@TL;DR:
Linux support
Hardcore mode
Quest log improvements
Quest tracker
50+ new sound effects and improved sound & music quality
Companion improvements
Base cooldowns lowered
CDR, MCR and effect duration are now multiplicative stats
New stats: Gem Strength and Satellite Damage
Base class stats adjusted
Monster damage & AI aggression adjusted
New & updated enchants + Legendary effects
New Legendary and True Legendary items
Difficulty rebalanced
Drop rates rebalanced
Fonts updated
Skill + item cards updated to look better and fit smaller res / higher scaling better
Improved performance
More controllers supported natively
Fixes
@Linux Support!:
Linux is now officially supported, please let me know if you have any issues in the game
Changes from Linux test builds:
Fixed mouse pointer issues
Fixed character name issues
Added Achievement, Stat, and Cloud support
@New mechanics:
@Hardcore mode:
The heavily requested Hardcore Mode is finally here!
When making a new character, you simply tick a box that says Hardcore and you're on your way
Any character that dies in Hardcore mode is instantly deleted, along with backups etc
When playing in local co-op, you can only use either all Hardcore or no Hardcore characters, you cannot mix
A dead Hardcore character will be sent to the Graveyard in the main menu
Hardcore characters have a separate stash and global progression, usch as NPC unlocks, currency, crafting materials, etc.
@The Graveyard:
This is a Hall of Fame of sorts for characters who die in Hardcore mode
Here you can review some basic stats such as time played, level, highest anomaly levl reached, what killed you and when, and some other stuff
You can find the Graveyard in the main menu
@Quest Tracker:
An on-screen tracker to keep track of your quests!
Track up to 5 quests at a time
New quests are added automatically if there's room
Can be disabled entirely if you don't want it
@New sound effects:
Over 50 new sound effects added
Improved quality of some old effects and music
@Enemies:
Added full sound effects for Beholders, Ghosts, Spiders, Spiderlings, and all forms of Skeletons
@Spells:
Berserker:
New sound effects for: Quake, Stalagmites, Hop
Templar:
New sound effects for: Healing Touch, Blessing, Purify, Consecration, Holy Bolt, Ember, Pyre
Warden:
New sound effects for: Leaf Wind, Storm Mender Heal, Empowered Shot, Multi Shot, Frost Arrow, Freezing Shot, Blast Arrow, Poison Arrow, Vine Shot, Charged Arrow, Seeking Arrow, Explosive Shrooms, Toxic Shrooms, Hallucinative Shrooms
Warlock:
New sound effects for: Poison Nova, Poison Skull, Meteor, Comet, Grave Blast, Combustion
Other:
New sound effects for: breakable mushrooms, cocoons, eggs, egg traps, and various types of explosions
@Areas:
The Fallen Temple:
Trying to enter The Barracks before receiving the Story Quest to do so now promts to player to look around a bit more first
Captains Quarters:
A door will now seal when initiating the boss fight
@Companions and AI:
Companions now inherit the player's attack speed and cooldown reduction stats
Companions and AI now use attack speed and cooldown reduction in the same way as players do, rather than having arbitrary wait times put in
As a direct result, some enemies will act a bit more aggressively
Companions will be less aggressive in hubs and not go for the target dummies at all times
Companions now also benefit (and suffer) from types, ie Pixes are now Fae and Imps are now Demon, granting bonuses resistances, damage, and some weaknesses relevant to them
@Enchants:
@Added new enchants:
Pain Orb (Physical satellite)
Defiling Orb (Shadow satellite)
Gem Strength
Satellite Damage
@Changed the following enchants:
Low Health Heal: Now always triggers, but instead has a 30 second cooldown
Low Health Damage: Now always triggers
Low Health Explode: Now always triggers
Reach & Effect Duration: Now rolls higher numbers (but augments remain unchanged)
