<?xml version="1.0" encoding="utf-8"?>
<Items>
  <!-- #region Armors -->
  <!-- #region Aserai Armors -->
  <!-- #region Aserai Head Armors -->
  <!-- #region Aserai Light Head Armors -->
  <Item id="headscarf_d"
        name="{=wW3iouiU}Hijab"
        mesh="headscarf_d"
        culture="Culture.aserai"
        weight="0.5"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="3"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="cloth_unarmoured"
             material_type="Cloth"
             beard_cover_type="type3" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item id="open_head_scarf"
        name="{=qsVRoGUv}Open Head Scarf"
        mesh="aserai_helmet_c"
        culture="Culture.aserai"
        weight="0.6"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="5"
             has_gender_variations="false"
             hair_cover_type="all"
             beard_cover_type="type3"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item id="woven_turban"
        name="{=ArPvuBYK}Woven Turban"
        subtype="head_armor"
        mesh="aserai_helmet_h"
        culture="Culture.aserai"
        weight="0.8"
        appearance="1"
        difficulty="0"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="6"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="cloth_unarmoured"
             material_type="Cloth"
             beard_cover_type="type2" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item id="turban"
        name="{=8SNS2wF9}Turban"
        mesh="aserai_helmet_i"
        culture="Culture.aserai"
        weight="0.5"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="4"
             has_gender_variations="false"
             hair_cover_type="all"
             beard_cover_type="type2"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item id="desert_cap"
        name="{=4BaTgzia}Southern Cap"
        mesh="aserai_helmet_m"
        culture="Culture.aserai"
        weight="0.4"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="8"
             has_gender_variations="false"
             hair_cover_type="type1"
             beard_cover_type="none"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item id="wrapped_desert_cap"
        name="{=0bE9MxK4}Wrapped Southern Cap"
        mesh="aserai_helmet_o"
        culture="Culture.aserai"
        weight="0.5"
        appearance="0.3"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="6"
             has_gender_variations="false"
             hair_cover_type="type2"
             beard_cover_type="type2"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item id="aserai_villager_female_headdress"
        name="{=6J0aJo7u}Southern Rural Headdress"
        mesh="aserai_villager_female_headdress"
        culture="Culture.aserai"
        weight="0.2"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="3"
             hair_cover_type="all"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item 
        id="tuareg"
        name="{=02g6K4Yw}Southern Tribal Turban"
        subtype="head_armor"
        mesh="tuareg_b"
        culture="Culture.aserai"
        weight="0.6"
        appearance="0.7"
        difficulty="0"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="6"
             has_gender_variations="false"
             hair_cover_type="type2"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item id="head_scarf"
        name="{=2rvCcBuS}Brown Hijab"
        mesh="head_scarf_b"
        culture="Culture.aserai"
        weight="0.1"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="2"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item id="desert_headdress"
        name="{=4n6n3KL7}Desert Headdress"
        mesh="aserai_female_costume_headdress"
        culture="Culture.aserai"
        weight="0.2"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="4"
             hair_cover_type="all"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item id="female_head_wrap"
        name="{=KhXnRIan}Female Head Wrap"
        mesh="female_peasant_cape_c"
        culture="Culture.aserai"
        weight="0.4"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="5"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item id="aserai_female_civil_hscarf"
        name="{=NEupkuqV}Desert Headscarf"
        mesh="aserai_female_civil_hscarf"
        culture="Culture.aserai"
        weight="0.4"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="5"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item id="aserai_female_civil_hscarf_b"
        name="{=94yBVV6R}Southern Half Headscarf"
        mesh="aserai_female_civil_hscarf_b"
        culture="Culture.aserai"
        weight="0.4"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="5"
             has_gender_variations="false"
             hair_cover_type="type2"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="aserai_civil_c_head"
        name="{=ZFETxZKP}Kefiyyeh With Silken Band"
        mesh="aserai_civil_c_head"
        culture="Culture.aserai"
        weight="0.1"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="2"
             has_gender_variations="true"
             hair_cover_type="type2"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item id="aserai_civil_f_cape"
        name="{=n1Jb7piG}Southern Leather Hood"
        mesh="aserai_civil_f_cape"
        culture="Culture.aserai"
        weight="0.1"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="4"
             has_gender_variations="true"
             hair_cover_type="type2"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item id="aserai_civil_d_hscarf"
        name="{=l91l1TJo}Colored Turban"
        mesh="aserai_civil_d_hscarf"
        culture="Culture.aserai"
        weight="0.1"
        appearance="0.6"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="4"
             has_gender_variations="true"
             hair_cover_type="type1"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item id="aserai_civil_e_hscarf"
        name="{=gf3tDqNk}Brown Kefiyyeh"
        mesh="aserai_civil_e_hscarf"
        culture="Culture.aserai"
        weight="0.1"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="2"
             has_gender_variations="true"
             hair_cover_type="all"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item id="aserai_civil_hscarf_b"
        name="{=OrEgjXZ1}Roughspun Kefiyyeh"
        mesh="aserai_civil_hscarf_b"
        culture="Culture.aserai"
        weight="0.1"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="2"
             has_gender_variations="true"
             hair_cover_type="all"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item id="aserai_civil_hscarf_a"
        name="{=W8OGOfyt}Kefiyyeh with Brown Band"
        mesh="aserai_civil_hscarf_a"
        culture="Culture.aserai"
        weight="0.1"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="2"
             has_gender_variations="true"
             hair_cover_type="all"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <!-- #endregion -->
  <!-- #region Aserai Medium Head Armors -->
  <Item id="tied_head_wrapping"
        name="{=ndfDy5B8}Tied Head Wrapping"
        subtype="head_armor"
        mesh="aserai_helmet_p"
        culture="Culture.aserai"
        weight="0.5"
        appearance="1"
        difficulty="0"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="8"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="cloth_unarmoured"
             material_type="Cloth"
             beard_cover_type="type2" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item id="tight_head_scarf"
        name="{=U4n0uSlg}Tight Head Scarf"
        subtype="head_armor"
        mesh="aserai_helmet_f"
        culture="Culture.aserai"
        weight="0.7"
        appearance="1"
        difficulty="0"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="8"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="cloth_unarmoured"
             material_type="Cloth"
             beard_cover_type="type3" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="closed_head_scarf"
        name="{=gUTqDROO}Closed Head Scarf"
        subtype="head_armor"
        mesh="aserai_helmet_d"
        culture="Culture.aserai"
        weight="0.6"
        appearance="1"
        difficulty="0"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="8"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="cloth_unarmoured"
             material_type="Cloth"
             beard_cover_type="type3" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="open_desert_helmet"
        name="{=T49rswmY}Open Southern Helmet"
        subtype="head_armor"
        mesh="aserai_helmet_a"
        culture="Culture.aserai"
        weight="1.3"
        difficulty="0"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="16"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="plate"
             material_type="Plate"
             beard_cover_type="type3" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="closed_desert_helmet"
        name="{=4XAa0tca}Closed Southern Helmet"
        mesh="aserai_helmet_b"
        culture="Culture.aserai"
        weight="1.4"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="20"
             has_gender_variations="false"
             hair_cover_type="all"
             beard_cover_type="all"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="loose_wrapped_desert_helmet"
        name="{=xkX9T0yT}Loose Wrapped Southern Helmet"
        mesh="aserai_helmet_e"
        culture="Culture.aserai"
        weight="1.2"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="16"
             has_gender_variations="false"
             hair_cover_type="all"
             beard_cover_type="type2"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="trailed_desert_helmet"
        name="{=aq8lbNZo}Trailed Southern Helmet"
        subtype="head_armor"
        mesh="aserai_helmet_g"
        culture="Culture.aserai"
        weight="1.1"
        difficulty="0"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="21"
             has_gender_variations="false"
             hair_cover_type="all"
             beard_cover_type="type1"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="desert_helmet_with_mail"
        name="{=G40DJB7q}Southern Helmet With Mail"
        subtype="head_armor"
        mesh="aserai_helmet_l"
        culture="Culture.aserai"
        weight="1.9"
        difficulty="0"
        appearance="1.2"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="28"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="desert_helmet"
        name="{=ITvet7CV}Southern Helmet"
        mesh="aserai_helmet_n"
        culture="Culture.aserai"
        weight="1.2"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="14"
             has_gender_variations="false"
             hair_cover_type="type1"
             beard_cover_type="none"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="pointed_skullcap_over_mail"
        name="{=xS7m37o7}Pointed Skullcap Over Mail"
        mesh="vlandia_helmet_l_b"
        culture="Culture.aserai"
        weight="1.3"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="26"
             has_gender_variations="false"
             hair_cover_type="all"
             beard_cover_type="type2"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="pointed_skullcap_over_laced_coif"
        name="{=6n44BIll}Pointed Skullcap Over Laced Coif"
        subtype="head_armor"
        mesh="vlandia_helmet_l_c"
        culture="Culture.aserai"
        weight="1.2"
        difficulty="0"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="19"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="pointed_skullcap_over_cloth_headwrap"
        name="{=LqA9uBH9}Pointed Skullcap Over Cloth Headwrap"
        subtype="head_armor"
        mesh="vlandia_helmet_l_d"
        culture="Culture.aserai"
        weight="1.1"
        difficulty="0"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="20"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="plate"
             material_type="Plate"
             beard_cover_type="type2" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <!-- #endregion -->
  <!-- #region Aserai Heavy Head Armors -->
  <Item id="pointed_skullcap_over_mail_coif"
        name="{=ZOWdFaUi}Pointed Skullcap Over Mail Coif"
        mesh="vlandia_helmet_l_a"
        culture="Culture.aserai"
        weight="3.0"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="26"
             has_gender_variations="false"
             hair_cover_type="all"
             beard_cover_type="type3"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="closed_desert_helmet_with_mail"
        name="{=vwAaIwnD}Closed Southern Helmet With Mail"
        mesh="aserai_helmet_k"
        culture="Culture.aserai"
        weight="3.2"
        appearance="1.3"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="30"
             has_gender_variations="false"
             hair_cover_type="all"
             beard_cover_type="type3"
             modifier_group="chain"
             material_type="Chainmail" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="emirs_helmet"
        name="{=efW2XbK8}Emir's Helmet"
        subtype="head_armor"
        mesh="aserai_helmet_r"
        culture="Culture.aserai"
        weight="3.0"
        difficulty="0"
        appearance="1.5"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="28"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="chain"
             material_type="Chainmail"
             beard_cover_type="type2" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="desert_mail_coif"
        name="{=sQAXkEQ7}Southern Mail Coif"
        subtype="head_armor"
        mesh="aserai_helmet_j"
        culture="Culture.aserai"
        weight="3.0"
        difficulty="0"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="18"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="chain"
             material_type="Chainmail"
             beard_cover_type="type2" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="aserai_lord_helmet_a"
        name="{=Xs8a5YxN}Southern Lord Helmet"
        mesh="aserai_lord_helmet_a"
        culture="Culture.aserai"
        subtype="head_armor"
        weight="3.7"
        difficulty="0"
        appearance="3.8"
        Type="headArmor">
    <ItemComponent>
      <Armor head_armor="44"
             has_gender_variations="false"
             hair_cover_type="all"
             beard_cover_type="type2"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="southern_noble_helmet"
        name="{=ESqqwNDd}Southern Noble Helmet"
        mesh="aserai_lord_helmet_b"
        culture="Culture.aserai"
        subtype="head_armor"
        weight="3.5"
        difficulty="0"
        appearance="3.4"
        Type="headArmor">
    <ItemComponent>
      <Armor head_armor="46"
             has_gender_variations="false"
             hair_cover_type="all"
             beard_cover_type="type2"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="southern_lord_helmet"
        name="{=Xs8a5YxN}Southern Lord Helmet"
        mesh="aserai_lord_helmet_c"
        culture="Culture.aserai"
        subtype="head_armor"
        weight="3.9"
        difficulty="0"
        appearance="3.6"
        Type="headArmor">
    <ItemComponent>
      <Armor head_armor="44"
             has_gender_variations="false"
             hair_cover_type="all"
             beard_cover_type="type2"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="pointed_skullcap_with_mail"
        name="{=3DV3GoHb}Pointed Skullcap with Mail"
        subtype="head_armor"
        mesh="vlandia_helmet_l_v"
        culture="Culture.aserai"
        weight="2.8"
        difficulty="0"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="26"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="plate"
             material_type="Plate"
             beard_cover_type="type3" />
    </ItemComponent>
    <Flags />
  </Item>
  <!-- #endregion -->
  <!-- #endregion -->
  <!-- #region Aserai Shoulder Armors -->
  <!-- #region Aserai Light Shoulder Armors -->
  <Item id="brass_scale_shoulders"
        name="{=KZmZ9HXW}Brass Scale Shoulders"
        mesh="sturgia_leather_brass_shoulder"
        culture="Culture.aserai"
        weight="2.2"
        appearance="2"
        Type="Cape">
    <ItemComponent>
      <Armor body_armor="18"
             arm_armor="4"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="wrapped_scarf"
        name="{=qSn0JTfa}Southern Wrapped Scarf"
        mesh="aserai_shoulder_a"
        culture="Culture.aserai"
        subtype="body_armor"
        weight="0.5"
        difficulty="0"
        appearance="1"
        Type="Cape">
    <ItemComponent>
      <Armor body_armor="2"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item id="southern_shawl"
        name="{=rTuNnhWI}Southern Shawl"
        mesh="aserai_female_costume_cloak"
        culture="Culture.aserai"
        weight="0.4"
        appearance="1"
        Type="Cape">
    <ItemComponent>
      <Armor body_armor="2"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item id="desert_fabric_shoulderpad"
        name="{=FyXM8Iob}Desert Fabric Shoulderpad"
        mesh="aserai_bigchain_shoulder_fabric"
        culture="Culture.aserai"
        weight="1.8"
        appearance="1"
        Type="Cape">
    <ItemComponent>
      <Armor body_armor="5"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <!-- #endregion -->
  <!-- #region Aserai Medium Shoulder Armors -->
  <Item id="aserai_horseman_shoulder"
        name="{=ubplQTXa}Southern Ringmail Shoulder"
        mesh="aserai_horseman_shoulder"
        culture="Culture.aserai"
        subtype="body_armor"
        weight="2.5"
        difficulty="0"
        appearance="1"
        Type="Cape">
    <ItemComponent>
      <Armor body_armor="9"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="leopard_pelt"
        name="{=QxzcuhmA}Leopard Pelt"
        mesh="leopard_pelt"
        culture="Culture.aserai"
        weight="2.0"
        appearance="4"
        Type="Cape">
    <ItemComponent>
      <Armor body_armor="7"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="desert_leather_shoulderpad"
        name="{=gfvG04SP}Desert Leather Shoulderpad"
        mesh="aserai_bigchain_shoulder"
        culture="Culture.aserai"
        weight="1.8"
        appearance="1"
        Type="Cape">
    <ItemComponent>
      <Armor body_armor="7"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags />
  </Item>
  <!-- #endregion -->
  <!-- #region Aserai Heavy Shoulder Armors -->
  <Item id="desert_scale_shoulders"
        name="{=IbdUT6PA}Southern Scale Shoulders"
        mesh="aserai_scale_b_shoulder"
        culture="Culture.aserai"
        weight="4.4"
        appearance="3"
        Type="Cape">
    <ItemComponent>
      <Armor body_armor="18"
            arm_armor="8"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <!-- #endregion -->
  <!-- #endregion -->
  <!-- #region Aserai Body Armors -->
  <!-- #region Aserai Light Body Armors -->
  <Item id="long_desert_robe"
        name="{=VyOsYv8J}Long Southern Robe"
        mesh="aserai_tunic_long"
        culture="Culture.aserai"
        weight="0.6"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="2"
             leg_armor="2"
             arm_armor="1"
             has_gender_variations="true"
             covers_body="true"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags UseTeamColor="true"
           Civilian="true" />
  </Item>
  <Item id="layered_robe"
        name="{=fk42FxCE}Layered Robe"
        lod_atlas_index="6"
        mesh="aserai_robe_c"
        culture="Culture.aserai"
        weight="14.0"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="8"
             leg_armor="3"
             arm_armor="2"
             has_gender_variations="true"
             covers_body="true"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags UseTeamColor="true"
           Civilian="true" />
  </Item>
  <Item id="desert_robe"
        name="{=eU6YOqBC}Southern Robe"
        subtype="body_armor"
        mesh="aserai_tunic_long"
        culture="Culture.aserai"
        weight="1.8"
        difficulty="0"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="3"
             leg_armor="1"
             arm_armor="1"
             has_gender_variations="true"
             covers_body="true"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags UseTeamColor="true"
           Civilian="true" />
  </Item>
  <Item id="aserai_tunic_waistcoat"
        name="{=D4gxNfzG}Southern Tunic Waistcoat"
        mesh="aserai_tunic_waistcoat"
        culture="Culture.aserai"
        weight="0.8"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="3"
             leg_armor="2"
             arm_armor="1"
             has_gender_variations="true"
             covers_body="true"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item id="thick_sleeved_robe"
        name="{=MKT5IzWm}Thick Sleeved Robe"
        mesh="aserai_robe_b"
        culture="Culture.aserai"
        weight="1.0"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="4"
             leg_armor="3"
             arm_armor="1"
             has_gender_variations="true"
             covers_body="true"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item id="aserai_villager_female_dress"
        name="{=2Tz96poW}Southern Villager Dress"
        mesh="aserai_villager_female_dress"
        culture="Culture.aserai"
        weight="0.5"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="2"
             leg_armor="1"
             arm_armor="1"
             has_gender_variations="false"
             covers_body="false"
             body_mesh_type="shoulders"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item id="fine_southern_dress"
        name="{=GMqE9FCN}Fine Southern Dress"
        mesh="aserai_female_costume"
        culture="Culture.aserai"
        weight="0.7"
        appearance="3"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="3"
             leg_armor="2"
             arm_armor="2"
             has_gender_variations="false"
             covers_body="false"
             body_mesh_type="shoulders"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item id="aserai_female_civil_a"
        name="{=5lJrGXqR}Southern Dress With Robes"
        mesh="aserai_female_civil_a"
        culture="Culture.aserai"
        weight="0.9"
        appearance="2"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="5"
             leg_armor="3"
             arm_armor="3"
             has_gender_variations="false"
             covers_body="true"
             body_mesh_type="shoulders"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item id="aserai_female_civil_b"
        name="{=JLWxF0yJ}Southern Dress with Waistband"
        mesh="aserai_female_civil_b"
        culture="Culture.aserai"
        weight="0.8"
        appearance="3"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="3"
             leg_armor="2"
             arm_armor="1"
             has_gender_variations="false"
             covers_body="true"
             body_mesh_type="shoulders"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item id="aserai_civil_a"
        name="{=HG2emvr7}Southern Robe with Waistband"
        mesh="aserai_civil_a"
        culture="Culture.aserai"
        weight="0.8"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="6"
             leg_armor="1"
             arm_armor="1"
             has_gender_variations="true"
             covers_body="true"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item id="aserai_civil_b"
        name="{=hhprIQti}Southern Robe with Leather Belt"
        mesh="aserai_civil_b"
        culture="Culture.aserai"
        weight="1.1"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="4"
             leg_armor="2"
             arm_armor="2"
             has_gender_variations="true"
             covers_body="true"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item id="aserai_civil_c"
        name="{=8r0Z9Hyb}Colored Southern Robe"
        mesh="aserai_civil_c"
        culture="Culture.aserai"
        weight="0.9"
        appearance="2"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="3"
             leg_armor="1"
             arm_armor="1"
             has_gender_variations="true"
             covers_body="true"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item id="aserai_civil_d"
        name="{=SW3lkPHe}Colored Bisht"
        mesh="aserai_civil_d"
        culture="Culture.aserai"
        weight="1.0"
        appearance="0.6"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="3"
             leg_armor="1"
             arm_armor="2"
             has_gender_variations="true"
             covers_body="true"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item id="aserai_civil_e"
        name="{=FAPHmzxQ}Thawb"
        mesh="aserai_civil_e"
        culture="Culture.aserai"
        weight="1.1"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="3"
             leg_armor="1"
             arm_armor="2"
             has_gender_variations="true"
             covers_body="true"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item id="aserai_civil_f"
        name="{=PL3Ut0vL}Southern Peasant Robe"
        mesh="aserai_civil_f"
        culture="Culture.aserai"
        weight="1.1"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="3"
             leg_armor="1"
             arm_armor="2"
             has_gender_variations="true"
             covers_body="true"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item id="tassled_southern_robes"
        name="{=Hm61IBcT}Tassled Southern Robes"
        mesh="aserai_thobe"
        culture="Culture.aserai"
        weight="0.9"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="3"
             leg_armor="2"
             arm_armor="2"
             has_gender_variations="true"
             covers_body="true"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags UseTeamColor="true"
           Civilian="true" />
  </Item>
  <Item id="eastern_silk_clothing"
        name="{=1blLtbDf}Southern Silk Clothing"
        mesh="aserai_crowd_costume"
        culture="Culture.aserai"
        weight="0.4"
        appearance="4"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="3"
             leg_armor="2"
             arm_armor="2"
             covers_body="true"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags UseTeamColor="true"
           Civilian="true" />
  </Item>
  <Item id="short_padded_robe"
        name="{=u6c9yIXF}Southern Short Padded Robe"
        subtype="body_armor"
        lod_atlas_index="11"
        mesh="sarranid_gambeson_v3"
        culture="Culture.aserai"
        weight="1.0"
        difficulty="0"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="12"
             leg_armor="3"
             arm_armor="2"
             has_gender_variations="false"
             covers_body="true"
             modifier_group="cloth"
             material_type="Cloth" />
    </ItemComponent>
    <Flags UseTeamColor="true"
           Civilian="true" />
  </Item>
  <Item id="desert_padded_cloth"
        name="{=aufKSKLa}Southern Padded Cloth"
        lod_atlas_index="4"
        mesh="aserai_fabric_armor"
        culture="Culture.aserai"
        weight="1.3"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="12"
             leg_armor="3"
             arm_armor="2"
             covers_body="true"
             modifier_group="cloth"
             material_type="Cloth" />
    </ItemComponent>
    <Flags UseTeamColor="true"
           Civilian="true" />
  </Item>
  <Item id="studded_leather_coat"
        name="{=qOfuxNxR}Southern Studded Leather Coat"
        lod_atlas_index="12"
        mesh="bandit_leather_a"
        culture="Culture.aserai"
        weight="1.6"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="15"
             leg_armor="4"
             arm_armor="3"
             has_gender_variations="true"
             covers_body="true"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <!-- #endregion -->
  <!-- #region Aserai Medium Body Armors -->
  <Item id="leather_strips_over_padded_robe"
        name="{=iVataLxL}Leather Strips Over Padded Robe"
        lod_atlas_index="9"
        subtype="body_armor"
        mesh="sarranid_gambeson_v1"
        culture="Culture.aserai"
        weight="4.1"
        difficulty="0"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="17"
             leg_armor="6"
             arm_armor="3"
             has_gender_variations="false"
             covers_body="true"
             modifier_group="cloth"
             material_type="Cloth" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="aserai_robe_c_chain"
        name="{=Ko7tWuRb}Southern Robe With Mail"
        lod_atlas_index="5"
        mesh="aserai_robe_c_chain"
        culture="Culture.aserai"
        weight="8.2"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="34"
             leg_armor="12"
             arm_armor="12"
             has_gender_variations="true"
             covers_body="true"
             modifier_group="cloth"
             material_type="Cloth" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="long_padded_robe"
        name="{=0SsLGsXk}Long Padded Robe"
        lod_atlas_index="10"
        mesh="sarranid_gambeson_v2"
        culture="Culture.aserai"
        weight="22.3"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="14"
             leg_armor="6"
             arm_armor="3"
             has_gender_variations="false"
             covers_body="true"
             modifier_group="cloth"
             material_type="Cloth" />
    </ItemComponent>
    <Flags UseTeamColor="true"
           Civilian="true" />
  </Item>
  <Item id="aserai_horseman_armor"
        name="{=B8eDrNXG}Southern Horseman Armor"
        subtype="body_armor"
        mesh="aserai_horseman"
        lod_atlas_index="2"
        culture="Culture.aserai"
        weight="4.4"
        difficulty="0"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="20"
             leg_armor="2"
             arm_armor="3"
             has_gender_variations="true"
             covers_body="true"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="ringed_desert_armor"
        name="{=VRP5Q4mU}Southern Ring Mail"
        mesh="aserai_bigchain_armor"
        culture="Culture.aserai"
        weight="10.5"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="22"
             leg_armor="6"
             arm_armor="6"
             covers_body="true"
             modifier_group="chain"
             material_type="Chainmail" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="aserai_archer_armor"
        name="{=XOvg9rbg}Southern Archer Armor"
        lod_atlas_index="1"
        subtype="body_armor"
        mesh="aserai_archer_armor"
        culture="Culture.aserai"
        weight="9.3"
        difficulty="0"
        appearance="2"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="32"
             leg_armor="6"
             arm_armor="14"
             has_gender_variations="true"
             covers_body="true"
             modifier_group="cloth"
             material_type="Cloth" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="desert_robe_over_mail"
        name="{=8R6kpH2J}Southern Robe Over Mail"
        lod_atlas_index="8"
        mesh="aserai_chain_tunic_a"
        culture="Culture.aserai"
        weight="8.9"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="34"
             leg_armor="12"
             arm_armor="8"
             covers_body="true"
             modifier_group="chain"
             material_type="Chainmail" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="desert_lamellar"
        name="{=2K0o7NK9}Southern Lamellar Armor"
        subtype="body_armor"
        mesh="aserai_cavalry_armor"
        culture="Culture.aserai"
        weight="9.4"
        difficulty="0"
        appearance="1.5"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="40"
             leg_armor="6"
             arm_armor="14"
             has_gender_variations="true"
             covers_body="true"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="desert_scale_armor"
        name="{=TsGFHbqp}Southern Scale Armor"
        lod_atlas_index="3"
        mesh="aserai_scale_armor_b"
        culture="Culture.aserai"
        weight="14.4"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="48"
             leg_armor="18"
             arm_armor="16"
             covers_body="true"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="stitched_leather_over_mail"
        name="{=omLMiX89}Stitched Leather Over Mail"
        lod_atlas_index="7"
        mesh="aserai_plated_skirt"
        culture="Culture.aserai"
        weight="11.1"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="36"
             leg_armor="14"
             arm_armor="14"
             covers_body="true"
             modifier_group="chain"
             material_type="Chainmail" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="sturgia_cavalry_armor"
        name="{=REYaHXQb}Sturgia Cavalry Armor"
        subtype="body_armor"
        mesh="sturgia_cavalry_armor"
        culture="Culture.sturgia"
        weight="9.4"
        difficulty="0"
        appearance="1.5"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="40"
             leg_armor="16"
             arm_armor="14"
             has_gender_variations="true"
             covers_body="true"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="southern_lamellar_armor"
        name="{=2K0o7NK9}Southern Lamellar Armor"
        subtype="body_armor"
        mesh="sturgia_costume_i_yellow"
        culture="Culture.aserai"
        weight="8.8"
        difficulty="0"
        appearance="1.5"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="28"
             leg_armor="6"
             arm_armor="4"
             has_gender_variations="true"
             covers_body="true"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <!-- #endregion -->
  <!-- #region Aserai Heavy Body Armors -->
  <!-- #endregion -->
  <!-- #endregion -->
  <!-- #region Aserai Arm Armors -->
  <!-- #region Aserai Medium Arm Armors -->
  <Item id="guarded_padded_vambrace"
        name="{=whvMZZba}Guarded Padded Vambrace"
        mesh="padded_vambrace_a_handguard"
        culture="Culture.aserai"
        weight="0.6"
        difficulty="0"
        appearance="1"
        Type="HandArmor">
    <ItemComponent>
      <Armor arm_armor="14"
             modifier_group="cloth"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <!-- #endregion -->
  <!-- #endregion -->
  <!-- #region Aserai Leg Armors -->
  <!-- #region Aserai Light Leg Armors -->
  <Item id="southern_moccasins"
        name="{=E7puv7hi}Southern Moccasins"
        mesh="aserai_female_costume_shoe"
        culture="Culture.aserai"
        weight="0.5"
        appearance="1"
        Type="LegArmor">
    <ItemComponent>
      <Armor leg_armor="2"
             covers_legs="false"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="wrapped_shoes"
        name="{=4YxbZlbi}Wrapped Shoes"
        mesh="wrapped_shoes"
        culture="Culture.aserai"
        weight="0.8"
        appearance="1"
        Type="LegArmor">
    <ItemComponent>
      <Armor leg_armor="17"
             covers_legs="true"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <!-- #endregion -->
  <!-- #endregion -->
  <!-- #endregion -->
  <!-- #region Battania Armors -->
  <!-- #region Battania Head Armors -->
  <!-- #region Battania Light Head Armors -->
  <Item id="thinhide_coif"
        name="{=Ybq7jZDj}Highland Thinhide Coif"
        subtype="head_armor"
        mesh="battania_helmet_a"
        culture="Culture.battania"
        weight="0.5"
        difficulty="0"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="10"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="wrapped_headcloth"
        name="{=Pv3YQMk1}Highland Wrapped Headcloth"
        subtype="head_armor"
        mesh="battania_helmet_b"
        culture="Culture.battania"
        weight="0.2"
        difficulty="0"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="4"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item id="leather_studdedhelm"
        name="{=ZuOWvXMB}Highland Leather Studded Helm"
        subtype="head_armor"
        mesh="battania_helmet_k"
        culture="Culture.battania"
        weight="0.5"
        difficulty="0"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="14"
             has_gender_variations="false"
             hair_cover_type="type1"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="battania_civil_hood"
        name="{=xYUHruEl}Highland Hood"
        subtype="head_armor"
        mesh="battania_civil_hood"
        culture="Culture.battania"
        weight="0.5"
        difficulty="0"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="6"
             has_gender_variations="false"
             hair_cover_type="type3"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="wolfhead"
        name="{=B7tbURzI}Wolf Head"
        subtype="head_armor"
        mesh="battania_helmet_i"
        culture="Culture.battania"
        weight="1.3"
        difficulty="0"
        appearance="1.5"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="16"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags />
  </Item>
  <!-- #endregion -->
  <!-- #region Battania Medium Head Armors -->
  <Item id="battania_fur_helmet"
        name="{=YteV789y}Highland Fur Helmet"
        subtype="head_armor"
        mesh="battania_fur_helmet_a"
        culture="Culture.battania"
        weight="1.3"
        difficulty="0"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="24"
             has_gender_variations="true"
             hair_cover_type="all"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="bearhead"
        name="{=GXmDq2KR}Bear Head"
        subtype="head_armor"
        mesh="battania_helmet_g"
        culture="Culture.battania"
        weight="1.4"
        difficulty="0"
        appearance="2"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="24"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="leather_studdedhelm_over_thinhide"
        name="{=2m1kWsao}Leather Studdedhelm Over Thinhide"
        subtype="head_armor"
        mesh="battania_helmet_k_a"
        culture="Culture.battania"
        weight="1.2"
        difficulty="0"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="16"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="leather_studdedhelm_over_headcloth"
        name="{=beMSPAOG}Leather Studdedhelm Over Headcloth"
        subtype="head_armor"
        mesh="battania_helmet_k_b"
        culture="Culture.battania"
        weight="1.1"
        difficulty="0"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="15"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="roughscale_helmet"
        name="{=jakLnIQv}Roughscale Helmet"
        subtype="head_armor"
        mesh="battania_helmet_e"
        culture="Culture.battania"
        weight="3.2"
        difficulty="0"
        appearance="1.5"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="34"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <!-- #endregion -->
  <!-- #region Battania Heavy Head Armors -->
  <Item id="ridged_northernhelm"
        name="{=vtoxbHmB}Ridged Highland helm"
        subtype="head_armor"
        mesh="battania_helmet_f"
        culture="Culture.battania"
        weight="3.4"
        difficulty="0"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="30"
             has_gender_variations="false"
             hair_cover_type="type3"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="leather_studdedhelm_over_roughscale"
        name="{=X1Wn0sBa}Leather Studdedhelm Over Roughscale"
        subtype="head_armor"
        mesh="battania_helmet_k_e"
        culture="Culture.battania"
        weight="3.6"
        difficulty="0"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="18"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="battanian_crowned_helmet"
        name="{=YDibTDob}Highland Crowned Helmet"
        mesh="battania_lord_helmet_c"
        culture="Culture.battania"
        subtype="head_armor"
        weight="3.2"
        difficulty="0"
        appearance="3"
        Type="headArmor">
    <ItemComponent>
      <Armor head_armor="48"
             has_gender_variations="false"
             hair_cover_type="all"
             beard_cover_type="type2"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="battanian_noble_helmet_with_feather"
        name="{=H41qKfaL}Highland Noble Helmet with Feather"
        mesh="battania_lord_helmet_b"
        culture="Culture.battania"
        subtype="head_armor"
        weight="3.1"
        difficulty="0"
        appearance="3"
        Type="headArmor">
    <ItemComponent>
      <Armor head_armor="44"
             has_gender_variations="false"
             hair_cover_type="all"
             beard_cover_type="type2"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="battanian_plated_noble_helmet"
        name="{=KpyTaAwL}Highland Plated Noble Helmet"
        mesh="battania_lord_helmet_a"
        culture="Culture.battania"
        subtype="head_armor"
        weight="2.9"
        difficulty="0"
        appearance="3"
        Type="headArmor">
    <ItemComponent>
      <Armor head_armor="46"
             has_gender_variations="false"
             hair_cover_type="all"
             beard_cover_type="type2"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <!-- #endregion -->
  <!-- #endregion -->
  <!-- #region Battania Shoulder Armors -->
  <!-- #region Battania Light Shoulder Armors -->
  <Item id="battania_shoulder_strap"
        name="{=nBU3EXp6}Highland Shoulder Straps"
        mesh="battania_shoulder_strap"
        culture="Culture.battania"
        weight="1.0"
        appearance="1"
        Type="Cape">
    <ItemComponent>
      <Armor body_armor="8"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="battania_shoulder_strap_cloak"
        name="{=h7VQk4jd}Highland Cloak with Shoulder Straps"
        mesh="battania_shoulder_strap_cloak"
        culture="Culture.battania"
        weight="1.3"
        appearance="1.5"
        Type="Cape">
    <ItemComponent>
      <Armor body_armor="10"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="battania_cloak"
        name="{=0Pxq8UqX}Highland Cloak"
        mesh="battania_cloak"
        culture="Culture.battania"
        weight="0.5"
        appearance="1.2"
        Type="Cape">
    <ItemComponent>
      <Armor body_armor="2"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="wolf_shoulder"
        name="{=YEUFtX4G}Wolf Shoulder"
        mesh="wolf_shoulder"
        culture="Culture.battania"
        subtype="body_armor"
        weight="1.8"
        difficulty="0"
        appearance="2"
        Type="Cape">
    <ItemComponent>
      <Armor body_armor="14"
             arm_armor="2"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="battania_woodland_cloak"
        name="{=K4JtuMzP}Battania Woodland Cloak"
        mesh="battania_woodland_cloak"
        culture="Culture.battania"
        subtype="body_armor"
        weight="1.4"
        difficulty="0"
        appearance="1.5"
        Type="Cape">
    <ItemComponent>
      <Armor body_armor="6"
             arm_armor="3"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="bearskin"
        name="{=s7WRzaf2}Bear Pelt"
        subtype="body_armor"
        mesh="battania_helmet_h"
        culture="Culture.battania"
        weight="2.3"
        difficulty="0"
        appearance="3"
        Type="Cape">
    <ItemComponent>
      <Armor body_armor="16"
             arm_armor="4"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="battania_cloak_furr"
        name="{=vSu1fLNl}Highland Furred Cloak"
        mesh="battania_cloak_furr"
        culture="Culture.battania"
        weight="1.5"
        appearance="3"
        Type="Cape">
    <ItemComponent>
      <Armor body_armor="13"
             arm_armor="3"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="battania_warlord_pauldrons"
        name="{=Ldqb9oAF}Highland Warlord Pauldrons"
        mesh="battania_warlord_pauldrons"
        culture="Culture.battania"
        subtype="body_armor"
        weight="4.0"
        difficulty="0"
        appearance="3"
        Type="Cape">
    <ItemComponent>
      <Armor body_armor="20"
             arm_armor="10"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="battania_civil_cloak"
        name="{=0Pxq8UqX}Highland Cloak"
        mesh="battania_civil_cloak"
        culture="Culture.battania"
        subtype="body_armor"
        weight="4.0"
        difficulty="0"
        appearance="1.5"
        Type="Cape">
    <ItemComponent>
      <Armor body_armor="2"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <!-- #endregion -->
  <!-- #region Battania Medium Shoulder Armors -->
  <Item id="battania_shoulder_furr"
        name="{=HkiLq2ry}Highland Shoulder Fur"
        mesh="battania_shoulder_furr"
        culture="Culture.battania"
        weight="1.6"
        appearance="1.5"
        Type="Cape">
    <ItemComponent>
      <Armor body_armor="9"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="battania_cloak_furr"
        name="{=vSu1fLNl}Highland Furred Cloak"
        mesh="battania_cloak_furr"
        culture="Culture.battania"
        weight="1.5"
        appearance="1.5"
        Type="Cape">
    <ItemComponent>
      <Armor body_armor="13"
            arm_armor="3"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="leopard_pelt"
        name="{=QxzcuhmA}Leopard Pelt"
        mesh="leopard_pelt"
        culture="Culture.aserai"
        weight="2.0"
        appearance="3"
        Type="Cape">
    <ItemComponent>
      <Armor body_armor="7"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="rough_bearskin"
        name="{=KKWEkA4P}Rough Bearskin"
        mesh="cloak_fur_c"
        culture="Culture.battania"
        weight="2.3"
        appearance="3"
        Type="Cape">
    <ItemComponent>
      <Armor body_armor="16"
             arm_armor="4"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="battania_civil_cape"
        name="{=Vdi0vZV7}Highland Cape"
        subtype="body_armor"
        mesh="battania_civil_cape"
        culture="Culture.battania"
        weight="4.5"
        difficulty="0"
        appearance="1.5"
        Type="Cape">
    <ItemComponent>
      <Armor body_armor="3"
             modifier_group="cloth"
             material_type="Cloth" />
    </ItemComponent>
    <Flags />
  </Item>
  <!-- #endregion -->
  <!-- #endregion -->
  <!-- #region Battania Body Armors -->
  <!-- #region Battania Light Body Armors -->
  <Item id="baggy_trunks"
        name="{=btrf2AXp}Baggy Trunks"
        mesh="bandit_1_a"
        subtype="body_armor"
        culture="Culture.battania"
        weight="0.2"
        difficulty="0"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="0"
             leg_armor="6"
             covers_body="false"
             has_gender_variations="false"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags DoesNotHideChest="true"
           UseTeamColor="true" />
  </Item>
  <Item id="armored_baggy_trunks"
        name="{=w6j8Oaai}Armored Baggy Trunks"
        mesh="bandit_1_b"
        subtype="body_armor"
        culture="Culture.battania"
        weight="0.3"
        difficulty="0"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="1"
             leg_armor="8"
             arm_armor="1"
             covers_body="false"
             has_gender_variations="false"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags DoesNotHideChest="true"
           UseTeamColor="true" />
  </Item>
  <Item id="sleeveless_studded_fur_armor"
        name="{=4AfHO0BA}Sleeveless Studded Fur Armor"
        mesh="bandit_1_c"
        subtype="body_armor"
        culture="Culture.battania"
        weight="0.4"
        difficulty="0"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="8"
             leg_armor="2"
             arm_armor="1"
             covers_body="false"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags UseTeamColor="true"
           Civilian="true"
           DoesNotHideChest="true" />
  </Item>
  <Item id="studded_fur_armor"
        name="{=tXbRb3QO}Studded Fur Armor"
        mesh="bandit_1_d"
        subtype="body_armor"
        culture="Culture.looters"
        weight="0.6"
        difficulty="0"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="10"
             leg_armor="3"
             arm_armor="2"
             covers_body="true"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="tattered_rags"
        name="{=F9GB8lMZ}Tattered Rags"
        subtype="body_armor"
        mesh="battania_cloth_armor_b"
        culture="Culture.battania"
        weight="0.3"
        difficulty="0"
        appearance="0.3"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="3"
             leg_armor="1"
             arm_armor="0"
             has_gender_variations="true"
             covers_body="false"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true"
           DoesNotHideChest="true" />
  </Item>
  <Item id="burlap_waistcoat"
        name="{=mkoMUmLh}Burlap Waistcoat"
        mesh="walker_costume_c"
        subtype="body_armor"
        culture="Culture.battania"
        weight="0.4"
        difficulty="0"
        appearance="0.3"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="3"
             leg_armor="2"
             arm_armor="1"
             covers_body="true"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags UseTeamColor="true"
           Civilian="true" />
  </Item>
  <Item id="battania_woodland_outfit"
        name="{=46orXtt0}Woodland Garments"
        subtype="body_armor"
        mesh="battania_woodland_outfit"
        culture="Culture.battania"
        weight="1.2"
        difficulty="0"
        appearance="1.2"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="14"
             leg_armor="6"
             arm_armor="4"
             has_gender_variations="true"
             covers_body="true"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags UseTeamColor="true"
           Civilian="true" />
  </Item>
  <Item id="battania_dress_a"
        name="{=6Wkq14uk}Highland Peasant Dress"
        mesh="battania_dress_a"
        culture="Culture.battania"
        weight="0.9"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="4"
             leg_armor="1"
             arm_armor="2"
             has_gender_variations="false"
             covers_body="false"
             body_mesh_type="shoulders"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item id="battania_dress_b"
        name="{=DlHkNiJA}Highland Dress"
        mesh="battania_dress_b"
        culture="Culture.battania"
        weight="0.8"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="4"
             leg_armor="1"
             arm_armor="2"
             has_gender_variations="false"
             covers_body="false"
             body_mesh_type="shoulders"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item id="battania_dress_c"
        name="{=Tr3x7ynD}Highland Plaid Dress"
        mesh="battania_dress_c"
        culture="Culture.battania"
        weight="0.7"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="4"
             leg_armor="2"
             arm_armor="2"
             has_gender_variations="false"
             covers_body="true"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item id="battania_civil_a"
        name="{=KaZY0Ixp}Highland Tunic"
        mesh="battania_civil_a"
        culture="Culture.battania"
        weight="0.6"
        appearance="0.2"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="1"
             leg_armor="1"
             arm_armor="1"
             covers_body="true"
             modifier_group="cloth"
             material_type="Cloth" />
    </ItemComponent>
    <Flags UseTeamColor="true"
           Civilian="true" />
  </Item>
  <Item id="battania_civil_b"
        name="{=kanUXCLc}Highland Villager Tunic"
        mesh="battania_civil_b"
        culture="Culture.battania"
        weight="0.4"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="2"
             leg_armor="1"
             arm_armor="1"
             covers_body="true"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags UseTeamColor="true"
           Civilian="true" />
  </Item>
  <Item id="battania_civil_c"
        name="{=D8xeIXcI}Highland Townsmans Tunic"
        mesh="battania_civil_c"
        culture="Culture.battania"
        weight="0.6"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="3"
             leg_armor="1"
             arm_armor="1"
             covers_body="true"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags UseTeamColor="true"
           Civilian="true" />
  </Item>
  <Item id="battania_female_civil_a"
        name="{=DlHkNiJA}Highland Dress"
        mesh="battania_female_civil_a"
        culture="Culture.battania"
        weight="0.7"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="4"
             leg_armor="2"
             arm_armor="2"
             has_gender_variations="false"
             covers_body="true"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item id="battania_female_civil_b"
        name="{=QMAGJdyN}Highland Villager Dress"
        mesh="battania_female_civil_b"
        culture="Culture.battania"
        weight="0.7"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="4"
             leg_armor="2"
             arm_armor="2"
             has_gender_variations="false"
             covers_body="true"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item id="fur_armor_with_strap"
        name="{=eWf7bFGo}Fur Armor With Strap"
        mesh="pict_armor_b"
        subtype="body_armor"
        culture="Culture.battania"
        weight="1.6"
        difficulty="0"
        appearance="0.6"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="8"
             leg_armor="6"
             arm_armor="2"
             covers_body="true"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags UseTeamColor="true"
           Civilian="true" />
  </Item>
  <Item id="fur_armor"
        name="{=VSMpadvq}Fur Armor"
        subtype="body_armor"
        mesh="battania_fur_armor_a"
        culture="Culture.battania"
        weight="13.6"
        difficulty="0"
        appearance="0.6"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="13"
             leg_armor="3"
             arm_armor="2"
             has_gender_variations="true"
             covers_body="true"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="long_fur_coat"
        name="{=VbAHQ1BS}Long Fur Coat"
        mesh="pict_armor_long_furry"
        subtype="body_armor"
        culture="Culture.battania"
        weight="2.6"
        difficulty="0"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="10"
             leg_armor="3"
             arm_armor="2"
             covers_body="true"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags UseTeamColor="true"
           Civilian="true" />
  </Item>
  <Item id="highland_cloth"
        name="{=Isioqvt9}Highland Cloth"
        subtype="body_armor"
        mesh="battania_cloth_armor_a"
        culture="Culture.battania"
        weight="9.0"
        difficulty="0"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="8"
             leg_armor="2"
             arm_armor="1"
             has_gender_variations="true"
             covers_body="true"
             modifier_group="cloth"
             material_type="Cloth" />
    </ItemComponent>
    <Flags UseTeamColor="true"
           Civilian="true" />
  </Item>
  <Item id="battanian_savage_armor"
        name="{=DJjCCQ59}battanian_savage_armor"
        subtype="body_armor"
        mesh="battanian_savage_armor"
        culture="Culture.battania"
        weight="0.8"
        difficulty="0"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="1"
             leg_armor="8"
             arm_armor="1"
             has_gender_variations="false"
             covers_body="false"
             modifier_group="cloth"
             material_type="Cloth" />
    </ItemComponent>
    <Flags UseTeamColor="true"
           DoesNotHideChest="true"
           Civilian="true" />
  </Item>
  <!-- #endregion -->
  <!-- #region Battania Medium Body Armors -->
  <Item id="armored_bearskin"
        name="{=FOx5vZSJ}Armored Bearskin"
        subtype="body_armor"
        mesh="battania_helmet_j"
        culture="Culture.battania"
        weight="7.0"
        difficulty="0"
        appearance="2"
        Type="Cape">
    <ItemComponent>
      <Armor body_armor="16"
             modifier_group="cloth"
             material_type="Cloth" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="western_scale_mail"
        name="{=V7U0fFU9}Highland Scale Mail"
        mesh="vlandia_scale_armor"
        culture="Culture.battania"
        weight="11.3"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="24"
             leg_armor="4"
             arm_armor="2"
             covers_body="true"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="kilt_over_plated_leather"
        name="{=fptsl0Qn}Kilt Over Plated Leather"
        mesh="leather_armor_kilt"
        subtype="body_armor"
        culture="Culture.battania"
        weight="10.8"
        difficulty="0"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="44"
             leg_armor="8"
             arm_armor="8"
             covers_body="true"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="battania_woodland_chainmail"
        name="{=qw2oyv1j}Woodland Chainmail"
        subtype="body_armor"
        mesh="battania_woodland_chainmail"
        culture="Culture.battania"
        weight="10.3"
        difficulty="0"
        appearance="1.2"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="34"
             leg_armor="10"
             arm_armor="8"
             has_gender_variations="true"
             covers_body="true"
             modifier_group="chain"
             material_type="Chainmail" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="ranger_mail"
        name="{=HKRGEXqy}Ranger Mail"
        mesh="armor_pict_a"
        culture="Culture.battania"
        subtype="body_armor"
        weight="12.0"
        difficulty="0"
        appearance="2"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="32"
             leg_armor="8"
             arm_armor="8"
             covers_body="true"
             modifier_group="chain"
             material_type="Chainmail" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="battania_mercenary_armor"
        name="{=ZOoxd36t}Highland Mercenary Armor"
        subtype="body_armor"
        mesh="battania_mercenary_armor"
        culture="Culture.battania"
        weight="11.6"
        difficulty="0"
        appearance="1.6"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="40"
             leg_armor="12"
             arm_armor="12"
             has_gender_variations="true"
             covers_body="true"
             modifier_group="chain"
             material_type="Chainmail" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="scale_armor"
        name="{=EELLBAbX}Highland Scale Armor"
        subtype="body_armor"
        mesh="battania_scale_armor_a"
        culture="Culture.battania"
        weight="10.7"
        difficulty="0"
        appearance="1.4"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="24"
             leg_armor="4"
             arm_armor="2"
             has_gender_variations="true"
             covers_body="false"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <!-- #endregion -->
  <!-- #region Battania Heavy Body Armors -->
  <Item id="battania_noble_armor"
        name="{=mMGfhc3M}Highland Noble Armor"
        subtype="body_armor"
        mesh="battania_noble_armor"
        culture="Culture.battania"
        weight="11.6"
        difficulty="0"
        appearance="3"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="40"
             leg_armor="2"
             arm_armor="3"
             has_gender_variations="true"
             covers_body="true"
             modifier_group="chain"
             material_type="Chainmail" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="battania_warlord_armor"
        name="{=Auwoehal}Highland Warlord Armor"
        subtype="body_armor"
        mesh="battania_warlord_armor"
        culture="Culture.battania"
        weight="12.4"
        difficulty="0"
        appearance="3"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="46"
             leg_armor="12"
             arm_armor="14"
             has_gender_variations="true"
             covers_body="true"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <!-- #endregion -->
  <!-- #endregion -->
  <!-- #region Battania Arm Armors -->
  <!-- #region Battania Light Arm Armors -->
  <Item id="ragged_armwraps"
        name="{=jIwjYOVj}Ragged Armwraps"
        mesh="sneak_costume_hand"
        culture="Culture.battania"
        weight="0.4"
        difficulty="0"
        appearance="0.3"
        Type="HandArmor">
    <ItemComponent>
      <Armor arm_armor="4"
             covers_hands="false"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item id="armwraps"
        name="{=oEJnxsQ1}Armwraps"
        mesh="battania_armwraps_a"
        culture="Culture.battania"
        weight="0.2"
        difficulty="0"
        appearance="0.3"
        Type="HandArmor">
    <ItemComponent>
      <Armor arm_armor="4"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="guarded_armwraps"
        name="{=a1BGHdaU}Guarded Armwraps"
        mesh="battania_armwraps_b"
        culture="Culture.battania"
        weight="0.4"
        difficulty="0"
        appearance="0.4"
        Type="HandArmor">
    <ItemComponent>
      <Armor arm_armor="7"
             modifier_group="cloth"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="rough_tied_bracers"
        name="{=uEPRE33m}Rough Tied Bracers"
        mesh="bandit_3_wrist"
        culture="Culture.battania"
        weight="0.6"
        appearance="0.3"
        Type="HandArmor">
    <ItemComponent>
      <Armor arm_armor="30"
             covers_hands="false"
             modifier_group="cloth"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="buttoned_leather_bracers"
        name="{=iD0ePqi7}Buttoned Leather Bracers"
        mesh="bandit_leather_wristbands"
        culture="Culture.battania"
        weight="0.5"
        appearance="1"
        Type="HandArmor">
    <ItemComponent>
      <Armor arm_armor="8"
             covers_hands="false"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="strapped_leather_bracers"
        name="{=DOYS7dmq}Strapped Leather Bracers"
        mesh="bandit_10_wristband"
        culture="Culture.battania"
        weight="0.5"
        appearance="0.4"
        Type="HandArmor">
    <ItemComponent>
      <Armor arm_armor="5"
             covers_hands="false"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="roughtied_leather_bracers"
        name="{=e4lKZhgv}Roughtied Leather Bracers"
        mesh="sea_raider_leather_wristband"
        culture="Culture.battania"
        weight="0.5"
        appearance="1"
        Type="HandArmor">
    <ItemComponent>
      <Armor arm_armor="14"
             covers_hands="false"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="battania_noble_bracers"
        name="{=gSaKwztg}Highland Noble Bracers"
        mesh="battania_noble_bracers"
        culture="Culture.battania"
        weight="0.6"
        difficulty="0"
        appearance="3"
        Type="HandArmor">
    <ItemComponent>
      <Armor arm_armor="18"
             covers_hands="true"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="highland_gloves"
        name="{=i8S2PJB4}Highland Gloves"
        mesh="pict_armor_glove"
        culture="Culture.battania"
        weight="0.8"
        difficulty="0"
        appearance="1"
        Type="HandArmor">
    <ItemComponent>
      <Armor arm_armor="9"
             covers_hands="true"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <!-- #endregion -->
  <!-- #region Battania Medium Arm Armors -->
  <Item id="battania_warlord_bracers"
        name="{=brLFIN46}Highland Warlord Bracers"
        mesh="battania_warlord_bracers"
        culture="Culture.battania"
        weight="1.5"
        difficulty="0"
        appearance="3"
        Type="HandArmor">
    <ItemComponent>
      <Armor arm_armor="25"
             covers_hands="true"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <!-- #endregion -->
  <!-- #endregion -->
  <!-- #region Battania Leg Armors -->
  <!-- #region Battania Light Leg Armors -->
  <Item id="highland_leg_wrappings"
        name="{=cCaHNMwf}Highland Leg Wrappings"
        mesh="battania_boot_a"
        culture="Culture.battania"
        weight="1.0"
        difficulty="0"
        appearance="1"
        Type="LegArmor">
    <ItemComponent>
      <Armor leg_armor="14"
             covers_legs="true"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="rough_tied_boots"
        name="{=Oo0baNaq}Rough Tied Boots"
        mesh="bandit_3_boot"
        culture="Culture.battania"
        weight="0.9"
        appearance="1"
        Type="LegArmor">
    <ItemComponent>
      <Armor leg_armor="14"
             covers_legs="true"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="battania_leather_boots"
        name="{=hTRaPvRa}Highland Leather Boots"
        mesh="battania_leather_boots_a"
        culture="Culture.battania"
        weight="1.0"
        difficulty="0"
        appearance="1"
        Type="LegArmor">
    <ItemComponent>
      <Armor leg_armor="16"
             covers_legs="true"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="battania_woodland_boots"
        name="{=L7qYlJqn}Woodland Boots"
        mesh="battania_woodland_boots"
        culture="Culture.battania"
        weight="1.0"
        difficulty="0"
        appearance="1"
        Type="LegArmor">
    <ItemComponent>
      <Armor leg_armor="12"
             covers_legs="true"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="battania_fur_boots"
        name="{=vwVFF1XJ}Highland Fur Boots"
        mesh="battania_fur_boot_a"
        culture="Culture.battania"
        weight="1.5"
        difficulty="0"
        appearance="1"
        Type="LegArmor">
    <ItemComponent>
      <Armor leg_armor="19"
             covers_legs="true"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="ragged_boots"
        name="{=Szuxa9Bs}Ragged Boots"
        mesh="sneak_costume_foot"
        culture="Culture.battania"
        weight="0.8"
        difficulty="0"
        appearance="0.3"
        Type="LegArmor">
    <ItemComponent>
      <Armor leg_armor="8"
             covers_legs="true"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="highland_boots"
        name="{=42KNket2}Highland Boots"
        mesh="pict_armor_boot"
        culture="Culture.battania"
        weight="1.0"
        difficulty="0"
        appearance="1"
        Type="LegArmor">
    <ItemComponent>
      <Armor leg_armor="10"
             covers_legs="true"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="wrapped_leather_boots"
        name="{=WahziEXA}Wrapped Leather Boots"
        mesh="bandit_leather_boots"
        culture="Culture.battania"
        weight="1.0"
        appearance="1"
        Type="LegArmor">
    <ItemComponent>
      <Armor leg_armor="17"
             covers_legs="true"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="belted_leather_boots"
        name="{=bFm9jOft}Belted Leather Boots"
        mesh="bandit_11_boots"
        culture="Culture.battania"
        weight="1.1"
        appearance="1"
        Type="LegArmor">
    <ItemComponent>
      <Armor leg_armor="13"
             covers_legs="false"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="turndown_leather_boots"
        name="{=VpxmlDyY}Turndown Leather Boots"
        mesh="sea_raider_leather_boot"
        culture="Culture.battania"
        weight="0.9"
        appearance="1"
        Type="LegArmor">
    <ItemComponent>
      <Armor leg_armor="9"
             covers_legs="true"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <!-- #endregion -->
  <!-- #region Battania Medium Leg Armors -->
  <Item id="battania_warlord_boots"
        name="{=eTKxlDl1}Highland Warlord Boots"
        mesh="battania_warlord_boots"
        culture="Culture.battania"
        weight="2.6"
        difficulty="0"
        appearance="3"
        Type="LegArmor">
