@Boss:
King Weyrick now spins sooner in the fight
@Combat:
Shield effects now absorb all types of damage from any and all sources, including previously existing debuffs such as bleeds, poisons, etc
@Interface:
The minimap should now properly fill in tiles that has large trees, tents, gates, etc on them
The minimap now renders and updates much faster so there should be less events of stutter when using Fin'ley's Magical Map or activating portals
A Shieldbar has been added to the Healthbar - when you are protected by a Shield it will be added into the Healthbar in a cyan color
Companion skills will now show the health and damage percentages with the players +Companion Health/Damage stats taken into consideration
Updated and condensed many wordy descriptions
@All Companion/Aura/Heritage/Ritual skills now highlight the "Use:" for easier reading
Skill cards will now take bonus ranks earned from other sources like special items into account and indicate this
@Tinka's Domain:
Now has a few (extra) dummies
@Items:
@Warlock:
@Pestilence (ring):
Power now increases the proc rate of Bursting Boils by up to 25%, rather than adding 10 maximum stacks of Infection
@Infernal Horns (Helmet):
Now adds up to 3 ranks to Demonic Strength (you don't need to have the skill to get these ranks)
@Sets:
@Warlock:
@Plague Mage Raiment:
@Reworked, now does the following:
2) Infection now stacks infinitely.
3) Contagion has a 100% chance to trigger.
4) The Warlock gains a Shield for 50% of his Maximum Health when Contagion triggers, however the Shield will weaken the Warlock if destroyed, preventing it from being re-applied for 5 seconds
@Blood Binder's Raiment:
@Reworked, now does the following:
2) If there are no Clots alive and 3 or more Living Blood, they will merge into a large Clot, adding up their stats. When the Clot dies, it deals 500% of its damage as Poison damage in a 3 meter radius. Lasts 10 seconds.
3) Clots will absorb nearby Living Bloods, adding their Health and Damage to itself. Clots and Living Blood will apply an infinitely stacking poison debuff on foes hurt by their explosion, dealing the damage of the explosion each second for 5 seconds.
4) The Warlock gains 5% Damage Reduction each time a Living Blood or Clot is formed, stacking up to 40%. Effect lasts 7 seconds.
@Coldhearted Lich:
Lich's Armor now always roll Reach
Lich's Wand now always roll Effect Duration
Lich's Manifesto now always roll Health
@Reworked, now does the following:
2) Spirit of Torment now deals its damage a 2 meter radius around itself.
3) Spirit of Torment will now merge with other nearby Spirits, adding their damage up and refreshing their duration.
4) Frozen Veil shields for an additional 3% of the Warlock's Maximum Health per stack, and the cooldown is removed.
@Deathbringer's Raiment:
Deathbringer's Staff now always roll Overpower
@Reworked, now does the following:
2) Each time a foe affected by Bone Chill is hit by a Frost spell, the damage of Cold Death on that foe is increased by 10%. Stacks infinitely.
3) Corpse Shatter is twice as likely to trigger and will spread the Cold Death bonus damage stacks to all foes hit.
4) Each trigger of Bone Chill adds 10% Damage Reduction to the Warlock, stacking up to 40% and lasting 7 seconds.
@Demon Lords Regalia:
@Reworked, now does the following:
2) Infernal Demon is now active until it dies.
3) When the Warlock deals fire damage the Infernal Demon becomes empowered for 5 seconds, dealing the same amount of damage with all his skills for the duration. However, the Infernal Demon can no longer crit.
4) 50% of the damage taken by the Warlock is redirected to the Infernal Demon. Casting Hell Pit now teleports the Infernal Demon to that location. The Infernal Demon will taunt all nearby foes after teleporting. Can only teleport once every 3 seconds.
@Regalia of Burning Hells:
Burning Hell Opus now always roll Companion Health
@Reworked, now does the following:
2) Flaming Hells stack infinitely.
3) Demonic Fury now apply Flaming Hells to all foes hit by it, and also trigger Combustion on them.
4) Demonic Fury is also cast on all companions. The Warlock gains 50% Damage Reduction for 6 seconds after triggering Demonic Fury.
