' Format:	<type> -<option,option,...> <AnimEvent> <Animation File> [<AnimObject CK>]
'		type: 	b (basic)
'				o (animated objects) 	
'		option: a (acyclic) 				default: cyclic
'				h (headtracking remains) 	default: headtracking off
'               Tn (clip transition "00Next Clip": used if another idle will follow immediately)
'               Ts (clip transition "IdleStop": (should be "regular idle end", but in FNIS similar to Next Clip)
'          					default "IdleForceDefaultState": everything set to default)
'				B<n.m>						Blend time into Animation
'
'		<Animation File> without path (files expected in Animations\<mod name>)
'
' Example:
' b -a,h,Tn,B1.2 MyAnimEvent1 MyAnimFile1.hkx
'	
' Comment:	' in column 1 / empty lines possible
'
' AnimEvents and Animation File names have to be unique through all mods (even for files in different folders)
' so it's a good idea use mod specific abbrevioations for all our names

'-----CYCLIC ANIMATIONS------

'---SOLO IDLES W/O AO--- 1 to 500

'----------------------------------------------------------------------------
'--Bound Poses/Idles 001-50--'

b ZazAPC001 ZazAPC001.hkx
b ZazAPC002 ZazAPC002.hkx										
b ZazAPC003 ZazAPC003.hkx										
b ZazAPC004 ZazAPC004.hkx										
b ZazAPC005 ZazAPC005.hkx										
b ZazAPC006 ZazAPC006.hkx										
b ZazAPC007 ZazAPC007.hkx										
b ZazAPC008 ZazAPC008.hkx										
b ZazAPC009 ZazAPC009.hkx										
b ZazAPC010 ZazAPC010.hkx										
b ZazAPC011 ZazAPC011.hkx										
b ZazAPC012 ZazAPC012.hkx										
b ZazAPC013 ZazAPC013.hkx										
b ZazAPC014 ZazAPC014.hkx										
b ZazAPC015 ZazAPC015.hkx										
b ZazAPC016 ZazAPC016.hkx										
b ZazAPC017 ZazAPC017.hkx										
b ZazAPC018 ZazAPC018.hkx										
b ZazAPC019 ZazAPC019.hkx									
b ZazAPC020 ZazAPC020.hkx	

'--Bound Poses/Idles II 51-100--'

'XaZ	
b ZazAPC051 ZazAPC051.hkx
b ZazAPC052 ZazAPC052.hkx
b ZazAPC053 ZazAPC053.hkx
b ZazAPC054 ZazAPC054.hkx
b ZazAPC055 ZazAPC055.hkx
b ZazAPC056 ZazAPC056.hkx
b ZazAPC057 ZazAPC057.hkx
b ZazAPC058 ZazAPC058.hkx


'----------------------------------------------------------------------------



'--Solo Sexual Poses/Idles 101-200--'
'----------------------------------------------------------------------------


'----------------------------------------------------------------------------



'--Kinky Sexual Poses/Idles 201-300--'

'----------------------------------------------------------------------------
'-Pee Poses/Idles 201-220 -----  Requires Animated Armor Equip Or ImpactEffects Provided-'
'Female 
b ZazAPC201 ZazAPC201.hkx
b ZazAPC202 ZazAPC202.hkx
b ZazAPC203 ZazAPC203.hkx
b ZazAPC204 ZazAPC204.hkx
b ZazAPC205 ZazAPC205.hkx
b ZazAPC206 ZazAPC206.hkx
'Male
b ZazAPC207 ZazAPC207.hkx
b ZazAPC208 ZazAPC208.hkx
b ZazAPC209 ZazAPC209.hkx
b ZazAPC210 ZazAPC210.hkx
b ZazAPC211 ZazAPC211.hkx
b ZazAPC212 ZazAPC212.hkx

'----------------------------------------------------------------------------
'- ZaZ-Aracnophobia Poses/Idles 221-240 -----  Requires Animated Armor Equip Provided-'
'Spool
b ZazAPC221 ZazAPC221.hkx
b ZazAPC222 ZazAPC222.hkx
'Pose
b ZazAPC223 ZazAPC223.hkx
b ZazAPC224 ZazAPC224.hkx
b ZazAPC225 ZazAPC225.hkx
b ZazAPC226 ZazAPC226.hkx
'Hung
b ZazAPC227 ZazAPC227.hkx
b ZazAPC228 ZazAPC228.hkx
b ZazAPC229 ZazAPC229.hkx
b ZazAPC230 ZazAPC230.hkx
b ZazAPC231 ZazAPC231.hkx
b ZazAPC232 ZazAPC232.hkx