    <ItemComponent>
      <Armor leg_armor="26"
             covers_legs="true"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <!-- #endregion -->
  <!-- #endregion -->
  <!-- #endregion -->
  <!-- #region Khuzait Armors -->
  <!-- #region Khuzait Head Armors -->
  <!-- #region Khuzait Light Head Armors -->
  <Item id="upturned_fur_cap"
        name="{=3bqwOJ8z}Upturned Fur Cap"
        subtype="head_armor"
        mesh="khuzait_helmet_a"
        culture="Culture.khuzait"
        weight="0.6"
        difficulty="0"
        appearance="1.4"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="14"
             has_gender_variations="false"
             hair_cover_type="type2"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="fur_hood"
        name="{=7rGaUG0W}Eastern Fur Hood"
        subtype="head_armor"
        mesh="khuzait_helmet_d"
        culture="Culture.khuzait"
        weight="0.6"
        difficulty="0"
        appearance="1.2"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="12"
             has_gender_variations="false"
             hair_cover_type="type3"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="peaked_fur_hood"
        name="{=8tHbqjmB}Peaked Fur Hood"
        subtype="head_armor"
        mesh="khuzait_helmet_e"
        culture="Culture.khuzait"
        weight="0.7"
        difficulty="0"
        appearance="1.2"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="14"
             has_gender_variations="false"
             hair_cover_type="type3"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="nomad_cap"
        name="{=Oa4h7TVi}Nomad Cap"
        mesh="khuzait_helmet_h"
        culture="Culture.khuzait"
        weight="0.3"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="4"
             has_gender_variations="false"
             hair_cover_type="type1"
             beard_cover_type="none"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="decorated_nomad_cap"
        name="{=smHA8Apa}Decorated Nomad Cap"
        mesh="khuzait_helmet_i"
        culture="Culture.khuzait"
        weight="0.4"
        appearance="1.6"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="5"
             has_gender_variations="false"
             hair_cover_type="type1"
             beard_cover_type="none"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="eastern_cap"
        name="{=UvJDlhMq}Eastern Cap"
        subtype="head_armor"
        mesh="khuzait_helmet_n"
        culture="Culture.khuzait"
        weight="0.3"
        difficulty="0"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="14"
             has_gender_variations="false"
             hair_cover_type="type2"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="fur_hat"
        name="{=ZbmlNZpU}Eastern Fur Hat"
        subtype="head_armor"
        mesh="khuzait_helmet_o"
        culture="Culture.khuzait"
        weight="0.5"
        difficulty="0"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="7"
             has_gender_variations="false"
             hair_cover_type="type1"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="nomad_padded_hood"
        name="{=yMi4ijgI}Nomad Padded Hood"
        subtype="head_armor"
        mesh="khuzait_helmet_p"
        culture="Culture.khuzait"
        weight="0.4"
        difficulty="0"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="4"
             has_gender_variations="false"
             hair_cover_type="type2"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <!-- #endregion -->
  <!-- #region Khuzait Medium Head Armors -->
  <Item id="plumed_fur_lined_helmet"
        name="{=ZRDoABz9}Plumed Fur Lined Helmet"
        subtype="head_armor"
        mesh="khuzait_helmet_b"
        culture="Culture.khuzait"
        weight="1.1"
        difficulty="0"
        appearance="1.6"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="24"
             has_gender_variations="false"
             hair_cover_type="type2"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="nomad_helmet"
        name="{=WvDZMmaj}Nomad Helmet"
        subtype="head_armor"
        mesh="khuzait_helmet_j"
        culture="Culture.khuzait"
        weight="1.1"
        difficulty="0"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="26"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="plumed_nomad_helmet"
        name="{=m3Nv9rt2}Plumed Nomad Helmet"
        mesh="khuzait_helmet_k"
        culture="Culture.khuzait"
        weight="1.1"
        appearance="1.2"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="28"
             has_gender_variations="false"
             hair_cover_type="type3"
             beard_cover_type="none"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="steppe_helmet"
        name="{=R4RT36MH}Eastern Helmet"
        subtype="head_armor"
        mesh="khuzait_helmet_l"
        culture="Culture.khuzait"
        weight="1.2"
        difficulty="0"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="26"
             has_gender_variations="false"
             hair_cover_type="type2"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <!-- #endregion -->
  <!-- #region Khuzait Heavy Head Armors -->
  <Item id="plumed_lamellar_helmet"
        name="{=YqhOxb1Z}Plumed Lamellar Helmet"
        subtype="head_armor"
        mesh="khuzait_helmet_c"
        culture="Culture.khuzait"
        weight="3.3"
        difficulty="0"
        appearance="1.6"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="30"
             has_gender_variations="false"
             hair_cover_type="type2"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="spiked_helmet_with_facemask"
        name="{=5n4rWI9T}Spiked Helmet With Facemask"
        subtype="head_armor"
        mesh="khuzait_helmet_f"
        culture="Culture.khuzait"
        weight="4.5"
        difficulty="0"
        appearance="2.4"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="48"
             has_gender_variations="false"
             hair_cover_type="all"
             beard_cover_type="all"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="spiked_helmet"
        name="{=ygfhbfr0}Spiked Helmet"
        subtype="head_armor"
        mesh="khuzait_helmet_g"
        culture="Culture.khuzait"
        weight="4.5"
        difficulty="0"
        appearance="2.2"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="36"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="plate"
             material_type="Plate"
             beard_cover_type="type2" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="eastern_vendel_helmet"
        name="{=brvgn9Ja}Eastern Vendel Helmet"
        mesh="khuzait_helmet_m"
        culture="Culture.khuzait"
        weight="4"
        appearance="2.6"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="42"
             has_gender_variations="false"
             hair_cover_type="type3"
             beard_cover_type="all"
             modifier_group="chain"
             material_type="Chainmail" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="khuzait_noble_helmet_with_feathers"
        name="{=MZzQZcCf}Eastern Noble Helmet with Feathers"
        mesh="khuzait_lord_helmet_a"
        culture="Culture.khuzait"
        subtype="head_armor"
        weight="3.4"
        difficulty="0"
        appearance="3.6"
        Type="headArmor">
    <ItemComponent>
      <Armor head_armor="38"
             has_gender_variations="false"
             hair_cover_type="all"
             beard_cover_type="type2"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="khuzait_noble_helmet_with_fur"
        name="{=XoISdMVx}Eastern Noble Helmet with Fur"
        mesh="khuzait_lord_helmet_c"
        culture="Culture.khuzait"
        subtype="head_armor"
        weight="3.9"
        difficulty="0"
        appearance="3.6"
        Type="headArmor">
    <ItemComponent>
      <Armor head_armor="45"
             has_gender_variations="false"
             hair_cover_type="all"
             beard_cover_type="type2"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="khuzait_noble_helmet_with_neckguard"
        name="{=bQXR1jzG}Eastern Noble Helmet with Neckguard"
        mesh="khuzait_lord_helmet_b"
        culture="Culture.khuzait"
        subtype="head_armor"
        weight="4"
        difficulty="0"
        appearance="3.6"
        Type="headArmor">
    <ItemComponent>
      <Armor head_armor="49"
             has_gender_variations="false"
             hair_cover_type="all"
             beard_cover_type="type2"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <!-- #endregion -->
  <!-- #endregion -->
  <!-- #region Khuzait Shoulder Armors -->
  <!-- #region Khuzait Light Shoulder Armors -->
  <Item id="bolted_leather_strips"
        name="{=qGzZ78bM}Bolted Leather Strips"
        mesh="bandit_11_shoulders"
        culture="Culture.khuzait"
        weight="0.5"
        appearance="1"
        Type="Cape">
    <ItemComponent>
      <Armor body_armor="8"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="steppe_leather_shoulders"
        name="{=NZLTEI9c}Eastern Leather Shoulders"
        mesh="khuzait_leather_armor_shoulder"
        culture="Culture.khuzait"
        subtype="body_armor"
        weight="0.7"
        difficulty="0"
        appearance="1"
        Type="Cape">
    <ItemComponent>
      <Armor body_armor="12"
             arm_armor="3"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="reinforced_suede_shoulders"
        name="{=y9uMjAKT}Reinforced Suede Shoulders"
        mesh="khuzait_suede_leather_shoulder"
        culture="Culture.khuzait"
        subtype="body_armor"
        weight="0.9"
        difficulty="0"
        appearance="1"
        Type="Cape">
    <ItemComponent>
      <Armor body_armor="7"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="eastern_studded_shoulders"
        name="{=J1zcabv4}Eastern Studded Shoulders"
        mesh="khuzait_leather_shoulder_b"
        culture="Culture.khuzait"
        weight="2.3"
        appearance="1"
        Type="Cape">
    <ItemComponent>
      <Armor body_armor="17"
             arm_armor="4"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="khuzait_leather_pauldron"
        name="{=wZ3nKO6j}Eastern Leather Pauldrons"
        mesh="khuzait_leather_pauldron"
        culture="Culture.khuzait"
        weight="1.5"
        appearance="1"
        Type="Cape">
    <ItemComponent>
      <Armor body_armor="13"
             arm_armor="3"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags />
  </Item>
  <!-- #endregion -->
  <!-- #region Khuzait Medium Shoulder Armors -->
  <Item id="lamellar_shoulders"
        name="{=Lt8nT1hb}Lamellar Shoulders"
        mesh="metal_lamellar_armor_shoulder"
        culture="Culture.khuzait"
        weight="5.0"
        appearance="2"
        Type="Cape">
    <ItemComponent>
      <Armor body_armor="18"
             arm_armor="8"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="brass_lamellar_shoulder"
        name="{=bX3P9X7I}Brass Lamellar Shoulders"
        mesh="brass_lamellar_shoulder"
        culture="Culture.khuzait"
        weight="5.0"
        appearance="2"
        Type="Cape">
    <ItemComponent>
      <Armor body_armor="16"
             arm_armor="6"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <!-- #endregion -->
  <!-- #endregion -->
  <!-- #region Khuzait Body Armors -->
  <!-- #region Khuzait Light Body Armors -->
  <Item id="steppe_armor"
        name="{=oGVGhYeP}Eastern Steppe Armor"
        mesh="armor_hun_a"
        culture="Culture.khuzait"
        subtype="body_armor"
        weight="0.6"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="6"
             leg_armor="2"
             arm_armor="1"
             covers_body="true"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item id="steppe_robe"
        name="{=C7oo0zAY}Eastern Steppe Robe"
        mesh="mongol_cloth_a"
        culture="Culture.khuzait"
        subtype="body_armor"
        weight="0.4"
        difficulty="0"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="2"
             leg_armor="1"
             arm_armor="1"
             covers_body="true"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags UseTeamColor="true"
           Civilian="true" />
  </Item>
  <Item id="studded_leather_waistcoat"
        name="{=dIfcfMbY}Studded Leather Waistcoat"
        mesh="sea_raider_leather_armor"
        culture="Culture.khuzait"
        weight="0.7"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="8"
             leg_armor="2"
             arm_armor="0"
             has_gender_variations="true"
             covers_body="false"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags Civilian="true"
           DoesNotHideChest="true"
           UseTeamColor="true" />
  </Item>
  <Item id="khuzait_dress"
        name="{=XyXSx0R8}Common Eastern Dress"
        mesh="khuzait_dress"
        culture="Culture.khuzait"
        weight="0.8"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="4"
             leg_armor="3"
             arm_armor="2"
             has_gender_variations="false"
             covers_body="true"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item id="khuzait_dress_b"
        name="{=7sgW3eHd}Eastern Dress with Fur"
        mesh="khuzait_dress_b"
        culture="Culture.khuzait"
        weight="0.9"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="8"
             leg_armor="3"
             arm_armor="1"
             has_gender_variations="false"
             covers_body="true"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item id="steppe_dress"
        name="{=KrCGcsmJ}Eastern Envelope Dress"
        mesh="female_khuzait_dress"
        culture="Culture.khuzait"
        weight="0.6"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="2"
             leg_armor="1"
             arm_armor="1"
             has_gender_variations="false"
             covers_body="true"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item id="khuzait_civil_coat"
        name="{=wEs2uEmb}Eastern Rich Coat"
        mesh="khuzait_civil_coat"
        culture="Culture.khuzait"
        weight="2.7"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="6"
             leg_armor="1"
             arm_armor="0"
             has_gender_variations="true"
             covers_body="true"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item id="khuzait_civil_coat_b"
        name="{=YMtHkAUj}Eastern Thick Coat"
        mesh="khuzait_civil_coat_b"
        culture="Culture.khuzait"
        weight="2.7"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="6"
             leg_armor="1"
             arm_armor="0"
             has_gender_variations="true"
             covers_body="true"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item id="reinforced_suede_armor"
        name="{=XU9WgcIO}Reinforced Suede Armor"
        subtype="body_armor"
        mesh="khuzait_suede_leather"
        culture="Culture.khuzait"
        weight="2.3"
        difficulty="0"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="16"
             leg_armor="5"
             arm_armor="2"
             has_gender_variations="false"
             covers_body="true"
             modifier_group="cloth"
             material_type="Cloth" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="studded_steppe_leather"
        name="{=o24Fpzvu}Studded Steppe Leather"
        subtype="body_armor"
        mesh="khuzait_leather_armor"
        culture="Culture.khuzait"
        weight="2.4"
        difficulty="0"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="12"
             leg_armor="3"
             arm_armor="3"
             has_gender_variations="false"
             covers_body="true"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="belted_leather_cuirass"
        name="{=CLYcnUra}Belted Leather Cuirass"
        mesh="bandit_11"
        culture="Culture.khuzait"
        weight="1.9"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="14"
             leg_armor="4"
             arm_armor="2"
             has_gender_variations="true"
             covers_body="true"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="crude_leather_armor"
        name="{=JslRu3rX}Crude Eastern Leather Armor"
        mesh="bandit_5"
        culture="Culture.khuzait"
        weight="2.4"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="10"
             leg_armor="3"
             arm_armor="3"
             has_gender_variations="true"
             covers_body="true"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="khuzait_belt_leather"
        name="{=DuLFJbXJ}Eastern Leather With Belt"
        mesh="khuzait_belt_leather"
        culture="Culture.khuzait"
        weight="2.4"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="6"
             leg_armor="3"
             arm_armor="2"
             has_gender_variations="true"
             covers_body="true"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags UseTeamColor="true"
           Civilian="true" />
  </Item>
  <!-- #endregion -->
  <!-- #region Khuzait Medium Body Armors -->
  <Item id="khuzait_fortified_armor"
        name="{=vU1ibFrY}Eastern Reinforced Armor"
        mesh="khuzait_fortified_armor"
        culture="Culture.khuzait"
        weight="2.4"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="16"
             leg_armor="5"
             arm_armor="2"
             has_gender_variations="true"
             covers_body="true"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags UseTeamColor="true"
           Civilian="true" />
  </Item>
  <Item id="khuzait_sturdy_armor"
        name="{=bvgHgb6E}Eastern Mirrored Leather Armor"
        mesh="khuzait_sturdy_armor"
        culture="Culture.khuzait"
        weight="2.4"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="15"
             leg_armor="4"
             arm_armor="2"
             has_gender_variations="true"
             covers_body="true"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="eastern_stitched_leather_coat"
        name="{=Mr06Juj5}Eastern Stitched Leather Coat"
        mesh="khuzait_leather_plate"
        culture="Culture.khuzait"
        weight="13.9"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="26"
             leg_armor="10"
             arm_armor="2"
             covers_body="true"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="leather_lamellar_armor"
        name="{=rOpxDHXL}Eastern Leather Lamellar Armor"
        mesh="leather_lamellar_armor"
        culture="Culture.khuzait"
        weight="2.6"
        appearance="1.2"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="22"
             leg_armor="6"
             arm_armor="3"
             covers_body="true"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="studded_leather_over_aketon"
        name="{=dS4zm0UT}Studded Leather Over Aketon"
        mesh="crossbow_armor_leather"
        culture="Culture.khuzait"
        weight="3.8"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="26"
             leg_armor="8"
             arm_armor="8"
             covers_body="true"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="eastern_lamellar_armor"
        name="{=6qaNQAND}Eastern Lamellar Armor"
        mesh="metal_lamellar_armor"
        culture="Culture.khuzait"
        weight="5.8"
        appearance="2"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="34"
             leg_armor="12"
             arm_armor="4"
             covers_body="true"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="khuzait_lamellar_strapped"
        name="{=VMqzvfDO}Eastern Strapped Lamellar Armor"
        mesh="khuzait_lamellar_strap"
        culture="Culture.khuzait"
        weight="7.3"
        appearance="1.4"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="24"
             leg_armor="8"
             arm_armor="2"
             has_gender_variations="false"
             covers_body="true"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <!-- #endregion -->
  <!-- #region Khuzait Heavy Body Armors -->
  <Item id="eastern_plated_leather_vest"
        name="{=uZ1sIlSQ}Eastern Plated Leather Vest"
        mesh="plated_leather_armor_a"
        culture="Culture.khuzait"
        weight="14.2"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="24"
             leg_armor="4"
             arm_armor="2"
             covers_body="true"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="brass_lamellar_over_mail"
        name="{=ItZt3amR}Eastern Brass Lamellar Over Mail"
        mesh="brass_lamellar"
        culture="Culture.khuzait"
        weight="11.4"
        appearance="2"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="44"
             leg_armor="16"
             arm_armor="16"
             covers_body="true"
             modifier_group="chain"
             material_type="Chainmail" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="eastern_plated_leather"
        name="{=S0IkfoDo}Eastern Plated Leather"
        mesh="plated_leather_armor_b"
        culture="Culture.khuzait"
        weight="21.5"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="36"
             leg_armor="14"
             arm_armor="14"
             covers_body="true"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <!-- #endregion -->
  <!-- #endregion -->
  <!-- #region Khuzait Arm Armors -->
  <!-- #region Khuzait Light Arm Armors -->
  <Item id="eastern_wrapped_armguards"
        name="{=OEyuUWji}Eastern Wrapped Armguards"
        mesh="plated_leather_armor_glove_a"
        culture="Culture.khuzait"
        weight="0.3"
        appearance="1"
        Type="HandArmor">
    <ItemComponent>
      <Armor arm_armor="5"
             covers_hands="false"
             modifier_group="cloth"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="steppe_leather_vambraces"
        name="{=GcFAmAaR}Eastern Leather Vambraces"
        mesh="khuzait_leather_armor_hand"
        culture="Culture.khuzait"
        weight="0.5"
        appearance="1"
        Type="HandArmor">
    <ItemComponent>
      <Armor arm_armor="12"
             covers_hands="false"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="studded_leather_vambraces"
        name="{=bxa4JHlU}Studded Leather Vambraces"
        mesh="crossbow_armor_leather_hand_a"
        culture="Culture.khuzait"
        weight="0.9"
        appearance="1"
        Type="HandArmor">
    <ItemComponent>
      <Armor arm_armor="11"
             covers_hands="false"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="studded_vambraces"
        name="{=8uBew3nD}Studded Vambraces"
        mesh="bandit_1_wristband"
        culture="Culture.khuzait"
        weight="0.7"
        difficulty="0"
        appearance="1"
        Type="HandArmor">
    <ItemComponent>
      <Armor arm_armor="10"
             covers_hands="false"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags />
  </Item>
  <!-- #endregion -->
  <!-- #region Khuzait Medium Arm Armors -->
  <Item id="eastern_plated_leather_vambraces"
        name="{=jLkVVTJh}Eastern Plated Leather Vambraces"
        mesh="plated_leather_armor_glove_b"
        culture="Culture.khuzait"
        weight="1.7"
        appearance="1"
        Type="HandArmor">
    <ItemComponent>
      <Armor arm_armor="24"
             covers_hands="false"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <!-- #endregion -->
  <!-- #endregion -->
  <!-- #region Khuzait Leg Armors -->
  <!-- #region Khuzait Light Leg Armors -->
  <Item id="eastern_leather_boots"
        name="{=ukQCN90m}Eastern Leather Boots"
        mesh="plated_leather_armor_boot"
        culture="Culture.khuzait"
        weight="1.1"
        appearance="1"
        Type="LegArmor">
    <ItemComponent>
      <Armor leg_armor="13"
             covers_legs="true"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="khuzait_curved_boots"
        name="{=RWKafLdU}Eastern Curved Boots"
        mesh="khuzait_leather_boots"
        culture="Culture.khuzait"
        weight="0.9"
        appearance="1"
        Type="LegArmor">
    <ItemComponent>
      <Armor leg_armor="12"
             covers_legs="true"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="woven_leather_boots"
        name="{=J00AF9Qv}Woven Leather Boots"
        mesh="bandit_10_boots"
        culture="Culture.khuzait"
        weight="0.7"
        appearance="1"
        Type="LegArmor">
    <ItemComponent>
      <Armor leg_armor="14"
             covers_legs="true"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="steppe_leather_boots"
        name="{=6Ls9naf4}Eastern Steppe Leather Boots"
        mesh="khuzait_leather_armor_foot"
        culture="Culture.khuzait"
        weight="0.8"
        difficulty="0"
        appearance="1"
        Type="LegArmor">
    <ItemComponent>
      <Armor leg_armor="13"
             covers_legs="true"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="reinforced_suede_boots"
        name="{=9Eyd2qGo}Reinforced Suede Boots"
        mesh="khuzait_suede_leather_foot"
        culture="Culture.khuzait"
        weight="1.0"
        difficulty="0"
        appearance="1"
        Type="LegArmor">
    <ItemComponent>
      <Armor leg_armor="20"
             covers_legs="true"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="leather_boots"
        name="{=ukQCN90m}Eastern Leather Boots"
        mesh="boot_f"
        culture="Culture.khuzait"
        weight="0.8"
        difficulty="0"
        appearance="1"
        Type="LegArmor">
    <ItemComponent>
      <Armor leg_armor="14"
             covers_legs="true"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <!-- #endregion -->
  <!-- #endregion -->
  <!-- #endregion -->
  <!-- #region Vlandia Armors -->
  <!-- #region Vlandia Head Armors -->
  <!-- #region Vlandia Light Head Armors -->
  <Item id="arming_cap"
        name="{=SV1pTR2P}Padded Coif"
        mesh="arming_cap_a"
        culture="Culture.vlandia"
        weight="0.2"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="7"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="cloth"
             material_type="Cloth"
             beard_cover_type="type3" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="padded_coif"
        name="{=zQv3w264}Padded Half Coif"
        subtype="head_armor"
        mesh="vlandia_helmet_b"
        culture="Culture.vlandia"
        weight="0.5"
        difficulty="0"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="6"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="cloth"
             material_type="Cloth"
             beard_cover_type="type3" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="laced_coif"
        name="{=qFL0VxZX}Laced Coif"
        subtype="head_armor"
        mesh="vlandia_helmet_c"
        culture="Culture.vlandia"
        weight="0.4"
        difficulty="0"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="9"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="cloth"
             material_type="Cloth"
             beard_cover_type="type3" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="cloth_headwrap"
        name="{=frwBm3Oh}Cloth Headwrap"
        subtype="head_armor"
        mesh="vlandia_helmet_d"
        culture="Culture.vlandia"
        weight="0.4"
        difficulty="0"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="6"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="cloth_unarmoured"
             material_type="Cloth"
             beard_cover_type="type2" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="padded_cap"
        name="{=Dc4ia4m9}Padded Cap"
        subtype="head_armor"
        mesh="vlandia_helmet_e"
        culture="Culture.vlandia"
        weight="0.2"
        difficulty="0"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="6"
             has_gender_variations="false"
             hair_cover_type="type3"
             modifier_group="cloth"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item id="arming_coif"
        name="{=mlJKNbbn}Leather Coif"
        subtype="head_armor"
        mesh="vlandia_helmet_f"
        culture="Culture.vlandia"
        weight="0.3"
        difficulty="0"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="14"
             has_gender_variations="false"
             hair_cover_type="type3"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="open_padded_coif"
        name="{=WUArer5A}Open Padded Coif"
        subtype="head_armor"
        mesh="vlandia_helmet_y"
        culture="Culture.vlandia"
        weight="0.3"
        difficulty="0"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="11"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="cloth"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item id="head_piece"
        name="{=FSa9qv8i}Western Scarf"
        mesh="head_scarf_c"
        culture="Culture.vlandia"
        weight="0.2"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="5"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item id="head_wrapped"
        name="{=VHPPqw9J}Western Head Wrap"
        mesh="womens_headwrap"
        culture="Culture.vlandia"
        weight="0.3"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="4"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="headscarf"
        name="{=fqHrMC1v}Western Loose Head Scarf"
        mesh="headscarf"
        culture="Culture.vlandia"
        weight="0.5"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="5"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="cloth_unarmoured"
             material_type="Cloth"
             beard_cover_type="type3" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item id="headscarf_c"
        name="{=f7RmWqJ2}Western Head Scarf"
        mesh="headscarf_c"
        culture="Culture.vlandia"
        weight="0.3"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="4"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="cloth_unarmoured"
             material_type="Cloth"
             beard_cover_type="type3" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item id="womens_headwrap_c"
        name="{=VHPPqw9J}Western Head Wrap"
        mesh="womens_headwrap_c"
        culture="Culture.vlandia"
        weight="0.1"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="2"
             has_gender_variations="false"
             hair_cover_type="type2"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="head_wrapping"
        name="{=j5O8mt4I}Western Head Wrapping"
        mesh="head_scarf_d"
        culture="Culture.vlandia"
        weight="0.05"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="4"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
    <!-- wrapped very tight: maidservants, not for aristocrats -->
  </Item>
  <!--<Item  id="arming_cap" name="Arming Cap" subtype="head_armor" mesh="arming_cap_a" culture="Culture.vlandia" value="24" weight="0.5" difficulty="0">
    <ItemComponent>
      <Armor head_armor="7" has_gender_variations="false" hair_cover_type="all" />
    </ItemComponent>
    <flags>
      <flag name="type" value="HeadArmor" />
    </flags>
  </Item>-->
  <!-- #endregion -->
  <!-- #region Vlandia Medium Head Armors -->
  <Item id="cervelliere_over_arming_coif"
        name="{=7dAy51ln}Cervelliere Over Arming Coif"
        mesh="vlandia_helmet_n_f"
        culture="Culture.vlandia"
        weight="0.9"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="18"
             has_gender_variations="false"
             hair_cover_type="type2"
             beard_cover_type="none"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="kettle_helmet_with_leather"
        name="{=ZV1bKLUn}Kettle Helmet With Leather"
        subtype="head_armor"
        mesh="kettle_helmet_leather"
        culture="Culture.vlandia"
        weight="1.0"
        difficulty="0"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="23"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="kettle_helmet_over_padded_coif"
        name="{=1GpTOIqU}Kettle Helmet Over Padded Coif"
        subtype="head_armor"
        mesh="vlandia_helmet_h_b"
        culture="Culture.vlandia"
        weight="1.3"
        difficulty="0"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="22"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="kettle_helmet_over_laced_coif"
        name="{=AB1mV5Pg}Kettle Helmet Over Laced Coif"
        subtype="head_armor"
        mesh="vlandia_helmet_h_c"
        culture="Culture.vlandia"
        weight="1.2"
        difficulty="0"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="21"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="kettle_helmet_over_padded_cap"
        name="{=2qisE5ys}Kettle Helmet Over Padded Cap"
        subtype="head_armor"
        mesh="vlandia_helmet_h_e"
        culture="Culture.vlandia"
        weight="1.2"
        difficulty="0"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="20"
             has_gender_variations="false"
             hair_cover_type="type2"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item 
        id="kettle_helmet_over_padded_cloth"
        name="{=VcbEaV7T}Kettle Helmet Over Padded Cloth"
        subtype="head_armor"
        mesh="vlandia_helmet_h_y"
        culture="Culture.vlandia"
        weight="1.1"
        difficulty="0"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="21"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="kettle_hat_over_padded_coif"
        name="{=2MdVVkVL}Kettle Hat Over Padded Coif"
        mesh="vlandia_helmet_i_b"
        culture="Culture.vlandia"
        weight="1.4"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="23"
             has_gender_variations="false"
             hair_cover_type="all"
             beard_cover_type="type2"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item 
        id="guards_kettle_over_padded_coif"
        name="{=bAvyfxIy}Guard's Kettle Over Padded Coif"
        subtype="head_armor"
        mesh="vlandia_helmet_j_b"
        culture="Culture.vlandia"
        weight="1.5"
        difficulty="0"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="26"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="plate"
             material_type="Plate"
             beard_cover_type="type2" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item 
        id="guards_kettle_over_laced_coif"
        name="{=Jpt1WvTM}Guard's Kettle Over Laced Coif"
        subtype="head_armor"
        mesh="vlandia_helmet_j_c"
        culture="Culture.vlandia"
        weight="1.4"
        difficulty="0"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="24"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item 
        id="nasal_helmet_over_padded_coif"
        name="{=Tp7zXWGa}Nasal Helmet Over Padded Coif"
        subtype="head_armor"
        mesh="vlandia_helmet_p_b"
        culture="Culture.vlandia"
        weight="1.4"
        difficulty="0"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="16"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="plate"
             material_type="Plate"
             beard_cover_type="type3" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item 
        id="nasal_helmet_over_laced_coif"
        name="{=FWFDkjBk}Nasal Helmet Over Laced Coif"
        subtype="head_armor"
        mesh="vlandia_helmet_p_c"
        culture="Culture.vlandia"
        weight="1.3"
        difficulty="0"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="15"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="plate"
             material_type="Plate"
             beard_cover_type="type3" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item 
        id="nasal_helmet_over_cloth_headwrap"
        name="{=olamAwhb}Nasal Helmet Over Cloth Headwrap"
        subtype="head_armor"
        mesh="vlandia_helmet_p_d"
        culture="Culture.vlandia"
        weight="1.1"
        difficulty="0"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="15"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="plate"
             material_type="Plate"
             beard_cover_type="all" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="nasal_helmet_over_padded_cloth"
        name="{=bubcrmTC}Nasal Helmet Over Padded Cloth"
        mesh="vlandia_helmet_p_y"
        culture="Culture.vlandia"
        weight="1.2"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="17"
             has_gender_variations="false"
             hair_cover_type="all"
             beard_cover_type="none"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="segmented_skullcap_over_padded_coif"
        name="{=zAvb7WKe}Segmented Skullcap Over Padded Coif"
        mesh="vlandia_helmet_r_b"
        culture="Culture.vlandia"
        weight="1.3"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="20"
             has_gender_variations="false"
             hair_cover_type="all"
             beard_cover_type="type1"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="segmented_skullcap_over_laced_coif"
        name="{=VylHwqVq}Segmented Skullcap Over Laced Coif"
        mesh="vlandia_helmet_r_c"
        culture="Culture.vlandia"
        weight="1.2"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="19"
             has_gender_variations="false"
             hair_cover_type="all"
             beard_cover_type="type2"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item 
        id="segmented_skullcap_over_padded_cloth"
        name="{=b1pqUQju}Segmented Skullcap Over Padded Cloth"
        subtype="head_armor"
        mesh="vlandia_helmet_r_y"
        culture="Culture.vlandia"
        weight="1.1"
        difficulty="0"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="22"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item 
        id="peaked_helmet_over_laced_coif"
        name="{=Rhfp7ath}Peaked Helmet Over Laced Coif"
        subtype="head_armor"
        mesh="vlandia_helmet_t_c"
        culture="Culture.vlandia"
        weight="1.1"
        difficulty="0"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="27"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item 
        id="peaked_helmet_over_padded_cloth"
        name="{=TFT2Xapz}Peaked Helmet Over Padded Cloth"
        subtype="head_armor"
        mesh="vlandia_helmet_t_y"
        culture="Culture.vlandia"
        weight="1.0"
        difficulty="0"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="28"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item 
        id="segmented_cervelliere_over_padded_cloth"
        name="{=vsavMoLZ}Segmented Cervelliere Over Padded Cloth"
        subtype="head_armor"
        mesh="vlandia_helmet_u_y"
        culture="Culture.vlandia"
        weight="1.2"
        difficulty="0"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="14"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item 
        id="cervelliere_over_cloth_headwrap"
        name="{=e9BpfZ9L}Cervelliere Over Cloth Headwrap"
        subtype="head_armor"
        mesh="vlandia_helmet_n_d"
        culture="Culture.vlandia"
        weight="1.0"
        difficulty="0"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="12"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item 
        id="cervelliere_over_laced_coif"
        name="{=bfFNYaiU}Cervelliere Over Laced Coif"
        subtype="head_armor"
        mesh="vlandia_helmet_n_c"
        culture="Culture.vlandia"
        weight="1.1"
        difficulty="0"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="13"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="cervelliere_over_padded_cap"
        name="{=wG582fzT}Cervelliere Over Padded Cap"
        mesh="vlandia_helmet_n_e"
        culture="Culture.vlandia"
        weight="1.0"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="14"
             has_gender_variations="false"
             hair_cover_type="type2"
             beard_cover_type="none"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="nasal_cervelliere_over_padded_coif"
        name="{=JjLQ2VdT}Nasal Cervelliere Over Padded Coif"
        mesh="vlandia_helmet_o_b"
        culture="Culture.vlandia"
        weight="1.2"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="18"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="plate"
             material_type="Plate"
             beard_cover_type="type3" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="nasal_cervelliere_over_laced_coif"
        name="{=h6UXvU3B}Nasal Cervelliere Over Laced Coif"
        mesh="vlandia_helmet_o_c"
        culture="Culture.vlandia"
        weight="1.1"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="16"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="plate"
             material_type="Plate"
             beard_cover_type="type3" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item 
        id="nasal_cervelliere_over_padded_cap"
        name="{=4BfbPgkY}Nasal Cervelliere Over Padded Cap"
        subtype="head_armor"
        mesh="vlandia_helmet_o_e"
        culture="Culture.vlandia"
        weight="1.0"
        difficulty="0"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="15"
             has_gender_variations="false"
             hair_cover_type="type2"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item 
        id="padded_leather_cape"
        name="{=SHZ0P7Iu}Padded Leather Cape"
        subtype="head_armor"
        mesh="shoulder_padding_cape"
        culture="Culture.vlandia"
        weight="1.0"
        difficulty="0"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="11"
             has_gender_variations="false"
             hair_cover_type="type2"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="kettle_helmet_over_arming_coif"
        name="{=3iq3rOh8}Kettle Helmet Over Arming Coif"
        mesh="vlandia_helmet_h_f"
        culture="Culture.vlandia"
        weight="1.0"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="25"
             has_gender_variations="false"
             hair_cover_type="type3"
             beard_cover_type="none"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item 
        id="peaked_helmet_over_mail_coif"
        name="{=AdafHtud}Peaked Helmet Over Mail Coif"
        subtype="head_armor"
        mesh="vlandia_helmet_t_a"
        culture="Culture.vlandia"
        weight="2.7"
        difficulty="0"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="34"
             has_gender_variations="false"
             hair_cover_type="all"
             beard_cover_type="type3"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="nasal_cervelliere_over_mail_coif"
        name="{=mRGIxvYh}Nasal Cervelliere Over Mail Coif"
        mesh="vlandia_helmet_o_a"
        culture="Culture.vlandia"
        weight="2.6"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="22"
             has_gender_variations="false"
             hair_cover_type="all"
             beard_cover_type="type3"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="guards_kettle_over_mail_coif"
        name="{=r8b5miDE}Guard's Kettle Over Mail Coif"
        mesh="vlandia_helmet_j_a"
        culture="Culture.vlandia"
        weight="3.2"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="32"
             has_gender_variations="false"
             hair_cover_type="all"
             beard_cover_type="type3"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <!-- #endregion -->
  <!-- #region Vlandia Heavy Head Armors -->
  <Item id="full_helm_over_arming_coif"
        name="{=WYytQbvS}Full Helm Over Arming Coif"
        mesh="vlandia_helmet_s_f"
        culture="Culture.vlandia"
        weight="3.0"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="40"
             has_gender_variations="false"
             hair_cover_type="type2"
             beard_cover_type="all"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item 
        id="visored_helmet_over_padded_cloth"
        name="{=A8MJWbhf}Visored Helmet Over Padded Cloth"
        subtype="head_armor"
        mesh="vlandia_helmet_m_y"
        culture="Culture.vlandia"
        weight="2.3"
        difficulty="0"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="34"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="plate"
             material_type="Plate"
             beard_cover_type="all" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item 
        id="visored_helmet_over_padded_coif"
        name="{=agqzAXa9}Visored Helmet Over Padded Coif"
        subtype="head_armor"
        mesh="vlandia_helmet_m_b"
        culture="Culture.vlandia"
        weight="2.5"
        difficulty="0"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="35"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="plate"
             material_type="Plate"
             beard_cover_type="all" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="segmented_cervelliere_over_laced_coif"
        name="{=z8d2uyY1}Segmented Cevelliere Over Laced Coif"
        mesh="vlandia_helmet_u_c"
        culture="Culture.vlandia"
        weight="1.3"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="15"
             has_gender_variations="false"
             beard_cover_type="type2"
             modifier_group="plate"
             material_type="Plate"
             hair_cover_type="all" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item 
        id="kettle_hat_over_padded_cloth"
        name="{=wBfGpcCO}Kettle Hat Over Padded Cloth"
        subtype="head_armor"
        mesh="vlandia_helmet_i_y"
        culture="Culture.vlandia"
        weight="1.2"
        difficulty="0"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="24"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="kettle_hat_over_mail_coif"
        name="{=tMLH04n4}Kettle Hat Over Mail Coif"
        mesh="vlandia_helmet_i_a"
        culture="Culture.vlandia"
        weight="2.9"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="26"
             has_gender_variations="false"
             hair_cover_type="all"
             beard_cover_type="type3"
             modifier_group="chain"
             material_type="Chainmail" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="visored_helmet_over_mail_coif"
        name="{=d8DrtmwP}Visored Helmet Over Mail Coif"
        mesh="vlandia_helmet_m_a"
        culture="Culture.vlandia"
        weight="3.6"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="40"
             has_gender_variations="false"
             hair_cover_type="all"
             beard_cover_type="type3"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="visored_helmet_over_laced_coif"
        name="{=51EcVnzd}Visored Helmet Over Laced Coif"
        mesh="vlandia_helmet_m_c"
        culture="Culture.vlandia"
        weight="2.4"
        appearance="1"
        Type="headArmor">
    <ItemComponent>
      <Armor head_armor="35"
             has_gender_variations="false"
             hair_cover_type="all"
             beard_cover_type="type2"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="nasal_helmet_over_mail_coif"
        name="{=PVgSGCYK}Nasal Helmet Over Mail Coif"
        mesh="vlandia_helmet_p_a"
        culture="Culture.vlandia"
        weight="2.7"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="22"
             has_gender_variations="false"
             hair_cover_type="all"
             beard_cover_type="type3"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item 
        id="full_helm_over_mail_coif"
        name="{=FsDZC8Yl}Full Helm Over Mail Coif"
        subtype="head_armor"
        mesh="vlandia_helmet_s_a"
        culture="Culture.vlandia"
        weight="4.5"
        difficulty="0"
        appearance="2"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="46"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item 
        id="full_helm_over_laced_coif"
        name="{=wEfZyccm}Full Helm Over Laced Coif"
        subtype="head_armor"
        mesh="vlandia_helmet_s_c"
        culture="Culture.vlandia"
        weight="3.5"
        difficulty="0"
        appearance="2"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="42"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="full_helm_over_cloth_headwrap"
        name="{=SYvBTD0p}Full Helm Over Cloth Headwrap"
        mesh="vlandia_helmet_s_d"
        culture="Culture.vlandia"
        weight="3.2"
        appearance="2"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="41"
             has_gender_variations="false"
             hair_cover_type="all"
             beard_cover_type="all"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item 
        id="full_helm_over_padded_cap"
        name="{=qVj5NqrL}Full Helm Over Padded Cap"
        subtype="head_armor"
        mesh="vlandia_helmet_s_e"
        culture="Culture.vlandia"
        weight="3.1"
        difficulty="0"
        appearance="2"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="42"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="full_helm_over_padded_cloth"
        name="{=xnoAJwoy}Full Helm Over Padded Cloth"
        mesh="vlandia_helmet_s_y"
        culture="Culture.vlandia"
        weight="3.1"
        appearance="2"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="42"
             has_gender_variations="false"
             hair_cover_type="all"
             beard_cover_type="all"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item 
        id="segmented_cervelliere_over_mail_coif"
        name="{=WMqHlEvb}Segmented Cevelliere Over Mail Coif"
        subtype="head_armor"
        mesh="vlandia_helmet_u_a"
        culture="Culture.vlandia"
        weight="3.2"
        difficulty="0"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="24"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="plate"
             material_type="Plate"
             beard_cover_type="type2" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="kettle_helmet_over_mail"
        name="{=zZ2G7uIO}Kettle Helmet Over Mail"
        mesh="vlandia_helmet_h_v"
        culture="Culture.vlandia"
        weight="3.1"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="27"
             has_gender_variations="false"
             hair_cover_type="all"
             beard_cover_type="none"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="nasal_helmet_over_mail"
        name="{=tpQLvMSM}Nasal Helmet Over Mail"
        mesh="vlandia_helmet_p_v"
        culture="Culture.vlandia"
        weight="3.1"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="22"
             has_gender_variations="false"
             hair_cover_type="all"
             beard_cover_type="none"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="segmented_skullcap_over_mail_coif"
        name="{=P8GrNSkF}Segmented Skullcap Over Mail Coif"
        mesh="vlandia_helmet_r_a"
        culture="Culture.vlandia"
        weight="3.5"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="24"
             has_gender_variations="false"
             hair_cover_type="all"
             beard_cover_type="type3"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="peaked_helmet_over_mail"
        name="{=JvhvtKsT}Peaked Helmet Over Mail"
        mesh="vlandia_helmet_t_v"
        culture="Culture.vlandia"
        weight="2.6"
        appearance="1.6"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="34"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="plate"
             material_type="Plate"
             beard_cover_type="type3" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="segmented_cervelliere_over_mail"
        name="{=bdpjqoGe}Segmented Cevelliere Over Mail"
        mesh="vlandia_helmet_u_v"
        culture="Culture.vlandia"
        weight="3.3"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="22"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="plate"
             material_type="Plate"
             beard_cover_type="all" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item 
        id="western_crowned_helmet"
        name="{=LSgDVSfl}Western Crowned Helmet"
        mesh="vlandia_lord_helmet_a"
        culture="Culture.vlandia"
        subtype="head_armor"
        weight="3.7"
        difficulty="0"
        appearance="3"
        Type="headArmor">
    <ItemComponent>
      <Armor head_armor="46"
             has_gender_variations="false"
             hair_cover_type="all"
             beard_cover_type="type2"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item 
        id="western_plated_helmet"
        name="{=o67ySkfH}Plated Helmet"
        mesh="vlandia_lord_helmet_b"
        culture="Culture.vlandia"
        subtype="head_armor"
        weight="4.1"
        difficulty="0"
        appearance="3"
        Type="headArmor">
    <ItemComponent>
      <Armor head_armor="42"
             has_gender_variations="false"
             hair_cover_type="all"
             beard_cover_type="type2"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item 
        id="western_crowned_plated_helmet"
        name="{=kweDHlz8}Western Crowned Plated Helmet"
        mesh="vlandia_lord_helmet_c"
        culture="Culture.vlandia"
        subtype="head_armor"
        weight="3.9"
        difficulty="0"
        appearance="3.2"
        Type="headArmor">
    <ItemComponent>
      <Armor head_armor="50"
             has_gender_variations="false"
             hair_cover_type="all"
             beard_cover_type="type2"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item 
        id="kettle_helmet_with_mail"
        name="{=UsOgGylA}Kettle Helmet With Mail"
        subtype="head_armor"
        mesh="kettle_helmet_reinforced"
        culture="Culture.vlandia"
        weight="2.7"
        difficulty="0"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="27"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <!-- #endregion -->
  <!-- #endregion -->
  <!-- #region Vlandia Shoulder Armors -->
  <!-- #region Vlandia Light Shoulder Armors -->
  <Item 
        id="green_hood"
        name="{=UvOa4elc}Green Hood"
        mesh="shoulder_cape_a"
        culture="Culture.vlandia"
        weight="0.5"
        difficulty="0"
        appearance="1"
        Type="Cape">
    <ItemComponent>
      <Armor body_armor="3"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="leather_lamellar_shoulders"
        name="{=tKODIU0F}Leather Lamellar Shoulders"
        mesh="leather_lamellar_armor_shoulder"
        culture="Culture.khuzait"
        weight="2.3"
        appearance="1.6"
        Type="Cape">
    <ItemComponent>
      <Armor body_armor="14"
             arm_armor="4"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item 
        id="hood"
        name="{=GazIGIJG}Western Hood"
        culture="Culture.vlandia"
        mesh="shoulder_cape_multicolor"
        subtype="body_armor"
        weight="0.4"
        difficulty="0"
        appearance="1"
        Type="Cape">
    <ItemComponent>
      <Armor body_armor="2"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item id="padded_leather_shoulders"
        name="{=Bl72Ribb}Padded Leather Shoulders"
        mesh="shoulder_padding"
        culture="Culture.vlandia"
        weight="1.4"
        appearance="1"
        Type="Cape">
    <ItemComponent>
      <Armor body_armor="12"
             arm_armor="2"
             modifier_group="cloth"
             material_type="Cloth" />
    </ItemComponent>
    <Flags />
  </Item>
  <!-- #endregion -->
  <!-- #endregion -->
  <!-- #region Vlandia Body Armors -->
  <!-- #region Vlandia Light Body Armors -->
  <Item multiplayer_item="false"
        id="sackcloth_tunic"
        name="{=smKogclC}Sackcloth Tunic"
        mesh="walker_costume_d"
        subtype="body_armor"
        culture="Culture.vlandia"
        weight="0.6"
        difficulty="0"
        appearance="0.3"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="2"
             leg_armor="1"
             arm_armor="1"
             covers_body="true"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item 
        id="cloth_tunic"
        name="{=uDrT6v7a}Western Cloth Tunic"
        mesh="clothing_a"
        culture="Culture.vlandia"
        subtype="body_armor"
        weight="0.4"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="2"
             leg_armor="1"
             arm_armor="1"
             covers_body="true"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags UseTeamColor="true"
           Civilian="true" />
  </Item>
  <Item id="long_hemp_tunic"
        name="{=NUHzapSv}Long Hemp Tunic"
        mesh="casual_01"
        culture="Culture.vlandia"
        weight="0.6"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="4"
             leg_armor="2"
             arm_armor="2"
             covers_body="true"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags UseTeamColor="true"
           Civilian="true" />
  </Item>
  <Item 
        id="long_woolen_tunic"
        name="{=U8QfF3Gw}Long Woolen Tunic"
        mesh="armor_woolen_tunic"
        culture="Culture.vlandia"
        subtype="body_armor"
        weight="0.4"
        difficulty="0"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="2"
             leg_armor="1"
             arm_armor="1"
             covers_body="true"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags UseTeamColor="true"
           Civilian="true" />
  </Item>
  <Item id="vlandian_noble_woman_dress"
        name="{=CEj2Rfh5}Western Noble Dress"
        mesh="vlandian_noble_woman_dress"
        culture="Culture.vlandia"
        weight="0.6"
        appearance="4"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="2"
             leg_armor="1"
             arm_armor="1"
             has_gender_variations="false"
             covers_body="false"
             body_mesh_type="shoulders"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item id="vlandian_woman_dress"
        name="{=wMO0hoqC}Western Common Dress"
        mesh="vlandian_woman_dress"
        culture="Culture.vlandia"
        weight="0.7"
        appearance="2"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="2"
             leg_armor="1"
             arm_armor="1"
             has_gender_variations="false"
             covers_body="false"
             body_mesh_type="shoulders"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item id="vlandian_corset_dress"
        name="{=iUjgXGNn}Western Corseted Dress"
        mesh="vlandian_corset_dress"
        culture="Culture.vlandia"
        weight="0.5"
        appearance="3"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="2"
             leg_armor="2"
             arm_armor="1"
             has_gender_variations="false"
             covers_body="true"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item id="monk_robe"
        name="{=QuaE76ua}Scholars Robe"
        mesh="monk_robe"
        culture="Culture.vlandia"
        weight="0.5"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="2"
             leg_armor="2"
             arm_armor="1"
             covers_body="true"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags UseTeamColor="true"
           Civilian="true" />
  </Item>
  <Item id="padded_leather_shirt"
        name="{=tiTTWhpW}Padded Leather Shirt"
        mesh="armor_roman_padded_leather_shirt"
        culture="Culture.vlandia"
        weight="1.8"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="10"
             leg_armor="2"
             arm_armor="3"
             covers_body="true"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags UseTeamColor="true"
           Civilian="true" />
  </Item>
  <Item 
        id="padded_coat"
        name="{=WH7bbK6G}Western Padded Coat"
        subtype="body_armor"
        mesh="padded_coat_a"
        culture="Culture.vlandia"
        weight="2.4"
        difficulty="0"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="24"
             leg_armor="8"
             arm_armor="6"
             has_gender_variations="true"
             covers_body="true"
             modifier_group="cloth"
             material_type="Cloth" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item multiplayer_item="false"
        id="leather_coat_over_cloth"
        name="{=wKucIANJ}Leather Coat Over Cloth"
        mesh="walker_costume_b"
        subtype="body_armor"
        culture="Culture.vlandia"
        weight="0.7"
        difficulty="0"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="12"
             leg_armor="4"
             arm_armor="3"
             covers_body="true"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags UseTeamColor="true"
           Civilian="true" />
  </Item>
  <Item id="gambeson_b"
        name="{=NVV1j1E4}Western Gambeson"
        mesh="gambeson_b"
        culture="Culture.vlandia"
        weight="2"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="12"
             leg_armor="3"
             arm_armor="3"
             has_gender_variations="false"
             covers_body="true"
             modifier_group="cloth"
             material_type="Cloth" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="aketon"
        name="{=21U7JTFv}Western Aketon"
        mesh="crossbow_armor"
        culture="Culture.vlandia"
        weight="12.4"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="13"
             leg_armor="3"
             arm_armor="3"
             covers_body="true"
             modifier_group="cloth"
             material_type="Cloth" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item 
        id="leather_coat"
        name="{=o0ZuY9Ux}Western Leather Coat"
        subtype="body_armor"
        mesh="leather_coat"
        culture="Culture.vlandia"
        weight="2.3"
        difficulty="0"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="9"
             leg_armor="2"
             arm_armor="2"
             has_gender_variations="true"
             covers_body="true"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags UseTeamColor="true"
           Civilian="true" />
  </Item>
  <Item 
        id="sleeveless_padded_short_coat"
        name="{=bz5lXkHS}Sleeveless Padded Short Coat"
        mesh="padded_coat_d"
        culture="Culture.vlandia"
        subtype="body_armor"
        weight="2.0"
        difficulty="0"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="15"
             leg_armor="2"
             arm_armor="2"
             has_gender_variations="true"
             covers_body="true"
             modifier_group="cloth"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item 
        id="sleeveless_padded_coat"
        name="{=lZ93DOrn}Sleeveless Padded Coat"
        subtype="body_armor"
        mesh="padded_coat_b"
        culture="Culture.vlandia"
        weight="2.2"
        difficulty="0"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="15"
             leg_armor="7"
             arm_armor="2"
             has_gender_variations="true"
             covers_body="true"
             modifier_group="cloth"
             material_type="Cloth" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="padded_short_coat"
        name="{=4pqIsPhp}Padded Short Coat"
        mesh="padded_coat_c"
        culture="Culture.vlandia"
        weight="2.2"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="15"
             leg_armor="2"
             arm_armor="7"
             has_gender_variations="true"
             covers_body="true"
             modifier_group="cloth"
             material_type="Cloth" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <!-- #endregion -->
  <!-- #region Vlandia Medium Body Armors -->
  <Item multiplayer_item="false"
        id="leather_scale_armor"
        name="{=PL5SG9hI}Leather Scale Armor"
        mesh="vlandia_leather_scale_armor"
        subtype="body_armor"
        culture="Culture.vlandia"
        weight="8.6"
        difficulty="0"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="18"
             leg_armor="6"
             arm_armor="6"
             covers_body="true"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags UseTeamColor="true"
           Civilian="true" />
  </Item>
  <Item 
        id="woven_leather_vest"
        name="{=LgftnHPs}Woven Leather Vest"
        subtype="body_armor"
        mesh="archers_leather_vest"
        culture="Culture.vlandia"
        weight="4.7"
        difficulty="0"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="16"
             leg_armor="2"
             arm_armor="1"
             has_gender_variations="true"
             covers_body="true"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="vlandia_chainmail"
        name="{=8TbraEGR}Western Chainmail"
        mesh="vlandia_chainmail_a"
        culture="Culture.vlandia"
        weight="10.0"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="24"
             leg_armor="12"
             arm_armor="12"
             has_gender_variations="false"
             covers_body="true"
             modifier_group="chain"
             material_type="Chainmail" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item 
        id="hauberk"
        name="{=60fpbHiH}Western Hauberk"
        subtype="body_armor"
        mesh="mail_hauberk"
        culture="Culture.vlandia"
        weight="7.3"
        difficulty="0"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="32"
             leg_armor="10"
             arm_armor="10"
             has_gender_variations="true"
             covers_body="true"
             modifier_group="chain"
             material_type="Chainmail" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item 
        id="white_coat_over_mail"
        name="{=YfB0SJqY}White Tabard Over Mail"
        subtype="body_armor"
        mesh="templar_a_white"
        culture="Culture.vlandia"
        weight="9.6"
        difficulty="0"
        appearance="1.2"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="34"
             leg_armor="12"
             arm_armor="12"
             has_gender_variations="false"
             covers_body="true"
             modifier_group="chain"
             material_type="Chainmail" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item 
        id="red_coat_over_mail"
        name="{=jsFgjWOj}Red Tabard Over Mail"
        subtype="body_armor"
        mesh="templar_a_red"
        culture="Culture.vlandia"
        weight="8.6"
        difficulty="0"
        appearance="1.2"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="34"
             leg_armor="12"
             arm_armor="12"
             has_gender_variations="true"
             covers_body="true"
             modifier_group="chain"
             material_type="Chainmail" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item 
        id="veteran_mercenary_armor"
        name="{=efFb16x7}veteran_mercenary_armor"
        subtype="body_armor"
        mesh="veteran_mercenary_armor"
        culture="Culture.vlandia"
        weight="8.2"
        difficulty="0"
        appearance="1.4"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="24"
             leg_armor="8"
             arm_armor="4"
             has_gender_variations="true"
             covers_body="true"
             modifier_group="chain"
             material_type="Chainmail" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <!-- #endregion -->
  <!-- #region Vlandia Heavy Body Armors -->
  <Item 
        id="mail_shirt"
        name="{=aGkXbDlr}Western Mail Shirt"
        mesh="armor_roman_mail_shirt"
        culture="Culture.vlandia"
        subtype="body_armor"
        weight="7.5"
        difficulty="0"
        appearance="1.2"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="30"
             leg_armor="10"
             arm_armor="8"
             covers_body="true"
             modifier_group="chain"
             material_type="Chainmail" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item 
        id="plated_leather_coat"
        name="{=8ulJswRY}Plated Leather Coat"
        subtype="body_armor"
        mesh="cop_a"
        culture="Culture.vlandia"
        weight="12.7"
        difficulty="0"
        appearance="1.6"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="40"
             leg_armor="16"
             arm_armor="14"
             has_gender_variations="true"
             covers_body="true"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item 
        id="coat_of_plates_over_mail"
        name="{=p949oNWk}Coat of Plates Over Mail"
        mesh="tunic_ironplate_armor"
        subtype="body_armor"
        culture="Culture.vlandia"
        weight="25.11"
        difficulty="0"
        appearance="3"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="46"
             leg_armor="14"
             arm_armor="18"
             covers_body="true"
