@Anomaly Rewards:
Anomaly experience rewards were tweaked around not stacking with bonus experience stats... which they accidentally did, awarding as much as 40 times too much on the highest difficulty (oof)
They now intentionally stack with bonus experience stats, and have been balanced around it
You are guaranteed level-ups when on an estimated appropriate league all the way to Mastery ~900 where it slows down
The reward experience now also scale with your Mastery, granting you a little bit more for each Mastery level you gain
The Anomaly interface now also properly reflect the true reward experience with all bonus experience stats included
Crystals, Materials, and Rune rewards remain unchanged
Boss Chests now drop Crowns
@Experience gains:
Experience gained from quests are no longer increased by experience modifiers as the quest rewards are already based on your level
Trove experience reward doubled
@Interface:
Moved the killstreak announcements upwards slightly to where zone entrance announcements are 
@Loot:
Story bosses have had their drop rates increased
@Monsters:
Wailing Scholars have had their damage reduced by 30%
Fungimancas no longer cast Fairy Ring (poison shrooms of death)
@Skills:
Berserker:
Burn:
Now renamed Dragon Burn to avoid the inevitable confusion 
Templar:
Magnatic Field:
Magnetic Orbs:
Now updates the crit rate from the player rather than snapshot (might add this to other similar skills if it feels good)
@Tinka's Domain:
Moved the Resistant Dummy down a bit so bouncing effects doesn't seek out dummies in other rooms etc
@Fixes:
Fixed Firebreather's Helmet description saying "AMOUNT"
Fixed Dragonbreath (Berserker) not working 
Fixed issue causing inconsistent drop rates of Champion's Crowns
Fixed issue causing incorrect exp overflow calculations when gaining insane amount of exeperience, resulting in a lot of extra levelups
Fixed some skill description typos/grammar and missing highlights
Fixed some enchant skill ID references pointing to wrong skills
Fixed issue causing dupe Rune drops before having seen all Runes
Fixed Shady Dealer announcement not popping
Fixed Shady Dealer not leaving the area 
Fixed Hardcore Tombstones using the old Anomaly system in the info
Fixed a crash that could happen when hoving world objects with color blindless help turned on
Fixed Gust and Tornado (Warden) not drawing their sprites
Fixed rare crash from render updates
Fixed being able to (regular) Augment unlocked Greater Augmented enchants
Fixed Sporeling (Warden) not working as intended 
Fixed Storm Shrooms (Warden) not working as intended
Fixed Tome of Condemnation Augmenting proc rate beyond 100%
Fixed weird looking boss fight rooms in some Dungeon Anomalies
Fixed Increased Conduction not increasing Lightning Rod proc rate
Fixed Feeding Dunes portal spawning out of reach sometimes
Fixed issue causing Relics and Spell Codex going  on cooldown and doing nothing if used mid-attack
Fixed being able to unequip the Thundering Army set (Templar) and still keep permanent companions
Fixed being able to unequip the Soul Avatar/Replica (Templar) skills and keep the permanent companions up with the Thundering Army set
Fixed Lich Form (Warlock) not granting the correct amount of base cooldown reduction
Fixed Skull Bomb and Poison Skull (Warlock) not having a throw range
Fixed Sun & Moon interacting wierdly with a lot of stuff
Fixed Snow Fury (Warden) causing Snow Blast on herself when there were no Wolves active