_spirit_03_01": "I smell the blood of a murderer!",
        "phrase_ancient_hunter_spirit_03_02": "...a true hunter can always feel that he is given a false lead...",
        "phrase_arcanist_01": "Here you will find everything you need, traveller.",
        "phrase_arcanist_02": "I sense force in you! Where do brave guys like yourself come from?",
        "phrase_arcanist_03": "Cough cough, come on, make the old man happy!",
        "phrase_arcanist_04": "I hope we'll learn something new today.",
        "phrase_arcanist_05": "Shouldn't trust blind eyes, confused blueberries with belladonna berries.",
        "phrase_arcanist_06": "It's him again! What's up with that?",
        "phrase_arcanist_07": "Better a dead dog than an old arcanist, is that what they say?",
        "phrase_arcanist_08": "Throw the bones in the holes! Sprinkle some dust and leave it to rust!",
        "phrase_arcanist_09": "Years of meticulous interpretation of the ancient scriptures and study of the sacraments... look what they did to me! Crooked as a hook!",
        "phrase_arcanist_10": "I like that every time you come it’s during the night. It's my favorite time.",
        "phrase_arcanist_11": "There you are! Glad I got a chance to see you once more!",
        "phrase_awakened_dead_01_01": "Necromancy!",
        "phrase_awakened_dead_03_01": "I will sing your last song for you.",
        "phrase_awakened_dead_03_02": "Your last song...",
        "phrase_bald_fairy_01_01": "Our paths divide here.",
        "phrase_bald_fairy_01_02": "Where are you going?",
        "phrase_bald_fairy_01_03": "I'll have a look around, haven't been in these parts for quite a long time.",
        "phrase_bald_fairy_01_04": "Farewell, I hope we’ll meet again.",
        "phrase_bald_fairy_02_01": "He is a good guide, I'll give him that...",
        "phrase_bald_fairy_03_01": "And here is another handsome man at my feast!",
        "phrase_bald_fairy_03_02": "What was that vile old woman talking about?",
        "phrase_beautiful_prince_03_01": "Forgive me, my friend. The witch's curse was faster than me.",
        "phrase_blacksmith_01": "No warming hands at the stove!",
        "phrase_blacksmith_02": "Well, show me!",
        "phrase_blacksmith_03": "Try it on!",
        "phrase_blacksmith_06": "It was hard at first, and later on too!",
        "phrase_blacksmith_07": "Don't look at my hands, I encrusted ring with jewels personally for the count in my time.",
        "phrase_blacksmith_08": "Tough time, right? I can remember a time when everyone needed irons and doors, but now...",
        "phrase_blacksmith_09": "It was never the easiest time here, and now there are all these undead creatures and robbers...",
        "phrase_blacksmith_10": "Even turned samovar into armour for one dwarf, you know?",
        "phrase_blacksmith_11": "Any evil creature will be crushed by a well-forged axe!",
        "phrase_field_creeper_01_01": "What are you doing here?",
        "phrase_field_creeper_01_02": "Me? Trying not to die of fear! Buzzing started and then...are you even listening?",
        "phrase_field_creeper_01_03": "Yes, go on!",
        "phrase_field_creeper_01_04": "Good! Buzzing started and then croaking! I heard only screams, and then suddenly all was quiet! I don't know what happened – I ran for my life until my legs were dead...",
        "phrase_field_creeper_01_05": "Go to the village, and I'll investigate.",
        "phrase_field_creeper_02_01": "Here is the wagon, and all around are traces of wine... or blood.",
        "phrase_field_creeper_03_01": "Ah, here are our brave warriors...",
        "phrase_field_creeper_03_02": "Gee, what a harvest. The scarecrow rules the crows... How ironic. Someone took trouble to revive him.",
        "phrase_forest_keeper_01_01": "It's the hunter's hut. But where is the hunter?",
        "phrase_forest_keeper_02_01": "So many wild boars in the area... That's suspicious.",
        "phrase_forest_keeper_02_02": "I hear something strange... Maybe the hunter is near?",
        "phrase_forest_keeper_03_01": "Oh no, it's not the hunter!",
        "phrase_grieving_widower_01_01": "Where are those moans coming from?",
        "phrase_grieving_widower_02_01": "What an acrid smell, rotten meat and... perfume?",
        "phrase_grieving_widower_03_01": "I brought my beloved back to life, we can be together at last!",
        "phrase_grieving_widower_03_02": "May you be together forever... till death do you part.",
        "phrase_living_rocks_01_01_text": "Apparently I haven't killed all the hornets...",
        "phrase_living_rocks_01_02_text": "Living stones?",
        "phrase_living_rocks_02_01_text": "There are so many of them!",
        "phrase_living_rocks_02_02_text": "Has this madman brought them to life on his own?",
        "phrase_living_rocks_03_01_text": "If he's here somewhere, I need to find him soon!",
        "phrase_living_rocks_04_01_text": "Are you the one I see in my visions?",
        "phrase_living_rocks_04_02_text": "I see beautiful fields before me...",
        "phrase_living_rocks_04_03_text": "Stay where you are!",
        "phrase_living_rocks_04_04_text": "Ha, ha, ha, you pathetic rabbit! Why are you circling around me?",
        "phrase_magical_creatures_02_01": "There you are! I've been looking for you!",
        "phrase_magical_creatures_02_02": "And I've been watching you, traveller.",
        "phrase_magical_creatures_02_03": "I need your help. I'm looking for someone.",
        "phrase_magical_creatures_02_04": "Well, brave man. Keep going, I'll find you later.",
        "phrase_magical_creatures_02_05": "Where are you going?",
        "phrase_magical_creatures_02_06": "I need to prepare something.",
        "phrase_magical_creatures_02_07": "They say there are robbers in these woods.",
        "phrase_magical_creatures_02_08": "Robbers are not a problem.",
        "phrase_magical_creatures_03_01": "Have you killed the keeper of the forest, you fool?!",
        "phrase_magical_creatures_03_02": "Puny humans! Time has not changed you at all!",
        "phrase_man_in_black_01_01": "You've come a long way to become a part of the ritual. You're just a vessel filled with power!",
        "phrase_man_in_black_01_02": "You were blessed with the gift of being a perfect instrument...",
        "phrase_moles_02_01": "Hey, can I just pass by?",
        "phrase_moles_02_02": "It doesn't look like anybody lives here... Where could their lair be?",
        "phrase_moles_03_01": "Damn it!",
        "phrase_moles_03_02": "Seems they were not going to attack, but were just defending themselves.",
        "phrase_predatory_flora_01_01_text": "Gotta look for survivors.",
        "phrase_predatory_flora_03_01_text": "Stop! Don't go there!",
        "phrase_predatory_flora_03_02_text": "What’s happened here?",
        "phrase_predatory_flora_03_03_text": "We don't know, but the meadow is filled with monsters!",
        "phrase_predatory_flora_03_04_text": "Get out of here fast, and I'll see what's there!",
        "phrase_predatory_flora_03_05_text": "Be careful – we saw someone wandering in that direction. Looked like a human, but these creatures did not touch him! Farewell!",
        "phrase_predatory_flora_04_01_text": "No one there, maybe they were talking about the one I am looking for?",
        "phrase_rat_eater_01_01_text": "Stop hiding!",
        "phrase_rat_eater_01_02_text": "What do you want from me, rabbit? Can't you see how happy I am?",
        "phrase_rat_eater_01_03_text": "You're a madman. I'm here only to end your suffering.",
        "phrase_rat_eater_01_04_text": "Do you want to play, little rabbit? Why won't you let me pass?",
        "phrase_rat_eater_01_05_text": "Stay where you are!",
        "phrase_rat_eater_02_01_text": "I'll open my eyes and everything will disappear! I'll open my eyes and you'll be gone! Here, look!",
        "phrase_scoundrels_01_01": "...when will it be ready?",
        "phrase_scoundrels_01_02": "Stop whining... We already have to eat secretly!",
        "phrase_scoundrels_01_03": "If Bandar-log finds out - we will take the place of this boar.",
        "phrase_scoundrels_01_04": "He won't if your babbling head gets chopped off- I'm hungry as hell!",
        "phrase_scoundrels_01_05": "Ha, you are always hungry, that's why you were banished from the court.",
        "phrase_scoundrels_01_06": "...do you remember the good old days - just rob a couple of merchants and you can do nothing the whole winter.",
        "phrase_scoundrels_01_07": "Yeah... Those were the days.",
        "phrase_scoundrels_01_08": "And now the monsters are around, I'm scared even to sneeze...",
        "phrase_scoundrels_01_09": "And not just sneeze.",
        "phrase_scoundrels_01_10": "...Oh, I remember how easy it was to chew when I had many teeth...",
        "phrase_scoundrels_01_11": "Just let me eat or you'll get hurt!",
        "phrase_scoundrels_01_12": "Ready?",
        "phrase_scoundrels_01_13": "Aaaarrrggghhh!",
        "phrase_scoundrels_01_14": "I'll continue chasing them, and you keep going.",
        "phrase_scoundrels_02_01": "Guys, prey’s coming to our hands on it's own!",
        "phrase_scoundrels_02_02": "Why even do they like to hang out in this forest...",
        "phrase_scoundrels_03_01": "We have uninvited guests here - kill him!",
        "phrase_scoundrels_03_02": "Where are your manners? Let's see what they've got here.",
        "phrase_shepherd_of_the_forest_01_01_text": "I saw a pack of werewolves not far from here.",
        "phrase_shepherd_of_the_forest_01_02_text": "What shall we do?",
        "phrase_shepherd_of_the_forest_01_03_text": "I'll draw them away from here. Loud noise might wake up a more dangerous power in this forest.",
        "phrase_shepherd_of_the_forest_02_01_text": "What is it?",
        "phrase_shepherd_of_the_forest_02_02_text": "We have disturbed the ancient power of this forest... you have to be careful.",
        "phrase_shepherd_of_the_forest_03_01_text": "Who dares disturb my century-long rest!?",
        "phrase_tavern_01": "This place is full of evil creatures... They have always been here, but we managed to get along somehow. But now any vampire can come and devour our chickens, or even drag some poor guy into the forest...",
        "phrase_tavern_02": "Well, what can I say - wicked creatures they are. In fact, these lands have always had bad reputation. There's been a lot going on, but even I can't tell which stories are true and which are just drunk tales. But you’ve seen it yourself, there are creepy things behind the threshold.",
        "phrase_tavern_03": "People are going crazy, scratching their eyes out. While you were away, someone was walking around the yard and mumbling, clearly out of his mind.",
        "phrase_the_warden_01_01": "The call is getting stronger, it means I'm on the right track.",
        "phrase_the_warden_03_01": "No mortal shall pass to the Dark Cradle.",
        "phrase_underground_queen_02_01": "Well, that's quite strange!",
        "phrase_underground_queen_03_01": "This thing was driving the underground people away from their domain...",
        "phrase_underground_queen_03_02": "Now I understand why their shaman summoned the ancient worm.",
        "phrase_vendor_01": "Wars and misery can always make you a little richer.",
        "phrase_vendor_02": "The war has brought me many trophies, and what have you brought me?",
        "phrase_vendor_03": "Don't worry, there are always some coins in my pockets so I can take your belongings. Fortunately, my pockets are very deep.",
        "phrase_vendor_04": "Caravans used to pass here, I don't know from whence they came and where they went.",
        "phrase_vendor_05": "Hurry up, I've got a lot of work to do, need to sort all this stuff out.",
        "phrase_vendor_06": "What have you got?",
        "phrase_vendor_07": "Once I sold a rat's ass for a wedding ring.",
        "phrase_vendor_08": "Where do you find all this stuff, my dear? Although I think that they see your face and give you everything they have by their free will!",
