@Christmas Event:
Added a special christmas-themed event (requires level 10)
Bosses and Elite monsters will drop random gifts
Anomalies may roll special themed decorations
The Chronicon has been decorated for the occasion
Tinka has been up to something again...
Some new themed equipment has been added for each class, which may only be found in the new event location
New enemy sub types can also be found in this event location
Event lasts to December 31st
@Difficulty & Progression:
Made some slight adjustments to difficulty scaling post Legendary
Adjusted Mastery Exp requirements into brackets of 500 levels - each 500 is a slight jump on top of normal reqs
@Enchants:
Maximum Rage:
Now grants at the most 30, down from 50
@Items & Loot:
True Legendary items now have a 20% higher base value than Legendary items
Pain Lid is now Templar only
Flickerfang (claw) is now an accessory
Foul Schematics (spellbook) is now an accessory
Gems:
Citrine Star:
Now grants 5/8/15 to Maximum Rage, down from 5/10/20
Kyanite Star:
Now grants 3/5/8 to Minimum Rage, down from 3/7/12
Sets:
Berserker:
Bloodsoaked Garb:
Reworked, now does the following:
2) Bloodbath also increases Bleed Damage by 15% per stack.
3) Foes who die under the effect of Internal Hemorrhage erupts in an explosion of blood, dealing 250% of the total remaining damage of the effect to all foes within 3 meters.
4) Internal Hemorrhage now stacks infinitely, and Bloodbath reduces damage taken by 40% while active.
Cataclysm Armor:
Reworked (and renamed to Cataclysmic Battlegear), now does the following:
2) Quake has 100% chance to trigger.
3) Stalagmites strike 3 times, and always trigger on Quake.
4) Stonefist, Earthshatter, and Boulder all deal 30% more damage and grants the Berserker Earth Ward for 10 seconds. Earth Ward lowers damage taken by 40%.
Spiritual Garb:
Reworked, now does the following:
2) Spirit Link now connects to up to 6 foes to the host, and all foes affected take 20% more damage from all sources
3) Soul Link now deals damage in a 2 meter radius.
4) Spirit Link now also links with the Berserker, transferring 40% of the damage he receives to the host
Breath of the Sky:
Reworked (and renamed to Skysoul Fragments), now does the following:
2) Dragon Soul adds a debuff dealing an additional 70% damage per second for 5 seconds, stacking infinitely
3) Dragon Spirit has 100% chance to trigger and Dragon's Grace now deal damage in a 2 meter radius
4) Dragon Soul has 100% chance to trigger and Dragon Spirit adds 40% Damage Reduction
Volcanic Garb:
Reworked, now does the following:
2) Molten Veins has a 2 meter wider range and is now also triggered on attack.
3) Thorns damage is increased by 10% for each point of Rage, and Lava Blood has 100% chance to trigger
4) Lava Blood now stacks infinitely and every 3 points of Rage adds 1% Damage Reduction to the Berserker
Dragonfire Garb:
Reworked, now does the following:
2) Explosive Manoeuvres have a 100% chance to trigger.
3) Explosive Manoeuvres and Destructive Manoeuvres adds Rampage to the Berserker when triggered. Rampage stacks 40 times and increases the damage of Explosive Manoeuvres by 5% per stack for 5 seconds.
4) Destructive Manoeuvres strike 3 times when triggered, and Rampage adds 40% damage reduction for the duration.
Gust of the Frost Wyrm:
Reworked, now does the following:
2) Frost Winds have 100% chance to trigger.
3) Frost Winds now always trigger 3 at a time, and the maximum amount of active Frost Winds is increased by 5.
4) Frostbite stacks infinitely. Frost Winds adds 40% Damage Reduction to the Berserker when triggered. Effect lasts 5 seconds.
Northern Rage:
Reworked, now does the following:
2) +300% Rage Generation.
3) Frost skills apply Frostbound to foes, causing them to take the same amount of damage as the skill dealt when hit by the next Rage Release. Effect lasts for 5 seconds.
