Initialize engine version: 5.3.4f1 (fdbb5133b820)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: Intel(R) HD Graphics 4600 (ID=0x412)
    Vendor:   Intel
    VRAM:     880 MB
Cluster Renderer Log : ARG list
F:\QQTN\lvmusheying\GreenCosplay.exe
Begin MonoManager ReloadAssembly
Platform assembly: F:\QQTN\lvmusheying\GreenCosplay_Data\Managed\UnityEngine.dll (this message is harmless)
Loading F:\QQTN\lvmusheying\GreenCosplay_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: F:\QQTN\lvmusheying\GreenCosplay_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading F:\QQTN\lvmusheying\GreenCosplay_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: F:\QQTN\lvmusheying\GreenCosplay_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading F:\QQTN\lvmusheying\GreenCosplay_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: F:\QQTN\lvmusheying\GreenCosplay_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading F:\QQTN\lvmusheying\GreenCosplay_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: F:\QQTN\lvmusheying\GreenCosplay_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading F:\QQTN\lvmusheying\GreenCosplay_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: F:\QQTN\lvmusheying\GreenCosplay_Data\Managed\LitJson.dll (this message is harmless)
Loading F:\QQTN\lvmusheying\GreenCosplay_Data\Managed\LitJson.dll into Unity Child Domain
Platform assembly: F:\QQTN\lvmusheying\GreenCosplay_Data\Managed\OpenCvSharp.dll (this message is harmless)
Loading F:\QQTN\lvmusheying\GreenCosplay_Data\Managed\OpenCvSharp.dll into Unity Child Domain
Platform assembly: F:\QQTN\lvmusheying\GreenCosplay_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
Loading F:\QQTN\lvmusheying\GreenCosplay_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
Platform assembly: F:\QQTN\lvmusheying\GreenCosplay_Data\Managed\InputSimulator.dll (this message is harmless)
Loading F:\QQTN\lvmusheying\GreenCosplay_Data\Managed\InputSimulator.dll into Unity Child Domain
Platform assembly: F:\QQTN\lvmusheying\GreenCosplay_Data\Managed\System.Drawing.dll (this message is harmless)
Loading F:\QQTN\lvmusheying\GreenCosplay_Data\Managed\System.Drawing.dll into Unity Child Domain
Platform assembly: F:\QQTN\lvmusheying\GreenCosplay_Data\Managed\zxing.unity.dll (this message is harmless)
Loading F:\QQTN\lvmusheying\GreenCosplay_Data\Managed\zxing.unity.dll into Unity Child Domain
- Completed reload, in  0.049 seconds
Platform assembly: F:\QQTN\lvmusheying\GreenCosplay_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: F:\QQTN\lvmusheying\GreenCosplay_Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.

UnloadTime: 0.591245 ms
Setting up 1 worker threads for Enlighten.
  Thread -> id: a858 -> priority: 1 
网络可达
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Platform assembly: F:\QQTN\lvmusheying\GreenCosplay_Data\Managed\System.Configuration.dll (this message is harmless)
Platform assembly: F:\QQTN\lvmusheying\GreenCosplay_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: F:\QQTN\lvmusheying\GreenCosplay_Data\Managed\Mono.Security.dll (this message is harmless)
System.Net.WebException: Error getting response stream (Write: Write failure): SendFailure ---> System.IO.IOException: Write failure ---> System.Net.Sockets.SocketException: 在一个非套接字上尝试了一个操作。

  at System.Net.Sockets.Socket.Send (System.Byte[] buf, Int32 offset, Int32 size, SocketFlags flags) [0x00000] in <filename unknown>:0 
  at System.Net.Sockets.NetworkStream.Write (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in <filename unknown>:0 
  --- End of inner exception stack trace ---
  at System.Net.Sockets.NetworkStream.Write (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in <filename unknown>:0 
  at System.Net.WebConnection.Write (System.Net.HttpWebRequest request, System.Byte[] buffer, Int32 offset, Int32 size, System.String& err_msg) [0x00000] in <filename unknown>:0 
  --- End of inner exception stack trace ---
  at System.Net.HttpWebRequest.EndGetResponse (IAsyncResult asyncResult) [0x00000] in <filename unknown>:0 
  at System.Net.HttpWebRequest.GetResponse () [0x00000] in <filename unknown>:0 
  at MTEncryption.GetIP () [0x00000] in <filename unknown>:0 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

保存操作成功:{"status":1000}
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

跳转关卡
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.317238 ms

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 1246.
Total: 0.811757 ms (FindLiveObjects: 0.088951 ms CreateObjectMapping: 0.111966 ms MarkObjects: 0.603064 ms  DeleteObjects: 0.003732 ms)

CursorState ： 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
创建文件夹：2018/9月17/13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

File QRcodeURL.txt Not Found.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

UnloadTime: 0.491720 ms
Logitech HD Pro Webcam C920
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Cannot find webcam device Logitech HD Pro Webcam C920.
 
(Filename:  Line: 132)


Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 1335.
Total: 1.252782 ms (FindLiveObjects: 0.083974 ms CreateObjectMapping: 0.059093 ms MarkObjects: 1.054663 ms  DeleteObjects: 0.054428 ms)

System.Net.WebException: Error getting response stream (Write: Write failure): SendFailure ---> System.IO.IOException: Write failure ---> System.Net.Sockets.SocketException: 在一个非套接字上尝试了一个操作。

  at System.Net.Sockets.Socket.Send (System.Byte[] buf, Int32 offset, Int32 size, SocketFlags flags) [0x00000] in <filename unknown>:0 
  at System.Net.Sockets.NetworkStream.Write (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in <filename unknown>:0 
  --- End of inner exception stack trace ---
  at System.Net.Sockets.NetworkStream.Write (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in <filename unknown>:0 
  at System.Net.WebConnection.Write (System.Net.HttpWebRequest request, System.Byte[] buffer, Int32 offset, Int32 size, System.String& err_msg) [0x00000] in <filename unknown>:0 
  --- End of inner exception stack trace ---
  at System.Net.HttpWebRequest.EndGetResponse (IAsyncResult asyncResult) [0x00000] in <filename unknown>:0 
  at System.Net.HttpWebRequest.GetResponse () [0x00000] in <filename unknown>:0 
  at MTEncryption.GetIP () [0x00000] in <filename unknown>:0 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