@Masochists Garb:
@Reworked, now does the following:
2) Having an active Ritual skill adds 1 stack of Masochism per second. In addition, Masochism stacks 10 more times.
3) Bane skills weaken enemies on hit, increasing the damage they take from Bane skills by 30%. This effect stacks infinitely.
4) Each stack of Masochism reduces the damage taken by the Warlock by 5%, up to 40%.
@Desecrator's Raiment:
Desecrator's Work now always roll health on hit
@Reworked, now does the following:
2) Desecration instead spawns a Screaming Skull, dealing the damage of Desecration to an extended area.
3) The skull increases the damage of Desecration by 30% on all targets it hits, stacking infinitely.
4) Foes hit by the Screaming Skull are slowed up to 80% for 2 seconds. Additionally, the Warlock is healed for 1% Health each time the Skull strikes a foe. Overhealing from any source is turned into a Shield, absorbing up to 30% of the Warlock's Maximum Health.
@Skills:
@Templar:
@Fire:
@Sear:
Is now a Magic skill instead of Sword skill
@Warlock:
@Corruptor (Poison):
Changed the vertical placement of many skills, however level requirements remain the same
@Poison Bolt:
No longer costs mana
@Blood Curse:
No longer costs mana
@Soul Bane:
No longer costs mana
Cooldown reduced to 5 seconds, down from 15
@Soul Sorcery:
No longer costs mana
Cooldown reduced to 5 seconds, down from 15
@Soul Curse:
No longer costs mana
Cooldown reduced to 5 seconds, down from 15
@Plague:
Cooldown increased to 4 seconds, up from 3
Poison Nova:
Now deals 260/270/280/290/300% damage instantly to all foes within 5.2/5.4/5.6/5.8/6 meters
No longer shoots projectiles
@Zombie:
Now uses a Soul for the "Use" ability
Cooldown of "Use" ability lowered to 3 seconds, from 15
@Plague Bearer:
Now uses a Soul for the "Use" ability
@Corruption:
Now deals 430/460/490/520/550% damage, up from 410/420/430/440/450%
@Affliction:
Now ticks 1 time per second, down from 2 (same total damage)
@Cloak of Infection:
Now applies Infection dealing 200% Poison Damage per second to all nearby foes
@Blight:
Skill removed 
@Infection:
Poison damage is now based on the damage dealt by the triggering skill
@Bursting Boils:
Now has 10/15/20% chance to trigger, up from 9/12/15%
No longer crits (avoiding double crits)
@Contagion:
Is now rolled on each trigger of Bursting Boils, rather than on each foe hit by it
@Outbreak:
Now requires Bursting Boils to be learned, instead of Infection
@Living Blood:
Now requires Infection to be learned, instead of Outbreak
Now triggers on hit on Infected foes struck by Poison spells
Now deals damage based on the damage dealt by the Poison spell
Upon death, deals 300% of damage rather than X% of host's maximum health
Can have no more than 5 active at a time
Now affected by Companion stats
@Infected Souls:
Now called Infected Spirits
Chance on Outbreak to trigger Spirit of Torment from the Lich tree
@Infectious Disease (M):
Now increases Infection damage by 3% per rank, down from 5%
@Infused Blood (M):
Now increases Living Blood damage by 3% per rank, instead of trigger chance by 1% per rank
Now has 100 ranks instead of 20
@Lich (Frost):
@Frost Spear:
No longer costs mana
@Frozen Flesh:
No longer costs mana
@Serrated Spears:
Now deals 80/85/90/95/100% damage, down from 90/100/110/120/130%
@Ruin:
Now has 4 seconds cooldown, up from 3
@Frozen Fate:
Now deals 186/192/198/204/210% damage, down from 228/236/244/252/260%
Now has 3.2/3.4/3.6/3.8/4 meters range, down from 4.2/4.4/4.6/4.8/5 meters
@Ritual of Perforation:
Now costs a Soul to Use
Cooldown lowered to 20 seconds, down from 30
Range reduced to 1.6/1.7/1.8/1.9/2 meters, down from 2.1/2.2/2.3/2.4/2.5 meters
@Ritual of Tongues:
Now costs a Soul to Use
Cooldown lowered to 20 seconds, down from 30
@Ritual of Summoning:
Now costs a Soul to Use
Cooldown lowered to 20 seconds, down from 30
@Deathly Barrage:
Is now a Sorcery skill
@Comet:
Is now a Bane skill
Now lands on the Warlock's location rather than on his target (as is standard for the Bane skill type)
Now deals 650/700/750/800/850% damage, up from 520/540/560/580/600%
@Frost Finger:
Skill removed 
@Shattering Ice:
Now grants 8/11/14/17/20% Critical Hit damage, down from 9/12/15/18/21%
@Chant:
No longer requires Ritualistic Sorcery to be learned
Now available 15 points spent
@Frozen Core:
Now available at 20 points spent
@Coldhearted:
Now requires Frozen Core instead of Vengeful Souls
@Frozen Veil:
Now available at 15 points spent, up from 10
Now stacks up to 5 times, adding 2/4/6% of Maximum Health as a shield each stack
No longer has a max duration - lasts until broken
No longer requires Bone Chill
After being broken, it cannot be re-applied for 10 seconds
@Deaths Breath:
Now available at 20 points spent, up from 15
@Vengeful Souls:
Now called Spirit of Torment
Now summons a short lived spirit that haunts a random foe, dealing damage to it over time based on the damage dealt by the triggering skill
Available at 25 points spent, up from 20
@Cold Death:
Now available at 10 points spent, down from 15
Now makes Frost skills to deal an additional 15/20/25% instant damage to foes affected by Bone Chill
@Corpse Shatter:
Now deals damage based on the Maximum Health of the foe that died
@Corpse Combustion:
The Combustion synergy now bases the damage on Corpse Shatter
@Freezing Death (M):
Now increases Cold Death damage by 3% per rank, down from 5%
@Ice Shield (M):
Now increases Frozen Veil effect by 2% per rank, down from 5%
Now available at Mastery 10, down from 20
@Frozen Corpses (M):
Renamed to Angered Spirits
Now increases Spirit of Torment damage by 3% per rank, instead of increasing the trigger chance of Corpse Shatter
Now has 100 ranks, up from 20
@Demonologist (Fire):
@Firebomb:
No longer costs mana
@Flashfire:
No longer costs mana
@Soul Trap:
No longer costs mana
Cooldown reduced to 5 seconds, down from 15
@Blood Rite:
No longer costs mana
Cooldown reduced to 10 seconds, down from 15
@Hell Pit:
Now deals 145/150/155/160/165% damage per second, down from 152/164/176/188/200%
Now has a 4 second cooldown, up from 3
Now deals damage once per second, down from 4 times per second
Is now a Sorcery skill instead of Bane
@Detonation:
Is now a Bane skill instead of Sorcery
@Heat Wave:
Is now a Bane skill instead of Sorcery
@Imps:
Now uses a Soul for the "Use" ability
@Little Devils:
Now uses a Soul for the "Use" ability
@Meteor:
Now deals 600/650/700/750/800% damage, up from 520/540/560/580/600%
@Infernal Demon:
Now performs auto attacks much more frequently
Now uses taunt more seldom, but uses Fire Nova and Heat Wave more frequently
No longer uses Detonation as part of rotation, only on death
@Molten Core:
Skill removed 
@Demon Skin:
Now adds 6/8/10% Damage Reduction, instead of thorns 
@Demonic Fury:
Now deals 20/25/30% of the casted fire spell's average damage in a small radius around the Warlock (instead of 30/40/50% of thorns damage)
@Flaming Hells:
Now deals damage based on impact damage of the triggering skill
@Combustion:
Now instead has a chance to trigger each time Flaming Hells deal damage, and the damage dealt by Combustion is based on that damage
@Eruption:
Now adds range instead of crit chance to Combustion (as it no longer crits)
@Burning Hells (M):
Now increases Flaming Hells damage by 3% per rank, down from 5%
@Blast Wave (M):
Now affects Demonic Fury instead of Combustion
Now increases damage by 3% per rank, down from 5%
@Reaper (Shadow):
@Screaming Skull:
No longer costs mana
Moves slower but more predictable
Larger hitbox
@Hand of Death:
No longer costs mana