        "phrase_wasp_nest_02_01_text": "Oh, my good man, thank you for not leaving us at the mercy of these predators!",
        "phrase_wasp_nest_02_02_text": "Did you see where they came from?",
        "phrase_wasp_nest_02_03_text": "A man was here! A very strange man it was, not from here... and he had three heads...",
        "phrase_wasp_nest_02_04_text": "Three heads?",
        "phrase_wasp_nest_02_05_text": "I mean it – three heads! And these creatures seemed to obey him like pets!",
        "phrase_wasp_nest_02_06_text": "Where did you see him?",
        "phrase_wasp_nest_02_07_text": "In the meadow! He waved his hand, and the whole swarm went mad, we barely got out!",
        "phrase_werewolf_pack_leader_01_01_text": "How did it go?",
        "phrase_werewolf_pack_leader_01_02_text": "I was lured to a false lead, but I can still hear the call.",
        "phrase_werewolf_pack_leader_01_03_text": "Good. Very good. I'm glad you survived your encounter with Amarok.",
        "phrase_werewolf_pack_leader_01_04_text": "It could have gone the other way?",
        "phrase_werewolf_pack_leader_01_05_text": "It usually does. A spirit would remain a spirit, but as for a traveller...",
        "phrase_werewolf_pack_leader_01_06_text": "Thank you for letting me know it now...",
        "phrase_werewolf_pack_leader_01_07_text": "Once I passed this test too.",
        "phrase_werewolf_pack_leader_01_08_text": "I hope we never have to fight against each other.",
        "phrase_werewolf_pack_leader_03_01_text": "Rabbit, what are you doing here?.. Wait... rabbit?",
        "phrase_werewolf_pack_leader_03_02_text": "Oh the duality of the world...",
        "property_alchemy": "Alchemy",
        "property_arcane_damage_increase": "Arcane Damage",
        "property_arcane_resistance": "Arcane Resistance",
        "property_armor_penetration_name": "Armor Penetration",
        "property_attack_power_name": "Attack Power",
        "property_block_amount": "Block Amount",
        "property_block_chance": "Block Chance",
        "property_cold_damage_increase": "Cold Damage",
        "property_cold_resistance": "Cold Resistance",
        "property_critical_chance": "Critical Chance",
        "property_critical_damage": "Critical Damage",
        "property_crushing_damage_increase": "Crushing Damage",
        "property_crushing_defense": "Crushing Defense",
        "property_damage_increase": "Damage",
        "property_damage_reduction": "Damage Reduction",
        "property_damage_reflection": "Damage Reflection",
        "property_dodge": "Dodge",
        "property_experience_gain_name": "Experience Gain",
        "property_fire_damage_increase": "Fire Damage",
        "property_fire_resistance": "Fire Resistance",
        "property_healing_effect": "Healing Effect",
        "property_healing_power_name": "Healing Power",
        "property_health": "Health",
        "property_health_regeneration": "Health Regeneration",
        "property_holy_damage_increase": "Holy Damage",
        "property_holy_resistance": "Holy Resistance",
        "property_incoming_arcane_damage_reduction": "Arcane damage reduction",
        "property_incoming_cold_damage_reduction": "Cold damage reduction",
        "property_incoming_crushing_damage_reduction": "Сrushing damage reduction",
        "property_incoming_fire_damage_reduction": "Fire damage reduction",
        "property_incoming_healing_increase": "Incoming Healing",
        "property_incoming_holy_damage_reduction": "Holy damage reduction",
        "property_incoming_lightning_damage_reduction": "Lightning damage reduction",
        "property_incoming_piercing_damage_reduction": "Piercing damage reduction",
        "property_incoming_poison_damage_reduction": "Poison damage reduction",
        "property_incoming_shadow_damage_reduction": "Shadow damage reduction",
        "property_incoming_slashing_damage_reduction": "Slashing damage reduction",
        "property_lightning_damage_increase": "Lightning Damage",
        "property_lightning_resistance": "Lightning Resistance",
        "property_magic_extra_range": "Magic Range",
        "property_magic_penetration_name": "Magic Penetration",
        "property_magical_damage_increase": "Magical Damage",
        "property_magical_damage_reduction": "Magical Damage Reduction",
        "property_maximum_action_points": "Maximum Action Points",
        "property_melee_damage_increase": "Melee Damage",
        "property_minion_damage": "Minion Damage",
        "property_minion_health": "Minion Health",
        "property_offhand_damage": "Offhand Damage",
        "property_physical_damage_increase": "Physical Damage",
        "property_physical_damage_reduction": "Physical Damage Reduction",
        "property_piercing_damage_increase": "Piercing Damage",
        "property_piercing_resistance": "Piercing Defense",
        "property_poison_damage_increase": "Poison Damage",
        "property_poison_resistance": "Poison Resistance",
        "property_rage_generation_name": "Rage Generation",
        "property_ranged_damage_increase": "Ranged Damage",
        "property_ranged_weapon_extra_range": "Ranged Weapon Range",
        "property_shadow_damage_increase": "Shadow Damage",
        "property_shadow_resistance": "Shadow Resistance",
        "property_slashing_damage_increase": "Slashing Damage",
        "property_slashing_defense": "Slashing Defense",
        "property_spell_power_name": "Spell Power",
        "property_thorns": "Thorns",
        "property_vampirism": "Vampirism",
        "rarity_blizzard": "Blizzard",
        "rarity_common": "Common",
        "rarity_junk": "Junk",
        "rarity_legendary": "Legendary",
        "rarity_lore": "Lore",
        "rarity_mythic": "Mythic",
        "rarity_rare": "Rare",
        "rarity_set": "Set",
        "rarity_unique": "Unique",
        "relic_fairy_dragon_egg_description": "At the start of the mission, you summon a Fairy Dragonling.",
        "relic_fairy_dragon_egg_name": "Fairy Dragon Egg",
        "relic_figurine_of_the_bear_description": "Increases might by {0}.",
        "relic_figurine_of_the_bear_lore": "Brown with blood and incredibly lifelike - the king of the forest! When the enemies appear, the idol trembles hard and sometimes a bear’s roar can be heard. The idol was found at the abandoned bee farm in a pile of bones.",
        "relic_figurine_of_the_bear_name": "Figurine of the Bear",
        "relic_figurine_of_the_mongoose_description": "Increases dodge by {0}.",
        "relic_figurine_of_the_mongoose_lore": "A thing found in the ruins of a Magician's castle, overlooked by the robbers. There was a heap of twisted stone statues all around, as if some sculptor had prepared a whole exhibition. This thing was picked up by a wandering minstrel. He sold it at the Bazaar near Raven Meadows. He said the wind was blowing within the walls and howling like a madman.",
        "relic_figurine_of_the_mongoose_name": "Figurine of the Mongoose",
        "relic_first_visage_of_the_ancestral_spirit_description": "Increases healing power by {0}.",
        "relic_first_visage_of_the_ancestral_spirit_lore": "There's something alive in that mask. It has been lying in the grave of the Great Ancient One for centuries and absorbed the power from his bones.",
        "relic_first_visage_of_the_ancestral_spirit_name": "First Visage of the Ancestral Spirit",
        "relic_hard_shell_description": "Increases defense by {0}.",
        "relic_hard_shell_name": "Hard Shell",
        "relic_loaded_dice_description": "When using skills you have a chance to roll the loaded dice, gaining a random buff.",
        "relic_loaded_dice_name": "Loaded Dice",
        "relic_lock_picks_description": "Increases critical strike chance by {0}.",
        "relic_lock_picks_name": "Lock Picks",
        "relic_night_hunter_head_description": "Increases your damage by {0} for 1 turn when stealth fades.",
        "relic_night_hunter_head_name": "Night Hunter Head",
        "relic_protective_charm_description": "Increases resistance by {0}.",
        "relic_protective_charm_name": "Protective Charm",
        "relic_punctured_voodoo_doll_description": "Increases thorns by {0}.",
        "relic_punctured_voodoo_doll_name": "Punctured Voodoo Doll",
        "relic_rusty_cube_description": "Increases critical damage by {0}.",
        "relic_rusty_cube_name": "Rusty Cube",
        "relic_sacrificial_skull_of_the_blood_moon_cult_description": "Increases vampirism by {0} but reduces your health by {1}.",
        "relic_sacrificial_skull_of_the_blood_moon_cult_lore": "When you hold this relic in your hands, the dark depths of consciousness awake and make you bloodthirsty. People will always be drawn to the unfathomable, they will use any opportunity to gain power. Stained with the blood of hundreds of innocents, the Sacrificial Skull awaits its time, the time of the Red Moon.",
        "relic_sacrificial_skull_of_the_blood_moon_cult_name": "Sacrificial Skull of the Blood Moon Cult",
        "relic_second_visage_of_the_ancestral_spirit_description": "Increases damage by {0} but reduces received healing by {1}.",
        "relic_second_visage_of_the_ancestral_spirit_lore": "To turn the magic of light into the dark energy, occultists had to turn the light symbol into evil, completely distorting its nature.",
        "relic_second_visage_of_the_ancestral_spirit_name": "Second Visage of the Ancestral Spirit",
        "relic_spyglass_description": "Increases damage by {0} for each cell between you and your target.",
        "relic_spyglass_name": "Spyglass",
        "relic_symbol_of_fury_description": "Increases damage by {0} when you are under movement speed increase effects.",
        "relic_symbol_of_fury_name": "Symbol of Fury",
        "relic_training_dummy_description": "increased experience gain by {0}.",
        "relic_training_dummy_name": "Training Dummy",
        "relic_troll_unguent_description": "Increases health regeneration by {0}.",
        "relic_troll_unguent_name": "Troll Unguent",
        "relic_upper_world_pipe_description": "You and your allies restore {0} health when combat ends, also the cost of all your actions in the next round will be reduced by 50%.",
        "relic_upper_world_pipe_lore": "Even the most fearless warriors need rest and time to think of their path, to tune in before the battle. This old shaman's pipe has brought more than one good traveller to his senses.",
        "relic_upper_world_pipe_name": "Upper World Pipe",
        "relic_war_drum_description": "Increases damage of all allies by {0}.",
        "relic_war_drum_name": "War Drum",
        "relic_wineskin_of_strong_moonshine_description": "Increases your health by {0}.",
        "relic_wineskin_of_strong_moonshine_name": "Wineskin of Strong Moonshine",
        "resource_action_points": "Action Points",
        "resource_rage": "Rage",
        "scenario_abyssal_monster_name": "Abyssal Monster",
        "scenario_ancient_hunter_spirit_name": "Ancient Hunter Spirit",
        "scenario_awakened_dead_name": "Awakened Dead",
        "scenario_bald_fairy_name": "Bald Fairy",
        "scenario_beautiful_prince_name": "Beautiful Prince",
        "scenario_false_lead_name": "False Lead",
        "scenario_field_creeper_name": "Field Creeper",
        "scenario_forest_1_name": "Forest Keeper",
        "scenario_grieving_widower_name": "Grieving Widower",
        "scenario_living_rocks_name": "Living Rocks",
        "scenario_magical_creatures_name": "Magical Creatures",
        "scenario_man_in_black_name": "Man in Black",
        "scenario_moles_name": "Moles",
        "scenario_nightmare_1_name": "Nightmare I",
        "scenario_nightmare_10_name": "Nightmare X",
        "scenario_nightmare_2_name": "Nightmare II",
        "scenario_nightmare_3_name": "Nightmare III",
        "scenario_nightmare_4_name": "Nightmare IV",
        "scenario_nightmare_5_name": "Nightmare V",
        "scenario_nightmare_6_name": "Nightmare VI",
