@Areas:
Slowed the movement of the background stars in Tinka's Domain
@Bosses:
Doubled the stun duration on Eazima The Dune Mother after she vomits you up
@Crafting:
You can now re-lock unlocked enchants that have been Greater Augmented to max without spending Memory Essences
@Enemies & Affixes:
Blood Nova:
Is now an actual nova rather than projectiles
@Experience:
Endgame:
Increased the rewards a little bit as the nerf hammer hit too hard last update
Mastery:
Rebalanced the growth rate of required experience to levelup, smoothening out the curve and removing the huge jumps each 500 levels
@Interface:
Updated the Endgame interface a little bit to make some things more clear
Roman numerals are now generally only used to numbers as large as 1000 because it gets silly
True Legegendary items now show up as big orange T's on the minimap to be easier to see
Added small icons to item cards indicating if enchants are locked, maximum Augmented, or maximum Greater Augmented
Runes when applied to gear now list the Rune power name first
Spell Codexes now show up on the minimap
Updated the Help sections on stats by adding some clarifications
Item cards now highlight all dynamic values of powers, runes, enchants, and gems
Can now hold Shift or Left bumper to sell a full stack
Can now hold Shift to spend 20x Mastery points
@Items & Equipment:
@All:
Added new item:
Advancing Army (Legendary Boots):
280% of Movement Speed is added to Companion Damage
Tome of Knowledge:
Now has a Legendary Power: 
Adds +3% Bonus Experience per kill, stacking infinitely, until an item of Unique quality or higher drops (no, you can't get around this with loot filters ;) )
Extra-Ordinary Cap:
Now requires Rare or lower quality items
@Templar:
Set tomes now roll elemental damage
@Warden:
New items:
Windflurry (Legendary Arrow):
Double Draw now triggers from Storm skills, shooting Gusts instead of arrows, and adds up to 40% additional chance to trigger
Finned Arrow (Legendary Arrow):
Seeking Arrow strikes up to 10 additional times, deals 40% increased damage, but is limited to a single arrow
Windcaller Set improved:
3) Whirlwinds now spawn with a base duration of 7 seconds, rather than a base of 3 and 7 after a merge
3) Whirlwinds now also actively seek out other Whirlwinds as they get closer to expiring
Added a small animation for the merging rather than just have the Whirlwinds pop out of existance instantly
Stormcaller Set Revamped:
2) Lightning Rod applies a burn to foes struck, dealing the same amount of damage per second, for 5 seconds. This burn stacks.
3) The stacked up damage per second of the burn effect is added to Static procs from burning foes.
4) The Warden gains 40% Damage Reduction. Lightning Rod and Static also gain an additional 40% chance to trigger.
Snowstorm Set revamped:
2) Foes affected by Winter's Chill takes 15% increased damage from SNow Blast, and Winter's chill stacks infintely
3) When triggered, Snow Blast now also summons a Snow Ball which will hover above the target foe, building up damage based on the Snow Blast triggers. After 3 seconds, a pause in Snow Blast procs, or if the foe dies, the Snow Ball strikes the ground dealing 120% of the stored up damage to all foes within 5 meters.
4) 40% Damage Reduction, increases Snow Ball range to 7 meters (Hail interaction removed)
Torrential Set revamped:
2) Pummel stacks inifnitely and adds an additional 15% damage increase per stack. Pelted Strikes twice as fast.
3) Torrent always triggers, and Pelted lasts forver.
4) 40% Damage Reduction, Torrent restores 1% mana on trigger.