Cooldown Reduction: Now augments up to 15% on Legendary items, på from 13%
Molten: The orb no longer causes screenshake on attack
@Difficulty:
Difficutlies have been re-balanced now that all the updated item sets and passives are in the game - you may find that you need to step down one notch to have a similar experience as before
Anomalies should now provide a much smoother progression from Casual to Legendary (previously it would do sudden jumps every X floors)
That being said you likely have to scale back a few Anomaly levels as the difficulty scaling has been changed globally (more steep initial curve)
Anomalies have had their Elite/Champion/Regular monster densities tweaked
@Interface:
Added "Continue" button to the main menu, this will load up your last saved character in Singleplayer mode (it won't appear until you've loaded at least one character)
Added "Graveyard" button to menu, this will let you visit all your dead Hardcore characters and view some statistics
Added a quest tracker, you can track up to 5 quests at a time. New quests are automatically tracked if there's room
Added extra objectives (such as "return to <NPC>") to almost all Act 1 quests to make them more clear and work better with the tracker
You can now hover belt items on the HUD to see what they are (finally)
Changed all larger fonts to be the same type as the smaller fonts
Updated all smaller fonts and interface fonts to have better kerning, and improved some weird looking characters
Improved item card display
The optional healthbar hovering the player's head now shows shields
Added a few new tips
Enchants at maximum Augment will now display with two stars (**) and locked enchants remain displaying one star (*)
Updated some Enchant descriptions to include proc rates etc
Added some more stats to the inventory stat pages, and added all missing stats to the main stat tab, and re-ordered some stuff to amke more sense
Increased the time before NPC text boxes automatically close
Damage numbers should now prioritze larger numbers, putting them in front of small numbers
When scrambling items you now see the item card when hovering the scramble button
@Items & Loot:
Drop rates for Unique, Legendary, and True Legendary rarity items have been rebalanced
Epic rarity items are now actually useful when leveling as a result
Added new Unique quality spell scrolls
Added new Legendary/Unique effects to existing items:
Kingsrock
Meteorite Ring
@Added new Legendary items:
The Hardcore (Armor) - Rescues player from imminent death (long cooldown)
Challenger's Charm (Accessory) - Doubles shrine effects but always summons a champion
@Added new True Legendary Items:
Ferocity (Amulet) - Chance on cast to reset cooldown of skill, based on missing Health%
Hydrascale Boots (Boots) - Health Reg increased drastically when hurt, based on missing Health%
Weyrock's Crown (Helmet) - Adds Health, Mana, and Damage based on number of socketed gems
@Sets:
Challenger (all):
Now spawns Champions on shrines as a 2p bonus, instead of 3
Now doubles the chance of finding a Challenge Scroll or a portal to an Unstable Dimension as 3p bonus
Summoner (all):
Now increases both Companion Health and Companion Damage by 50% as the 2p bonus
Now grants companions Phasewalking as 3p bonus (in addition to trap immunity), meaning they also don't collide with objects or enemies
Northern Rage + Cataclysm (Berserker):
Updated names of pieces to fit naming convention of other sets
@Localization:
Added all shrine effects to localization files
Added stat names to localization files
Added all missing and new menu items and texts to the localization files
@Monsters:
Added a ton more champion names for most monsters, more than doubling the name pool
Added delays and target circles to more enemy spells to make them avoidable and less like cheap shots
