@AI changes:
Sandworms are now more likely to spawn in the burrowed state (outside of Anomalies), and will burrow more randomly
Added a slight randomization to the "Nova" affix so enemies with it are less likely to burst you down instantly
@Tweaks:
Changed drop order of enemies so that they drop materials/gems/crystals before any loot
Adjusted Magic Find scaling for difficulties and Anomalies - higher difficulty now give more bonus MF than before
The Sandworms now burrow for shorter times and distance
Korem will now direct you to talk to Tinka after finishing Act 4
@Fixes:
Fixed a possible bad spawn for areas within Deepwood
Fixed entries to some desert areas like the Arena using the wrong image and appearing in the middle of walls
Fixed Korem being reluctant to giving quests for Acts 3 and 4
Fixed Anomalies unlocking after Act 3 (now unlocks after Act 4)
Fixed bad chest spawns in The Orcish Wastes
Fixed crash related to binding the interact key to the keyboard instead of mouse
Fixed crash when hitting the inventory page hotkey (default "I") when being in a vendor page
Fixed crash when using Intimidation after Soul Replication or when there were any active companions
Fixed Trove being marked in the Hidden Cellar even though it doesn't spawn one