        "scenario_nightmare_7_name": "Nightmare VII",
        "scenario_nightmare_8_name": "Nightmare VIII",
        "scenario_nightmare_9_name": "Nightmare IX",
        "scenario_patrol_cleanup_name": "Patrol: Clean-Up",
        "scenario_patrol_darkwood_name": "Patrol: Darkwood",
        "scenario_patrol_dungeon_name": "Patrol: Dungeon",
        "scenario_patrol_forest_name": "Patrol: Forest",
        "scenario_patrol_graveyard_name": "Patrol: Graveyard",
        "scenario_patrol_mines_name": "Patrol: Mines",
        "scenario_patrol_raven_meadow_name": "Patrol: Raven Meadow",
        "scenario_patrol_swamp_name": "Patrol: Swamp",
        "scenario_predatory_flora_name": "Predatory Flora",
        "scenario_scoundrels_name": "Scoundrels",
        "scenario_shepherd_of_the_forest_name": "Shepherd of the Forest",
        "scenario_the_raven_meadow_name": "The Raven Meadow",
        "scenario_the_warden_name": "The Warden",
        "scenario_tomb_gatekeeper_name": "Tomb Gatekeeper",
        "scenario_tower_of_ascension_name": "Tower of Ascension",
        "scenario_treasure_map_name": "Treasure Map",
        "scenario_underground_queen_name": "Underground Queen",
        "scenario_wasp_nest_name": "Wasp Nest",
        "scenario_werewolf_pack_leader_name": "Werewolf Pack Leader",
        "skill_adrenaline_description": "Reduces all action cost by 50% for 1 turn but then applies weakness that will increase all action cost by 50% for 2 turns.",
        "skill_adrenaline_name": "Adrenaline",
        "skill_aimed_shot_description": "Deals {0} piercing damage.",
        "skill_aimed_shot_name": "Aimed Shot",
        "skill_ancient_hunter_spirit_description": "Summons a ghostly spirit wolf to assist the caster for 5 turns.",
        "skill_ancient_hunter_spirit_name": "Ancient Hunter Spirit",
        "skill_apocalypse_description": "Deals {0} fire damage to all enemies in target area and sets ground on fire.",
        "skill_apocalypse_name": "Apocalypse",
        "skill_arcane_attunement_description": "Increases arcane damage by 10% for 1 turn.",
        "skill_arcane_attunement_name": "Arcane Attunement",
        "skill_arcane_bolt_description": "Deals {0} arcane damage.",
        "skill_arcane_bolt_name": "Arcane Bolt",
        "skill_attack_2h_sword_description": "Deals {0} slashing damage to all enemies in front of you.",
        "skill_attack_dexterity_100_fire_description": "Deals {0} fire damage.",
        "skill_attack_dexterity_120_crushing_description": "Deals {0} crushing damage.",
        "skill_attack_dexterity_40_crushing_description": "Deals {0} crushing damage.",
        "skill_attack_dexterity_40_piercing_dagger_description": "Deals {0} piercing damage.",
        "skill_attack_dexterity_crushing_100_melee_description": "Deals {0} crushing damage.",
        "skill_attack_dexterity_piercing_100_melee_description": "Deals {0} piercing damage.",
        "skill_attack_dexterity_piercing_100_ranged_description": "Deals {0} piercing damage.",
        "skill_attack_dexterity_slashing_100_melee_description": "Deals {0} slashing damage.",
        "skill_attack_flamethrower_description": "Deals {0} fire damage.",
        "skill_attack_hand_cannon_description": "Deals {0} crushing damage.",
        "skill_attack_herald_of_apocalypse_description": "Deals {0} slashing damage to all enemies in front of you and explodes deadly miasma on them, dealing {1} poison damage and spreading disease to enemies within 2 cells.",
        "skill_attack_name": "Attack",
        "skill_attack_strength_100_weapon_description": "Deals {0} weapon damage.",
        "skill_attack_strength_40_crushing_description": "Deals {0} crushing damage.",
        "skill_attack_strength_40_crushing_mace_description": "Deals {0} crushing damage.",
        "skill_attack_strength_40_piercing_description": "Deals {0} piercing damage.",
        "skill_attack_strength_40_slashing_description": "Deals {0} slashing damage.",
        "skill_attack_strength_60_weapon_description": "Deals {0} weapon damage.",
        "skill_attack_strength_crushing_100_melee_description": "Deals {0} crushing damage.",
        "skill_attack_strength_slashing_100_melee_description": "Deals {0} slashing damage.",
        "skill_bandage_name": "Bandage",
        "skill_banderlog_hamstring_description": "Deals {0} slashing damage and applies slow and bleed effects for 3 turns.",
        "skill_banish_description": "Banishes an enemy for 3 turns. Banished units cannot attack and immune to physical damage, but they can cast spells and will take 15% more magic damage.",
        "skill_banish_name": "Banish",
        "skill_banshee_wail_name": "Banshee Wail",
        "skill_barrage_description": "Rapidly fires 4 sprays of shots, dealing {0} weapon damage to all enemies in target area.",
        "skill_barrage_name": "Barrage",
        "skill_barrier_description": "Creates a magic barrier for 3 turns that absorbs {0} damage.",
        "skill_barrier_name": "Barrier",
        "skill_bear_trap_description": "Places a trap at target location that immobilizes first enemy that approaches for 3 turns and deals damage equal to 10% of its health as piercing.",
        "skill_bear_trap_name": "Bear Trap",
        "skill_berserker_blood_description": "Restores {0} health every turn for 3 turns. Healing is more effective on low health level.",
        "skill_berserker_blood_name": "Berserker's Blood",
        "skill_berserker_stance_description": "Increases your damage by 20% for 2 turns but also increases all damage taken by 20%.",
        "skill_berserker_stance_name": "Berserker Stance",
        "skill_biotic_potion_description": "Deals {0} chaos damage to enemies and restores {1} health to allies.",
        "skill_biotic_potion_name": "Biotic Potion",
        "skill_bite_description": "Deals {0} piercing damage and applies poison.",
        "skill_bite_name": "Bite",
        "skill_black_hole_description": "Summons a vortex that sucks in nearby enemy units.",
        "skill_black_hole_name": "Black Hole",
        "skill_blade_flurry_description": "Any time you attack an enemy with melee weapon you attack it one more time. Duration 2 turns.",
        "skill_blade_flurry_name": "Blade Flurry",
        "skill_blast_of_energy_description": "Deals {0} arcane damage.",
        "skill_blast_of_energy_name": "Blast of Energy",
        "skill_blast_shield_description": "Blasts all damage-absorbing shields and deals {0} fire damage to all enemies around you.",
        "skill_blast_shield_name": "Shield Blast",
        "skill_blink_description": "Teleports you to target location.",
        "skill_blink_name": "Blink",
        "skill_blizzard_description": "Deals {0} cold damage and slows all enemies in target area for 1 turn.",
        "skill_blizzard_name": "Blizzard",
        "skill_blood_feast_name": "Blood Feast",
        "skill_blood_magic_description": "Grants 4 action points at the cost of {0} health.",
        "skill_blood_magic_name": "Blood Magic",
        "skill_blood_ritual_description": "Restores {0} health.",
        "skill_blood_ritual_name": "Blood Ritual",
        "skill_blood_transfusion_description": "Marks one ally as a recipient and one enemy as a donor. After 3 turns, the donor transfers to the recipient 50% of his max health. If during transfusion you will be poisoned recipient will take damage instead of healing.",
        "skill_blood_transfusion_name": "Blood Transfusion",
        "skill_blood_vomit_description": "Deals {0} damage and poisons target for 2 turns.",
        "skill_blood_vomit_name": "Blood Vomit",
        "skill_bloodbath_description": "Deals {0} slashing damage. Increases damage of your next skill by 5% for each enemy hit.",
        "skill_bloodbath_name": "Bloodbath",
        "skill_boar_charge_description": "Charges in the target direction slowing for 2 turns and dealing {0} crushing damage the first enemy on his path.",
        "skill_bomb_description": "Deals {0} fire damage, stuns for 1 turn and blinds for 2 turns all enemies in target area.",
        "skill_boom_shroom_description": "Summons poisonous mushroom at target area that will explode at the beginning of the next round and deal {0} poison damage to all enemies nearby. Affected targets also will receive {1} poison damage every turn for 2 turns.",
        "skill_boom_shroom_name": "Boom Shroom",
        "skill_break_armor_name": "Break Armor",
        "skill_broodmother_silk_gland_name": "Covers target area with a sticky web.",
        "skill_broodmother_venom_gland_description": "Spits poison at an enemy inflicting damage equal to 10% of target's maximum health.",
        "skill_buckshot_description": "Deals {0} piercing damage to all enemies in target area.",
        "skill_buckshot_name": "Buckshot",
        "skill_call_of_the_dead_description": "Summons 2 skeletons.",
        "skill_call_of_the_dead_name": "Call of the Dead",
        "skill_cauterize_description": "Burns the wounds, dealing {0} fire damage, then restoring {1} every turn for 3 turns. Stops bleeding.",
        "skill_cauterize_name": "Cauterize",
        "skill_chain_hook_description": "Pulls the target to the caster.",
        "skill_chain_hook_name": "Chain Hook",
        "skill_chain_lightning_description": "Hurls a lightning bolt at the enemy, dealing {0} lightning damage and then jumping to nearby enemies. Affects 3 total targets.",
        "skill_chain_lightning_name": "Chain Lightning",
        "skill_charge_description": "Hero charges in the target direction and stuns the first enemy on his path for 1 turn.",
        "skill_charge_name": "Charge",
        "skill_chronomancersstopwatch_description": "Restores 2 action points.",
        "skill_cloak_and_dagger_description": "Moves behind the back of the target.",
        "skill_cloak_and_dagger_name": "Cloak and Dagger",
        "skill_cloak_of_shadows_name": "Cloak of Shadows",
        "skill_cocoons_description": "Summons 2 cocoons from which in 4 turns will hatch spiders.",
        "skill_cocoons_name": "Cocoons",
        "skill_cold_breath_description": "Deals {0} cold damage and stuns for 1 turn.",
        "skill_cold_breath_name": "Cold Breath",
        "skill_companion_bat_description": "Summons a bat. Bat increases vampirism of allies by 3%.\n\n<color=red>Only one companion can be active at a time.<\/color>",
        "skill_companion_bat_name": "Companion: Bat",
        "skill_companion_owlbear_name": "Companion: Owlbear",
        "skill_companion_raven_description": "Summons a raven. Raven increases critical strike chance of allies by 5%.\n\n<color=red>Only one companion can be active at a time.<\/color>",
        "skill_companion_raven_name": "Companion: Raven",
        "skill_companion_wolf_description": "Summons a wolf. Wolf increases critical strike damage of allies by 20%.\n\n<color=red>Only one companion can be active at a time.<\/color>",
        "skill_companion_wolf_name": "Companion: Wolf",
        "skill_concussive_shot_description": "Deals {0} piercing damage and stuns target for 2 turns.",
        "skill_concussive_shot_name": "Concussive Shot",
        "skill_conflagrate_description": "Deals {0} fire damage and additionally {1} for each burning effect on target. Consumes all burning effects.",
        "skill_conflagrate_name": "Conflagrate",
        "skill_corruption_description": "Deals {0} shadow damage every turn for 4 turns. Stacks up to 5 times.",
        "skill_corruption_name": "Corruption",
        "skill_counterspell_description": "Blocks the enemy's use of magic for 4 turns.",
        "skill_counterspell_name": "Counterspell",
        "skill_crippling_shot_description": "Deals {0} piercing damage and slows target for 2 turns.",
        "skill_crippling_shot_name": "Crippling Shot",
        "skill_crushing_blow_description": "Deals {0} crushing damage and applies and reduces target's defense by 20%. Stacks up to 5 times.",
        "skill_crushing_leap_description": "Leap through the air, inflicting {0} crushing damage and slowing enemies for 1 turn.",