Added some resitriction to maximum damage of some unavoidable damage, based on health percentages
Howlers no logner use Curse of Woe, and instead uses Hand of Death (less damage)
@Skills:
@All:
All DoT effects now fully ignore enemy resistances (since the damage they are based on take the resistances into account)
Added some particles to some particularly lame base skill effects
Added additional impact particles to most skills
With a risk of being less cool and varied, all Ultimate skills have been revamped to offer clear defensive and offensive options, as well as providing overall better utility, by being a bit more generalized and more widely applicable
Passive skills that cause the foe to take additional damage when struck have now been generalized 
This means that you can no longer stack those effects from different skill trees (or characters in co-op) for OP results (since they were mutliplicatively stacking before.. ouch)
It also opens up for future improvements/changes/syneries
The following skills are now generalized in this way: 
Charred, Exposed, Dazed, Thunderstruck
Shivers, Bruised, Chilled, Misery
Brittle Bones, Torment, Weakened Soul
@TL;DR:
Single hit long cooldown skills had their damage increased a lot
A lot of skills where you conjure som entity that deals continous damage now has a max amount of active instances 
This has all been done to encourage using more than a single skill that you spam (and the future Mastery changes will further incentivize this)
@Berserker:
Embershield, Dragon Armor, Dragon Spikes:
Now considered Utility skills rather than being undefined (whoops)
Rime:
Now triggers effects on hit
Boulder:
Now deals 600/650/700/750/800% damage, up from 525/550/575/600/625%
Shattering Roar:
Now deals 650/700/750/800/850% damage, up from 520/540/560/580/600%
Thundering Roar:
Now deals 600/650/700/750/800% damage, up from 530/560/590/620/650%
Dragon Storm: 
Now has a maximum of 9 dragons active (3 overlapping instances of the skill)
Flamewrath:
Now deals 650/700/750/800/850% damage, up from 520/540/560/580/600%
Magma Hydra:
Now benefits from the Berserker's attack speed stat
Shattering Punch:
Now deals 600/650/700/750/800% damage, up from 530/560/590/620/650%
Chomp:
Now deals 340/380/420/460/500% damage, up from 260/270/280/290/300%
Dragon Guard:
No longer adds Physical Damage
Now also reduces cooldowns of all Utility and Heritage skills
Earthcaller:
Renamed Earthen Strength
No longer ejects random boulders (dealing virtually no damage)
Instead increases damage of all Physical skills, lowers their cooldown, and adds some attack speed
Call of the Dragon:
No longer adds Lightning damage or trigger chance to Dragon Soul
Instead increases abse damage of Lightning skills and lower their cooldown by 25%
Movement speed is also increased by 25%
Lord of the Skies:
No longer strikes Thunder on foes
Instead increases Evasion, Movement Speed, and Attack Speed by 25%
In addition, HPR/MPR is increased by 100%
Voice of the Dragons:
Now also reduces the base cooldown of all Shout skills by 25%, in addition to the old effects (Shout damage and range)
Drakeform:
No longer adds Fire damage
Increases Thorns by 200% instead of 40%
Also reduces Utility and Heritage skill base cooldowns by 25%
Dragon Rage:
Now increases Rage Generation by 150% (up from 100%) and reduces all Fire skills' base cooldowns by 25%
Dragonwing:
No longer adds Frost damage, health, or triggers Frost Winds
Now instead adds attack speed, movement speed, frost skill damage, and reduces frost skill cooldowns by 25%
Frostcall:
No longer increases crit hit damage/chance or frost damage
Now instead adds damage reduction and increased heritage skill effect
@Templar:
Fortress:
Now increases all resistances rather than just Physical
Enchanted Armor:
Now increases Damage Reduction by 3/5/7% rather than elemental resistances by 6/9/12%
Sword Dance:
Now deals 650/700/750/800/850% damage, up from 530/560/590/620/650%
Sword Hurl:
Now deals 600/650/700/750/800% damage, up from 480/510/540/570/600%
Dancing Blades:
Now deals 115/130/145/160/175% damage, up from 80/90/100/110/120%
Shield Overload:
Now deals 650/700/750/800/850% damage, up from 520/540/560/580/600%
Surge, Tesla, Scorch, Pyre:
Now has a maximum amount of active instances at a time
Thorn Maiden:
Now also reduces the base cooldown of all Utility and Aura skills by 30% while active
Sword Maiden:
No longer adds Physical damage
Now also reduces the base cooldown of all Sword skills by 25% while active
Now affects base damage of all Sword skills
Shield Maiden:
No longer adds Physical damage
Now also reduces the base cooldown of all Shield skills by 30% while active
Now affects base damage of all Shield skills
Avatar of War:
No longer adds Fire damage
Now also increases the base damage of all Fire skills by 25%, and lowers their cooldown by 25%
No longer causes explosions on crits
Molten Armor:
No longer causes reflective/thorn damage
Now instead increases Damage Reduction, Evasion, and Movement Speed by 25%
Soul Replicas:
Soul Avatar:
Tweaked values and damage values of skills used, adding a more distinct separation between defensive and offensive option
Now considered Spectral, granting +15% evasion and some base resistances
Divine Intervention:
Unchanged
Avatar of Life:
Increased MoH/HoH
Now also reduces the base cooldown of Utility and Aura skills
Ascension:
Lowered HoH/MoH
Now adds 25% to base damage of all Holy skills while active
Now also reduces the base cooldown of all Holy skills by 25% while active
@Warden:
Storm Mender:
Now shields for 22/24/26/28/30% of max Health, down from 55/65/75/85/95%
Pixies, Sparkies:
No longer evasive, meaning no more 15% evasion, and also dont run after each attack
Empowered Shot:
Now deals 600/650/700/750/800% damage, up from 510/520/530/540/550%
Bramble Storm, Bramble Vines, Nimbus, Lightning Arrow, Wintert Storm, Blizzard:
Now has a maximum amount of active instances at a time
Acid Rain:
Now deals 600/650/700/750/800% damage, up from 525/550/575/600/625%
Nimbus:
Now deals 125/130/135/140/145% damage, down from 155/165/175/185/195%
Wisp Ring:
Now deals 230/260/290/320/350% damage, up from 215/230/245/260/275%
Blast Arrow:
Now deals 600/650/700/750/800% damage, up from 510/520/530/540/550%
Windwalker:
No longer adds Physical damage
Now also lowers the base cooldown of all Storm skills
Master Ranger:
No longer adds Splinters and Physical damage
Instead increases damage of all Archery skills and lowers their base cooldown
Overgrowth:
No longer adds Poison damage
Instead increases base damage of all Poison skills
Forest Ward:
No longer adds bonus Poison damage
Now also adds bonus health, and lowers base cooldown of all Utility and Companion skills
Thunder Sibyl:
No longer adds Lightning damage and knockback
Instead increases the base damage of all Lightning skills by 30%
Eye of The Storm:
No longer adds Lightning damage and massive cooldown reduction
Instead adds 25% Movement Speed, Evasion, and lowers base cooldown for all Storm and Nature skills by 25%
Ice Queen:
No longer adds Frost damage or triggers Hailstorm
Instead increases base damage of all Frost skills by 25%, reduces their cooldowns by 25%, and adds 25% Critical Hit Chance
Winterbringer:
No longer adds Frost damage or triggers Chill
Instead adds 25% increased Evasion and Reach (up from15%), as well as +25% to all Resistances
All base cooldowns of Companion skills are also reduced by 25%
@Warlock:
Plague, Hell Pit, Wall of Fire:
Now has a maximum amount of active instances at a time
Spirit of Torment:
Visuals updated
Corruption:
Now deals 530/560/590/620/650% damage, up from 430/460/490/520/550%
Deathly Barrage:
Now always spawn the frost orbs within 5 meters of the target, regardless of Reach stat
