//”mingzi“为添加的编辑框名字
//"baseadd"为基础地址，0为游戏EXE的地址，1为当前选择人物的地址
//"pianyi"为偏移，基础地址+偏移为最终地址。 ***不论基础地址选什么，偏移都应当填入10进制数
//"numofbytes"读取的字节数
//"shl\shr"运算符，可以不填，暂未启用
//“type”为类型,0为byte,2为word,4为dword,8为dword64,1为float,3为double
//eg.
//NBA2K17.exe+81D5E4C 内线投篮命中率
//NBA2K17.exe+81D5E54 近距离投篮命中率
//NBA2K17.exe+81D5E5C 中距离投篮命中率
//
{
    "encoding" : "UTF-8",
	"zidingyi":true,
	"bianjikuang0":
	{
	"mingzi":"内线投篮6",
	"baseadd":0,
	"pianyi":136142412,
	"numofbytes":4,
	"shl":0,
	"shr":0,
	"type":1
	},
	"bianjikuang1":
	{
	"mingzi":"近距离投篮5",
	"baseadd":0,
	"pianyi":136142420,
	"numofbytes":4,
	"type":1
	},
	"bianjikuang2":
	{
	"mingzi":"中距离投篮4",
	"baseadd":0,
	"pianyi":136142428,
	"numofbytes":4,
	"type":1
	},
	"bianjikuang3":
	{
	"mingzi":"中距离投篮3",
	"baseadd":0,
	"pianyi":136142428,
	"numofbytes":4,
	"type":1
	},
	"bianjikuang4":
	{
	"mingzi":"中距离投篮2",
	"baseadd":0,
	"pianyi":136142428,
	"numofbytes":4,
	"type":1
	}
}