*Difficulty:
Increased Health and Damage growth of all monsters across all difficulties
Increased Damage of all Story bosses by 10-30%
*Interface:
Skill cards now cleary note when ultimate, passive, and other skills also count as companion skills
Skill cards also note of they are Nova skills and other tags. More to be added!
Clarified some other skill descriptions
*Items:
Renamed a lot of items to remove any "The" from names as it looks bad with a lot of runes etc
*Berserker:
Molten Medallion: now increases Lava Blood damage for every 33 points of mana reg, up from 3 (because you can stack mana reg super high and a bug made crit damage not work with it until this update)
Flamebound Armor: now re-casts Embershield consistenly rather than waiting for it to fade
*Warden:
Shroomtender Set: Empowered Shrooms now add 3 weakened stacks per Empowerment via Sporelings
Windcaller Set: Gusts spawned by the Windcaller set can now move across void and water
*Localization:
Added all item names, set info, and other item card text to a new localization file called "items"
Improved text handling and presentation in localization (Chinese in particular)
*Masteries:
*All:
T7 Class Mastery:
Critical Hit Damage now goes up to 35% at rank 25, up from 25%
*Added 18 new Templar Masteries:
*Perks:
Elegance
Dancer
Power Charge
Coerce
Light of Life
Thorn Orbs
Zealous Advance
Avatar of Ayeela
Aura Affinity
*Passives:
Bleeding Phantom
Shocking Electrocution
Painful Convictions
Sacred Empowerment
Wide Synergy
Vengeance Focus
Wrath Focuse
Conviction Focus
Redemption Focus
*Added 17 new Berserker Masteries:
*Perks:
Crag Tribes: +Roughness and Primal Nature effect
Cardio: Double effect of Hustle
Flamebound: +Embershield, Dragon Armor, and Dragon Spikes effect/damage
Crier: +War Cry, Rallying Cry, and Dragon Cry effect
Bloody Pulp: Physical skills deal bonus damage vs bleeding foes
Isolation: Spirit Link hosts take more damage for each failed link
Heritage Affinity: +Heritage Effect and Heritage Range
*Passives:
Rage Reach: +Rage Release range
Bloodied Stone: +Quake and Internal Hemorrhage damage
Spirit and Soul: +Dragon Spirit and Dragon Soul damage/effect
Exploding Blood: +Lava Blood and Explosive Man. damage
Cold Release: +Frostbite and Rage Release damage
Guardian Focus: +Dmg to all Guardian skills
Sky Lord Focus: +Dmg to all Sky Lord skills
Dragonkin Focus: +Dmg to all Dragonkin skills
Frostborn Focus: +Dmg to all Frostborn skills
Wide Synergy: +Dmg to all elements
*Added 21 new Warden Masteries:
	*Perks:
Harsh Winds: Physical Storm skills now slow foes hit
Enchanced Sporelings: Double Damage of Sporeling
Counter Shock: Taze always triggers
Frost Shield: Doubles the effect of Frost Ward
Momentum: Tumble, Escape, and Trapflip also cast Sprint after being used
Restorative Roots: When Root Veil breaks, it casts Leaf Wind
Acrobat: Increased effect of Agility and Sprint
Freeze Snap: Cold Snap also casts Flash Freeze
Mega Wisp: All Wisps merge into a single Wisp, with 120% of their total health and damage
Whirling Snow: Snow Blast increases the Evasion of the Warden by 1% when triggered, stacking 10 times
Companion Affinity: Increased Companion Use Effect
	*Passives:
Splinter Arrows: Increased damage of Double Draw and Splinter
Natural Harmony: Increased damage of Spores and Pods
Static Rods: Increased damage of Static and lightning Rod
Charged Wisps: Increased damage of Wisp
Hailblast: Increased damage of Snowblast and Hail
Wide Synergy: +Dmg to all elements
Wind Ranger Focus: +Dmg to all Wind Ranger skills
Druid Focus: +Dmg to all Druid skills
Storm Caller Focus: +Dmg to all Storm Caller skills
Winter Herald Focus: +Dmg to all Winter Herald skills	
*Tweaked existing Warden Masteries:
Wind Runner: Now adds 3% damage per stack, up from 2%
Careful Aim: Now adds 3% damage per stack, up from 2%
Stormsurge: Now adds damage to all Storm Caller skills per stack
Winter's Embrace: Changed icon
*Added 21 new Warlock Masteries:
	*Perks:
Alone In The Dark: +15% Bane skill damage if the Warlock has no companions.
True Master: The effect of Master of the Arts is doubled.
Soul Jars: Soul Theif adds two souls.
Unholy Rites: Soul Trap lures an additiona Soul, and Blood Rite also restores 10% Mana and heals all companions for 25% of their Health.
Lingering Essence: Soul Barrier also heals like Soul Eater but without the Soul cost.
Plague Doctor: Increases all Poison skills base damage by 10% but drains 3% of the warlocks health on cast. The damage bonus is tripled if the Warlock has no companions.
