Initialize engine version: 5.6.1f1 (2860b30f0b54)
GfxDevice: creating device client; threaded=1
d3d11: D3D_FEATURE_LEVEL_11_1 not-recognized (only 11.0 runtime installed?)
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: Intel(R) HD Graphics 530 (ID=0x1912)
    Vendor:   Intel
    VRAM:     1008 MB
    Driver:   20.19.15.4463
Begin MonoManager ReloadAssembly
Platform assembly: D:\xiazaidao\3DMGAME-Apprentice.Knight-Iona-DARKZER0\kniona\Game_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\xiazaidao\3DMGAME-Apprentice.Knight-Iona-DARKZER0\kniona\Game_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\xiazaidao\3DMGAME-Apprentice.Knight-Iona-DARKZER0\kniona\Game_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\xiazaidao\3DMGAME-Apprentice.Knight-Iona-DARKZER0\kniona\Game_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\xiazaidao\3DMGAME-Apprentice.Knight-Iona-DARKZER0\kniona\Game_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\xiazaidao\3DMGAME-Apprentice.Knight-Iona-DARKZER0\kniona\Game_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\xiazaidao\3DMGAME-Apprentice.Knight-Iona-DARKZER0\kniona\Game_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\xiazaidao\3DMGAME-Apprentice.Knight-Iona-DARKZER0\kniona\Game_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\xiazaidao\3DMGAME-Apprentice.Knight-Iona-DARKZER0\kniona\Game_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\xiazaidao\3DMGAME-Apprentice.Knight-Iona-DARKZER0\kniona\Game_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\xiazaidao\3DMGAME-Apprentice.Knight-Iona-DARKZER0\kniona\Game_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\xiazaidao\3DMGAME-Apprentice.Knight-Iona-DARKZER0\kniona\Game_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Completed reload, in  0.020 seconds
Platform assembly: D:\xiazaidao\3DMGAME-Apprentice.Knight-Iona-DARKZER0\kniona\Game_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\xiazaidao\3DMGAME-Apprentice.Knight-Iona-DARKZER0\kniona\Game_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

The tree Tree1_big must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 140)

The tree Tree1_big must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 140)

The tree Tree_conf2 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 140)

The tree Tree_conf2 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 140)

The tree Tree1 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 140)

The tree Tree1 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 140)

UnloadTime: 1.753089 ms
Setting up 2 worker threads for Enlighten.
  Thread -> id: 1894 -> priority: 1 
  Thread -> id: 1e40 -> priority: 1 
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 7.274433 ms

Unloading 2972 unused Assets to reduce memory usage. Loaded Objects now: 5311.
Total: 24.763216 ms (FindLiveObjects: 0.565709 ms CreateObjectMapping: 0.990406 ms MarkObjects: 6.702352 ms  DeleteObjects: 16.500315 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
The tree Tree1_big must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 140)

The tree Tree1_big must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 140)

The tree Tree_conf2 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 140)

The tree Tree_conf2 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 140)

The tree Tree1 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 140)

The tree Tree1 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 140)

UnloadTime: 3.847487 ms

Unloading 70 unused Assets to reduce memory usage. Loaded Objects now: 7700.
Total: 9.186265 ms (FindLiveObjects: 0.479827 ms CreateObjectMapping: 0.470408 ms MarkObjects: 5.901716 ms  DeleteObjects: 2.333481 ms)

1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