             modifier_group="chain"
             material_type="Chainmail" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="banded_leather_over_mail"
        name="{=iAWzr8Q0}Banded Leather Over Mail"
        mesh="vlandia_leather_armor"
        culture="Culture.vlandia"
        weight="8.6"
        appearance="1.6"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="30"
             leg_armor="6"
             arm_armor="6"
             covers_body="true"
             modifier_group="chain"
             material_type="Chainmail" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <!-- #endregion -->
  <!-- #endregion -->
  <!-- #region Vlandia Arm Armors -->
  <!-- #region Vlandia Light Arm Armors -->
  <!-- #endregion -->
  <!-- #region Vlandia Medium Arm Armors -->
  <Item id="leather_gloves"
        name="{=lIJ1EVBh}Leather Gloves"
        mesh="crossbow_armor_hand"
        culture="Culture.vlandia"
        weight="0.4"
        appearance="1"
        Type="HandArmor">
    <ItemComponent>
      <Armor arm_armor="9"
             covers_hands="true"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item 
        id="padded_vambrace"
        name="{=MamotK0a}Padded Vambrace"
        mesh="padded_vambrace_a"
        culture="Culture.vlandia"
        weight="0.1"
        difficulty="0"
        appearance="1"
        Type="HandArmor">
    <ItemComponent>
      <Armor arm_armor="9"
             modifier_group="cloth"
             material_type="Cloth" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item 
        id="mail_mitten"
        name="{=g51zVsKU}Mail Mitten"
        mesh="mail_mitten_c"
        culture="Culture.vlandia"
        weight="1.4"
        difficulty="0"
        appearance="1.6"
        Type="HandArmor">
    <ItemComponent>
      <Armor arm_armor="25"
             covers_hands="true"
             modifier_group="chain"
             material_type="Chainmail" />
    </ItemComponent>
    <Flags />
  </Item>
  <!-- #endregion -->
  <!-- #region Vlandia Heavy Arm Armors -->
  <Item 
        id="reinforced_mail_mitten"
        name="{=dPQGxmJ7}Reinforced Mail Mitten"
        mesh="mail_mitten_b"
        culture="Culture.vlandia"
        weight="1.6"
        difficulty="0"
        appearance="3"
        Type="HandArmor">
    <ItemComponent>
      <Armor arm_armor="28"
             covers_hands="true"
             modifier_group="chain"
             material_type="Chainmail" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="lordly_mail_mitten"
        name="{=VDMkVMxt}Heavy Mail Mittens"
        mesh="mail_mitten_a"
        culture="Culture.vlandia"
        weight="1.7"
        appearance="3"
        Type="HandArmor">
    <ItemComponent>
      <Armor arm_armor="30"
             covers_hands="true"
             modifier_group="chain"
             material_type="Chainmail" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="reinforced_leather_vambraces"
        name="{=CXnhFf1t}Reinforced Leather Vambraces"
        mesh="crossbow_armor_leather_hand_b"
        culture="Culture.vlandia"
        weight="1.0"
        appearance="2"
        Type="HandArmor">
    <ItemComponent>
      <Armor arm_armor="20"
             covers_hands="false"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <!-- #endregion -->
  <!-- #endregion -->
  <!-- #region Vlandia Leg Armors -->
  <!-- #region Vlandia Light Leg Armors -->
  <!-- #endregion -->
  <!-- #region Vlandia Medium Leg Armors -->
  <Item 
        id="strapped_shoes"
        name="{=LOPavWRp}Strapped Shoes"
        mesh="strapped_shoes"
        culture="Culture.vlandia"
        weight="0.7"
        difficulty="0"
        appearance="1"
        Type="LegArmor">
    <ItemComponent>
      <Armor leg_armor="4"
             covers_legs="true"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="leather_cavalier_boots"
        name="{=oEvhhNNR}Leather Cavalier Boots"
        mesh="cav_boots"
        culture="Culture.vlandia"
        weight="0.9"
        appearance="1"
        Type="LegArmor">
    <ItemComponent>
      <Armor leg_armor="16"
             covers_legs="true"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <!-- #endregion -->
  <!-- #region Vlandia Heavy Leg Armors -->
  <Item 
        id="mail_cavalier_boots"
        name="{=tWfAPrPa}Mail Cavalier Boots"
        mesh="cav_boots_reinforced"
        culture="Culture.vlandia"
        weight="1.8"
        difficulty="0"
        appearance="1"
        Type="LegArmor">
    <ItemComponent>
      <Armor leg_armor="23"
             covers_legs="true"
             modifier_group="chain"
             material_type="Chainmail" />
    </ItemComponent>
    <Flags />
  </Item>
  <!-- #endregion -->
  <!-- #endregion -->
  <!-- #endregion -->
  <!-- #region Sturgia Armors -->
  <!-- #region Sturgia Head Armors -->
  <!-- #region Sturgia Light Head Armors -->
  <Item id="womens_headwrap_b"
        name="{=baDdigZj}Northern Style Head Wrap"
        mesh="womens_headwrap_b"
        culture="Culture.sturgia"
        weight="0.2"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="2"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item 
        id="nordic_leather_cap"
        name="{=2VYmGLC6}Northern Leather Cap"
        subtype="head_armor"
        mesh="sturgia_leather_cap_a"
        culture="Culture.sturgia"
        weight="0.4"
        difficulty="0"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="8"
             has_gender_variations="false"
             hair_cover_type="type1"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <!-- #endregion -->
  <!-- #region Sturgia Medium Head Armors -->
  <Item id="nordic_fur_cap"
        name="{=wEJAab0A}Northern Cap"
        mesh="sturgia_helmet_m"
        culture="Culture.sturgia"
        weight="0.3"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="10"
             has_gender_variations="false"
             hair_cover_type="type2"
             beard_cover_type="none"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="northern_fur_cap"
        name="{=mFbFEOVz}Northern Fur Cap"
        mesh="sturgia_helmet_j"
        culture="Culture.sturgia"
        weight="0.5"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="11"
             has_gender_variations="false"
             hair_cover_type="type2"
             beard_cover_type="none"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="roughhide_cap"
        name="{=ZEybMjoq}Northern Roughhide Cap"
        mesh="sturgia_helmet_d"
        culture="Culture.sturgia"
        weight="0.5"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="13"
             has_gender_variations="false"
             hair_cover_type="type2"
             beard_cover_type="none"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="goggled_helmet_over_leather"
        name="{=ydxXW0ZW}Northern Helmet Over Leather"
        mesh="sturgia_helmet_b"
        culture="Culture.sturgia"
        weight="1.4"
        appearance="1.6"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="24"
             has_gender_variations="false"
             hair_cover_type="type3"
             beard_cover_type="none"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="nasalhelm_over_leather"
        name="{=AVcbBH1J}Northern Nasalhelm Over Leather"
        mesh="sturgia_helmet_f"
        culture="Culture.sturgia"
        weight="1.4"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="17"
             has_gender_variations="false"
             hair_cover_type="type3"
             beard_cover_type="none"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="sturgia_heavy_cavalary_helmet"
        name="{=xl5MgK49}Sturgia Heavy Cavalry Helmet"
        mesh="sturgia_helmet_o"
        culture="Culture.sturgia"
        weight="2.8"
        appearance="2"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="26"
             has_gender_variations="false"
             hair_cover_type="all"
             beard_cover_type="none"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="nasal_helmet"
        name="{=4c7e0RCE}Northern Nasal Helmet"
        mesh="nasal_helmet_a"
        culture="Culture.sturgia"
        weight="1.8"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="14"
             has_gender_variations="false"
             hair_cover_type="type1"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item 
        id="spangenhelm_with_leather"
        name="{=3Z91Nxbf}Spangenhelm With Leather"
        subtype="head_armor"
        mesh="spangenhelm_a"
        culture="Culture.sturgia"
        weight="1.2"
        difficulty="0"
        appearance="1.6"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="20"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item 
        id="nasal_helmet_with_leather"
        name="{=TxAYmCjr}Nasal Helmet With Leather"
        subtype="head_armor"
        mesh="nasal_helmet_neckguard"
        culture="Culture.sturgia"
        weight="1.2"
        difficulty="0"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="16"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item 
        id="nasal_helmet_with_mail"
        name="{=EWR2MNeM}Nasal Helmet With Mail"
        subtype="head_armor"
        mesh="nasal_helmet_reinforced"
        culture="Culture.sturgia"
        weight="1.5"
        difficulty="0"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="22"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item 
        id="spangenhelm_with_padded_cloth"
        name="{=ebHdQfbX}Spangenhelm With Padded Cloth"
        subtype="head_armor"
        mesh="spangenhelm_arming"
        culture="Culture.sturgia"
        weight="1.3"
        difficulty="0"
        appearance="1.6"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="18"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <!-- #endregion -->
  <!-- #region Sturgia Heavy Head Armors -->
  <Item id="imperial_goggled_helmet"
        name="{=A2I5SHCr}Northern Visored Helmet"
        mesh="imperial_helmet"
        culture="Culture.sturgia"
        weight="4.2"
        appearance="2.6"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="42"
             has_gender_variations="false"
             hair_cover_type="all"
             beard_cover_type="type2"
             modifier_group="chain"
             material_type="Chainmail" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="nordic_helmet"
        name="{=FHu0bGub}Northern Visored Cap"
        mesh="sturgia_masked_helm_a"
        culture="Culture.sturgia"
        weight="4.1"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="34"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="chain"
             material_type="Chainmail" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="decorated_goggled_helmet"
        name="{=X3FAb6Wm}Northern Decorated Visored Helmet"
        mesh="sturgia_helmet_n"
        culture="Culture.sturgia"
        weight="4.2"
        appearance="3"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="40"
             has_gender_variations="false"
             hair_cover_type="all"
             beard_cover_type="all"
             modifier_group="chain"
             material_type="Chainmail" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="closed_goggled_helmet"
        name="{=oIOYBIbv}Northern Closed Helmet"
        mesh="sturgia_helmet_l"
        culture="Culture.sturgia"
        weight="4.1"
        appearance="1.6"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="42"
             has_gender_variations="false"
             hair_cover_type="all"
             beard_cover_type="all"
             modifier_group="chain"
             material_type="Chainmail" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="goggled_helmet_over_full_mail"
        name="{=mAEjSAlV}Northern Closed Helmet Over Mail"
        mesh="sturgia_helmet_e"
        culture="Culture.sturgia"
        weight="4.4"
        appearance="1.6"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="44"
             has_gender_variations="false"
             hair_cover_type="all"
             beard_cover_type="all"
             modifier_group="chain"
             material_type="Chainmail" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="lendman_helmet_over_full_mail"
        name="{=ljE4zLrf}Northern Warlord Helmet Over Full Mail"
        mesh="sturgia_helmet_h"
        culture="Culture.sturgia"
        weight="4.3"
        appearance="3"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="48"
             has_gender_variations="false"
             hair_cover_type="all"
             beard_cover_type="all"
             modifier_group="chain"
             material_type="Chainmail" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="northern_warlord_helmet"
        name="{=TpjbgasA}Northern Warlord Helmet"
        mesh="sturgia_helmet_i"
        culture="Culture.sturgia"
        weight="3.6"
        appearance="3"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="44"
             has_gender_variations="false"
             hair_cover_type="type3"
             beard_cover_type="type1"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item 
        id="sturgian_lord_helmet_a"
        name="{=YAOfXanz}Northern Lord Helmet"
        mesh="sturgian_lord_helmet_a"
        culture="Culture.sturgia"
        subtype="head_armor"
        weight="3.6"
        difficulty="0"
        appearance="3"
        Type="headArmor">
    <ItemComponent>
      <Armor head_armor="42"
             has_gender_variations="false"
             hair_cover_type="all"
             beard_cover_type="type2"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item 
        id="sturgian_lord_helmet_b"
        name="{=loHYOJA9}Northern Lord Helmet With Open Mail Coif"
        mesh="sturgian_lord_helmet_b"
        culture="Culture.sturgia"
        subtype="head_armor"
        weight="3.4"
        difficulty="0"
        appearance="3"
        Type="headArmor">
    <ItemComponent>
      <Armor head_armor="44"
             has_gender_variations="false"
             hair_cover_type="all"
             beard_cover_type="type2"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item 
        id="sturgian_lord_helmet_c"
        name="{=wSaoZOr2}Pointed Northern Lord Helmet With Feather"
        mesh="sturgian_lord_helmet_c"
        culture="Culture.sturgia"
        subtype="head_armor"
        weight="4.4"
        difficulty="0"
        appearance="3"
        Type="headArmor">
    <ItemComponent>
      <Armor head_armor="50"
             has_gender_variations="false"
             hair_cover_type="all"
             beard_cover_type="all"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="nasalhelm_over_mail"
        name="{=1bdDdwub}Nasalhelm Over Mail"
        mesh="sturgia_helmet_a"
        culture="Culture.sturgia"
        weight="1.8"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="22"
             has_gender_variations="false"
             hair_cover_type="all"
             beard_cover_type="none"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="goggled_helmet_over_mail"
        name="{=qc0P0b2r}Goggled Helmet Over Mail"
        mesh="sturgia_helmet_c"
        culture="Culture.sturgia"
        weight="1.8"
        appearance="1.6"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="26"
             has_gender_variations="false"
             hair_cover_type="all"
             beard_cover_type="none"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="lendman_helmet_over_mail"
        name="{=meC5HTQD}Northern Warlord Helmet Over Mail"
        mesh="sturgia_helmet_g"
        culture="Culture.sturgia"
        weight="1.9"
        appearance="3"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="47"
             has_gender_variations="false"
             hair_cover_type="all"
             beard_cover_type="none"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="northern_goggled_helmet"
        name="{=IPyPb4Dp}Northern Goggled Helmet"
        mesh="sturgia_helmet_k"
        culture="Culture.sturgia"
        weight="1.8"
        appearance="1.6"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="20"
             has_gender_variations="false"
             hair_cover_type="all"
             beard_cover_type="none"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="sturgian_helmet_closed"
        name="{=a2XnhQ3V}Northern Helmet Closed"
        mesh="sturgian_helmet_closed"
        culture="Culture.sturgia"
        weight="1.8"
        appearance="3"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="41"
             has_gender_variations="false"
             hair_cover_type="all"
             beard_cover_type="all"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="sturgian_helmet_open"
        name="{=JEaU5XOP}Northern Open Helmet"
        mesh="sturgian_helmet_open"
        culture="Culture.sturgia"
        weight="1.8"
        appearance="1.6"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="35"
             has_gender_variations="false"
             hair_cover_type="type3"
             beard_cover_type="none"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="sturgian_helmet_base"
        name="{=OzUsuoDO}Northern Helmet"
        mesh="sturgian_helmet_base"
        culture="Culture.sturgia"
        weight="1.8"
        appearance="1.6"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="31"
             has_gender_variations="false"
             hair_cover_type="type3"
             beard_cover_type="none"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="sturgian_helmet_b_open"
        name="{=JEaU5XOP}Northern Open Helmet"
        mesh="sturgian_helmet_b_open"
        culture="Culture.sturgia"
        weight="1.8"
        appearance="2.4"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="36"
             has_gender_variations="false"
             hair_cover_type="type3"
             beard_cover_type="none"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="sturgian_helmet_b_close"
        name="{=oIOYBIbv}Northern Closed Helmet"
        mesh="sturgian_helmet_b_close"
        culture="Culture.sturgia"
        weight="3"
        appearance="2"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="45"
             has_gender_variations="false"
             hair_cover_type="all"
             beard_cover_type="all"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <!-- #endregion -->
  <!-- #endregion -->
  <!-- #region Sturgia Shoulder Armors -->
  <!-- #region Sturgia Light Shoulder Armors -->
  <Item id="stitched_leather_shoulders"
        name="{=WrwO8xsN}Stitched Leather Shoulders"
        mesh="aserai_plated_shoulder"
        culture="Culture.sturgia"
        weight="1.5"
        appearance="1"
        Type="Cape">
    <ItemComponent>
      <Armor body_armor="8"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item 
        id="scarf"
        name="{=GNdVXMue}Scarf"
        mesh="sturgia_cape_a"
        culture="Culture.sturgia"
        subtype="body_armor"
        weight="0.5"
        difficulty="0"
        appearance="1"
        Type="Cape">
    <ItemComponent>
      <Armor body_armor="2"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item id="female_hood"
        name="{=gGhrQa29}Woman's Hood"
        mesh="female_peasant_cape_a"
        culture="Culture.sturgia"
        weight="0.5"
        appearance="1"
        Type="Cape">
    <ItemComponent>
      <Armor body_armor="2"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item id="female_scarf"
        name="{=PhodGU5y}Woman's Scarf"
        mesh="female_peasant_cape_b"
        culture="Culture.sturgia"
        weight="0.6"
        appearance="1"
        Type="Cape">
    <ItemComponent>
      <Armor body_armor="4"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item 
        id="mail_shoulders"
        name="{=JkLoAelJ}Mail Shoulders"
        mesh="shoulder_chain_a"
        culture="Culture.sturgia"
        subtype="body_armor"
        weight="2.7"
        difficulty="0"
        appearance="1.6"
        Type="Cape">
    <ItemComponent>
      <Armor body_armor="18"
             arm_armor="2"
             modifier_group="chain"
             material_type="Chainmail" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="brass_scale_shoulders"
        name="{=KZmZ9HXW}Brass Scale Shoulders"
        mesh="sturgia_leather_brass_shoulder"
        culture="Culture.sturgia"
        weight="2.2"
        appearance="0.9"
        Type="Cape">
    <ItemComponent>
      <Armor body_armor="18"
             arm_armor="4"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <!-- #endregion -->
  <!-- #endregion -->
  <!-- #region Sturgia Body Armors -->
  <!-- #region Sturgia Light Body Armors -->
  <Item 
        id="northern_tunic"
        name="{=7yGwvnUA}Northern Tunic"
        subtype="body_armor"
        mesh="sturgia_costume_j"
        culture="Culture.sturgia"
        weight="0.4"
        difficulty="0"
        appearance="0.6"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="2"
             leg_armor="1"
             arm_armor="1"
             has_gender_variations="true"
             covers_body="true"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags UseTeamColor="true"
           Civilian="true" />
  </Item>
  <Item 
        id="nordic_tunic"
        name="{=8cM840mh}Northern Luxery Tunic"
        subtype="body_armor"
        mesh="sturgia_costume_a"
        culture="Culture.sturgia"
        weight="0.6"
        difficulty="0"
        appearance="0.6"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="3"
             leg_armor="2"
             arm_armor="1"
             has_gender_variations="true"
             covers_body="true"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags UseTeamColor="true"
           Civilian="true" />
  </Item>
  <Item 
        id="tundra_tunic"
        name="{=Im7wOGaC}Northern Belted Tunic"
        subtype="body_armor"
        mesh="fur_vaegir_b"
        culture="Culture.sturgia"
        weight="0.3"
        difficulty="0"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="4"
             leg_armor="1"
             arm_armor="1"
             has_gender_variations="false"
             covers_body="true"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags UseTeamColor="true"
           Civilian="true" />
  </Item>
  <Item multiplayer_item="false"
        id="roughcloth_shortcoat"
        name="{=hXijcZyp}Roughcloth Shortcoat"
        mesh="walker_costume_a"
        subtype="body_armor"
        culture="Culture.sturgia"
        weight="0.4"
        difficulty="0"
        appearance="0.3"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="5"
             leg_armor="1"
             arm_armor="1"
             covers_body="true"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags UseTeamColor="true"
           Civilian="true" />
  </Item>
  <Item id="northern_dress"
        name="{=a1KxyGOj}Northern Dress"
        mesh="female_peasant_dress_d"
        culture="Culture.sturgia"
        weight="0.7"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="2"
             leg_armor="2"
             arm_armor="1"
             has_gender_variations="false"
             covers_body="true"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item id="laced_dress"
        name="{=PP5SzUx0}Laced Dress"
        mesh="female_peasant_dress_c"
        culture="Culture.sturgia"
        weight="0.6"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="2"
             leg_armor="1"
             arm_armor="1"
             has_gender_variations="false"
             covers_body="false"
             body_mesh_type="shoulders"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item id="cut_dress"
        name="{=bevik0LU}Cut Dress"
        mesh="female_tavern_wench_dress_a"
        culture="Culture.sturgia"
        weight="0.6"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="2"
             leg_armor="2"
             has_gender_variations="false"
             covers_body="false"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item id="cut_dress_with_pouch"
        name="{=deA729dQ}Cut Dress With Pouch"
        mesh="female_tavern_wench_dress_b"
        culture="Culture.sturgia"
        weight="0.5"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="3"
             leg_armor="2"
             has_gender_variations="false"
             covers_body="false"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item id="dress_with_overall"
        name="{=MLBA8tej}Dress"
        mesh="female_peasant_dress_b"
        culture="Culture.sturgia"
        weight="0.5"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="2"
             leg_armor="1"
             arm_armor="1"
             has_gender_variations="false"
             covers_body="true"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item id="plain_dress"
        name="{=t695AnJU}Plain Dress"
        mesh="female_peasant_dress_a"
        culture="Culture.sturgia"
        weight="0.5"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="2"
             leg_armor="1"
             arm_armor="1"
             has_gender_variations="false"
             covers_body="true"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item id="heavy_nordic_tunic"
        name="{=KHFQdxvL}Heavy Northern Tunic"
        mesh="sturgia_costume_e"
        culture="Culture.sturgia"
        weight="1.0"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="6"
             leg_armor="2"
             arm_armor="1"
             has_gender_variations="true"
             covers_body="true"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags UseTeamColor="true"
           Civilian="true" />
  </Item>
  <!-- #endregion -->
  <!-- #region Sturgia Medium Body Armors -->
  <Item id="nordic_sloven_leather"
        name="{=ln6ZboT7}Northern Sloven Leather"
        mesh="nordic_sloven_c"
        culture="Culture.sturgia"
        weight="2.9"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="9"
             leg_armor="2"
             arm_armor="2"
             has_gender_variations="true"
             covers_body="true"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item 
        id="heavy_nordic_coat"
        name="{=FaWA8c50}Northern Heavy Coat"
        subtype="body_armor"
        mesh="sturgia_costume_d"
        culture="Culture.sturgia"
        weight="0.9"
        difficulty="0"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="7"
             leg_armor="2"
             arm_armor="1"
             has_gender_variations="true"
             covers_body="true"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags UseTeamColor="true"
           Civilian="true" />
  </Item>
  <Item id="northern_padded_gambeson"
        name="{=EXasg15J}Northern Padded Gambeson"
        mesh="sturgia_costume_c"
        culture="Culture.sturgia"
        weight="1.5"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="10"
             leg_armor="2"
             arm_armor="2"
             has_gender_variations="true"
             covers_body="true"
             modifier_group="cloth"
             material_type="Cloth" />
    </ItemComponent>
    <Flags UseTeamColor="true"
           Civilian="true" />
  </Item>
  <Item 
        id="northern_padded_cloth"
        name="{=3BGHFFsL}Northern Padded Cloth"
        subtype="body_armor"
        mesh="sturgia_costume_g"
        culture="Culture.sturgia"
        weight="1.6"
        difficulty="0"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="8"
             leg_armor="3"
             arm_armor="2"
             has_gender_variations="true"
             covers_body="true"
             modifier_group="cloth"
             material_type="Cloth" />
    </ItemComponent>
    <Flags UseTeamColor="true"
           Civilian="true" />
  </Item>
  <Item id="nordic_padded_cloth"
        name="{=ybpZdt9S}Northern Layered Cloth"
        mesh="sturgia_costume_l"
        culture="Culture.sturgia"
        weight="1.1"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="8"
             leg_armor="1"
             arm_armor="2"
             has_gender_variations="true"
             covers_body="true"
             modifier_group="cloth"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item id="northern_leather_vest"
        name="{=JK7uQLqb}Northern Leather Vest"
        mesh="sturgia_costume_m"
        culture="Culture.sturgia"
        weight="0.9"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="7"
             leg_armor="2"
             arm_armor="1"
             has_gender_variations="true"
             covers_body="true"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags UseTeamColor="true"
           Civilian="true" />
  </Item>
  <Item 
        id="stitched_leather_vest"
        name="{=xa7KRSCy}Stitched Leather Vest"
        mesh="armor_leather_chain_a"
        culture="Culture.sturgia"
        subtype="body_armor"
        weight="1.5"
        difficulty="0"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="12"
             leg_armor="2"
             arm_armor="3"
             covers_body="true"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags UseTeamColor="true"
           Civilian="true" />
  </Item>
  <Item 
        id="nordic_sloven"
        name="{=C2Z43pzq}Northern Leather Over Heavy Cloth"
        subtype="body_armor"
        mesh="nordic_sloven_b"
        culture="Culture.sturgia"
        weight="1.8"
        difficulty="0"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="12"
             leg_armor="2"
             arm_armor="2"
             has_gender_variations="true"
             covers_body="true"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags UseTeamColor="true"
           Civilian="true" />
  </Item>
  <Item 
        id="layered_leather_tunic"
        name="{=4KYF5iCd}Layered Leather Tunic"
        mesh="leather_tunic_2"
        subtype="body_armor"
        culture="Culture.sturgia"
        weight="1.2"
        difficulty="0"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="14"
             leg_armor="5"
             arm_armor="4"
             covers_body="true"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags UseTeamColor="true"
           Civilian="true" />
  </Item>
  <Item id="northern_leather_tabard"
        name="{=h3vqV5Qy}Northern Leather Tabard"
        mesh="sturgia_leather_brass"
        culture="Culture.sturgia"
        weight="1.7"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="20"
             leg_armor="6"
             arm_armor="2"
             covers_body="true"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <!-- #endregion -->
  <!-- #region Sturgia Heavy Body Armors -->
  <Item 
        id="northern_lamellar_armor"
        name="{=12PL4971}Northern Lamellar Armor"
        subtype="body_armor"
        mesh="sturgia_costume_h"
        culture="Culture.sturgia"
        weight="1.9"
        difficulty="0"
        appearance="1.6"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="26"
             leg_armor="6"
             arm_armor="4"
             has_gender_variations="true"
             covers_body="true"
             modifier_group="cloth"
             material_type="Cloth" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item 
        id="decorated_nordic_hauberk"
        name="{=sfPB9ro3}Decorated Northern Hauberk"
        subtype="body_armor"
        mesh="sturgia_costume_f"
        culture="Culture.sturgia"
        weight="20.5"
        difficulty="0"
        appearance="2"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="32"
             leg_armor="12"
             arm_armor="12"
             has_gender_variations="true"
             covers_body="true"
             modifier_group="chain"
             material_type="Chainmail" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="nordic_sloven_over_mail"
        name="{=yFjmkALW}Northern Leather Tabard Over Mail"
        mesh="nordic_sloven_a"
        culture="Culture.sturgia"
        weight="8.4"
        appearance="1.6"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="30"
             leg_armor="4"
             arm_armor="6"
             has_gender_variations="true"
             covers_body="true"
             modifier_group="chain"
             material_type="Chainmail" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item 
        id="nordic_hauberk"
        name="{=XTqplCsv}Northern Hauberk"
        subtype="body_armor"
        mesh="sturgia_costume_b"
        culture="Culture.sturgia"
        weight="8.3"
        difficulty="0"
        appearance="1.6"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="32"
             leg_armor="10"
             arm_armor="10"
             has_gender_variations="true"
             covers_body="true"
             modifier_group="chain"
             material_type="Chainmail" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item 
        id="leather_and_iron_plate_armor"
        name="{=SrRspWRy}Leather and Iron Plate Armor"
        mesh="armor_leather_iron_plate_a"
        culture="Culture.sturgia"
        subtype="body_armor"
        weight="9.6"
        difficulty="0"
        appearance="1.2"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="22"
             leg_armor="4"
             arm_armor="4"
             covers_body="true"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="northern_coat_of_plates"
        name="{=WST7ftTa}Northern Coat Of Plates"
        mesh="sturgia_plate_armor"
        culture="Culture.sturgia"
        weight="15.2"
        appearance="2"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="48"
             leg_armor="14"
             arm_armor="16"
             covers_body="true"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item 
        id="nordic_lamellar_armor"
        name="{=12PL4971}Northern Lamellar Armor"
        subtype="body_armor"
        mesh="sturgia_costume_i"
        culture="Culture.sturgia"
        weight="1.9"
        difficulty="0"
        appearance="1.6"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="28"
             leg_armor="6"
             arm_armor="4"
             has_gender_variations="true"
             covers_body="true"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="nordic_lamellar_vest"
        name="{=Cp5aIHqR}Northern Lamellar Vest"
        mesh="sturgia_costume_k"
        culture="Culture.sturgia"
        weight="8.9"
        appearance="1.6"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="25"
             leg_armor="4"
             arm_armor="2"
             has_gender_variations="true"
             covers_body="true"
             modifier_group="cloth"
             material_type="Cloth" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item 
        id="sturgian_fortified_armor"
        name="{=zLxE6e7A}sturgian_fortified_armor"
        subtype="body_armor"
        mesh="sturgian_fortified_armor"
        culture="Culture.sturgia"
        weight="8.8"
        difficulty="0"
        appearance="2.4"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="50"
             leg_armor="18"
             arm_armor="18"
             has_gender_variations="true"
             covers_body="true"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="northern_brass_lamellar_over_mail"
        name="{=b4q4ehF4}Northern Lamellar Over Mail"
        mesh="brass_lamellar_white"
        culture="Culture.sturgia"
        weight="11.4"
        appearance="3"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="44"
             leg_armor="16"
             arm_armor="16"
             covers_body="true"
             modifier_group="chain"
             material_type="Chainmail" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <!-- #endregion -->
  <!-- #endregion -->
  <!-- #region Sturgia Arm Armors -->
  <!-- #region Sturgia Medium Arm Armors -->
  <Item id="northern_plated_gloves"
        name="{=vNNMGllv}Northern Plated Gloves"
        mesh="sturgia_plate_gauntlet"
        culture="Culture.sturgia"
        weight="1.5"
        appearance="2"
        Type="HandArmor">
    <ItemComponent>
      <Armor arm_armor="26"
             covers_hands="true"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="northern_brass_bracers"
        name="{=UWPEu577}Northern Brass Bracers"
        mesh="sturgia_leather_brass_bracer"
        culture="Culture.sturgia"
        weight="1.3"
        appearance="1.6"
        Type="HandArmor">
    <ItemComponent>
      <Armor arm_armor="22"
             covers_hands="false"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <!-- #endregion -->
  <!-- #endregion -->
  <!-- #region Sturgia Leg Armors -->
  <!-- #region Sturgia Light Leg Armors -->
  <Item id="mail_chausses"
        name="{=DoiwC1Qa}Mail Chausses"
        mesh="mail_chausses_a"
        culture="Culture.sturgia"
        weight="2.9"
        appearance="1.6"
        Type="LegArmor">
    <ItemComponent>
      <Armor leg_armor="22"
             covers_legs="true"
             modifier_group="chain"
             material_type="Chainmail" />
    </ItemComponent>
    <Flags />
  </Item>
  <!-- #endregion -->
  <!-- #region Sturgia Medium Leg Armors -->
  <Item 
        id="strapped_mail_chausses"
        name="{=aYoIrpe0}Strapped Mail Chausses"
        mesh="mail_chausses_b"
        culture="Culture.sturgia"
        weight="3.0"
        difficulty="0"
        appearance="1.6"
        Type="LegArmor">
    <ItemComponent>
      <Armor leg_armor="23"
             covers_legs="true"
             modifier_group="chain"
             material_type="Chainmail" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="northern_plated_boots"
        name="{=bGSbaT2n}Northern Plated Boots"
        mesh="sturgia_plate_boot"
        culture="Culture.sturgia"
        weight="2.9"
        appearance="3"
        Type="LegArmor">
    <ItemComponent>
      <Armor leg_armor="30"
             covers_legs="true"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <!-- #endregion -->
  <!-- #endregion -->
  <!-- #endregion -->
  <!-- #region Empire Armors -->
  <!-- #region Empire Head Armors -->
  <!-- #region Empire Light Head Armors -->
  <Item 
        id="imperial_padded_coif"
        name="{=Da1bV3ph}Imperial Padded Coif"
        subtype="head_armor"
        mesh="empire_helmet_b"
        culture="Culture.empire"
        weight="0.5"
        difficulty="0"
        appearance="0.6"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="12"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="cloth"
             material_type="Cloth"
             beard_cover_type="type3" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item 
        id="laced_cloth_coif"
        name="{=kmdjRAoG}Laced Cloth Coif"
        subtype="head_armor"
        mesh="empire_helmet_c"
        culture="Culture.empire"
        weight="0.4"
        difficulty="0"
        appearance="0.3"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="8"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item 
        id="imperial_leather_coif"
        name="{=aPa3Cp4l}Imperial Leather Coif"
        subtype="head_armor"
        mesh="empire_helmet_d"
        culture="Culture.empire"
        weight="0.3"
        difficulty="0"
        appearance="0.5"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="14"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item 
        id="imperial_cloth_coif"
        name="{=Qazvdg1P}Imperial Cloth Coif"
        subtype="head_armor"
        mesh="empire_helmet_e"
        culture="Culture.empire"
        weight="0.2"
        difficulty="0"
        appearance="0.3"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="12"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item 
        id="leather_cap"
        name="{=uLpnmNkZ}Leather Cap"
        subtype="head_armor"
        mesh="leather_cap_a"
        culture="Culture.empire"
        weight="0.4"
        difficulty="0"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="12"
             has_gender_variations="false"
             hair_cover_type="type3"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item 
        id="pilgrim_hood"
        name="{=VXFwEF3M}Pilgrim's Hood"
        mesh="sneak_costume_head"
        culture="Culture.empire"
        weight="0.2"
        difficulty="0"
        appearance="0.3"
        Type="headArmor">
    <ItemComponent>
      <Armor head_armor="3"
             has_gender_variations="false"
             hair_cover_type="all"
             beard_cover_type="type3"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <!-- #endregion -->
  <!-- #region Empire Medium Head Armors -->
  <Item 
        id="tall_helmet"
        name="{=9FgxK9se}Tall Helmet"
        subtype="head_armor"
        mesh="roman_helmet_c"
        culture="Culture.empire"
        weight="1.8"
        difficulty="0"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="28"
             has_gender_variations="false"
             hair_cover_type="type3"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item 
        id="imperial_mail_coif"
        name="{=xsO9LNmO}Imperial Mail Coif"
        subtype="head_armor"
        mesh="empire_helmet_a"
        culture="Culture.empire"
        weight="1.7"
        difficulty="0"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="18"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="chain"
             material_type="Chainmail"
             beard_cover_type="type2" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item 
        id="imperial_nasal_helm"
        name="{=XazcYatD}Imperial Nasal Helm"
        subtype="head_armor"
        mesh="empire_helmet_h"
        culture="Culture.empire"
        weight="2.2"
        difficulty="0"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="25"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item 
        id="leatherlame_nasalhelm_over_imperial_leather"
        name="{=KmZHXINa}Bronze Nasalhelm Over Imperial Leather"
        subtype="head_armor"
        mesh="empire_helmet_h_da"
        culture="Culture.empire"
        weight="1.9"
        difficulty="0"
        appearance="1.3"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="34"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="leatherlame_feathered_spangenhelm_over_leather"
        name="{=bzrVXGAl}Bronze Feathered Spangenhelm Over Leather"
        mesh="empire_helmet_i_da"
        culture="Culture.empire"
        weight="1.7"
        appearance="1.6"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="36"
             has_gender_variations="false"
             hair_cover_type="all"
             beard_cover_type="type1"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item 
        id="leatherlame_roundkettle"
        name="{=qoT97j7u}Bronze Roundkettle"
        subtype="head_armor"
        mesh="empire_helmet_j__a"
        culture="Culture.empire"
        weight="1.8"
        difficulty="0"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="24"
             has_gender_variations="false"
             hair_cover_type="type2"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item 
        id="roundkettle_over_imperial_padding"
        name="{=qaraQjXa}Roundkettle Over Imperial Padding"
        subtype="head_armor"
        mesh="empire_helmet_j_b"
        culture="Culture.empire"
        weight="1.4"
        difficulty="0"
        appearance="1.3"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="22"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="plate"
             material_type="Plate"
             beard_cover_type="type3" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item 
        id="roundkettle_over_laced_cloth"
        name="{=9BENgwRK}Roundkettle Over Laced Cloth"
        subtype="head_armor"
        mesh="empire_helmet_j_c"
        culture="Culture.empire"
        weight="1.3"
        difficulty="0"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="18"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item 
        id="roundkettle_over_imperial_leather"
        name="{=9Hr4oEvw}Roundkettle Over Imperial Leather"
        subtype="head_armor"
        mesh="empire_helmet_j_d"
        culture="Culture.empire"
        weight="1.3"
        difficulty="0"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="25"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="leatherlame_roundkettle_over_imperial_leather"
        name="{=Sn2O0Ogx}Bronze Roundkettle Over Imperial Leather"
        mesh="empire_helmet_j_da"
        culture="Culture.empire"
        weight="1.4"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="34"
             has_gender_variations="false"
             hair_cover_type="all"
             beard_cover_type="none"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="roundkettle_over_imperial_cloth"
        name="{=maYSspDY}Roundkettle Over Imperial Cloth"
        mesh="empire_helmet_j_e"
        culture="Culture.empire"
        weight="1.2"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="23"
             has_gender_variations="false"
             hair_cover_type="all"
             beard_cover_type="none"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="spiked_kettle_over_imperial_padding"
        name="{=vbOjUu9M}Spiked Kettle Over Imperial Padding"
        mesh="empire_helmet_k_b"
        culture="Culture.empire"
        weight="1.5"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="17"
             has_gender_variations="false"
             hair_cover_type="all"
             beard_cover_type="type3"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item 
        id="imperial_open_mail_coif"
        name="{=nNGCuIUf}Imperial Open Mail Coif"
        subtype="head_armor"
        mesh="empire_helmet_f"
        culture="Culture.empire"
        weight="1.5"
        difficulty="0"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="14"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="chain"
             material_type="Chainmail"
             beard_cover_type="type3" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item 
        id="mail_coif"
        name="{=77RIGK7B}Mail Coif"
        subtype="head_armor"
        mesh="vlandia_helmet_a"
        culture="Culture.empire"
        weight="1.7"
        difficulty="0"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="14"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="chain"
             material_type="Chainmail"
             beard_cover_type="type2" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item 
        id="open_mail_coif"
        name="{=OpYdqPWs}Open Mail Coif"
        subtype="head_armor"
        mesh="vlandia_helmet_v"
        culture="Culture.empire"
        weight="1.6"
        difficulty="0"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="13"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="chain"
             material_type="Chainmail" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="ironlame_roundkettle_over_imperial_leather"
        name="{=nUarDXVH}Iron Roundkettle Over Imperial Leather"
        mesh="empire_helmet_j_db"
        culture="Culture.empire"
        weight="3.1"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="25"
             has_gender_variations="false"
             hair_cover_type="all"
             beard_cover_type="none"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="empire_crown"
        name="empire_crown"
        mesh="empire_crown"
        culture="Culture.empire"
        is_merchandise="false"
        weight="3.1"
        appearance="6"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="26"
             has_gender_variations="false"
             hair_cover_type="all"
             beard_cover_type="none"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags UseTeamColor="false" />
  </Item>
  <!-- #endregion -->
  <!-- #region Empire Heavy Head Armors -->
  <Item 
        id="heavy_nasalhelm_over_imperial_mail"
        name="{=ITUNob5T}Heavy Nasalhelm Over Imperial Mail"
        subtype="head_armor"
        mesh="empire_helmet_g_f"
        culture="Culture.empire"
        weight="3.6"
        difficulty="0"
        appearance="2"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="40"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="ironlame_nasalhelm_over_imperial_coif"
        name="{=SXCa9d1n}Iron Nasalhelm Over Imperial Coif"
        mesh="empire_helmet_h_ab"
        culture="Culture.empire"
        weight="4.1"
        appearance="1.3"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="34"
             has_gender_variations="false"
             hair_cover_type="all"
             beard_cover_type="type3"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="leatherlame_nasalhelm_over_imperial_mail"
        name="{=siuuhU6b}Bronze Nasalhelm Over Imperial Mail"
        mesh="empire_helmet_h_fa"
        culture="Culture.empire"
        weight="3.7"
        appearance="2"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="38"
             has_gender_variations="false"
             hair_cover_type="all"
             beard_cover_type="type1"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="ironlame_nasalhelm_over_imperial_mail"
        name="{=htACXBhH}Iron Nasalhelm Over Imperial Mail"
        subtype="head_armor"
        mesh="empire_helmet_h_fb"
        culture="Culture.empire"
        weight="3.9"
        appearance="2"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="39"
             has_gender_variations="false"
             hair_cover_type="type2"
             beard_cover_type="type1"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item 
        id="ironlame_feathered_spangenhelm"
        name="{=B5akzp6B}Iron Feathered Spangenhelm"
        subtype="head_armor"
        mesh="empire_helmet_i"
        culture="Culture.empire"
        weight="3.2"
        difficulty="0"
        appearance="1.3"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="30"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item 
        id="feathered_spangenhelm_over_imperial_coif"
        name="{=1Fdtj39w}Feathered Spangenhelm Over Imperial Coif"
        subtype="head_armor"
        mesh="empire_helmet_i_a"
        culture="Culture.empire"
        weight="3.1"
        difficulty="0"
        appearance="1.3"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="32"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="plate"
             material_type="Plate"
             beard_cover_type="type2" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item 
        id="leatherlame_feathered_spangenhelm_over_mail"
        name="{=mtVcMgWO}Bronze Feathered Spangenhelm Over Mail"
        subtype="head_armor"
        mesh="empire_helmet_i_aa"
        culture="Culture.empire"
        weight="3.4"
        difficulty="0"
        appearance="2"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="40"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="plate"
             material_type="Plate"
             beard_cover_type="type2" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item 
        id="ironlame_feathered_spangenhelm_over_mail"
        name="{=Ze9u7Saj}Iron Feathered Spangenhelm Over Mail"
        subtype="head_armor"
        mesh="empire_helmet_i_fb"
        culture="Culture.empire"
        weight="3.3"
        difficulty="0"
        appearance="2"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="40"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="roundkettle_over_imperial_mail"
        name="{=JTrZ8ugB}Roundkettle Over Imperial Mail"
        subtype="head_armor"
        mesh="empire_helmet_j_f"
        culture="Culture.empire"
        weight="3.3"
        appearance="1.1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="28"
             has_gender_variations="false"
             hair_cover_type="all"
             beard_cover_type="none"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item 
        id="helmet_with_faceguard"
        name="{=UoHZGyZa}Helmet With Faceguard"
        subtype="head_armor"
        mesh="roman_helmet_b"
        culture="Culture.empire"
        weight="3.5"
        difficulty="0"
        appearance="2"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="30"
             has_gender_variations="false"
             hair_cover_type="type2"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item 
        id="heavy_nasalhelm_over_imperial_padding"
        name="{=WCbpw1wM}Heavy Nasalhelm Over Imperial Padding"
        subtype="head_armor"
        mesh="empire_helmet_g_b"
        culture="Culture.empire"
        weight="3.2"
        difficulty="0"
        appearance="1.3"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="30"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="heavy_nasalhelm_over_laced_cloth"
        name="{=z6eTba5h}Heavy Nasalhelm Over Laced Cloth"
        mesh="empire_helmet_g_c"
        culture="Culture.empire"
        weight="3.1"
        appearance="1.3"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="29"
             has_gender_variations="false"
             hair_cover_type="all"
             beard_cover_type="type1"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="heavy_nasalhelm_over_imperial_leather"
        name="{=FSGtJ7eX}Heavy Nasalhelm Over Imperial Leather"
        mesh="empire_helmet_g_d"
        culture="Culture.empire"
        weight="3.0"
        appearance="1.3"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="32"
             has_gender_variations="false"
             hair_cover_type="all"
             beard_cover_type="none"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="ironlame_feathered_spangenhelm_over_leather"
        name="{=MvvlKO0U}Iron Feathered Spangenhelm Over Leather"
        mesh="empire_helmet_i_db"
        culture="Culture.empire"
        weight="2.8"
        appearance="1.3"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="35"
             has_gender_variations="false"
             hair_cover_type="all"
             beard_cover_type="none"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item 
        id="leatherlame_roundkettle_over_imperial_mail"
        name="{=rXO7ajRX}Bronze Roundkettle Over Imperial Mail"
        subtype="head_armor"
        mesh="empire_helmet_j_fa"
        culture="Culture.empire"
        weight="3.4"
        difficulty="0"
        appearance="1.1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="27"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item 
        id="ironlame_roundkettle_over_imperial_mail"
        name="{=ZqbyJ5Pl}Iron Roundkettle Over Imperial Mail"
        subtype="head_armor"
        mesh="empire_helmet_j_fb"
        culture="Culture.empire"
        weight="3.6"
        difficulty="0"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="28"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="spiked_kettle_over_imperial_mail"
        name="{=DYwjfcM8}Spiked Kettle Over Imperial Mail"
        mesh="empire_helmet_k_f"
        culture="Culture.empire"
        weight="3.6"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="27"
             has_gender_variations="false"
             hair_cover_type="all"
             beard_cover_type="none"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item 
        id="ironlame_spiked_kettle_over_mail"
        name="{=IX3kafcb}Iron Spiked Kettle Over Mail"
        subtype="head_armor"
        mesh="empire_helmet_k_fb"
        culture="Culture.empire"
        weight="3.8"
        difficulty="0"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="26"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item 
        id="empire_lord_helmet"
        name="{=VXER7AbJ}Imperial Lord Helmet"
        mesh="empire_lord_helmet_a"
        culture="Culture.empire"
        subtype="head_armor"
        weight="3.5"
        difficulty="0"
        appearance="3"
        Type="headArmor">
    <ItemComponent>
      <Armor head_armor="46"
             has_gender_variations="false"
             hair_cover_type="all"
             beard_cover_type="type2"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item 
        id="empire_guarded_lord_helmet"
        name="{=gLfxeU17}Imperial Guarded Lord Helmet"
        mesh="empire_lord_helmet_b"
        culture="Culture.empire"
        subtype="head_armor"
        weight="3.7"
        difficulty="0"
        appearance="3"
        Type="headArmor">
    <ItemComponent>
      <Armor head_armor="58"
             has_gender_variations="false"
             hair_cover_type="all"
             beard_cover_type="type2"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item 
        id="empire_jewelled_helmet"
        name="{=BD07fj39}Imperial Jewelled Helmet"
        mesh="empire_lord_helmet_c"
        culture="Culture.empire"
        subtype="head_armor"
        weight="3.8"
        difficulty="0"
        appearance="5"
        Type="headArmor">
    <ItemComponent>
      <Armor head_armor="50"
             has_gender_variations="false"
             hair_cover_type="all"
             beard_cover_type="type2"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item 
        id="empire_helmet_with_metal_strips"
        name="{=Gxual4pG}Imperial Helmet with Metal Strips"
        mesh="empire_lord_helmet_c_2"
        culture="Culture.empire"
        subtype="head_armor"
        weight="3.8"
        difficulty="0"
        appearance="3"
        Type="headArmor">
    <ItemComponent>
      <Armor head_armor="40"
             has_gender_variations="false"
             hair_cover_type="all"
             beard_cover_type="type2"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item 
        id="ironlame_nasalhelm_over_imperial_padding"
        name="{=e6WzpsWz}Iron Nasalhelm Over Imperial Padding"
        subtype="head_armor"
        mesh="empire_helmet_h_bb"
        culture="Culture.empire"
        weight="3.4"
        difficulty="0"
        appearance="1.3"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="27"
             has_gender_variations="false"
             hair_cover_type="all"
             modifier_group="plate"
             material_type="Plate"
             beard_cover_type="type3" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="ironlame_nasalhelm_over_imperial_cloth"
        name="{=kIMOcPgn}Iron Nasalhelm Over Imperial Cloth"
        mesh="empire_helmet_h_eb"
        culture="Culture.empire"
        weight="3.2"
        appearance="1.3"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="26"
             has_gender_variations="false"
             hair_cover_type="all"
             beard_cover_type="type1"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item 
        id="plumed_helmet"
        name="{=sJ1R62Tn}Plumed Helmet"
        subtype="head_armor"
        mesh="roman_helmet_d"
        culture="Culture.empire"
        weight="2.9"
        difficulty="0"
        appearance="1.3"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="32"
             has_gender_variations="false"
             hair_cover_type="type3"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <!-- #endregion -->
  <!-- #endregion -->
  <!-- #region Empire Shoulder Armors -->
  <!-- #region Empire Light Shoulder Armors -->
  <Item id="pauldron_cape_a"
        name="{=MTDaLQOV}Imperial Long Cape"
        mesh="pauldron_cape_a"
        culture="Culture.empire"
        weight="3.5"
        appearance="4"
        Type="Cape">
    <ItemComponent>
      <Armor body_armor="16"
             arm_armor="4"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <!-- #endregion -->
  <!-- #region Empire Medium Shoulder Armors -->
  <Item id="empire_warrior_padded_armor_shoulder"
        name="{=TDCn5dar}Imperial Padded Shoulders"
        mesh="empire_warrior_padded_armor_shoulder"
        culture="Culture.empire"
        weight="1.6"
        appearance="1"
        Type="Cape">
    <ItemComponent>
      <Armor body_armor="14"
             arm_armor="4"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="woven_leather_shoulders"
        name="{=c7UNJSNi}Woven Leather Shoulders"
        mesh="vlandia_leather_stripes_shoulders"
        culture="Culture.empire"
        weight="1.6"
        appearance="1"
        Type="Cape">
    <ItemComponent>
      <Armor body_armor="6"
             arm_armor="4"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="imperial_studded_strip_shoulders"
        name="{=8kUwD98O}Imperial Studded Strip Shoulders"
        mesh="empire_plated_shoulder"
        culture="Culture.empire"
        weight="4.1"
        appearance="1"
        Type="Cape">
    <ItemComponent>
      <Armor body_armor="16"
             arm_armor="8"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <!-- #endregion -->
  <!-- #region Empire Heavy Shoulder Armors -->
  <Item id="imperial_lamellar_shoulders"
        name="{=Kj68cfhA}Imperial Lamellar Shoulders"
        mesh="imperial_shoulders"
        culture="Culture.empire"
        weight="3.5"
        appearance="3"
        Type="Cape">
    <ItemComponent>
      <Armor body_armor="20"
             arm_armor="10"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="studded_imperial_neckguard"
        name="{=g7iQsvPw}Studded Imperial Neckguard"
        mesh="empire_plate_armor_shoulder"
        culture="Culture.empire"
        weight="3.6"
        appearance="2"
        Type="Cape">
    <ItemComponent>
      <Armor body_armor="14"
             arm_armor="7"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <!-- #endregion -->
  <!-- #endregion -->
  <!-- #region Empire Body Armors -->
  <!-- #region Empire Light Body Armors -->
  <Item id="peasant_costume"
        name="{=gbRVBOLH}Commoner Clothes"
        mesh="peasant_costume_a"
        culture="Culture.empire"
        weight="0.5"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="3"
             leg_armor="2"
             arm_armor="1"
             has_gender_variations="false"
             covers_body="true"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags UseTeamColor="true"
           Civilian="true" />
  </Item>
  <Item id="fine_town_tunic"
        name="{=vbPBXiPC}Rich Tunic"
        mesh="casual_02"
        culture="Culture.empire"
        weight="0.4"
        appearance="2"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="2"
             leg_armor="1"
             arm_armor="1"
             covers_body="true"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags UseTeamColor="true"
           Civilian="true" />
  </Item>
  <Item 
        id="hemp_tunic"
        name="{=yTWOMSmv}Hemp Tunic"
        mesh="armor_hemp_tunic"
        culture="Culture.empire"
        subtype="body_armor"
        weight="0.4"
        difficulty="0"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="1"
             leg_armor="1"
             arm_armor="1"
             covers_body="true"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags UseTeamColor="true"
           Civilian="true" />
  </Item>
  <Item 
        id="tied_cloth_tunic"
        name="{=MQ8LCvCE}Tied Cloth Tunic"
        mesh="roman_cloth_tunic_a"
        culture="Culture.empire"
        subtype="body_armor"
        weight="0.4"
        difficulty="0"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="4"
             leg_armor="1"
             arm_armor="1"
             covers_body="true"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags UseTeamColor="true"
           Civilian="true" />
  </Item>
  <Item id="vlandian_dress"
        name="{=Zvxydvao}Imperial Rich Dress"
        mesh="vlandian_dress"
        culture="Culture.empire"
        weight="0.5"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="3"
             leg_armor="1"
             arm_armor="1"
             has_gender_variations="false"
             covers_body="true"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item id="empire_dress"
        name="{=JsmnUp0T}Ladies Dress"
        mesh="empire_dress"
        culture="Culture.empire"
        weight="0.7"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="2"
             leg_armor="1"
             arm_armor="2"
             has_gender_variations="false"
             covers_body="true"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item id="empire_dress_b"
        name="{=VqFV9LS4}Red Dress"
        mesh="empire_dress_b"
        culture="Culture.empire"
        weight="0.6"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="3"
             leg_armor="2"
             arm_armor="2"
             has_gender_variations="false"
             covers_body="true"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item 
        id="footmans_tunic"
        name="{=2AcfBbCR}Military Tunic"
        mesh="armor_roman_military_tunic"
        culture="Culture.empire"
        subtype="body_armor"
        weight="0.6"
        difficulty="0"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="8"
             leg_armor="3"
             arm_armor="3"
             covers_body="true"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags UseTeamColor="true"
           Civilian="true" />
  </Item>
  <Item id="tunic_with_shoulder_pads"
        name="{=y3oIzUEp}Tunic With Shoulder Pads"
        mesh="roman_cloth_tunic_b"
        culture="Culture.empire"
        weight="0.6"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="8"
             leg_armor="2"
             arm_armor="3"
             covers_body="true"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item 
        id="tunic_with_rolled_cloth"
        name="{=QaysED62}Tunic With Rolled Cloth"
        mesh="armor_tunic_with_rolled_cloth"
        culture="Culture.empire"
        subtype="body_armor"
        weight="0.7"
        difficulty="0"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="6"
             leg_armor="4"
             arm_armor="3"
             covers_body="true"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags UseTeamColor="true"
           Civilian="true" />
  </Item>
  <Item id="imperial_robes"
        name="{=aYCvg89I}Imperial Robes"
        mesh="empire_outfit_a"
        culture="Culture.empire"
        weight="0.9"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="4"
             leg_armor="2"
             arm_armor="2"
             has_gender_variations="false"
             covers_body="true"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item 
        id="padded_cloth_with_strips"
        name="{=JKRQ8RDA}Padded Cloth With Strips"
        mesh="empire_armor_a"
        culture="Culture.empire"
        subtype="body_armor"
        weight="2.2"
        difficulty="0"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="14"
             leg_armor="7"
             arm_armor="2"
             covers_body="true"
             modifier_group="cloth"
             material_type="Cloth" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="leather_tunic"
        name="{=ZqTFQeai}Leather Tunic"
        mesh="leather_tunic"
        culture="Culture.empire"
        weight="2.1"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="12"
             leg_armor="7"
             arm_armor="2"
             has_gender_variations="true"
             covers_body="true"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags UseTeamColor="true"
           Civilian="true" />
  </Item>
  <Item id="patched_gambeson"
        name="{=Jhshwa48}Patched Gambeson"
        mesh="bandit_4"
        culture="Culture.empire"
        weight="2.4"
        difficulty="0"
        appearance="0.8"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="8"
             leg_armor="1"
             arm_armor="2"
             has_gender_variations="true"
             covers_body="false"
             modifier_group="cloth"
             material_type="Cloth" />
    </ItemComponent>
    <Flags UseTeamColor="true"
           Civilian="true" />
  </Item>
  <Item id="imperial_padded_cloth"
        name="{=aDDTouCQ}Imperial Padded Cloth"
        mesh="empire_fabric_armor"
        culture="Culture.empire"
        weight="2.8"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="10"
             leg_armor="3"
             arm_armor="3"
             covers_body="true"
             modifier_group="cloth"
             material_type="Cloth" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="khuzait_leather_stitched"
        name="{=dRLIr22v}Imperial Stitched Leather"
        mesh="khuzait_leather_stitch_a"
        culture="Culture.empire"
        weight="2.5"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="13"
             leg_armor="1"
             arm_armor="0"
             has_gender_variations="false"