Storm Pendant:
The Rank of the Nimbus spawned can now be Augmented, up to 5
Trapper's Boots:
Nerfed the enchant agument to 100/150/220% (unique, legendary, greater augment)
Snowpiercer:
Now adds proc rate to Snow Blast and Hail
Winter's Coming:
No longer increases Torrent trigger chance
Instead increases the Frost damage bonus of Winter and causes Winter's Chill on all foes within 5 meters when Winter is triggered
@Loot:
Endgame crafting materials now glow differently on the ground than regular Legendary items to set them apart a little bit more
Loot drops should now spawn faster from killed enemies
Stack sizes of everything increased to 10k
@Mechanics:
Knockback and Leaping:
Now animates a lot faster, and after a certain point will scale with movement speed (especially useful for leaping companions)
@Runes:
Templar:
Hallowed Grace:
Is now a multiplier rather than percentage, adding a multiple of barrier strength as base damage
Warden:
Added new Warden rune: 
Greater Hail:
Pelted has a % chance to spawn Greater Hail, dealing damage in a 2 meter radius
Boomspore:
Now detonates all Shrooms instantly on cast rather than all within damage radius
@Skills:
All:
Commander (Mastery Perk):
Now also triggers on using Companion skills
Templar:
Phantom Shield:
Now has a range of 7 meters, which cannot be improved with Reach
Warden:
Double Draw:
Double Draw is nwo direct damage, always triggering on-hit effects
Gale:
Animation updated
Hail Storm:
Now has an instance limit of 4
Razor Wind:
Added visual effect
Storm Shrooms:
Now also deals damage when the Shrooms pop, and works with the Stormcaller set bonuses
Spore Rain:
Now uses the new area targeting mechanic to guarantee a decent number of direct hits
Toxicology:
Fairy Ring:
Poison Shrooms now deal instant damage and places a poison DoT on foes hit, rather than producing laggy poison clouds
Overgrowth:
Forest Ward:
Updated animations
@World:
Reduced the spawn rate of the Shady Dealer somewhat
@Misc:
Increased the size of all mouse-over "hitboxes" for shrines, enemies, etc
@Fixes:
Fixed Rune of Focused Lightning not working with Static (Warden)
Fixed an issue with area targeting skills that would cause missing projectiles to target in a particular pattern rather than fully random
Fixed issue allowing stash duping if you had not opened the stash in either hardcore or normal mode
Fixed issue where global progression could be shared between hardcore and normal mode
Fixed Bloodline (Berserker) not adding Heritage Effect
Fixed Flash (Templar) not working with Hammerstorm
Fixed stats and gear power not updating when leveling up equipment via transmutation
Fixed Shrooms and Spores (Warden) not triggering on-hit effects
Fixed several issues with Chinese fonts and text coloring
Fixed on-kill effects not triggering from enemies who died from indirect damage like procs and dots
Fixed crash on transmuting 3 identical amulets
Fixed chests, bosses, and champions sometimes not spawning loot
Fixed odd generation bug in caves
Fixed some Frozen effects remaning on dead enemies
Fixed thrown Templar shields hovering in the air without moving sometimes
Fixed Lost City Cellar "Relic Coffer" chest sometimes requiring a key to be opened
Fixed Ritual of Summoning (Warlock) not being effected by Ritual Effect stat
Fixed Master Ranger (Warden ultimate) adding a ton of base damage to Splinters
Fixed Pyre, Magnetic Blades, Plague, Wall of Fire, and Blizzard not being instance limited
Fixed being able to portal out of the Blood-Tooth Arena, which would bug the progress and cause you to get stuck until restart
Fixed Unstable Dimensions spawning in areas that don't generally allow portals
Fixed rune dupes dropping sooner than expected because of not saving rune data correctly between sessions
Fixed Disorient (Warden) not working
Fixed Empowered Shot (Warden) not breaking breakables
Fixed some skill typos and fixed Critical Hit naming inconsistency for some skills
Fixed issue which caused characters to sometimes randomly attack when entering the game
Fixed some generation issues in Desert areas and Anomalies
Fixed Dragon Storm (Berserker) not correctly limiting to 9 instances
Fixed Dragon Storm (Berserker) being drawn on the floor rather than at a percieved height
Fixed Demonic Fury (Warlock) not having a light effect
Fixed Death Speaker and Amulet of Despair not working as intended
Fixed Lightning Rod (Warden) proc mastery not working correctly
Fixed weird issue with Warlock Clot merging (Bloodbinder set) that could alter the player's stats
Fixed sticky targeting preventing interactions with waypoints, npcs, etc
Fixed not being able to select Waypoints with gamepads if Radial loot was bound to (A)
Fixed not being able to resurrect co-op partners in challenge areas in Hardcore mode (Hardcore mode allows deaths inside challenge areas)
Fixed issue where if a player reached the end of the Crumbling Reliquary before other in co-op, they would be killed and left in the void :(