Frozen Soul: Lowers base cooldown of all Frost skills by 15%.
Demonic Sorcery: All Fire Sorcery skills have a 15% chance to doublecast if the Warlock has no companions.
Bone Caster: Shadow Satellites turn into bones which increase the damage of all Bone skills by 5% each.
Ritual Affinity: +Ritual effect.
Companion Affinity: +Companion use effect.
	*Passives:
Infectious Blood: +Dmg to Infection and Living Blood
Cold Torment: +Dmg to Cold Death and Spirit of Torment
Ice Gibs: +Dmg to Corpse Shatter
Hell's Fury: +Dmg to Flaming Hells and Demonic Fury
Profanation: +Dmg to Desecration and +effect to Masochism
Corruptor Focus: +Dmg to all Corruptor skills
Lich Focus: +Dmg to all Lich skills
Demonologist Focus: +Dmg to all Demonologist skills
Reaper Focus: +Dmg to all Reaper skills
Wide Synergy: +Dmg to all elements
*Tweaked existing Warlock masteries:
Blood Drinker: New icon
Dark Lust: New icon
Soulflame: Now only consumes 3 souls, down from 5
*Warden & Warlock:
Grand Summoner / Master Tamer now increases the base damage & health of companions rather than add to the comp dmg/hp stats
*Mechanics:
"Explode on kill" enchant will now count as a "gib" and therefore trigger "on gib" enchants and effects
Added a red vignette for low health warning
Further lowered how companion health scales with enemy damage by about 40%
"On cast" triggers are now only triggered when the player casts a skill, ie no longer on skills cast from other skills or triggered effects, preventing excessive stacking of "casts" (which in turn leads to nerfing "on cast" stuff to account for said stacking)
*Misc:
Included a possible fix for low framerate issues
Improved autosave timings
Moved Jorgen's Chest in the Southern Advance to not be obscured by nametags
*Skills:
*Templar:
Salvation: use effect now adds X HPR for each Y MPR, 3 (scales with Aura Effect) for each 45 (does not scale with Aura Effect) on level 100, and 1 for 1 on level 1
*Warden:
Ferocity: Now increases companion damage by 11/22/33%, up from 10/15/20%
Guide: Now increases companion health by 11/22/33%, up from 10/15/20%
*Warlock skills:
Summoner: Now increases companion health & damage by 9/13/17/21/25%, up from 9/12/15/18/21%
*Quality of Life:
The "pause game when losing focus" setting now also mutes the game
The "force attack" button (default: shift) now also removes any mouse-over info on loot when held
Keys now glint on the ground a bit
*Fixes:
Fixed Vestige of Lost Souls barrier staying up when uneqipping the item
Fixed Sun & Moon (set) stacking infinitely if you managed to refresh it just as it faded away
Fixed Frostborn Heirloom triggering even if the Berserker doesn't have the Rage Release passive unlocked
Fixed Stormdweller Hood (Warden) power not working
Fixed Armor of the Elven Ranger (Warden) power not working
Fixed issue where Molten Veins (Berserker) did not use your Crit Damage stat, and would always use the default value (170% damage)
Fixed Enkindled (Berserker) not working correctly with All For One and similar effects
Fixed Supporter (Templar perk) not working with Wrath/Lightning Auras
Fixed Dexterity (Berserker passive) not working as intended
Fixed Dragon Soul (Berserker passive) sometimes not proccing properly due to a bad LOS check
Fixed Explosive Punch (Berserker active) sometimes getting you stuck if an enemy pulled or knocked you away as it was being cast
Fixed Call of the Dragon (Berserker Ultimate) increasing proc rate of Dragon Soul to 100% unintentionally
Fixed Power Charge (Templar Perk) not working properly
Fixed Empowered Shot (Warden) sometimes having like 1 pixel range
Fixed several skills having too low range in some situations
Fixed issue where a lot of projectiles would pass through walls
Fixed Captain Moore having a longer preferred range than his swings would hit in some cases
Fixed several linebreaking issues with non-latin fonts
Fixed a lot of skill description inconsistencies
Fixed issue where interface elements and could have unintended transparency
Fixed some dialogue problems
Fixed some help topic typos
Fixed some skill descriptions not showing max/next ranks
Fixed TL item glow being partially drawn on the ground when they are in the air
Fixed issue where items sometimes would refuse to roll Shadow Damage or Holy Damage
Fixed issue which could cause class-specific items to not drop at all in some cases
Fixed issue where transmuting class items would get you random ordinary items
Fixed issue where increased MF also increased the chance to get off-class epics and lower (now it reduces the chance as intended)
Fixed Satellites not being removed correctly
Fixed exploit which would allow bringing back dead Hardcore characters 
Fixed issue which could cause a crash on load in co-op games
Fixed issue where game might crash when trying to load bad data
Fixed crash from Frost Blitz affix enemies if it spawns as they died
Fixed crash from spell targeting some from enemy spells being cast as enemies died or recently died
Fixed a crash related to music frequency (probably)