The Frost Spears fired from the orbs now spiral out from the center
Frigid Star:
The Frost Spears fired from the Frigid Stars now spiral out from the center
Soul Barrier:
Can no longer use without Souls
Plague Lord:
No longer adds Poison damage and a poison trail
Instead increases the base damage of all Poison skills, as well as lowering their cooldowns, by 25%
Cloak of Infection:
No longer adds Poison damage or triggers Infection
Instead adds 25% Evasion and reduces all Utility, Companion, and Ritual skill base cooldowns by 25%
HPR/MPR bonus increased to 150% from 50%
Frozen Death:
No longer adds Frost damage and Crit Chance, and no longer causes Bone Chill to freeze
Instead Increases the base damage of all Frost Skills by 25% and reduces their cooldown by 25%
Also adds up to 90 mana on hit
Lich Form:
No longer adds Frost damage and Cooldown Reduction
Instead adds 20% Evasion and 20% Damage Reduction, and reduces base cooldown of all Utiltiy and Ritual skills by 30%
Infernal Demon:
Health increased to 700%, up from 230%
Demon Spawn:
Removed knockback and Fire damage
Now increases Attack Speed by 25% and reduces the cooldown for all Fire spells by 25%
Death Knight:
Now reduces base Bane skill cooldowns, and increases base Bane skill damage by 25%
Vampire Lord:
No longer increases Shadow damage and Overpower
Instead increases all Shadow skill base damage by 25% and lower Curse base cooldowns by 25%
@Cooldown Changes:
Listed per Class and Tier
@TL;DR:
Most skills have had their base cooldowns reduced by 30-50%, depending on type and tier
Warlock had a lot of early skills brought up by a second or two in cooldown as he, for some reason, had lower cooldowns than anyone else
@Berserker:
Stoneskin, Dragonscale:
Cooldown reduced to 7 seconds, down from 10
Dive, Hop:
Cooldown reduced to 4 seconds, down from 5
Embershield, Dragon Armor, Dragon Spikes:
War Cry:
Cooldown reduced to 8 seconds, down from 12
Rallying Cry:
Cooldown reduced to 7 seconds, down from 12
Dragon Cry:
Cooldown reduced to 9 seconds, down from 12
Jawbreaker, Stonefist, Take Down:
Dragon Stomp:
Frigid Roar:
Cooldown reduced to 4 seconds, down from 5
Bloodlust, Brawler, Protector:
Rumbling Voice, Dragon Flight, Sky Power:
Dragon Within, Heart of Fire:
Rime, Frost, Frostskin:
Cooldown reduced to 20 seconds, down from 30
Leap:
Thunder Punch, Lightning Wyrms:
Explosive Punch, Dragon Breath, Flame Roll:
Icicles, Freezing Breath:
Cooldown reduced to 7 seconds, down from 10
Hungrering Call:
Glacier:
Cooldown reduced to 8 seconds, down from 10
Earthshatter:
Dragon Warp:
Cooldown reduced to 6 seconds, down from 10
Boulder, Rock Pound:
Thundering Roar:
Flamewrath:
Shattering Punch:
Cooldown reduced to 15 seconds, down from 30
Shattering Roar:
Chomp:
Cooldown reduced to 17 seconds, down from 30
Dragon Storm, Storm Fists:
Dragmageddon, Magma Hydra:
Avalanche:
Cooldown reduced to 20 seconds, down from 30
Dragon Guard, Earthcaller:
Call of the Dragon, Lord of the Skies, Voice of the Dragons:
Drakeform, Dragon Rage:
Dragonwing, Frowstcall:
Cooldown reduced to 60 seconds, down from 100
@Templar:
Shield Dance, War Dance, Hearty Dance:
Taunt, Intimidation:
Blessing, Healing Touch, Purify:
Cooldown reduced to 7 seconds, down from 10
Charge, Tackle, Slice:
Thunderstrike, Fulmination, Thunder Blade:
Ember:
Holy Blade, Holy Hammer, Hammer Storm:
Cooldown reduced to 4 seconds, down from 5
Reprisal, Bolster, Field Training:
Haste, Flurry, Alacrity:
Salvation, Fanaticism, Holy Fire:
Prayer, Plea, Hymn:
Cooldown reduced to 20 seconds, down from 30
Shield Throw, Shield Boomerang, Shield Spiral:
Discharge:
Exploding Shield, Shattered Shield:
Divine Blade, Divine Storm, Divine Salvo:
Cooldown reduced to 7 seconds, down from 10
Surge, Tesla:
Cooldown Reduced to 8.5 seconds, down from 10
Molten Shield:
Cooldown Reduced to 8 seconds, down from 10
Dancing Blades:
Magnetic Orbs, Magnetic Field:
Star Fall, Star Struck:
Holy Light, Searing Light:
Cooldown reduced to 20 seconds, down from 30
Sword Dance, Sword Hurl:
Shooting Stars:
Cooldown reduced to 17 seconds, down from 30
Magnetic Overload:
Open Heavens:
Cooldown reduced to 15 seconds, down from 30
Thorn Maiden, Blade Maiden, Shield Maiden:
Soul Avatar, Soul Replication:
Avatar of War, Molten Armor, Fiery Blaze:
Avatar of Life, Ascension, Divine Intervention:
Cooldown reduced to 60 seconds, down from 100
@Warden:
Tumble:
Cooldown reduced to 3 seconds, down from 4
Leaf Wind, Root Veil:
Agility, Sprint:
Flash Freeze:
Cooldown reduced to 10 seconds, down from 15
Cold Snap:
Cooldown reduced to 15 seconds, down from 20
Scatter Shot:
Boom Shrooms:
Chain Lightning:
Ice Shard, Ice Arrow:
Cooldown reduced to 4 seconds, down from 5
Treant Guard:
Spider:
Sparkies:
Alpha Wolf:
Cooldown reduced to 8 seconds, down from 12
Treant Strider:
Pixies:
Wolfpack:
Cooldown reduced to 10 seconds, down from 15
Storm Mender:
Cooldown reduced to 20 seconds, down from 30
Gale, Volley, Traps:
Vine Shot, Bramble Vine:
Thunder Orb:
Winter Blast, Freezing Shot:
Cooldown reduced to 7 seconds, down from 10
Bramble Storm:
Lightning Arrow, Nimbus:
Blizzard:
Cooldown reduced to 8 seconds, down from 10
Arrow Hail:
Toxic Storm:
Thunder Storm:
Hail Storm:
Cooldown reduced to 20 seconds, down from 30
Tornado:
Spore Rain:
Air Freeze:
Cooldown reduced to 17 seconds, down from 30
Empowered Shot:
Acid Rain:
Wisp Ring, Thunder Shot:
Blast Arrow:
Cooldown reduced to 15 seconds, down from 30
Windwalker, Master Ranger:
Overgrowth, Forest Ward:
Thunder Sibyl, Eye of the Storm:
Ice Queen, Winterbringer:
Cooldown reduced to 60 seconds, down from 100
@Warlock:
Death Shroud:
Cooldown reduced to 12 seconds, down from 15
Soul Barrier:
Cooldown reduced to 15 seconds, down from 25
Flesh Rot:
Serrated Spears, Skull Bomb:
Detonation, Heat Wave:
Life Reap, Grave Blast:
Cooldown increased to 4 seconds, up from 3
Plague:
Hell Pit:
Cooldown increased to 5 seconds, up from 4
Poison Nova, Bane of the Dead:
Frost Nova, Frozen Fate:
Fire Nova:
Curse of Reckoning, Bone Spears:
Cooldown reduced to 7 seconds, down from 10
Mind Torture:
Frigid Star:
Hellfire, Wall of Fire:
Curse of Terror:
Cooldown reduced to 8 seconds, down from 10
Ritual of Tongues, Ritual of Summoning:
Cooldown reduced to 15 seconds, down from 20
Ritual of Banes, Ritual of Souls, Ritual of Necromancy:
Cooldown reduced to 10 seconds, down from 15
Vile Pool, Affliction:
Deathly Barrage:
Inferno, Fire Storm:
Bone Storm:
Cooldown reduced to 20 seconds, down from 30
Curse of Doom:
Bone Curse:
Cooldown reduced to 17 seconds, down from 30
Corruption:
Comet:
Meteor:
Bone Scythe:
Cooldown reduced to 15 seconds, down from 30
Plague Lord, Cloak of Infection:
Frozen Death, Lich Form:
Infernal Demon, Demon Spawn:
Death Knight, Vampire Lord:
Cooldown reduced to 60 seconds, down from 100
@Stats:
All classes now have the same amount of base mana (everyone boosted to the warlock's levels)
Added new stats:
Satellite damage
Gem strength
Cooldown Reduction, Mana Cost Reduction, and Effect Duration now stacks multiplicatively, just like Damage Reduction and Evasion
The Templar no longer has a permanent +15% to all resistances
The Warden and Warlock instead now both have a permanent +10% to all resistances
To summarize, this puts the permanent defensive bonuses for the classes as following:
Berserker: +30% Damage Reduction, double base MPR and HPR
Templar: +30% Damage Reduction, shield blocking mechanic (if using a shield)
Warden: +10% all resistances, +5% evasion
Warlock: +10% all resistances
@Misc:
More types of controllers should now work without the need to use emulators
Click To Move (and force move while using Click To Move) now clears any queued up skill casts so it should feel more respensive and be easier to dodge
Added self inflicted damage as a cause of death on death screens