             covers_body="true"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags UseTeamColor="true"
           Civilian="true" />
  </Item>
  <Item id="empire_warrior_padded_armor_a"
        name="{=Yo56PtJZ}Imperial Gambeson"
        mesh="empire_warrior_padded_armor_a"
        culture="Culture.empire"
        weight="2.1"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="12"
             leg_armor="1"
             arm_armor="1"
             covers_body="true"
             modifier_group="cloth"
             material_type="Cloth" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="empire_warrior_padded_armor_c"
        name="{=QX2pp6jX}Imperial Gambeson With Skirts"
        mesh="empire_warrior_padded_armor_c"
        culture="Culture.empire"
        weight="2.0"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="14"
             leg_armor="5"
             arm_armor="2"
             covers_body="true"
             modifier_group="cloth"
             material_type="Cloth" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="empire_warrior_padded_armor_d"
        name="{=5h1qpdoa}Imperial Gambeson With Straps"
        mesh="empire_warrior_padded_armor_d"
        culture="Culture.empire"
        weight="1.6"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="14"
             leg_armor="1"
             arm_armor="0"
             covers_body="true"
             modifier_group="cloth"
             material_type="Cloth" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="empire_warrior_padded_armor_e"
        name="{=1UZGbygw}Imperial Long Gambeson"
        mesh="empire_warrior_padded_armor_e"
        culture="Culture.empire"
        weight="1.5"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="12"
             leg_armor="3"
             arm_armor="1"
             covers_body="true"
             modifier_group="cloth"
             material_type="Cloth" />
    </ItemComponent>
    <Flags UseTeamColor="true"
           Civilian="true" />
  </Item>
  <Item id="empire_warrior_padded_armor_f"
        name="{=av4ncLDl}Imperial Auxiliary Armor"
        mesh="empire_warrior_padded_armor_f"
        culture="Culture.empire"
        weight="1.9"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="17"
             leg_armor="5"
             arm_armor="5"
             covers_body="true"
             modifier_group="cloth"
             material_type="Cloth" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="empire_warrior_padded_armor_g"
        name="{=FlikwkEx}Imperial Auxiliary Armor With Straps"
        mesh="empire_warrior_padded_armor_g"
        culture="Culture.empire"
        weight="2.0"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="18"
             leg_armor="7"
             arm_armor="6"
             covers_body="true"
             modifier_group="cloth"
             material_type="Cloth" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <!-- #endregion -->
  <!-- #region Empire Medium Body Armors -->
  <Item id="eastern_studded_leather"
        name="{=B9LjhTj6}Imperial Studded Leather"
        mesh="khuzait_leather_armor_b"
        culture="Culture.empire"
        weight="3.0"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="26"
             leg_armor="8"
             arm_armor="6"
             covers_body="true"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="basic_imperial_leather_armor"
        name="{=kyPoQt0f}Imperial Simple Leather Armor"
        mesh="empire_leather_armor"
        culture="Culture.empire"
        weight="3.1"
        appearance="1.3"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="22"
             leg_armor="6"
             arm_armor="6"
             covers_body="true"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="woven_leather_coat"
        name="{=Nqa2maO2}Woven Leather Coat"
        mesh="vlandia_leather_stripes"
        culture="Culture.empire"
        weight="5.1"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="19"
             leg_armor="2"
             arm_armor="10"
             covers_body="true"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="empire_warrior_padded_armor_b"
        name="{=3hOPlGlS}Imperial Gambeson Over Leather Jacket"
        mesh="empire_warrior_padded_armor_b"
        culture="Culture.empire"
        weight="1.8"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="16"
             leg_armor="5"
             arm_armor="4"
             covers_body="true"
             modifier_group="cloth"
             material_type="Cloth" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item 
        id="imperial_mail_over_stripped_leather"
        name="{=QaKohN0V}Imperial Mail Over Stripped Leather"
        mesh="empire_armor_d"
        culture="Culture.empire"
        subtype="body_armor"
        weight="10.2"
        difficulty="0"
        appearance="1.3"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="30"
             leg_armor="10"
             arm_armor="10"
             covers_body="true"
             modifier_group="chain"
             material_type="Chainmail" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item 
        id="empire_horseman_armor"
        name="{=q3ePGPbF}Imperial Cavalry Armor"
        subtype="body_armor"
        mesh="empire_horseman_armor"
        culture="Culture.empire"
        weight="8.3"
        difficulty="0"
        appearance="1.3"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="32"
             leg_armor="12"
             arm_armor="10"
             has_gender_variations="true"
             covers_body="true"
             modifier_group="chain"
             material_type="Chainmail" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="imperial_mail_over_leather"
        name="{=LaKFAU1V}Imperial Mail Over Leather"
        mesh="empire_armor_c"
        culture="Culture.empire"
        weight="8.6"
        appearance="1.3"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="30"
             leg_armor="8"
             arm_armor="9"
             covers_body="true"
             modifier_group="chain"
             material_type="Chainmail" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item 
        id="imperial_mail_vest"
        name="{=i4CfsNGd}Imperial Mail Vest"
        mesh="empire_armor_e"
        culture="Culture.empire"
        subtype="body_armor"
        weight="9.8"
        difficulty="0"
        appearance="1.5"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="34"
             leg_armor="12"
             arm_armor="12"
             covers_body="true"
             modifier_group="chain"
             material_type="Chainmail" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <!-- #endregion -->
  <!-- #region Empire Heavy Body Armors -->
  <Item 
        id="imperial_scale_armor"
        name="{=ho4bsI3Q}Imperial Scale Armor"
        mesh="imperial_lamellar_b"
        subtype="body_armor"
        culture="Culture.empire"
        weight="12.7"
        difficulty="0"
        appearance="3"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="50"
             leg_armor="20"
             arm_armor="20"
             covers_body="true"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="imperial_lamellar_over_leather"
        name="{=ekTny86c}Imperial Lamellar Over Leather"
        mesh="empire_plate_armor"
        culture="Culture.empire"
        weight="11.6"
        appearance="1.3"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="28"
             leg_armor="6"
             arm_armor="7"
             covers_body="true"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="lamellar_with_scale_skirt"
        name="{=zGXZJFOb}Lamellar With Scale Skirt"
        mesh="imperial_lamellar_c"
        culture="Culture.empire"
        weight="12.4"
        appearance="3"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="48"
             leg_armor="22"
             arm_armor="16"
             covers_body="true"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item 
        id="legionary_mail"
        name="{=PTKyNh2O}Legionary Mail"
        mesh="empire_armor_b"
        culture="Culture.empire"
        subtype="body_armor"
        weight="10.5"
        difficulty="0"
        appearance="1.3"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="40"
             leg_armor="12"
             arm_armor="12"
             covers_body="true"
             modifier_group="chain"
             material_type="Chainmail" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item 
        id="imperial_lamellar"
        name="{=a71fiml4}Imperial Lamellar"
        mesh="imperial_lamellar_a"
        subtype="body_armor"
        culture="Culture.empire"
        weight="22.1"
        difficulty="0"
        appearance="3"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="44"
             leg_armor="16"
             arm_armor="14"
             covers_body="true"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <!-- #endregion -->
  <!-- #endregion -->
  <!-- #region Empire Arm Armors -->
  <!-- #region Empire Light Arm Armors -->
  <!-- #endregion -->
  <!-- #region Empire Medium Arm Armors -->
  <Item id="woven_leather_bracers"
        name="{=fUmehyHq}Woven Leather Bracers"
        mesh="vlandia_leather_stripes_bracers"
        culture="Culture.empire"
        weight="0.8"
        appearance="1"
        Type="HandArmor">
    <ItemComponent>
      <Armor arm_armor="11"
             covers_hands="false"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item 
        id="padded_mitten"
        name="{=J3YHMkL3}Padded Mittens"
        mesh="padded_vambrace_a_mitten"
        culture="Culture.empire"
        weight="0.6"
        difficulty="0"
        appearance="1"
        Type="HandArmor">
    <ItemComponent>
      <Armor arm_armor="16"
             covers_hands="true"
             modifier_group="cloth"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <!-- #endregion -->
  <!-- #region Empire Heavy Arm Armors -->
  <Item id="plated_strip_gauntlets"
        name="{=Gs2f3aeh}Plated Striped Gauntlets"
        mesh="empire_plated_gauntlets"
        culture="Culture.empire"
        weight="1.4"
        appearance="1.3"
        Type="HandArmor">
    <ItemComponent>
      <Armor arm_armor="22"
             covers_hands="false"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="lamellar_plate_gauntlets"
        name="{=XGX6DbFL}Lamellar Plate Gauntlets"
        mesh="imperial_gauntlets"
        culture="Culture.empire"
        weight="1.8"
        appearance="3"
        Type="HandArmor">
    <ItemComponent>
      <Armor arm_armor="32"
             covers_hands="true"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="decorated_imperial_gauntlets"
        name="{=2XEbqNQz}Decorated Imperial Gauntlets"
        mesh="empire_plate_armor_gauntlets"
        culture="Culture.empire"
        weight="1.5"
        appearance="3"
        Type="HandArmor">
    <ItemComponent>
      <Armor arm_armor="28"
             covers_hands="true"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item 
        id="lordly_padded_mitten"
        name="{=t01v8qW7}Lordly Padded Mittens"
        mesh="padded_vambrace_a_lordly"
        culture="Culture.empire"
        weight="1.3"
        difficulty="0"
        appearance="0.7"
        Type="HandArmor">
    <ItemComponent>
      <Armor arm_armor="18"
             covers_hands="true"
             modifier_group="cloth"
             material_type="Cloth" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item 
        id="reinforced_padded_mitten"
        name="{=PLtQdf23}Reinforced Padded Mittens"
        mesh="padded_vambrace_a_reinforced"
        culture="Culture.empire"
        weight="0.9"
        difficulty="0"
        appearance="2"
        Type="HandArmor">
    <ItemComponent>
      <Armor arm_armor="18"
             covers_hands="true"
             modifier_group="cloth"
             material_type="Cloth" />
    </ItemComponent>
    <Flags />
  </Item>
  <!-- #endregion -->
  <!-- #endregion -->
  <!-- #region Empire Leg Armors -->
  <!-- #region Empire Light Leg Armors -->
  <Item id="ladys_shoe"
        name="{=RU2EppgI}Lady's Shoes"
        mesh="woman_shoe_a"
        culture="Culture.empire"
        weight="0.6"
        appearance="1"
        Type="LegArmor">
    <ItemComponent>
      <Armor leg_armor="2"
             covers_legs="false"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <!-- #endregion -->
  <!-- #region Empire Medium Leg Armors -->
  <Item id="fine_town_boots"
        name="{=uUGAMReu}Fine Town Boots"
        mesh="casual_02_boots"
        culture="Culture.empire"
        weight="0.5"
        appearance="2"
        Type="LegArmor">
    <ItemComponent>
      <Armor leg_armor="4"
             covers_legs="true"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="folded_town_boots"
        name="{=oH8iFEv7}Folded Town Boots"
        mesh="casual_01_boots"
        culture="Culture.empire"
        weight="1.0"
        appearance="1"
        Type="LegArmor">
    <ItemComponent>
      <Armor leg_armor="8"
             covers_legs="true"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item 
        id="leather_shoes"
        name="{=Kgnm0FkE}Leather Shoes"
        mesh="boot_e"
        culture="Culture.empire"
        weight="0.7"
        difficulty="0"
        appearance="0.3"
        Type="LegArmor">
    <ItemComponent>
      <Armor leg_armor="3"
             covers_legs="true"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item 
        id="empire_horseman_boots"
        name="{=AwARTy44}Imperial Horseman Boots"
        mesh="empire_horseman_boots"
        culture="Culture.empire"
        weight="0.8"
        difficulty="0"
        appearance="1.3"
        Type="LegArmor">
    <ItemComponent>
      <Armor leg_armor="12"
             covers_legs="true"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item 
        id="strapped_leather_boots"
        name="{=tMwsE9IR}Strapped Leather Boots"
        mesh="boot_g"
        culture="Culture.empire"
        weight="0.9"
        difficulty="0"
        appearance="1"
        Type="LegArmor">
    <ItemComponent>
      <Armor leg_armor="14"
             covers_legs="true"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="plated_strip_boots"
        name="{=Fb7PrJuc}Splint Boots"
        mesh="empire_plated_boots"
        culture="Culture.empire"
        weight="2.7"
        appearance="2"
        Type="LegArmor">
    <ItemComponent>
      <Armor leg_armor="22"
             covers_legs="true"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="decorated_imperial_boots"
        name="{=gXbmGrGL}Decorated Imperial Boots"
        mesh="empire_plate_armor_boots"
        culture="Culture.empire"
        weight="2.3"
        appearance="3"
        Type="LegArmor">
    <ItemComponent>
      <Armor leg_armor="24"
             covers_legs="true"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <!-- #endregion -->
  <!-- #region Empire Heavy Leg Armors -->
  <Item 
        id="lamellar_plate_boots"
        name="{=9cHyHQ7a}Lamellar Plate Boots"
        mesh="imperial_boots"
        culture="Culture.empire"
        weight="3.5"
        difficulty="0"
        appearance="3"
        Type="LegArmor">
    <ItemComponent>
      <Armor leg_armor="32"
             covers_legs="true"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <!-- #endregion -->
  <!-- #endregion -->
  <!-- #endregion -->
  <!-- #region Looters Armors -->
  <!-- #region Looters Head Armors -->
  <Item 
        id="vlandia_bandit_cape_a"
        name="{=ewSpZ10R}Rough Padded Cap"
        subtype="head_armor"
        mesh="vlandia_bandit_cape_a"
        culture="Culture.looters"
        weight="2.5"
        difficulty="0"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="12"
             has_gender_variations="false"
             hair_cover_type="type2"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item 
        id="vlandia_bandit_cape_b"
        name="{=7D3jvAfS}Hide Cap"
        subtype="head_armor"
        mesh="vlandia_bandit_cape_b"
        culture="Culture.looters"
        weight="2.5"
        difficulty="0"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="12"
             has_gender_variations="false"
             hair_cover_type="type2"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <!-- #endregion -->
  <!-- #region Looters Shoulder Armors -->
  <!-- #endregion -->
  <!-- #region Looters Body Armors -->
  <!-- #region Looters Light Body Armors -->
  <Item 
        id="dummy_armor_min"
        name="{=Zx4h7jDy}Dummy Min Armor"
        mesh="gambeson_b"
        culture="Culture.looters"
        is_merchandise="false"
        weight="10"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="0"
             leg_armor="0"
             head_armor="0"
             arm_armor="0"
             has_gender_variations="false"
             covers_body="true"
             modifier_group="cloth"
             material_type="Cloth" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item 
        id="dummy_armor_lower_average"
        name="{=K2xGw3Oo}Dummy Lower Average"
        mesh="sturgia_costume_m"
        culture="Culture.looters"
        is_merchandise="false"
        weight="20"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="12"
             leg_armor="12"
             head_armor="12"
             arm_armor="12"
             has_gender_variations="true"
             covers_body="true"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item 
        id="dummy_armor_higher_average"
        name="{=gT8WENO3}Dummy Higher Average"
        mesh="vlandia_leather_armor"
        culture="Culture.looters"
        is_merchandise="false"
        weight="30"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="37"
             leg_armor="37"
             head_armor="37"
             arm_armor="37"
             covers_body="true"
             modifier_group="chain"
             material_type="Chainmail" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item 
        id="dummy_armor_max"
        name="{=wSUN0Dmo}Dummy Max Armor"
        mesh="vlandia_scale_armor"
        culture="Culture.looters"
        is_merchandise="false"
        weight="40"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="55"
             leg_armor="55"
             head_armor="55"
             arm_armor="55"
             covers_body="true"
             modifier_group="plate"
             material_type="Plate" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="burlap_sack_dress"
        name="{=IuD9SaQM}Burlap Dress"
        mesh="burlap_sack_dress"
        culture="Culture.looters"
        weight="0.5"
        difficulty="0"
        appearance="0.1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="1"
             leg_armor="1"
             arm_armor="1"
             has_gender_variations="true"
             covers_body="false"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags UseTeamColor="true"
           Civilian="true"
           DoesNotHideChest="true" />
  </Item>
  <Item id="bandit_leather_water_flask"
        name="{=8hDoWBIa}Commoners Shirt"
        mesh="bandit_leather_water_flask"
        culture="Culture.looters"
        weight="0.5"
        difficulty="0"
        appearance="0.1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="3"
             leg_armor="2"
             arm_armor="1"
             has_gender_variations="true"
             covers_body="false"
             body_mesh_type="shoulders"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags UseTeamColor="true"
           Civilian="true" />
  </Item>
  <Item id="torn_bandit_clothes"
        name="{=qhbOjHRI}Torn Padded Garments"
        mesh="torn_bandit_clothes"
        culture="Culture.looters"
        weight="0.5"
        difficulty="0"
        appearance="0.1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="2"
             leg_armor="1"
             arm_armor="1"
             has_gender_variations="true"
             covers_body="false"
             body_mesh_type="shoulders"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags UseTeamColor="true"
           Civilian="true" />
  </Item>
  <Item id="bandit_envelope_dress_v1"
        name="{=jbxeZs8K}Commoners Sleeveless Tunic"
        mesh="bandit_envelope_dress_v1"
        culture="Culture.looters"
        weight="0.6"
        difficulty="0"
        appearance="0.3"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="4"
             leg_armor="2"
             arm_armor="2"
             has_gender_variations="true"
             covers_body="false"
             body_mesh_type="shoulders"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags UseTeamColor="true"
           Civilian="true" />
  </Item>
  <Item id="bandit_envelope_dress_v2"
        name="{=qILO0HdK}Sleeveless Enveloped Padded Garments"
        mesh="bandit_envelope_dress_v2"
        culture="Culture.looters"
        weight="0.5"
        difficulty="0"
        appearance="0.1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="2"
             leg_armor="1"
             arm_armor="1"
             has_gender_variations="true"
             covers_body="false"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags UseTeamColor="true"
           Civilian="true" />
  </Item>
  <Item id="bandit_fur_a"
        name="{=v6W9XaDI}Old Fur Armor"
        mesh="bandit_fur_a"
        culture="Culture.looters"
        weight="0.9"
        difficulty="0"
        appearance="0.1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="7"
             leg_armor="1"
             has_gender_variations="true"
             covers_body="false"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags UseTeamColor="true"
           Civilian="true" />
  </Item>
  <Item id="bandit_fur_b"
        name="{=j7EZxCiG}Old Fur Coat"
        mesh="bandit_fur_b"
        culture="Culture.looters"
        weight="1.0"
        difficulty="0"
        appearance="0.1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="6"
             leg_armor="0"
             has_gender_variations="true"
             covers_body="false"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true"
           DoesNotHideChest="true" />
  </Item>
  <Item id="empire_short_dress"
        name="{=XZAAz7NX}Empire Short Tunic"
        mesh="empire_short_dress"
        culture="Culture.empire"
        weight="1.0"
        difficulty="0"
        appearance="0.1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="4"
             leg_armor="0"
             has_gender_variations="true"
             covers_body="false"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true"
           DoesNotHideChest="true"
           UseTeamColor="true" />
  </Item>
  <Item 
        id="fur_skirt"
        name="{=Z9RlnXrD}Fur Skirt"
        subtype="body_armor"
        mesh="fur_vaegir_f"
        culture="Culture.looters"
        weight="0.6"
        difficulty="0"
        appearance="0.1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="2"
             leg_armor="5"
             has_gender_variations="true"
             covers_body="false"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags UseTeamColor="true"
           DoesNotHideChest="true" />
  </Item>
  <Item 
        id="fur_skirt_with_tunic"
        name="{=qT6jIu3v}Fur Skirt With Tunic"
        subtype="body_armor"
        mesh="fur_vaegir_half_tunic"
        culture="Culture.looters"
        weight="0.9"
        difficulty="0"
        appearance="0.1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="4"
             leg_armor="3"
             arm_armor="1"
             has_gender_variations="false"
             covers_body="true"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item 
        id="ragged_robes"
        name="{=tVyuxl8e}Ragged Robes"
        mesh="sneak_costume"
        subtype="body_armor"
        culture="Culture.looters"
        weight="0.9"
        difficulty="0"
        appearance="0.3"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="3"
             leg_armor="1"
             arm_armor="1"
             covers_body="true"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags UseTeamColor="true"
           Civilian="true" />
  </Item>
  <Item 
        id="fur_waistcoat_over_tunic"
        name="{=XH9f3yOX}Fur Waistcoat Over Tunic"
        subtype="body_armor"
        mesh="fur_vaegir_short"
        culture="Culture.looters"
        weight="2.3"
        difficulty="0"
        appearance="0.1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="6"
             leg_armor="2"
             arm_armor="2"
             has_gender_variations="false"
             covers_body="true"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item 
        id="sleeveless_fur_coat"
        name="{=1cYka5tR}Sleeveless Fur Coat"
        mesh="fur_vaegir_waistcoat"
        subtype="body_armor"
        culture="Culture.looters"
        weight="1.8"
        difficulty="0"
        appearance="0.1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="6"
             leg_armor="1"
             arm_armor="0"
             covers_body="false"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="fur_coat_over_tunic"
        name="{=dVekhkIU}Fur Coat Over Tunic"
        mesh="fur_vaegir_c"
        culture="Culture.looters"
        weight="2.1"
        difficulty="0"
        appearance="0.1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="6"
             leg_armor="2"
             arm_armor="2"
             covers_body="true"
             has_gender_variations="true"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <!-- #endregion -->
  <!-- #region Looters Medium Body Armors -->
  <Item id="bandit_gambeson"
        name="{=bTUGfbH5}Rugged Gambeson"
        mesh="bandit_gambeson"
        culture="Culture.looters"
        weight="0.9"
        difficulty="0"
        appearance="0.3"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="6"
             leg_armor="1"
             arm_armor="1"
             has_gender_variations="true"
             covers_body="false"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags UseTeamColor="true"
           Civilian="true" />
  </Item>
  <Item id="rough_fur_armor"
        name="{=qo8hwDNU}Rough Fur Armor"
        mesh="bandit_3_a"
        culture="Culture.looters"
        weight="1.3"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="14"
             leg_armor="5"
             arm_armor="3"
             covers_body="true"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="padded_leather_overcoat"
        name="{=CtJPuRDa}Padded Leather Overcoat"
        mesh="bandit_10"
        culture="Culture.looters"
        weight="3.2"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="16"
             leg_armor="4"
             arm_armor="3"
             has_gender_variations="true"
             covers_body="true"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="vlandia_bandit_a"
        name="{=AobNdBBU}Cheap Paddings"
        mesh="vlandia_bandit_a"
        culture="Culture.looters"
        weight="2.9"
        appearance="0.1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="5"
             leg_armor="1"
             arm_armor="1"
             has_gender_variations="true"
             covers_body="true"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="vlandia_bandit_b"
        name="{=BavVxSoC}Cheap Colored Clothes"
        mesh="vlandia_bandit_b"
        culture="Culture.looters"
        weight="1.8"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="4"
             leg_armor="1"
             arm_armor="2"
             has_gender_variations="true"
             covers_body="true"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="vlandia_bandit_c"
        name="{=hELN8VXv}Torn Robe"
        mesh="vlandia_bandit_c"
        culture="Culture.looters"
        weight="0.4"
        appearance="0.1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="1"
             leg_armor="1"
             has_gender_variations="true"
             covers_body="false"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags UseTeamColor="true"
           DoesNotHideChest="true" />
  </Item>
  <!-- #endregion -->
  <!-- #region Looters Heavy Body Armors -->
  <Item id="rough_fur_over_chain"
        name="{=KIxX6dH2}Rough Fur Over Chain"
        mesh="bandit_3_b"
        culture="Culture.looters"
        weight="14.0"
        appearance="1.6"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="36"
             leg_armor="10"
             arm_armor="8"
             covers_body="true"
             modifier_group="chain"
             material_type="Chainmail" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item 
        id="buckled_wildsman_armor"
        name="{=Mc6IC6UM}Buckled Wildsman Armor"
        mesh="bandit_2"
        subtype="body_armor"
        culture="Culture.looters"
        weight="12.3"
        difficulty="0"
        appearance="0.8"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="28"
             leg_armor="4"
             arm_armor="8"
             covers_body="true"
             modifier_group="chain"
             material_type="Chainmail" />
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <!-- #endregion -->
  <!-- #endregion -->
  <!-- #region Looters Arm Armors -->
  <!-- #endregion -->
  <!-- #region Looters Leg Armors -->
  <!-- #endregion -->
  <!-- #endregion -->
  <!-- #region NeutralCulture Armors -->
  <!-- #region NeutralCulture Head Armors -->
  <!-- #region NeutralCulture Light Head Armors -->
  <Item id="merchants_hat"
        name="{=S9htzkbe}Merchant's Hat"
        mesh="costume_merchant_v4_head"
        culture="Culture.neutral_culture"
        weight="0.1"
        appearance="1"
        Type="HeadArmor">
    <ItemComponent>
      <Armor head_armor="2"
             has_gender_variations="false"
             hair_cover_type="type1"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <!-- #endregion -->
  <!-- #endregion -->
  <!-- #region NeutralCulture Shoulder Armors -->
  <!-- #endregion -->
  <!-- #region NeutralCulture Body Armors -->
  <!-- #region NeutralCulture Light Body Armors -->
  <Item id="cloth_apron"
        name="{=2WQTvOLF}Cloth Apron"
        mesh="costume_merchant_v2"
        culture="Culture.neutral_culture"
        weight="0.8"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="3"
             leg_armor="1"
             arm_armor="0"
             covers_body="true"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags UseTeamColor="true"
           Civilian="true" />
  </Item>
  <Item id="half_apron"
        name="{=FOJHPU5N}Half Apron"
        mesh="costume_merchant_v3"
        culture="Culture.neutral_culture"
        weight="0.7"
        appearance="1"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="3"
             leg_armor="1"
             arm_armor="0"
             covers_body="true"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags Civilian="true"
           UseTeamColor="true" />
  </Item>
  <Item id="merchants_fur_coat"
        name="{=2KQbV4To}Merchant's Fur Coat"
        mesh="costume_merchant_v4"
        culture="Culture.neutral_culture"
        weight="2.9"
        appearance="0.7"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="5"
             leg_armor="2"
             arm_armor="2"
             covers_body="true"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <!-- #endregion -->
  <!-- #region NeutralCulture Medium Body Armors -->
  <Item 
        id="leather_apron"
        name="{=r0Ln9bAp}Leather Apron"
        mesh="costume_merchant"
        subtype="body_armor"
        culture="Culture.neutral_culture"
        weight="2.5"
        difficulty="0"
        appearance="0.4"
        Type="BodyArmor">
    <ItemComponent>
      <Armor body_armor="4"
             leg_armor="2"
             arm_armor="2"
             covers_body="true"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags UseTeamColor="true"
           Civilian="true" />
  </Item>
  <!-- #endregion -->
  <!-- #endregion -->
  <!-- #region NeutralCulture Arm Armors -->
  <!-- #endregion -->
  <!-- #region NeutralCulture Leg Armors -->
  <!-- #endregion -->
  <!-- #endregion -->
  <!-- #endregion -->
  <!-- #region Weapons -->
  <Item id="torch"
        name="{=ErOLa263}Torch"
        is_merchandise="false"
        body_name="bo_mace_a"
        recalculate_body="true"
        mesh="torch_g"
        prefab="torch_a_wm_only_flame"
        culture="Culture.empire"
        value="4"
        weight="0.2"
        Type="OneHandedWeapon"
        item_holsters="abdomen_left">
    <ItemComponent>
      <Weapon weapon_class="OneHandedAxe"
              weapon_balance="100"
              thrust_speed="78"
              speed_rating="97"
              missile_speed="0"
              weapon_length="65"
              swing_damage="6"
              swing_damage_type="Blunt"
              item_usage="torch"
              physics_material="metal_weapon">
        <WeaponFlags MeleeWeapon="true" />
      </Weapon>
    </ItemComponent>
    <Flags DropOnWeaponChange="true"
           ForceAttachOffHandPrimaryItemBone="true"
           HeldInOffHand="true"
           HasToBeHeldUp="true" />
  </Item>
  <!-- #region Used Peasant Wepaons -->
  <!-- #region Tier 1 -->
    <CraftedItem id="peasant_maul_t1"
               name="{=gYpNILVC}Sledgehammer"
               crafting_template="TwoHandedPolearm"
               culture="Culture.battania">
    <Pieces>
      <Piece id="spear_blade_44"
             Type="Blade"
             scale_factor="102" />
      <Piece id="spear_handle_1"
             Type="Handle" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="peasant_pickaxe_1_t1"
               name="{=zUFRE9y4}Pickaxe"
               crafting_template="OneHandedAxe">
    <Pieces>
      <Piece id="axe_craft_37_head"
             Type="Blade"
             scale_factor="100" />
      <Piece id="axe_craft_20_handle"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="peasant_hatchet_1_t1"
               name="{=GghHAbIT}Hatchet"
               crafting_template="OneHandedAxe">
    <Pieces>
      <Piece id="axe_craft_32_head"
             Type="Blade"
             scale_factor="100" />
      <Piece id="axe_craft_20_handle"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="peasant_sickle_1_t1"
               name="{=4wdgiTta}Sickle"
               crafting_template="OneHandedAxe">
    <Pieces>
      <Piece id="sickle_blade_1"
             Type="Blade"
             scale_factor="100" />
      <Piece id="axe_craft_20_handle"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="peasant_hammer_1_t1"
               name="{=6WcZ5Tr0}Blacksmith Hammer"
               crafting_template="Mace">
    <Pieces>
      <Piece id="blacksmith_hammer_tip_1"
             Type="Blade"
             scale_factor="100" />
      <Piece id="blacksmith_hammer_handle_1"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="peasant_hammer_2_t1"
               name="{=beVFwINO}Wooden Hammer"
               crafting_template="Mace">
    <Pieces>
      <Piece id="mace_head_24"
             Type="Blade"
             scale_factor="100" />
      <Piece id="blacksmith_hammer_handle_1"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="peasant_2haxe_1_t1"
               name="{=7phSQw5i}Hoe"
               crafting_template="TwoHandedAxe">
    <Pieces>
      <Piece id="axe_craft_15_head"
             Type="Blade"
             scale_factor="100" />
      <Piece id="axe_craft_7_handle"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="peasant_pitchfork_1_t1"
               name="{=oFEzCTpW}Iron Pitchfork"
               crafting_template="TwoHandedPolearm">
    <Pieces>
      <Piece id="spear_blade_32"
             Type="Blade"
             scale_factor="100" />
      <Piece id="spear_handle_1"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="peasant_pitchfork_2_t1"
               name="{=JBVAeXx3}Pitchfork"
               crafting_template="TwoHandedPolearm">
    <Pieces>
      <Piece id="spear_blade_29"
             Type="Blade"
             scale_factor="100" />
      <Piece id="spear_handle_1"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="peasant_polearm_1_t1"
               name="{=aGbTPme1}Scythe"
               crafting_template="TwoHandedPolearm">
    <Pieces>
      <Piece id="spear_blade_31"
             Type="Blade"
             scale_factor="100" />
      <Piece id="spear_handle_1"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <!-- #endregion -->
  <!-- #endregion -->
  <!-- #region Special Wepaons -->
   <Item id="training_bow"
        name="{=SUSbUAEl}Practice Bow"
        body_name="bo_composite_shotbow_b"
        mesh="shortbow_b"
        weight="0.3"
        difficulty="0"
        appearance="1"
        is_merchandise="false"
        Type="Bow"
        item_holsters="bow_back_2:bow_hip:bow_hip_2:bow_back">
    <ItemComponent>
      <Weapon weapon_class="Bow"
              ammo_class="Arrow"
              ammo_limit="1"
              thrust_speed="92"
              speed_rating="87"
              missile_speed="84"
              weapon_length="106"
              accuracy="99"
              thrust_damage="30"
              thrust_damage_type="Pierce"
              item_usage="bow"
              physics_material="wood_weapon"
              center_of_mass="0.0,0,-0.1">
        <WeaponFlags RangedWeapon="true"
                     HasString="true"
                     StringHeldByHand="true"
                     NotUsableWithOneHand="true"
                     TwoHandIdleOnMount="true"
                     AutoReload="true"
                     UnloadWhenSheathed="true" />
      </Weapon>
    </ItemComponent>
    <Flags ForceAttachOffHandPrimaryItemBone="true" />
  </Item>
  <Item id="training_longbow"
        name="{=cmuMaYGR}Practice Longbow"
        body_name="bo_composite_longbow_a"
        mesh="longbow_a"
        culture="Culture.vlandia"
        is_merchandise="false"
        subtype="bow"
        weight="0.5"
        difficulty="0"
        appearance="1"
        Type="Bow"
        item_holsters="bow_back:bow_back_2:bow_hip:bow_hip_2">
    <ItemComponent>
      <Weapon weapon_class="Bow"
              ammo_class="Arrow"
              ammo_limit="1"
              thrust_speed="84"
              speed_rating="80"
              missile_speed="84"
              weapon_length="120"
              accuracy="100"
              thrust_damage="30"
              thrust_damage_type="Pierce"
              item_usage="long_bow"
              physics_material="wood_weapon"
              center_of_mass="0.15,0,0">
        <WeaponFlags RangedWeapon="true"
                     HasString="true"
                     StringHeldByHand="true"
                     NotUsableWithOneHand="true"
                     TwoHandIdleOnMount="true"
                     AutoReload="true"
                     UnloadWhenSheathed="true" />
      </Weapon>
    </ItemComponent>
    <Flags ForceAttachOffHandPrimaryItemBone="true" />
  </Item>
  <CraftedItem id="wooden_sword_t1"
               name="{=1HWRwbwT}Wooden Sword"
              is_merchandise="false"
              crafting_template="OneHandedSword">
    <Pieces>
      <Piece id="wood_blade_1"
            Type="Blade"
             scale_factor="110" />
      <Piece id="wood_guard_1"
             Type="Guard" />
      <Piece id="wood_grip_1"
             Type="Handle"
             scale_factor="110" />
      <Piece id="wood_pommel_1"
             Type="Pommel" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="wooden_sword_t2"
               name="{=1HWRwbwT}Wooden Sword"
               is_merchandise="false"
               crafting_template="OneHandedSword">
    <Pieces>
      <Piece id="wood_blade_2"
             Type="Blade"
             scale_factor="110" />
      <Piece id="wood_guard_1"
             Type="Guard" />
      <Piece id="wood_grip_1"
             Type="Handle"
             scale_factor="110" />
      <Piece id="wood_pommel_1"
             Type="Pommel" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="wooden_2hsword_t1"
               name="{=bt0uFefo}Wooden Twohander"
              is_merchandise="false"
              crafting_template="TwoHandedSword">
    <Pieces>
      <Piece id="wood_blade_1"
             Type="Blade"
             scale_factor="105" />
      <Piece id="wood_guard_1"
             Type="Guard" />
      <Piece id="wood_grip_2"
             Type="Handle" />
      <Piece id="wood_pommel_1"
             Type="Pommel" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="practice_spear_t1"
               name="{=H9hzBJz3}Practice Spear"
              is_merchandise="false"
              crafting_template="TwoHandedPolearm">
    <Pieces>
      <Piece id="spear_blade_34"
             Type="Blade" />
      <Piece id="default_polearm_guard"
             Type="Guard" />
      <Piece id="spear_handle_1"
             Type="Handle"
             scale_factor="110" />
      <Piece id="default_polearm_pommel"
             Type="Pommel" />
    </Pieces>
  </CraftedItem>
  <Item id="horse_whip"
        name="{=HclLXEaT}Horse Whip"
        is_merchandise="false"
        body_name="bo_mace_a"
        recalculate_body="true"
        mesh="horse_whip"
        weight="0.2"
        value="1"
        Type="OneHandedWeapon"
        item_holsters="sword_left_hip">
    <ItemComponent>
      <Weapon weapon_class="OneHandedSword"
              weapon_balance="100"
              thrust_speed="79"
              speed_rating="99"
              physics_material="wood_weapon"
              missile_speed="0"
              weapon_length="95"
              thrust_damage="6"
              thrust_damage_type="Blunt"
              swing_damage="5"
              swing_damage_type="Blunt"
              item_usage="onehanded_block_shield_swing">
        <WeaponFlags MeleeWeapon="true" />
      </Weapon>
    </ItemComponent>
    <Flags />
  </Item>
  <Item multiplayer_item="false"
        id="push_fork"
        name="{=l69aXkKH}Push Fork"
        is_merchandise="false"
        body_name="bo_push_fork"
        recalculate_body="true"
        mesh="push_fork"
        subtype="two_handed_wpn"
        weight="2"
        difficulty="0"
        appearance="0.1"
        Type="Polearm"
        item_holsters="polearm_back:polearm_back_2">
    <ItemComponent>
      <Weapon weapon_class="TwoHandedPolearm"
              weapon_balance="100"
              thrust_speed="56"
              speed_rating="70"
              physics_material="wood_weapon"
              weapon_length="200"
              swing_damage="5"
              thrust_damage="2"
              swing_damage_type="Blunt"
              thrust_damage_type="Blunt"
              item_usage="polearm_block_thrust">
        <WeaponFlags MeleeWeapon="true"
                     PenaltyWithShield="true"
                     NotUsableWithOneHand="true"
                     TwoHandIdleOnMount="true"
                     WideGrip="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true"
           DropOnWeaponChange="true"
           DoNotScaleBodyAccordingToWeaponLength="true"
           QuickFadeOut="true" />
  </Item>
  <!-- #endregion -->
  <!-- #region Reward Weapons -->
    <CraftedItem id="winds_fury_sword_t3"
               name="{=vDvj5zkG}Winds Fury"
               crafting_template="OneHandedSword"
               is_merchandise="false">
    <Pieces>
      <Piece id="khuzait_blade_8"
             Type="Blade"
             scale_factor="100" />
      <Piece id="khuzait_guard_6"
             Type="Guard"
             scale_factor="100" />
      <Piece id="khuzait_grip_6"
             Type="Handle"
             scale_factor="100" />
      <Piece id="khuzait_pommel_5"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="tyrhung_sword_t3"
               name="{=TbFLTHHm}Tyrhung"
               crafting_template="OneHandedSword"
               is_merchandise="false">
    <Pieces>
      <Piece id="sturgian_blade_3"
             Type="Blade"
             scale_factor="100" />
      <Piece id="sturgian_guard_2"
             Type="Guard"
             scale_factor="100" />
      <Piece id="vlandian_grip_23"
             Type="Handle"
             scale_factor="100" />
      <Piece id="sturgian_pommel_9"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="the_scalpel_sword_t3"
               name="{=LzqugHen}The Scalpel"
               crafting_template="OneHandedSword"
               is_merchandise="false">
    <Pieces>
      <Piece id="aserai_blade_2"
             Type="Blade"
             scale_factor="100" />
      <Piece id="aserai_guard_7"
             Type="Guard"
             scale_factor="100" />
      <Piece id="khuzait_grip_14"
             Type="Handle"
             scale_factor="100" />
      <Piece id="khuzait_pommel_1"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="dawnbreaker_sword_t3"
               name="{=J3erdO1b}Dawnbreaker"
               crafting_template="OneHandedSword"
               is_merchandise="false">
    <Pieces>
      <Piece id="sturgian_blade_3"
             Type="Blade"
             scale_factor="100" />
      <Piece id="vlandian_guard_1"
             Type="Guard"
             scale_factor="100" />
      <Piece id="vlandian_grip_24"
             Type="Handle"
             scale_factor="100" />
      <Piece id="vlandian_pommel_9"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="ambassador_sword_t3"
               name="{=kxtSkGju}The Ambassador"
               crafting_template="OneHandedSword"
               is_merchandise="false">
    <Pieces>
      <Piece id="aserai_blade_10"
             Type="Blade"
             scale_factor="100" />
      <Piece id="vlandian_guard_6"
             Type="Guard"
             scale_factor="100" />
      <Piece id="khuzait_grip_14"
             Type="Handle"
             scale_factor="100" />
      <Piece id="cleaver_pommel_2"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="early_retirement_2hsword_t3"
               name="{=x0x1gIbT}Early Retirement"
               crafting_template="TwoHandedSword"
               is_merchandise="false">
    <Pieces>
      <Piece id="battania_blade_1"
             Type="Blade"
             scale_factor="100" />
      <Piece id="battania_guard_9"
             Type="Guard"
             scale_factor="100" />
      <Piece id="khuzait_grip_14"
             Type="Handle"
             scale_factor="100" />
      <Piece id="battania_pommel_9"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="bone_crusher_mace_t3"
               name="{=mzvtFPPi}Bone Crusher"
               crafting_template="Mace"
               is_merchandise="false">
    <Pieces>
      <Piece id="mace_head_11"
             Type="Blade"
             scale_factor="100" />
      <Piece id="mace_handle_1"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
    <CraftedItem id="pernach_mace_t3"
               name="{=rnzpyc0N}Pernach"
               crafting_template="Mace"
               is_merchandise="false">
    <Pieces>
      <Piece id="mace_head_3"
             Type="Blade"
             scale_factor="100" />
      <Piece id="mace_handle_5"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="knights_fall_mace_t3"
               name="{=BYPhysbH}Knight's Fall"
               crafting_template="Mace"
               is_merchandise="false">
    <Pieces>
      <Piece id="mace_head_19"
             Type="Blade"
             scale_factor="100" />
      <Piece id="mace_handle_12"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="judgement_mace_t3"
               name="{=KRuZuMFI}Judgement"
               crafting_template="Mace"
               is_merchandise="false">
    <Pieces>
      <Piece id="mace_head_20"
             Type="Blade"
             scale_factor="100" />
      <Piece id="mace_handle_4"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="black_heart_2haxe_t3"
               name="{=2dJ5HB8a}Black Heart"
               crafting_template="TwoHandedAxe"
               is_merchandise="false">
    <Pieces>
      <Piece id="axe_craft_34_head"
             Type="Blade"
             scale_factor="100" />
      <Piece id="axe_craft_6_handle"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <!-- #endregion -->
  <!-- #region Used Axe -->
  <!-- #region Tier 2 -->
  <CraftedItem id="aserai_axe_1_t2"
               name="{=bcjcw1o9}Wood Splitter Axe"
               crafting_template="OneHandedAxe"
               culture="Culture.aserai">
    <Pieces>
      <Piece id="axe_craft_33_head"
             Type="Blade"
             scale_factor="100" />
      <Piece id="axe_craft_25_handle"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="aserai_axe_2_t2"
               name="{=89OWzLBb}Bamboo Handled Ascia Axe"
               crafting_template="OneHandedAxe"
               culture="Culture.aserai">
    <Pieces>
      <Piece id="axe_craft_30_head"
             Type="Blade"
             scale_factor="100" />
      <Piece id="axe_craft_15_handle"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="sturgia_axe_2_t2"
               name="{=hQrLHkaU}Gallogaich Axe"
               crafting_template="OneHandedAxe"
               culture="Culture.sturgia">
    <Pieces>
      <Piece id="axe_craft_20_head"
             Type="Blade"
             scale_factor="110" />
      <Piece id="axe_craft_2_handle"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
    <CraftedItem id="battania_axe_1_t2"
               name="{=ljOwXClb}Norse Hatchet"
               crafting_template="OneHandedAxe"
                 culture="Culture.battania">
    <Pieces>
      <Piece id="axe_craft_2_head"
             Type="Blade"
             scale_factor="100" />
      <Piece id="axe_craft_2_handle"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <!-- RENAME CIHAN -->
  <CraftedItem id="small_spurred_axe_t2"
               name="{=dRWKmbaa}Small Spurred Axe"
               crafting_template="OneHandedAxe">
    <Pieces>
      <Piece id="axe_craft_24_head"
             Type="Blade"
             scale_factor="100" />
      <Piece id="axe_craft_2_handle"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="southern_small_axe_t2"
               name="{=CWI7a4z5}Southern Small Axe"
               crafting_template="OneHandedAxe"
               culture="Culture.aserai">
    <Pieces>
      <Piece id="axe_craft_27_head"
             Type="Blade"
             scale_factor="100" />
      <Piece id="axe_craft_15_handle"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="small_bit_axe_t2"
               name="{=XRaPBg6d}Small Bit Axe"
               crafting_template="OneHandedAxe"
               culture="Culture.aserai">
    <Pieces>
      <Piece id="axe_craft_35_head"
             Type="Blade"
             scale_factor="100" />
      <Piece id="axe_craft_25_handle"
             Type="Handle"
             scale_factor="95" />
    </Pieces>
  </CraftedItem>
  <!-- #endregion -->
  <!-- #region Tier 3 -->
  <CraftedItem id="northern_battle_axe_t3"
               name="{=syb2EPBa}Northern Simple Battle Axe"
               crafting_template="OneHandedAxe"
               culture="Culture.sturgia">
    <Pieces>
      <Piece id="axe_craft_36_head"
             Type="Blade"
             scale_factor="100" />
      <Piece id="axe_craft_26_handle"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="vlandia_axe_1_t3"
               name="{=4okauhMv}Western Infantry Axe"
               crafting_template="OneHandedAxe"
               culture="Culture.vlandia">
    <Pieces>
      <Piece id="axe_craft_20_head"
             Type="Blade"
             scale_factor="100" />
      <Piece id="axe_craft_23_handle"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="sturgia_axe_3_t3"
               name="{=Mx1MQYHl}Northern Common Axe"
               crafting_template="OneHandedAxe"
               culture="Culture.sturgia">
    <Pieces>
      <Piece id="axe_craft_21_head"
             Type="Blade"
             scale_factor="100" />
      <Piece id="axe_craft_5_handle"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <!-- RENAME CIHAN -->
  <CraftedItem id="imperial_axe_t3"
               name="{=WaQOFmas}Imperial axe"
               crafting_template="OneHandedAxe"
               culture="Culture.empire">
    <Pieces>
      <Piece id="axe_craft_29_head"
             Type="Blade"
             scale_factor="100" />
      <Piece id="axe_craft_18_handle"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <!-- RENAME CIHAN -->
  <CraftedItem id="woodland_axe_t3"
               name="{=6q0nmVtg}Woodland axe"
               crafting_template="OneHandedAxe"
               culture="Culture.battania">
    <Pieces>
      <Piece id="axe_craft_28_head"
             Type="Blade"
             scale_factor="100" />
      <Piece id="axe_craft_19_handle"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <!-- RENAME CIHAN -->
  <CraftedItem id="tzkurion_axe_t3"
               name="{=x8gjWt79}Tzkurion Axe"
               crafting_template="OneHandedAxe">
    <Pieces>
      <Piece id="axe_craft_26_head"
             Type="Blade"
             scale_factor="100" />
      <Piece id="axe_craft_26_handle"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="large_franziskaa_axe_t3"
               name="{=KRhIG1cw}Large Franziska Axe"
               crafting_template="OneHandedAxe">
    <Pieces>
      <Piece id="axe_craft_12_head"
             Type="Blade"
             scale_factor="110" />
      <Piece id="axe_craft_27_handle"
             Type="Handle"
             scale_factor="90" />
    </Pieces>
  </CraftedItem>
  <!-- #endregion -->
  <!-- #region Tier 4 -->
  <CraftedItem id="vlandia_axe_2_t4"
               name="{=vfBg561n}Northern Spiked Battle Axe"
               crafting_template="OneHandedAxe"
               culture="Culture.vlandia">
    <Pieces>
      <Piece id="axe_craft_25_head"
             Type="Blade"
             scale_factor="100" />
      <Piece id="axe_craft_13_handle"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="sturgia_axe_4_t4"
               name="{=Qpl5aCb0}Veteran Warriors Axe"
               crafting_template="OneHandedAxe"
               culture="Culture.sturgia">
    <Pieces>
      <Piece id="axe_craft_11_head"
             Type="Blade"
             scale_factor="100" />
      <Piece id="axe_craft_3_handle"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="battania_axe_2_t4"
               name="{=pjvwuVuc}One Handed Bearded Axe"
               crafting_template="OneHandedAxe"
               culture="Culture.battania">
    <Pieces>
      <Piece id="axe_craft_23_head"
             Type="Blade"
             scale_factor="100" />
      <Piece id="axe_craft_21_handle"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <!-- RENAME CIHAN -->
  <CraftedItem id="bamboo_axe_t4"
               name="{=FAzGPJn6}Bamboo Axe"
               crafting_template="OneHandedAxe"
               culture="Culture.aserai">
    <Pieces>
      <Piece id="axe_craft_19_head"
             Type="Blade"
             scale_factor="100" />
      <Piece id="axe_craft_17_handle"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <!-- RENAME CIHAN -->
  <CraftedItem id="battle_axe_t4"
               name="{=xWFW8jXw}Battle Axe"
               crafting_template="OneHandedAxe">
    <Pieces>
      <Piece id="axe_craft_18_head"
             Type="Blade"
             scale_factor="100" />
      <Piece id="axe_craft_22_handle"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <!-- #endregion -->
  <!-- #region Tier 5 -->
  <CraftedItem id="sturgia_axe_5_t5"
               name="{=1lmGO2Da}Northern Rectangular Bitted Axe"
               crafting_template="OneHandedAxe"
               culture="Culture.sturgia">
    <Pieces>
      <Piece id="axe_craft_8_head"
             Type="Blade"
             scale_factor="100" />
      <Piece id="axe_craft_24_handle"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="battania_axe_3_t5"
               name="{=pP0GacSW}Round Bitted Fine Steel Hatchet"
               crafting_template="OneHandedAxe"
               culture="Culture.battania">
    <Pieces>
      <Piece id="axe_craft_9_head"
             Type="Blade"
             scale_factor="100" />
      <Piece id="axe_craft_16_handle"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <!-- #endregion -->
  <!-- #endregion -->
  <!-- #region Used 2h Axe -->
  <!-- #region Tier 2 -->
  <CraftedItem id="battania_2haxe_1_t2"
               name="{=bNABNs8O}Square Bit Two Handed Axe"
               crafting_template="TwoHandedAxe"
               culture="Culture.battania">
    <Pieces>
      <Piece id="axe_craft_14_head"
             Type="Blade"
             scale_factor="100" />
      <Piece id="axe_craft_30_handle"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <!-- RENAME CIHAN -->
  <CraftedItem id="simple_sparth_axe_t2"
               name="{=gJPogg0J}Simple Sparth Axe"
               crafting_template="TwoHandedAxe">
    <Pieces>
      <Piece id="axe_craft_5_head"
             Type="Blade"
             scale_factor="100" />
      <Piece id="axe_craft_14_handle"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <!-- #endregion -->
  <!-- #region Tier 3 -->
  <CraftedItem id="aserai_2haxe_1_t3"
               name="{=qDlabQvR}Southern Broad Two Handed Axe"
               crafting_template="TwoHandedAxe"
               culture="Culture.aserai">
    <Pieces>
      <Piece id="axe_craft_6_head"
             Type="Blade"
             scale_factor="100" />
      <Piece id="axe_craft_8_handle"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <!-- RENAME CIHAN -->
  <CraftedItem id="bearded_axe_t3"
               name="{=Mb0CuONB}Bearded Axe"
               crafting_template="TwoHandedAxe">
    <Pieces>
      <Piece id="axe_craft_3_head"
             Type="Blade"
             scale_factor="100" />
      <Piece id="axe_craft_29_handle"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="northern_axe_t3"
               name="{=v1I2K4ab}Northern Broad Axe"
               crafting_template="TwoHandedAxe">
    <Pieces>
      <Piece id="axe_craft_7_head"
             Type="Blade"
             scale_factor="100" />
      <Piece id="axe_craft_29_handle"
             Type="Handle"
             scale_factor="110" />
    </Pieces>
  </CraftedItem>
  <!-- #endregion -->
  <!-- #region Tier 4 -->
  <CraftedItem id="vlandia_2haxe_1_t4"
               name="{=K2Xtca1a}Short Bill"
               crafting_template="TwoHandedAxe"
               culture="Culture.vlandia">
    <Pieces>
      <Piece id="axe_craft_17_head"
             Type="Blade"
             scale_factor="100" />
      <Piece id="axe_craft_1_handle"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="aserai_2haxe_2_t4"
               name="{=BAsjzOiH}Executioners Axe"
               crafting_template="TwoHandedAxe"
               culture="Culture.aserai">
    <Pieces>
      <Piece id="axe_craft_16_head"
             Type="Blade"
             scale_factor="100" />
      <Piece id="axe_craft_10_handle"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="sturgia_2haxe_1_t4"
               name="{=jhFSLdve}Drilled Two Handed Axe"
               crafting_template="TwoHandedAxe"
               culture="Culture.sturgia">
    <Pieces>
      <Piece id="axe_craft_1_head"
             Type="Blade"
             scale_factor="100" />
      <Piece id="axe_craft_6_handle"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <!-- RENAME CIHAN -->
  <CraftedItem id="hooked_axe_t4"
               name="{=UGhKalqb}Hooked Western Axe"
               crafting_template="TwoHandedAxe">
    <Pieces>
      <Piece id="axe_craft_34_head"
             Type="Blade"
             scale_factor="100" />
      <Piece id="axe_craft_31_handle"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <!-- #endregion -->
  <!-- #region Tier 5 -->
  <CraftedItem id="aserai_2haxe_3_t5"
               name="{=hTPJXK1w}Heavy Executioners Axe"
               crafting_template="TwoHandedAxe"
               culture="Culture.aserai">
    <Pieces>
      <Piece id="axe_craft_38_head"
             Type="Blade"
             scale_factor="100" />
      <Piece id="axe_craft_1_handle"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="sturgia_2haxe_2_t5"
               name="{=4gMJDK0L}Northern Decorated Two Handed Axe"
               crafting_template="TwoHandedAxe"
               culture="Culture.sturgia">
    <Pieces>
      <Piece id="axe_craft_22_head"
             Type="Blade"
             scale_factor="100" />
      <Piece id="axe_craft_4_handle"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <!-- #endregion -->
  <!-- #endregion -->
  <!-- #region Used Spears -->
  <!-- #region Tier 2 -->
  <CraftedItem id="western_spear_1_t2"
               name="{=N2S0Uj8R}Western Simple Spear"
               crafting_template="TwoHandedPolearm"
               culture="Culture.vlandia">
    <Pieces>
      <Piece id="spear_blade_1"
             Type="Blade"
             scale_factor="90" />
      <Piece id="spear_handle_5"
             Type="Handle"
             scale_factor="90" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="western_spear_2_t2"
               name="{=*}Western Short Spear"
               crafting_template="TwoHandedPolearm"
               culture="Culture.vlandia">
    <Pieces>
      <Piece id="spear_blade_9"
             Type="Blade"
             scale_factor="90" />
      <Piece id="spear_handle_6"
             Type="Handle"
             scale_factor="90" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="eastern_spear_1_t2"
               name="{=yCvBx27Z}Jagged Spear"
               crafting_template="TwoHandedPolearm"
               culture="Culture.aserai">
    <Pieces>
      <Piece id="spear_blade_35"
             Type="Blade"
             scale_factor="95" />
      <Piece id="spear_handle_3"
             Type="Handle"
             scale_factor="95" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="northern_spear_1_t2"
               name="{=SY2LOqnB}Northern Short Simple Spear"
               crafting_template="TwoHandedPolearm"
               culture="Culture.sturgia">
    <Pieces>
      <Piece id="spear_blade_15"
             Type="Blade"
             scale_factor="100" />
      <Piece id="spear_handle_6"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <!-- RENAME CIHAN -->
  <CraftedItem id="imperial_spear_t2"
               name="{=jw2Kb97b}Imperial Spear"
               crafting_template="TwoHandedPolearm"
               culture="Culture.empire">
    <Pieces>
      <Piece id="spear_blade_3"
             Type="Blade"
             scale_factor="90" />
      <Piece id="spear_handle_5"
             Type="Handle"
             scale_factor="90" />
    </Pieces>
  </CraftedItem>
    <!-- RENAME CIHAN -->
  <CraftedItem id="military_fork_t2"
               name="{=FbG3CW5p}Military Fork"
               crafting_template="TwoHandedPolearm"
               culture="Culture.sturgia">
    <Pieces>
      <Piece id="spear_blade_26"
             Type="Blade"
             scale_factor="100" />
      <Piece id="spear_handle_6"
             Type="Handle"
             scale_factor="90" />
    </Pieces>
  </CraftedItem>
  <!-- #endregion -->
  <!-- #region Tier 3 -->
  <CraftedItem id="western_spear_3_t3"
               name="{=*}Western Long Spear"
               crafting_template="TwoHandedPolearm"
               culture="Culture.vlandia">
    <Pieces>
      <Piece id="spear_blade_8"
             Type="Blade"
             scale_factor="90" />
      <Piece id="spear_handle_25"
             Type="Handle"
             scale_factor="90" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="eastern_spear_2_t3"
               name="{=OQg5Plsh}Narrow Long Headed Eastern Spear"
               crafting_template="TwoHandedPolearm"
               culture="Culture.khuzait">
    <Pieces>
      <Piece id="spear_blade_14"
             Type="Blade"
             scale_factor="110" />
      <Piece id="spear_handle_18"
             Type="Handle"
             scale_factor="110" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="eastern_spear_3_t3"
               name="{=yHGfsYzg}Weighted Eastern Spear"
               crafting_template="TwoHandedPolearm"
               culture="Culture.khuzait">
    <Pieces>
      <Piece id="spear_blade_37"
             Type="Blade"
             scale_factor="100" />
      <Piece id="spear_handle_22"
             Type="Handle"
             scale_factor="90" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="northern_spear_2_t3"
               name="{=xTyib5ms}Broad Leaf Shaped Spear"
               crafting_template="TwoHandedPolearm"
               culture="Culture.battania">
    <Pieces>
      <Piece id="spear_blade_40"
             Type="Blade"
             scale_factor="90" />
      <Piece id="spear_handle_21"
             Type="Handle"
             scale_factor="90" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="eastern_throwing_spear_1_t3"
               name="{=EgrNdBct}Jagged Throwing Spear"
               crafting_template="TwoHandedPolearm"
               culture="Culture.khuzait">
    <Pieces>
      <Piece id="spear_blade_35"
             Type="Blade"
             scale_factor="100" />
      <Piece id="spear_handle_14"
             Type="Handle"
             scale_factor="90" />
    </Pieces>
  </CraftedItem>
  <!-- RENAME CIHAN -->
  <CraftedItem id="triangluar_spear_t3"
               name="{=Jkd2gmyj}Triangular Headed Spear"
               crafting_template="TwoHandedPolearm">
    <Pieces>
      <Piece id="spear_blade_2"
             Type="Blade"
             scale_factor="100" />
      <Piece id="spear_handle_25"
             Type="Handle"
             scale_factor="90" />
    </Pieces>
  </CraftedItem>
  <!-- #endregion -->
  <!-- #region Tier 4 -->
  <CraftedItem id="western_spear_4_t4"
               name="{=t28VYqjP}Long Fine Steel Spear"
               crafting_template="TwoHandedPolearm"
               culture="Culture.empire">
    <Pieces>
      <Piece id="spear_blade_4"
             Type="Blade"
             scale_factor="100" />
      <Piece id="spear_guard_3"
             Type="Guard"
             scale_factor="100" />
      <Piece id="spear_handle_27"
             Type="Handle"
             scale_factor="90" />
      <Piece id="spear_pommel_4"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="eastern_spear_4_t4"
               name="{=bwXACVOb}Fine Steel Leaf Spear"
               crafting_template="TwoHandedPolearm"
               culture="Culture.aserai">
    <Pieces>
      <Piece id="spear_blade_42"
             Type="Blade"
             scale_factor="100" />
      <Piece id="spear_guard_3"
             Type="Guard"
             scale_factor="100" />
      <Piece id="spear_handle_16"
             Type="Handle"
             scale_factor="110" />
      <Piece id="spear_pommel_11"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="northern_spear_3_t4"
               name="{=ZLpYFYXo}Jagged Fine Steel Spear"
               crafting_template="TwoHandedPolearm"
               culture="Culture.sturgia">
    <Pieces>
      <Piece id="spear_blade_36"
             Type="Blade"
             scale_factor="100" />
      <Piece id="spear_guard_14"
             Type="Guard"
             scale_factor="100" />
      <Piece id="spear_handle_16"
             Type="Handle"
             scale_factor="100" />
      <Piece id="spear_pommel_5"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="eastern_throwing_spear_2_t4"
               name="{=kJzIZMBR}Triangular Throwing Spear"
               crafting_template="TwoHandedPolearm"
               culture="Culture.khuzait">
    <Pieces>
      <Piece id="spear_blade_13"
             Type="Blade"
             scale_factor="90" />
      <Piece id="spear_guard_7"
             Type="Guard"
             scale_factor="90" />
      <Piece id="spear_handle_14"
             Type="Handle"
             scale_factor="100" />
      <Piece id="default_polearm_pommel"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="imperial_throwing_spear_1_t4"
               name="{=v3lIxLvX}Pila"
               crafting_template="TwoHandedPolearm"
               culture="Culture.empire">
    <Pieces>
      <Piece id="spear_blade_38"
             Type="Blade"
             scale_factor="90" />
      <Piece id="default_polearm_guard"
             Type="Guard"
             scale_factor="100" />
      <Piece id="spear_handle_14"