        "skill_crushing_leap_name": "Crushing Leap",
        "skill_cure_description": "Restores {0} health.",
        "skill_cure_name": "Cure",
        "skill_darkness_description": "Reduces damage of all enemies by 50% and deals them {0} shadow damage every turn for 3 turns.",
        "skill_darkness_name": "Darkness",
        "skill_dash_description": "You dash in target direction.",
        "skill_dash_name": "Dash",
        "skill_deadly_miasma_description": "Infects nearby enemies with deadly miasma that deals {0} damage every turn for 3 turns.",
        "skill_deadly_miasma_name": "Deadly Miasma",
        "skill_deadly_poison_description": "Your strikes poison the enemy. Poison deals {0} damage every turn for 4 turns. Stacks up to 5 times.",
        "skill_deadly_poison_name": "Deadly Poison",
        "skill_deep_freeze_description": "Turns target into ice block for 3 turns. Frozen unit is stunned and immune to any types of damage.",
        "skill_deep_freeze_name": "Deep Freeze",
        "skill_deep_wound_name": "Deep Wound",
        "skill_defensive_stance_description": "Reduces incoming damage by 20% for 2 turns but also reduces damage you deal by 20%.",
        "skill_defensive_stance_name": "Defensive Stance",
        "skill_desecrated_ground_description": "Desecrates the ground for 3 turns dealing {0} shadow damage to all enemies in target area. While standing on this ground all enemies have their movements speed reduced and taking {1} shadow damage every turn.",
        "skill_desecrated_ground_name": "Desecrated Ground",
        "skill_devour_corpse_description": "Devours a corpse and increases the damage done by 20%, and reduces the incoming damage by 20% by 3 turns.",
        "skill_devour_corpse_name": "Devour Corpse",
        "skill_dig_description": "Dig.",
        "skill_dig_name": "Dig",
        "skill_dimensional_rift_description": "Creates a dimensional rift that slows enemies within 3 cells and immobilizes them if they come too close. Explodes at the beginning of the next round dealing {0} arcane damage to all enemies within 3 cells.",
        "skill_dimensional_rift_name": "Dimensional Rift",
        "skill_discharge_description": "Deals {0} lightning damage for each stack of \"{1}\" to all enemies in range of 2 cells around you. Consumes all charges.",
        "skill_discharge_name": "Discharge",
        "skill_disintegration_description": "Deals {0} shadow damage.",
        "skill_disintegration_name": "Disintegration",
        "skill_dispel_magic_description": "Dispels all magic effects on the target.",
        "skill_dispel_magic_name": "Dispel Magic",
        "skill_divine_shield_description": "Makes you invulnerable for 3 turns.",
        "skill_divine_shield_name": "Divine Shield",
        "skill_double_shot_description": "Shoots with both pistols, each shot deals {0} piercing damage.",
        "skill_double_shot_name": "Double Shot",
        "skill_double_strike_description": "Strikes the target with both weapons, inflicting {0} weapon damage.",
        "skill_double_strike_name": "Double Strike",
        "skill_dragon_breath_description": "Deals {0} fire damage to all enemies in target area.",
        "skill_dragon_breath_name": "Dragon Breath",
        "skill_dragon_flight_description": "Lunges at the target and delivers a kick that deals {0} crushing damage.",
        "skill_dragon_flight_name": "Dragon Flight",
        "skill_earth_wall_description": "Raises an earth wall that blocks movement. The wall exists 3 turns.",
        "skill_earth_wall_name": "Earth Wall",
        "skill_eat_slime_description": "Devours the nearest slime and restores 12% health.",
        "skill_eat_slime_name": "Eat Slime",
        "skill_energy_beam_name": "Energy Beam",
        "skill_entangling_roots_description": "Immobilizes target for 2 turns. Rooted target receives {0} piercing damage every turn.",
        "skill_entangling_roots_name": "Entangling Roots",
        "skill_euphoria_breath_description": "Deals {0} arcane damage and disorients all enemies in target area for 2 turns.",
        "skill_euphoria_breath_name": "Euphoria Breath",
        "skill_execute_description": "Deals {0} weapon damage.  If target health is less than 30% damage increases to {1}.",
        "skill_execute_name": "Execute",
        "skill_fatal_wound_description": "Deals {0} weapon damage and additionally {1} for each bleeding effect on target.",
        "skill_fatal_wound_name": "Fatal Wound",
        "skill_fear_description": "Feared enemy runs away for 4 cells in the opposite direction from caster.",
        "skill_fear_name": "Fear",
        "skill_feral_spirit_name": "Feral Spirit",
        "skill_fiery_trail_description": "You leave a fiery trail that deals {0} fire damage instantly and {1} fire damage every turn for 3 turns.",
        "skill_fiery_trail_name": "Fiery Trail",
        "skill_find_weakness_description": "Reduces target defense and resistance by 50% for 3 turns.",
        "skill_find_weakness_name": "Find Weakness",
        "skill_finger_of_death_description": "Deals {0} chaos damage. There is a 50% chance that you will take {1} chaos damage too.",
        "skill_fire_attunement_description": "Increases fire damage by 10% for 1 turn.",
        "skill_fire_attunement_name": "Fire Attunement",
        "skill_fire_breath_description": "Deals {0} fire damage and sets fire to all opponents in the target area.",
        "skill_fire_breath_name": "Fire Breath",
        "skill_fire_elemental_description": "Summons a Fire Elemental.\n\n<color=red>Only one elemental can be active at a time.<\/color>",
        "skill_fire_shield_description": "Creates a fire shield for 4 turns that absorbs {0} damage and sets attackers on fire dealing {1} fire damage every turn for 3 turns.",
        "skill_fire_shield_name": "Fire Shield",
        "skill_fire_wall_name": "Fire Wall",
        "skill_fireball_description": "Deals {0} fire damage and applies burning for 3 turns. Burning deals {1} damage every turn.",
        "skill_fireball_name": "Fireball",
        "skill_firebomb_description": "Throws a fiery ball that causes {0} fire damage to all enemies in the target area.",
        "skill_firebomb_name": "Firebomb",
        "skill_first_aid_description": "Restores {0} health instantly and {1} every turn for 3 turns.",
        "skill_first_aid_name": "First Aid",
        "skill_flame_stomp_description": "Deals {0} crushing damage to all enemies within 2 cells and sets fire to the ground for 2 turns.",
        "skill_flame_stomp_name": "Flame Stomp",
        "skill_flamestrike_name": "Flamestrike",
        "skill_flamethrower_description": "Creates a stationary flamethrower.",
        "skill_flamethrower_name": "Flamethrower",
        "skill_flaming_mushroom_description": "Creates a flaming mushroom that will explode in the next round, causing {0} fire damage to all nearby enemies and set fire to the ground for 2 turns.",
        "skill_flaming_mushroom_name": "Flaming Mushroom",
        "skill_flaming_totem_description": "Summons totem at target location, that deals at the beginning of each round {0} fire damage to all nearby enemies.",
        "skill_flaming_totem_name": "Flaming Totem",
        "skill_flashbang_name": "Flashbang",
        "skill_flask_of_goo_description": "Summons a slime.",
        "skill_flask_of_goo_name": "Flask of Goo",
        "skill_fluffy_rampage_description": "When Fluffy's health drops below 60%, he falls into a rampage. Rampage reduces all action cost by 50% for 4 turns. Fluffy dies from heart attack when buff fades.",
        "skill_fluffy_rampage_name": "Rampage",
        "skill_focused_assault_description": "Attacks enemy 3 times, each attack deals {0} piercing damage.",
        "skill_focused_assault_name": "Focused Assault",
        "skill_forked_lightning_description": "Deals {0} lightning damage to all enemies in target area.",
        "skill_forked_lightning_name": "Forked Lightning",
        "skill_freezing_trap_description": "Places a trap at target location that stuns for 4 turns and removes bleeding and burning effects from the first enemy that approaches. Taking damage will cancel the effect.",
        "skill_freezing_trap_name": "Freezing Trap",
        "skill_frenzy_description": "Covers area around himself with a poison.",
        "skill_frenzy_name": "Frenzy",
        "skill_frost_nova_description": "Blasts enemies within 2 cells of you for {0} cold damage and freezes them in place for 2 turns.",
        "skill_frost_nova_name": "Frost Nova",
        "skill_frozen_orb_description": "Launches a frozen orb that deals {0} cold damage and slows all enemies on it's path for 1 turn. Upon reaching the target point, the frozen orb will stop and stay at this point for 2 more turns, dealing damage and slowing enemies each turn.",
        "skill_frozen_orb_name": "Frozen Orb",
        "skill_garrote_description": "Deals {0} piercing damage, applies 3 stacks of bleeding and silences for 2 turns.",
        "skill_garrote_name": "Garrote",
        "skill_grand_cross_description": "Deals {0} holy damage to enemies and restores {1} health to allies in cross-shaped area.",
        "skill_grand_cross_name": "Grand Cross",
        "skill_hamstring_description": "Deals {0} damage and applies slow and bleed effects for 3 turns.",
        "skill_hamstring_name": "Hamstring",
        "skill_haunt_description": "Ghostly soul attacks target dealing {0} shadow damage, then rushes to the nearest enemy within 2 cells. Soul makes up to 3 attacks.",
        "skill_haunt_name": "Ghostly Soul",
        "skill_heal_bot_description": "Summons a Heal Bot at your feet for 6 turns that heals injured allies.",
        "skill_healing_potion_description": "Restores {0} health.",
        "skill_healing_potion_name": "Healing Potion",
        "skill_healing_stream_description": "Restores {0} health.",
        "skill_healing_stream_name": "Healing Stream",
        "skill_healing_totem_name": "Healing Totem",
        "skill_healing_wave_name": "Healing Wave",
        "skill_hex_description": "Transforms an enemy into a frog for 1 turn.",
        "skill_hex_name": "Hex",
        "skill_hidden_blades_description": "Deals {0} piercing damage to all enemies within 2 cells.",
        "skill_hidden_blades_name": "Hidden Blades",
        "skill_holy_attunement_description": "Increases holy damage by 10% for 1 turn.",
        "skill_holy_attunement_name": "Holy Attunement",
        "skill_holy_light_description": "Heals friendly unit for {0} or deals {1} holy damage to enemy.",
        "skill_holy_light_name": "Holy Light",
        "skill_hoof_kick_description": "Knocks back and deals {0} units. crushing damage to the enemy behind.",
        "skill_hoof_kick_name": "Hoof Kick",
        "skill_howl_description": "Summons 2 wolves.",
        "skill_howl_name": "Howl",
        "skill_howl_of_terror_description": "Lets out a scream, causing enemies within 2 cells to flee.",
        "skill_howl_of_terror_name": "Howl of Terror",
        "skill_ice_arrow_description": "Deals {0} cold damage and slowing target for 2 turns.",
        "skill_ice_arrow_name": "Ice Arrow",
        "skill_ice_attunement_description": "Increases cold damage by 10% for 1 turn.",
        "skill_ice_attunement_name": "Ice Attunement",
        "skill_ice_elemental_description": "Summons an Ice Elemental.\n\n<color=red>Only one elemental can be active at a time.<\/color>",
        "skill_ice_golem_icicle_description": "Deals {0} piercing damage and slows target for 2 turns.",
        "skill_ice_meteor_description": "Call down an ice meteor, that deals {0} cold damage and stuns for 1 turn all enemies in target area.",
        "skill_ice_meteor_name": "Ice Meteor",
        "skill_ice_shield_description": "Creates an ice shield for 4 turns that absorbs {0} damage and reduces movement speed of attackers for 2 turns.",
        "skill_ice_shield_name": "Ice Shield",
        "skill_ice_wall_name": "Ice Wall",
        "skill_icicle_description": "Deals {0} cold damage and slows target for 2 turns.",