Using Elixir of the Mind now clears all active effects to prevent exploits
@Performance:
Improved performance of legendary power and set item effects
Improved performance of companion updates/checks
Improved performance of several Warlock skills and effects which were especially heavy
Improved performance of several interface elements, including menus such as changelog and help index (they still look ugly though)
@Fixes:
Fixed Templar and Warden not seeing their shields on the healthbar
Fixed slight interaction overlapping when using mouse on certain menu items such as character load buttons
Fixed crash related to projectiles
Fixed fps drops and delays/stutters when gambling and shopping rapidly
Fixed extreme fps drops on death
Fixed hidden item nodes being shown on loading screens
Fixed Tarot telling the player to come back later when you finish the quest
Fixed all the base passives (the one in each tree) showing incorrect max ranks
Fixed unneccessary HUD updates occuring when Berserker rage was fading while having a minimum rage above 0
Fixed Ritual of Necromancy using a square icon when it should have been an octagonal icon
Fixed typos in skill descriptions and set descriptions
Fixed Champions not spawning after a certain Anoamly level where it would only spawn Elites
Fixed crash from lightning orbs
Fixed rear door not locking / spawning in The Living Barricade
Fixed the Underwood Passage not leading to the correct location in Deepwood
Fixed Minimum Rage being higher than Maximum Rage in some cases (Berserker)
Fixed Holy light not triggering on-hit effects (Templar)
Fixed issue where minimap could go blank after adjusting scaling settings
Fixed issue where you could open the waypoint menu and the inventory at the same time, causing an overlap
Fixed a bunch of story quests being tagged as optional
Fixed Soul Trap and Blood Rite damage being lowered by Damage Reduction etc (Warlock)
Fixed Shrines rolling the gem drop effect before gems are actually able to drop (minimum level is 5)
Fixed Divine Intervention not properly updaing UI/bars when fading (Templar)
Fixed issue where DoT effects would be lowered by enemy resistances even though the base damage it was based on already was lowered
Fixed issue where Warlocks had an invisible 20% mana cost reduction at all times (whoops)
Fixed being able to directly interact with the Courtyard statues in the puzzle rather than using the buttons
Fixed not being able to press 5 to get into the 5th stash tab
Fixed crash from Dragon Storm skill
Fixed crash from certain enemy traps
Fixed issue where Elites and Champions had negative health when exiting and re-entering a high Anomaly
Fixed some incorrect stat calculations with Heritage skills
Fixed getting stuck in the hidden cellar event if Zombies spawned inside the pillars
Fixed issues with locked doors not properly unlocking if being too far away sometimes
Fixed being able to pass the dead soldier trigger in the Spider Cavern
Fixed stuns delaying pull & knockback effects
Fixed incorrect scaling and placement of effects when rerolling sockets, upgrading gems, augmenting enchants, and equipping items if HUD and inventory scaling was different
Fixed some bad layouts in The Winding Steppes, causing doors to spawn weirdly
Fixed some bad connection nodes for Temple rooms, sometimes causing unreachble areas (if you had this bug, please let me know if this worked!)
Fixed spiderlings Spore damage calculation not working (now based on the spiderlings damage) (Warden)
Fixed issue where movement speed reduction immunities in some cases wouldn't work against chillding debuffs
Fixed companions sticking around after using Elixir of the Mind
Fixed "on cast" passives being cast on skills that doesn't deal damage, resulting in useless procs
Fixed issues with Sun & Moon calculations, it should now work better 