@Community Suggestions:
Nova affix to show visual cue before triggering
You're now half as likely to get killed from using Shrines (after the first time)
Shrine deaths no longer add to your death statistics
Autosort now sorts things alphabetically within their respective groupings and rarities
Sets should now be sorted together because of this - however some set names have yet to be updated to fit this naming convention
(Additional sorting rules may be added so sets where pieces have odd names are still grouped together)
Items on the ground should now hop away from portals as they spawn
@Bosses:
Pyre (Anomaly):
Adjusted damage values to be more on par with his buddies
@Enchants:
Companion Damage and Companion Health can now be rolled on Templar equipment
Health on Hit values adjusted (enchants on your equipment has been unlocked if you no longer want it)
Mana on Hit values adjusted (enchants on your equipment has been unlocked if you no longer want it)
@Gems:
Cube Citrine:
(Weapon) Boosted % HoH bonus on all rarities
Cube Kyanite:
(Weapon) Boosted % MoH bonus on all rarities
@Items:
@Sets:
@Templar:
@The Reckoning:
Reworked, now does the following:
2) Thorns damage is also dealt on hit. Taking damage grants the Templar Reckoning, increasing attack speed by 2% per stack, stacking 10 times and lasting 10 seconds.
3) Reckoning also increases Thorns by 50% per stack.
4) Reckoning increases Damage Reduction by 40% while active.
@Valkyrie Battlegear:
Valkyrie Safeguard and Valkyrie Blade now always roll bonus bleed damage 
Reworked, now does the following:
2) Sharp Steel stacks infinitely
3) Using a Sword skill grants the Templar Valkyrie's Might, granting her 20% increased Sword Skill Damage. Using a Shield skill grants her Valkyrie's Resolve, granting her 20% increased Shield Skill Damage. Both effects last 5 seconds.
4) Valkyrie's Might also adds 200% Bleed Damage and Valkyrie's Resolve also adds 40% Damage Reduction.  
@The Thundering Army: (New set!)
Added a completely new set with 4 new pieces:
Thundering Will (Helm)
Thundering Bastion (Armor)
Thundering Charge (Sword)
Thundering Guard (Shield)
Does the following:
2) The damage of the skills used by Soul Replicas and Soul Avatar are now based on the damage of the Templar's rank and Mastery
3) Soul Replication and Soul Avatar last until death.
4) Soul Avatar and Soul Replicas base health bonus is doubled, and 40% of the damage taken by the Templar is redirected and shared evenly between them.
@Thundercharged Armor:
Updated item icons
Reworked, now does the following:
2) Using Lightning skills charges your armor, adding 1 stack of Charged Armor. Each stack of Charged Armor increases the damage of Avenger by 35%. Max 10 stacks, lasts 7 seconds.
3) Avenger is now automatically triggered every 1.5 seconds, affected by attack speed.
4) Charged Armor now also adds 40% Damage Reduction while active, and Avenger now triggers on-hit effects when dealing damage.
@Avatar of Caine:
Updated item icons
Caine's Armor and Caine's Deflector now always roll Movement Speed
Caine's Fire now always roll Reach
Reworked, now does the following:
2) Flare has 100% chance to trigger and allows the Templar to move unhindered through foes and objects.
3) Holy Fire (Aura) now deals the same damage as Blaze while Flare is active.
4) Flare adds 40% Damage Reduction while active.
@War God Armor:
Reworked, now does the following:
2) Burning Conviction can now stack infinitely.
3) Foes effected by Burning Conviction will now shoot out random Embers when struck, dealing twice the damage taken to a small area.
4) Burning Conviction now triggers Flare, which in turn will add 40% Damage Reduction to the Templar for its duration.
@Soulpurger's Regalia:
Reworked, now does the following:
2) Expulsion now has a 100% chance to trigger
3) Each trigger of Expulsion adds Radiance to the Templar, adding 2% attack speed and movement speed, stacking up to 25 times. Effect lasts 5 seconds.
4) Radiance adds 40% Damage Reduction.
@Avatar of Ayeela:
Updated item icons
Reworked, now does the following:
2) All Holy skills trigger Hallowed on hit, using the damage dealt as a base for the skill.
3) Hallowed also apply Judgement to foes struck by it, dealing the damage of Hallowed over 3 seconds. Stacks infinitely.
4) Receiving any form of healing blesses the Templar with 40% Damage Reduction for 5 seconds.
