@Performance Fixes:
Engine updated to most recent which should fix performance and framerate issues revolving around vsync, high hz monitors, power saving settings, and many similar issues - please let me know how it runs for you!
@New Save System & Format:
Autosaves are now more frequent, faster, and safer
An icon has been added to the top left when saving/loading data - don't close the game while this icon is visible!
Data corruption due to sudden PC shutdowns or power outages should now only be a traumatic memory and likely won't happen again
All data will be converted to a new format when launching the game after updating
!Note: The new format is not compatible with older versions of the game!
@New Loot Filters:
Added new Loot Filter which can be customized to exclude any rarity (including TL) or misc item types outside of equipment
The display filter and Radial Loot filters are now separate 
A "default" loot filter is generated on first startup on 0.92.0 or later
This can be copied and edited externally or in-game
If there are no filters or the selected filter does no longer exist, the "default" is re-generated and used
Filters can be found in the save directory
@Keybind Profiles:
Similar to loot filters, keybind profiles can now be set up and bound per-character
Note: Changing the profile on one character changes it for all other characters who use the same profile, so if you estimate doing a lot of changes it's worth setting up a few different
Also note that all controller/keybind settings settings, including co-op partners, click to move and controller options, are tied to the same selected profile
Keybind profiles can be found in the save directory
@Lesser Rune Drops:
Rune drop data has been reset to prevent an issue where people were seeing dupes before getting all Runes, sorry about the inconvenience!
@Anomalies:
Open forest layouts: Removed a lot of single tree blocks
Open desert/cave layouts: reduced the avg size by ~15%
Lushlands layout: reduced overall size by ~30%
Catacombs layout: removed (might return in a more spaceous format at some point)
Improved door spawning of Dungeon Anomalies so there should be more variation and possible locations for the doors
Added some more layout-tileset combinations
Adjusted light tinting for desert Anomalies somewhat
@Enchants & Powers:
Quieted the Hellfire enchant proc a little
Changed how powers are evaluated slightly so that powers such as Despair can be chained into other powers as you would expect, for example the Despair effect (bonus damage to slowed foes) is added before any other effect relying on damage is evaluated
@Enemies & Affixes:
Bleeder effix buffed so enemies deal approx 50% more bleed damage
@Interface:
Added a new Loot Filter Settings menu 
Added an auto save warning thing to the intro, which will also verify and convert any old format save files
Removed the Reset Hero button from the menu as it caused more harm than good - it may return later
The minimap and quest tracker now moves to the left corner if there's a player in the top right slot in co-op (still need to do something neat for when there's 4 players though)
@Items:
General:
Keys, Potions, Elixirs, and Scrolls now fall under their own separate item categories rather than "consumable"
Their relative values have been adjusted
Added some lore texts to a few legendary items
Slightly adjusted the drop rate of Prismatic Stars as due to an error they would be disproportionally low with lower mf values (they are still more rare than other Prismatics though, which remain unchanged)
Many items have had their minimum levels raised to spread the loot out a bit so you haven't seen everything by level 50
@True Legendaries:
Added new items:
Vestige of Lost Souls (Armor)
Tear of The Arch Druid (Amulet)
@Legendaries:
Added new items:
Wolf Tooth Necklace (Warden amulet)
Star of The Pure (Amulet)
Added powers to existing items:
Supernova (Ring)
Ragnarok Guard (Berserker armor)
Molten Medallion (Berserker amulet)
Firelord's Amulet (Warlock Amulet)
Thorn Ring (Ring)
Updated icons for:
Brimstone Staff (Warlock)
Icecrown (Warlock)
@Runes:
Added new Runes:
Pulverize (Berserker)
Boulderfist (Berserker)
Rapid Pyre (Templar)
Trap Throw (Warden)
Advanced Toxicology (Warden)
Retaliating Companions (All)
Bloodscent (All)
Tweaked some Runes:
Infinite Rolls (Berserker) now has a roll range and is augmentable
Hard Knocks (Berserker) now has a roll range and is augmentable
@Sets:
The Shroomtender set weakness debuff now adds an additional stack per sporeling empowerment (see Skills for more info)
@Mechanics:
Added an experimental grouping feature to Shroom builds which should improve performance for such builds a lot, this feature can eventually be used on more things if it works well
Added many more possible random names for new characters
@Performance:
Performance should be better across the board for everyone
Slight overall improvement to render times
Vastly improved effeciency of saving in multiplayer (should be much less, if any, stuttering on stash access etc now)
@Skills:
@Templar:
Salvation:
Use effect is now based on Mana Regeneration instead of Maximum Mana
Juggernaut & Knight Templar (Mastery perks):
Swapped icons 
@Warden:
Lay Traps:
Trapfilp:
Traps now springs when expiring instead of disappearing
Sporeling:
Now shoot Spores that target nearby shrooms (if any) and empower them, rather than planting a new shroom
No longer trigger on-hit effects but does still damage everything they pass through
Empowerment also increases the radius of the shroom by 1% per 10 empowerments
Spores: 
Now spawn directly on top of the player (or spider/spiderling) rather than slightly in front so it can now hit everything close enough of the caster in 360 degrees
@Warlock:
Firestorm & Inferno:
Swapped icons
@Stash:
Added the 6th stash tab!