'----------------------------------------------------------------------------

'--Gore or Extreme Poses/Idles 301-400--'

'----------------------------------------------------------------------------
'-Spit Roast Poses/Idles 301-310 -----  Requires Animated Armor Equips Provided-'

b ZazAPC301 ZazAPC301.hkx
b ZazAPC302 ZazAPC302.hkx
b ZazAPC303 ZazAPC303.hkx
b ZazAPC304 ZazAPC304.hkx
b ZazAPC305 ZazAPC305.hkx
b ZazAPC306 ZazAPC306.hkx


'----------------------------------------------------------------------------

'Other Poses/Idles 401-500

'----------------------------------------------------------------------------


'----------------------------------------------------------------------------

'-----CYCLIC ANIMATIONS WITH ANIMATED OBJECTS------

'---SOLO IDLES With AO--- 001 to 500

'----------------------------------------------------------------------------

'Gibbet Post
o ZazAPCAO001 ZazAPCAO001.hkx AnimObjectZazAPCAO001
o ZazAPCAO002 ZazAPCAO002.hkx AnimObjectZazAPCAO002
o ZazAPCAO003 ZazAPCAO003.hkx AnimObjectZazAPCAO003
o ZazAPCAO004 ZazAPCAO004.hkx AnimObjectZazAPCAO004
'Gibbet Wall
o ZazAPCAO005 ZazAPCAO005.hkx AnimObjectZazAPCAO005
o ZazAPCAO006 ZazAPCAO006.hkx AnimObjectZazAPCAO006
o ZazAPCAO007 ZazAPCAO007.hkx AnimObjectZazAPCAO007
o ZazAPCAO008 ZazAPCAO008.hkx AnimObjectZazAPCAO008

'Pillory
o ZazAPCAO009 ZazAPCAO009.hkx AnimObjectZazAPCAO009
o ZazAPCAO010 ZazAPCAO010.hkx AnimObjectZazAPCAO010
								
'Restraint Post
o ZazAPCAO011 ZazAPCAO011.hkx AnimObjectZazAPCAO011
o ZazAPCAO012 ZazAPCAO012.hkx AnimObjectZazAPCAO012
o ZazAPCAO013 ZazAPCAO013.hkx AnimObjectZazAPCAO013
o ZazAPCAO014 ZazAPCAO014.hkx AnimObjectZazAPCAO014
o ZazAPCAO015 ZazAPCAO015.hkx AnimObjectZazAPCAO015
o ZazAPCAO016 ZazAPCAO016.hkx AnimObjectZazAPCAO016

'Restraint Post Wall
o ZazAPCAO017 ZazAPCAO017.hkx AnimObjectZazAPCAO017
o ZazAPCAO018 ZazAPCAO018.hkx AnimObjectZazAPCAO018
o ZazAPCAO019 ZazAPCAO019.hkx AnimObjectZazAPCAO019
o ZazAPCAO020 ZazAPCAO020.hkx AnimObjectZazAPCAO020
o ZazAPCAO021 ZazAPCAO021.hkx AnimObjectZazAPCAO021
o ZazAPCAO022 ZazAPCAO022.hkx AnimObjectZazAPCAO022

'Others
o ZazAPCAO023 ZazAPCAO023.hkx AnimObjectZazAPCAO023
o ZazAPCAO024 ZazAPCAO024.hkx AnimObjectZazAPCAO024 AOZAZCBAnkleL AOZAZCBAnkleR
o ZazAPCAO025 ZazAPCAO025.hkx AnimObjectZazAPCAO025

'----------------------------------------------------------------------------

'ZaZ SpecialBinds AO's
'----------------------------------------------------------------------------
'HogtieRope
o ZazAPCAO051 ZazAPCAO051.hkx AOHogtieRope
o ZazAPCAO052 ZazAPCAO052.hkx AOHogtieRope
o ZazAPCAO053 ZazAPCAO053.hkx AOHogtieRope
o ZazAPCAO054 ZazAPCAO054.hkx AOHogtieRope
o ZazAPCAO055 ZazAPCAO055.hkx AOHogtieRope
'----------------------------------------------------------------------------


