<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<doc>
  <members>
    <assembly>
      <name>UnityEngine.VehiclesModule</name>
    </assembly>
    <member name="A:UnityEngine.VehiclesModule">
      <summary>
        <para>The Vehicles module implements vehicle physics simulation through the WheelCollider component.</para>
      </summary>
    </member>
    <member name="T:UnityEngine.WheelCollider">
      <summary>
        <para>A special collider for vehicle wheels.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.WheelCollider.brakeTorque">
      <summary>
        <para>Brake torque expressed in Newton metres.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.WheelCollider.center">
      <summary>
        <para>The center of the wheel, measured in the object's local space.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.WheelCollider.forceAppPointDistance">
      <summary>
        <para>Application point of the suspension and tire forces measured from the base of the resting wheel.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.WheelCollider.forwardFriction">
      <summary>
        <para>Properties of tire friction in the direction the wheel is pointing in.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.WheelCollider.isGrounded">
      <summary>
        <para>Indicates whether the wheel currently collides with something (Read Only).</para>
      </summary>
    </member>
    <member name="P:UnityEngine.WheelCollider.mass">
      <summary>
        <para>The mass of the wheel, expressed in kilograms. Must be larger than zero. Typical values would be in range (20,80).</para>
      </summary>
    </member>
    <member name="P:UnityEngine.WheelCollider.motorTorque">
      <summary>
        <para>Motor torque on the wheel axle expressed in Newton metres. Positive or negative depending on direction.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.WheelCollider.radius">
      <summary>
        <para>The radius of the wheel, measured in local space.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.WheelCollider.rpm">
      <summary>
        <para>Current wheel axle rotation speed, in rotations per minute (Read Only).</para>
      </summary>
    </member>
    <member name="P:UnityEngine.WheelCollider.sidewaysFriction">
      <summary>
        <para>Properties of tire friction in the sideways direction.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.WheelCollider.sprungMass">
      <summary>
        <para>The mass supported by this WheelCollider.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.WheelCollider.steerAngle">
      <summary>
        <para>Steering angle in degrees, always around the local y-axis.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.WheelCollider.suspensionDistance">
      <summary>
        <para>Maximum extension distance of wheel suspension, measured in local space.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.WheelCollider.suspensionSpring">
      <summary>
        <para>The parameters of wheel's suspension. The suspension attempts to reach a target position by applying a linear force and a damping force.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.WheelCollider.wheelDampingRate">
      <summary>
        <para>The damping rate of the wheel. Must be larger than zero.</para>
      </summary>
    </member>
    <member name="M:UnityEngine.WheelCollider.ConfigureVehicleSubsteps(System.Single,System.Int32,System.Int32)">
      <summary>
        <para>Configure vehicle sub-stepping parameters.</para>
      </summary>
      <param name="speedThreshold">The speed threshold of the sub-stepping algorithm.</param>
      <param name="stepsBelowThreshold">Amount of simulation sub-steps when vehicle's speed is below speedThreshold.</param>
      <param name="stepsAboveThreshold">Amount of simulation sub-steps when vehicle's speed is above speedThreshold.</param>
    </member>
    <member name="M:UnityEngine.WheelCollider.GetGroundHit(UnityEngine.WheelHit&amp;)">
      <summary>
        <para>Gets ground collision data for the wheel.</para>
      </summary>
      <param name="hit"></param>
    </member>
    <member name="M:UnityEngine.WheelCollider.GetWorldPose(UnityEngine.Vector3&amp;,UnityEngine.Quaternion&amp;)">
      <summary>
        <para>Gets the world space pose of the wheel accounting for ground contact, suspension limits, steer angle, and rotation angle (angles in degrees).</para>
      </summary>
      <param name="pos">Position of the wheel in world space.</param>
      <param name="quat">Rotation of the wheel in world space.</param>
    </member>
    <member name="T:UnityEngine.WheelHit">
      <summary>
        <para>Contact information for the wheel, reported by WheelCollider.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.WheelHit.collider">
      <summary>
        <para>The other Collider the wheel is hitting.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.WheelHit.force">
      <summary>
        <para>The magnitude of the force being applied for the contact.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.WheelHit.forwardDir">
      <summary>
        <para>The direction the wheel is pointing in.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.WheelHit.forwardSlip">
      <summary>
        <para>Tire slip in the rolling direction. Acceleration slip is negative, braking slip is positive.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.WheelHit.normal">
      <summary>
        <para>The normal at the point of contact.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.WheelHit.point">
      <summary>
        <para>The point of contact between the wheel and the ground.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.WheelHit.sidewaysDir">
      <summary>
        <para>The sideways direction of the wheel.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.WheelHit.sidewaysSlip">
      <summary>
        <para>Tire slip in the sideways direction.</para>
      </summary>
    </member>
  </members>
</doc>