             Type="Handle"
             scale_factor="90" />
      <Piece id="default_polearm_pommel"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <!-- RENAME CIHAN -->
  <CraftedItem id="wide_leaf_spear_t4"
               name="{=hz87PBsa}Wide Leaf Spear"
               crafting_template="TwoHandedPolearm">
    <Pieces>
      <Piece id="spear_blade_39"
             Type="Blade"
             scale_factor="100" />
      <Piece id="spear_guard_4"
             Type="Guard"
             scale_factor="100" />
      <Piece id="spear_handle_27"
             Type="Handle"
             scale_factor="100" />
      <Piece id="spear_pommel_9"
             Type="Pommel"
             scale_factor="90" />
    </Pieces>
  </CraftedItem>
  <!-- #endregion -->
  <!-- #region Tier 5 -->
  <CraftedItem id="eastern_spear_5_t5"
               name="{=mWxNSjSP}Thin Fine Steel Hewing Spear"
               crafting_template="TwoHandedPolearm"
               culture="Culture.khuzait">
    <Pieces>
      <Piece id="spear_blade_27"
             Type="Blade"
             scale_factor="100" />
      <Piece id="spear_guard_13"
             Type="Guard"
             scale_factor="100" />
      <Piece id="spear_handle_8"
             Type="Handle"
             scale_factor="100" />
      <Piece id="spear_pommel_12"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="northern_spear_4_t5"
               name="{=N28bDEhh}Fine Steel Hewing Spear"
               crafting_template="TwoHandedPolearm"
               culture="Culture.sturgia">
    <Pieces>
      <Piece id="spear_blade_13"
             Type="Blade"
             scale_factor="90" />
      <Piece id="spear_guard_4"
             Type="Guard"
             scale_factor="100" />
      <Piece id="spear_handle_26"
             Type="Handle"
             scale_factor="100" />
      <Piece id="spear_pommel_9"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <!-- #endregion -->
  <!-- #endregion -->
  <!-- #region Used Pikes -->
  <!-- #region Tier 1 -->
  <!-- #endregion -->
  <!-- #region Tier 2 -->
  <!-- RENAME CIHAN -->
  <CraftedItem id="simple_pike_t2"
               name="{=GKzw7E8a}Simple Pike"
               crafting_template="Pike">
    <Pieces>
      <Piece id="spear_blade_9"
             Type="Blade"
             scale_factor="90" />
      <Piece id="spear_handle_27"
             Type="Handle"
             scale_factor="90" />
    </Pieces>
  </CraftedItem>
  <!-- #endregion -->
  <!-- #region Tier 3 -->
  <!-- RENAME CIHAN -->
  <CraftedItem id="military_fork_pike_t3"
               name="{=kR1blV2k}Notched Military Fork"
               crafting_template="Pike">
    <Pieces>
      <Piece id="spear_blade_25"
             Type="Blade"
             scale_factor="100" />
      <Piece id="spear_handle_27"
             Type="Handle"
             scale_factor="90" />
    </Pieces>
  </CraftedItem>
  <!-- #endregion -->
  <!-- #region Tier 4 -->
  <!-- RENAME CIHAN -->
  <CraftedItem id="thamaskene_pike_t4"
               name="{=RwpJFXxc}Thamaskene Pike"
               crafting_template="Pike">
    <Pieces>
      <Piece id="spear_blade_41"
             Type="Blade"
             scale_factor="100" />
      <Piece id="spear_handle_7"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <!-- RENAME CIHAN -->
  <CraftedItem id="fine_pike_t4"
               name="{=dkuzrKJF}Fine Pike"
               crafting_template="Pike">
    <Pieces>
      <Piece id="spear_blade_11"
             Type="Blade"
             scale_factor="100" />
      <Piece id="spear_handle_7"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <!-- #endregion -->
  <!-- #region Tier 5 -->
  <CraftedItem id="vlandia_pike_1_t5"
               name="{=WrlIl4nW}Western Pike"
               crafting_template="Pike"
               culture="Culture.vlandia">
    <Pieces>
      <Piece id="spear_blade_6"
             Type="Blade"
             scale_factor="110" />
      <Piece id="spear_handle_7"
             Type="Handle"
             scale_factor="110" />
    </Pieces>
  </CraftedItem>
  <!-- #endregion -->
  <!-- #endregion -->
  <!-- #region Used Polearm -->
  <!-- #region Tier 3-->
  <!-- RENAME CIHAN -->
    <CraftedItem id="billhook_polearm_t2"
               name="{=Dj64aJKQ}Billhook"
               crafting_template="TwoHandedPolearm"
                 culture="Culture.vlandia">
    <Pieces>
      <Piece id="spear_blade_33"
             Type="Blade"
             scale_factor="100" />
      <Piece id="default_polearm_guard"
             Type="Guard"
             scale_factor="100" />
      <Piece id="spear_handle_4"
             Type="Handle"
             scale_factor="90" />
      <Piece id="default_polearm_pommel"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <!-- #endregion -->
  <!-- #region Tier 4-->
  <!-- RENAME CIHAN -->
  <CraftedItem id="sturgia_polearm_1_t5"
               name="{=160aqzPm}Warrazor"
               crafting_template="TwoHandedPolearm"
               culture="Culture.sturgia">
    <Pieces>
      <Piece id="spear_blade_43"
             Type="Blade"
             scale_factor="90" />
      <Piece id="default_polearm_guard"
             Type="Guard"
             scale_factor="100" />
      <Piece id="spear_handle_26"
             Type="Handle"
             scale_factor="90" />
      <Piece id="default_polearm_pommel"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="empire_polearm_1_t4"
               name="{=7LmUe8fQ}Menavlion"
               crafting_template="TwoHandedPolearm"
               culture="Culture.empire">
    <Pieces>
      <Piece id="spear_blade_7"
             Type="Blade"
             scale_factor="100" />
      <Piece id="default_polearm_guard"
             Type="Guard"
             scale_factor="100" />
      <Piece id="spear_handle_15"
             Type="Handle"
             scale_factor="90" />
      <Piece id="default_polearm_pommel"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="khuzait_polearm_1_t4"
               name="{=6hwZwODh}Glaive"
               crafting_template="TwoHandedPolearm"
               culture="Culture.khuzait">
    <Pieces>
      <Piece id="spear_blade_19"
             Type="Blade"
             scale_factor="100" />
      <Piece id="default_polearm_guard"
             Type="Guard"
             scale_factor="100" />
      <Piece id="spear_handle_15"
             Type="Handle"
             scale_factor="100" />
      <Piece id="default_polearm_pommel"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <!-- RENAME CIHAN -->
  <CraftedItem id="easter_polesword_t4"
               name="{=2FubBDYB}Eastern Polesword"
               crafting_template="TwoHandedPolearm"
               culture="Culture.aserai">
    <Pieces>
      <Piece id="spear_blade_22"
             Type="Blade"
             scale_factor="100" />
      <Piece id="default_polearm_guard"
             Type="Guard"
             scale_factor="100" />
      <Piece id="spear_handle_16"
             Type="Handle"
             scale_factor="100" />
      <Piece id="default_polearm_pommel"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="battania_polearm_1_t5"
               name="{=V4b2ZRTH}Rhomphalia"
               crafting_template="TwoHandedPolearm"
               culture="Culture.battania">
    <Pieces>
      <Piece id="battania_blade_7"
             Type="Blade"
             scale_factor="90" />
      <Piece id="spear_guard_3"
             Type="Guard"
             scale_factor="90" />
      <Piece id="spear_handle_8"
             Type="Handle"
             scale_factor="90" />
      <Piece id="default_polearm_pommel"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <!-- #endregion -->
  <!-- #region Tier 5-->
  <CraftedItem id="vlandia_polearm_1_t5"
               name="{=zbsajPMp}Voulge"
               crafting_template="TwoHandedPolearm"
               culture="Culture.vlandia">
    <Pieces>
      <Piece id="axe_craft_10_head"
             Type="Blade"
             scale_factor="100" />
      <Piece id="default_polearm_guard"
             Type="Guard"
             scale_factor="100" />
      <Piece id="spear_handle_8"
             Type="Handle"
             scale_factor="90" />
      <Piece id="default_polearm_pommel"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="empire_polearm_2_t5"
               name="{=UunjXpgb}Fine Steel Menavlion"
               crafting_template="TwoHandedPolearm"
               culture="Culture.empire">
    <Pieces>
      <Piece id="spear_blade_18"
             Type="Blade"
             scale_factor="100" />
      <Piece id="default_polearm_guard"
             Type="Guard"
             scale_factor="100" />
      <Piece id="spear_handle_8"
             Type="Handle"
             scale_factor="100" />
      <Piece id="default_polearm_pommel"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="khuzait_polearm_2_t5"
               name="{=JxV66l02}Long Glaive"
               crafting_template="TwoHandedPolearm"
               culture="Culture.khuzait">
    <Pieces>
      <Piece id="spear_blade_24"
             Type="Blade"
             scale_factor="100" />
      <Piece id="default_polearm_guard"
             Type="Guard"
             scale_factor="100" />
      <Piece id="spear_handle_8"
             Type="Handle"
             scale_factor="100" />
      <Piece id="default_polearm_pommel"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <!-- #endregion -->
  <!-- #endregion -->
  <!-- #region Used Lances -->
  <!-- #region Tier 3 -->
  <CraftedItem id="vlandia_lance_1_t3"
               name="{=ctkNWKbq}Vlandian Light Lance"
               crafting_template="TwoHandedPolearm"
               culture="Culture.vlandia">
    <Pieces>
      <Piece id="spear_blade_20"
             Type="Blade"
             scale_factor="100" />
      <Piece id="spear_handle_23"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="empire_lance_1_t3"
               name="{=dqyN7Sbz}Imperial Light Lance"
               crafting_template="TwoHandedPolearm"
               culture="Culture.empire">
    <Pieces>
      <Piece id="spear_blade_23"
             Type="Blade"
             scale_factor="100" />
      <Piece id="spear_handle_13"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="khuzait_lance_1_t3"
               name="{=UWvOndG0}Khuzait Light Lance"
               crafting_template="TwoHandedPolearm"
               culture="Culture.khuzait">
    <Pieces>
      <Piece id="spear_blade_35"
             Type="Blade"
             scale_factor="100" />
      <Piece id="spear_handle_23"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <!-- #endregion -->
  <!-- #region Tier 4 -->
  <CraftedItem id="aserai_lance_1_t5"
               name="{=hsRwbHSk}Mamluke Lance"
               crafting_template="TwoHandedPolearm"
               culture="Culture.aserai">
    <Pieces>
      <Piece id="spear_blade_42"
             Type="Blade"
             scale_factor="100" />
      <Piece id="spear_handle_19"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="vlandia_lance_2_t4"
               name="{=aEBMmzn6}Vlandia Lance"
               crafting_template="TwoHandedPolearm"
               culture="Culture.vlandia">
    <Pieces>
      <Piece id="spear_blade_11"
             Type="Blade"
             scale_factor="110" />
      <Piece id="spear_handle_20"
             Type="Handle"
             scale_factor="110" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="empire_lance_2_t4"
               name="{=XDsFl200}Imperial Lance"
               crafting_template="TwoHandedPolearm"
               culture="Culture.empire">
    <Pieces>
      <Piece id="spear_blade_4"
             Type="Blade"
             scale_factor="100" />
      <Piece id="spear_handle_24"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="sturgia_lance_1_t4"
               name="{=J4fgemze}Sturgian Lance"
               crafting_template="TwoHandedPolearm"
               culture="Culture.sturgia">
    <Pieces>
      <Piece id="spear_blade_41"
             Type="Blade"
             scale_factor="100" />
      <Piece id="spear_handle_17"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="khuzait_lance_2_t4"
               name="{=inr9Mt1i}Khuzait Lance"
               crafting_template="TwoHandedPolearm"
               culture="Culture.khuzait">
    <Pieces>
      <Piece id="spear_blade_36"
             Type="Blade"
             scale_factor="110" />
      <Piece id="spear_handle_20"
             Type="Handle"
             scale_factor="110" />
    </Pieces>
  </CraftedItem>
  <!-- #endregion -->
  <!-- #region Tier 5 -->
  <CraftedItem id="vlandia_lance_3_t5"
               name="{=Wh48Wl0C}Vlandian Heavy Lance"
               crafting_template="TwoHandedPolearm"
               culture="Culture.vlandia">
    <Pieces>
      <Piece id="spear_blade_5"
             Type="Blade"
             scale_factor="110" />
      <Piece id="spear_handle_19"
             Type="Handle"
             scale_factor="110" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="sturgia_lance_2_t5"
               name="{=6eO6QDoE}Sturgian Heavy Lance"
               crafting_template="TwoHandedPolearm"
               culture="Culture.sturgia">
    <Pieces>
      <Piece id="spear_blade_13"
             Type="Blade"
             scale_factor="110" />
      <Piece id="spear_handle_19"
             Type="Handle"
             scale_factor="110" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="empire_lance_3_t5"
               name="{=eND6ECxg}Cataphract Lance"
               crafting_template="TwoHandedPolearm"
               culture="Culture.empire">
    <Pieces>
      <Piece id="spear_blade_6"
             Type="Blade"
             scale_factor="110" />
      <Piece id="spear_handle_24"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="khuzait_lance_3_t5"
               name="{=t7IgyUea}Eastern Noble Lance"
               crafting_template="TwoHandedPolearm"
               culture="Culture.khuzait">
    <Pieces>
      <Piece id="spear_blade_13"
             Type="Blade"
             scale_factor="110" />
      <Piece id="spear_guard_13"
             Type="Guard"
             scale_factor="100" />
      <Piece id="spear_handle_20"
             Type="Handle"
             scale_factor="100" />
      <Piece id="spear_pommel_9"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <!-- #endregion -->
  <!-- #endregion -->
  <!-- #region Used Sword -->
  <!-- #region Tier 2 -->
  <CraftedItem id="vlandia_sword_1_t2"
               name="{=w9RLq82l}Iron Arming Sword"
               crafting_template="OneHandedSword"
               culture="Culture.vlandia">
    <Pieces>
      <Piece id="vlandian_blade_1"
             Type="Blade"
             scale_factor="100" />
      <Piece id="cleaver_guard_2"
             Type="Guard"
             scale_factor="100" />
      <Piece id="vlandian_grip_2"
             Type="Handle"
             scale_factor="100" />
      <Piece id="vlandian_pommel_1"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="empire_sword_1_t2"
               name="{=1CamO1P3}Iron Spatha"
               crafting_template="OneHandedSword"
               culture="Culture.empire">
    <Pieces>
      <Piece id="empire_blade_4"
             Type="Blade"
             scale_factor="100" />
      <Piece id="cleaver_guard_4"
             Type="Guard"
             scale_factor="100" />
      <Piece id="empire_grip_6"
             Type="Handle"
             scale_factor="100" />
      <Piece id="empire_pommel_1"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="aserai_sword_1_t2"
               name="{=fHj6NbWy}Iron Flyssa"
               crafting_template="OneHandedSword"
               culture="Culture.aserai">
    <Pieces>
      <Piece id="aserai_blade_4"
             Type="Blade"
             scale_factor="100" />
      <Piece id="aserai_guard_1"
             Type="Guard"
             scale_factor="100" />
      <Piece id="aserai_grip_1"
             Type="Handle"
             scale_factor="100" />
      <Piece id="aserai_pommel_1"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="aserai_sword_2_t2"
               name="{=JPByibJQ}Iron Scimitar"
               crafting_template="OneHandedSword"
               culture="Culture.aserai">
    <Pieces>
      <Piece id="aserai_blade_3"
             Type="Blade"
             scale_factor="100" />
      <Piece id="aserai_guard_6"
             Type="Guard"
             scale_factor="100" />
      <Piece id="aserai_grip_5"
             Type="Handle"
             scale_factor="100" />
      <Piece id="aserai_pommel_1"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="khuzait_sword_1_t2"
               name="{=QjdyYS0m}Iron Sabre"
               crafting_template="OneHandedSword"
               culture="Culture.khuzait">
    <Pieces>
      <Piece id="khuzait_blade_7"
             Type="Blade"
             scale_factor="100" />
      <Piece id="khuzait_guard_4"
             Type="Guard"
             scale_factor="100" />
      <Piece id="khuzait_grip_7"
             Type="Handle"
             scale_factor="100" />
      <Piece id="khuzait_pommel_2"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="sturgia_sword_1_t2"
               name="{=xbB9Ga5X}Tapered Northern Blade"
               crafting_template="OneHandedSword"
               culture="Culture.sturgia">
    <Pieces>
      <Piece id="sturgian_blade_1"
             Type="Blade"
             scale_factor="100" />
      <Piece id="sturgian_guard_1"
             Type="Guard"
             scale_factor="100" />
      <Piece id="sturgian_grip_13"
             Type="Handle"
             scale_factor="100" />
      <Piece id="sturgian_pommel_7"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="battania_sword_1_t2"
               name="{=habJjtmv}Ridged Iron Broadsword"
               crafting_template="OneHandedSword"
               culture="Culture.battania">
    <Pieces>
      <Piece id="battania_blade_3_iron"
             Type="Blade"
             scale_factor="100" />
      <Piece id="battania_guard_7"
             Type="Guard"
             scale_factor="100" />
      <Piece id="cleaver_grip_3"
             Type="Handle"
             scale_factor="100" />
      <Piece id="battania_pommel_1"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="falchion_sword_t2"
               name="{=IM2SamZ8}Falchion"
               crafting_template="OneHandedSword">
    <Pieces>
      <Piece id="vlandian_blade_9"
             Type="Blade"
             scale_factor="100" />
      <Piece id="khuzait_guard_2"
             Type="Guard"
             scale_factor="90" />
      <Piece id="cleaver_grip_5"
             Type="Handle"
             scale_factor="100" />
      <Piece id="vlandian_pommel_10"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="simple_sabre_sword_t2"
               name="{=oQmUlQWp}Simple Sabre "
               crafting_template="OneHandedSword"
               culture="Culture.khuzait">
    <Pieces>
      <Piece id="khuzait_blade_6"
             Type="Blade"
             scale_factor="100" />
      <Piece id="khuzait_guard_3"
             Type="Guard"
             scale_factor="100" />
      <Piece id="aserai_grip_23"
             Type="Handle"
             scale_factor="100" />
      <Piece id="aserai_pommel_2"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="simple_back_sword_t2"
               name="{=fUsA9TM4}Simple Eastern Backsword"
               crafting_template="OneHandedSword">
    <Pieces>
      <Piece id="khuzait_blade_7"
             Type="Blade"
             scale_factor="90" />
      <Piece id="sturgian_guard_7"
             Type="Guard"
             scale_factor="100" />
      <Piece id="khuzait_grip_16"
             Type="Handle"
             scale_factor="100" />
      <Piece id="cleaver_pommel_1"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="iron_spatha_sword_t2"
               name="{=1CamO1P3}Iron Spatha"
               crafting_template="OneHandedSword"
               culture="Culture.empire">
    <Pieces>
      <Piece id="empire_blade_2"
             Type="Blade"
             scale_factor="90" />
      <Piece id="cleaver_guard_3"
             Type="Guard"
             scale_factor="100" />
      <Piece id="sturgian_grip_5"
             Type="Handle"
             scale_factor="100" />
      <Piece id="empire_pommel_2"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <!-- #endregion -->
  <!-- #region Tier 3 -->
  <CraftedItem id="vlandia_sword_2_t3"
               name="{=ha3rVEzP}Ridged Tipped Arming Sword"
               crafting_template="OneHandedSword"
               culture="Culture.vlandia">
    <Pieces>
      <Piece id="vlandian_blade_4"
             Type="Blade"
             scale_factor="100" />
      <Piece id="vlandian_guard_2"
             Type="Guard"
             scale_factor="100" />
      <Piece id="vlandian_grip_21"
             Type="Handle"
             scale_factor="100" />
      <Piece id="vlandian_pommel_6"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="empire_sword_2_t3"
               name="{=4OaVIYuD}Spatha With Narrow Fuller"
               crafting_template="OneHandedSword"
               culture="Culture.empire">
    <Pieces>
      <Piece id="empire_blade_1"
             Type="Blade"
             scale_factor="100" />
      <Piece id="empire_guard_3"
             Type="Guard"
             scale_factor="100" />
      <Piece id="empire_grip_1"
             Type="Handle"
             scale_factor="100" />
      <Piece id="empire_pommel_4"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="empire_sword_3_t3"
               name="{=M2wvaObX}Spatha"
               crafting_template="OneHandedSword"
               culture="Culture.empire">
    <Pieces>
      <Piece id="empire_blade_1"
             Type="Blade"
             scale_factor="100" />
      <Piece id="empire_guard_6"
             Type="Guard"
             scale_factor="100" />
      <Piece id="empire_grip_4"
             Type="Handle"
             scale_factor="100" />
      <Piece id="empire_pommel_4"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="aserai_sword_3_t3"
               name="{=bANXyotg}Slightly Ridged Flyssa"
               crafting_template="OneHandedSword"
               culture="Culture.aserai">
    <Pieces>
      <Piece id="aserai_blade_2"
             Type="Blade"
             scale_factor="100" />
      <Piece id="aserai_guard_7"
             Type="Guard"
             scale_factor="100" />
      <Piece id="aserai_grip_7"
             Type="Handle"
             scale_factor="100" />
      <Piece id="aserai_pommel_3"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="khuzait_sword_2_t3"
               name="{=Rmpm1E71}Eastern Straight Sabre"
               crafting_template="OneHandedSword"
               culture="Culture.khuzait">
    <Pieces>
      <Piece id="khuzait_blade_3"
             Type="Blade"
             scale_factor="100" />
      <Piece id="khuzait_guard_6"
             Type="Guard"
             scale_factor="100" />
      <Piece id="khuzait_grip_4"
             Type="Handle"
             scale_factor="100" />
      <Piece id="khuzait_pommel_3"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="khuzait_sword_3_t3"
               name="{=eaALL6uO}Long Sabre"
               crafting_template="OneHandedSword"
               culture="Culture.khuzait">
    <Pieces>
      <Piece id="khuzait_blade_5"
             Type="Blade"
             scale_factor="100" />
      <Piece id="khuzait_guard_5"
             Type="Guard"
             scale_factor="100" />
      <Piece id="khuzait_grip_2"
             Type="Handle"
             scale_factor="100" />
      <Piece id="khuzait_pommel_3"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="sturgia_sword_2_t3"
               name="{=p92WdLt4}Northern Backsword"
               crafting_template="OneHandedSword"
               culture="Culture.sturgia">
    <Pieces>
      <Piece id="sturgian_blade_5"
             Type="Blade"
             scale_factor="100" />
      <Piece id="sturgian_guard_2"
             Type="Guard"
             scale_factor="100" />
      <Piece id="sturgian_grip_4"
             Type="Handle"
             scale_factor="100" />
      <Piece id="sturgian_pommel_3"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="sturgia_sword_3_t3"
               name="{=MRIdGqhA}Pointy Warsword"
               crafting_template="OneHandedSword"
               culture="Culture.sturgia">
    <Pieces>
      <Piece id="sturgian_blade_7"
             Type="Blade"
             scale_factor="100" />
      <Piece id="sturgian_guard_5"
             Type="Guard"
             scale_factor="100" />
      <Piece id="sturgian_grip_8"
             Type="Handle"
             scale_factor="100" />
      <Piece id="sturgian_pommel_3"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="battania_sword_2_t3"
               name="{=HwO0AYul}Broad Ridged Shortsword"
               crafting_template="OneHandedSword"
               culture="Culture.battania">
    <Pieces>
      <Piece id="battania_blade_4"
             Type="Blade"
             scale_factor="100" />
      <Piece id="battania_guard_6"
             Type="Guard"
             scale_factor="100" />
      <Piece id="battania_grip_3"
             Type="Handle"
             scale_factor="100" />
      <Piece id="battania_pommel_3"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="battania_sword_3_t3"
               name="{=8jEDX9J4}Broadsword"
               crafting_template="OneHandedSword"
               culture="Culture.battania">
    <Pieces>
      <Piece id="battania_blade_3"
             Type="Blade"
             scale_factor="100" />
      <Piece id="battania_guard_8"
             Type="Guard"
             scale_factor="100" />
      <Piece id="battania_grip_8"
             Type="Handle"
             scale_factor="100" />
      <Piece id="battania_pommel_3"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="star_falchion_sword_t3"
               name="{=qZOpdQVx}Star Falchion"
               crafting_template="OneHandedSword">
    <Pieces>
      <Piece id="cleaver_blade_4"
             Type="Blade"
             scale_factor="100" />
      <Piece id="sturgian_guard_3"
             Type="Guard"
             scale_factor="100" />
      <Piece id="vlandian_grip_18"
             Type="Handle"
             scale_factor="100" />
      <Piece id="cleaver_pommel_2"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="broad_falchion_sword_t3"
               name="{=ktJ6crBs}Broad Falchion"
               crafting_template="OneHandedSword">
    <Pieces>
      <Piece id="cleaver_blade_2"
             Type="Blade"
             scale_factor="100" />
      <Piece id="vlandian_guard_1"
             Type="Guard"
             scale_factor="100" />
      <Piece id="sturgian_grip_35"
             Type="Handle"
             scale_factor="100" />
      <Piece id="cleaver_pommel_2"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="broad_ild_sword_t3"
               name="{=e8amL6a1}Broad Ild"
               crafting_template="OneHandedSword"
               culture="Culture.khuzait">
    <Pieces>
      <Piece id="khuzait_blade_5"
             Type="Blade"
             scale_factor="100" />
      <Piece id="khuzait_guard_1"
             Type="Guard"
             scale_factor="100" />
      <Piece id="khuzait_grip_14"
             Type="Handle"
             scale_factor="100" />
      <Piece id="khuzait_pommel_6"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="short_sword_t3"
               name="{=cRCkC36E}Short Sword"
               crafting_template="OneHandedSword">
    <Pieces>
      <Piece id="sturgian_blade_9"
             Type="Blade"
             scale_factor="100" />
      <Piece id="vlandian_guard_2"
             Type="Guard"
             scale_factor="100" />
      <Piece id="vlandian_grip_23"
             Type="Handle"
             scale_factor="100" />
      <Piece id="vlandian_pommel_8"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="narrow_sword_t3"
               name="{=3YhwjpQ0}Narrow Sword"
               crafting_template="OneHandedSword">
    <Pieces>
      <Piece id="vlandian_blade_8"
             Type="Blade"
             scale_factor="100" />
      <Piece id="cleaver_guard_5"
             Type="Guard"
             scale_factor="100" />
      <Piece id="vlandian_grip_14"
             Type="Handle"
             scale_factor="100" />
      <Piece id="vlandian_pommel_6"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="cleaver_sword_t3"
               name="{=mfeM775z}Cleaver"
               crafting_template="OneHandedSword">
    <Pieces>
      <Piece id="cleaver_blade_1"
             Type="Blade"
             scale_factor="100" />
      <Piece id="cleaver_guard_1"
             Type="Guard"
             scale_factor="100" />
      <Piece id="sturgian_grip_14"
             Type="Handle"
             scale_factor="100" />
      <Piece id="sturgian_pommel_1"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <!-- #endregion -->
  <!-- #region Tier 4 -->
  <CraftedItem id="vlandia_sword_3_t4"
               name="{=8mpp8ZCL}Knightly Arming Sword"
               crafting_template="OneHandedSword"
               culture="Culture.vlandia">
    <Pieces>
      <Piece id="vlandian_blade_7"
             Type="Blade"
             scale_factor="110" />
      <Piece id="vlandian_guard_5"
             Type="Guard"
             scale_factor="100" />
      <Piece id="vlandian_grip_4"
             Type="Handle"
             scale_factor="100" />
      <Piece id="vlandian_pommel_7"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="vlandia_sword_4_t4"
               name="{=ksxylfU4}Ridged Arming Sword"
               crafting_template="OneHandedSword"
               culture="Culture.vlandia">
    <Pieces>
      <Piece id="vlandian_blade_5"
             Type="Blade"
             scale_factor="105" />
      <Piece id="vlandian_guard_4"
             Type="Guard"
             scale_factor="100" />
      <Piece id="vlandian_grip_10"
             Type="Handle"
             scale_factor="100" />
      <Piece id="vlandian_pommel_7"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="empire_sword_4_t4"
               name="{=AMIdBVZb}Fine Steel Spatha"
               crafting_template="OneHandedSword"
               culture="Culture.empire">
    <Pieces>
      <Piece id="empire_blade_6"
             Type="Blade"
             scale_factor="105" />
      <Piece id="empire_guard_2"
             Type="Guard"
             scale_factor="100" />
      <Piece id="empire_grip_5"
             Type="Handle"
             scale_factor="100" />
      <Piece id="empire_pommel_5"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="empire_sword_5_t4"
               name="{=OLTUHPaD}Fine Steel Paramerion"
               crafting_template="OneHandedSword"
               culture="Culture.empire">
    <Pieces>
      <Piece id="empire_blade_5"
             Type="Blade"
             scale_factor="105" />
      <Piece id="empire_guard_4"
             Type="Guard"
             scale_factor="100" />
      <Piece id="empire_grip_11"
             Type="Handle"
             scale_factor="100" />
      <Piece id="empire_pommel_5"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="aserai_sword_4_t4"
               name="{=dCbrowBV}Fine Steel Long Kaskara"
               crafting_template="OneHandedSword"
               culture="Culture.aserai">
    <Pieces>
      <Piece id="aserai_blade_10"
             Type="Blade"
             scale_factor="105" />
      <Piece id="aserai_guard_9"
             Type="Guard"
             scale_factor="100" />
      <Piece id="aserai_grip_9"
             Type="Handle"
             scale_factor="100" />
      <Piece id="aserai_pommel_5"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="aserai_sword_5_t4"
               name="{=fuyj7s3F}Long Fine Steel Scimitar"
               crafting_template="OneHandedSword"
               culture="Culture.aserai">
    <Pieces>
      <Piece id="aserai_blade_8"
             Type="Blade"
             scale_factor="110" />
      <Piece id="aserai_guard_8"
             Type="Guard"
             scale_factor="100" />
      <Piece id="aserai_grip_25"
             Type="Handle"
             scale_factor="100" />
      <Piece id="aserai_pommel_5"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="aserai_sword_6_t4"
               name="{=Yd4lmlQp}Narrow Fine Steel Kaskara"
               crafting_template="OneHandedSword"
                          culture="Culture.aserai">
    <Pieces>
      <Piece id="aserai_blade_1"
             Type="Blade"
             scale_factor="105" />
      <Piece id="aserai_guard_3"
             Type="Guard"
             scale_factor="100" />
      <Piece id="aserai_grip_29"
             Type="Handle"
             scale_factor="100" />
      <Piece id="aserai_pommel_5"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="khuzait_sword_4_t4"
               name="{=gadEbFyj}Fine Steel Sabre"
               crafting_template="OneHandedSword"
               culture="Culture.khuzait">
    <Pieces>
      <Piece id="khuzait_blade_1"
             Type="Blade"
             scale_factor="105" />
      <Piece id="khuzait_guard_9"
             Type="Guard"
             scale_factor="100" />
      <Piece id="khuzait_grip_15"
             Type="Handle"
             scale_factor="100" />
      <Piece id="khuzait_pommel_4"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="khuzait_sword_5_t4"
               name="{=4YTJJaTG}Heavy Sabre"
               crafting_template="OneHandedSword"
               culture="Culture.khuzait">
    <Pieces>
      <Piece id="khuzait_blade_2"
             Type="Blade"
             scale_factor="110" />
      <Piece id="khuzait_guard_7"
             Type="Guard"
             scale_factor="100" />
      <Piece id="khuzait_grip_8"
             Type="Handle"
             scale_factor="100" />
      <Piece id="khuzait_pommel_4"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="sturgia_sword_4_t4"
               name="{=EadnjRjs}Long Warsword"
               crafting_template="OneHandedSword"
               culture="Culture.sturgia">
    <Pieces>
      <Piece id="sturgian_blade_2"
             Type="Blade"
             scale_factor="105" />
      <Piece id="sturgian_guard_2"
             Type="Guard"
             scale_factor="100" />
      <Piece id="sturgian_grip_7"
             Type="Handle"
             scale_factor="100" />
      <Piece id="sturgian_pommel_8"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="sturgia_sword_5_t4"
               name="{=SGdY9jmK}Fullered Narrow Warsword"
               crafting_template="OneHandedSword"
               culture="Culture.sturgia">
    <Pieces>
      <Piece id="sturgian_blade_6"
             Type="Blade"
             scale_factor="110" />
      <Piece id="sturgian_guard_5"
             Type="Guard"
             scale_factor="100" />
      <Piece id="sturgian_grip_25"
             Type="Handle"
             scale_factor="100" />
      <Piece id="sturgian_pommel_8"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="battania_sword_4_t4"
               name="{=57jpWo7g}Fine Steel Cavalry Broadsword"
               crafting_template="OneHandedSword"
               culture="Culture.battania">
    <Pieces>
      <Piece id="battania_blade_1"
             Type="Blade"
             scale_factor="110" />
      <Piece id="battania_guard_3"
             Type="Guard"
             scale_factor="100" />
      <Piece id="battania_grip_1"
             Type="Handle"
             scale_factor="100" />
      <Piece id="battania_pommel_4"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="pointed_falchion_sword_t4"
               name="{=tQw4Zfwu}Pointed Falchion"
               crafting_template="OneHandedSword">
    <Pieces>
      <Piece id="cleaver_blade_3"
             Type="Blade"
             scale_factor="100" />
      <Piece id="cleaver_guard_1"
             Type="Guard"
             scale_factor="100" />
      <Piece id="empire_grip_5"
             Type="Handle"
             scale_factor="100" />
      <Piece id="empire_pommel_1"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="ridged_sabre_sword_t4"
               name="{=8fK5E68M}Ridged Sabre "
               crafting_template="OneHandedSword"
               culture="Culture.aserai">
    <Pieces>
      <Piece id="khuzait_blade_8"
             Type="Blade"
             scale_factor="90" />
      <Piece id="empire_guard_1"
             Type="Guard"
             scale_factor="100" />
      <Piece id="khuzait_noble_grip_3"
             Type="Handle"
             scale_factor="100" />
      <Piece id="khuzait_noble_pommel_4"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="broad_arming_sword_t4"
               name="{=b8AgXwbL}Broad Arming Sword"
               crafting_template="OneHandedSword">
    <Pieces>
      <Piece id="vlandian_blade_2"
             Type="Blade"
             scale_factor="100" />
      <Piece id="vlandian_guard_4"
             Type="Guard"
             scale_factor="100" />
      <Piece id="vlandian_noble_grip_2"
             Type="Handle"
             scale_factor="100" />
      <Piece id="vlandian_pommel_7"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="desert_long_sword_t4"
               name="{=gsGjXj8J}Desert Long Sword"
               crafting_template="OneHandedSword"
               culture="Culture.aserai">
    <Pieces>
      <Piece id="aserai_blade_7"
             Type="Blade"
             scale_factor="100" />
      <Piece id="aserai_guard_9"
             Type="Guard"
             scale_factor="100" />
      <Piece id="aserai_grip_24"
             Type="Handle"
             scale_factor="100" />
      <Piece id="aserai_noble_pommel_1"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <!-- #endregion -->
  <!-- #region Tier 5 -->
  <CraftedItem id="vlandia_sword_5_t5"
               name="{=VAcSEseI}Wide Fullered Broad Arming Sword"
               crafting_template="OneHandedSword"
               culture="Culture.vlandia">
    <Pieces>
      <Piece id="vlandian_blade_3"
             Type="Blade"
             scale_factor="100" />
      <Piece id="vlandian_guard_8"
             Type="Guard"
             scale_factor="100" />
      <Piece id="vlandian_grip_20"
             Type="Handle"
             scale_factor="100" />
      <Piece id="vlandian_pommel_9"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="empire_sword_6_t5"
               name="{=1bc4kTaz}Thamaskene Steel Spathion"
               crafting_template="OneHandedSword"
               culture="Culture.empire">
    <Pieces>
      <Piece id="empire_blade_7"
             Type="Blade"
             scale_factor="100" />
      <Piece id="empire_guard_5"
             Type="Guard"
             scale_factor="100" />
      <Piece id="empire_grip_17"
             Type="Handle"
             scale_factor="100" />
      <Piece id="empire_pommel_3"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="aserai_sword_7_t5"
               name="{=zBUT90xQ}Thamaskene Steel Kaskara"
               crafting_template="OneHandedSword"
               culture="Culture.aserai">
    <Pieces>
      <Piece id="aserai_blade_11"
             Type="Blade"
             scale_factor="100" />
      <Piece id="aserai_guard_2"
             Type="Guard"
             scale_factor="100" />
      <Piece id="aserai_grip_8"
             Type="Handle"
             scale_factor="100" />
      <Piece id="aserai_pommel_8"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="sturgia_sword_5_t5"
               name="{=jfWzICId}Fullered Long Warsword"
               crafting_template="OneHandedSword"
               culture="Culture.sturgia">
    <Pieces>
      <Piece id="sturgian_blade_8"
             Type="Blade"
             scale_factor="100" />
      <Piece id="sturgian_guard_4"
             Type="Guard"
             scale_factor="100" />
      <Piece id="sturgian_grip_36"
             Type="Handle"
             scale_factor="100" />
      <Piece id="sturgian_pommel_12"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="battania_sword_5_t5"
               name="{=l9kAJ1Xh}Highland Broad Blade"
               crafting_template="OneHandedSword"
               culture="Culture.battania">
    <Pieces>
      <Piece id="battania_blade_5"
             Type="Blade"
             scale_factor="100" />
      <Piece id="battania_guard_9"
             Type="Guard"
             scale_factor="100" />
      <Piece id="battania_grip_4"
             Type="Handle"
             scale_factor="100" />
      <Piece id="battania_pommel_8"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="vlandia_noble_sword_1_t5"
               name="{=MYA3SKhh}Arming Sword With Golden Petals Imprint"
               crafting_template="OneHandedSword"
               is_merchandise="false"
               culture="Culture.vlandia">
    <Pieces>
      <Piece id="vlandian_noble_blade_4"
             Type="Blade"
             scale_factor="105" />
      <Piece id="vlandian_noble_guard_3"
             Type="Guard"
             scale_factor="100" />
      <Piece id="vlandian_noble_grip_3"
             Type="Handle"
             scale_factor="100" />
      <Piece id="vlandian_noble_pommel_4"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="vlandia_noble_sword_2_t5"
               name="{=1Brz8D10}Arming Sword With Golden Circle Imprint"
               crafting_template="OneHandedSword"
               is_merchandise="false"
               culture="Culture.vlandia">
    <Pieces>
      <Piece id="vlandian_noble_blade_1"
             Type="Blade"
             scale_factor="100" />
      <Piece id="vlandian_noble_guard_1"
             Type="Guard"
             scale_factor="100" />
      <Piece id="vlandian_noble_grip_4"
             Type="Handle"
             scale_factor="100" />
      <Piece id="vlandian_noble_pommel_1"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="empire_noble_sword_1_t5"
               name="{=GyYsQlVd}Decorated Short Spatha"
               crafting_template="OneHandedSword"
               is_merchandise="false"
               culture="Culture.empire">
    <Pieces>
      <Piece id="empire_noble_blade_1"
             Type="Blade"
             scale_factor="100" />
      <Piece id="empire_noble_guard_1"
             Type="Guard"
             scale_factor="100" />
      <Piece id="empire_grip_17"
             Type="Handle"
             scale_factor="100" />
      <Piece id="empire_noble_pommel_3"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="empire_noble_sword_2_t5"
               name="{=Rcc0JW6H}Thamaskene Steel Spatha"
               crafting_template="OneHandedSword"
               is_merchandise="false"
               culture="Culture.empire">
    <Pieces>
      <Piece id="empire_blade_7"
             Type="Blade"
             scale_factor="100" />
      <Piece id="empire_noble_guard_4"
             Type="Guard"
             scale_factor="100" />
      <Piece id="empire_noble_grip_2"
             Type="Handle"
             scale_factor="100" />
      <Piece id="empire_noble_pommel_4"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="aserai_noble_sword_1_t5"
               name="{=iEbP2INp}Decorated Kaskara"
               crafting_template="OneHandedSword"
               is_merchandise="false"
               culture="Culture.aserai">
    <Pieces>
      <Piece id="aserai_noble_blade_2"
             Type="Blade"
             scale_factor="100" />
      <Piece id="aserai_noble_guard_2"
             Type="Guard"
             scale_factor="100" />
      <Piece id="aserai_noble_grip_1"
             Type="Handle"
             scale_factor="100" />
      <Piece id="aserai_noble_pommel_2"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="aserai_noble_sword_2_t5"
               name="{=93OHSnEV}Decorated Long Scimitar"
               crafting_template="OneHandedSword"
               is_merchandise="false"
               culture="Culture.aserai">
    <Pieces>
      <Piece id="aserai_noble_blade_1"
             Type="Blade"
             scale_factor="100" />
      <Piece id="aserai_noble_guard_4"
             Type="Guard"
             scale_factor="100" />
      <Piece id="aserai_noble_grip_4"
             Type="Handle"
             scale_factor="100" />
      <Piece id="aserai_noble_pommel_4"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="khuzait_noble_sword_1_t5"
               name="{=v7WQhge3}Decorated Sabre"
               crafting_template="OneHandedSword"
               is_merchandise="false"
               culture="Culture.khuzait">
    <Pieces>
      <Piece id="khuzait_noble_blade_2"
             Type="Blade"
             scale_factor="100" />
      <Piece id="khuzait_noble_guard_1"
             Type="Guard"
             scale_factor="100" />
      <Piece id="khuzait_noble_grip_2"
             Type="Handle"
             scale_factor="100" />
      <Piece id="khuzait_noble_pommel_1"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="khuzait_noble_sword_2_t5"
               name="{=a10taTGb}Lion Imprinted Sabre"
               crafting_template="OneHandedSword"
               is_merchandise="false"
               culture="Culture.khuzait">
    <Pieces>
      <Piece id="khuzait_noble_blade_1"
             Type="Blade"
             scale_factor="100" />
      <Piece id="khuzait_noble_guard_2"
             Type="Guard"
             scale_factor="100" />
      <Piece id="khuzait_noble_grip_2"
             Type="Handle"
             scale_factor="100" />
      <Piece id="khuzait_noble_pommel_2"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="sturgia_noble_sword_1_t5"
               name="{=lXwaLAYP}Thamaskene Steel Warsword"
               crafting_template="OneHandedSword"
               is_merchandise="false"
               culture="Culture.sturgia">
    <Pieces>
      <Piece id="sturgian_noble_blade_2"
             Type="Blade"
             scale_factor="100" />
      <Piece id="sturgian_noble_guard_2"
             Type="Guard"
             scale_factor="100" />
      <Piece id="sturgian_noble_grip_1"
             Type="Handle"
             scale_factor="100" />
      <Piece id="sturgian_noble_pommel_3"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="sturgia_noble_sword_2_t5"
               name="{=4wQRk3f5}Decorated Long Warsword"
               crafting_template="OneHandedSword"
               is_merchandise="false"
               culture="Culture.sturgia">
    <Pieces>
      <Piece id="sturgian_noble_blade_3"
             Type="Blade"
             scale_factor="100" />
      <Piece id="sturgian_noble_guard_1"
             Type="Guard"
             scale_factor="100" />
      <Piece id="sturgian_noble_grip_2"
             Type="Handle"
             scale_factor="100" />
      <Piece id="sturgian_noble_pommel_4"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="battania_noble_sword_1_t5"
               name="{=VucrovFw}Engraved Backsword"
               crafting_template="OneHandedSword"
               is_merchandise="false"
               culture="Culture.battania">
    <Pieces>
      <Piece id="battania_noble_blade_1"
             Type="Blade"
             scale_factor="100" />
      <Piece id="battania_noble_guard_1"
             Type="Guard"
             scale_factor="100" />
      <Piece id="battania_grip_4"
             Type="Handle"
             scale_factor="100" />
      <Piece id="battania_pommel_5"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="battania_noble_sword_2_t5"
               name="{=hyNitMsQ}Highland Fine Steel Blade"
               crafting_template="OneHandedSword"
               is_merchandise="false"
               culture="Culture.battania">
    <Pieces>
      <Piece id="battania_blade_3_fine_steel"
             Type="Blade"
             scale_factor="100" />
      <Piece id="battania_guard_5"
             Type="Guard"
             scale_factor="100" />
      <Piece id="battania_grip_1"
             Type="Handle"
             scale_factor="100" />
      <Piece id="battania_pommel_8"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <!-- #endregion -->
  <!-- #endregion -->
  <!-- #region Used 2H Sword -->
  <!-- #region Tier 2 -->
  <CraftedItem id="battania_2hsword_1_t2"
               name="{=DQaV0i5W}Iron Broadsword"
               crafting_template="TwoHandedSword"
               culture="Culture.battania">
    <Pieces>
      <Piece id="battania_blade_3_iron"
             Type="Blade"
             scale_factor="110" />
      <Piece id="battania_guard_8"
             Type="Guard"
             scale_factor="100" />
      <Piece id="sturgian_grip_27"
             Type="Handle"
             scale_factor="100" />
      <Piece id="sturgian_pommel_4"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="bastard_sword_t2"
               name="{=arBdK7st}Simple Bastard Sword"
               crafting_template="OneHandedSword">
    <Pieces>
      <Piece id="empire_blade_4"
             Type="Blade" />
      <Piece id="cleaver_guard_2"
             Type="Guard" />
      <Piece id="sturgian_grip_33"
             Type="Handle" />
      <Piece id="sturgian_pommel_7"
             Type="Pommel" />
      </Pieces>
  </CraftedItem>
  <!-- #endregion -->
  <!-- #region Tier 3 -->
  <CraftedItem id="battania_2hsword_2_t3"
               name="{=YrAVxmFn}Highland Broadsword"
               crafting_template="TwoHandedSword"
               culture="Culture.battania">
    <Pieces>
      <Piece id="battania_blade_3"
             Type="Blade"
             scale_factor="110" />
      <Piece id="battania_guard_3"
             Type="Guard"
             scale_factor="100" />
      <Piece id="sturgian_grip_25"
             Type="Handle"
             scale_factor="110" />
      <Piece id="empire_pommel_4"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="battania_2hsword_3_t3"
               name="{=mkdIMTrX}Wide Fullered Northern Greatsword"
               crafting_template="TwoHandedSword"
               culture="Culture.battania">
    <Pieces>
      <Piece id="sturgian_blade_3"
             Type="Blade"
             scale_factor="110" />
      <Piece id="sturgian_guard_10"
             Type="Guard"
             scale_factor="100" />
      <Piece id="battania_grip_2"
             Type="Handle"
             scale_factor="105" />
      <Piece id="empire_pommel_4"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="cleaver_2hsword_t3"
               name="{=XTGdfqVV}Two Handed Cleaver "
               crafting_template="TwoHandedSword">
    <Pieces>
      <Piece id="cleaver_blade_4"
             Type="Blade"
             scale_factor="110" />
      <Piece id="cleaver_guard_1"
             Type="Guard"
             scale_factor="100" />
      <Piece id="cleaver_grip_8"
             Type="Handle"
             scale_factor="105" />
      <Piece id="cleaver_pommel_2"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="western_2hsword_t3"
               name="{=ekUvh8Em}Tapered Two Hander"
               crafting_template="TwoHandedSword"
               culture="Culture.vlandia">
    <Pieces>
      <Piece id="vlandian_blade_8"
             Type="Blade"
             scale_factor="100" />
      <Piece id="vlandian_guard_1"
             Type="Guard"
             scale_factor="100" />
      <Piece id="vlandian_grip_16"
             Type="Handle"
             scale_factor="105" />
      <Piece id="vlandian_pommel_4"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="kaskara_2hsword_t3"
               name="{=24MA4JLX}Ridged Long Kaskara"
               crafting_template="TwoHandedSword"
               culture="Culture.aserai">
    <Pieces>
      <Piece id="vlandian_blade_8"
             Type="Blade"
             scale_factor="100" />
      <Piece id="aserai_guard_5"
             Type="Guard"
             scale_factor="100" />
      <Piece id="aserai_grip_21"
             Type="Handle"
             scale_factor="105" />
      <Piece id="aserai_pommel_9"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <!-- #endregion -->
  <!-- #region Tier 4 -->
  <CraftedItem id="battania_2hsword_4_t4"
               name="{=QLcP8bIs}Falx"
               crafting_template="TwoHandedSword"
               culture="Culture.battania">
    <Pieces>
      <Piece id="battania_blade_6"
             Type="Blade"
             scale_factor="110" />
      <Piece id="sturgian_guard_6"
             Type="Guard"
             scale_factor="100" />
      <Piece id="sturgian_grip_20"
             Type="Handle"
             scale_factor="100" />
      <Piece id="battania_pommel_9"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="northern_2hsword_t4"
               name="{=1WxLaeQE}Fine Steel Two Handed Sword"
               crafting_template="TwoHandedSword"
               culture="Culture.sturgia">
    <Pieces>
      <Piece id="sturgian_blade_4"
             Type="Blade"
             scale_factor="100" />
      <Piece id="sturgian_guard_12"
             Type="Guard"
             scale_factor="100" />
      <Piece id="sturgian_grip_22"
             Type="Handle"
             scale_factor="100" />
      <Piece id="sturgian_pommel_10"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="western_2hsword_t4"
               name="{=rtRGq1uU}Broad Two Hander"
               crafting_template="TwoHandedSword"
               culture="Culture.vlandia">
    <Pieces>
      <Piece id="vlandian_blade_2"
             Type="Blade"
             scale_factor="100" />
      <Piece id="vlandian_guard_5"
             Type="Guard"
             scale_factor="100" />
      <Piece id="vlandian_grip_7"
             Type="Handle"
             scale_factor="100" />
      <Piece id="vlandian_pommel_7"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="ridged_2hsword_t4"
               name="{=mMtKWolp}Ridged Great Sabre"
               crafting_template="TwoHandedSword">
    <Pieces>
      <Piece id="khuzait_blade_8"
             Type="Blade"
             scale_factor="110" />
      <Piece id="khuzait_guard_9"
             Type="Guard"
             scale_factor="100" />
      <Piece id="khuzait_grip_17"
             Type="Handle"
             scale_factor="100" />
      <Piece id="khuzait_pommel_4"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="war_razor_2hsword_t4"
               name="{=4RTsybkx}War Razor"
               crafting_template="TwoHandedSword">
    <Pieces>
      <Piece id="cleaver_blade_5"
             Type="Blade"
             scale_factor="100" />
      <Piece id="cleaver_guard_5"
             Type="Guard"
             scale_factor="100" />
      <Piece id="cleaver_grip_7"
             Type="Handle"
             scale_factor="100" />
      <Piece id="cleaver_pommel_2"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="southern_broad_2hsword_t4"
               name="{=59TEk33X}Southern Broad Kaskara"
               crafting_template="TwoHandedSword"
               culture="Culture.aserai">
    <Pieces>
      <Piece id="aserai_blade_5"
             Type="Blade"
             scale_factor="100" />
      <Piece id="aserai_guard_8"
             Type="Guard"
             scale_factor="100" />
      <Piece id="aserai_grip_20"
             Type="Handle"
             scale_factor="100" />
      <Piece id="cleaver_pommel_2"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <!-- #endregion -->
  <!-- #region Tier 5 -->
  <CraftedItem id="battania_2hsword_5_t5"
               name="{=62nIvqbA}Battanian Mountain Blade"
               crafting_template="TwoHandedSword"
               culture="Culture.battania">
    <Pieces>
      <Piece id="battania_blade_5"
             Type="Blade"
             scale_factor="110" />
      <Piece id="battania_guard_9"
             Type="Guard"
             scale_factor="100" />
      <Piece id="battania_grip_6"
             Type="Handle"
             scale_factor="110" />
      <Piece id="battania_pommel_9"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="vlandia_2hsword_1_t5"
               name="{=9ZiUK3JJ}Wide Fullered Broad Two Hander"
               crafting_template="TwoHandedSword"
               culture="Culture.vlandia">
    <Pieces>
      <Piece id="vlandian_blade_3"
             Type="Blade"
             scale_factor="100" />
      <Piece id="vlandian_guard_7"
             Type="Guard"
             scale_factor="100" />
      <Piece id="vlandian_grip_8"
             Type="Handle"
             scale_factor="100" />
      <Piece id="vlandian_pommel_4"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="vlandia_2hsword_1_t5"
               name="{=VAO11FSu}Thamaskene Steel Two Hander"
               crafting_template="TwoHandedSword"
                          culture="Culture.vlandia">
    <Pieces>
      <Piece id="vlandian_blade_3"
             Type="Blade"
             scale_factor="110" />
      <Piece id="vlandian_guard_8"
             Type="Guard"
             scale_factor="100" />
      <Piece id="vlandian_grip_7"
             Type="Handle"
             scale_factor="100" />
      <Piece id="vlandian_pommel_9"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <!-- #endregion -->
  <!-- #endregion -->
  <!-- #region Used Daggers -->
  <CraftedItem id="seax"
             name="{=3Pv0SlYj}Seax"
             crafting_template="Dagger"
             culture="Culture.sturgia">
    <Pieces>
      <Piece id="dagger_blade_3"
             Type="Blade"
             scale_factor="93" />
      <Piece id="sturgian_dagger_guard_8"
             Type="Guard"
             scale_factor="90" />
      <Piece id="aserai_grip_3"
             Type="Handle"
             scale_factor="110" />
      <Piece id="khuzait_pommel_2"
             Type="Pommel" />
    </Pieces>
    <!-- Length: 61 Weight: 0.52 SwingSpeed: 135 ThrustSpeed: 112 SwingDamage: 4B, 18S ThrustDamage: 11B, 33S -->
  </CraftedItem>
  <CraftedItem id="celtic_dagger"
             name="{=vPXWpJTP}Highland Dagger"
             crafting_template="Dagger"
             culture="Culture.aserai">
    <Pieces>
      <Piece id="dagger_blade_13"
             Type="Blade"
             scale_factor="94" />
      <Piece id="battania_dagger_guard_9"
             Type="Guard" />
      <Piece id="sturgian_grip_12"
             Type="Handle" />
      <Piece id="battania_pommel_9"
             Type="Pommel" />
    </Pieces>
    <!-- Length: 62 Weight: 0.59 SwingSpeed: 132 ThrustSpeed: 111 SwingDamage: 5B, 23S ThrustDamage: 11B, 33S -->
  </CraftedItem>
  <CraftedItem id="pugio"
             name="{=bVzkrtUc}Pugio"
             crafting_template="Dagger"
             culture="Culture.empire">
      <Pieces>
        <Piece id="dagger_blade_11"
               Type="Blade"
               scale_factor="90" />
        <Piece id="sturgian_dagger_guard_1"
               Type="Guard"
               scale_factor="90" />
        <Piece id="aserai_grip_8"
               Type="Handle" />
        <Piece id="empire_pommel_1"
               Type="Pommel"
               scale_factor="109" />
      </Pieces>
      <!-- Length: 54 Weight: 0.7 SwingSpeed: 131 ThrustSpeed: 109 SwingDamage: 6B, 25S ThrustDamage: 11B, 32S -->
    </CraftedItem>
    <CraftedItem id="hooked_cleaver"
                 name="{=elTXYb9f}Falx Knife"
                 crafting_template="Dagger"
                 culture="Culture.battania">
      <Pieces>
        <Piece id="dagger_blade_9"
               Type="Blade"
               scale_factor="106" />
        <Piece id="sturgian_dagger_guard_1"
               Type="Guard" />
        <Piece id="sturgian_grip_1"
               Type="Handle" />
        <Piece id="aserai_pommel_3"
               Type="Pommel" />
      </Pieces>
      <!-- Length: 65 Weight: 0.92 SwingSpeed: 120 ThrustSpeed: 104 SwingDamage: 8B, 35S ThrustDamage: 10B, 31S -->
    </CraftedItem>
    <CraftedItem id="gladius_b"
             name="{=AOZbTGOS}Xiphos"
             crafting_template="Dagger"
             culture="Culture.empire">
      <Pieces>
        <Piece id="dagger_blade_11"
               Type="Blade"
               scale_factor="110" />
        <Piece id="aserai_dagger_guard_1"
               Type="Guard"
               scale_factor="110" />
        <Piece id="sturgian_grip_4"
               Type="Handle" />
        <Piece id="battania_pommel_7"
               Type="Pommel"
               scale_factor="90" />
      </Pieces>
      <!-- Length: 68 Weight: 0.92 SwingSpeed: 122 ThrustSpeed: 104 SwingDamage: 7B, 33S ThrustDamage: 10B, 31S -->
    </CraftedItem>
  <!-- #endregion -->
  <!-- #region Used Mace -->
  <!-- #region Tier 2 -->
  <CraftedItem id="vlandia_mace_1_t2"
               name="{=7jH0kuof}Spiked Mace"
               crafting_template="Mace"
               culture="Culture.vlandia">
    <Pieces>
      <Piece id="mace_head_22"
             Type="Blade"
             scale_factor="110" />
      <Piece id="mace_handle_6"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="empire_mace_1_t2"
               name="{=HaK3y9yi}Spiked Club"
               crafting_template="Mace"
               culture="Culture.empire">
    <Pieces>
      <Piece id="mace_head_23"
             Type="Blade"
             scale_factor="100" />
      <Piece id="mace_handle_3"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="aserai_mace_1_t2"
               name="{=QN1Zg2eV}Southern Militia Mace"
               crafting_template="Mace"
               culture="Culture.aserai">
    <Pieces>
      <Piece id="mace_head_17"
             Type="Blade"
             scale_factor="110" />
      <Piece id="mace_handle_6"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="aserai_mace_2_t2"
               name="{=6QI8X6CY}Southern Light Mace"
               crafting_template="Mace"
               culture="Culture.aserai">
    <Pieces>
      <Piece id="mace_head_1"
             Type="Blade"
             scale_factor="100" />
      <Piece id="mace_handle_6"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="khuzait_mace_1_t2"
               name="{=bEy8qTnn}Eastern Light Mace"
               crafting_template="Mace"
               culture="Culture.khuzait">
    <Pieces>
      <Piece id="mace_head_14"
             Type="Blade"
             scale_factor="100" />
      <Piece id="mace_handle_8"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="battania_mace_1_t2"
               name="{=FyaygeEx}Knobbed Club"
               crafting_template="Mace"
               culture="Culture.battania">
    <Pieces>
      <Piece id="mace_head_6"
             Type="Blade"
             scale_factor="100" />
      <Piece id="mace_handle_3"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="battania_mace_2_t2"
               name="{=0SpLcthg}Highland Spiked Club"
               crafting_template="Mace"
               culture="Culture.battania">
    <Pieces>
      <Piece id="mace_head_5"
             Type="Blade"
             scale_factor="100" />
      <Piece id="mace_handle_6"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <!-- #endregion -->
  <!-- #region Tier 3 -->
  <CraftedItem id="aserai_mace_3_t3"
               name="{=Se3La8Aq}Southern Heavy Mace"
               crafting_template="Mace"
               culture="Culture.aserai">
    <Pieces>
      <Piece id="mace_head_19"
             Type="Blade"
             scale_factor="110" />
      <Piece id="mace_handle_7"
             Type="Handle"
             scale_factor="110" />
    </Pieces>
  </CraftedItem>
  <!-- RENAME CIHAN -->
  <CraftedItem id="light_mace_t3"
               name="{=PBLsXDgP}Light Mace"
               crafting_template="Mace">
    <Pieces>
      <Piece id="mace_head_20"
             Type="Blade"
             scale_factor="100" />
      <Piece id="mace_handle_12"
             Type="Handle"
             scale_factor="110" />
    </Pieces>
  </CraftedItem>
  <!-- RENAME CIHAN -->
  <!-- RENAME Has a full steel handle -->
  <CraftedItem id="steel_mace_t3"
               name="{=8pnCvnFR}Steel Shestopyor"
               crafting_template="Mace">
    <Pieces>
      <Piece id="mace_head_4"
             Type="Blade"
             scale_factor="100" />
      <Piece id="mace_handle_4"
             Type="Handle"
             scale_factor="110" />
    </Pieces>
  </CraftedItem>
   <CraftedItem id="morningstar_mace_t3"
               name="{=6EWm09LY}Morningstar"
               crafting_template="Mace">
    <Pieces>
      <Piece id="mace_head_9"
             Type="Blade"
             scale_factor="100" />
      <Piece id="mace_handle_1"
             Type="Handle"
             scale_factor="110" />
    </Pieces>
  </CraftedItem>
  <!-- #endregion -->
  <!-- #region Tier 4 -->
  <CraftedItem id="vlandia_mace_2_t4"
               name="{=3NnlCd3V}Fullered Western Mace"
               crafting_template="Mace"
               culture="Culture.vlandia">
    <Pieces>
      <Piece id="mace_head_16"
             Type="Blade"
             scale_factor="100" />
      <Piece id="mace_handle_10"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="empire_mace_2_t4"
               name="{=4cMV1pY3}Imperial Light Mace"
               crafting_template="Mace"
               culture="Culture.empire">
    <Pieces>
      <Piece id="mace_head_3"
             Type="Blade"
             scale_factor="100" />
      <Piece id="mace_handle_9"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="empire_mace_3_t4"
               name="{=YLplNGxb}Calradic Mace"
               crafting_template="Mace"
               culture="Culture.empire">
    <Pieces>
      <Piece id="mace_head_8"
             Type="Blade"
             scale_factor="100" />
      <Piece id="mace_handle_10"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="aserai_mace_4_t4"
               name="{=JM8Mjfa0}Spiralled Mace"
               crafting_template="Mace"
               culture="Culture.aserai">
    <Pieces>
      <Piece id="mace_head_15"
             Type="Blade"
             scale_factor="100" />
      <Piece id="mace_handle_5"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="khuzait_mace_2_t4"
               name="{=fcgDtZy7}Eastern Heavy Mace"
               crafting_template="Mace"
               culture="Culture.khuzait">
    <Pieces>
      <Piece id="mace_head_11"
             Type="Blade"
             scale_factor="100" />
      <Piece id="mace_handle_5"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="khuzait_mace_3_t4"
               name="{=Orx2jbyH}Eastern Fine Steel Mace"
               crafting_template="Mace"
               culture="Culture.khuzait">
    <Pieces>
      <Piece id="mace_head_10"
             Type="Blade"
             scale_factor="100" />
      <Piece id="mace_handle_4"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="shishpar_mace_t4"
               name="{=9EWN9SiT}Light Shishpar Mace"
               crafting_template="Mace"
               culture="Culture.aserai">
    <Pieces>
      <Piece id="mace_head_21"
             Type="Blade"
             scale_factor="110" />
      <Piece id="mace_handle_10"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="eastern_steel_mace_t4"
               name="{=8Nkurzdw}Eastern Steel Mace"
               crafting_template="Mace"
               culture="Culture.khuzait">
    <Pieces>
      <Piece id="mace_head_26"
             Type="Blade"
             scale_factor="100" />
      <Piece id="mace_handle_11"
             Type="Handle"
             scale_factor="110" />
    </Pieces>
  </CraftedItem>
  <!-- #endregion -->
  <!-- #region Tier 5 -->
  <CraftedItem id="vlandia_mace_3_t5"
               name="{=rnzpyc0N}Pernach"
               crafting_template="Mace"
               culture="Culture.vlandia">
    <Pieces>
      <Piece id="mace_head_2"
             Type="Blade"
             scale_factor="110" />
      <Piece id="mace_handle_9"
             Type="Handle"
             scale_factor="110" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="empire_mace_4_t5"
               name="{=UMX05EQF}Light Royal Mace"
               crafting_template="Mace"
               culture="Culture.empire">
    <Pieces>
      <Piece id="mace_head_13"
             Type="Blade"
             scale_factor="110" />
      <Piece id="mace_handle_13"
             Type="Handle"
             scale_factor="110" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="empire_mace_5_t5"
               name="{=Kv4zAMIh}Cataphracts Mace"
               crafting_template="Mace"
               culture="Culture.empire">