'ZaZ Fluidity Tinkle AO's
'----------------------------------------------------------------------------
'Female
o ZazAPCAO101 ZazAPCAO101.hkx AnimObjectZazAPCAO101
o ZazAPCAO102 ZazAPCAO102.hkx AnimObjectZazAPCAO102
o ZazAPCAO103 ZazAPCAO103.hkx AnimObjectZazAPCAO103
o ZazAPCAO104 ZazAPCAO104.hkx AnimObjectZazAPCAO104
o ZazAPCAO105 ZazAPCAO105.hkx AnimObjectZazAPCAO105
o ZazAPCAO106 ZazAPCAO106.hkx AnimObjectZazAPCAO106
'Male
o ZazAPCAO107 ZazAPCAO107.hkx AnimObjectZazAPCAO107
o ZazAPCAO108 ZazAPCAO108.hkx AnimObjectZazAPCAO108
o ZazAPCAO109 ZazAPCAO109.hkx AnimObjectZazAPCAO109
o ZazAPCAO110 ZazAPCAO110.hkx AnimObjectZazAPCAO110
o ZazAPCAO111 ZazAPCAO111.hkx AnimObjectZazAPCAO111
o ZazAPCAO112 ZazAPCAO112.hkx AnimObjectZazAPCAO112

'----------------------------------------------------------------------------

'---Medieval Punishments / Executions---- 
'----------------------------------------------------------------------------
'Torture Pole 201-210
o ZazAPCAO201 ZazAPCAO201.hkx AnimObjectZazAPCAO201
o ZazAPCAO202 ZazAPCAO202.hkx AnimObjectZazAPCAO202
o ZazAPCAO203 ZazAPCAO203.hkx AnimObjectZazAPCAO203
o ZazAPCAO204 ZazAPCAO204.hkx AnimObjectZazAPCAO204
o ZazAPCAO205 ZazAPCAO205.hkx AnimObjectZazAPCAO205

'Torture Rack 211-215
o ZazAPCAO211 ZazAPCAO211.hkx AnimObjectZazAPCAO211
o ZazAPCAO212 ZazAPCAO212.hkx AnimObjectZazAPCAO212

'New Pillory 216-220



'Crux 251-260
o ZazAPCAO251 ZazAPCAO251.hkx AnimObjectZazAPCAO251
o ZazAPCAO252 ZazAPCAO252.hkx AnimObjectZazAPCAO252

'The Wheel 261-265
o ZazAPCAO261 ZazAPCAO261.hkx AnimObjectZazAPCAO261
o ZazAPCAO262 ZazAPCAO262.hkx AnimObjectZazAPCAO262
o ZazAPCAO263 ZazAPCAO263.hkx AnimObjectZazAPCAO263

'Hanging 271-280


'--- ZaZ Chained Multiple Animated Objects ---- 

o ZazAPCAO301 ZazAPCAO301.hkx AOZaZAnkleL AOZaZAnkleR AOZaZWristL AOZaZWristR
o ZazAPCAO302 ZazAPCAO302.hkx AOZaZAnkleL AOZaZAnkleR AOZaZWristL AOZaZWristR
o ZazAPCAO303 ZazAPCAO303.hkx AOZaZAnkleL AOZaZAnkleR AOZaZWristL AOZaZWristR
o ZazAPCAO304 ZazAPCAO304.hkx AOZAZCBAnkleL AOZAZCBAnkleR AOZaZWristL AOZaZWristR
o ZazAPCAO305 ZazAPCAO305.hkx AOZaZAnkleL AOZaZAnkleR AOZaZWristL AOZaZWristR
o ZazAPCAO306 ZazAPCAO025.hkx AOZaZAnkleL AOZaZAnkleR AOZaZWristL AOZaZWristR
o ZazAPCAO307 ZazAPCAO020.hkx AOZaZAnkleL AOZaZAnkleR AOZaZWristL AOZaZWristR
o ZazAPCAO308 ZazAPCAO021.hkx AOZaZAnkleL AOZaZAnkleR AOZaZWristL AOZaZWristR
o ZazAPCAO309 ZazAPCAO022.hkx AOZaZAnkleL AOZaZAnkleR AOZaZWristL AOZaZWristR
o ZazAPCAO310 ZazAPC054.hkx AOZaZAnkleL AOZaZAnkleR
o ZazAPCAO311 ZazAPC055.hkx AOZaZAnkleL AOZaZAnkleR
o ZazAPCAO312 ZazAPC051.hkx AOZaZAnkleL AOZaZAnkleR AOZaZWristL AOZaZWristR
o ZazAPCAO313 ZazAPC053.hkx AOZaZAnkleL AOZaZAnkleR AOZaZWristL AOZaZWristR
o ZazAPCAO314 ZazAPC052.hkx AOZaZAnkleL AOZaZAnkleR AOZaZWristL AOZaZWristR
o ZazAPCAO315 ZazAPCAO304.hkx AOZaZWristL AOZaZWristR