@Interface:
Updated coloring of some Templar skills and skill tabs to more clearly indicate what element they are
@Skills:
@Berserker:
Frostborn (Frost):
Glacial Roll:
Now drops the icicles at a set distance, unaffected by reach, so more reach = more icicles
@Templar:
Vengeance (Physical):
Shield Slam and Cleave no longer cost mana
Master of Arms removed
Cleave:
Now deals 100/110/120/130/140% damage, down from 140/150/160/170/180%
Shield Slam:
Now deals 105/120/135/150/165% damage, down from 160/175/190/205/220%
Shield Throw:
Now deals 220/240/260/280/300% damage, up from 170/190/210/230/250%
Shield Spiral:
Now deals 205/235/265/295/325% damage, up from 165/195/225/255/285%
Shield Boomerang:
Now deals 185/215/245/275/305% damage, up from 145/165/185/205/225%
Sharp Steel:
Now requires level 5, down from 20
No longer only affects Sword skills
Damage increased to 25/50/75% per second, from 15/20/25%
Enchanted Armor:
Now requires level 15, up from 10
Block:
Now requires level 10, up from 5
Shield Straps:
Now requires level 20, up from 15
Bladed Shield:
Now requires level 25, down from 30
Valkyrie:
Now requires level 30, up from 25
Sharpened Blade:
Renamed to Bloodied Blade
Now causes Sword Dance/Sword Hurl/Dancing Blades to deal an additional 10/15/20% damage to foes affected by Sharp Steel bleeds
Enchanted Arms:
Changed entirely, now triggers Static Overload when blocking, using 500% of the damage blocked as base for the Static Overload damage 
Now available at 35 points instead of 40
Now requires Citadel
Wrath (Lightning):
Sparkstrike and Lightning Blade no longer cost mana
Jolt removed
Lightning Blade:
Now deals 100/110/120/130/140% damage, down from 140/150/160/170/180%
Sparkstrike:
Now deals 111/122/133/144/155% damage, down from 151/162/173/184/195%
Avenger:
Now lists the damage dealt as various sources can change it
Static Overload:
Can no longer crit because of damage "double dipping" with the triggering skill's crits
Soul Replication:
Now affected by the Templar's resistances, crit, and Companion Health and Companion damage stats, like regular companions
Soul Avatar:
Now affected by the Templar's resistances, crit, and Companion Health and Companion damage stats, like regular companions
Magnetic Orbs:
Mechanic update: Now places a stackable buff on the Templar, increasing damage each application rather than increasing amount of orbs
Max 3 stacks currently
Will now persist through loading screens
Now always summon 4 orbs
Magnetic Field:
Mechanic update: Now places a stackable buff on the Templar, increasing damage each application rather than increasing amount of orbs
Max 3 stacks currently
Will now persist through loading screens
Now always summon 5 orbs
Conviction (Fire):
Sear and Singe no longer cost mana
Warforged removed
Sear:
Now deals 100/110/120/130/140% damage, down from 140/150/160/170/180%
Singe:
Now deals 105/120/135/150/165% damage, down from 160/175/190/205/220%
Burning Conviction:
Now deals 30/40/50% of impact damage per second, up from 20/30/40%
Condemnation:
Now deals damage based on the remaning damage of Burning Conviction
Can no longer crit because of "double dipping" with Burning Conviction crits
Pain of The Condemned (M):
Now increases Condemnation damage by 3% per rank, down from 5%
Intense Conviction (M):
Now increases Burning Conviction damage by 3% per rank, down from 5%
Blaze:
Damage is now based on the triggering skill's average damage
No longer triggers on-hit effects when dealing damage
Can be refreshed by weaker skills, maintaining damage
Redemption (Holy):
Smite and Holy Bolt no longer cost mana
Zeal removed
Smite:
Now deals 100/110/120/130/140% damage, down from 140/150/160/170/180%
Expulsion:
Is now chance on hit, and requires the triggering skill to be a Holy skill
Now deals damage based on the damage of the triggering skill
Proc rate reduced to 20/30/40%, down from 40/70/100%
Damage adjusted to 20/35/50% of impact damage, from 80/120/160% flat damage
Plea:
Now grants slightly less Health on Hit (scales with level)
Now grants slightly less Mana on Hit (scales with level)
Ascension:
Health on Hit and Mana on Hit lowered to 100, down from 300
Avatar of Life:
Health on Hit and Mana on Hit lowered to 75, down from 150
Ayeela's Precense (M):
Health on Hit lowered to 2 per rank, down from 4
Sanctified:
Now grants slightly less Health on Hit (scales with level)
Favor:
Now grants slightly less Mana on Hit (scales with level)
Hallowed:
The damage is now based on the amount of healing received
Sacred (M):
Now increases the damage of Hallowed by 3% per rank, down from 5%
Empowered Expulsion (M):
Now increases the damage of Expulsion by 3% per rank, down from 5%
@Stats:
Adjusted most sources of Health on Hit and Mana on Hit
HoH/MoH now scales with skill base average damage% of the skill used, i.e. slower and harder hitting skills grant bonus HoH/MoH compared to rapid hitting skills, regardless of how much the skill actually hit for
@Monsters:
Affixes:
Nova:
Now shows a target circle before triggering
Now has a shorter radius on the Fire Nova
Wizzas:
Nerfed their damage output by quite a bit
@Fixes:
Fixed issue that prevented both Sharp Steel (Templar) and Bladed Shield (Templar) from benefiting from bonus Bleed Damage
Fixed error on Repulse(Templar) skill description
Fixed incorrect skill reference on Shock (Templar Mastery)
Fixed Ice Dash (Warden) giving 1% of intended Movement Speed boost
Fixed issue preventing Expulsion from using the correct proc rates
Fixed Heat Wave (Warlock) being off-center
Fixed Shield Throw (Templar) using one bounce too little when calculating final damage on single targets
Fixed Destructive Manoeuvers (Berserker) being able to crit
Fixed issue with Berserker Frost Heritage skills causing them to incorrectly calculate valeus when Minimum Rage was increased via passive skills
Fixed issues with Glacial Roll (Berserker)
Fixed the Founting Puzzle in the courtyard disappearing if using a portal 
Fixed various Crystal Puzzles throughout the game disappearing if using portals
Fixed Secret triggers/buttons/things sometimes disappearing if using portals when there were puzzles nearby
Fixed crash when using Hallucinative Gas (Warden) near certain breakable items or the test Dummies
Fixed visual effects from Ultimate skills, such as wings, remaining visible when character is not visible
Fixed Wisps only dealing 1 damage when not having any Empowerment buffs active
Fixed Dancing Blades sounding like Hyenas (yup)
Fixed issue where burrowing monsters such as Sandworms would get stuck with the Explosive affix