@Anomalies:
Killing an Anomaly boss now restores the player and their companions to full health, and removes and harmful effects
Anomaly Bosses now remove all their lingering spell effects such as poison clouds and traps when killed
@Gameplay:
Knockbacks into walls will no longer make AI/players float a bit against the walls, and will instead cancel the knockback effect immediately, and play a sound effect to emphasize
AI leaping into walls (with Leaper affix) will do the same
@Items:
@Warden:
@Thunder Point (Arrow):
Now increases the number of jumps of Static, rather than the proc rate of Lightning Rod
@Sets:
@Warden:
@High Ranger's Gear:
High Ranger's Gift and High Ranger's Deadeye now always roll bonus bleed damage
Reworked, now does the following:
2) Overdraw has 100% chance to trigger, and Double Draw now triggers all on-hit effects.
3) Razor Tips bleed stack infinitely, and Double Draw has 100% chance to trigger.
4) The Warden gains 40% Damage Reduction, and Double Draw now always matches the damage of the skill triggering it.
@Windcaller's Regalia:
Reworked, now does the following:
2) All Physical skills spawn small Whirlwinds on the foe. The Whirlwinds deal equal damage to the skill that triggered them, per second, and lasts 3 seconds. 2 meter damage radius.
3) Whenever two Whirlwinds collide they merge into a larger Whirlwind, adding their their damage up and refreshing the duration to 5 seconds.
4) The Warden gains 40% Damage Reduction, and Whirlwinds always spawn in pairs.
@Shroom Tender Armor:
Reworked, now does the following:
2) Spores always trigger on cast, and all mushrooms spawned from Spores grow in pairs.
3) Mushrooms now grow from each foe hit by the Spores. Mushrooms now also weaken nearby foes when popping, causing them to take 10% increased damage from all mushrooms. This effect stacks infinitely.
4) The Warden gains 40% Damage Reduction. In addition, mushrooms now cause chain reactions when popping, setting off any nearby shroom regardless of growth their stage.
@Everspring Raiment:
All pieces renamed to "Everspring's" instead of "Spring's" for consistency
Everspring's Thorn now always roll Effect Duration
Reworked, now does the following:
2) Pods stack infinitely.
3) Pods have an increased 20% chance to burst, and when bursting they spawn small twisters, dealing the same amount of damage per second, for 3 seconds.
4) The Warden gains 40% Damage Reduction, and Bloom is twice as likely to trigger.
@Stormcaller's Regalia:
Stormcaller's Aim now always roll attack speed
Reworked, now does the following:
2) Lightning Rod and Static now both have 100% chance to trigger.
3) Lightning Rod now stacks on each hit, multiplying the damage dealt on each hit by the number of total hits on the target.
4) The Warden gains 40% Damage Reduction. Foes afftected by Lightning Rod also take 20% more damage from Lightning skills.
@Armor of the Wispmother:
Reworked, now does the following:
2) Lightning skills apply Wisp Spark to foes, making them take the same amount of damage as the skill dealt when hit by Wisps. Wisp Spark lasts 5 seconds.
3) Spawns an additional 3 Wisps.
4) Wisp Spark now stacks infinitely, and the Warden gains 40% Damage Reduction.
@Torrential Raiment:
Torrential Arrow now always roll attack speed
Reworked, now does the following:
2) Hail always trigger
3) Pummel stacks infinitely, and Pelted strikes twice as fast
4) The Warden gains 40% Damage Reduction, and Pelted lasts forever
@Snowstorm Armor:
Reworked, now does the following:
2) Foes affected by Winter's Chill take 15% more damage from Snow Blast
3) The bonus damage effect of Winter's Chill now stacks infinitely
4) The Warden gains 40% damage reduction, and Hail now triggers both Winter's Chill and Snow Blast
@Skills:
@Templar:
Physical:
Enchanted Arms:
Now has a 100% chance per block to trigger Static Overload
@Warden:
@Wind Ranger (Physical):
Rapid Shot:
No longer costs mana
Now deals 50/55/60/65/70% damage, down from 110/120/130/140/150%
Gust:
No longer costs mana
Now deals 100/110/120/130/140% damage, down from 125/130/135/140/145%
Now bounces off walls
Scatter Shot:
Now deals 115/130/145/160/175% damge, up from 110/120/130/140/150%
Razor Wind:
Now has a 4 second cooldown, down from 5
Volley:
Now instead fires a volley of arrows forwards in rapid succession, rather than all at once in a nova
Damage reduced to 100/105/110/115/120% damage per arrow, down from 210/220/230/240/250%
Amount of arrows reduced to 7/9/11/13/15, down from 12/14/16/18/20ds
The Warden may move after firing the first arrow
Tornado:
Now bounces off walls