4) Frostbound now stacks damage infinitely, and Rage Release now grants the Berserker 40% Damage Reduction for 5 seconds when triggered.
@Interface:
Items that require a higher level now have a more orange background instead of red, for quick identifying
Changed draw order of interface elements so that item boxes/names are drawn above name tags etc.
Adjusted some text & number locations on the HUD
Added updated interface detailing to all classes (UI box edges)
@Skills:
All:
Damage over time effects now generally tick at a slower rate (but for more damage per tick) for performance reasons (it also removes a bunch of extra damage numbers)
Damage over time effects and other non-triggering efects now produce more balanced numbers for an exact average output
Slightly lowered the volume of many damage impact sounds
Berserker:
General:
Skills that deal "X% of skill Y's damage" no longer crit, preventing "double dips"
Removed mana cost of all base skills and lowered their damage to 100/110/120/130/140%, down from 140/150/160/170/180%
Removed the mana cost reduction passives for the base skill from each tree
Adjusted Rage gain calculations from hits as it scaled incorrectly at high levels
Heritage Skills:
Heritage skills no longer adds "X% to stat Y at Maximum Rage and half at Minimum Rage"
Instead, adds "X% of current Rage to Stat Y"
Guardian (Physical):
Inner Strength: 
Clarified tooltip
Internal Hemorrhage: 
Now based on the impact damage of the skill that triggers it. Now available at level 15, down from 20
Deals 30/50/70% of the triggering skills' impact damage per second, for 3 seconds
Cripple:
Now slows by 35/50/65%, up from 25/35/45%
Quake: 
Now based on the impact damage of the skill that triggers it
Has a 30% (up from 10%) chance to instantly deal 40/50/60% of the triggering skills' impact damage in a 2.5 (up from 1.5) meter radius
Stalagmites: 
Now based on the damage of Quake
Has a 50% chance on each Quake to instantly deal 100/120/140% of the Quake's damage in a 1 meter radius
Bruised: 
Now available at level 20, up from 15
Tremors (Mastery):
Now grants 3% bonus damage per rank, down from 5%
Leap:
Now deals 170/190/210/230/250% damage, down from 200/220/240/260/280%
Earth & Sky:
Now bases the damage of the triggered Dragon Soul off Quake
Sky Lord (Lightning):
New Skill:
Skydancer:
Adds 2/4/6% Evasion, available at level 5
Soul Link:
Damage taken by the host of Spirit Link is transferred to all links, available at level 20
Dragon Warp:
Now has 2 seconds lower base cooldown
Now deals 240/250/260/270/280% damage, down from 250/270/290/310/330%
Dragon Spirit:
Now has a 9/12/15% chance to trigger on attack (rather than guarantee)
Now increases both MPR and HPR by 50/90/130 (210% with Mastery) while active
Now has 3 ranks, down from 5
Dragon Soul:
Is now chance on hit rather than chance on cast
Requires Dragon Spirit to be active to trigger
Spirit Link:
Now available at level 10, down from 20, and only requires Dragon Spirit to be learned, instead of both Dragon Spirit and Dragon Soul
No longer pulls, but instead slows all foes up to 70%, and grabs one additional foe
Bloodline:
Now available at level 15, up from 10
Amplified:
Now available at level 20, up from 15
Strong Spirit (Mastery):
Now increases the effect of Dragon Spirit by 4% per rank, down from 5%
Fierce Soul (Mastery):
Now increases the damage of Dragon Soul by 3% per rank, down from 5%
Overload:
Now deals 150/170/190/210/230% damage, up from 145/160/175/190/205%
Thunder Punch:
Now deals 225&250/275/300/325% damage, up from 200/220/240/260/280%
Dragon's Might:
Now triggers Explosive Manoeuvres on the target foe of Dragon Soul, basing the damage off Dragon Soul
Dragonkin (Fire):
Flame Roll:
Now moves much faster and with a better sound effect
Dragon Leap:
Now deals 130/140/150/160/170% damage, down from 135/150/165/180/195%
Hot Headed:
Now adds 4/7/10 to Minimum Rage (up from 3/6/9)
Furor:
Now adds 5/10/15 to Maximum Rage (up from 3/6/9)
Fissure:
No longer triggers effects when dealing damage
Molten Veins:
Now deal damage in a radius around the Berserker
Lava Blood:
Now adds a burn effect on foes hurt by Molten Veins, rather than making a puddle of lava
Explosive Manoeuvres:
Now places a single explosion on the foe(s) hit, rather than 1-3 randomly near the Berserker
Damage is now based on impact damage of the triggering skill
Reduced screen shake from explosion
Destructive Manoeuvres:
Damage is now based off Explosive Manoeuvres
Drastically reduced travel range, and now spawns from the explosion of Explosive Manoeuvres, rather than from the Berserker
Total Annihilation (Mastery):
Now affects Explosive Manoeuvres instead of Destructive Manoeuvres 
Now adds 2% damage per rank, down from 5%
Cooling Off:
Now bases damage off Explosive Manoeuvres
Frostborn (Frost):
Hardened:
Now adds up to 5% Damage Reduction instead of resistances
Frostbite:
No longer applies on instance of frost damage per skill
Now bases the dmage on the damage of the skill hit
Now deals 35/50/65% of impact damage per second
Frost Winds:
Now summons max 5 winds
Wind damage is now based off the max potential damage of the skill casted when it triggers
Now deals 35/40/45% of skill damage per second
Now moves with the same speed as the Berserker
Biting Winds:
The Frostbite applied by Frost Winds is now based on the Frost Winds' tick damage
Biting Cold (Mastery):
Now increases the damage of Frostbite by 3% increased damage per rank, down from 5%
Rage Release:
Changed trigger sound effect
Warlock:
Heat Wave: The cone width is now also increased by Reach
Note: Visuals aren't correctly representing the exact range, but should be representative of width (will be fixed)
@Misc:
Hitting F10 to save item cards no longer names the image "card_ITEMNAME" and just "ITEMNAME" because it got annoying with many cards to search through
Companions now respawn instantly with the player
Anomaly Reward chests now destroy nearby Shrines and breakables when spawning so they don't overlap
Updated locale files with the event quest & related speech
@Fixes:
Fixed a freezing issue on generating several Act 4 areas such as Tombs, Ruins, etc.
Fixed potentially being locked from using the Enchanter and Gambler
Fixed issue causing some quests obtained between hotfixes to remain in the quest log after completion
Fixed Anomaly Reward chests spawning inside walls
Fixed Empowered Shot not apply the slowing effect from Disorient
Fixed Volley not triggering Exposed
Fixed issue where in multiplayer, players may be resurrected by eachother after all were dead
Fixed issue causing the resurrection effect to sometimes play multiple times
Fixed Lich Form visuals remaining after the buff fades if you're idle
Fixed a couple of crashes related to bad affix combinatins on champion and elite enemies
Fixed cooldowns in the inventory being drawn over the materials and gems tabs
Fixed Crown Slaying enchant being listed as possible on off-hand items
Fixed more skill description errors
Fixed Divine Salvo not breaking stuff
Fixed Plague Lord not properly doublign the effect of Soul Toxin
Fixed issue causing Unstable Dimension portals to appear in the wrong position on the minimap
Fixed Blessed Blade not correctl adding to Sword damage
Fixed typo on affix "Poison Bomb"
Fixed a ton of skill typos and grammatical errors
Fixed many text alignement/rounding issues making text appear distorted
Fixed issue that prevented inspected items on the ground from showing all enchants
Fixed issue that made items incorrectly calculate their value (too low)
Fixed Earthshatter not triggering effects
Fixed duplicate level up sounds/effects if leveling up several times instantly (from for example a very long kill streak)
Fixed Master Archer not adding damage to Splinters