'--- ZaZ Furniture Objects ---- 

fu -a ZazWoodenHorse01_Enter ZazAPCAO024.hkx
+ ZazWoodenHorse01_Loop ZazAPCAO024.hkx
+ -a ZazWoodenHorse01_Exit ZazFurnitureExit.hkx

fu -a ZazXcross01_Enter ZazAPCAO025.hkx
+ ZazXcross01_Loop ZazAPCAO025.hkx
+ -a ZazXcross01_Exit ZazFurnitureExit.hkx

fu -a ZazRack01_Enter ZazAPCAO211.hkx
+ ZazRack01_Loop ZazAPCAO211.hkx
+ -a ZazRack01_Exit ZazFurnitureExit.hkx

fu -a ZazWheel03_Enter ZazAPCAO263.hkx
+ ZazWheel03_Loop ZazAPCAO263.hkx
+ -a ZazWheel03_Exit ZazFurnitureExit.hkx

fu -a ZazVerticalStocks01_Enter ZazAPCAO023.hkx
+ ZazVerticalStocks01_Loop ZazAPCAO023.hkx
+ -a ZazVerticalStocks01_Exit ZazFurnitureExit.hkx

fu -a ZazPillory01_Enter ZazAPCAO009.hkx
+ ZazPillory01_Loop ZazAPCAO009.hkx
+ -a ZazPillory01_Exit ZazFurnitureExit.hkx




'-----CYCLIC SEQUENCED ANIMATIONS WITHOUT ANIMATED OBJECTS------ TESTING ONLY

s -a ZazAPSA001 ZazAPSA001.hkx
+ -a ZazAPSA002 ZazAPSA002.hkx
+ -a ZazAPSA003 ZazAPSA003.hkx



'-----CYCLIC SEQUENCED ANIMATIONS WITH ANIMATED OBJECTS------

'---Furo Trap Skyrim Sequenced Animation----

s -a,o,Tn ZazAPFSA001 ZazAPFSA001.hkx AnimObjectZazAPFSA001
+ -a,o,Tn ZazAPFSA002 ZazAPFSA002.hkx AnimObjectZazAPFSA002
+ -a,o,Tn ZazAPFSA003 ZazAPFSA003.hkx AnimObjectZazAPFSA003
+ -o ZazAPFSA004 ZazAPFSA004.hkx AnimObjectZazAPFSA004
+ -a,o,Tn ZazAPFSA005 ZazAPFSA005.hkx AnimObjectZazAPFSA005
+ -a,o,Tn ZazAPFSA006 ZazAPFSA006.hkx AnimObjectZazAPFSA006
+ -a,o,Tn ZazAPFSA007 ZazAPFSA007.hkx AnimObjectZazAPFSA007
+ -a,o,Tn ZazAPFSA008 ZazAPFSA008.hkx AnimObjectZazAPFSA008





'-----------------------------------------------------------------------------------------------------------------------
'------2PAnimations-----  Offsets 45 For Actor A
'-----------------------------------------------------------------------------------------------------------------------

'-----PUNISHMENT PILLORY ANIMATIONS ------

'----------SOLOPILLORY----------- ACTORB Locked In Pillory 

o ZazAPPillSolo01 ZazAPPillSolo01.hkx AOZaZPunishmentPillory
o ZazAPPillSolo02 ZazAPPillSolo02.hkx AOZaZPunishmentPillory
o ZazAPPillSolo03 ZazAPPillSolo03.hkx AOZaZPunishmentPillory
o ZazAPPillSolo04 ZazAPPillSolo04.hkx AOZaZPunishmentPillory
o ZazAPPillSolo05 ZazAPPillSolo05.hkx AOZaZPunishmentPillory

'---------------------------------------------------------------------------------------

'----------PILLORYSEXENTER----------- ACTORA Entering Into Loop , ACTORB Locked In Pillory