        "skill_icicle_name": "Icicle",
        "skill_illusion_description": "Creates a copy of himself. Copy deals 90% less damage and takes 90% more damage.",
        "skill_illusion_name": "Illusion",
        "skill_impale_name": "Impale",
        "skill_intimidation_name": "Intimidation",
        "skill_kick_description": "Deals {0} crushing damage and knock enemy back for 3 cells. If enemy will collide with something it will be stunned for 2 turns.",
        "skill_kick_name": "Kick",
        "skill_life_steal_name": "Life Steal",
        "skill_lightbringer_attack_description": "Deals {0} crushing damage and have a 30% chance to release a nova that deals {1} holy damage to all enemies within 2 cells.",
        "skill_lightning_attunement_description": "Increases lightning damage by 10% for 1 turn.",
        "skill_lightning_attunement_name": "Lightning Attunement",
        "skill_lightning_bolt_description": "Deals {0} lightning damage.",
        "skill_lightning_bolt_name": "Lightning Bolt",
        "skill_lightning_shield_description": "Creates a lightning shield for 4 turns that absorbs {0} damage and deals {1} lightning damage to attackers.",
        "skill_lightning_shield_name": "Lightning Shield",
        "skill_lightning_strike_description": "Deals {0} lightning damage to enemy at target location and {1} damage to enemies around.",
        "skill_lightning_strike_name": "Lightning Strike",
        "skill_lightning_zap_description": "Strikes target with lightning, dealing {0} lightning damage.",
        "skill_lightning_zap_name": "Zap",
        "skill_locust_swarm_name": "Locust Swarm",
        "skill_magic_missiles_description": "Launches 3 magic missiles at the enemy, each missile deals {0} arcane damage.",
        "skill_magic_missiles_name": "Magic Missiles",
        "skill_mantra_of_concentration_description": "Your next damaging skill will restore 4 action points.\n\n<color=red>Only one mantra can be active at a time.<\/color>",
        "skill_mantra_of_concentration_name": "Mantra of Concentration",
        "skill_mantra_of_protection_description": "Your next damaging skill will shield you for {0} for 1 turn.\n\n<color=red>Only one mantra can be active at a time.<\/color>",
        "skill_mantra_of_protection_name": "Mantra of Protection",
        "skill_mantra_of_restoration_description": "Your next damaging skill will restore you {0} health.\n\n<color=red>Only one mantra can be active at a time.<\/color>",
        "skill_mantra_of_restoration_name": "Mantra of Restoration",
        "skill_meditation_description": "Resets all cooldowns and restores action points.",
        "skill_meditation_name": "Meditation",
        "skill_mighty_blow_description": "Deals {0} crushing damage and stuns for 1 turn.",
        "skill_mighty_blow_name": "Mighty Blow",
        "skill_mind_control_description": "Makes the enemy fight on your side for 5 turns. Does not affect creatures with challenge rating higher than 3.",
        "skill_mind_control_name": "Mind Control",
        "skill_mole_flaming_totem_description": "Summons a totem that will deal {0} fire damage to all enemies within 2 cells every turn.",
        "skill_mole_healing_totem_description": "Summons a totem that will restore {0} health to all allies within 2 cells every turn.",
        "skill_monster_stomp_description": "Deals {0} crushing damage and stuns all enemies within 2 cells.",
        "skill_nature_wrath_name": "Nature's Wrath",
        "skill_natures_guardian_description": "Increases health by 50% for 2 turns.",
        "skill_natures_guardian_name": "Nature's Guardian",
        "skill_nepenthe_description": "Throws a weakening potion. Weakened enemies have all their action cost doubled.",
        "skill_nepenthe_name": "Nepenthe",
        "skill_noxious_miasma_description": "Sends out a poisonous cloud that infects enemies in target area with a deadly toxin that deals {0} poison damage every turn and increases poison damage taken by 10% for 3 turns.",
        "skill_noxious_miasma_name": "Noxious Miasma",
        "skill_oak_spirit_name": "Oak Spirit",
        "skill_overdrive_name": "Overdrive",
        "skill_overengineering_description": "You and your mechanical units have all their action cost reduced by 50% for 3 turns.",
        "skill_palm_strike_description": "Deals {0} crushing damage, also stuns target for 1 turn and applies weakness for 2 turns.",
        "skill_palm_strike_name": "Palm Strike",
        "skill_parley_name": "Parley",
        "skill_parry_name": "Parry",
        "skill_phase_shift_description": "Shifts out of existence and applies shield equal to 75% of maximum health.While out of existence restores 15% health each turn. Dispels on crowd control.",
        "skill_phase_shift_name": "Phase Shift",
        "skill_phoenix_flight_name": "Phoenix Flight",
        "skill_piercing_shot_description": "Strong shot that deals {0} piercing damage to all enemies in a line and applies bleeding for 3 turns.",
        "skill_piercing_shot_name": "Piercing Shot",
        "skill_pin_down_description": "Deals {0} piercing damage and immobilizes target for 1 turn.",
        "skill_pin_down_name": "Pin Down",
        "skill_place_mark_description": "Mark the possible explosive charge location.",
        "skill_place_mark_name": "Place Mark",
        "skill_plague_of_toads_description": "Summons 3 frogs.",
        "skill_plague_of_toads_name": "Plague of Toads",
        "skill_plant_seeds_description": "Plants the flytrap seeds. After 3 turns they will grow into a giant flytrap. Seed dies if you step on it.",
        "skill_plant_seeds_name": "Plant Seeds",
        "skill_point_blank_shot_description": "Deals {0} piercing damage and knocks back target for 4 cells.",
        "skill_point_blank_shot_name": "Point Blank Shot",
        "skill_poison_spit_description": "Covers the ground in a cone with a poison.",
        "skill_poison_spit_name": "Poison Spit",
        "skill_potion_of_might_description": "Increases damage by 10% for 3 turns.",
        "skill_potion_of_might_name": "Potion of Might",
        "skill_potion_of_protection_description": "Reduces incoming damage by 20% for 3 turns.",
        "skill_potion_of_protection_name": "Potion of Protection",
        "skill_pounce_description": "Pounces on the enemy.",
        "skill_pounce_name": "Pounce",
        "skill_preparation_description": "Increases your critical strike chance of your next attack by 100%.",
        "skill_preparation_name": "Preparation",
        "skill_pulverize_description": "Thrash your foe, dealing {0} crushing damage and leaving them weakened for 2 turns.",
        "skill_pulverize_name": "Pulverize",
        "skill_quick_draw_description": "Deals {0} piercing damage and applies swiftness for 2 turns.",
        "skill_quick_draw_name": "Quick Draw",
        "skill_quick_shot_description": "Deals {0} piercing damage.",
        "skill_quick_shot_name": "Quick Shot",
        "skill_quick_slash_name": "Quick Slash",
        "skill_rain_of_arrows_description": "Deals {0} piercing damage and causes bleeding to all enemies in target area.",
        "skill_rain_of_arrows_name": "Rain of Arrows",
        "skill_rain_of_fire_description": "Deals {0} fire damage to all enemies in target area.",
        "skill_rain_of_fire_name": "Rain of Fire",
        "skill_raise_dead_description": "Summons a skeleton.\n\n<color=red>Only three skeletons can be active at a time.<\/color>",
        "skill_raise_dead_name": "Raise Dead",
        "skill_regeneration_name": "Regeneration",
        "skill_rejuvenation_description": "Restores {0} health instantly and {1} each turn for 3 turns.",
        "skill_rejuvenation_name": "Rejuvenation",
        "skill_restoration_rune_name": "Restoration Rune",
        "skill_ricochet_name": "Ricochet",
        "skill_ring_of_protection_description": "Increases your defense by 32 for 2 turns.",
        "skill_rip_description": "Deals {0} piercing damage, applies bleeding and slow.",
        "skill_rip_name": "Rip",
        "skill_ripping_terror_description": "Summons 2 ripping terrors.",
        "skill_rock_golem_description": "Summons a stone golem that leaps at target point, dealing {0} crushing damage and stunning enemies for 2 turns upon landing. Golem's lifespan is 4 turns.",
        "skill_rock_golem_name": "Rock Golem",
        "skill_rocket_jump_description": "Creates an explosion that deals {0} fire damage, stuns for 1 turn all enemies nearby and throws you at the target location.",
        "skill_rocket_jump_name": "Rocket Jump",
        "skill_rune_of_power_description": "Creates a rune for 3 turns that increases damage by 20% while you stand on it.",
        "skill_rune_of_power_name": "Rune of Power",
        "skill_sacrifice_description": "You sacrifice 10% of your max health to deal {0} chaos damage.",
        "skill_sacrifice_name": "Sacrifice",
        "skill_salvation_description": "Applies damage-absorbing shield in the amount of the target's missing health.",
        "skill_salvation_name": "Salvation",
        "skill_sanctified_ground_description": "Consecrates the ground for 3 turns restoring {0} health to allies and dealing {1} holy damage to enemies within 2 cells. While standing on this ground, you are immune to crowd control effects and restore {2} health.",
        "skill_sanctified_ground_name": "Sanctified Ground",
        "skill_savage_strike_description": "Deals {0} weapon damage and increases damage taken by you by 15% for 1 turn. Stacks up to 10 times.",
        "skill_savage_strike_name": "Savage Strike",
        "skill_search_mud_monster_remains_name": "Search Mud Monster Remains",
        "skill_second_wind_name": "Second Wind",
        "skill_set_alchemist_name": "Alchemist",
        "skill_set_assassin_name": "Assassin",
        "skill_set_barbarian_name": "Barbarian",
        "skill_set_cryomancer_name": "Cryomancer",
        "skill_set_elementalist_name": "Elementalist",
        "skill_set_engineer_name": "Engineer",
        "skill_set_fighter_name": "Fighter",
        "skill_set_hunter_name": "Hunter",
        "skill_set_knight_name": "Knight",
        "skill_set_marksman_2_description": "Increases your critical strike chance by 6%.",
        "skill_set_marksman_4_description": "Increases your critical strike chance by 12%.",
        "skill_set_marksman_6_description": "Increases your critical strike chance by 25%.",
        "skill_set_marksman_name": "Marksman",
        "skill_set_monk_2_description": "Increases dodge by 5%.",
        "skill_set_monk_4_description": "Increases dodge by 10%.",
        "skill_set_monk_6_description": "Increases dodge by 20%.",
        "skill_set_monk_name": "Monk",
        "skill_set_paladin_2_description": "Increases your might and constitution by 5%.",
        "skill_set_paladin_4_description": "Increases your might and constitution by 10%.",
        "skill_set_paladin_6_description": "Increases your might and constitution by 20%.",
        "skill_set_paladin_name": "Paladin",
        "skill_set_pyromancer_name": "Pyromancer",
        "skill_set_shaman_name": "Shaman",
        "skill_set_sorcerer_name": "Sorcerer",
        "skill_set_stormcaller_name": "Stormcaller",
        "skill_set_warlock_2_description": "You restore health in the amount of 2% of the inflicted damage.",
        "skill_set_warlock_4_description": "You restore health in the amount of 4% of the inflicted damage.",
        "skill_set_warlock_6_description": "You restore health in the amount of 8% of the inflicted damage.",
        "skill_set_warlock_name": "Warlock",
        "skill_shadow_attunement_description": "Increases shadow damage by 10% for 1 turn.",
        "skill_shadow_attunement_name": "Shadow Attunement",
        "skill_shadow_beam_description": "Deals {0} shadow damage.",
        "skill_shadow_beam_name": "Shadow Beam",
        "skill_shadow_bolt_description": "Deals {0} shadow damage.",
        "skill_shadow_bolt_name": "Shadow Bolt",
