Initialize engine version: 5.4.3p4 (4dfc8d4040f2)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: Intel(R) HD Graphics 4600 (ID=0x412)
    Vendor:   Intel
    VRAM:     880 MB
Begin MonoManager ReloadAssembly
Platform assembly: D:\uzzf\Tiny Rails\TinyRails_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\uzzf\Tiny Rails\TinyRails_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\uzzf\Tiny Rails\TinyRails_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\uzzf\Tiny Rails\TinyRails_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\uzzf\Tiny Rails\TinyRails_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\uzzf\Tiny Rails\TinyRails_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\uzzf\Tiny Rails\TinyRails_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\uzzf\Tiny Rails\TinyRails_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\uzzf\Tiny Rails\TinyRails_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\uzzf\Tiny Rails\TinyRails_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\uzzf\Tiny Rails\TinyRails_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading D:\uzzf\Tiny Rails\TinyRails_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: D:\uzzf\Tiny Rails\TinyRails_Data\Managed\UnityEngine.Purchasing.dll (this message is harmless)
Loading D:\uzzf\Tiny Rails\TinyRails_Data\Managed\UnityEngine.Purchasing.dll into Unity Child Domain
- Completed reload, in  0.053 seconds
Platform assembly: D:\uzzf\Tiny Rails\TinyRails_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\uzzf\Tiny Rails\TinyRails_Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.

UnloadTime: 1.635636 ms
Focus: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Focus: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Invaliding Neighbours
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

The file 'D:/uzzf/Tiny Rails/TinyRails_Data/resources.assets' is corrupted! Remove it and launch unity again!
[Position out of bounds!]
 
(Filename:  Line: 217)

The file 'D:/uzzf/Tiny Rails/TinyRails_Data/resources.assets' is corrupted! Remove it and launch unity again!
[Position out of bounds!]
 
(Filename:  Line: 223)

[Pause] Value=False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Pause] First unpause!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Focus: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Server] SUCCESS Downloaded game settings
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 3d88 -> priority: 1 
[Server] SUCCESS grabbed time from server
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[ServerManager] Handled Report Player Recieved Player Id: 17418
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[ServerManager] -- Checking for Dev Gift!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 14 Unused Serialized files (Serialized files now loaded: 0)

Unloading 289 unused Assets to reduce memory usage. Loaded Objects now: 31049.
Total: 111.013931 ms (FindLiveObjects: 7.640743 ms CreateObjectMapping: 6.342249 ms MarkObjects: 96.834068 ms  DeleteObjects: 0.194074 ms)

Focus: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Focus: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