@Soul Eater:
No longer costs mana
Cooldown reduced to 8 seconds, down from 15
Restores 10/15/20% health, down from 20/25/30%
@Soul Barrier:
No longer costs mana
Now lasts until broken
@Grave Blast:
Cooldown reduced to 3 seconds, down from 4
@Life Reap:
Cooldown reduced to 3 seconds, down from 4
@Bone Scythe:
Now deals 600/650/700/750/800% damage, up from 525/550/575/600/625%
@Raise Dead:
Skill removed and replaced with Ritual of Necromancy
@Ritual of Banes:
Now increases Damage Reduction instead of Resistances
Cooldown reduced to 15 seconds, down from 30
@Ritual of Souls:
Cooldown reduced to 15 seconds, down from 30
@Ritual of Necromancy:
Adds a chance on kill to summon random skeletons while active in a slot
Max 5 skeletons at a time, 20 second life
Use effect: sacrifice a soul to summon any dead skeletons and force all skeletons to target the warlock's target
15 second cooldown
@Death Come Near Me:
Skill removed 
@Shadow Armor:
Now increases all Resistances instead of just Physical
@Desecration:
Now always triggers on hit with Shadow spells
Damage is now based on impact damage of spell
When triggered on Soul Steal, deals twice as much damage
@Bone Splinters:
Damage now based on impact damage
@Sorrow (M):
Now increases Desecration damage by 3% per rank, down from 5%
@Performance:
Added many performance tweaks which should help with some (but not all) frame drop issues in the most messy situations
Added a lot of minimap related performance boosts, which should remove some related stuttering
@Fixes:
Fixed several crashes related to boss spell removal
Fixed crash that could occur when a boss fired certain projectiles just before death
Fixed several crashes and memory leak issues related to the minimap
Fixed slowdowns related to interface updates in some cases in multiplayer, such as when one player is dead
Fixed some pointer issues with stashes leading to, among other things, item duping/removal in multiplayer
Fixed a lot of grammatical errors in enchant descriptions
Fixed issue with Bursting Boils damage calculations being wrong
Fixed there not being sounds when unequipping items with RMB/(A)
Fixed item icons appearing in odd places and incorrect scale when moving/sorting them after changing the interface scaling option
Fixed delays on Fire Nova, Frost Nova, and Poison Nova happening when friendly targets used them (only supposed to happen on enemy targets to be avoidable)
Fixed Fungimancas being too strong
Fixed Pyre's fire attack being too strong
Fixed issue where dragging gems into the item slot in the gemcutter interface would treat it as if you dragged an item from the same slot as the gem
Fixed Explosive Maneouvres (Berserker) going off even if you didn't have the skill
Fixed Stonefist (Berserker) not breaking jars etc
Fixed Screaming Skull (Warlock), Spiral Shield (Templar), Hammerstorm (Templar), Dragon Breath (Berserker), and Dragon Storm (Berserker) hitting foes too frequently at certain angles
Fixed stuttering when opening chests, using shrines, etc
Fixed minimap mode changes causing stuttering
Fixed (hopefully for good) the sandworms getting stuck in explosion animations
Fixed issue causing AI to attack each other or friendly AI to attack the player if using a health sharing mechanism, such as the Thundering Army 4p set bonus
Fixed stat updates such as Rage changes interrupting the Scout set buff
Fixed getting stuck in the little chamber above the boss when entering the Throne of Bones from The Whispering Canyon
Fixed stats not being recalculated after unequipping an item with RMB/(A)
Fixed issue with Crumbling Reliquary not properly triggering events in same cases in multiplayer
Fixed depth issues with some boss encounter cutscenes
Fixed issue where players 2-4 couldn't complete some quests in multiplayer