        "skill_shadow_dance_description": "Deals {0} weapon damage to the main target then jumps to the nearest enemy within 3 cells. Can hit up to 5 targets.",
        "skill_shadow_dance_name": "Shadow Dance",
        "skill_shadow_veil_description": "Surrounds you with shadow veil, reducing incoming damage by 30% and restoring {0} health every turn for 3 turns.",
        "skill_shadow_veil_name": "Shadow Veil",
        "skill_shadowflame_description": "Surrounds target with a shield that reduces all incoming damage by 75% and deals {0} shadow damage to attackers.",
        "skill_shadowflame_name": "Shadowflame",
        "skill_shake_off_ticks_description": "Summons 2 ticks.",
        "skill_shake_off_ticks_name": "Shake off Ticks",
        "skill_shark_bait_name": "Shark Bait",
        "skill_shattering_roar_description": "Deals {0} chaos damage and stuns for 2 turns.",
        "skill_shattering_roar_name": "Shattering Roar",
        "skill_shield_block_name": "Shield Block",
        "skill_shield_slam_description": "Slams the target with your shield, causing {0} crushing damage. Damage amount is based on your defense.",
        "skill_shield_slam_name": "Shield Slam",
        "skill_shield_throw_description": "Hurl your shield, dealing {0} crushing damage. The shield will ricochet to nearby enemies.",
        "skill_shield_throw_name": "Shield Throw",
        "skill_shield_up_description": "Gives you a shield that absorbs {0} damage.",
        "skill_shuriken_toss_description": "Throws a shuriken that deals {0} slashing damage. If target health is less than 30% damage increases to {1}.",
        "skill_shuriken_toss_name": "Shuriken Toss",
        "skill_silver_bullet_description": "Deals {0} piercing damage and dispels all positive magical effects. Undead take additional {1} holy damage.",
        "skill_silver_bullet_name": "Silver Bullet",
        "skill_sinister_strike_name": "Sinister Strike",
        "skill_sleep_description": "Puts the target to sleep for 4 turns. While sleeping target restores 10% health each turn. Any damage done will interrupt sleep.",
        "skill_sleep_name": "Sleep",
        "skill_sleeping_potion_description": "Throws a sleeping potion, all enemies in target area fall asleep for 2 turns. Any damage done will interrupt sleep.",
        "skill_sleeping_potion_name": "Sleeping Potion",
        "skill_slow_description": "Slows target for 4 turns.",
        "skill_slow_name": "Slow",
        "skill_smoke_bomb_description": "Creates a cloud of thick smoke for 2 turns. Enemies within the cloud have their damage reduced by 50%.",
        "skill_smoke_bomb_name": "Smoke Bomb",
        "skill_sniper_stance_description": "Increases range of your ranged attacks by 4 cells for 2 turns but you cannot move.",
        "skill_sniper_stance_name": "Sniper Stance",
        "skill_snowball_description": "Deals {0} cold damage and slows target for 2 turns.",
        "skill_snowball_name": "Snowball",
        "skill_spectral_walk_description": "Moves behind the back of the target.",
        "skill_spectral_walk_name": "Spectral Walk",
        "skill_spider_web_description": "Covers the ground with a sticky web that slows all enemies that step on it.",
        "skill_spider_web_name": "Spider Web",
        "skill_static_field_description": "Removes all magic effects from enemies in target area and deals lightning damage equal to 50% of their current health.",
        "skill_static_field_name": "Static Field",
        "skill_stealth_description": "You become invisible for 3 turns. Your next attack damage is increased by 25%. Dealing or taking direct damage removes the effect.",
        "skill_stealth_name": "Stealth",
        "skill_stomp_description": "Deals {0} crushing damage and stuns all enemies in range of 2 cells for 1 turn.",
        "skill_stomp_name": "Stomp",
        "skill_stormbringer_attack_description": "Deals {0} slashing damage and applies \"Electrified Blade\", stacks up to 11 times. When reaching the maximum amount of charges, you will be stunned and the effect of an electrified blade will be dispelled.",
        "skill_stormhammer_description": "Deals {0} lightning damage and stuns target for 2 turns.",
        "skill_stormhammer_name": "Stormhammer",
        "skill_summon_bloodsucker_description": "Summons a bloodsucker.",
        "skill_summon_bloodsucker_name": "Summon Bloodsucker",
        "skill_summon_dire_raven_description": "Summons dire raven.",
        "skill_summon_dire_raven_name": "Summon Dire Raven",
        "skill_summon_lashing_terror_description": "Summons a tentacle which reduces all damage done by 10%, stacks up to 9 times.",
        "skill_summon_lashing_terror_name": "Lashing Terror",
        "skill_summon_mud_monster_description": "Summons a mud monster.",
        "skill_summon_scavenger_description": "Summons a scavenger.",
        "skill_summon_scavenger_name": "Summon Scavenger",
        "skill_summon_wasp_description": "Summons a wasp.",
        "skill_summon_wasp_name": "Summon Wasp",
        "skill_surstromming_name": "Surstromming",
        "skill_swiftness_description": "Increases movement speed for 2 turns.",
        "skill_swiftness_name": "Swiftness",
        "skill_target_dummy_description": "Places a dummy that cannot attack, but has a lot of health. Lifetime 6 turns.",
        "skill_target_dummy_name": "Target Dummy",
        "skill_taunt_description": "Forces all enemies within 4 cells move towards you.",
        "skill_taunt_name": "Taunt",
        "skill_tentacle_rod_description": "Surrounds target with tentacles that will block movement and attack nearby enemies. Tentacles live 2 turns.",
        "skill_terrifying_gaze_description": "Deals {0} shadow damage and stuns for 1 turn all enemies in the target area.",
        "skill_terrifying_gaze_name": "Terrifying Gaze",
        "skill_terrifying_scream_name": "Terrifying Scream",
        "skill_tetrodotoxin_name": "Tetrodotoxin",
        "skill_throw_dice_name": "Throw Dice",
        "skill_throw_net_description": "Immobilizes target for 2 turns.",
        "skill_throw_net_name": "Throw Net",
        "skill_throw_pumpkin_damage": "Slows target.",
        "skill_throw_pumpkin_name": "Throw Pumpkin",
        "skill_thrust_description": "Deals {0} piercing damage.",
        "skill_thrust_name": "Thrust",
        "skill_time_bomb_description": "Places time bomb that explodes in the next round and deals {0} fire damage to enemies within 2 cells.",
        "skill_time_bomb_name": "Time Bomb",
        "skill_tongue_lash_description": "Knocks back the enemy 4 cells back.",
        "skill_tongue_lash_name": "Tongue Lash",
        "skill_tranquility_name": "Tranquility",
        "skill_transmute_description": "Deals {0} chaos damage and transmutes creatures with challenge rating 1 into gold.",
        "skill_transmute_name": "Transmute",
        "skill_tree_assasination_name": "Assasination",
        "skill_tree_protection": "Protection",
        "skill_turret_description": "Creates a turret that attacks enemies with arrows.",
        "skill_vampiric_strike_description": "Deals {0} weapon damage and restores health in the amount of 50% of the damage done.",
        "skill_vampiric_strike_name": "Vampiric Strike",
        "skill_void_spheres_description": "Creates void spheres, which at the beginning of the next round will cause {0} shadow damage to all enemies on their path.",
        "skill_void_spheres_name": "Void Spheres",
        "skill_wall_of_thorns_description": "Deals {0} piercing damage. Damage amount is based on your thorns.",
        "skill_war_cry_description": "Increases damage by 30% for 1 turn.",
        "skill_war_cry_name": "War Cry",
        "skill_war_stomp_name": "War Stomp",
        "skill_whirlwind_description": "Deals {0} slashing damage.",
        "skill_whirlwind_name": "Whirlwind",
        "skill_wild_growth_description": "Restores {0} health every turn for 5 turns. Amount of healing increasing by 100% each turn.",
        "skill_wild_growth_name": "Wild Growth",
        "skill_wood_sprite_rejuvenation_description": "Restores {0} health each turn for 3 rounds.",
        "skill_zombify_description": "Turns an enemy into an undead mindlessly wandering around for 2 turns.",
        "skill_zombify_name": "Zombify",
        "talent_ambush_description": "You deal 25% additional damage to enemies above 75% health.",
        "talent_ambush_name": "Ambush",
        "talent_backstab_description": "Increases damage by 50% when striking from the back.",
        "talent_backstab_name": "Backstab",
        "talent_bastion_description": "Reduces damage taken by 6% every turn while you standing still. Stacks up to 5 times.",
        "talent_bastion_name": "Bastion",
        "talent_brawler_description": "Increases your damage by 5% for each surrounding enemy.",
        "talent_brawler_name": "Brawler",
        "talent_burst_of_energy_description": "Increases by 20% damage of your first attack in a round.",
        "talent_burst_of_energy_name": "Burst of Energy",
        "talent_category_magic": "Magic",
        "talent_category_melee": "Melee",
        "talent_category_protection": "Protection",
        "talent_category_ranged": "Ranged",
        "talent_colossus_strength_description": "Increases your damage by 0.005% of your max health.",
        "talent_colossus_strength_name": "Colossus Strength",
        "talent_combat_rage_description": "When using skills you have a 10% chance to increase your damage by 10% for 2 turns.",
        "talent_combat_rage_name": "Combat Rage",
        "talent_concentration_description": "Each successive use of skill increases your damage by 6% for 1 turn.",
        "talent_concentration_name": "Concentration",
        "talent_condensation_description": "After casting spell, part of the magic condenses into a sphere flying around you. After accumulating 5 spheres, they gather into one large sphere, which will fly to the nearest enemy and deal {0} arcane damage.",
        "talent_condensation_name": "Condensation",
        "talent_counterattack_description": "When you dodge or block an attack, you make a counterattack.",
        "talent_counterattack_name": "Counterattack",
        "talent_cull_the_weak_description": "Damage done to enemies under crowd control effects increased by 20%.",
        "talent_cull_the_weak_name": "Cull the Weak",
        "talent_deadly_reach_description": "Increase damage by 3% per each cell between you and your target.",
        "talent_deadly_reach_name": "Deadly Reach",
        "talent_destruction_description": "Increases magical damage by 5%.",
        "talent_destruction_name": "Destruction",
        "talent_dual_wield_expert_description": "Increases your damage by 6% while dual-wielding.",
        "talent_dual_wield_expert_name": "Dual Wield Expert",
        "talent_energy_drain_description": "Your spells and attacks reduce target's damage by 4% for 2 turns. Stacks up to 10 times.",
        "talent_energy_drain_name": "Energy Drain",
        "talent_enrage_description": "When your health drops below 40%, cost of all your actions reduced by 50% for 2 turns. Effect can be applied only once per 10 turns.",
        "talent_enrage_name": "Enrage",
        "talent_executioner_description": "You deal 40% more damage to enemies with less than 40% health.",
        "talent_executioner_name": "Executioner",
        "talent_giant_slayer_description": "Your attacks deal 3% of the target's max health as bonus damage.",
        "talent_giant_slayer_name": "Giant Slayer",
        "talent_grim_reaper_description": "Restores 10% health after killing an enemy.",
        "talent_grim_reaper_name": "Grim Reaper",
        "talent_hardened_skin_description": "Reduces physical damage taken by 10%.",
        "talent_hardened_skin_name": "Hardened Skin",
        "talent_harmony_description": "Increases your might by 50% but you can no longer land critical hits.",
        "talent_harmony_name": "Harmony",
        "talent_hawk_eye_description": "Increases range of your ranged weapon by 2.",
        "talent_hawk_eye_name": "Hawk Eye",