    <Pieces>
      <Piece id="mace_head_7"
             Type="Blade"
             scale_factor="100" />
      <Piece id="mace_handle_5"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="khuzait_mace_4_t5"
               name="{=0AS3253G}Eastern Flanged Mace"
                crafting_template="Mace"
               culture="Culture.khuzait">
      <Pieces>
        <Piece id="mace_head_12"
             Type="Blade" />
        <Piece id="mace_handle_15"
                Type="Handle"
             scale_factor="105" />
      </Pieces>
  </CraftedItem>
  <!-- #endregion -->
  <!-- #endregion -->
  <!-- #region Used Bow -->
  <!-- #region Tier 2 -->
  <Item id="hunting_bow"
        name="{=wltdyF2j}Hunting Bow"
        body_name="bo_composite_shotbow_h"
        mesh="shortbow_h"
        culture="Culture.battania"
        weight="0.3"
        difficulty="0"
        appearance="1"
        Type="Bow"
        item_holsters="bow_hip:bow_hip_2:bow_back:bow_back_2">
    <ItemComponent>
      <Weapon weapon_class="Bow"
              ammo_class="Arrow"
              ammo_limit="1"
              thrust_speed="82"
              speed_rating="87"
              missile_speed="64"
              weapon_length="110"
              accuracy="85"
              thrust_damage="45"
              thrust_damage_type="Pierce"
              item_usage="bow"
              physics_material="wood_weapon"
              center_of_mass="0.1,0,-0.15">
        <WeaponFlags RangedWeapon="true"
                     HasString="true"
                     StringHeldByHand="true"
                     NotUsableWithOneHand="true"
                     TwoHandIdleOnMount="true"
                     AutoReload="true"
                     UnloadWhenSheathed="true" />
      </Weapon>
    </ItemComponent>
    <Flags ForceAttachOffHandPrimaryItemBone="true" />
  </Item>
  <Item id="mountain_hunting_bow"
        name="{=YGQ6UXCo}Mountain Hunting Bow"
        body_name="bo_composite_shotbow_h"
        mesh="shortbow_i"
        culture="Culture.battania"
        weight="0.3"
        difficulty="0"
        appearance="1"
        Type="Bow"
        item_holsters="bow_back_2:bow_hip:bow_hip_2:bow_back">
    <ItemComponent>
      <Weapon weapon_class="Bow"
              ammo_class="Arrow"
              ammo_limit="1"
              thrust_speed="76"
              speed_rating="86"
              missile_speed="67"
              weapon_length="108"
              accuracy="82"
              thrust_damage="46"
              thrust_damage_type="Pierce"
              item_usage="bow"
              physics_material="wood_weapon"
              center_of_mass="0.1,0,-0.15">
        <WeaponFlags RangedWeapon="true"
                     HasString="true"
                     StringHeldByHand="true"
                     NotUsableWithOneHand="true"
                     TwoHandIdleOnMount="true"
                     AutoReload="true"
                     UnloadWhenSheathed="true" />
      </Weapon>
    </ItemComponent>
    <Flags ForceAttachOffHandPrimaryItemBone="true" />
  </Item>
  <Item id="steppe_bow"
        name="{=PoY2Vh7K}Steppe Bow"
        body_name="bo_composite_shotbow_g"
        mesh="shortbow_g"
        weight="0.3"
        difficulty="0"
        appearance="1"
        Type="Bow"
        item_holsters="bow_hip:bow_hip_2:bow_back:bow_back_2">
    <ItemComponent>
      <Weapon weapon_class="Bow"
              ammo_class="Arrow"
              ammo_limit="1"
              thrust_speed="72"
              speed_rating="86"
              missile_speed="68"
              weapon_length="110"
              accuracy="80"
              thrust_damage="46"
              thrust_damage_type="Pierce"
              item_usage="bow"
              physics_material="wood_weapon"
              center_of_mass="0.1,0,-0.15">
        <WeaponFlags RangedWeapon="true"
                     HasString="true"
                     StringHeldByHand="true"
                     NotUsableWithOneHand="true"
                     TwoHandIdleOnMount="true"
                     AutoReload="true"
                     UnloadWhenSheathed="true" />
      </Weapon>
    </ItemComponent>
    <Flags ForceAttachOffHandPrimaryItemBone="true" />
  </Item>
  <Item id="glen_ranger_bow"
        name="{=KTegaNPW}Longbow"
        body_name="bo_composite_longbow_e"
        mesh="longbow_f"
        culture="Culture.battania"
        weight="0.4"
        difficulty="15"
        appearance="1"
        Type="Bow"
        item_holsters="bow_back:bow_back_2:bow_hip:bow_hip_2">
    <ItemComponent>
      <Weapon weapon_class="Bow"
              ammo_class="Arrow"
              ammo_limit="1"
              thrust_speed="70"
              speed_rating="85"
              missile_speed="70"
              weapon_length="111"
              accuracy="88"
              thrust_damage="50"
              thrust_damage_type="Pierce"
              item_usage="long_bow"
              physics_material="wood_weapon"
              center_of_mass="0.15,0,0">
        <WeaponFlags RangedWeapon="true"
                     HasString="true"
                     StringHeldByHand="true"
                     NotUsableWithOneHand="true"
                     TwoHandIdleOnMount="true"
                     AutoReload="true"
                     UnloadWhenSheathed="true" />
      </Weapon>
    </ItemComponent>
    <Flags ForceAttachOffHandPrimaryItemBone="true" />
  </Item>
  <Item id="highland_ranger_bow"
        name="{=mTWvG1xz}Ranger Bow"
        body_name="bo_composite_longbow_e"
        mesh="longbow_e"
        culture="Culture.battania"
        weight="0.4"
        difficulty="15"
        appearance="1"
        Type="Bow"
        item_holsters="bow_back:bow_back_2:bow_hip:bow_hip_2">
    <ItemComponent>
      <Weapon weapon_class="Bow"
              ammo_class="Arrow"
              ammo_limit="1"
              thrust_speed="75"
              speed_rating="86"
              missile_speed="65"
              weapon_length="113"
              accuracy="83"
              thrust_damage="42"
              thrust_damage_type="Pierce"
              item_usage="long_bow"
              physics_material="wood_weapon"
              center_of_mass="0.15,0,0">
        <WeaponFlags RangedWeapon="true"
                     HasString="true"
                     StringHeldByHand="true"
                     NotUsableWithOneHand="true"
                     TwoHandIdleOnMount="true"
                     AutoReload="true"
                     UnloadWhenSheathed="true" />
      </Weapon>
    </ItemComponent>
    <Flags ForceAttachOffHandPrimaryItemBone="true" />
  </Item>
  <!-- #endregion -->
  <!-- #region Tier 3 -->
  <Item id="composite_bow"
        name="{=h1jKICdp}Simple Short Bow"
        body_name="bo_composite_shotbow_c"
        mesh="shortbow_c"
        weight="0.3"
        difficulty="30"
        appearance="1"
        Type="Bow"
        item_holsters="bow_hip:bow_hip_2:bow_back:bow_back_2">
    <ItemComponent>
      <Weapon weapon_class="Bow"
              ammo_class="Arrow"
              ammo_limit="1"
              thrust_speed="90"
              speed_rating="88"
              missile_speed="73"
              weapon_length="110"
              accuracy="93"
              thrust_damage="56"
              thrust_damage_type="Pierce"
              item_usage="bow"
              physics_material="wood_weapon"
              center_of_mass="0.1,0,-0.15">
        <WeaponFlags RangedWeapon="true"
                     HasString="true"
                     StringHeldByHand="true"
                     NotUsableWithOneHand="true"
                     TwoHandIdleOnMount="true"
                     AutoReload="true"
                     UnloadWhenSheathed="true" />
      </Weapon>
    </ItemComponent>
    <Flags ForceAttachOffHandPrimaryItemBone="true" />
  </Item>
  <Item id="composite_steppe_bow"
        name="{=w6EU77OH}Steppe Recurve Bow"
        body_name="bo_composite_shotbow_c"
        mesh="shortbow_d"
        weight="0.3"
        difficulty="30"
        appearance="1"
        Type="Bow"
        item_holsters="bow_hip:bow_hip_2:bow_back:bow_back_2">
    <ItemComponent>
      <Weapon weapon_class="Bow"
              ammo_class="Arrow"
              ammo_limit="1"
              thrust_speed="95"
              speed_rating="89"
              missile_speed="78"
              weapon_length="108"
              accuracy="94"
              thrust_damage="62"
              thrust_damage_type="Pierce"
              item_usage="bow"
              physics_material="wood_weapon"
              center_of_mass="0.1,0,-0.15">
        <WeaponFlags RangedWeapon="true"
                     HasString="true"
                     StringHeldByHand="true"
                     NotUsableWithOneHand="true"
                     TwoHandIdleOnMount="true"
                     AutoReload="true"
                     UnloadWhenSheathed="true" />
      </Weapon>
    </ItemComponent>
    <Flags ForceAttachOffHandPrimaryItemBone="true" />
  </Item>
  <Item id="steppe_heavy_bow"
        name="{=E7miRMw1}Heavy Recurve Bow"
        body_name="bo_composite_shotbow_b"
        mesh="shortbow_b"
        weight="0.3"
        difficulty="30"
        appearance="1"
        Type="Bow"
        item_holsters="bow_back_2:bow_hip:bow_hip_2:bow_back">
    <ItemComponent>
      <Weapon weapon_class="Bow"
              ammo_class="Arrow"
              ammo_limit="1"
              thrust_speed="84"
              speed_rating="87"
              missile_speed="76"
              weapon_length="106"
              accuracy="91"
              thrust_damage="62"
              thrust_damage_type="Pierce"
              item_usage="bow"
              physics_material="wood_weapon"
              center_of_mass="0.0,0,-0.1">
        <WeaponFlags RangedWeapon="true"
                     HasString="true"
                     StringHeldByHand="true"
                     NotUsableWithOneHand="true"
                     TwoHandIdleOnMount="true"
                     AutoReload="true"
                     UnloadWhenSheathed="true" />
      </Weapon>
    </ItemComponent>
    <Flags ForceAttachOffHandPrimaryItemBone="true" />
  </Item>
  <Item id="nordic_shortbow"
        name="{=tEimkEsU}Nordic Shortbow"
        body_name="bo_composite_shotbow_c"
        mesh="shortbow_e"
        culture="Culture.sturgia"
        weight="0.3"
        difficulty="30"
        appearance="1"
        Type="Bow"
        item_holsters="bow_hip:bow_hip_2:bow_back:bow_back_2">
    <ItemComponent>
      <Weapon weapon_class="Bow"
              ammo_class="Arrow"
              ammo_limit="1"
              thrust_speed="94"
              speed_rating="89"
              missile_speed="71"
              weapon_length="108"
              accuracy="95"
              thrust_damage="52"
              thrust_damage_type="Pierce"
              item_usage="bow"
              physics_material="wood_weapon"
              center_of_mass="0.1,0,-0.15">
        <WeaponFlags RangedWeapon="true"
                     HasString="true"
                     StringHeldByHand="true"
                     NotUsableWithOneHand="true"
                     TwoHandIdleOnMount="true"
                     AutoReload="true"
                     UnloadWhenSheathed="true" />
      </Weapon>
    </ItemComponent>
    <Flags ForceAttachOffHandPrimaryItemBone="true" />
  </Item>
  <Item 
        id="lowland_longbow"
        name="{=6fPAlYR5}Western Longbow"
        body_name="bo_composite_longbow_a"
        mesh="longbow_a"
        culture="Culture.vlandia"
        subtype="bow"
        weight="0.5"
        difficulty="30"
        appearance="1"
        Type="Bow"
        item_holsters="bow_back:bow_back_2:bow_hip:bow_hip_2">
    <ItemComponent>
      <Weapon weapon_class="Bow"
              ammo_class="Arrow"
              ammo_limit="1"
              thrust_speed="84"
              speed_rating="80"
              missile_speed="74"
              weapon_length="120"
              accuracy="94"
              thrust_damage="60"
              thrust_damage_type="Pierce"
              item_usage="long_bow"
              physics_material="wood_weapon"
              center_of_mass="0.15,0,0">
        <WeaponFlags RangedWeapon="true"
                     HasString="true"
                     StringHeldByHand="true"
                     NotUsableWithOneHand="true"
                     TwoHandIdleOnMount="true"
                     AutoReload="true"
                     UnloadWhenSheathed="true" />
      </Weapon>
    </ItemComponent>
    <Flags ForceAttachOffHandPrimaryItemBone="true" />
  </Item>
  <Item id="tribal_bow"
        name="{=w6sFabVp}Southern Tribesman's Bow"
        body_name="bo_composite_longbow_g"
        mesh="longbow_h"
        culture="Culture.aserai"
        weight="0.5"
        difficulty="30"
        appearance="1"
        Type="Bow"
        item_holsters="bow_back:bow_back_2:bow_hip:bow_hip_2">
    <ItemComponent>
      <Weapon weapon_class="Bow"
              ammo_class="Arrow"
              ammo_limit="1"
              thrust_speed="98"
              speed_rating="89"
              missile_speed="73"
              weapon_length="115"
              accuracy="94"
              thrust_damage="54"
              thrust_damage_type="Pierce"
              item_usage="long_bow"
              physics_material="wood_weapon"
              center_of_mass="0.15,0,0">
        <WeaponFlags RangedWeapon="true"
                     HasString="true"
                     StringHeldByHand="true"
                     NotUsableWithOneHand="true"
                     TwoHandIdleOnMount="true"
                     AutoReload="true"
                     UnloadWhenSheathed="true" />
      </Weapon>
    </ItemComponent>
    <Flags ForceAttachOffHandPrimaryItemBone="true" />
  </Item>
  <!-- #endregion -->
  <!-- #region Tier 4 -->
  <Item id="steppe_war_bow"
        name="{=wfhHGTbl}Steppe War Bow"
        body_name="bo_composite_shotbow_a"
        mesh="shortbow_a"
        weight="0.3"
        difficulty="50"
        appearance="1"
        Type="Bow"
        item_holsters="bow_hip:bow_hip_2:bow_back:bow_back_2">
    <ItemComponent>
      <Weapon weapon_class="Bow"
              ammo_class="Arrow"
              ammo_limit="1"
              thrust_speed="100"
              speed_rating="89"
              missile_speed="80"
              weapon_length="107"
              accuracy="95"
              thrust_damage="66"
              thrust_damage_type="Pierce"
              item_usage="bow"
              physics_material="wood_weapon"
              center_of_mass="0.0,0,-0.15">
        <WeaponFlags RangedWeapon="true"
                     HasString="true"
                     StringHeldByHand="true"
                     NotUsableWithOneHand="true"
                     TwoHandIdleOnMount="true"
                     AutoReload="true"
                     UnloadWhenSheathed="true" />
      </Weapon>
    </ItemComponent>
    <Flags ForceAttachOffHandPrimaryItemBone="true" />
  </Item>
  <Item id="woodland_yew_bow"
        name="{=RcCtV0aS}Woodland Yew Bow"
        body_name="bo_composite_longbow_a"
        mesh="longbow_d"
        culture="Culture.vlandia"
        weight="0.5"
        difficulty="50"
        appearance="1"
        Type="Bow"
        item_holsters="bow_back:bow_back_2:bow_hip:bow_hip_2">
    <ItemComponent>
      <Weapon weapon_class="Bow"
              ammo_class="Arrow"
              ammo_limit="1"
              thrust_speed="110"
              speed_rating="91"
              missile_speed="76"
              weapon_length="115"
              accuracy="92"
              thrust_damage="60"
              thrust_damage_type="Pierce"
              item_usage="long_bow"
              physics_material="wood_weapon"
              center_of_mass="0.15,0,0">
        <WeaponFlags RangedWeapon="true"
                     HasString="true"
                     StringHeldByHand="true"
                     NotUsableWithOneHand="true"
                     TwoHandIdleOnMount="true"
                     AutoReload="true"
                     UnloadWhenSheathed="true" />
      </Weapon>
    </ItemComponent>
    <Flags ForceAttachOffHandPrimaryItemBone="true" />
  </Item>
  <Item id="woodland_longbow"
        name="{=ZFwKlHIJ}Woodland Longbow"
        body_name="bo_composite_longbow_a"
        mesh="longbow_c"
        culture="Culture.vlandia"
        weight="0.5"
        difficulty="50"
        appearance="1"
        Type="Bow"
        item_holsters="bow_back:bow_back_2:bow_hip:bow_hip_2">
    <ItemComponent>
      <Weapon weapon_class="Bow"
              ammo_class="Arrow"
              ammo_limit="1"
              thrust_speed="90"
              speed_rating="88"
              missile_speed="82"
              weapon_length="118"
              accuracy="94"
              thrust_damage="72"
              thrust_damage_type="Pierce"
              item_usage="long_bow"
              physics_material="wood_weapon"
              center_of_mass="0.15,0,0">
        <WeaponFlags RangedWeapon="true"
                     HasString="true"
                     StringHeldByHand="true"
                     NotUsableWithOneHand="true"
                     TwoHandIdleOnMount="true"
                     AutoReload="true"
                     UnloadWhenSheathed="true" />
      </Weapon>
    </ItemComponent>
    <Flags ForceAttachOffHandPrimaryItemBone="true" />
  </Item>
  <Item id="longbow_recurve_desert_bow"
        name="{=TgZIAdRk}Southern Strong Longbow"
        body_name="bo_composite_longbow_g"
        mesh="longbow_i"
        culture="Culture.aserai"
        weight="0.5"
        difficulty="50"
        appearance="1"
        Type="Bow"
        item_holsters="bow_back:bow_back_2:bow_hip:bow_hip_2">
    <ItemComponent>
      <Weapon weapon_class="Bow"
              ammo_class="Arrow"
              ammo_limit="1"
              thrust_speed="88"
              speed_rating="88"
              missile_speed="86"
              weapon_length="116"
              accuracy="95"
              thrust_damage="76"
              thrust_damage_type="Pierce"
              item_usage="long_bow"
              physics_material="wood_weapon"
              center_of_mass="0.15,0,0">
        <WeaponFlags RangedWeapon="true"
                     HasString="true"
                     StringHeldByHand="true"
                     NotUsableWithOneHand="true"
                     TwoHandIdleOnMount="true"
                     AutoReload="true"
                     UnloadWhenSheathed="true" />
      </Weapon>
    </ItemComponent>
    <Flags ForceAttachOffHandPrimaryItemBone="true" />
  </Item>
  <Item id="nomad_bow"
        name="{=ifzgMcrK}Nomad Bow"
        body_name="bo_composite_longbow_g"
        mesh="longbow_g"
        culture="Culture.aserai"
        weight="0.5"
        difficulty="50"
        appearance="1"
        Type="Bow"
        item_holsters="bow_back:bow_back_2:bow_hip:bow_hip_2">
    <ItemComponent>
      <Weapon weapon_class="Bow"
              ammo_class="Arrow"
              ammo_limit="1"
              thrust_speed="97"
              speed_rating="89"
              missile_speed="77"
              weapon_length="114"
              accuracy="93"
              thrust_damage="63"
              thrust_damage_type="Pierce"
              item_usage="long_bow"
              physics_material="wood_weapon"
              center_of_mass="0.15,0,0">
        <WeaponFlags RangedWeapon="true"
                     HasString="true"
                     StringHeldByHand="true"
                     NotUsableWithOneHand="true"
                     TwoHandIdleOnMount="true"
                     AutoReload="true"
                     UnloadWhenSheathed="true" />
      </Weapon>
    </ItemComponent>
    <Flags ForceAttachOffHandPrimaryItemBone="true" />
  </Item>
  <Item id="lowland_yew_bow"
        name="{=lkDQMG0y}Western Yew Bow"
        body_name="bo_composite_longbow_a"
        mesh="longbow_b"
        culture="Culture.vlandia"
        difficulty="50"
        weight="0.5"
        appearance="1"
        Type="Bow"
        item_holsters="bow_back:bow_back_2:bow_hip:bow_hip_2">
    <ItemComponent>
      <Weapon weapon_class="Bow"
              ammo_class="Arrow"
              ammo_limit="1"
              thrust_speed="105"
              speed_rating="90"
              missile_speed="79"
              weapon_length="117"
              accuracy="93"
              thrust_damage="61"
              thrust_damage_type="Pierce"
              item_usage="long_bow"
              physics_material="wood_weapon"
              center_of_mass="0.15,0,0">
        <WeaponFlags RangedWeapon="true"
                     HasString="true"
                     StringHeldByHand="true"
                     NotUsableWithOneHand="true"
                     TwoHandIdleOnMount="true"
                     AutoReload="true"
                     UnloadWhenSheathed="true" />
      </Weapon>
    </ItemComponent>
    <Flags ForceAttachOffHandPrimaryItemBone="true" />
  </Item>
  <!-- #endregion -->
  <!-- #region Tier 5 -->
  <Item id="noble_bow"
        name="{=EO7pCu1b}Noble Bow"
        body_name="bo_composite_shotbow_f"
        mesh="shortbow_f"
        weight="0.8"
        difficulty="70"
        appearance="1"
        Type="Bow"
        item_holsters="bow_back_2:bow_hip:bow_hip_2:bow_back">
    <ItemComponent>
      <Weapon weapon_class="Bow"
              ammo_class="Arrow"
              ammo_limit="1"
              thrust_speed="135"
              speed_rating="94"
              missile_speed="90"
              weapon_length="116"
              accuracy="98"
              thrust_damage="80"
              thrust_damage_type="Pierce"
              item_usage="bow"
              physics_material="wood_weapon"
              center_of_mass="0.1,0,-0.15">
        <WeaponFlags RangedWeapon="true"
                     HasString="true"
                     StringHeldByHand="true"
                     NotUsableWithOneHand="true"
                     TwoHandIdleOnMount="true"
                     AutoReload="true"
                     UnloadWhenSheathed="true" />
      </Weapon>
    </ItemComponent>
    <Flags ForceAttachOffHandPrimaryItemBone="true" />
  </Item>
  <Item id="noble_long_bow"
        name="{=WRqYWspc}Noble Long Bow"
        body_name="bo_composite_longbow_g"
        mesh="longbow_j"
        weight="0.8"
        difficulty="70"
        appearance="1"
        Type="Bow"
        item_holsters="bow_back:bow_back_2:bow_hip:bow_hip_2">
    <ItemComponent>
      <Weapon weapon_class="Bow"
              ammo_class="Arrow"
              ammo_limit="1"
              thrust_speed="110"
              speed_rating="91"
              missile_speed="85"
              weapon_length="118"
              accuracy="99"
              thrust_damage="95"
              thrust_damage_type="Pierce"
              item_usage="long_bow"
              physics_material="wood_weapon"
              center_of_mass="0.15,0,0">
        <WeaponFlags RangedWeapon="true"
                     HasString="true"
                     StringHeldByHand="true"
                     NotUsableWithOneHand="true"
                     TwoHandIdleOnMount="true"
                     AutoReload="true"
                     UnloadWhenSheathed="true" />
      </Weapon>
    </ItemComponent>
    <Flags ForceAttachOffHandPrimaryItemBone="true" />
  </Item>
  <!-- #endregion -->
  <!-- #endregion -->
  <!-- #region Used Crossbow -->
  <!-- #region Tier 2 -->
  <Item 
        id="crossbow_a"
        name="{=K1UFTirG}Light Crossbow"
        body_name="bo_cross_bow_heavy"
        mesh="crossbow_a"
        culture="Culture.neutral_culture"
        weight="1.0"
        difficulty="0"
        appearance="0.3"
        Type="Crossbow"
        AmmoOffset="0.0, 0.02131, 0.24650"
        item_holsters="crossbow_back:bow_hip:mace_right_hip:bow_hip_2"
        holster_position_shift="0.02,0,-0.4">
    <ItemComponent>
      <Weapon weapon_class="Crossbow"
              ammo_class="Bolt"
              missile_speed="77"
              accuracy="95"
              thrust_damage="75"
              thrust_speed="92"
              speed_rating="62"
              weapon_length="95"
              ammo_limit="1"
              thrust_damage_type="Pierce"
              item_usage="crossbow_fast"
              physics_material="wood_weapon"
              center_of_mass="0,0,0.4">
        <WeaponFlags RangedWeapon="true"
                     HasString="true"
                     CantReloadOnHorseback="true"
                     NotUsableWithOneHand="true"
                     TwoHandIdleOnMount="true" />
      </Weapon>
    </ItemComponent>
    <Flags UseTeamColor="true" />
    <!--flag name="AmmoOffset" value="0.0, 0.02131, -0.15" /-->
  </Item>
  <!-- #endregion -->
  <!-- #region Tier 3 -->
  <Item 
        id="crossbow_b"
        name="{=r07M9xbT}Heavy Crossbow"
        body_name="bo_cross_bow_heavy"
        mesh="crossbow_b"
        culture="Culture.neutral_culture"
        weight="2.7"
        appearance="0.5"
        difficulty="20"
        Type="Crossbow"
        AmmoOffset="0.0, 0.02131, 0.24975"
        item_holsters="crossbow_back:bow_hip:mace_right_hip:bow_hip_2"
        holster_position_shift="0.02,0,-0.4">
    <ItemComponent>
      <Weapon weapon_class="Crossbow"
              ammo_class="Bolt"
              missile_speed="85"
              accuracy="98"
              thrust_damage="87"
              thrust_speed="80"
              speed_rating="61"
              weapon_length="95"
              ammo_limit="1"
              thrust_damage_type="Pierce"
              item_usage="crossbow"
              physics_material="wood_weapon"
              center_of_mass="0,0,0.4">
        <WeaponFlags RangedWeapon="true"
                     HasString="true"
                     CantReloadOnHorseback="true"
                     NotUsableWithOneHand="true"
                     TwoHandIdleOnMount="true" />
      </Weapon>
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item 
        id="crossbow_c"
        name="{=0e17RZrZ}Arbalest"
        body_name="bo_cross_bow_heavy"
        mesh="crossbow_c"
        culture="Culture.vlandia"
        weight="3.0"
        appearance="0.5"
        difficulty="20"
        Type="Crossbow"
        AmmoOffset="0.0, 0.02131, 0.24675"
        item_holsters="crossbow_back:bow_hip:mace_right_hip:bow_hip_2"
        holster_position_shift="0.02,0,-0.4">
    <ItemComponent>
      <Weapon weapon_class="Crossbow"
              ammo_class="Bolt"
              missile_speed="87"
              accuracy="98"
              thrust_damage="89"
              thrust_speed="78"
              speed_rating="60"
              weapon_length="95"
              ammo_limit="1"
              thrust_damage_type="Pierce"
              item_usage="crossbow"
              physics_material="wood_weapon"
              center_of_mass="0,0,0.4">
        <WeaponFlags RangedWeapon="true"
                     HasString="true"
                     CantReloadOnHorseback="true"
                     NotUsableWithOneHand="true"
                     TwoHandIdleOnMount="true" />
      </Weapon>
    </ItemComponent>
    <Flags UseTeamColor="true" />
  </Item>
  <Item id="crossbow_e"
        name="{=TTWL7RLe}Crossbow"
        body_name="bo_composite_crossbows"
        mesh="crossbow_e"
        culture="Culture.neutral_culture"
        weight="2.2"
        appearance="0.5"
        difficulty="20"
        Type="Crossbow"
        AmmoOffset="0.0, 0.02131, 0.22975"
        item_holsters="crossbow_back:bow_hip:mace_right_hip:bow_hip_2"
        holster_position_shift="0.02,0,-0.4">
    <ItemComponent>
      <Weapon weapon_class="Crossbow"
              ammo_class="Bolt"
              ammo_limit="1"
              thrust_speed="61"
              speed_rating="35"
              missile_speed="82"
              weapon_length="95"
              accuracy="98"
              thrust_damage="85"
              thrust_damage_type="Pierce"
              item_usage="crossbow"
              physics_material="wood_weapon"
              center_of_mass="0,0,0.4">
        <WeaponFlags RangedWeapon="true"
                     HasString="true"
                     CantReloadOnHorseback="true"
                     NotUsableWithOneHand="true"
                     TwoHandIdleOnMount="true" />
      </Weapon>
    </ItemComponent>
    <Flags />
  </Item>
  <!-- #endregion -->
  <!-- #region Tier 4 -->
  <Item id="crossbow_d"
        name="{=CPI0wkaZ}Hickory Crossbow"
        body_name="bo_composite_crossbows"
        mesh="crossbow_d"
        culture="Culture.empire"
        weight="2.2"
        appearance="0.8"
        Type="Crossbow"
        difficulty="40"
        AmmoOffset="0.0, 0.02131, 0.22975"
        item_holsters="crossbow_back:bow_hip:mace_right_hip:bow_hip_2"
        holster_position_shift="0.02,0,-0.4">
    <ItemComponent>
      <Weapon weapon_class="Crossbow"
              ammo_class="Bolt"
              ammo_limit="1"
              thrust_speed="92"
              speed_rating="62"
              missile_speed="90"
              weapon_length="95"
              accuracy="99"
              thrust_damage="93"
              thrust_damage_type="Pierce"
              item_usage="crossbow"
              physics_material="wood_weapon"
              center_of_mass="0,0,0.4">
        <WeaponFlags RangedWeapon="true"
                     HasString="true"
                     CantReloadOnHorseback="true"
                     NotUsableWithOneHand="true"
                     TwoHandIdleOnMount="true" />
      </Weapon>
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="crossbow_g"
        name="{=ffwgZit3}Fine Crossbow"
        body_name="bo_composite_crossbows"
        culture="Culture.neutral_culture"
        mesh="crossbow_g"
        weight="2.2"
        appearance="0.8"
        difficulty="40"
        Type="Crossbow"
        AmmoOffset="0.0, 0.02131, 0.22975"
        item_holsters="crossbow_back:bow_hip:mace_right_hip:bow_hip_2"
        holster_position_shift="0.02,0,-0.4">
    <ItemComponent>
      <Weapon weapon_class="Crossbow"
              ammo_class="Bolt"
              ammo_limit="1"
              thrust_speed="85"
              speed_rating="61"
              missile_speed="93"
              weapon_length="95"
              accuracy="99"
              thrust_damage="95"
              thrust_damage_type="Pierce"
              item_usage="crossbow"
              physics_material="wood_weapon"
              center_of_mass="0,0,0.4">
        <WeaponFlags RangedWeapon="true"
                     HasString="true"
                     CantReloadOnHorseback="true"
                     NotUsableWithOneHand="true"
                     TwoHandIdleOnMount="true" />
      </Weapon>
    </ItemComponent>
    <Flags />
  </Item>
  <!-- #endregion -->
  <!-- #region Tier 5 -->
  <Item id="crossbow_f"
        name="{=TBW9E2ao}Bound Crossbow"
        body_name="bo_cross_bow_heavy"
        mesh="crossbow_f"
        culture="Culture.neutral_culture"
        weight="2.0"
        appearance="0.9"
        difficulty="70"
        Type="Crossbow"
        AmmoOffset="0.0, 0.02131, 0.22975"
        item_holsters="crossbow_back:bow_hip:mace_right_hip:bow_hip_2"
        holster_position_shift="0.02,0,-0.4">
    <ItemComponent>
      <Weapon weapon_class="Crossbow"
              ammo_class="Bolt"
              ammo_limit="1"
              thrust_speed="95"
              speed_rating="63"
              missile_speed="97"
              weapon_length="90"
              accuracy="100"
              thrust_damage="100"
              thrust_damage_type="Pierce"
              item_usage="crossbow"
              physics_material="wood_weapon"
              center_of_mass="0,0,0.4">
        <WeaponFlags RangedWeapon="true"
                     HasString="true"
                     CantReloadOnHorseback="true"
                     NotUsableWithOneHand="true"
                     TwoHandIdleOnMount="true" />
      </Weapon>
    </ItemComponent>
    <Flags />
  </Item>
  <!-- #endregion -->
  <!-- #endregion -->
  <!-- #region Used Javelins -->
  <!-- #region Tier 2 -->
  <CraftedItem id="western_javelin_1_t2"
               name="{=0NLJnGfF}Simple Javelin"
               crafting_template="Javelin">
    <Pieces>
      <Piece id="spear_blade_15"
             Type="Blade"
             scale_factor="100" />
      <Piece id="default_polearm_guard"
             Type="Guard"
             scale_factor="100" />
      <Piece id="spear_handle_2"
             Type="Handle"
             scale_factor="100" />
      <Piece id="default_polearm_pommel"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="northern_javelin_1_t2"
               name="{=1oQWbXJw}Fish Harpoon"
               crafting_template="Javelin"
               culture="Culture.sturgia">
    <Pieces>
      <Piece id="spear_blade_16"
             Type="Blade"
             scale_factor="90" />
      <Piece id="spear_guard_15"
             Type="Guard"
             scale_factor="90" />
      <Piece id="spear_handle_12"
             Type="Handle"
             scale_factor="100" />
      <Piece id="default_polearm_pommel"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="eastern_javelin_1_t2"
               name="{=4SadJFch}Eastern Jagged Javelin"
               crafting_template="Javelin"
               culture="Culture.khuzait">
    <Pieces>
      <Piece id="spear_blade_35"
             Type="Blade"
             scale_factor="100" />
      <Piece id="default_polearm_guard"
             Type="Guard"
             scale_factor="100" />
      <Piece id="spear_handle_9"
             Type="Handle"
             scale_factor="100" />
      <Piece id="default_polearm_pommel"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <!-- #endregion -->
  <!-- #region Tier 3 -->
  <CraftedItem id="western_javelin_2_t3"
               name="{=Z8Kc6XlP}Western Javelin"
               crafting_template="Javelin"
               culture="Culture.vlandia">
    <Pieces>
      <Piece id="spear_blade_1"
             Type="Blade"
             scale_factor="100" />
      <Piece id="default_polearm_guard"
             Type="Guard"
             scale_factor="100" />
      <Piece id="spear_handle_11"
             Type="Handle"
             scale_factor="100" />
      <Piece id="default_polearm_pommel"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="generic_javelin_1_t3"
               name="{=YPUDAJDH}Harpoon"
               crafting_template="Javelin">
    <Pieces>
      <Piece id="spear_blade_10"
             Type="Blade"
             scale_factor="90" />
      <Piece id="spear_guard_15"
             Type="Guard"
             scale_factor="90" />
      <Piece id="spear_handle_11"
             Type="Handle"
             scale_factor="100" />
      <Piece id="default_polearm_pommel"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
    <CraftedItem id="northern_javelin_2_t3"
               name="{=ObGN145P}Woodland Javelin"
               crafting_template="Javelin"
                 culture="Culture.battania">
    <Pieces>
      <Piece id="spear_blade_14"
             Type="Blade"
             scale_factor="100" />
      <Piece id="default_polearm_guard"
             Type="Guard"
             scale_factor="100" />
      <Piece id="spear_handle_2"
             Type="Handle"
             scale_factor="100" />
      <Piece id="default_polearm_pommel"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="eastern_javelin_2_t3"
               name="{=NmLEZfiI}Eastern Javelin"
               crafting_template="Javelin"
               culture="Culture.khuzait">
    <Pieces>
      <Piece id="spear_blade_37"
             Type="Blade"
             scale_factor="100" />
      <Piece id="default_polearm_guard"
             Type="Guard"
             scale_factor="100" />
      <Piece id="spear_handle_10"
             Type="Handle"
             scale_factor="100" />
      <Piece id="default_polearm_pommel"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <!-- #endregion -->
  <!-- #region Tier 4 -->
  <CraftedItem id="western_javelin_3_t4"
               name="{=vmz4vfu5}Hooked Javelin"
               crafting_template="Javelin"
                   culture="Culture.vlandia">
    <Pieces>
      <Piece id="spear_blade_10"
             Type="Blade"
             scale_factor="100" />
      <Piece id="default_polearm_guard"
             Type="Guard"
             scale_factor="100" />
      <Piece id="spear_handle_11"
             Type="Handle"
             scale_factor="100" />
      <Piece id="spear_pommel_5"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="northern_javelin_3_t4"
               name="{=ppiy9Cwl}Broad Blade Javelin"
               crafting_template="Javelin"
                 culture="Culture.sturgia">
    <Pieces>
      <Piece id="spear_blade_42"
             Type="Blade"
             scale_factor="100" />
      <Piece id="default_polearm_guard"
             Type="Guard"
             scale_factor="100" />
      <Piece id="spear_handle_11"
             Type="Handle"
             scale_factor="100" />
      <Piece id="spear_pommel_5"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="eastern_javelin_3_t4"
               name="{=Z6Ak3H6G}Jereed"
               crafting_template="Javelin"
               culture="Culture.aserai">
    <Pieces>
      <Piece id="spear_blade_27"
             Type="Blade"
             scale_factor="100" />
      <Piece id="default_polearm_guard"
             Type="Guard"
             scale_factor="100" />
      <Piece id="spear_handle_10"
             Type="Handle"
             scale_factor="100" />
      <Piece id="spear_pommel_12"
             Type="Pommel"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <!-- #endregion -->
  <!-- #endregion -->
  <!-- #region Used Throwing Axes -->
  <!-- #region Tier 2 -->
  <CraftedItem id="highland_throwing_axe_1_t2"
               name="{=GrfnpDxu}Highland Throwing Axe"
             crafting_template="ThrowingAxe"
              culture="Culture.battania">
    <Pieces>
      <Piece id="axe_craft_4_head"
             Type="Blade"
             scale_factor="100" />
      <Piece id="axe_craft_12_handle"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <!-- #endregion -->
  <!-- #region Tier 4 -->
  <CraftedItem id="southern_throwing_axe_1_t4"
               name="{=0n0JmWv0}Southern Throwing Axe"
               crafting_template="ThrowingAxe"
              culture="Culture.aserai">
    <Pieces>
      <Piece id="axe_craft_4_head"
             Type="Blade"
             scale_factor="100" />
      <Piece id="axe_craft_12_handle"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="northern_throwing_axe_1_t1"
               name="{=gqbjCBld}Northern Throwing Axe"
               crafting_template="ThrowingAxe"
              culture="Culture.sturgia">
    <Pieces>
      <Piece id="axe_craft_13_head"
             Type="Blade"
             scale_factor="100" />
      <Piece id="axe_craft_11_handle"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="woodland_throwing_axe_1_t1"
               name="{=GrfnpDxu}Highland Throwing Axe"
               crafting_template="ThrowingAxe"
              culture="Culture.battania">
    <Pieces>
      <Piece id="axe_craft_13_head"
             Type="Blade"
             scale_factor="100" />
      <Piece id="axe_craft_28_handle"
             Type="Handle"
             scale_factor="100" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="western_throwing_axe_1_t1"
               name="{=F4xD8gjJ}Franceska"
              crafting_template="ThrowingAxe"
                  culture="Culture.vlandia">
    <Pieces>
        <Piece id="axe_craft_4_head"
             Type="Blade" />
        <Piece id="axe_craft_11_handle"
             Type="Handle" />
        </Pieces>
    </CraftedItem>
  <!-- #endregion -->
  <!-- #endregion -->
  <!-- #region Used Throwing Daggers -->
  <CraftedItem id="lowland_throwing_knife"
               name="{=8NrM7hzY}Western Throwing Knife"
               culture="Culture.battania"
               crafting_template="ThrowingKnife">
    <Pieces>
      <Piece id="dagger_blade_11"
             Type="Blade" />
      <Piece id="aserai_dagger_guard_4"
             Type="Guard" />
      <Piece id="sturgian_grip_5"
             Type="Handle" />
      <Piece id="khuzait_pommel_1"
             Type="Pommel" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="leafblade_throwing_knife"
               name="{=te48yHa8}Leafblade Throwing Knife"
               culture="Culture.battania"
               crafting_template="ThrowingKnife">
    <Pieces>
      <Piece id="dagger_blade_11"
             Type="Blade"
             scale_factor="90" />
      <Piece id="sturgian_dagger_guard_5"
             Type="Guard"
             scale_factor="110" />
      <Piece id="khuzait_grip_2"
             Type="Handle" />
      <Piece id="vlandian_pommel_1"
             Type="Pommel" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="desert_throwing_knife"
               name="{=i4bslk7h}Southern Throwing Daggers"
               crafting_template="ThrowingKnife"
               culture="Culture.battania">
    <Pieces>
      <Piece id="dagger_blade_13"
             Type="Blade"
             scale_factor="110" />
      <Piece id="aserai_dagger_guard_4"
             Type="Guard" />
      <Piece id="aserai_grip_8"
             Type="Handle" />
      <Piece id="aserai_pommel_3"
             Type="Pommel" />
    </Pieces>
    <!-- Length: 69 Weight: 0.76 SwingSpeed: 113 ThrustSpeed: 108 -->
  </CraftedItem>
  <CraftedItem id="celtic_throwing_dagger"
               name="{=koOrDa9q}Highland Throwing Dagger"
               crafting_template="ThrowingKnife"
               culture="Culture.battania">
    <Pieces>
      <Piece id="dagger_blade_10"
             Type="Blade"
             scale_factor="90" />
      <Piece id="battania_dagger_guard_8"
             Type="Guard" />
      <Piece id="sturgian_grip_14"
             Type="Handle" />
      <Piece id="cleaver_pommel_4"
             Type="Pommel" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="empire_throwingknife_t5"
               name="{=S6BFpEg3}Imperial Broad Bladed Throwing Knives"
               crafting_template="ThrowingKnife">
    <Pieces>
      <Piece id="dagger_blade_12"
             Type="Blade"
             scale_factor="110" />
      <Piece id="empire_dagger_guard_3"
             Type="Guard"
             scale_factor="110" />
      <Piece id="empire_grip_2"
             Type="Handle"
             scale_factor="110" />
      <Piece id="empire_pommel_1"
             Type="Pommel"
             scale_factor="110" />
    </Pieces>
    <!-- Length: 67 Weight: 0.91 SwingSpeed: 110 ThrustSpeed: 111 -->
  </CraftedItem>
  <!-- #endregion -->
  <Item id="throwing_stone"
        name="{=1CPdu9K0}Stone"
        is_merchandise="false"
        body_name="bo_throwing_stone"
        holster_body_name="bo_axe_short"
        holster_mesh="stone_holster"
        holster_mesh_with_weapon="stone_holster"
        mesh="throwing_stone"
        value="2"
        weight="0.1"
        appearance="0.1"
        Type="Thrown"
        item_holsters="throwing_stone:throwing_stone_2">
    <ItemComponent>
      <Weapon weapon_class="Stone"
              ammo_class="Stone"
              stack_amount="14"
              physics_material="missile"
              accuracy="45"
              thrust_speed="102"
              speed_rating="102"
              missile_speed="40"
              weapon_length="10"
              thrust_damage="15"
              item_usage="stone"
              rotation="100,30,20"
              passby_sound_code=""
              rotation_speed="0, -3.0, 0">
        <WeaponFlags RangedWeapon="true"
                     Consumable="true"
                     AutoReload="true"
                     UseHandAsThrowBase="true" />
      </Weapon>
    </ItemComponent>
    <Flags />
  </Item>
  <!-- #region Used Projectiles -->
  <Item multiplayer_item="false"
        id="ballista_projectile"
        name="{=6Db7aDbF}Ballista Arrows"
        body_name="bo_ballista_projectile_a"
        holster_body_name="bo_axe_short"
        mesh="ballista_projectile_a"
        holster_mesh="quiver"
        is_merchandise="false"
        subtype="arrows"
        weight="3"
        difficulty="0"
        appearance="1"
        Type="Arrows"
        item_holsters="">
    <ItemComponent>
      <Weapon weapon_class="Arrow"
              stack_amount="20"
              physics_material="ballista_missile"
              thrust_speed="0"
              speed_rating="0"
              missile_speed="80"
              weapon_length="95"
              thrust_damage="400"
              thrust_damage_type="Pierce"
              item_usage=""
              flying_sound_code="event:/mission/combat/missile/foley/passby"
              sticking_rotation="90,0,0"
              sticking_position="0,-1.2,0"
              center_of_mass="0,0,-0.3">
        <WeaponFlags Consumable="true"
                     AmmoSticksWhenShot="true"
                     MultiplePenetration="true" />
      </Weapon>
    </ItemComponent>
    <Flags CannotBePickedUp="true" />
  </Item>
  <Item multiplayer_item="false"
        id="ballista_projectile_burning"
        name="{=6Db7aDbF}Ballista Arrows"
        prefab="burning_ballista_projectile"
        body_name="bo_ballista_projectile_a"
        holster_body_name="bo_axe_short"
        mesh="ballista_projectile_b"
        holster_mesh="quiver"
        is_merchandise="false"
        subtype="arrows"
        weight="3"
        difficulty="0"
        appearance="1"
        Type="Arrows"
        item_holsters="">
    <ItemComponent>
      <Weapon weapon_class="Arrow"
              stack_amount="20"
              physics_material="burning_ballista"
              thrust_speed="0"
              speed_rating="0"
              missile_speed="80"
              weapon_length="95"
              thrust_damage="400"
              thrust_damage_type="Pierce"
              item_usage=""
              flying_sound_code="event:/mission/combat/missile/foley/passby"
              trail_particle_name="psys_game_missile_flame"
              sticking_rotation="90,0,0"
              sticking_position="0,-1.2,0"
              center_of_mass="0,0,-0.3">
        <WeaponFlags Consumable="true"
                     AmmoSticksWhenShot="true"
                     Burning="true"
                     MultiplePenetration="true"
                     LeavesTrail="true" />
      </Weapon>
    </ItemComponent>
    <Flags CannotBePickedUp="true" />
  </Item>
  <Item multiplayer_item="false"
        id="boulder"
        name="{=pzfbPbWW}Boulder"
        is_merchandise="false"
        body_name="bo_projectile_rock"
        holster_body_name="bo_axe_short"
        mesh="projectile_rock"
        holster_mesh=""
        subtype="arrows"
        weight="15"
        difficulty="0"
        appearance="1"
        Type="Thrown"
        item_holsters="">
    <ItemComponent>
      <Weapon weapon_class="Boulder"
              ammo_class="Boulder"
              stack_amount="1"
              position="0.05, -0.15, 0"
              center_of_mass="0,0,0"
              physics_material="boulder_stone"
              thrust_speed="100"
              speed_rating="0"
              missile_speed="8"
              weapon_length="95"
              thrust_damage="70"
              item_usage="heavy_stone"
              flying_sound_code="event:/mission/combat/boulder/passby"
              rotation_speed="2, 0.5, 0">
        <WeaponFlags RangedWeapon="true"
                     Consumable="true"
                     NotUsableWithOneHand="true"
                     TwoHandIdleOnMount="true"
                     CanPenetrateShield="true"
                     MissileWithPhysics="true"
                     UseHandAsThrowBase="true"
                     LeavesTrail="true"
                     AmmoCanBreakOnBounceBack="true" />
      </Weapon>
    </ItemComponent>
    <Flags QuickFadeOut="true"
           CannotBePickedUp="true"
           DropOnWeaponChange="true"
           DropOnAnyAction="true" />
  </Item>
  <Item multiplayer_item="false"
        id="pot"
        name="{=3Wzhxkn1}Fire Pot"
        is_merchandise="false"
        body_name="bo_projectile_rock"
        holster_body_name="bo_axe_short"
        flying_mesh="projectile_pot"
        mesh="projectile_pot"
        holster_mesh=""
        subtype="arrows"
        weight="15"
        difficulty="0"
        appearance="1"
        Type="Thrown"
        item_holsters="">
    <ItemComponent>
      <Weapon weapon_class="Boulder"
              ammo_class="Boulder"
              stack_amount="1"
              position="0.05, -0.15, 0"
              physics_material="burning_jar"
              thrust_speed="100"
              speed_rating="0"
              missile_speed="8"
              weapon_length="95"
              thrust_damage="70"
              item_usage="heavy_stone"
              flying_sound_code="event:/mission/combat/boulder/passby"
              trail_particle_name="psys_game_burning_jar_trail"
              rotation_speed="2, 0.5, 0">
        <WeaponFlags RangedWeapon="true"
                     NotUsableWithOneHand="true"
                     TwoHandIdleOnMount="true"
                     CanPenetrateShield="true"
                     MissileWithPhysics="true"
                     Consumable="true"
                     LeavesTrail="true"
                     Burning="true"
                     AffectsArea="true"
                     AmmoBreaksOnBounceBack="true" />
      </Weapon>
    </ItemComponent>
    <Flags QuickFadeOut="true"
           CannotBePickedUp="true"
           DropOnWeaponChange="true"
           DropOnAnyAction="true" />
  </Item>
  <!-- #endregion -->
  <!-- #endregion -->
  <!-- #region Missile -->
  <Item 
        id="vlandic_arrows"
        name="{=wiyLpYfw}Western Arrows"
        body_name="bo_capsule_arrow"
        holster_body_name="bo_axe_short"
        mesh="arrow_bl_g"
        holster_mesh="arrow_bl_g_quiver"
        holster_mesh_with_weapon="arrow_bl_g_quiver"
        subtype="arrows"
        flying_mesh="arrow_bl_flying"
        weight="0.06"
        difficulty="0"
        appearance="1"
        Type="Arrows"
        item_holsters="quiver_back_top:quiver_back_top_2"
        holster_position_shift="0,0,0.1">
    <ItemComponent>
      <Weapon weapon_class="Arrow"
              stack_amount="25"
              thrust_speed="0"
              speed_rating="0"
              physics_material="missile"
              missile_speed="10"
              weapon_length="97"
              thrust_damage="2"
              thrust_damage_type="Pierce"
              item_usage="arrow_top"
              passby_sound_code="event:/mission/combat/missile/passby"
              rotation="0, -80, 25"
              sticking_position="0,-0.97,0"
              sticking_rotation="90,0,0"
              center_of_mass="0,0.0,-0.1">
        <WeaponFlags Consumable="true"
                     AmmoSticksWhenShot="true"
                     AmmoBreaksOnBounceBack="true" />
      </Weapon>
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="arrow_emp_1_a"
        name="{=K5XLb84w}Imperial Arrows"
        body_name="bo_capsule_arrow"
        holster_body_name="bo_axe_short"
        mesh="arrow_roman_a"
        holster_mesh="quiver_roman_a"
        holster_mesh_with_weapon="quiver_roman_a"
        culture="Culture.empire"
        weight="0.05"
        is_merchandise="false"
        flying_mesh="arrow_bl_flying"
        appearance="1"
        Type="Arrows"
        item_holsters="quiver_back_top:quiver_back_top_2"
        holster_position_shift="0.0,0.0,0.1">
    <ItemComponent>
      <Weapon weapon_class="Arrow"
              stack_amount="30"
              physics_material="missile"
              thrust_speed="0"
              speed_rating="0"
              missile_speed="10"
              weapon_length="97"
              thrust_damage="0"
              thrust_damage_type="Pierce"
              item_usage="arrow_top"
              passby_sound_code="event:/mission/combat/missile/passby"
              rotation="0, -80, 25"
              sticking_position="0,-0.97,0"
              sticking_rotation="90,0,0"
              center_of_mass="0,0.0,-0.1">
        <WeaponFlags Consumable="true"
                     AmmoSticksWhenShot="true"
                     AmmoBreaksOnBounceBack="true" />
      </Weapon>
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="piercing_arrows"
        name="{=rdKSIamN}Piercing Arrows"
        body_name="bo_capsule_arrow"
        holster_body_name="bo_axe_short"
        mesh="arrow_bl_a"
        holster_mesh="arrow_bl_a_quiver"
        holster_mesh_with_weapon="arrow_bl_a_quiver"
        weight="0.041"
        flying_mesh="arrow_bl_flying"
        appearance="1"
        Type="Arrows"
        item_holsters="quiver_back_middle:quiver_bolts_2:quiver_bolts"
        holster_position_shift="0.0,0.0,0.15">
    <ItemComponent>
      <Weapon weapon_class="Arrow"
              stack_amount="23"
              physics_material="missile"
              thrust_speed="0"
              speed_rating="0"
              missile_speed="10"
              weapon_length="97"
              thrust_damage="4"
              thrust_damage_type="Pierce"
              item_usage="arrow_right"
              passby_sound_code="event:/mission/combat/missile/passby"
              rotation="0, -80, 25"
              sticking_position="0,-0.97,0"
              sticking_rotation="90,0,0"
              center_of_mass="0,0,-0.1">
        <WeaponFlags Consumable="true"
                     AmmoSticksWhenShot="true"
                     AmmoBreaksOnBounceBack="true" />
      </Weapon>
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="bodkin_arrows_a"
        name="{=DI9P2HDG}Stacked Bodkin Arrows"
        body_name="bo_capsule_arrow"
        holster_body_name="bo_axe_short"
        mesh="arrow_bl_b"
        holster_mesh="arrow_bl_b_quiver"
        holster_mesh_with_weapon="arrow_bl_b_quiver"
        weight="0.048"
        flying_mesh="arrow_bl_flying"
        appearance="1"
        Type="Arrows"
        item_holsters="quiver_back_middle:quiver_bolts_2:quiver_bolts"
        holster_position_shift="0.0,0.0,0.15">
    <ItemComponent>
      <Weapon weapon_class="Arrow"
              stack_amount="32"
              thrust_speed="0"
              speed_rating="0"
              physics_material="missile"
              missile_speed="10"
              weapon_length="97"
              thrust_damage="3"
              thrust_damage_type="Pierce"
              item_usage="arrow_right"
              passby_sound_code="event:/mission/combat/missile/passby"
              rotation="0, -80, 25"
              sticking_position="0,-0.97,0"
              sticking_rotation="90,0,0"
              center_of_mass="0,0,-0.1">
        <WeaponFlags Consumable="true"
                     AmmoSticksWhenShot="true"
                     AmmoBreaksOnBounceBack="true" />
      </Weapon>
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="bodkin_arrows_b"
        name="{=SbARa2gU}Bodkin Arrows"
        body_name="bo_capsule_arrow"
        holster_body_name="bo_axe_short"
        mesh="arrow_bl_c"
        holster_mesh="arrow_bl_c_quiver"
        holster_mesh_with_weapon="arrow_bl_c_quiver"
        weight="0.048"
        flying_mesh="arrow_bl_flying"
        appearance="1"
        Type="Arrows"
        item_holsters="quiver_back_middle:quiver_bolts_2:quiver_bolts"
        holster_position_shift="0.0,0.0,0.15">
    <ItemComponent>
      <Weapon weapon_class="Arrow"
              stack_amount="24"
              thrust_speed="0"
              speed_rating="0"
              physics_material="missile"
              missile_speed="10"
              weapon_length="97"
              thrust_damage="3"
              thrust_damage_type="Pierce"
              item_usage="arrow_right"
              passby_sound_code="event:/mission/combat/missile/passby"
              rotation="0, -80, 25"
              sticking_position="0,-0.97,0"
              sticking_rotation="90,0,0"
              center_of_mass="0,0,-0.1">
        <WeaponFlags Consumable="true"
                     AmmoSticksWhenShot="true"
                     AmmoBreaksOnBounceBack="true" />
      </Weapon>
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="bodkin_arrows_c"
        name="{=BqAUrOpn}Light Bodkin Arrows"
        body_name="bo_capsule_arrow"
        holster_body_name="bo_axe_short"
        mesh="arrow_bl_d"
        weight="0.048"
        appearance="1"
        flying_mesh="arrow_bl_flying"
        holster_mesh="arrow_bl_d_quiver"
        holster_mesh_with_weapon="arrow_bl_d_quiver"
        Type="Arrows"
        item_holsters="quiver_back_middle:quiver_bolts_2:quiver_bolts"
        holster_position_shift="0.0,0.0,0.15">
    <ItemComponent>
      <Weapon weapon_class="Arrow"
              stack_amount="21"
              thrust_speed="0"
              speed_rating="0"
              physics_material="missile"
              missile_speed="10"
              weapon_length="97"
              thrust_damage="3"
              thrust_damage_type="Pierce"
              item_usage="arrow_right"
              passby_sound_code="event:/mission/combat/missile/passby"
              rotation="0, -80, 25"
              sticking_position="0,-0.97,0"
              sticking_rotation="90,0,0"
              center_of_mass="0,0,-0.1">
        <WeaponFlags Consumable="true"
                     AmmoSticksWhenShot="true"
                     AmmoBreaksOnBounceBack="true" />
      </Weapon>
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="steppe_arrows"
        name="{=XbwDj80t}Steppe Arrows"
        body_name="bo_capsule_arrow"
        holster_body_name="bo_axe_short"
        mesh="arrow_bl_e"
        culture="Culture.khuzait"
        weight="0.036"
        appearance="1"
        flying_mesh="arrow_bl_flying"
        holster_mesh="arrow_bl_e_quiver"
        holster_mesh_with_weapon="arrow_bl_e_quiver"
        Type="Arrows"
        item_holsters="quiver_back_lower:quiver_back_lower_2"
        holster_position_shift="0.0,0.0,-0.0">
    <ItemComponent>
      <Weapon weapon_class="Arrow"
              stack_amount="24"
              thrust_speed="0"
              speed_rating="0"
              physics_material="missile"
              missile_speed="10"
              weapon_length="97"
              thrust_damage="2"
              thrust_damage_type="Pierce"
              item_usage="arrow_right"
              passby_sound_code="event:/mission/combat/missile/passby"
              rotation="0, -80, 25"
              sticking_position="0,-0.97,0"
              sticking_rotation="90,0,0"
              center_of_mass="-0.00,0.05,-0.00">
        <WeaponFlags Consumable="true"
                     AmmoSticksWhenShot="true"
                     AmmoBreaksOnBounceBack="true" />
      </Weapon>
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="heavy_steppe_arrows"
        name="{=NkV2c6YX}Stacked Steppe Arrows"
        body_name="bo_capsule_arrow"
        holster_body_name="bo_axe_short"
        mesh="arrow_bl_f"
        culture="Culture.khuzait"
        weight="0.036"
        appearance="1"
        flying_mesh="arrow_bl_flying"
        holster_mesh="arrow_bl_f_quiver"
        holster_mesh_with_weapon="arrow_bl_f_quiver"
        Type="Arrows"
        item_holsters="quiver_back_lower:quiver_back_lower_2"
        holster_position_shift="0.0,0.0,-0.0">
    <ItemComponent>
      <Weapon weapon_class="Arrow"
              stack_amount="36"
              thrust_speed="0"
              speed_rating="0"
              physics_material="missile"
              missile_speed="10"
              weapon_length="97"
              thrust_damage="2"
              thrust_damage_type="Pierce"
              item_usage="arrow_right"
              passby_sound_code="event:/mission/combat/missile/passby"
              rotation="0, -80, 25"
              sticking_position="0,-0.97,0"
              sticking_rotation="90,0,0"
              center_of_mass="-0,00.05,-0.0">
        <WeaponFlags Consumable="true"
                     AmmoSticksWhenShot="true"
                     AmmoBreaksOnBounceBack="true" />
      </Weapon>
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="barbed_arrows"
        name="{=s7jkSgba}Barbed Arrows"
        body_name="bo_capsule_arrow"
        holster_body_name="bo_axe_short"
        mesh="arrow_bl_g"
        weight="0.05"
        appearance="1"
        flying_mesh="arrow_bl_flying"
        holster_mesh="arrow_bl_h_quiver"
        holster_mesh_with_weapon="arrow_bl_h_quiver"
        Type="Arrows"
        item_holsters="quiver_back_middle:quiver_bolts_2:quiver_bolts"
        holster_position_shift="0.0,0.0,0.15">
    <ItemComponent>
      <Weapon weapon_class="Arrow"
              stack_amount="20"
              thrust_speed="0"
              speed_rating="0"
              physics_material="missile"
              missile_speed="10"
              weapon_length="97"
              thrust_damage="1"
              thrust_damage_type="Pierce"
              item_usage="arrow_right"
              passby_sound_code="event:/mission/combat/missile/passby"
              rotation="0, -80, 25"
              sticking_position="0,-0.97,0"
              sticking_rotation="90,0,0"
              center_of_mass="0,0,-0.1">
        <WeaponFlags Consumable="true"
                     AmmoSticksWhenShot="true"
                     AmmoBreaksOnBounceBack="true" />
      </Weapon>
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="range_arrows"
        name="{=Biq7t1xv}Range Arrows"
        body_name="bo_capsule_arrow"
        holster_body_name="bo_axe_short"
        mesh="arrow_bl_i"
        weight="0.043"
        appearance="1"
        flying_mesh="arrow_bl_flying"
        holster_mesh="arrow_bl_i_quiver"
        holster_mesh_with_weapon="arrow_bl_i_quiver"
        Type="Arrows"
        item_holsters="quiver_back_middle:quiver_bolts_2:quiver_bolts"
        holster_position_shift="0.0,0.0,0.15">
    <ItemComponent>
      <Weapon weapon_class="Arrow"
              stack_amount="27"
              thrust_speed="0"
              speed_rating="0"
              physics_material="missile"
              missile_speed="10"
              weapon_length="97"
              thrust_damage="1"
              thrust_damage_type="Pierce"
              item_usage="arrow_right"
              passby_sound_code="event:/mission/combat/missile/passby"
              rotation="0, -80, 25"
              sticking_position="0,-0.97,0"
              sticking_rotation="90,0,0"
              center_of_mass="0,0,-0.1">
        <WeaponFlags Consumable="true"
                     AmmoSticksWhenShot="true"
                     AmmoBreaksOnBounceBack="true" />
      </Weapon>
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="tournament_arrows"
        name="{=bK03bqdA}Tournament Arrows"
        body_name="bo_capsule_arrow"
        holster_body_name="bo_axe_short"
        mesh="arrow_bl_i"
        weight="0.043"
        appearance="1"
        flying_mesh="arrow_bl_flying"
        holster_mesh="arrow_bl_i_quiver"
        holster_mesh_with_weapon="arrow_bl_i_quiver"
        Type="Arrows"
        item_holsters="quiver_back_middle:quiver_bolts:quiver_bolts_2"
        holster_position_shift="0.0,0.0,0.15">
    <ItemComponent>
      <Weapon weapon_class="Arrow"
              stack_amount="30"
              thrust_speed="0"
              speed_rating="0"
              physics_material="missile"
              missile_speed="10"
              weapon_length="97"
              thrust_damage="0"
              thrust_damage_type="Blunt"
              item_usage="arrow_right"
              passby_sound_code="event:/mission/combat/missile/passby"
              rotation="0, -80, 25"
              sticking_position="0,-0.97,0"
              sticking_rotation="90,0,0"
              center_of_mass="0,0,-0.1">
        <WeaponFlags Consumable="true"
                     AmmoSticksWhenShot="true"
                     AmmoBreaksOnBounceBack="true" />
      </Weapon>
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="default_arrows"
        name="{=gFtu0j4T}Arrows"
        body_name="bo_capsule_arrow"
        holster_body_name="bo_axe_short"
        mesh="arrow_bl_i"
        weight="0.043"
        appearance="1"
        flying_mesh="arrow_bl_flying"
        holster_mesh="arrow_bl_i_quiver"
        holster_mesh_with_weapon="arrow_bl_i_quiver"
        Type="Arrows"
        item_holsters="quiver_back_middle:quiver_bolts_2:quiver_bolts"
        holster_position_shift="0.0,0.0,0.15">
    <ItemComponent>
      <Weapon weapon_class="Arrow"
              stack_amount="27"
              thrust_speed="0"
              speed_rating="0"
              physics_material="missile"
              missile_speed="10"
              weapon_length="97"
              thrust_damage="0"
              thrust_damage_type="Pierce"
              item_usage="arrow_right"
              passby_sound_code="event:/mission/combat/missile/passby"
              rotation="0, -80, 25"
              sticking_position="0,-0.97,0"
              sticking_rotation="90,0,0"
              center_of_mass="0,0,-0.1">
        <WeaponFlags Consumable="true"
                     AmmoSticksWhenShot="true"
                     AmmoBreaksOnBounceBack="true" />
      </Weapon>
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="tournament_bolts"
        name="{=4jmcs2Xm}Tournament Bolts"
        body_name="bo_capsule_arrow"
        holster_body_name="bo_axe_short"
        flying_mesh="bolt_bl_flying"
        mesh="bolt_bl_a"
        holster_mesh="bolt_bl_a_quiver"
        holster_mesh_with_weapon="bolt_bl_a_quiver"
        weight="0.05"
        appearance="1"
        Type="Bolts"
        item_holsters="quiver_bolts:quiver_bolts_2:quiver_back_middle:quiver_back_top">
    <ItemComponent>
      <Weapon weapon_class="Bolt"
              stack_amount="20"
              thrust_speed="0"
              thrust_damage_type="Blunt"
              speed_rating="0"
              missile_speed="10"
              weapon_length="47"
              item_usage=""
              rotation="180, 0, 0"
              physics_material="missile"
              sticking_position="0,-0.47,0"
              sticking_rotation="90,0,0"
              center_of_mass="0,0,-0.1">
        <WeaponFlags AttachAmmoToVisual="true"
                     Consumable="true"
                     AmmoSticksWhenShot="true"
                     AmmoBreaksOnBounceBack="true" />
      </Weapon>
    </ItemComponent>
    <Flags ForceAttachOffHandPrimaryItemBone="true" />
  </Item>
  <Item id="bolt_a"
        name="{=JbTCDDb0}Bolt"
        body_name="bo_capsule_arrow"
        holster_body_name="bo_axe_short"
        mesh="bolt_bl_a"
        holster_mesh="bolt_bl_a_quiver"
        flying_mesh="bolt_bl_flying"
        holster_mesh_with_weapon="bolt_bl_a_quiver"
        weight="0.05"
        appearance="1"
        Type="Bolts"
        item_holsters="quiver_bolts:quiver_bolts_2:quiver_back_middle:quiver_back_top">
    <ItemComponent>
      <Weapon weapon_class="Bolt"
              stack_amount="20"
              thrust_speed="0"
              speed_rating="0"
              missile_speed="10"
              weapon_length="47"
              item_usage=""
              rotation="180, 0, 0"
              physics_material="missile"
              sticking_position="0,-0.47,0"
              sticking_rotation="90,0,0"
              center_of_mass="0,0,-0.1">
        <WeaponFlags AttachAmmoToVisual="true"
                     Consumable="true"
                     AmmoSticksWhenShot="true"
                     AmmoBreaksOnBounceBack="true" />
      </Weapon>
    </ItemComponent>
    <Flags ForceAttachOffHandPrimaryItemBone="true" />
  </Item>
  <Item id="bolt_b"
        name="{=JbTCDDb0}Bolt"
        body_name="bo_capsule_arrow"
        holster_body_name="bo_axe_short"
        mesh="bolt_bl_b"
        holster_mesh="bolt_bl_b_quiver"
        flying_mesh="bolt_bl_flying"
        holster_mesh_with_weapon="bolt_bl_b_quiver"
        weight="0.05"
        appearance="1"
        Type="Bolts"
        item_holsters="quiver_bolts:quiver_bolts_2:quiver_back_middle:quiver_back_top">
    <ItemComponent>