S -a ZazAPPillSXEnterA ZazAPPillSXEnterA.hkx
+ ZazAPPillSXEnterLoopA ZazAPPillSXEnterLoopA.hkx

S -a,o ZazAPPillSXEnterB ZazAPPillSXEnterB.hkx AOZaZPunishmentPillory
+ -o ZazAPPillSXEnterLoopB ZazAPPillSXEnterLoopB.hkx AOZaZPunishmentPillory


'----------PILLORYSEX----------- ACTORA SexAnims , ACTORB SexAnims in Pillory

'------------------------------------------HipGrab

b ZazAPPillSXHip01A ZazAPPillSXHip01A.hkx
o ZazAPPillSXHip01B ZazAPPillSXHip01B.hkx AOZaZPunishmentPillory

b ZazAPPillSXHip02A ZazAPPillSXHip02A.hkx
o ZazAPPillSXHip02B ZazAPPillSXHip02B.hkx AOZaZPunishmentPillory

b ZazAPPillSXHip03A ZazAPPillSXHip03A.hkx
o ZazAPPillSXHip03B ZazAPPillSXHip03B.hkx AOZaZPunishmentPillory

'------------------------------------------HandGrab

b ZazAPPillSXHand01A ZazAPPillSXHand01A.hkx
o ZazAPPillSXHand01B ZazAPPillSXHand01B.hkx AOZaZPunishmentPillory

b ZazAPPillSXHand02A ZazAPPillSXHand02A.hkx
o ZazAPPillSXHand02B ZazAPPillSXHand02B.hkx AOZaZPunishmentPillory

'------------------------------------------Hold

b ZazAPPillSXHold01A ZazAPPillSXHold01A.hkx
o ZazAPPillSXHold01B ZazAPPillSXHold01B.hkx AOZaZPunishmentPillory

b ZazAPPillSXHold02A ZazAPPillSXHold02A.hkx
o ZazAPPillSXHold02B ZazAPPillSXHold02B.hkx AOZaZPunishmentPillory

'------------------------------------------Spank

b ZazAPPillSXSpank01A ZazAPPillSXSpank01A.hkx
o ZazAPPillSXSpank01B ZazAPPillSXSpank01B.hkx AOZaZPunishmentPillory

'------------------------------------------Climax 

b ZazAPPillSXEND01A ZazAPPillSXEND01A.hkx
o ZazAPPillSXEND01B ZazAPPillSXEND01B.hkx AOZaZPunishmentPillory AOZaZGushStrong


'----------PILLORYSEXEXIT----------- ACTORA Exiting To DefaultIdle , ACTORB Resetting to ZazAPPillSolo01

S -a ZazAPPillSXExitA ZazAPPillSXExitA.hkx
+ -a ZazAPPillSXExitLoopA ZazAPPillSXExitLoopA.hkx

S -a,o ZazAPPillSXExitB ZazAPPillSXExitB.hkx AOZaZPunishmentPillory AOZaZGushWeak
+ -o ZazAPPillSXExitLoopB ZazAPPillSXExitLoopB.hkx AOZaZPunishmentPillory

'---------------------------------------------------------------------------------------




'----------PILLORYSEX-BOUNDACTORS----------- ACTORA BoundSexAnims , ACTORB SexAnims in Pillory , Both Actors are Prisoners

'----------PILLORYBOUNDSEXENTER----------- BOUNDACTORA Entering Into Loop , ACTORB Locked In Pillory

S -a ZazAPPillSXBOEnterA ZazAPPillSXBOEnterA.hkx
+ ZazAPPillSXBOEnterLoopA ZazAPPillSXBOEnterLoopA.hkx

S -a,o ZazAPPillSXBOEnterB ZazAPPillSXBOEnterB.hkx AOZaZPunishmentPillory
+ -o ZazAPPillSXBOEnterLoopB ZazAPPillSXBOEnterLoopB.hkx AOZaZPunishmentPillory

'----------PILLORYBOUNDSEX----------- ACTORA BoundSexAnims , ACTORB SexAnims in Pillory

'------------------------------------------Kneel Lick

b ZazAPPillSXBOLick01A ZazAPPillSXBOLick01A.hkx
o ZazAPPillSXBOLick01B ZazAPPillSXBOLick01B.hkx AOZaZPunishmentPillory