        "talent_headhunter_description": "Increase damage by 10% for 4 turns after killing an enemy. Stacks up to 5 times.",
        "talent_headhunter_name": "Headhunter",
        "talent_health_description": "Increases health by 15%.",
        "talent_health_name": "Health",
        "talent_heart_shot_description": "Your attacks have a 5% chance to hit the heart of the enemy, dealing {0} damage. Does not affect undead, buildings and bosses.",
        "talent_heartseeker_name": "Heartseeker",
        "talent_improved_block_description": "Increases your block chance by 10%.",
        "talent_improved_block_name": "Improved Block",
        "talent_insight_description": "When using skills you have 10% chance to increase your critical strike chance by 15% for 2 turns.",
        "talent_insight_name": "Insight",
        "talent_killing_machine_description": "Whenever you kill an enemy, increasing your movement speed for 2 turns and damage of your next attack is increased by 50%.",
        "talent_killing_machine_name": "Killing Machine",
        "talent_last_stand_description": "Taking fatal damage makes you invulnerable to all types of damage for 3 turns. Effect can be applied only once per 20 rounds.",
        "talent_last_stand_name": "Last Stand",
        "talent_lightning_reflexes_description": "Increases dodge chance by 10%.",
        "talent_lightning_reflexes_name": "Lightning Reflexes",
        "talent_lock_and_load_description": "When dealing direct damage, you have a 10% chance to restore 2 action points.",
        "talent_lock_and_load_name": "Lock and Load",
        "talent_marked_for_death_description": "Your attacks marks target that increases damage against it by 2% stacks up to 10 times.",
        "talent_marked_for_death_name": "Marked for Death",
        "talent_master_of_anatomy_description": "Increases the damage of critical strikes by 30%.",
        "talent_master_of_anatomy_name": "Master of Anatomy",
        "talent_master_summoner_name": "Master Summoner",
        "talent_multishot_description": "Your ranged weapon shoots 2 additional projectiles at nearby enemies but your ranged attack power is reduced by 30%.",
        "talent_multishot_name": "Multishot",
        "talent_multistrike_description": "Making an attack, you have a 15% chance to attack the enemy again.",
        "talent_multistrike_name": "Multistrike",
        "talent_open_wounds_description": "Your melee and ranged critical strikes cause bleeding.",
        "talent_open_wounds_name": "Open Wounds",
        "talent_overheal_description": "Converts 50% of the healing in excess of your maximum health into a shield.\n\nMax shield amount: {0}\n\n<color=red>Vampirism doesn't accumulate overheal.<\/color>",
        "talent_overheal_name": "Overheal",
        "talent_penetrating_magic_description": "Your spells ignore 33% of target's resistances.",
        "talent_penetrating_magic_name": "Penetrating Magic",
        "talent_perfect_aim_description": "Your attacks ignoring 50% of target's defense.",
        "talent_perfect_aim_name": "Perfect Aim",
        "talent_power_shots_description": "Ranged weapon critical strikes knocks back enemy for 2 cells.",
        "talent_power_shots_name": "Power Shots",
        "talent_rapid_mending_description": "Increases healing received by 25%.",
        "talent_rapid_mending_name": "Rapid Mending",
        "talent_rapid_mind_description": "Increases maximum action points by 2.",
        "talent_rapid_mind_name": "Rapid Mind",
        "talent_readiness_description": "When you block an attack you gain a shield that absorbs {0} damage.",
        "talent_readiness_name": "Readiness",
        "talent_regeneration_description": "Restores 4% of your maximum health every turn.",
        "talent_regeneration_name": "Regeneration",
        "talent_reinforcement_description": "Every 5 turns gains you a shield that absorbs {0} damage.",
        "talent_reinforcement_name": "Reinforcement",
        "talent_resilience_description": "Reduces magical damage taken by 10%.",
        "talent_resilience_name": "Resilience",
        "talent_restoration_description": "Increases healing and shield power by 10%.",
        "talent_restoration_name": "Restoration",
        "talent_rising_rage_description": "Taking damage increases your damage in the next round by 5%.",
        "talent_rising_rage_name": "Rising Rage",
        "talent_singularity_description": "Killing enemy with magic, restores 6 action points.",
        "talent_singularity_name": "Singularity",
        "talent_sniper_training_description": "While you standing still, your damage is increased by 10% each round.",
        "talent_sniper_training_name": "Sniper Training",
        "talent_spirit_link_description": "You link yourself with allies within 5 cells. When one of them takes damage, 25% of this damage is distributed among other linked allies.",
        "talent_spirit_link_name": "Spirit Link",
        "talent_static_charge_description": "Your skills apply static charge. First enemy that hits you will take {0} lightning damage for each stack of static charge. Stacks up to 10 times.",
        "talent_static_charge_name": "Static Charge",
        "talent_summoning_description": "Increases damage and health of summoned creatures by 15%.",
        "talent_sweeping_strikes_description": "Your melee attacks also hits nearby enemies for 40% of base damage.",
        "talent_sweeping_strikes_name": "Sweeping Strikes",
        "talent_thorns_description": "Melee and ranged attackers take piercing damage. Amount depends on your defense.",
        "talent_thorns_name": "Thorns",
        "talent_time_shift_description": "Every 5 turns, your next skill will not consume action points.",
        "talent_time_shift_name": "Time Shift",
        "talent_toughness_description": "Reduces damage taken by 40% while your health is less than 40%",
        "talent_toughness_name": "Toughness",
        "talent_vampirism_description": "Your attacks restores your health by 4% of damage dealt.",
        "talent_vampirism_name": "Vampirism",
        "talent_veteran_description": "Increases your damage by 5% and health by 10%.",
        "talent_veteran_name": "Veteran",
        "talent_weapon_master_description": "Grants a bonus based on the type of weapon equipped.\n\nCrushing - increases critical hit chance by 5%.\n\nSlashing - causes your attacks to ignore 15% of an enemy's defense.\n\nPiercing, ranged and magic - increases critical hit damage by 20%.",
        "talent_weapon_master_name": "Weapon Master",
        "ui_absorb": "Absorb",
        "ui_accept": "Accept",
        "ui_achievement": "Achievement",
        "ui_achievements": "Achievements",
        "ui_add_socket": "Add Socket",
        "ui_alchemy": "Alchemy",
        "ui_alchemy_ingredient_any_ingredient": "Any Ingredient",
        "ui_alchemy_ingredient_any_item": "Any Item",
        "ui_alchemy_ingredient_any_magic_item": "Any Magic Item",
        "ui_alchemy_ingredient_any_rare_item": "Any Rare Item",
        "ui_alchemy_ingredient_flawless_gem": "Flawless Gem",
        "ui_alchemy_ingredient_perfect_gem": "Perfect Gem",
        "ui_alchemy_ingredient_regular_gem": "Regular Gem",
        "ui_alchemy_recipe_transmute_ascension": "Transmutation: Ascension",
        "ui_alchemy_recipe_transmute_disintegration": "Transmutation: Disintegration",
        "ui_alchemy_recipe_transmute_equipment": "Transmutation: Equipment",
        "ui_alchemy_recipe_transmute_flawless_gem": "Transmutation: Flawless Gem",
        "ui_alchemy_recipe_transmute_perfect_gem": "Transmutation: Perfect Gem",
        "ui_alchemy_recipe_transmute_quality": "Transmutation: Quality",
        "ui_alchemy_recipe_transmute_regular_gem": "Transmutation: Regular Gem",
        "ui_all": "All",
        "ui_already_known": "Already Known",
        "ui_altar_of_blessing_description": "Increases all attributes by 20%.",
        "ui_altar_of_blessing_name": "Altar of Blessing",
        "ui_altar_of_fire_description": "Damages nearby enemies.",
        "ui_altar_of_fire_name": "Altar of Fire",
        "ui_altar_of_rejuvenation_description": "Heals nearby allies.",
        "ui_altar_of_restoration_name": "Altar of Restoration",
        "ui_altar_of_time_description": "Resets all cooldowns and restores action points.",
        "ui_altar_of_time_name": "Altar of Time",
        "ui_always_show_health": "Always Show Health",
        "ui_always_show_skills": "Always Show Skills",
        "ui_appearance": "Appearance",
        "ui_apply": "Apply",
        "ui_arcanist": "Arcanist",
        "ui_area": "Area",
        "ui_ascension": "Ascension",
        "ui_ascension_tower_info": "<size=32><smallcaps>The guardian of the tower is defeated!<\/size><\/smallcaps>\n\nMore difficult trials and more rewards are waiting for you ahead, but be careful if you die you will lose all your loot.",
        "ui_attribute_points": "Attribute Points",
        "ui_attributes": "Attributes",
        "ui_attributes_improved": "Attributes are improved",
        "ui_back": "Back",
        "ui_background": "Background",
        "ui_beard": "Beard",
        "ui_beard_color": "Beard Color",
        "ui_bestiary": "Bestiary",
        "ui_bestiary_updated": "Bestiary updated",
        "ui_black_market": "Black Market",
        "ui_block": "Block",
        "ui_buy": "Buy",
        "ui_buyout": "Buyout",
        "ui_cancel": "Cancel",
        "ui_challenge_rating": "Challenge Rating",
        "ui_character_selection": "Character selection",
        "ui_characters": "Characters",
        "ui_choose_a_buff": "Choose a buff",
        "ui_choose_an_item": "Choose an item",
        "ui_clear": "Clear",
        "ui_close": "Close",
        "ui_combat_log": "Combat Log",
        "ui_combat_log_buff_applied": "{0} applies buff {1} on {2}",
        "ui_combat_log_buff_removed": "{0} fades from {1}",
        "ui_combat_log_damage": "{0} damages {1} for {2} ({3})",
        "ui_combat_log_death": "{0} dies",
        "ui_combat_log_healing": "{0} heals {1} for {2}",
        "ui_combat_log_kill": "{0} kills {1}",
        "ui_combat_log_skill_used_on_entity": "{0} uses skill {1} on {2}",
        "ui_combat_log_skill_used_on_point": "{0} uses skill {1} on ground ({2}, {3})",
        "ui_combine": "Combine",
        "ui_command_board": "Command Board",
        "ui_complete": "Complete",
        "ui_confirm": "Confirm",
        "ui_confirm_delete_x": "Do you really want to delete {0}?",
        "ui_confirm_enchant_x": "Do you really want to enchant {0}?",
        "ui_confirm_kill_x": "Do you really want to kill {0}?",
        "ui_confirm_unsummon_x": "Do you really want to unsummon {0}?",
        "ui_continue": "Continue",
        "ui_cooldown": "Cooldown",
        "ui_craft": "Craft",
        "ui_craft_item": "Craft Item",
        "ui_craftsman": "Craftsman",
        "ui_create": "Create",
        "ui_create_character": "New Character",
        "ui_credits": "Credits",
        "ui_critical": "Critical",
        "ui_curses": "Curses",
        "ui_damage": "Damage",
        "ui_dead": "Dead",
        "ui_defeat": "Defeat",
        "ui_defensive_properties": "Defense",
        "ui_delete": "Delete",
        "ui_deposit_ingredients": "Deposit Ingredients",
        "ui_disable_camera_shake": "Disable Camera Shake",
        "ui_disable_combat_text": "Disable Combat Text",
        "ui_disable_error_messages": "Disable Error Messages",
        "ui_disabled": "Disabled",
        "ui_dismantle": "Dismantle",
        "ui_dismantling": "Dismantling",
        "ui_display_formulas_in_tooltips": "Display Formulas In Tooltips",
        "ui_display_mode": "Display Mode",
        "ui_dodge": "Dodge",
        "ui_dual_wield": "Dual Wield",
        "ui_early_access_warning": "Please be aware that this is early access and the level of polish and amount of content doesn't reflect release quality.",
        "ui_eatery": "Eatery",
        "ui_effects": "Effects",
        "ui_email": "Email",
        "ui_empty_socket": "Empty socket",