      <Weapon weapon_class="Bolt"
              stack_amount="18"
              thrust_speed="0"
              speed_rating="0"
              missile_speed="10"
              weapon_length="47"
              item_usage=""
              rotation="180, 0, 0"
              physics_material="missile"
              sticking_position="0,-0.47,0"
              sticking_rotation="90,0,0"
              center_of_mass="0,0,-0.1">
        <WeaponFlags AttachAmmoToVisual="true"
                     Consumable="true"
                     AmmoSticksWhenShot="true"
                     AmmoBreaksOnBounceBack="true" />
      </Weapon>
    </ItemComponent>
    <Flags ForceAttachOffHandPrimaryItemBone="true" />
  </Item>
  <Item id="bolt_c"
        name="{=JbTCDDb0}Bolt"
        body_name="bo_capsule_arrow"
        holster_body_name="bo_axe_short"
        mesh="bolt_bl_c"
        holster_mesh="bolt_bl_c_quiver"
        holster_mesh_with_weapon="bolt_bl_c_quiver"
        flying_mesh="bolt_bl_flying"
        weight="0.05"
        appearance="1"
        Type="Bolts"
        item_holsters="quiver_bolts:quiver_bolts_2:quiver_back_middle:quiver_back_top">
    <ItemComponent>
      <Weapon weapon_class="Bolt"
              stack_amount="18"
              thrust_speed="0"
              speed_rating="0"
              missile_speed="10"
              weapon_length="37"
              item_usage=""
              rotation="180, 0, 0"
              physics_material="missile"
              sticking_position="0,-0.37,0"
              sticking_rotation="90,0,0"
              center_of_mass="0,0,-0.1">
        <WeaponFlags AttachAmmoToVisual="true"
                     Consumable="true"
                     AmmoSticksWhenShot="true"
                     AmmoBreaksOnBounceBack="true" />
      </Weapon>
    </ItemComponent>
    <Flags ForceAttachOffHandPrimaryItemBone="true" />
  </Item>
  <Item id="bolt_d"
        name="{=JbTCDDb0}Bolt"
        body_name="bo_capsule_arrow"
        holster_body_name="bo_axe_short"
        mesh="bolt_bl_d"
        holster_mesh="bolt_bl_d_quiver"
        holster_mesh_with_weapon="bolt_bl_d_quiver"
        flying_mesh="bolt_bl_flying"
        weight="0.05"
        appearance="1"
        Type="Bolts"
        item_holsters="quiver_bolts:quiver_bolts_2:quiver_back_middle:quiver_back_top">
    <ItemComponent>
      <Weapon weapon_class="Bolt"
              stack_amount="18"
              thrust_speed="0"
              speed_rating="0"
              missile_speed="10"
              weapon_length="37"
              item_usage=""
              rotation="180, 0, 0"
              physics_material="missile"
              sticking_position="0,-0.37,0"
              sticking_rotation="90,0,0"
              center_of_mass="0,0,-0.1">
        <WeaponFlags AttachAmmoToVisual="true"
                     Consumable="true"
                     AmmoSticksWhenShot="true"
                     AmmoBreaksOnBounceBack="true" />
      </Weapon>
    </ItemComponent>
    <Flags ForceAttachOffHandPrimaryItemBone="true" />
  </Item>
  <Item id="bolt_e"
        name="{=JbTCDDb0}Bolt"
        body_name="bo_capsule_arrow"
        holster_body_name="bo_axe_short"
        mesh="bolt_bl_e"
        holster_mesh="bolt_bl_e_quiver"
        holster_mesh_with_weapon="bolt_bl_e_quiver"
        flying_mesh="bolt_bl_flying"
        weight="0.05"
        appearance="1"
        Type="Bolts"
        item_holsters="quiver_bolts:quiver_bolts_2:quiver_back_middle:quiver_back_top">
    <ItemComponent>
      <Weapon weapon_class="Bolt"
              stack_amount="18"
              thrust_speed="0"
              speed_rating="0"
              missile_speed="10"
              weapon_length="37"
              item_usage=""
              rotation="180, 0, 0"
              physics_material="missile"
              sticking_position="0,-0.37,0"
              sticking_rotation="90,0,0"
              center_of_mass="0,0,-0.1">
        <WeaponFlags AttachAmmoToVisual="true"
                     Consumable="true"
                     AmmoSticksWhenShot="true"
                     AmmoBreaksOnBounceBack="true" />
      </Weapon>
    </ItemComponent>
    <Flags ForceAttachOffHandPrimaryItemBone="true" />
  </Item>
  <Item id="blunt_arrows"
        name="{=DC0qJkVs}Blunt Arrows"
        body_name="bo_capsule_arrow"
        holster_body_name="bo_axe_short"
        mesh="arrow_bl_i"
        holster_mesh="arrow_bl_i_quiver"
        holster_mesh_with_weapon="arrow_bl_i_quiver"
        culture="Culture.khuzait"
        weight="0.05"
        flying_mesh="arrow_bl_flying"
        appearance="1"
        Type="Arrows"
        item_holsters="quiver_back_middle:quiver_back_top:quiver_bolts:quiver_bolts_2"
        holster_position_shift="0.0,0.0,0.15">
    <ItemComponent>
      <Weapon weapon_class="Arrow"
              stack_amount="30"
              physics_material="missile"
              thrust_speed="0"
              speed_rating="0"
              missile_speed="10"
              weapon_length="95"
              thrust_damage="2"
              thrust_damage_type="Blunt"
              item_usage="arrow_right"
              passby_sound_code="event:/mission/combat/missile/passby"
              rotation="0, -80, 25"
              sticking_position="0,-0.95,0"
              sticking_rotation="90,0,0"
              center_of_mass="0,0,0">
        <WeaponFlags Consumable="true"
                     AmmoSticksWhenShot="true"
                     AmmoBreaksOnBounceBack="true" />
      </Weapon>
    </ItemComponent>
    <Flags />
  </Item>
  <!--<Item id="blunt_bolts" name="Blunt Bolts" modifier_group="arrow" mesh="bolt" weight="2.25" appearance="1">
    <ItemComponent>
      <Weapon weapon_class="Bolt" stack_amount="18" thrust_speed="0" speed_rating="0" missile_speed="10" weapon_length="25" item_usage="" rotation="180, 0, 0" thrust_damage="2" thrust_damage_type="Blunt" passby_sound_code="event:/mission/combat/missile/passby" item_holsters="quiver_bolts:quiver_bolts_2:quiver_back_middle:quiver_back_top" physics_material="missile" sticking_position="0,-0.25,0" sticking_rotation="90,0,0" >
        <WeaponFlags>
          <WeaponFlag name="AttachAmmoToVisual" />
          <WeaponFlag name="Consumable" />
          <WeaponFlag name="AmmoSticksWhenShot" />
          <WeaponFlag name="AmmoBreaksOnBounceBack" />
        </WeaponFlags>
      </Weapon>
    </ItemComponent>
    <flags>
      <flag name="type" value="Bolts" />
      <flag name="ForceAttachOffHandPrimaryItemBone" />
    </flags>
  </Item>-->
  <!-- #endregion -->
  <!-- #region Shields -->
  <Item id="heavy_round_shield"
        name="{=hRKmfw2H}Heavy Round Shield"
        body_name="bo_cap_sturgia_shield_a"
        shield_body_name="bo_sturgia_shield_a"
        recalculate_body="false"
        mesh="sturgia_shield_a"
        culture="Culture.sturgia"
        using_tableau="true"
        weight="4.7"
        difficulty="0"
        appearance="0.9"
        Type="Shield"
        item_holsters="shield_round:shield_4"
        has_lower_holster_priority="true"
        holster_position_shift="0,0,0">
    <ItemComponent>
      <Weapon weapon_class="LargeShield"
              body_armor="9"
              thrust_speed="86"
              thrust_damage="5"
              thrust_damage_type="Blunt"
              speed_rating="86"
              physics_material="wood_shield"
              item_usage="hand_shield"
              position="-0.02, 0.0, 0.0"
              rotation="-15.0,-90.0,12.0"
              weapon_length="70"
              center_of_mass="0, 0, 0"
              hit_points="330">
        <WeaponFlags CanBlockRanged="true"
                     HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true"
           ForceAttachOffHandPrimaryItemBone="true"
           HeldInOffHand="true" />
  </Item>
  <Item id="leather_round_shield"
        name="{=WYFDXE82}Large Round Shield"
        body_name="bo_cap_sturgia_shield_a"
        shield_body_name="bo_sturgia_shield_b"
        recalculate_body="false"
        mesh="sturgia_shield_b"
        culture="Culture.sturgia"
        using_tableau="true"
        weight="6.9"
        difficulty="0"
        appearance="1"
        Type="Shield"
        item_holsters="shield_round:shield_4"
        has_lower_holster_priority="true"
        holster_position_shift="0,0,0.01">
    <ItemComponent>
      <Weapon weapon_class="LargeShield"
              body_armor="7"
              thrust_speed="89"
              thrust_damage="5"
              thrust_damage_type="Blunt"
              speed_rating="89"
              physics_material="wood_shield"
              item_usage="hand_shield"
              position="-0.02, 0.0, 0.0"
              rotation="-15.0,-90.0,12.0"
              weapon_length="70"
              center_of_mass="0, 0.15, 0"
              hit_points="320">
        <WeaponFlags CanBlockRanged="true"
                     HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true"
           ForceAttachOffHandPrimaryItemBone="true"
           HeldInOffHand="true" />
  </Item>
  <Item id="strapped_round_shield"
        name="{=EXLY9mEb}Reinforced Large Round Shield"
        body_name="bo_cap_sturgia_shield_a"
        shield_body_name="bo_sturgia_shield_c"
        recalculate_body="false"
        mesh="sturgia_shield_c"
        culture="Culture.sturgia"
        using_tableau="true"
        weight="7.3"
        difficulty="0"
        appearance="1"
        Type="Shield"
        item_holsters="shield_round:shield_4"
        has_lower_holster_priority="true"
        holster_position_shift="0,0,0.01">
    <ItemComponent>
      <Weapon weapon_class="LargeShield"
              body_armor="1"
              thrust_speed="82"
              thrust_damage="5"
              thrust_damage_type="Blunt"
              speed_rating="82"
              physics_material="wood_shield"
              item_usage="hand_shield"
              position="-0.04, -0.05, 0.01"
              rotation="-6.0,-90.0,19.0"
              weapon_length="70"
              center_of_mass="0, 0, 0"
              hit_points="480">
        <WeaponFlags CanBlockRanged="true"
                     HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true"
           ForceAttachOffHandPrimaryItemBone="true"
           HeldInOffHand="true" />
  </Item>
  <!-- <Item id="heavy_oval_shield" name="Heavy Oval Shield" modifier_group="shield_wood" mesh="aserai_shields_a" using_tableau="true" culture="Culture.aserai" weight="2.3" appearance="0.7">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_name="bo_cap_aserai_shields_a" shield_body_name="bo_aserai_shields_a" recalculate_body="false" body_armor="1" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="shield" position="0.05, 0.02, 0.05" rotation="-2.0,12.0,35.00" has_lower_holster_priority="true" item_holsters="shield_oval:shield_4:shield_3:shield_2" weapon_length="135" center_of_mass="0, 0, 0" holster_position_shift="0.0,0,0" hit_points="300">
        <WeaponFlags>
          <WeaponFlag name="CanBlockRanged" />
          <WeaponFlag name="HasHitPoints" />
        </WeaponFlags>
      </Weapon>
    </ItemComponent>
    <flags>
      <flag name="type" value="Shield" />
      <flag name="WoodenParry" />
      <flag name="HeldInOffHand" />
      <flag name="ForceAttachOffHandSecondaryItemBone" />
    </flags>
  </Item> -->
  <Item id="oval_shield"
        name="{=927d3urB}Wooden Oval Shield"
        body_name="bo_cap_aserai_shields_b"
        shield_body_name="bo_aserai_shields_b"
        recalculate_body="false"
        mesh="aserai_shields_b"
        using_tableau="true"
        weight="2.1"
        appearance="0.7"
        Type="Shield"
        item_holsters="shield_oval:shield_4:shield_3:shield_2"
        has_lower_holster_priority="true"
        holster_position_shift="-0.04,-0.0,0">
    <ItemComponent>
      <Weapon weapon_class="LargeShield"
              body_armor="1"
              thrust_speed="82"
              thrust_damage_type="Blunt"
              speed_rating="82"
              physics_material="wood_shield"
              item_usage="shield"
              position="0.0, 0.00, 0.00"
              rotation="0.0,10.0,40.00"
              weapon_length="132"
              center_of_mass="0, 0.1, 0.1"
              hit_points="380">
        <WeaponFlags CanBlockRanged="true"
                     HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true"
           HeldInOffHand="true"
           ForceAttachOffHandSecondaryItemBone="true" />
  </Item>
  <Item id="desert_round_shield"
        name="{=6Cc4zpeQ}Reinforced Southern Round Shield"
        using_tableau="true"
        body_name="bo_cap_aserai_shields_d"
        shield_body_name="bo_aserai_shields_c"
        recalculate_body="false"
        mesh="aserai_shields_c"
        culture="Culture.aserai"
        weight="7.3"
        appearance="0.9"
        Type="Shield"
        item_holsters="shield_round:shield_4"
        has_lower_holster_priority="true"
        holster_position_shift="-0.12,-0.20,-0.08">
    <ItemComponent>
      <Weapon weapon_class="LargeShield"
              body_armor="1"
              thrust_speed="82"
              thrust_damage_type="Blunt"
              speed_rating="82"
              physics_material="wood_shield"
              item_usage="shield"
              position="0.0, 0.00, 0.00"
              rotation="0.0,10.0,40.00"
              weapon_length="70"
              center_of_mass="-0.0, 0.12, 0.1"
              hit_points="480">
        <WeaponFlags CanBlockRanged="true"
                     HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true"
           HeldInOffHand="true"
           ForceAttachOffHandSecondaryItemBone="true" />
  </Item>
  <Item id="bound_desert_round_shield"
        name="{=6SxJ9cpN}Southern Round Shield"
        using_tableau="true"
        body_name="bo_cap_aserai_shields_c"
        shield_body_name="bo_aserai_shields_d"
        recalculate_body="false"
        mesh="aserai_shields_d"
        culture="Culture.aserai"
        weight="7.3"
        appearance="1"
        Type="Shield"
        item_holsters="shield:shield_2:shield_3:shield_4"
        has_lower_holster_priority="true"
        holster_position_shift="-0.12,-0.15,-0.025">
    <ItemComponent>
      <Weapon weapon_class="LargeShield"
              body_armor="1"
              thrust_speed="82"
              thrust_damage_type="Blunt"
              speed_rating="82"
              physics_material="wood_shield"
              item_usage="shield"
              position="0.0, 0.00, 0.00"
              rotation="0.0,10.0,40.00"
              weapon_length="60"
              center_of_mass="-0.0, 0.1, 0.1"
              hit_points="300">
        <WeaponFlags CanBlockRanged="true"
                     HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true"
           HeldInOffHand="true"
           ForceAttachOffHandSecondaryItemBone="true" />
  </Item>
  <Item id="curved_round_shield"
        name="{=hE8s9bpP}Curved Round Shield"
        using_tableau="true"
        body_name="bo_cap_aserai_shields_e"
        shield_body_name="bo_aserai_shields_e"
        recalculate_body="false"
        mesh="aserai_shields_e"
        culture="Culture.aserai"
        weight="7.3"
        appearance="1"
        Type="Shield"
        item_holsters="shield:shield_2:shield_3:shield_4"
        has_lower_holster_priority="true"
        holster_position_shift="-0.07,-0.1,-0.0">
    <ItemComponent>
      <Weapon weapon_class="LargeShield"
              body_armor="1"
              thrust_speed="82"
              thrust_damage_type="Blunt"
              speed_rating="82"
              physics_material="wood_shield"
              item_usage="shield"
              position="0.0, 0.00, 0.00"
              rotation="0.0,10.0,40.00"
              weapon_length="66"
              center_of_mass="-0.0, 0.1, 0.1"
              hit_points="480">
        <WeaponFlags CanBlockRanged="true"
                     HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true"
           HeldInOffHand="true"
           ForceAttachOffHandSecondaryItemBone="true" />
  </Item>
  <Item id="studded_round_shield"
        name="{=QodawBSN}Iron Round Shield"
        using_tableau="true"
        body_name="bo_cap_aserai_shields_c"
        shield_body_name="bo_aserai_shields_f"
        recalculate_body="false"
        mesh="aserai_shields_f"
        culture="Culture.aserai"
        weight="7.3"
        appearance="0.7"
        Type="Shield"
        item_holsters="shield:shield_2:shield_3:shield_4"
        has_lower_holster_priority="true"
        holster_position_shift="-0.1,-0.1,0">
    <ItemComponent>
      <Weapon weapon_class="LargeShield"
              body_armor="1"
              thrust_speed="82"
              thrust_damage_type="Blunt"
              speed_rating="82"
              physics_material="wood_shield"
              item_usage="shield"
              position="0.0, 0.00, 0.00"
              rotation="0.0,10.0,40.00"
              weapon_length="60"
              center_of_mass="-0.0, 0.1, 0.1"
              hit_points="520">
        <WeaponFlags CanBlockRanged="true"
                     HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true"
           HeldInOffHand="true"
           ForceAttachOffHandSecondaryItemBone="true" />
  </Item>
  <Item id="steel_round_shield"
        name="{=FktkkUMK}Steel Round Shield"
        body_name="bo_cap_aserai_shields_g"
        shield_body_name="bo_aserai_shields_g"
        recalculate_body="false"
        mesh="aserai_shields_g"
        culture="Culture.khuzait"
        weight="4"
        appearance="0.9"
        Type="Shield"
        item_holsters="shield:shield_2:shield_3:shield_4"
        has_lower_holster_priority="true"
        holster_position_shift="-0.1,-0.07,-0.05">
    <ItemComponent>
      <Weapon weapon_class="LargeShield"
              body_armor="1"
              thrust_speed="82"
              thrust_damage_type="Blunt"
              speed_rating="82"
              physics_material="metal_shield"
              item_usage="shield"
              position="0.0, 0.00, 0.00"
              rotation="0.0,10.0,40.00"
              weapon_length="60"
              center_of_mass="0.01, 0.07, 0.1"
              hit_points="580">
        <WeaponFlags CanBlockRanged="true"
                     HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true"
           HeldInOffHand="true"
           ForceAttachOffHandSecondaryItemBone="true" />
  </Item>
  <Item id="bound_adarga"
        name="{=gfQDDkEY}Wooden Adarga"
        using_tableau="true"
        body_name="bo_cap_aserai_shields_h"
        shield_body_name="bo_aserai_shields_h"
        recalculate_body="false"
        mesh="aserai_shields_h"
        culture="Culture.aserai"
        weight="7.3"
        appearance="1"
        Type="Shield"
        item_holsters="shield:shield_2:shield_3:shield_4"
        has_lower_holster_priority="true"
        holster_position_shift="-0.1,-0.0,0">
    <ItemComponent>
      <Weapon weapon_class="LargeShield"
              body_armor="1"
              thrust_speed="82"
              thrust_damage_type="Blunt"
              speed_rating="82"
              physics_material="wood_shield"
              item_usage="shield"
              position="0.0, 0.00, 0.00"
              rotation="0.0,10.0,40.00"
              weapon_length="60"
              center_of_mass="0.0,0.05,0.05"
              hit_points="280">
        <WeaponFlags CanBlockRanged="true"
                     HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true"
           HeldInOffHand="true"
           ForceAttachOffHandSecondaryItemBone="true" />
  </Item>
  <Item id="large_adarga"
        name="{=cXesETQJ}Large Adarga"
        using_tableau="true"
        body_name="bo_cap_aserai_shields_i"
        shield_body_name="bo_aserai_shields_i"
        recalculate_body="false"
        mesh="aserai_shields_i"
        culture="Culture.aserai"
        weight="7.3"
        appearance="1"
        Type="Shield"
        item_holsters="shield:shield_2:shield_3:shield_4"
        has_lower_holster_priority="true"
        holster_position_shift="-0.06,-0.0,0">
    <ItemComponent>
      <Weapon weapon_class="LargeShield"
              body_armor="1"
              thrust_speed="82"
              thrust_damage_type="Blunt"
              speed_rating="82"
              physics_material="wood_shield"
              item_usage="shield"
              position="0.0, 0.00, 0.00"
              rotation="0.0,10.0,40.00"
              weapon_length="60"
              center_of_mass="0.0,0.05,0.05"
              hit_points="340">
        <WeaponFlags CanBlockRanged="true"
                     HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true"
           HeldInOffHand="true"
           ForceAttachOffHandSecondaryItemBone="true" />
  </Item>
  <Item id="old_kite_shield"
        name="{=vXvuViMT}Makeshift Kite Shield"
        body_name="bo_cap_kite_shield_a"
        shield_body_name="bo_kite_shield_a"
        recalculate_body="false"
        mesh="kite_shield_a"
        using_tableau="true"
        weight="4.2"
        appearance="0.3"
        Type="Shield"
        item_holsters="shield_kite:shield_2:shield_3:shield_4"
        has_lower_holster_priority="true"
        holster_position_shift="-0.1,0,-0.025">
    <ItemComponent>
      <Weapon weapon_class="LargeShield"
              body_armor="1"
              thrust_speed="82"
              thrust_damage_type="Blunt"
              speed_rating="82"
              item_usage="shield"
              position="0.0, 0.00, 0.00"
              rotation="0.0,10.0,40.00"
              physics_material="wood_shield"
              weapon_length="128"
              center_of_mass="0.0,0.05,0.05"
              hit_points="200">
        <WeaponFlags CanBlockRanged="true"
                     HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true"
           HeldInOffHand="true"
           ForceAttachOffHandSecondaryItemBone="true" />
  </Item>
  <Item 
        id="worn_kite_shield"
        name="{=dacwWKE2}Worn Kite Shield"
        shield_body_name="bo_kite_shield_b"
        recalculate_body="false"
        body_name="bo_cap_kite_shield_b"
        mesh="kite_shield_b"
        using_tableau="true"
        weight="3.7"
        difficulty="0"
        appearance="0.3"
        Type="Shield"
        item_holsters="shield_kite:shield_2:shield_3:shield_4"
        has_lower_holster_priority="true"
        holster_position_shift="-0.1,0,-0.025">
    <ItemComponent>
      <Weapon weapon_class="LargeShield"
              body_armor="3"
              thrust_damage="5"
              thrust_damage_type="Blunt"
              thrust_speed="82"
              speed_rating="83"
              item_usage="shield"
              position="0.0, 0.00, 0.00"
              rotation="0.0,10.0,40.00"
              physics_material="wood_shield"
              weapon_length="128"
              hit_points="141"
              center_of_mass="0,-0.1,0.1">
        <WeaponFlags CanBlockRanged="true"
                     HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true"
           HeldInOffHand="true"
           ForceAttachOffHandSecondaryItemBone="true" />
  </Item>
  <Item id="leather_bound_kite_shield"
        name="{=Ita1lG33}Leather Bound Kite Shield"
        body_name="bo_cap_kite_shield_c"
        shield_body_name="bo_kite_shield_c"
        recalculate_body="false"
        mesh="kite_shield_c"
        using_tableau="true"
        weight="6.3"
        appearance="1"
        Type="Shield"
        item_holsters="shield_kite:shield_2:shield_3:shield_4"
        has_lower_holster_priority="true"
        holster_position_shift="-0.1,0,-0.025">
    <ItemComponent>
      <Weapon weapon_class="LargeShield"
              body_armor="1"
              thrust_speed="82"
              thrust_damage_type="Blunt"
              speed_rating="82"
              item_usage="shield"
              position="0.0, 0.00, 0.00"
              rotation="0.0,10.0,40.00"
              physics_material="wood_shield"
              weapon_length="128"
              center_of_mass="0.0,0.05,0.05"
              hit_points="300">
        <WeaponFlags CanBlockRanged="true"
                     HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true"
           HeldInOffHand="true"
           ForceAttachOffHandSecondaryItemBone="true" />
  </Item>
  <Item id="reinforced_kite_shield"
        name="{=veI9RcR3}Reinforced Kite Shield"
        body_name="bo_cap_kite_shield_d"
        shield_body_name="bo_kite_shield_d"
        recalculate_body="false"
        mesh="kite_shield_d"
        using_tableau="true"
        weight="5.8"
        appearance="0.6"
        Type="Shield"
        item_holsters="shield_kite:shield_2:shield_3:shield_4"
        has_lower_holster_priority="true"
        holster_position_shift="-0.1,0,-0.025">
    <ItemComponent>
      <Weapon weapon_class="LargeShield"
              body_armor="1"
              thrust_speed="82"
              thrust_damage_type="Blunt"
              speed_rating="82"
              item_usage="shield"
              position="0.0, 0.00, 0.00"
              rotation="0.0,10.0,40.00"
              physics_material="wood_shield"
              weapon_length="128"
              center_of_mass="0.0,0.05,0.05"
              hit_points="400">
        <WeaponFlags CanBlockRanged="true"
                     HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true"
           HeldInOffHand="true"
           ForceAttachOffHandSecondaryItemBone="true" />
  </Item>
  <Item id="stronger_reinforced_kite_shield"
        name="{=OM9achAa}Reinforced Oaken Kite Shield"
        body_name="bo_cap_kite_shield_d"
        shield_body_name="bo_kite_shield_d"
        recalculate_body="false"
        mesh="kite_shield_d"
        using_tableau="true"
        weight="5.8"
        appearance="0.7"
        Type="Shield"
        item_holsters="shield_kite:shield_2:shield_3:shield_4"
        has_lower_holster_priority="true"
        holster_position_shift="-0.1,0,-0.025">
    <ItemComponent>
      <Weapon weapon_class="LargeShield"
              body_armor="1"
              thrust_speed="82"
              thrust_damage_type="Blunt"
              speed_rating="82"
              item_usage="shield"
              position="0.0, 0.00, 0.00"
              rotation="0.0,10.0,40.00"
              physics_material="wood_shield"
              weapon_length="128"
              center_of_mass="0.0,0.05,0.05"
              hit_points="500">
        <WeaponFlags CanBlockRanged="true"
                     HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true"
           HeldInOffHand="true"
           ForceAttachOffHandSecondaryItemBone="true" />
  </Item>
  <Item id="pavise_shield"
        name="{=aVGSZhCN}Pavise Shield"
        body_name="bo_cap_kite_shield_e"
        shield_body_name="bo_kite_shield_e"
        recalculate_body="false"
        mesh="kite_shield_e"
        using_tableau="true"
        weight="7.0"
        appearance="0.7"
        Type="Shield"
        item_holsters="shield:shield_2:shield_3:shield_4"
        has_lower_holster_priority="true"
        holster_position_shift="-0.1,-0.1,-0.025">
    <ItemComponent>
      <Weapon weapon_class="LargeShield"
              body_armor="1"
              thrust_speed="82"
              thrust_damage_type="Blunt"
              speed_rating="82"
              item_usage="shield"
              position="0.0, 0.00, 0.00"
              rotation="0.0,10.0,40.00"
              physics_material="wood_shield"
              weapon_length="118"
              center_of_mass="0.0,0.1,0.1"
              hit_points="500">
        <WeaponFlags CanBlockRanged="true"
                     HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true"
           HeldInOffHand="true"
           ForceAttachOffHandSecondaryItemBone="true" />
  </Item>
  <Item id="old_horsemans_kite_shield"
        name="{=8ndLVeN0}Wooden Kite Shield"
        body_name="bo_cap_kite_shield_f"
        shield_body_name="bo_kite_shield_f"
        recalculate_body="false"
        mesh="kite_shield_f"
        using_tableau="true"
        weight="3.6"
        appearance="0.3"
        Type="Shield"
        item_holsters="shield_kite:shield_2:shield_3:shield_4"
        has_lower_holster_priority="true"
        holster_position_shift="-0.1,-0.1,0.035">
    <ItemComponent>
      <Weapon weapon_class="LargeShield"
              body_armor="1"
              thrust_speed="82"
              thrust_damage_type="Blunt"
              speed_rating="82"
              item_usage="shield"
              position="0.0, 0.00, 0.00"
              rotation="0.0,10.0,40.00"
              physics_material="wood_shield"
              weapon_length="78"
              center_of_mass="0.0,0.05,0.0"
              hit_points="280">
        <WeaponFlags CanBlockRanged="true"
                     HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true"
           HeldInOffHand="true"
           ForceAttachOffHandSecondaryItemBone="true" />
  </Item>
  <Item id="worn_horsemans_kite_shield"
        name="{=tYVrECy7}Makeshift Horsemans Kite Shield"
        body_name="bo_cap_kite_shield_g"
        shield_body_name="bo_kite_shield_g"
        recalculate_body="false"
        mesh="kite_shield_g"
        using_tableau="true"
        weight="4.0"
        appearance="1"
        Type="Shield"
        item_holsters="shield_kite:shield_2:shield_3:shield_4"
        has_lower_holster_priority="true"
        holster_position_shift="-0.1,-0.1,0.035">
    <ItemComponent>
      <Weapon weapon_class="LargeShield"
              body_armor="1"
              thrust_speed="82"
              thrust_damage_type="Blunt"
              speed_rating="82"
              item_usage="shield"
              position="0.0, 0.00, 0.00"
              rotation="0.0,10.0,40.00"
              physics_material="wood_shield"
              weapon_length="78"
              center_of_mass="0.0,0.1,0.0"
              hit_points="250">
        <WeaponFlags CanBlockRanged="true"
                     HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true"
           HeldInOffHand="true"
           ForceAttachOffHandSecondaryItemBone="true" />
  </Item>
  <Item id="bound_horsemans_kite_shield"
        name="{=FxnFBhrF}Cavalry Kite Shield"
        body_name="bo_cap_kite_shield_h"
        shield_body_name="bo_kite_shield_h"
        recalculate_body="false"
        mesh="kite_shield_h"
        using_tableau="true"
        weight="5.5"
        appearance="1"
        Type="Shield"
        item_holsters="shield_kite:shield_2:shield_3:shield_4"
        has_lower_holster_priority="true"
        holster_position_shift="-0.1,-0.1,-0.025">
    <ItemComponent>
      <Weapon weapon_class="LargeShield"
              body_armor="8"
              thrust_speed="82"
              thrust_damage_type="Blunt"
              speed_rating="94"
              item_usage="shield"
              position="0.0, 0.00, 0.00"
              rotation="0.0,10.0,40.00"
              physics_material="wood_shield"
              weapon_length="78"
              center_of_mass="0.0,0.1,0.1"
              hit_points="300">
        <WeaponFlags CanBlockRanged="true"
                     HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true"
           HeldInOffHand="true"
           ForceAttachOffHandSecondaryItemBone="true" />
  </Item>
  <Item multiplayer_item="false"
        id="reinforced_horsemans_kite_shield"
        name="{=jqWBGBo7}Reinforced Cavalry Small Shield"
        body_name="bo_cap_kite_shield_j"
        shield_body_name="bo_kite_shield_j"
        recalculate_body="false"
        mesh="kite_shield_j"
        using_tableau="true"
        weight="5.8"
        difficulty="0"
        appearance="0.6"
        Type="Shield"
        item_holsters="shield_kite:shield_2:shield_3:shield_4"
        has_lower_holster_priority="true"
        holster_position_shift="-0.1,-0.1,-0.025">
    <ItemComponent>
      <Weapon weapon_class="LargeShield"
              body_armor="1"
              thrust_damage="5"
              thrust_damage_type="Blunt"
              thrust_speed="82"
              speed_rating="82"
              item_usage="shield"
              position="0.0, 0.00, 0.00"
              rotation="0.0,10.0,40.00"
              physics_material="wood_shield"
              weapon_length="78"
              hit_points="300"
              center_of_mass="0, 0, 0">
        <WeaponFlags CanBlockRanged="true"
                     HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true"
           HeldInOffHand="true"
           ForceAttachOffHandSecondaryItemBone="true" />
  </Item>
  <Item id="battered_horsemans_kite_shield"
        name="{=kshM0xDc}Battered Horseman's Kite Shield"
        body_name="bo_cap_kite_shield_k"
        shield_body_name="bo_kite_shield_k"
        recalculate_body="false"
        mesh="kite_shield_k"
        using_tableau="true"
        weight="3.6"
        appearance="0.1"
        Type="Shield"
        item_holsters="shield_kite:shield_2:shield_3:shield_4"
        has_lower_holster_priority="true"
        holster_position_shift="-0.1,-0.1,-0.025">
    <ItemComponent>
      <Weapon weapon_class="LargeShield"
              body_armor="1"
              thrust_speed="82"
              thrust_damage_type="Blunt"
              speed_rating="82"
              item_usage="shield"
              position="0.0, 0.00, 0.00"
              rotation="0.0,10.0,40.00"
              physics_material="wood_shield"
              weapon_length="78"
              center_of_mass="0.0,0.1,0.0"
              hit_points="180">
        <WeaponFlags CanBlockRanged="true"
                     HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true"
           HeldInOffHand="true"
           ForceAttachOffHandSecondaryItemBone="true" />
  </Item>
  <Item id="light_horsemans_kite_shield"
        name="{=O3TTXEFe}Light Cavalry Kite Shield"
        body_name="bo_cap_kite_shield_l"
        shield_body_name="bo_kite_shield_l"
        recalculate_body="false"
        mesh="kite_shield_l"
        using_tableau="true"
        weight="1.9"
        appearance="0.1"
        Type="Shield"
        item_holsters="shield_kite:shield_2:shield_3:shield_4"
        has_lower_holster_priority="true"
        holster_position_shift="-0.1,-0.1,0.025">
    <ItemComponent>
      <Weapon weapon_class="LargeShield"
              body_armor="2"
              thrust_speed="82"
              thrust_damage_type="Blunt"
              speed_rating="103"
              item_usage="shield"
              position="0.0, 0.00, 0.00"
              rotation="0.0,10.0,40.00"
              physics_material="wood_shield"
              weapon_length="78"
              center_of_mass="0.0,0.1,0.0"
              hit_points="280">
        <WeaponFlags CanBlockRanged="true"
                     HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true"
           HeldInOffHand="true"
           ForceAttachOffHandSecondaryItemBone="true" />
  </Item>
  <Item id="heavy_horsemans_kite_shield"
        name="{=kNDbSy6K}Reinforced Cavalry Kite Shield"
        body_name="bo_cap_kite_shield_n"
        shield_body_name="bo_kite_shield_n"
        recalculate_body="false"
        mesh="kite_shield_n"
        using_tableau="true"
        weight="4.9"
        appearance="0.9"
        Type="Shield"
        item_holsters="shield_kite:shield_2:shield_3:shield_4"
        has_lower_holster_priority="true"
        holster_position_shift="-0.1,-0.1,-0.025">
    <ItemComponent>
      <Weapon weapon_class="LargeShield"
              body_armor="1"
              thrust_speed="82"
              thrust_damage_type="Blunt"
              speed_rating="82"
              item_usage="shield"
              position="0.0, 0.00, 0.00"
              rotation="0.0,10.0,40.00"
              physics_material="wood_shield"
              weapon_length="78"
              center_of_mass="0.0,0.1,0.1"
              hit_points="480">
        <WeaponFlags CanBlockRanged="true"
                     HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true"
           HeldInOffHand="true"
           ForceAttachOffHandSecondaryItemBone="true" />
  </Item>
  <Item id="battered_kite_shield"
        name="{=MEOtMRxx}Battered Kite Shield"
        body_name="bo_cap_kite_shield_o"
        shield_body_name="bo_kite_shield_o"
        recalculate_body="false"
        mesh="kite_shield_o"
        using_tableau="true"
        weight="4.2"
        appearance="0.1"
        Type="Shield"
        item_holsters="shield_kite:shield_2:shield_3:shield_4"
        has_lower_holster_priority="true"
        holster_position_shift="-0.1,-0.0,0.025">
    <ItemComponent>
      <Weapon weapon_class="LargeShield"
              body_armor="1"
              thrust_speed="82"
              thrust_damage_type="Blunt"
              speed_rating="82"
              item_usage="shield"
              position="0.0, 0.00, 0.00"
              rotation="0.0,10.0,40.00"
              physics_material="wood_shield"
              weapon_length="110"
              center_of_mass="0.0,0.0,0.0"
              hit_points="480">
        <WeaponFlags CanBlockRanged="true"
                     HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true"
           HeldInOffHand="true"
           ForceAttachOffHandSecondaryItemBone="true" />
  </Item>
  <Item id="reinforced_flat_kite_shield"
        name="{=A1zFbFta}Reinforced Flat Kite Shield"
        body_name="bo_cap_kite_shield_p"
        shield_body_name="bo_kite_shield_p"
        recalculate_body="false"
        mesh="kite_shield_p"
        using_tableau="true"
        weight="4.6"
        appearance="0.6"
        Type="Shield"
        item_holsters="shield_kite:shield_2:shield_3:shield_4"
        has_lower_holster_priority="true"
        holster_position_shift="-0.1,-0.0,0.025">
    <ItemComponent>
      <Weapon weapon_class="LargeShield"
              body_armor="1"
              thrust_speed="82"
              thrust_damage_type="Blunt"
              speed_rating="82"
              item_usage="shield"
              position="0.0, 0.00, 0.00"
              rotation="0.0,10.0,40.00"
              physics_material="wood_shield"
              weapon_length="110"
              center_of_mass="0.0,0.0,0.0"
              hit_points="480">
        <WeaponFlags CanBlockRanged="true"
                     HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true"
           HeldInOffHand="true"
           ForceAttachOffHandSecondaryItemBone="true" />
  </Item>
  <Item id="studded_bound_kite_shield"
        name="{=hytuHaoA}Studded Bound Kite Shield"
        body_name="bo_cap_kite_shield_r"
        shield_body_name="bo_kite_shield_r"
        recalculate_body="false"
        mesh="kite_shield_r"
        using_tableau="true"
        weight="4.8"
        appearance="1"
        Type="Shield"
        item_holsters="shield_kite:shield_2:shield_3:shield_4"
        has_lower_holster_priority="true"
        holster_position_shift="-0.1,-0.0,0.0">
    <ItemComponent>
      <Weapon weapon_class="LargeShield"
              body_armor="9"
              thrust_speed="82"
              thrust_damage_type="Blunt"
              speed_rating="91"
              physics_material="wood_shield"
              item_usage="shield"
              position="0.0, 0.00, 0.00"
              rotation="0.0,10.0,40.00"
              weapon_length="110"
              center_of_mass="0.0,0.0,0.05"
              hit_points="167">
        <WeaponFlags CanBlockRanged="true"
                     HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true"
           HeldInOffHand="true"
           ForceAttachOffHandSecondaryItemBone="true" />
  </Item>
  <Item id="fortified_kite_shield"
        name="{=NFvuDpwG}Fortified Kite Shield"
        body_name="bo_cap_kite_shield_s"
        shield_body_name="bo_kite_shield_s"
        recalculate_body="false"
        mesh="kite_shield_s"
        using_tableau="true"
        weight="5.4"
        appearance="0.7"
        Type="Shield"
        item_holsters="shield_kite:shield_2:shield_3:shield_4"
        has_lower_holster_priority="true"
        holster_position_shift="-0.1,-0.0,-0.025">
    <ItemComponent>
      <Weapon weapon_class="LargeShield"
              body_armor="1"
              thrust_speed="82"
              thrust_damage_type="Blunt"
              speed_rating="82"
              physics_material="wood_shield"
              item_usage="shield"
              position="0.0, 0.00, 0.00"
              rotation="0.0,10.0,40.00"
              weapon_length="110"
              center_of_mass="0.0,0.0,0.1"
              hit_points="480">
        <WeaponFlags CanBlockRanged="true"
                     HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true"
           HeldInOffHand="true"
           ForceAttachOffHandSecondaryItemBone="true" />
  </Item>
  <!-- <Item id="bound_heater_shield" name="Bound Heater Shield" modifier_group="shield_wood" mesh="heater_shield_a" using_tableau="true" weight="4.7" appearance="1">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_name="bo_cap_heater_shield_a" shield_body_name="bo_heater_shield_a" recalculate_body="false" body_armor="1" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="shield" position="0.15, 0.0, 0.02" rotation="1.68,14.30,33.00" has_lower_holster_priority="true" item_holsters="shield:shield_2:shield_3:shield_4" weapon_length="130" center_of_mass="0.0,0.2,0.05" holster_position_shift="0.0,-0.2,0" hit_points="480">
        <WeaponFlags>
          <WeaponFlag name="CanBlockRanged" />
          <WeaponFlag name="HasHitPoints" />
        </WeaponFlags>
      </Weapon>
    </ItemComponent>
    <flags>
      <flag name="type" value="Shield" />
      <flag name="WoodenParry" />
      <flag name="HeldInOffHand" />
      <flag name="ForceAttachOffHandSecondaryItemBone" />
    </flags>
  </Item> -->
  <Item id="horsemans_heater_shield"
        name="{=LOhfAMnh} Small Cavalry Heater Shield"
        body_name="bo_cap_heater_shield_b"
        shield_body_name="bo_heater_shield_b"
        recalculate_body="false"
        mesh="heater_shield_b"
        using_tableau="true"
        weight="4.7"
        appearance="1"
        Type="Shield"
        item_holsters="shield:shield_2:shield_3:shield_4"
        has_lower_holster_priority="true"
        holster_position_shift="-0.1,0.0,0.025">
    <ItemComponent>
      <Weapon weapon_class="LargeShield"
              body_armor="10"
              thrust_speed="82"
              thrust_damage_type="Blunt"
              speed_rating="97"
              physics_material="wood_shield"
              item_usage="shield"
              position="0.0, 0.00, 0.00"
              rotation="0.0,10.0,40.00"
              weapon_length="65"
              center_of_mass="0.0,0.1,0.05"
              hit_points="290">
        <WeaponFlags CanBlockRanged="true"
                     HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true"
           HeldInOffHand="true"
           ForceAttachOffHandSecondaryItemBone="true" />
  </Item>
  <Item id="small_heater_shield"
        name="{=Ai7qIb9I}Small Heater Shield"
        body_name="bo_cap_heater_shield_c"
        shield_body_name="bo_heater_shield_c"
        recalculate_body="false"
        mesh="heater_shield_c"
        using_tableau="true"
        weight="4.7"
        appearance="1"
        Type="Shield"
        item_holsters="shield:shield_2:shield_3:shield_4"
        has_lower_holster_priority="true"
        holster_position_shift="-0.1,0.0,0.025">
    <ItemComponent>
      <Weapon weapon_class="LargeShield"
              body_armor="1"
              thrust_speed="82"
              thrust_damage_type="Blunt"
              speed_rating="82"
              physics_material="wood_shield"
              item_usage="shield"
              position="0.0, 0.00, 0.00"
              rotation="0.0,10.0,40.00"
              weapon_length="70"
              center_of_mass="0.0,0.1,0.05"
              hit_points="480">
        <WeaponFlags CanBlockRanged="true"
                     HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true"
           HeldInOffHand="true"
           ForceAttachOffHandSecondaryItemBone="true" />
  </Item>
  <Item id="jousting_shield"
        name="{=nVAhoxcH}Knights Shield"
        body_name="bo_cap_heater_shield_d"
        shield_body_name="bo_heater_shield_d"
        recalculate_body="false"
        mesh="heater_shield_d"
        using_tableau="true"
        weight="4.7"
        appearance="1"
        Type="Shield"
        item_holsters="shield_kite:shield_2:shield_3:shield_4"
        has_lower_holster_priority="true"
        holster_position_shift="-0.1,-0.1,-0.0">
    <ItemComponent>
      <Weapon weapon_class="LargeShield"
              body_armor="1"
              thrust_speed="82"
              thrust_damage_type="Blunt"
              speed_rating="82"
              physics_material="wood_shield"
              item_usage="shield"
              position="0.0, 0.00, 0.00"
              rotation="0.0,10.0,40.00"
              weapon_length="90"
              center_of_mass="0.0,0.1,0.05"
              hit_points="480">
        <WeaponFlags CanBlockRanged="true"
                     HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true"
           HeldInOffHand="true"
           ForceAttachOffHandSecondaryItemBone="true" />
  </Item>
  <Item id="heater_shield_with_cutout"
        name="{=txgUxMYw}Heater Shield With Cutout"
        body_name="bo_cap_heater_shield_e"
        shield_body_name="bo_heater_shield_e"
        recalculate_body="false"
        mesh="heater_shield_e"
        using_tableau="true"
        weight="4.7"
        appearance="1"
        Type="Shield"
        item_holsters="shield:shield_2:shield_3:shield_4"
        has_lower_holster_priority="true"
        holster_position_shift="-0.1,-0.0,-0.0">
    <ItemComponent>
      <Weapon weapon_class="LargeShield"
              body_armor="1"
              thrust_speed="82"
              thrust_damage_type="Blunt"
              speed_rating="82"
              physics_material="wood_shield"
              item_usage="shield"
              position="0.0, 0.00, 0.00"
              rotation="0.0,10.0,40.00"
              weapon_length="80"
              center_of_mass="0.0,0.1,0.8"
              hit_points="480">
        <WeaponFlags CanBlockRanged="true"
                     HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true"
           HeldInOffHand="true"
           ForceAttachOffHandSecondaryItemBone="true" />
  </Item>
  <Item id="flat_heater_shield"
        name="{=ap2yulQ2}Flat Heater Shield"
        body_name="bo_cap_heater_shield_f"
        shield_body_name="bo_heater_shield_f"
        recalculate_body="false"
        mesh="heater_shield_f"
        using_tableau="true"
        weight="4.7"
        appearance="1"
        Type="Shield"
        item_holsters="shield:shield_2:shield_3:shield_4"
        has_lower_holster_priority="true"
        holster_position_shift="-0.10,0.1,0.025">
    <ItemComponent>
      <Weapon weapon_class="LargeShield"
              body_armor="10"
              thrust_speed="82"
              thrust_damage_type="Blunt"
              speed_rating="93"
              physics_material="wood_shield"
              item_usage="shield"
              position="0.0, 0.00, 0.00"
              rotation="0.0,10.0,40.00"
              weapon_length="90"
              center_of_mass="0.0,0.1,0.05"
              hit_points="400">
        <WeaponFlags CanBlockRanged="true"
                     HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true"
           HeldInOffHand="true"
           ForceAttachOffHandSecondaryItemBone="true" />
  </Item>
  <Item id="heavy_heater_shield"
        name="{=rF7Xm7C0}Heavy Heater Shield"
        body_name="bo_cap_heater_shield_g"
        shield_body_name="bo_heater_shield_g"
        recalculate_body="false"
        mesh="heater_shield_g"
        using_tableau="true"
        weight="3.3"
        appearance="0.7"
        Type="Shield"
        item_holsters="shield:shield_2:shield_3:shield_4"
        has_lower_holster_priority="true"
        holster_position_shift="-0.1,0,0.025">
    <ItemComponent>
      <Weapon weapon_class="LargeShield"
              body_armor="17"
              thrust_speed="82"
              thrust_damage_type="Blunt"
              speed_rating="87"
              physics_material="wood_shield"
              item_usage="shield"
              position="0.0, 0.00, 0.00"
              rotation="0.0,10.0,40.00"
              weapon_length="100"
              center_of_mass="0.0,0.05,0.05"
              hit_points="300">
        <WeaponFlags CanBlockRanged="true"
                     HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true"
           HeldInOffHand="true"
           ForceAttachOffHandSecondaryItemBone="true" />
  </Item>
  <Item id="small_flat_heater_shield"
        name="{=iFPkhVGe}Small Flat Heater Shield"
        body_name="bo_cap_heater_shield_h"
        shield_body_name="bo_heater_shield_h"
        recalculate_body="false"
        mesh="heater_shield_h"
        using_tableau="true"
        weight="2.5"
        appearance="1"
        Type="Shield"
        item_holsters="shield:shield_2:shield_3:shield_4"
        has_lower_holster_priority="true"
        holster_position_shift="-0.08,0,0.0">
    <ItemComponent>
      <Weapon weapon_class="LargeShield"
              body_armor="7"
              thrust_speed="82"
              thrust_damage_type="Blunt"
              speed_rating="95"
              physics_material="wood_shield"
              item_usage="shield"
              position="0.0, 0.00, 0.00"
              rotation="0.0,10.0,40.00"
              weapon_length="70"
              center_of_mass="-0.035,0.1,0.05"
              hit_points="300">
        <WeaponFlags CanBlockRanged="true"
                     HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true"
           HeldInOffHand="true"
           ForceAttachOffHandSecondaryItemBone="true" />
  </Item>
  <Item id="wide_heater_shield"
        name="{=OhEQUMk0}Wide Heater Shield"
        body_name="bo_cap_heater_shield_i"
        shield_body_name="bo_heater_shield_i"
        recalculate_body="false"
        mesh="heater_shield_i"
        using_tableau="true"
        weight="4.7"
        appearance="0.7"
        Type="Shield"
        item_holsters="shield:shield_2:shield_3:shield_4"
        has_lower_holster_priority="true"
        holster_position_shift="-0.1,-0.1,0">
    <ItemComponent>
      <Weapon weapon_class="LargeShield"
              body_armor="1"
              thrust_speed="82"
              thrust_damage_type="Blunt"
              speed_rating="82"
              physics_material="wood_shield"
              item_usage="shield"
              position="0.0, 0.00, 0.00"
              rotation="0.0,10.0,40.00"
              weapon_length="90"
              center_of_mass="-0.0,0.2,0.05"
              hit_points="480">
        <WeaponFlags CanBlockRanged="true"
                     HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true"
           HeldInOffHand="true"
           ForceAttachOffHandSecondaryItemBone="true" />
  </Item>
  <Item id="bracketed_heater_shield"
        name="{=buaIafV6}Bracketed Heater Shield"
        body_name="bo_cap_heater_shield_j"
        shield_body_name="bo_heater_shield_j"
        recalculate_body="false"
        mesh="heater_shield_j"
        using_tableau="true"
        weight="4.7"
        appearance="1"
        Type="Shield"
        item_holsters="shield:shield_2:shield_3:shield_4"
        has_lower_holster_priority="true"
        holster_position_shift="-0.1,-0.0,0">
    <ItemComponent>
      <Weapon weapon_class="LargeShield"
              body_armor="1"
              thrust_speed="82"
              thrust_damage_type="Blunt"
              speed_rating="82"
              physics_material="wood_shield"
              item_usage="shield"
              position="0.0, 0.00, 0.00"
              rotation="0.0,10.0,40.00"
              weapon_length="95"
              center_of_mass="-0.0,0.1,0.05"
              hit_points="250">
        <WeaponFlags CanBlockRanged="true"
                     HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true"
           HeldInOffHand="true"
           ForceAttachOffHandSecondaryItemBone="true" />
  </Item>
  <Item id="tall_heater_shield"
        name="{=Lbm7asY3}Tall Heater Shield"
        body_name="bo_cap_heater_shield_k"
        shield_body_name="bo_heater_shield_k"
        recalculate_body="false"
        mesh="heater_shield_k"
        using_tableau="true"
        weight="2.1"
        appearance="0.6"
        Type="Shield"
        item_holsters="shield:shield_2:shield_3:shield_4"
        has_lower_holster_priority="true"
        holster_position_shift="-0.1,-0.0,0">
    <ItemComponent>
      <Weapon weapon_class="LargeShield"
              body_armor="13"
              thrust_speed="82"
              thrust_damage_type="Blunt"
              speed_rating="85"
              physics_material="wood_shield"
              item_usage="shield"
              position="0.0, 0.00, 0.00"
              rotation="0.0,10.0,40.00"
              weapon_length="105"
              center_of_mass="-0.0,0.1,0.05"
              hit_points="350">
        <WeaponFlags CanBlockRanged="true"
                     HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true"
           HeldInOffHand="true"
           ForceAttachOffHandSecondaryItemBone="true" />
  </Item>
  <Item id="adarga"
        name="{=QcKpipVr}Adarga"
        body_name="bo_cap_shield_aserai_cavalary_a"
        shield_body_name="bo_shield_aserai_cavalary_a"
        recalculate_body="false"
        mesh="shield_aserai_cavalary_a"
        using_tableau="true"
        weight="4.7"
        appearance="0.1"
        Type="Shield"
        item_holsters="shield:shield_2:shield_3:shield_4"
        has_lower_holster_priority="true"
        holster_position_shift="-0.1,-0.0,0">
    <ItemComponent>
      <Weapon weapon_class="LargeShield"
              body_armor="1"
              thrust_speed="82"
              thrust_damage_type="Blunt"
              speed_rating="82"
              physics_material="wood_shield"
              item_usage="shield"
              position="0.0, 0.00, 0.00"
              rotation="0.0,10.0,40.00"
              weapon_length="60"
              center_of_mass="-0.0,0.0,0.05"
              hit_points="480">
        <WeaponFlags CanBlockRanged="true"
                     HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true"
           HeldInOffHand="true"
           ForceAttachOffHandSecondaryItemBone="true" />
  </Item>
  <Item id="studded_adarga"
        name="{=0666zYUB}Studded Adarga"
        body_name="bo_cap_shield_aserai_cavalary_b"
        shield_body_name="bo_shield_aserai_cavalary_b"
        recalculate_body="false"
        mesh="shield_aserai_cavalary_b"
        using_tableau="true"
        weight="4.7"
        appearance="1"
        Type="Shield"
        item_holsters="shield:shield_2:shield_3:shield_4"
        has_lower_holster_priority="true"
        holster_position_shift="-0.1,-0.0,0">
    <ItemComponent>
      <Weapon weapon_class="LargeShield"
              body_armor="1"
              thrust_speed="82"
              thrust_damage_type="Blunt"
              speed_rating="82"
              physics_material="wood_shield"
              item_usage="shield"
              position="0.0, 0.00, 0.00"
              rotation="0.0,10.0,40.00"
              weapon_length="60"
              center_of_mass="-0.0,0.0,0.05"
              hit_points="480">
        <WeaponFlags CanBlockRanged="true"
                     HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true"
           HeldInOffHand="true"
           ForceAttachOffHandSecondaryItemBone="true" />
  </Item>
  <Item id="ornate_adarga"
        name="{=YRYJGzxw}Ornate Adarga"
        body_name="bo_cap_shield_aserai_cavalary_c"
        shield_body_name="bo_shield_aserai_cavalary_c"
        recalculate_body="false"
        mesh="shield_aserai_cavalary_c"
        using_tableau="true"
        weight="4.7"
        appearance="0.7"
        Type="Shield"
        item_holsters="shield:shield_2:shield_3:shield_4"
        has_lower_holster_priority="true"
        holster_position_shift="-0.1,-0.0,0">
    <ItemComponent>
      <Weapon weapon_class="LargeShield"
              body_armor="1"
              thrust_speed="82"
              thrust_damage_type="Blunt"
              speed_rating="82"
              physics_material="wood_shield"
              item_usage="shield"
              position="0.0, 0.00, 0.00"
              rotation="0.0,10.0,40.00"
              weapon_length="60"
              center_of_mass="-0.0,0.0,0.05"
              hit_points="480">
        <WeaponFlags CanBlockRanged="true"
                     HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true"
           HeldInOffHand="true"
           ForceAttachOffHandSecondaryItemBone="true" />
  </Item>
  <Item id="desert_oval_shield"
        name="{=Mb1hQRyT}Desert Oval Shield"
        body_name="bo_cap_shield_aserai_infantary_a"
        shield_body_name="bo_shield_aserai_infantary_a"
        recalculate_body="false"
        mesh="shield_aserai_infantary_a"
        using_tableau="true"
        weight="4.7"
        appearance="1"
        Type="Shield"
        item_holsters="shield_oval:shield_4:shield_3:shield_2"
        has_lower_holster_priority="true"
        holster_position_shift="-0.04,-0.0,0">
    <ItemComponent>
      <Weapon weapon_class="LargeShield"
              body_armor="1"
              thrust_speed="82"
              thrust_damage_type="Blunt"
              speed_rating="82"
              physics_material="wood_shield"
              item_usage="shield"
              position="0.0, 0.00, 0.00"
              rotation="0.0,10.0,40.00"
              weapon_length="110"
              center_of_mass="-0.035, 0.1, 0.1"
              hit_points="300">
        <WeaponFlags CanBlockRanged="true"
                     HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true"
           HeldInOffHand="true"
           ForceAttachOffHandSecondaryItemBone="true" />
  </Item>
  <Item id="southern_oval_shield"
        name="{=8nNLS96w}Reinforced Oval Shield"
        body_name="bo_cap_shield_aserai_infantary_b"
        shield_body_name="bo_shield_aserai_infantary_b"
        recalculate_body="false"
        mesh="shield_aserai_infantary_b"
        using_tableau="true"
        weight="4.7"
        appearance="0.8"
        Type="Shield"
        item_holsters="shield_oval:shield_4:shield_3:shield_2"
        has_lower_holster_priority="true"
        holster_position_shift="-0.04,-0.0,0">
    <ItemComponent>
      <Weapon weapon_class="LargeShield"
              body_armor="1"
              thrust_speed="82"
              thrust_damage_type="Blunt"
              speed_rating="82"
              physics_material="wood_shield"
              item_usage="shield"
              position="0.0, 0.00, 0.00"
              rotation="0.0,10.0,40.00"
              weapon_length="110"
              center_of_mass="-0.035, 0.1, 0.1"
              hit_points="480">
        <WeaponFlags CanBlockRanged="true"
                     HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true"
           HeldInOffHand="true"
           ForceAttachOffHandSecondaryItemBone="true" />
  </Item>
  <Item id="emirs_oval_shield"
        name="{=G7AEWZ6c}Decorated Oval Shield"
        body_name="bo_cap_shield_aserai_infantary_c"
        shield_body_name="bo_shield_aserai_infantary_c"
        recalculate_body="false"
        mesh="shield_aserai_infantary_c"
        using_tableau="true"
        weight="4.7"
        appearance="0.7"
        Type="Shield"
        item_holsters="shield_oval:shield_4:shield_3:shield_2"
        has_lower_holster_priority="true"
        holster_position_shift="-0.04,-0.0,0">
    <ItemComponent>
      <Weapon weapon_class="LargeShield"
              body_armor="1"
              thrust_speed="82"
              thrust_damage_type="Blunt"
              speed_rating="82"
              physics_material="wood_shield"
              item_usage="shield"
              position="0.0, 0.00, 0.00"
              rotation="0.0,10.0,40.00"
              weapon_length="110"
              center_of_mass="-0.035, 0.1, 0.1"
              hit_points="480">
        <WeaponFlags CanBlockRanged="true"
                     HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true"
           HeldInOffHand="true"
           ForceAttachOffHandSecondaryItemBone="true" />
  </Item>
  <Item id="highland_scouts_shield"
        name="{=dbbwszHd}Decorated Round Shield"
        body_name="bo_cap_shield_battania_cavalary_a"
        shield_body_name="bo_shield_battania_cavalary_a"
        recalculate_body="false"
        mesh="shield_battania_cavalary_a"
        using_tableau="true"
        weight="4.7"
        appearance="0.9"
        Type="Shield"
        item_holsters="shield_round:shield_4"
        has_lower_holster_priority="true"
        holster_position_shift="-0.1,-0.05,-0.04">
    <ItemComponent>
      <Weapon weapon_class="LargeShield"
              body_armor="1"
              thrust_speed="82"
              thrust_damage_type="Blunt"
              speed_rating="82"
              physics_material="wood_shield"
              item_usage="shield"
              position="0.0, 0.00, 0.00"
              rotation="0.0,10.0,40.00"
              weapon_length="60"
              center_of_mass="-0.0,0.055,0.05"
              hit_points="480">
        <WeaponFlags CanBlockRanged="true"
                     HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true"
           HeldInOffHand="true"
           ForceAttachOffHandSecondaryItemBone="true" />
  </Item>
  <Item id="highland_riders_shield"
        name="{=OSHSIyhN}Highland Round Shield"
        body_name="bo_cap_shield_battania_cavalary_b"
        shield_body_name="bo_shield_battania_cavalary_b"
        recalculate_body="false"
        mesh="shield_battania_cavalary_b"
        using_tableau="true"
        weight="4.7"
        appearance="0.9"
        Type="Shield"
        item_holsters="shield_round:shield_4"
        has_lower_holster_priority="true"
        holster_position_shift="-0.1,-0.05,-0.04">
    <ItemComponent>
      <Weapon weapon_class="LargeShield"
              body_armor="1"
              thrust_speed="120"
              thrust_damage_type="Blunt"
              speed_rating="82"
              physics_material="wood_shield"
              item_usage="shield"
              position="0.0, 0.00, 0.00"
              rotation="0.0,10.0,40.00"
              weapon_length="60"
              center_of_mass="-0.0,0.055,0.05"
              hit_points="320">
        <WeaponFlags CanBlockRanged="true"
                     HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true"
           HeldInOffHand="true"
           ForceAttachOffHandSecondaryItemBone="true" />
  </Item>
  <Item id="tribal_steppe_shield"
        name="{=pmabPgC0}Tribal Steppe Shield"
        body_name="bo_cap_shield_khuzait_cavalary_a"
        shield_body_name="bo_shield_khuzait_cavalary_a"
        recalculate_body="false"
        mesh="shield_khuzait_cavalary_a"
        using_tableau="true"
        weight="4.7"
        appearance="0.9"
        Type="Shield"
        item_holsters="shield_kite:shield_2:shield_3:shield_4"
        has_lower_holster_priority="true"
        holster_position_shift="-0.1,-0.05,0.01">
    <ItemComponent>
      <Weapon weapon_class="LargeShield"
              body_armor="1"
              thrust_speed="82"
              thrust_damage_type="Blunt"
              speed_rating="82"
              physics_material="wood_shield"
              item_usage="shield"
              position="0.0, 0.00, 0.00"
              rotation="0.0,10.0,40.00"
              weapon_length="60"
              center_of_mass="-0.0,0.075,0.05"
              hit_points="440">
        <WeaponFlags CanBlockRanged="true"
                     HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true"
           HeldInOffHand="true"
           ForceAttachOffHandSecondaryItemBone="true" />
  </Item>
  <Item id="decorated_steppe_shield"
        name="{=iE9JNuZI}Round Steppe Shield"
        body_name="bo_cap_shield_khuzait_cavalary_b"
        shield_body_name="bo_shield_khuzait_cavalary_b"
        recalculate_body="false"
        mesh="shield_khuzait_cavalary_b"
        using_tableau="true"
        weight="4.7"
        appearance="0.9"
        Type="Shield"
        item_holsters="shield_kite:shield_2:shield_3:shield_4"
        has_lower_holster_priority="true"
        holster_position_shift="-0.1,-0.05,0.01">
    <ItemComponent>
      <Weapon weapon_class="LargeShield"
              body_armor="1"
              thrust_speed="82"
              thrust_damage_type="Blunt"
              speed_rating="82"
              physics_material="wood_shield"
              item_usage="shield"
              position="0.0, 0.00, 0.00"
              rotation="0.0,10.0,40.00"
              weapon_length="60"
              center_of_mass="-0.0,0.075,0.05"
              hit_points="300">
        <WeaponFlags CanBlockRanged="true"
                     HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true"
           HeldInOffHand="true"
           ForceAttachOffHandSecondaryItemBone="true" />
  </Item>
  <Item id="noyans_shield"
        name="{=3TAnl7hb}Decorated Eastern Shield"
        body_name="bo_cap_shield_khuzait_cavalary_c"
        shield_body_name="bo_shield_khuzait_cavalary_c"
        recalculate_body="false"
        mesh="shield_khuzait_cavalary_c"
        using_tableau="true"
        weight="4.7"
        appearance="0.9"
        Type="Shield"
        item_holsters="shield_kite:shield_2:shield_3:shield_4"
        has_lower_holster_priority="true"
        holster_position_shift="-0.1,-0.05,0.01">
    <ItemComponent>
      <Weapon weapon_class="LargeShield"
              body_armor="1"
              thrust_speed="82"
              thrust_damage_type="Blunt"
              speed_rating="82"
              physics_material="metal_shield"
              item_usage="shield"
              position="0.0, 0.00, 0.00"
              rotation="0.0,10.0,40.00"
              weapon_length="60"
              center_of_mass="-0.0,0.075,0.05"
              hit_points="480">
        <WeaponFlags CanBlockRanged="true"
                     HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true"
           HeldInOffHand="true"
           ForceAttachOffHandSecondaryItemBone="true" />
  </Item>
  <Item id="steppe_guardian_shield"
        name="{=8UMQ8ocB}Eastern Cavalry Shield"
        body_name="bo_cap_shield_khuzait_cavalary_d"
        shield_body_name="bo_shield_khuzait_cavalary_d"
        recalculate_body="false"
        mesh="shield_khuzait_cavalary_d"
        using_tableau="true"
        weight="2.7"
        appearance="0.9"
        Type="Shield"
        item_holsters="shield_kite:shield_2:shield_3:shield_4"
        has_lower_holster_priority="true"
        holster_position_shift="-0.1,-0.05,0.01">
    <ItemComponent>
      <Weapon weapon_class="LargeShield"
              body_armor="1"
              thrust_speed="82"
              thrust_damage_type="Blunt"
              speed_rating="82"
              physics_material="wood_shield"
              item_usage="shield"
              position="0.0, 0.00, 0.00"
              rotation="0.0,10.0,40.00"
              weapon_length="60"
              center_of_mass="-0.0,0.075,0.05"
              hit_points="300">
        <WeaponFlags CanBlockRanged="true"
                     HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true"
           HeldInOffHand="true"
           ForceAttachOffHandSecondaryItemBone="true" />
  </Item>
  <Item id="eastern_wicker_shield"
        name="{=pEaYQqG9}Wicker Square Shield"
        body_name="bo_cap_shield_khuzait_infantary_a"
        shield_body_name="bo_shield_khuzait_infantary_a"
        recalculate_body="false"
        mesh="shield_khuzait_infantary_a"
        using_tableau="true"
        weight="2.7"
        appearance="1"
        Type="Shield"
        item_holsters="shield:shield_2:shield_3:shield_4"
        has_lower_holster_priority="true"
        holster_position_shift="-0.1,-0.1,0.01">
    <ItemComponent>
      <Weapon weapon_class="LargeShield"