Treant Strider:
Now rolls the boulder towards the player's cursor/target, if they have any, otherwise against their own
Treant Guard:
Now leaps to the target location and taunts
Taunt now has a 5 meter radius
Tailwind:
Skill removed
Double Draw:
Now deals damage based on the triggering skill, and may crit
Expertise:
Now lowers the mana cost of Multi Shot/Scatter Shot/Razor Wind by 40/60/80%, up from 15/30/35%
Splinters:
Now has a 50/60/70% chance to trigger, up from 14/22/30%
Now deals damage based on the triggering skill
No longer crits
Razor Tips:
Now deals damage based on Splinters' damage
Razor Cuts (M):
Now increases Razor Tips damage by 3% per rank, down from 5%
Fragmentation (M):
Now increases Splinter proc rate by 3% per rank, up from 1%
Now has 10 ranks, down from 20
@Druid (Poison):
Spore Wind:
No longer costs mana
Now deals 100/110/120/130/140% damage, down from 125/130/135/140/145%
Poison Arrow:
No longer costs mana
Now deals 100/110/120/130/140% damage, down from 130/140/150/160/170%
Spore Rain:
Now deals damage based off a 110/120/130/140/150% damage Spore
Natural Toxins:
Skill removed
Barkskin:
Now adds Damage Reduction, instead of Physical resistance
Thornskin:
Adds 200 more Thorns at max level & max rank
Wild Growth:
Now available at level 5, down from 10
Spores:
Damage is now based on triggering skill
Growth:
Damage is now based on Spores, deals much higher damage
Toxicology:
Damage is now based on Spores, deals much higher damage
Pods:
Damage is now based on impact damage of triggering skill
Now available at level 10, down from 20
Bloom:
Now restores 3/4/5% of Maximum Health, rather than 2/4/6% of damage dealt
Proc rate changed to 3/4/5%, down from 9/12/15%
Storm Shrooms:
Now deals damage bosed on the mushrooms damage multiplied by the percentage of the Lightning Rod skill
Forest Ward:
Now applies Spores for 200% Poison damage
Blossom (M):
Now caps at 10 ranks (75% increased healing of Bloom), down from 20 ranks (150% increased healing of Bloom)
Nature's Reclamation (M):
Now increases Pods damage by 3% per rank, down from 5%
@Storm Caller (Lightning):
Shock Orb:
No longer costs mana
Now deals 100/110/120/130/140% damage, down from 125/130/135/140/145%
Charged Arrow:
No longer costs mana
Agility:
Now increases Evasion by 5/10/15%, up from 4/8/12%
Sprint:
Now increases Movement Speed by 18/24/30%, up from 15/20/25%
Force of Nature:
Skill removed
Static:
Now deals damage based on the damage taken by the foe
Increased proc rate
Lightning Rod:
Now deals damage based on the damage taken by the foe
Increased proc rate
Charged Lightning (M):
Now increases Lightning Rod damage by 3% per rank, down from 5%
@Winter Herald (Frost):
Frost Arrow:
No longer costs mana
Frost Bomb:
No longer costs mana
Winter's Kiss:
Skill removed
Hail:
Now deals damage based on the triggering skills' impact damage
Now has a 25/35/45% chance to trigger, up from 4/8/12%
Pelted:
Now uses the damage of the strongest applied Hail
Snow Blast:
Damage is now based on triggering skills' impact damage
Snow Storm (M):
Now increases Snow Blast damage by 3% per rank, down from 5%
Frozen Barrage (M):
Now increases Hail damage by 3% per rank, instead of proc rate by 1% per rank
Now has 100 ranks, up from 20
Is now available at 20 points spent, up from 10
Winter's Embrace (M):
Is now available at 10 points spent, down from 10
(Switched places with Frozen Barrage (M))
@Misc:
Updated localization file for menus
@Fixes:
Fixed Hallowed (Templar) being able to "double dip" with crits (critting when spawned from a crit)
Fixed Expulsion (Templar) also being able to double dip crits
Fixed Wargod Set (Templar) 3p bonus being able to double dip crits
Fixed Soul Replica/Avatar (Templar) being able to be re-casted for an infinite amount of companions when wearing the Thundering Army set
Fixed Splinters (Warden) animation not showing consistenly between skills
Fixed Trapflip (Warden) not dealing damage unless placed directly on top of a foe
Fixed Glacial Roll (Berserker) not working with click to move control scheme
Fixed Crown/Beast/Fae etc damage enchants not working with passives, triggered effects, and some DoTs
Fixued loading issue related to the personal stash
Fixed issue that in very rare cases, almost entirely when playing multiplayer, could wipe the stash or inventory of a player during loading
Fixed issue where companion re-summons would be inconsistent
Fixed being able to click through the credits roll and click on menu buttons
Fixed skill cards on Companion and Ultimate skills listing "none" as their skill type (should just be blank)