        "ui_enchantment": "Enchantment",
        "ui_end_turn": "End turn",
        "ui_enemy_turn": "Enemy turn",
        "ui_enter_character_name": "Enter Character Name",
        "ui_enter_text": "Enter text...",
        "ui_equipment": "Equipment",
        "ui_experience": "Experience",
        "ui_explosives": "Explosives",
        "ui_face": "Face",
        "ui_feedback": "Feedback",
        "ui_forging": "Forging",
        "ui_hair_color": "Hair Color",
        "ui_hairstyle": "Hairstyle",
        "ui_hardcore": "Hardcore",
        "ui_healthbars": "Health Bars",
        "ui_hide_buffs": "Hide Buffs",
        "ui_hide_health": "Hide Health",
        "ui_hide_health_text": "Hide Health Text",
        "ui_hide_skills": "Hide Skills",
        "ui_illusory": "Illusory",
        "ui_immune": "Immune",
        "ui_impossible_combination": "Impossible combination.",
        "ui_insert": "Insert",
        "ui_intro_text_1": "And Nightmares in the flesh will come to him. And the old graves will crumble onto the wet earth. Dark shadows are drowning, choking and rising again from nothingness. Charred fingers in the cold darkness of the night are reaching out and waiting for his call to the ancient eyes of the Destroyer of All, and dragging him into the abyss of their black cradle. Darkness is craving for his soul. It is craving for his outcome.\n\n<b><align=\"right\">«Omens Of The Elder Sisters»\nRevelation Six, Chapter Seven.<\/align><\/b>",
        "ui_intro_text_2": "Every night he saw the same picture, which appeared brighter than in reality: he fought his way through the hordes of evil creatures blocking his way to the mysterious Man in Black. He saw his shadow, but it eluded him every time. Forces pulled him through the abyss, pushed him into the arms of emptiness, each time bringing him closer to the stranger hiding his face. The hour came when he could not endure the terrible abyss that was closing around him, and just threw himself to the mercy of the Call. Time after time he felt with all his being that he would meet him. Groaning and whispering ties led him on his trail through ancient ridges and deep rivers. Rebellious soul wished only to find some rest from the madness. A crooked path led him to a meadow, beyond which a decayed village lay in a thick haze. The crows in the trees stared at him in silence, and the acrid stench and fumes spread around him.",
        "ui_invulnerable": "Invulnerable",
        "ui_item_delete_confirmation": "Do you really want to permanently destroy {0}?",
        "ui_item_difference_label": "Equipping this item, following attributes will change",
        "ui_item_level": "Item Level",
        "ui_label_new_talents_available": "New talents available",
        "ui_label_received_item": "Received item",
        "ui_language": "Language",
        "ui_learn": "Learn",
        "ui_left_hand": "Left Hand",
        "ui_level": "Level",
        "ui_loading": "Loading",
        "ui_loot": "Loot",
        "ui_mailbox": "Mailbox",
        "ui_main_menu": "Main Menu",
        "ui_master_volume": "Master Volume",
        "ui_masteries": "Masteries",
        "ui_mastery_level_up": "Mastery Level Up!",
        "ui_melee": "Melee",
        "ui_menu": "Menu",
        "ui_miscellaneous": "Miscellaneous",
        "ui_miss": "Miss",
        "ui_monster_traits": "Monster Traits",
        "ui_music_volume": "Music Volume",
        "ui_new_recipe_available": "New recipe available",
        "ui_new_scenario_available": "New scenario available",
        "ui_new_skill_unlocked": "New skill unlocked",
        "ui_new_talents_available": "New talents available",
        "ui_no": "No",
        "ui_offensive_properties": "Offence",
        "ui_okay": "Okay",
        "ui_outro_text_1": "Congratulations, you finished the storyline of the Dark Bestiary. The ancient mysteries remain intact, and you have fulfilled your destiny. The path to the Call of Darkness is over... but is your journey over?",
        "ui_outro_text_2": "Long journey and turmoil are affecting you. The visions that had gripped your mind and lured you have been replaced by nightmares.",
        "ui_outro_text_3": "Having once stepped off the pages of the Dark Bestiary, the monsters and delirious creatures left their mark.",
        "ui_outro_text_4": "And they will never give you peace. They will come again and again, haunted by the thirst for revenge.",
        "ui_outro_text_5": "The story continues...",
        "ui_passive": "Passive",
        "ui_play": "Play",
        "ui_quality": "Quality",
        "ui_quit": "Quit",
        "ui_radius": "Radius",
        "ui_random": "Random",
        "ui_random_attributes": "Random Attributes",
        "ui_random_skills": "Random Skills",
        "ui_range": "Range",
        "ui_received": "Received",
        "ui_recipes": "Recipes",
        "ui_refresh": "Refresh",
        "ui_reliquary": "Reliquary",
        "ui_remove_gems": "Remove Gems",
        "ui_required_level": "Required level",
        "ui_requires": "Requires",
        "ui_requires_level": "Requires level",
        "ui_reset": "Reset",
        "ui_resistances": "Resistances",
        "ui_resolution": "Resolution",
        "ui_return_to_town": "Return to town",
        "ui_rewards": "Rewards",
        "ui_right_hand": "Right Hand",
        "ui_run_in_background": "Run In Background",
        "ui_save_and_exit": "Save and Exit",
        "ui_select_character": "Character Selection",
        "ui_select_skill": "Select Skill",
        "ui_sell_junk": "Sell Junk",
        "ui_settings": "Settings",
        "ui_skill": "Skill",
        "ui_skill_target_ally_unit": "Ally",
        "ui_skill_target_corpse": "Corpse",
        "ui_skill_target_enemy_unit": "Enemy",
        "ui_skill_target_ground_enemy_unit": "Ground Enemy",
        "ui_skill_target_none": "None",
        "ui_skill_target_point": "Point",
        "ui_skill_target_unit": "Unit",
        "ui_skills": "Skills",
        "ui_skin_color": "Skin Color",
        "ui_socketing": "Socketing",
        "ui_sound_volume": "Sound Volume",
        "ui_start": "Start",
        "ui_stash": "Stash",
        "ui_stuff": "Stuff",
        "ui_submit": "Submit",
        "ui_summary_damage_dealt": "Damage Dealt",
        "ui_summary_damage_taken": "Damage Taken",
        "ui_summary_healing": "Healing",
        "ui_summary_rounds": "Rounds",
        "ui_summoned": "Summoned",
        "ui_summoned_units_controlled_by_ai": "Summoned Units Controlled By AI",
        "ui_swap_weapon": "Swap Weapon",
        "ui_take_all": "Take All",
        "ui_talent_points": "Talent points",
        "ui_talents": "Talents",
        "ui_talk": "Talk",
        "ui_target": "Target",
        "ui_tavern": "Tavern",
        "ui_text": "Text",
        "ui_title": "Title",
        "ui_total": "Total",
        "ui_trade": "Trade",
        "ui_transmutation": "Transmutation",
        "ui_unique_equipped": "Unique-Equipped",
        "ui_unknown": "Unknown",
        "ui_unknown_result": "Unknown result.",
        "ui_unlock": "Unlock",
        "ui_unlocked": "Unlocked",
        "ui_unlocks": "Unlocks",
        "ui_unspent_points_x": "Unspent Points: {0}",
        "ui_unsummon": "Unsummon",
        "ui_upgrade": "Upgrade",
        "ui_use": "Use",
        "ui_using": "Use",
        "ui_utility_properties": "Utility",
        "ui_vendor": "Vendor",
        "ui_vertical_sync": "Vertical Sync",
        "ui_victory": "Victory",
        "ui_withdraw_ingredients": "Withdraw Ingredients",
        "ui_x_item_set_pieces": "({0}) Set",
        "ui_yes": "Yes",
        "ui_you_have_reached": "You have reached",
        "ui_your_skills": "Your Skills",
        "ui_your_turn": "Your turn",
        "unit_amaroq_name": "Amaroq",
        "unit_ascended_assassin_name": "Ascended Assassin",
        "unit_ascended_cryomancer_name": "Ascended Cryomancer",
        "unit_ascended_gunslinger_name": "Ascended Gunslinger",
        "unit_ascended_hunter_name": "Ascended Hunter",
        "unit_ascended_knight_name": "Ascended Knight",
        "unit_ascended_warlock_name": "Ascended Warlock",
        "unit_baldfairy_name": "Bald Fairy",
        "unit_banderlog_gang_marksman_name": "Banderlog Gang Marksman",
        "unit_banderlog_gang_swashbuckler_name": "Banderlog Gang Swashbuckler",
        "unit_banderlog_gang_thief_name": "Banderlog Gang Thief",
        "unit_banderlog_name": "Banderlog",
        "unit_banshee_name": "Banshee",
        "unit_bat_name": "Bat",
        "unit_bead_name": "Bead",
        "unit_bloodsucker_name": "Bloodsucker",
        "unit_bloodsucker_nest_name": "Bloodsucker Nest",
        "unit_broodmother_name": "Broodmother",
        "unit_bullywug_name": "Bullywug",
        "unit_cadaver_name": "Cadaver",
        "unit_cave_spider_name": "Cave Spider",
        "unit_cerberus_name": "Cerberus",
        "unit_cocoon_name": "Cocoon",
        "unit_dark_heart_name": "Dark Heart",
        "unit_demon_name": "Demon",
        "unit_dire_raven": "Dire Raven",
        "unit_dire_wolf_name": "Dire Wolf",
        "unit_ent_name": "Ent",
        "unit_fairy_dragon_name": "Fairy Dragon",
        "unit_fairy_dragonling_name": "Fairy Dragonling",
        "unit_fallen_name": "Fallen",
        "unit_fed_tick_name": "Fed Tick",
        "unit_fire_elemental_name": "Fire Elemental",
        "unit_flamethrower_name": "Flamethrower",
        "unit_flaming_totem_name": "Flaming Totem",
        "unit_fluffy_name": "Fluffy",
        "unit_flytrap_name": "Flytrap",
        "unit_forest_keeper_name": "Forest Keeper",
        "unit_frog_name": "Frog",
        "unit_gargoyle_name": "Gargoyle",
        "unit_giant_flytrap_name": "Giant Flytrap",
        "unit_giant_rat_name": "Giant Rat",
        "unit_granite_golem_name": "Granite Golem",
        "unit_grassland_shrimp_name": "Grassland Shrimp",
        "unit_heal_bot_name": "Heal Bot",
        "unit_healing_totem_name": "Healing Totem",
        "unit_human_name": "Human",
        "unit_ice_elemental_name": "Ice Elemental",
        "unit_illusion_weaver_name": "Illusion Weaver",
        "unit_imp_name": "Imp",
        "unit_lashing_terror_name": "Lashing Terror",
        "unit_leshy_name": "Leshy",
        "unit_maggot_name": "Maggot",
        "unit_man_in_black_name": "Man in Black",
        "unit_mole_berserk_name": "Mole Berserk",
        "unit_mole_hunter_name": "Mole Hunter",
        "unit_mole_shaman_name": "Mole Shaman",
        "unit_mole_warrior_name": "Mole Warrior",
        "unit_mud_monster_name": "Mud Monster",
        "unit_mud_monster_remains_name": "Mud Monster Remains",
        "unit_mud_name": "Mud",
        "unit_mushroom_name": "Mushroom",
        "unit_ooze_name": "Ooze",
        "unit_owlbear_name": "Owlbear",
        "unit_pile_of_corpses_name": "Pile of Corpses",
        "unit_rat_eater_name": "Rat Eater",
        "unit_rat_name": "Rat",
        "unit_raven_name": "Raven",
        "unit_reanimator_name": "Reanimator",
        "unit_ripping_terror_name": "Ripping Terror",
        "unit_rock_golem_name": "Rock Golem",
        "unit_scarecrow_name": "Scarecrow",
        "unit_scavenger_name": "Scavenger",
        "unit_skeletal_archer_name": "Skeletal Archer",
        "unit_skeletal_mage_name": "Skeletal Mage",
        "unit_skeletal_warrior_name": "Skeletal Warrior",
        "unit_snail_name": "Snail",
        "unit_specter_name": "Specter",
        "unit_spore_crawler_name": "Spore Crawler",
        "unit_succubus_name": "Succubus",
        "unit_target_dummy_name": "Target Dummy",
        "unit_tick_name": "Tick",
        "unit_treant_name": "Treant",
        "unit_troll_name": "Troll",
        "unit_turret_name": "Turret",
        "unit_warden_name": "Warden",
        "unit_wasp_champion_name": "Wasp Champion",
        "unit_wasp_hive_name": "Wasp Hive",
        "unit_wasp_name": "Wasp",
        "unit_werewolf_name": "Werewolf",
        "unit_wild_boar_name": "Wild Boar",
        "unit_wisp_name": "Wisp",
        "unit_wolf_name": "Wolf",
        "unit_wood_sprite_name": "Wood Sprite",
        "unit_wurm_name": "Wurm"
    }
}