@Anomalies:
Increased monster density of all Anomalies
Vastly increased monster density the larger open layouts and forests
Tweaked the Anomaly completion bar fill rate
@Loot:
Adjusted base drop rates as they were accidentally set much too low
Bonus MF from difficulties past Legendary have had to be rebalanced (since they scale multiplicatively with the base drop rates)
As a result of this, MF on gear and Mastery is much more valuable now
@Misc:
Reduced frequency of Unstable Dimension spawns
@Skills & Monsters:
Target circles should no longer be covered by ground damage effects
Enemy fire ground effect should now also show target circles so they are still visible if they overlap with player abilities
Thunder affix thunder strikes now show a target circle
Spirits of Torment now merges from a greater distance (set bonus) and are now limited to 15 active spirits
Spirits of Torment and Windcaller Whirlwinds (set) now update their attack timers properly when merging
@Fixes:
Fixed a Rune of MISSING TEXT dropping
Fixed Crash on Maddoc boss fight
Fixed Maddoc's table going absolutely nuts
Fixed Grace's shield visual (Templar) not fading away correctly
Fixed some Berserker Heritage skills causing a flickering Root Veil effect
Fixed potentially unreachable exit in Clairebourg Halls
Fixed Waypoint portals in The Chronicon appear as if unlocked at all times
Fixed the Eastern Wing key still referencing Eastern Wall (old zone)
Fixed going out of the Servant Quarters to Castle Exterior putting you inside a wall
Fixed Sporeblood Perk (Warden) referencing the wrong skill
Fixed dungeon doors in Lushlands spawning incorrectly
Fixed Shrines sometimes doing a weird screen flicker when activated
Fixed Containers of varying qualities merging
Fixed "MISSING TEXT" on gem combination info cards