Increased prices of bying rows the more tabs you have
@World:
Moved some bad portal spawn nodes in Storage Area layouts (story and Anomaly)
@Fixes:
Fixed getting stuck at the end of the Crumbling Reliquary (again)
Fixed Tough Companions Perk giving HPR to Berserker
Fixed Hardcore deaths in Anomalies not reflecting what League was played on the tombstones
Fixed issue causing rare crafting materials to not drop in endgame if the game's base difficulty was set to normal or casual
Fixed Crippling Cold (Berserker) not working unless having 3 points spent
Fixed some crashes related to bad formatting of custom translations
Fixed stash eating items if deposited and then opening the skill tree or quest log via keyboard shortcuts
Fixed hitting Esc while binding a key cancelling out and going back to the main controls menu
Fixed the killstreak popup cutting of exp numbers if you get huge amounts
Fixed a stash item duping exploit
Fixed the skill animation pops and shines in the skill trees remaning when swapping pages
Fixed some Anomaly generation issues
Fixed a lot of general performance issues
Fixed some periodic stuttering issues
Fixed potential stutter on radial looting
Fixed vsync issues with non-60hz monitors
Fixed a minor memory leak
Fixed Tome of Knowledge suffix being a prefix
Fixed Stagger and other self-hurt effects showing damage numbers even if they were all disabled
Fixed the Blood-Tooth arena recording progress incorrectly, allowing the use of town portals during the waves
Fixed the text in item tags (when holding alt) being slightly offset so they overlapped
Fixed special symbols being drawn in item cards when hovering items on the ground
Fixed a bad puzzle spawn in Temple areas
Fixed being able to keep the Tome of Knowledge buff after unequipping the item
Fixed some bad exit spawns for desert dungeon anomalies
Fixed Seeking Arrow not turning to face the direction of its movement
Fixed a rare Anomaly generation crash
Fixed several Anomaly generation errors where tilesets were incorrectly overwritten and swapped
Fixed Shrines spawning over stairs on some Act 1 zones
Fixed missing waypoint and freeze on loadscreen in the Ancient Ruins
Fixed issue with the pacify feature of shrine-spawned champions (the timer before they react) causing a crash in rare cases
Fixed Courtyard maxing out Chest spawns (should now spawn approx 2)
Fixed pathfinding and collision issue with enemy companions/summons trying to return to a dead master causing a crash
Fixed hard crash to desktop if using Flamebound armor (as a rune) on classes other than Berserker
Fixed issue with effects and powers casting other skills sometimes using too low ranks
Fixed Root Veil being incorrectly applied to companions (shields don't work on companions!)
Fixed transmutation altar not clearing on some recipes
Fixed some skill description grammar errors
Fixed an issue that capped companion thorn damage
Fixed Frozen Soul mastery (Warlock) not working
Fixed crash on Wall of Fire (Warlock)
Fixed Burning Heart mastery (Berserker) not working
Fixed missing fire sound effect on Dragon Punch (Berserker)
Fixed the buff bar for players 2+3 in co-op being placed incorrectly on the interface
Fixed pause menu being offset vertically if pausing during a zoom from dialogue or cutscenes
Fixed lists being populated with random values due to outdated stuff in the enchant database, causing all manner of obscure issues
Fixed Elven Shrines losing their collision info when re-entering a visited area
Fixed The Dcotor's Quarters spawning a shrine instead of a secret door (oops)
Fixed crash from Air Freeze (Warden)
Fixed rare crash on opening the stat page on a fresh character
Fixed issue causing Normal and Casual difficulty to give the same amount of exp since the Anomaly League addition