'------------------------------------------BoundSex ,Bent ,Slam ,Looping

b ZazAPPillSXBO01A ZazAPPillSXBO01A.hkx
o ZazAPPillSXBO01B ZazAPPillSXBO01B.hkx AOZaZPunishmentPillory

b ZazAPPillSXBO02A ZazAPPillSXBO02A.hkx
o ZazAPPillSXBO02B ZazAPPillSXBO02B.hkx AOZaZPunishmentPillory

b ZazAPPillSXBO03A ZazAPPillSXBO03A.hkx
o ZazAPPillSXBO03B ZazAPPillSXBO03B.hkx AOZaZPunishmentPillory

'------------------------------------------Climax 

b ZazAPPillSXBOEND01A ZazAPPillSXBOEND01A.hkx
o ZazAPPillSXBOEND01B ZazAPPillSXBOEND01B.hkx AOZaZPunishmentPillory AOZaZGushStrong

'----------PILLORYBOUNDSEXEXIT----------- ACTORA Exiting To BOUNDPOSE ., ACTORB Resetting to ZazAPPillSolo01

S -a ZazAPPillSXBOExitA ZazAPPillSXBOExitA.hkx
+ ZazAPPillSXBOExitLoopA ZazAPPillSXBOExitLoopA.hkx

S -a,o ZazAPPillSXBOExitB ZazAPPillSXBOExitB.hkx AOZaZPunishmentPillory AOZaZGushWeak
+ -o ZazAPPillSXBOExitLoopB ZazAPPillSXBOExitLoopB.hkx AOZaZPunishmentPillory

'---------------------------------------------------------------------------------------




'----------PILLORYTORMENT----------- ACTORA TormentAnims , ACTORB TormentAnims in Pillory


'----------PILLORYTORMENTENTER----------- ACTORA Entering Into Loop , ACTORB Locked In Pillory

b ZazAPPillTorEnterLoopA ZazAPPillTorEnterLoopA.hkx
o ZazAPPillTorEnterLoopB ZazAPPillTorEnterLoopB.hkx AOZaZPunishmentPillory

'----------PILLORYTORMENTEXIT----------- ACTORA Exiting To DEFAULTIDLE via Transition Next,ACTORB Resetting to ZazAPPillSolo01

b -a,Tn ZazAPPillTorExitLoopA ZazAPPillTorExitLoopA.hkx
o ZazAPPillTorExitLoopB ZazAPPillTorExitLoopB.hkx AOZaZPunishmentPillory


'----------PILLORYTORMENTS----------- ACTORA TormentAnims , ACTORB TormentAnims in Pillory , Mixed Animations 

'------------------------------------------Single AO

b ZazAPPillTorButtRub1A ZazAPPillTorButtRub1A.hkx
o ZazAPPillTorButtRub1B ZazAPPillTorButtRub1B.hkx AOZaZPunishmentPillory

b ZazAPPillTorPussRub1A ZazAPPillTorPussRub1A.hkx
o ZazAPPillTorPussRub1B ZazAPPillTorPussRub1B.hkx AOZaZPunishmentPillory

b ZazAPPillTorButtLick1A ZazAPPillTorButtLick1A.hkx
o ZazAPPillTorButtLick1B ZazAPPillTorButtLick1B.hkx AOZaZPunishmentPillory

b ZazAPPillTorSpank1A ZazAPPillTorSpank1A.hkx
o ZazAPPillTorSpank1B ZazAPPillTorSpank1B.hkx AOZaZPunishmentPillory

b ZazAPPillTorSpank2A ZazAPPillTorSpank2A.hkx
o ZazAPPillTorSpank2B ZazAPPillTorSpank2B.hkx AOZaZPunishmentPillory

'------------------------------------------Multiple AO's Testing WIP

o ZazAPPillTorCandle1A ZazAPPillTorCandle1A.hkx AOZAZCandleA AOZAZCandleWaxA 
o ZazAPPillTorCandle1B ZazAPPillTorCandle1B.hkx AOZaZPunishmentPillory

o ZazAPPillTorPusBroom1A ZazAPPillTorPusBroom1A.hkx AOZAZBroomA
o ZazAPPillTorPusBroom1B ZazAPPillTorPusBroom1B.hkx AOZaZPunishmentPillory

o ZazAPPillTorButtBroom1A ZazAPPillTorButtBroom1A.hkx AOZAZBroomA
o ZazAPPillTorButtBroom1B ZazAPPillTorButtBroom1B.hkx AOZaZPunishmentPillory