              body_armor="1"
              thrust_speed="82"
              thrust_damage_type="Blunt"
              speed_rating="82"
              physics_material="wood_shield"
              item_usage="shield"
              position="0.0, 0.00, 0.00"
              rotation="0.0,10.0,40.00"
              weapon_length="90"
              center_of_mass="-0.0,0.25,0.05"
              hit_points="200">
        <WeaponFlags CanBlockRanged="true"
                     HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true"
           HeldInOffHand="true"
           ForceAttachOffHandSecondaryItemBone="true" />
  </Item>
  <Item id="stronger_eastern_wicker_shield"
        name="{=F9HQABfN}Reinforced Wicker Square Shield"
        body_name="bo_cap_shield_khuzait_infantary_a"
        shield_body_name="bo_shield_khuzait_infantary_a"
        recalculate_body="false"
        mesh="shield_khuzait_infantary_a"
        using_tableau="true"
        weight="2.7"
        appearance="1"
        Type="Shield"
        item_holsters="shield:shield_2:shield_3:shield_4"
        has_lower_holster_priority="true"
        holster_position_shift="-0.1,-0.1,0.01">
    <ItemComponent>
      <Weapon weapon_class="LargeShield"
              body_armor="1"
              thrust_speed="82"
              thrust_damage_type="Blunt"
              speed_rating="82"
              physics_material="wood_shield"
              item_usage="shield"
              position="0.0, 0.00, 0.00"
              rotation="0.0,10.0,40.00"
              weapon_length="90"
              center_of_mass="-0.0,0.25,0.05"
              hit_points="500">
        <WeaponFlags CanBlockRanged="true"
                     HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true"
           HeldInOffHand="true"
           ForceAttachOffHandSecondaryItemBone="true" />
  </Item>
  <Item id="footmans_wicker_shield"
        name="{=1w5StEM1}Wicker Shield"
        body_name="bo_cap_shield_khuzait_infantary_a"
        shield_body_name="bo_shield_khuzait_infantary_b"
        recalculate_body="false"
        mesh="shield_khuzait_infantary_b"
        using_tableau="true"
        weight="4.7"
        appearance="0.7"
        Type="Shield"
        item_holsters="shield:shield_2:shield_3:shield_4"
        has_lower_holster_priority="true"
        holster_position_shift="-0.1,-0.1,0.01">
    <ItemComponent>
      <Weapon weapon_class="LargeShield"
              body_armor="1"
              thrust_speed="82"
              thrust_damage_type="Blunt"
              speed_rating="82"
              physics_material="wood_shield"
              item_usage="shield"
              position="0.0, 0.00, 0.00"
              rotation="0.0,10.0,40.00"
              weapon_length="95"
              center_of_mass="-0.0,0.25,0.05"
              hit_points="300">
        <WeaponFlags CanBlockRanged="true"
                     HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true"
           HeldInOffHand="true"
           ForceAttachOffHandSecondaryItemBone="true" />
  </Item>
  <Item id="stronger_footmans_wicker_shield"
        name="{=OIcwZGmC}Reinforced Wicker Shield"
        body_name="bo_cap_shield_khuzait_infantary_a"
        shield_body_name="bo_shield_khuzait_infantary_b"
        recalculate_body="false"
        mesh="shield_khuzait_infantary_b"
        using_tableau="true"
        weight="4.7"
        appearance="0.7"
        Type="Shield"
        item_holsters="shield:shield_2:shield_3:shield_4"
        has_lower_holster_priority="true"
        holster_position_shift="-0.1,-0.1,0.01">
    <ItemComponent>
      <Weapon weapon_class="LargeShield"
              body_armor="1"
              thrust_speed="82"
              thrust_damage_type="Blunt"
              speed_rating="82"
              physics_material="wood_shield"
              item_usage="shield"
              position="0.0, 0.00, 0.00"
              rotation="0.0,10.0,40.00"
              weapon_length="95"
              center_of_mass="-0.0,0.25,0.05"
              hit_points="500">
        <WeaponFlags CanBlockRanged="true"
                     HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true"
           HeldInOffHand="true"
           ForceAttachOffHandSecondaryItemBone="true" />
  </Item>
  <Item id="northern_scouts_shield"
        name="{=rifv0h0H}Northern Cavalry Kite Shield"
        body_name="bo_cap_shield_sturgia_cavalary_a"
        shield_body_name="bo_cap_shield_sturgia_cavalary_a"
        recalculate_body="false"
        mesh="shield_sturgia_cavalary_a"
        using_tableau="true"
        weight="4.7"
        appearance="0.7"
        Type="Shield"
        item_holsters="shield_kite:shield_2:shield_3:shield_4"
        has_lower_holster_priority="true"
        holster_position_shift="-0.1,-0.1,0">
    <ItemComponent>
      <Weapon weapon_class="LargeShield"
              body_armor="6"
              thrust_speed="82"
              thrust_damage_type="Blunt"
              speed_rating="101"
              physics_material="wood_shield"
              item_usage="shield"
              position="0.0, 0.00, 0.00"
              rotation="0.0,10.0,40.00"
              weapon_length="78"
              center_of_mass="0.0,0.1,0.05"
              hit_points="300">
        <WeaponFlags CanBlockRanged="true"
                     HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true"
           HeldInOffHand="true"
           ForceAttachOffHandSecondaryItemBone="true" />
  </Item>
  <Item id="northern_horsemans_shield"
        name="{=BmHJmxXz}Reinforced Cavalry Shield"
        body_name="bo_cap_shield_sturgia_cavalary_b"
        shield_body_name="bo_shield_sturgia_cavalary_b"
        recalculate_body="false"
        mesh="shield_sturgia_cavalary_b"
        using_tableau="true"
        weight="4.7"
        appearance="0.7"
        Type="Shield"
        item_holsters="shield_kite:shield_2:shield_3:shield_4"
        has_lower_holster_priority="true"
        holster_position_shift="-0.1,-0.1,0">
    <ItemComponent>
      <Weapon weapon_class="LargeShield"
              body_armor="1"
              thrust_speed="82"
              thrust_damage_type="Blunt"
              speed_rating="82"
              physics_material="wood_shield"
              item_usage="shield"
              position="0.0, 0.00, 0.00"
              rotation="0.0,10.0,40.00"
              weapon_length="78"
              center_of_mass="0.0,0.1,0.05"
              hit_points="480">
        <WeaponFlags CanBlockRanged="true"
                     HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true"
           HeldInOffHand="true"
           ForceAttachOffHandSecondaryItemBone="true" />
  </Item>
  <Item id="viking_round_shield"
        name="{=z62uDlbh}Norse Round Shield"
        body_name="bo_cap_shield_sturgia_infantary_a"
        shield_body_name="bo_shield_sturgia_infantary_a"
        recalculate_body="false"
        mesh="shield_sturgia_infantary_a"
        using_tableau="true"
        weight="3.5"
        appearance="1"
        Type="Shield"
        item_holsters="shield_round:shield_4"
        has_lower_holster_priority="true"
        holster_position_shift="0.0,0,0.01">
    <ItemComponent>
      <Weapon weapon_class="LargeShield"
              body_armor="6"
              thrust_speed="82"
              thrust_damage="5"
              thrust_damage_type="Blunt"
              speed_rating="82"
              physics_material="wood_shield"
              item_usage="hand_shield"
              position="-0.02, 0.0, 0.0"
              rotation="-195.0,-90.0,15.0"
              weapon_length="70"
              center_of_mass="0.0,0.065,0.05"
              hit_points="211">
        <WeaponFlags CanBlockRanged="true"
                     HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true"
           ForceAttachOffHandPrimaryItemBone="true"
           HeldInOffHand="true" />
  </Item>
  <Item id="northern_round_shield"
        name="{=6YCbEaHK}Northern Round Shield"
        body_name="bo_cap_shield_sturgia_infantary_a"
        shield_body_name="bo_cap_shield_sturgia_infantary_b"
        recalculate_body="false"
        mesh="shield_sturgia_infantary_b"
        using_tableau="true"
        weight="3.3"
        difficulty="0"
        appearance="1"
        Type="Shield"
        item_holsters="shield_round:shield_4"
        has_lower_holster_priority="true"
        holster_position_shift="0.0,0,0.01">
    <ItemComponent>
      <Weapon weapon_class="LargeShield"
              body_armor="5"
              thrust_speed="82"
              thrust_damage="5"
              thrust_damage_type="Blunt"
              speed_rating="87"
              physics_material="wood_shield"
              item_usage="hand_shield"
              position="-0.02, 0.0, 0.0"
              rotation="-195.0,-90.0,15.0"
              weapon_length="70"
              center_of_mass="0.0,0.065,0.05"
              hit_points="300">
        <WeaponFlags CanBlockRanged="true"
                     HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true"
           ForceAttachOffHandPrimaryItemBone="true"
           HeldInOffHand="true" />
  </Item>
  <Item id="western_riders_kite_shield"
        name="{=RaTK0SBu}Western Riders Kite Shield"
        body_name="bo_cap_shield_vlandia_cavalary_a"
        shield_body_name="bo_shield_vlandia_cavalary_a"
        recalculate_body="false"
        mesh="shield_vlandia_cavalary_a"
        using_tableau="true"
        weight="4.7"
        appearance="1"
        Type="Shield"
        item_holsters="shield_kite:shield_2:shield_3:shield_4"
        has_lower_holster_priority="true"
        holster_position_shift="-0.1,-0.1,0">
    <ItemComponent>
      <Weapon weapon_class="LargeShield"
              body_armor="1"
              thrust_speed="82"
              thrust_damage_type="Blunt"
              speed_rating="82"
              physics_material="wood_shield"
              item_usage="shield"
              position="0.0, 0.00, 0.00"
              rotation="0.0,10.0,40.00"
              weapon_length="85"
              center_of_mass="0.0,0.1,0.05"
              hit_points="480">
        <WeaponFlags CanBlockRanged="true"
                     HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true"
           HeldInOffHand="true"
           ForceAttachOffHandSecondaryItemBone="true" />
  </Item>
  <Item id="ironrim_riders_kite_shield"
        name="{=dWr3nuBq}Reinforced Ironrimmed Kite Shield"
        body_name="bo_cap_shield_vlandia_cavalary_b"
        shield_body_name="bo_shield_vlandia_cavalary_b"
        recalculate_body="false"
        mesh="shield_vlandia_cavalary_b"
        using_tableau="true"
        weight="4.7"
        appearance="0.6"
        Type="Shield"
        item_holsters="shield_kite:shield_2:shield_3:shield_4"
        has_lower_holster_priority="true"
        holster_position_shift="-0.1,-0.1,0">
    <ItemComponent>
      <Weapon weapon_class="LargeShield"
              body_armor="1"
              thrust_speed="82"
              thrust_damage_type="Blunt"
              speed_rating="82"
              physics_material="wood_shield"
              item_usage="shield"
              position="0.0, 0.00, 0.00"
              rotation="0.0,10.0,40.00"
              weapon_length="85"
              center_of_mass="0.0,0.1,0.05"
              hit_points="400">
        <WeaponFlags CanBlockRanged="true"
                     HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true"
           HeldInOffHand="true"
           ForceAttachOffHandSecondaryItemBone="true" />
  </Item>
  <Item id="chivalric_kite_shield"
        name="{=n3sz2k5j}Knights Kite Shield"
        body_name="bo_cap_shield_vlandia_cavalary_c"
        shield_body_name="bo_shield_vlandia_cavalary_c"
        recalculate_body="false"
        mesh="shield_vlandia_cavalary_c"
        using_tableau="true"
        weight="4.7"
        appearance="0.9"
        Type="Shield"
        item_holsters="shield_kite:shield_2:shield_3:shield_4"
        has_lower_holster_priority="true"
        holster_position_shift="-0.1,-0.1,0">
    <ItemComponent>
      <Weapon weapon_class="LargeShield"
              body_armor="1"
              thrust_speed="82"
              thrust_damage="5"
              thrust_damage_type="Blunt"
              speed_rating="82"
              physics_material="wood_shield"
              item_usage="shield"
              position="0.0, 0.00, 0.00"
              rotation="0.0,10.0,40.00"
              weapon_length="110"
              center_of_mass="0.0,0.1,0.05"
              hit_points="300">
        <WeaponFlags CanBlockRanged="true"
                     HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true"
           HeldInOffHand="true"
           ForceAttachOffHandSecondaryItemBone="true" />
  </Item>
  <Item id="western_kite_shield"
        name="{=uqO6e6vN}Kite Shield"
        body_name="bo_cap_shield_vlandia_infantary_a"
        shield_body_name="bo_shield_vlandia_infantary_a"
        recalculate_body="false"
        mesh="shield_vlandia_infantary_a"
        using_tableau="true"
        weight="4.7"
        appearance="1"
        Type="Shield"
        item_holsters="shield_kite:shield_2:shield_3:shield_4"
        has_lower_holster_priority="true"
        holster_position_shift="-0.1,0.1,0">
    <ItemComponent>
      <Weapon weapon_class="LargeShield"
              body_armor="1"
              thrust_speed="82"
              thrust_damage_type="Blunt"
              speed_rating="82"
              physics_material="wood_shield"
              item_usage="shield"
              position="0.0, 0.00, 0.00"
              rotation="0.0,10.0,40.00"
              weapon_length="110"
              center_of_mass="-0.070,0.0,0.05"
              hit_points="300">
        <WeaponFlags CanBlockRanged="true"
                     HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true"
           HeldInOffHand="true"
           ForceAttachOffHandSecondaryItemBone="true" />
  </Item>
  <Item id="ironrim_kite_shield"
        name="{=WpdmIlU5}Ironrimed Kite Shield"
        body_name="bo_cap_shield_vlandia_infantary_a"
        shield_body_name="bo_shield_vlandia_infantary_b"
        recalculate_body="false"
        mesh="shield_vlandia_infantary_b"
        using_tableau="true"
        weight="4.7"
        appearance="0.7"
        Type="Shield"
        item_holsters="shield_kite:shield_2:shield_3:shield_4"
        has_lower_holster_priority="true"
        holster_position_shift="-0.1,0.1,0">
    <ItemComponent>
      <Weapon weapon_class="LargeShield"
              body_armor="1"
              thrust_speed="82"
              thrust_damage_type="Blunt"
              speed_rating="82"
              physics_material="wood_shield"
              item_usage="shield"
              position="0.0, 0.00, 0.00"
              rotation="0.0,10.0,40.00"
              weapon_length="110"
              center_of_mass="-0.070,0.0,0.05"
              hit_points="300">
        <WeaponFlags CanBlockRanged="true"
                     HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true"
           HeldInOffHand="true"
           ForceAttachOffHandSecondaryItemBone="true" />
  </Item>
  <!-- #endregion -->
  <!-- #region Horses -->
  <!-- #region Tournament Horses -->
  <Item id="aserai_horse_tournament"
        name="{=h7IWO4DV}Desert Horse"
        mesh="horse_brown"
        subtype="horse"
        item_category="horse"
        culture="Culture.aserai"
        weight="431"
        is_merchandise="false"
        difficulty="0"
        appearance="0.3"
        Type="Horse">
    <ItemComponent>
      <Horse monster="Monster.horse"
             maneuver="56"
             speed="52"
             charge_damage="10"
             body_length="108"
             is_mountable="true"
             extra_health="0"
             skeleton_scale="aserai_horse"
             modifier_group="horse">
        <AdditionalMeshes>
          <Mesh name="horse_mane"
                affected_by_cover="true" />
        </AdditionalMeshes>
        <Materials>
          <Material name="horse_brown_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF010101"
                              percentage="0.75" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
          <Material name="horse_black_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF010101"
                              percentage="0.75" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
          <Material name="horse_grey_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF303030"
                              percentage="0.75" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
          <Material name="horse_white_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF303030"
                              percentage="1.0" />
            </MeshMultipliers>
          </Material>
        </Materials>
      </Horse>
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="battania_horse_tournament"
        name="{=sgfKrAaZ}Battanian Pony"
        mesh="horse_brown"
        subtype="horse"
        item_category="horse"
        culture="Culture.battania"
        weight="462"
        is_merchandise="false"
        difficulty="0"
        appearance="1"
        Type="Horse">
    <ItemComponent>
      <Horse monster="Monster.horse"
             maneuver="56"
             speed="42"
             charge_damage="10"
             body_length="98"
             is_mountable="true"
             extra_health="50"
             skeleton_scale="battania_horse">
        <AdditionalMeshes>
          <Mesh name="horse_mane_2"
                affected_by_cover="true" />
          <Mesh name="horse_trotter" />
        </AdditionalMeshes>
        <Materials>
          <Material name="dales_pony_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF08080B"
                              percentage="1.0" />
            </MeshMultipliers>
          </Material>
        </Materials>
      </Horse>
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="empire_horse_tournament"
        name="{=IOt4KTHs}Midlands Palfrey"
        mesh="horse_brown"
        subtype="horse"
        item_category="horse"
        is_merchandise="false"
        culture="Culture.empire"
        weight="473"
        difficulty="0"
        appearance="1"
        Type="Horse">
    <ItemComponent>
      <Horse monster="Monster.horse"
             maneuver="61"
             speed="45"
             charge_damage="10"
             body_length="110"
             is_mountable="true"
             extra_health="0"
             skeleton_scale="empire_horse">
        <AdditionalMeshes>
          <Mesh name="horse_mane_2"
                affected_by_cover="true" />
        </AdditionalMeshes>
        <Materials>
          <Material name="horse_brown_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF010101"
                              percentage="0.75" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
          <Material name="horse_black_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF010101"
                              percentage="0.75" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
          <Material name="horse_grey_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF303030"
                              percentage="0.75" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
          <Material name="horse_white_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF303030"
                              percentage="1.0" />
            </MeshMultipliers>
          </Material>
        </Materials>
      </Horse>
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="khuzait_horse_tournament"
        name="{=YAYhozbN}Steppe Horse"
        mesh="horse_brown"
        item_category="horse"
        culture="Culture.khuzait"
        subtype="horse"
        weight="456"
        difficulty="0"
        is_merchandise="false"
        appearance="1"
        Type="Horse">
    <ItemComponent>
      <Horse monster="Monster.horse"
             maneuver="69"
             speed="44"
             charge_damage="8"
             body_length="94"
             is_mountable="true"
             extra_health="10"
             skeleton_scale="khuzait_horse">
        <AdditionalMeshes>
          <Mesh name="horse_mane"
                affected_by_cover="true" />
        </AdditionalMeshes>
        <Materials>
          <Material name="steppe_horse">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF08080B"
                              percentage="1.0" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
        </Materials>
      </Horse>
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="sturgia_horse_tournament"
        name="{=QwiI8Uho}Sturgian Trotter"
        mesh="horse_brown"
        subtype="horse"
        item_category="horse"
        culture="Culture.sturgia"
        weight="458"
        difficulty="0"
        is_merchandise="false"
        appearance="1"
        Type="Horse">
    <ItemComponent>
      <Horse monster="Monster.horse"
             maneuver="62"
             speed="42"
             charge_damage="10"
             body_length="100"
             is_mountable="true"
             extra_health="20"
             skeleton_scale="sturgia_horse">
        <AdditionalMeshes>
          <Mesh name="horse_mane_2"
                affected_by_cover="true" />
          <Mesh name="horse_trotter" />
        </AdditionalMeshes>
        <Materials>
          <Material name="horse_black_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF010101"
                              percentage="0.75" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
          <Material name="horse_grey_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF303030"
                              percentage="0.75" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
        </Materials>
      </Horse>
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="vlandia_horse_tournament"
        name="{=AIu3kKvz}Saddle Horse"
        mesh="horse_brown"
        subtype="horse"
        item_category="horse"
        culture="Culture.vlandia"
        weight="462"
        difficulty="0"
        is_merchandise="false"
        appearance="1"
        Type="Horse">
    <ItemComponent>
      <Horse monster="Monster.horse"
             maneuver="55"
             speed="46"
             charge_damage="12"
             body_length="109"
             is_mountable="true"
             skeleton_scale="vlandia_horse">
        <AdditionalMeshes>
          <Mesh name="horse_mane_2"
                affected_by_cover="true" />
        </AdditionalMeshes>
        <Materials>
          <Material name="horse_brown_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF010101"
                              percentage="0.75" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
          <Material name="horse_black_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF010101"
                              percentage="0.75" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
          <Material name="horse_grey_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF303030"
                              percentage="0.75" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
          <Material name="horse_white_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF303030"
                              percentage="1.0" />
            </MeshMultipliers>
          </Material>
        </Materials>
      </Horse>
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="camel_tournament"
        name="{=CQBiJLgv}Camel"
        mesh="camel_mesh"
        item_category="horse"
        weight="611"
        difficulty="0"
        is_merchandise="false"
        appearance="1"
        Type="Horse">
    <ItemComponent>
      <Horse monster="Monster.camel"
             maneuver="65"
             speed="43"
             charge_damage="10"
             body_length="95"
             extra_health="15"
             is_pack_animal="false"
             is_mountable="true" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <!-- #endregion -->
  <!-- #region Tier 0/1 -->
  <Item id="sumpter_horse"
        name="{=KFGfTXqE}Sumpter Horse"
        mesh="horse_brown"
        item_category="sumpter_horse"
        difficulty="0"
        weight="450"
        appearance="0.5"
        Type="Horse">
    <ItemComponent>
      <Horse monster="Monster.horse"
             maneuver="41"
             speed="34"
             charge_damage="4"
             body_length="102"
             is_mountable="true"
             is_pack_animal="true"
             extra_health="60"
             decorator_key_min="0"
             decorator_key_max="FF"
             modifier_group="horse">
        <AdditionalMeshes>
          <Mesh name="horse_mane"
                affected_by_cover="true" />
        </AdditionalMeshes>
        <Materials>
          <Material name="horse_brown_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF010101"
                              percentage="0.75" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
          <Material name="horse_black_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF010101"
                              percentage="0.75" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
          <Material name="horse_grey_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF303030"
                              percentage="0.75" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
          <Material name="horse_white_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF303030"
                              percentage="1.0" />
            </MeshMultipliers>
          </Material>
        </Materials>
      </Horse>
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="old_horse"
        name="{=0s4IP7jB}Old Work Horse"
        mesh="horse_brown"
        is_merchandise="false"
        item_category="sumpter_horse"
        difficulty="0"
        weight="400"
        appearance="0.5"
        Type="Horse">
    <ItemComponent>
      <Horse monster="Monster.horse"
             maneuver="52"
             speed="37"
             charge_damage="4"
             body_length="102"
             is_mountable="true"
             is_pack_animal="true"
             extra_health="0"
             decorator_key_min="0"
             decorator_key_max="FF"
             modifier_group="horse">
        <AdditionalMeshes>
          <Mesh name="horse_mane"
                affected_by_cover="true" />
        </AdditionalMeshes>
        <Materials>
          <Material name="horse_brown_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF010101"
                              percentage="0.75" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
          <Material name="horse_black_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF010101"
                              percentage="0.75" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
          <Material name="horse_grey_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF303030"
                              percentage="0.75" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
          <Material name="horse_white_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF303030"
                              percentage="1.0" />
            </MeshMultipliers>
          </Material>
        </Materials>
      </Horse>
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="mule"
        name="{=CB97qhVM}Mule"
        mesh="mule_mesh"
        item_category="sumpter_horse"
        value="120"
        weight="150"
        Type="Horse">
    <ItemComponent>
      <Horse monster="Monster.mule"
             maneuver="48"
             speed="31"
             charge_damage="3"
             body_length="92"
             is_mountable="true"
             extra_health="0"
             is_pack_animal="true" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="mule_unmountable"
        name="{=CB97qhVM}Mule"
        mesh="mule_mesh"
        is_merchandise="false"
        item_category="sumpter_horse"
        value="120"
        weight="150"
        Type="Horse">
    <ItemComponent>
      <Horse monster="Monster.mule_unmountable"
             maneuver="48"
             speed="31"
             charge_damage="3"
             body_length="92"
             is_mountable="false"
             extra_health="0"
             is_pack_animal="true" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="pack_camel"
        name="{=DlPOte0H}Pack Camel"
        mesh="camel_mesh"
        item_category="sumpter_horse"
        weight="150"
        Type="Horse">
    <ItemComponent>
      <Horse monster="Monster.camel"
             maneuver="39"
             speed="35"
             charge_damage="4"
             body_length="105"
             extra_health="30"
             is_pack_animal="true"
             is_mountable="true" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="pack_camel_unmountable"
        name="{=DlPOte0H}Pack Camel"
        mesh="camel_mesh"
        is_merchandise="false"
        item_category="sumpter_horse"
        weight="150"
        Type="Horse">
    <ItemComponent>
      <Horse monster="Monster.camel_unmountable"
             maneuver="39"
             speed="35"
             charge_damage="4"
             body_length="105"
             extra_health="30"
             is_pack_animal="true"
             is_mountable="false" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <!-- #endregion -->
  <!-- #region Tier 2 -->
  <Item id="aserai_horse"
        name="{=h7IWO4DV}Desert Horse"
        mesh="horse_brown"
        subtype="horse"
        item_category="horse"
        culture="Culture.aserai"
        weight="431"
        difficulty="10"
        appearance="0.7"
        Type="Horse">
    <ItemComponent>
      <Horse monster="Monster.horse"
             maneuver="56"
             speed="54"
             charge_damage="10"
             body_length="108"
             is_mountable="true"
             extra_health="0"
             skeleton_scale="aserai_horse"
             modifier_group="horse">
        <AdditionalMeshes>
          <Mesh name="horse_mane"
                affected_by_cover="true" />
        </AdditionalMeshes>
        <Materials>
          <Material name="horse_brown_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF010101"
                              percentage="0.75" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
          <Material name="horse_black_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF010101"
                              percentage="0.75" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
          <Material name="horse_grey_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF303030"
                              percentage="0.75" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
          <Material name="horse_white_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF303030"
                              percentage="1.0" />
            </MeshMultipliers>
          </Material>
        </Materials>
      </Horse>
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="battania_horse"
        name="{=sgfKrAaZ}Battanian Pony"
        mesh="horse_brown"
        subtype="horse"
        item_category="horse"
        culture="Culture.battania"
        weight="462"
        difficulty="10"
        appearance="0.7"
        Type="Horse">
    <ItemComponent>
      <Horse monster="Monster.horse"
             maneuver="56"
             speed="44"
             charge_damage="10"
             body_length="98"
             is_mountable="true"
             extra_health="50"
             skeleton_scale="battania_horse">
        <AdditionalMeshes>
          <Mesh name="horse_mane_2"
                affected_by_cover="true" />
          <Mesh name="horse_trotter" />
        </AdditionalMeshes>
        <Materials>
          <Material name="dales_pony_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF08080B"
                              percentage="1.0" />
            </MeshMultipliers>
          </Material>
        </Materials>
      </Horse>
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="empire_horse"
        name="{=IOt4KTHs}Midlands Palfrey"
        mesh="horse_brown"
        subtype="horse"
        item_category="horse"
        culture="Culture.empire"
        weight="473"
        difficulty="10"
        appearance="0.7"
        Type="Horse">
    <ItemComponent>
      <Horse monster="Monster.horse"
             maneuver="61"
             speed="47"
             charge_damage="10"
             body_length="110"
             is_mountable="true"
             extra_health="0"
             skeleton_scale="empire_horse">
        <AdditionalMeshes>
          <Mesh name="horse_mane_2"
                affected_by_cover="true" />
        </AdditionalMeshes>
        <Materials>
          <Material name="horse_brown_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF010101"
                              percentage="0.75" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
          <Material name="horse_black_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF010101"
                              percentage="0.75" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
          <Material name="horse_grey_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF303030"
                              percentage="0.75" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
          <Material name="horse_white_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF303030"
                              percentage="1.0" />
            </MeshMultipliers>
          </Material>
        </Materials>
      </Horse>
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="khuzait_horse"
        name="{=YAYhozbN}Steppe Horse"
        mesh="horse_brown"
        item_category="horse"
        culture="Culture.khuzait"
        subtype="horse"
        weight="456"
        difficulty="10"
        appearance="0.7"
        Type="Horse">
    <ItemComponent>
      <Horse monster="Monster.horse"
             maneuver="69"
             speed="46"
             charge_damage="8"
             body_length="94"
             is_mountable="true"
             extra_health="10"
             skeleton_scale="khuzait_horse">
        <AdditionalMeshes>
          <Mesh name="horse_mane"
                affected_by_cover="true" />
        </AdditionalMeshes>
        <Materials>
          <Material name="steppe_horse">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF08080B"
                              percentage="1.0" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
        </Materials>
      </Horse>
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="sturgia_horse"
        name="{=QwiI8Uho}Sturgian Trotter"
        mesh="horse_brown"
        subtype="horse"
        item_category="horse"
        culture="Culture.sturgia"
        weight="458"
        difficulty="10"
        appearance="0.7"
        Type="Horse">
    <ItemComponent>
      <Horse monster="Monster.horse"
             maneuver="62"
             speed="44"
             charge_damage="10"
             body_length="100"
             is_mountable="true"
             extra_health="20"
             skeleton_scale="sturgia_horse">
        <AdditionalMeshes>
          <Mesh name="horse_mane_2"
                affected_by_cover="true" />
          <Mesh name="horse_trotter" />
        </AdditionalMeshes>
        <Materials>
          <Material name="horse_black_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF010101"
                              percentage="0.75" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
          <Material name="horse_grey_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF303030"
                              percentage="0.75" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
        </Materials>
      </Horse>
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="vlandia_horse"
        name="{=AIu3kKvz}Saddle Horse"
        mesh="horse_brown"
        subtype="horse"
        item_category="horse"
        culture="Culture.vlandia"
        weight="462"
        difficulty="10"
        appearance="0.7"
        Type="Horse">
    <ItemComponent>
      <Horse monster="Monster.horse"
             maneuver="55"
             speed="48"
             charge_damage="12"
             body_length="109"
             is_mountable="true"
             skeleton_scale="vlandia_horse">
        <AdditionalMeshes>
          <Mesh name="horse_mane_2"
                affected_by_cover="true" />
        </AdditionalMeshes>
        <Materials>
          <Material name="horse_brown_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF010101"
                              percentage="0.75" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
          <Material name="horse_black_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF010101"
                              percentage="0.75" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
          <Material name="horse_grey_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF303030"
                              percentage="0.75" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
          <Material name="horse_white_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF303030"
                              percentage="1.0" />
            </MeshMultipliers>
          </Material>
        </Materials>
      </Horse>
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="camel"
        name="{=CQBiJLgv}Camel"
        mesh="camel_mesh"
        item_category="horse"
        weight="611"
        difficulty="10"
        appearance="0.7"
        Type="Horse">
    <ItemComponent>
      <Horse monster="Monster.camel"
             maneuver="65"
             speed="44"
             charge_damage="10"
             body_length="95"
             extra_health="15"
             is_pack_animal="false"
             is_mountable="true" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <!-- #endregion -->
  <!-- #region Tier 3 -->
  <Item id="t2_aserai_horse"
        name="{=gnvIGThE}Aserai Horse"
        mesh="horse_brown"
        subtype="horse"
        item_category="war_horse"
        culture="Culture.aserai"
        weight="515"
        difficulty="60"
        appearance="1"
        Type="Horse">
    <ItemComponent>
      <Horse monster="Monster.horse"
             maneuver="70"
             speed="66"
             charge_damage="7"
             body_length="108"
             is_mountable="true"
             skeleton_scale="aserai_horse"
             modifier_group="horse">
        <AdditionalMeshes>
          <Mesh name="horse_mane"
                affected_by_cover="true" />
        </AdditionalMeshes>
        <Materials>
          <Material name="horse_brown_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF010101"
                              percentage="0.75" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
          <Material name="horse_black_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF010101"
                              percentage="0.75" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
          <Material name="horse_grey_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF303030"
                              percentage="0.75" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
          <Material name="horse_white_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF303030"
                              percentage="1.0" />
            </MeshMultipliers>
          </Material>
        </Materials>
      </Horse>
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="t2_battania_horse"
        name="{=tZN9H492}Battanian Warmount"
        mesh="horse_brown"
        subtype="horse"
        item_category="war_horse"
        culture="Culture.battania"
        weight="542"
        difficulty="60"
        appearance="1"
        Type="Horse">
    <ItemComponent>
      <Horse monster="Monster.horse"
             maneuver="73"
             speed="48"
             charge_damage="11"
             body_length="111"
             is_mountable="true"
             extra_health="40"
             skeleton_scale="battania_horse">
        <AdditionalMeshes>
          <Mesh name="horse_mane_2"
                affected_by_cover="true" />
          <Mesh name="horse_trotter" />
        </AdditionalMeshes>
        <Materials>
          <Material name="dales_pony_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF08080B"
                              percentage="1.0" />
            </MeshMultipliers>
          </Material>
        </Materials>
      </Horse>
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="t2_empire_horse"
        name="{=mVAaWp5U}Imperial Charger"
        mesh="horse_brown"
        subtype="horse"
        item_category="war_horse"
        culture="Culture.empire"
        weight="548"
        difficulty="60"
        appearance="1"
        Type="Horse">
    <ItemComponent>
      <Horse monster="Monster.horse"
             maneuver="66"
             speed="44"
             charge_damage="12"
             body_length="115"
             is_mountable="true"
             extra_health="90"
             skeleton_scale="empire_horse">
        <AdditionalMeshes>
          <Mesh name="horse_mane_2"
                affected_by_cover="true" />
        </AdditionalMeshes>
        <Materials>
          <Material name="horse_brown_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF010101"
                              percentage="0.75" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
          <Material name="horse_black_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF010101"
                              percentage="0.75" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
          <Material name="horse_grey_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF303030"
                              percentage="0.75" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
          <Material name="horse_white_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF303030"
                              percentage="1.0" />
            </MeshMultipliers>
          </Material>
        </Materials>
      </Horse>
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="t2_khuzait_horse"
        name="{=PZPphq6H}Steppe Warhorse"
        mesh="horse_brown"
        item_category="war_horse"
        culture="Culture.khuzait"
        subtype="horse"
        weight="498"
        difficulty="60"
        appearance="1"
        Type="Horse">
    <ItemComponent>
      <Horse monster="Monster.horse"
             maneuver="78"
             speed="50"
             charge_damage="9"
             body_length="94"
             is_mountable="true"
             extra_health="50"
             skeleton_scale="khuzait_horse">
        <AdditionalMeshes>
          <Mesh name="horse_mane"
                affected_by_cover="true" />
        </AdditionalMeshes>
        <Materials>
          <Material name="steppe_horse">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF08080B"
                              percentage="1.0" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
        </Materials>
      </Horse>
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="t2_sturgia_horse"
        name="{=i17zuvS4}Sturgian Hunter"
        mesh="horse_brown"
        subtype="horse"
        item_category="war_horse"
        culture="Culture.sturgia"
        weight="510"
        difficulty="60"
        appearance="1"
        Type="Horse">
    <ItemComponent>
      <Horse monster="Monster.horse"
             maneuver="74"
             speed="54"
             charge_damage="9"
             body_length="100"
             is_mountable="true"
             extra_health="10"
             skeleton_scale="sturgia_horse">
        <AdditionalMeshes>
          <Mesh name="horse_mane_2"
                affected_by_cover="true" />
          <Mesh name="horse_trotter" />
        </AdditionalMeshes>
        <Materials>
          <Material name="horse_black_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF010101"
                              percentage="0.75" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
          <Material name="horse_grey_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF303030"
                              percentage="0.75" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
        </Materials>
      </Horse>
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="t2_vlandia_horse"
        name="{=MqBSmahz}Vlandian Courser"
        mesh="horse_brown"
        subtype="horse"
        item_category="war_horse"
        culture="Culture.vlandia"
        weight="531"
        difficulty="60"
        appearance="1"
        Type="Horse">
    <ItemComponent>
      <Horse monster="Monster.horse"
             maneuver="68"
             speed="52"
             charge_damage="12"
             body_length="109"
             is_mountable="true"
             extra_health="40"
             skeleton_scale="vlandia_horse">
        <AdditionalMeshes>
          <Mesh name="horse_mane_2"
                affected_by_cover="true" />
        </AdditionalMeshes>
        <Materials>
          <Material name="horse_brown_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF010101"
                              percentage="0.75" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
          <Material name="horse_black_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF010101"
                              percentage="0.75" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
          <Material name="horse_grey_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF303030"
                              percentage="0.75" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
          <Material name="horse_white_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF303030"
                              percentage="1.0" />
            </MeshMultipliers>
          </Material>
        </Materials>
      </Horse>
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="war_camel"
        name="{=baIE2VQW}War Camel"
        mesh="camel_mesh"
        item_category="horse"
        weight="622"
        difficulty="60"
        appearance="1"
        Type="Horse">
    <ItemComponent>
      <Horse monster="Monster.camel"
             maneuver="67"
             speed="48"
             charge_damage="13"
             body_length="105"
             extra_health="20"
             is_pack_animal="false"
             is_mountable="true" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="hunter"
        name="{=xnDWqYKW}Hunter"
        mesh="horse_brown"
        item_category="horse"
        weight="350"
        difficulty="60"
        appearance="1"
        Type="Horse">
    <ItemComponent>
      <Horse monster="Monster.horse"
             maneuver="65"
             speed="54"
             charge_damage="7"
             body_length="94"
             is_mountable="true"
             extra_health="20"
             modifier_group="horse">
        <AdditionalMeshes>
          <Mesh name="horse_mane"
                affected_by_cover="true" />
        </AdditionalMeshes>
        <Materials>
          <Material name="horse_brown_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF010101"
                              percentage="0.75" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
          <Material name="horse_black_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF010101"
                              percentage="0.75" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
          <Material name="horse_grey_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF303030"
                              percentage="0.75" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
          <Material name="horse_white_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF303030"
                              percentage="1.0" />
            </MeshMultipliers>
          </Material>
        </Materials>
      </Horse>
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="charger"
        name="{=h5kfaD4v}Charger"
        mesh="horse_brown"
        item_category="war_horse"
        difficulty="60"
        weight="400"
        appearance="1"
        Type="Horse">
    <ItemComponent>
      <Horse monster="Monster.horse"
             maneuver="68"
             speed="48"
             charge_damage="12"
             body_length="119"
             is_mountable="true"
             extra_health="40"
             modifier_group="horse">
        <AdditionalMeshes>
          <Mesh name="horse_mane"
                affected_by_cover="true" />
        </AdditionalMeshes>
        <Materials>
          <Material name="horse_brown_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF010101"
                              percentage="0.75" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
          <Material name="horse_black_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF010101"
                              percentage="0.75" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
        </Materials>
      </Horse>
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <!-- #endregion -->
  <!-- #region Tier 4 -->
  <!-- #endregion -->
  <!-- #region Tier 5 -->
  <Item id="noble_horse_southern"
        name="{=Q4sO8AZd}Nahasawi"
       mesh="horse_brown"
       item_category="horse"
       subtype="horse"
       weight="520"
       difficulty="90"
       is_merchandise="false"
       culture="Culture.aserai"
       Type="Horse">
    <ItemComponent>
      <Horse monster="Monster.horse"
             maneuver="72"
             speed="68"
             charge_damage="10"
             body_length="110"
             is_mountable="true"
             extra_health="25"
             modifier_group="horse">
        <AdditionalMeshes>
          <Mesh name="horse_mane"
                affected_by_cover="true" />
        </AdditionalMeshes>
        <Materials>
          <Material name="horse_brown_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF010101"
                              percentage="0.75" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
          <Material name="horse_black_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF010101"
                              percentage="0.75" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
          <Material name="horse_grey_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF303030"
                              percentage="0.75" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
          <Material name="horse_white_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF303030"
                              percentage="1.0" />
            </MeshMultipliers>
          </Material>
        </Materials>
      </Horse>
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="noble_horse_imperial"
        name="{=ueSnrLRy}Cossian"
     mesh="horse_brown"
     item_category="horse"
     subtype="horse"
     is_merchandise="false"
     weight="562"
     culture="Culture.empire"
     difficulty="90"
     Type="Horse">
    <ItemComponent>
      <Horse monster="Monster.horse"
             maneuver="66"
             speed="48"
             charge_damage="15"
             body_length="114"
             is_mountable="true"
             extra_health="100"
             modifier_group="horse">
        <AdditionalMeshes>
          <Mesh name="horse_mane"
                affected_by_cover="true" />
        </AdditionalMeshes>
        <Materials>
          <Material name="horse_brown_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF010101"
                              percentage="0.75" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
          <Material name="horse_black_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF010101"
                              percentage="0.75" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
          <Material name="horse_grey_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF303030"
                              percentage="0.75" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
          <Material name="horse_white_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF303030"
                              percentage="1.0" />
            </MeshMultipliers>
          </Material>
        </Materials>
      </Horse>
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
    <Item id="noble_horse_eastern"
        name="{=qXb7YoGc}Asaligat"
       mesh="horse_brown"
       is_merchandise="false"
       item_category="horse"
       subtype="horse"
     culture="Culture.khuzait"
       weight="510"
       difficulty="90"
       Type="Horse">
    <ItemComponent>
      <Horse monster="Monster.horse"
             maneuver="82"
             speed="57"
             charge_damage="10"
             body_length="98"
             is_mountable="true"
             extra_health="60"
             modifier_group="horse">
        <AdditionalMeshes>
          <Mesh name="horse_mane"
                affected_by_cover="true" />
        </AdditionalMeshes>
        <Materials>
          <Material name="steppe_horse">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF08080B"
                              percentage="1.0" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
        </Materials>
      </Horse>
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
    <Item id="noble_horse_northern"
        name="{=jhgVsWKr}Tyal Horse"
       mesh="horse_brown"
       item_category="horse"
       culture="Culture.sturgia"
       is_merchandise="false"
       subtype="horse"
       weight="515"
       difficulty="90"
       Type="Horse">
    <ItemComponent>
      <Horse monster="Monster.horse"
             maneuver="76"
             speed="56"
             charge_damage="11"
             body_length="100"
             is_mountable="true"
             extra_health="30"
             modifier_group="horse">
        <AdditionalMeshes>
          <Mesh name="horse_mane"
                affected_by_cover="true" />
        </AdditionalMeshes>
          <Materials>
            <Material name="horse_black_mat">
              <MeshMultipliers>
                <MeshMultiplier mesh_multiplier="FF010101"
                                percentage="0.75" />
                <MeshMultiplier mesh_multiplier="FF909090"
                                percentage="0.25" />
              </MeshMultipliers>
            </Material>
            <Material name="horse_grey_mat">
              <MeshMultipliers>
                <MeshMultiplier mesh_multiplier="FF303030"
                                percentage="0.75" />
                <MeshMultiplier mesh_multiplier="FF909090"
                                percentage="0.25" />
              </MeshMultipliers>
            </Material>
        </Materials>
      </Horse>
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
    <Item id="noble_horse_western"
        name="{=SZrd85Uh}Destrier"
       mesh="horse_brown"
       culture="Culture.vlandia"
       item_category="horse"
       is_merchandise="false"
       subtype="horse"
       weight="533"
       difficulty="90"
       Type="Horse">
    <ItemComponent>
      <Horse monster="Monster.horse"
             maneuver="71"
             speed="60"
             charge_damage="13"
             body_length="109"
             is_mountable="true"
             extra_health="50"
             modifier_group="horse">
        <AdditionalMeshes>
          <Mesh name="horse_mane"
                affected_by_cover="true" />
        </AdditionalMeshes>
        <Materials>
          <Material name="horse_brown_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF010101"
                              percentage="0.75" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
          <Material name="horse_black_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF010101"
                              percentage="0.75" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
          <Material name="horse_grey_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF303030"
                              percentage="0.75" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
          <Material name="horse_white_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF303030"
                              percentage="1.0" />
            </MeshMultipliers>
          </Material>
        </Materials>
      </Horse>
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="special_camel"
        name="{=Goloz0Vm}Husnphree"
        is_merchandise="false"
        culture="Culture.aserai"
        mesh="camel_mesh"
        item_category="horse"
        weight="550"
        difficulty="90"
        appearance="1"
        Type="Horse">
    <ItemComponent>
      <Horse monster="Monster.camel"
             maneuver="69"
             speed="48"
             charge_damage="15"
             body_length="115"
             extra_health="90"
             is_pack_animal="false"
             is_mountable="true" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
    <Item id="noble_horse_battania"
        name="{=ccLDacS4}Battanian Thoroughbred"
       mesh="horse_brown"
       item_category="horse"
       is_merchandise="false"
       culture="Culture.battania"
       subtype="horse"
       weight="532"
       difficulty="90"
       Type="Horse">
    <ItemComponent>
      <Horse monster="Monster.horse"
             maneuver="76"
             speed="66"
             charge_damage="10"
             body_length="111"
             is_mountable="true"
             extra_health="30"
             modifier_group="horse">
        <AdditionalMeshes>
          <Mesh name="horse_mane"
                affected_by_cover="true" />
        </AdditionalMeshes>
        <Materials>
          <Material name="horse_brown_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF010101"
                              percentage="0.75" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
          <Material name="horse_black_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF010101"
                              percentage="0.75" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
        </Materials>
      </Horse>
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <!-- #endregion -->
  <!-- #region Delete -->
  <Item id="noble_horse"
        name="{=CIT7Zuxh}Pureblood"
        mesh="horse_brown"
        item_category="horse"
        is_merchandise="false"
        subtype="horse"
        weight="400"
        difficulty="0"
        Type="Horse">
    <ItemComponent>
      <Horse monster="Monster.horse"
             maneuver="65"
             speed="65"
             charge_damage="35"
             body_length="115"
             is_mountable="true"
             extra_health="70"
             modifier_group="horse">
        <AdditionalMeshes>
          <Mesh name="horse_mane"
                affected_by_cover="true" />
        </AdditionalMeshes>
        <Materials>
          <Material name="horse_brown_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF010101"
                              percentage="0.75" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
          <Material name="horse_black_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF010101"
                              percentage="0.75" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
          <Material name="horse_grey_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF303030"
                              percentage="0.75" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
          <Material name="horse_white_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF303030"
                              percentage="1.0" />
            </MeshMultipliers>
          </Material>
        </Materials>
      </Horse>
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="storm_charger"
        name="{=1aOuyULB}Storm Charger"
        mesh="horse_brown"
        is_merchandise="false"
        item_category="war_horse"
        difficulty="100"
        weight="430"
        appearance="1"
        Type="Horse">
    <ItemComponent>
      <Horse monster="Monster.horse"
             mane_mesh="horse_mane"
             maneuver="55"
             speed="60"
             charge_damage="20"
             body_length="100"
             is_mountable="true"
             extra_health="-70"
             modifier_group="horse">
        <Materials>
          <Material name="horse_brown_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF010101"
                              percentage="0.75" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
          <Material name="horse_black_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF010101"
                              percentage="0.75" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
          <Material name="horse_grey_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF303030"
                              percentage="0.75" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
          <Material name="horse_white_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF303030"
                              percentage="1.0" />
            </MeshMultipliers>
          </Material>
        </Materials>
      </Horse>
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="war_horse"
        name="{=UqdZmdcf}War Horse"
        mesh="horse_brown"
        item_category="war_horse"
        is_merchandise="false"
        difficulty="80"
        weight="500"
        appearance="1"
        Type="Horse">
    <ItemComponent>
      <Horse monster="Monster.horse_2"
             maneuver="50"
             speed="40"
             charge_damage="25"
             body_length="105"
             is_mountable="true"
             extra_health="0"
             modifier_group="horse">
        <AdditionalMeshes>
          <Mesh name="horse_mane"
                affected_by_cover="true" />
        </AdditionalMeshes>
        <Materials>
          <Material name="horse_brown_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF010101"
                              percentage="0.75" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
          <Material name="horse_black_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF010101"
                              percentage="0.75" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
          <Material name="horse_grey_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF303030"
                              percentage="0.75" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
          <Material name="horse_white_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF303030"
                              percentage="1.0" />
            </MeshMultipliers>
          </Material>
        </Materials>
      </Horse>
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="steppe_war_horse"
        name="{=yGwxXsIL}Steppe War Horse"
        mesh="horse_brown"
        item_category="war_horse"
        culture="Culture.khuzait"
        is_merchandise="false"
        difficulty="80"
        weight="460"
        appearance="1"
        Type="Horse">
    <ItemComponent>
      <Horse monster="Monster.horse"
             maneuver="50"
             speed="45"
             charge_damage="20"
             body_length="100"
             is_mountable="true"
             modifier_group="horse">
        <AdditionalMeshes>
          <Mesh name="horse_mane"
                affected_by_cover="true" />
        </AdditionalMeshes>
        <Materials>
          <Material name="horse_brown_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF010101"
                              percentage="0.75" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
          <Material name="horse_black_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF010101"
                              percentage="0.75" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
          <Material name="horse_grey_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF303030"
                              percentage="0.75" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
          <Material name="horse_white_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF303030"
                              percentage="1.0" />
            </MeshMultipliers>
          </Material>
        </Materials>
      </Horse>
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="desert_war_horse"
        name="{=24xuA5G2}Desert War Horse"
        mesh="horse_brown"
        item_category="war_horse"
        culture="Culture.aserai"
        is_merchandise="false"
        difficulty="80"
        weight="480"
        appearance="1"
        Type="Horse">
    <ItemComponent>
      <Horse monster="Monster.horse"
             maneuver="50"
             speed="60"
             charge_damage="25"
             body_length="100"
             is_mountable="true"
             modifier_group="horse">
        <AdditionalMeshes>
          <Mesh name="horse_mane"
                affected_by_cover="true" />
        </AdditionalMeshes>
        <Materials>
          <Material name="horse_brown_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF010101"
                              percentage="0.75" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
          <Material name="horse_black_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF010101"
                              percentage="0.75" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
          <Material name="horse_grey_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF303030"
                              percentage="0.75" />
              <MeshMultiplier mesh_multiplier="FF909090"
                              percentage="0.25" />
            </MeshMultipliers>
          </Material>
          <Material name="horse_white_mat">
            <MeshMultipliers>
              <MeshMultiplier mesh_multiplier="FF303030"
                              percentage="1.0" />
            </MeshMultipliers>
          </Material>
        </Materials>
      </Horse>
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <!-- #endregion -->
  <!-- #endregion -->
  <!-- #region Harnesses -->
  <Item multiplayer_item="false"
        id="bandit_saddle_desert"
        name="{=dLLD8bVX}Rugged Desert Saddle"
        mesh="bandit_saddle_desert"
        subtype="body_armor"
        weight="7"
        difficulty="0"
        appearance="1"
        Type="HorseHarness">
    <ItemComponent>
      <Armor body_armor="9"
             mane_cover_type="none"
             family_type="1"
             modifier_group="cloth"
             material_type="Cloth" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item multiplayer_item="false"
        id="bandit_saddle_steppe"
        name="{=p2jR7Urm}Rugged Saddle"
        mesh="bandit_saddle_a"
        subtype="body_armor"
        weight="5"
        difficulty="0"
        appearance="1"
        Type="HorseHarness">
    <ItemComponent>
      <Armor body_armor="8"
             mane_cover_type="none"
             family_type="1"
             modifier_group="cloth"
             material_type="Cloth" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item multiplayer_item="false"
        id="bandit_saddle_highland"
        name="{=ZFde57gC}Rugged Highland Saddle"
        mesh="bandit_saddle_highland"
        subtype="body_armor"
        weight="8"
        difficulty="0"
        appearance="1"
        Type="HorseHarness">
    <ItemComponent>
      <Armor body_armor="10"
             mane_cover_type="none"
             family_type="1"
             modifier_group="cloth"
             material_type="Cloth" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="light_harness"
        name="{=O37kzdXO}Light Harness"
        mesh="horse_harness_b"
        weight="5"
        appearance="1"
        Type="HorseHarness">
    <ItemComponent>
      <Armor body_armor="10"
             mane_cover_type="none"
             maneuver_bonus="0"
             speed_bonus="0"
             charge_bonus="0"
             family_type="1"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="halfchain_barding"
        name="{=Yms2FQ7g}Halfchain Barding"
        mesh="horse_harness_vlandia_b_clotest"
        weight="16"
        appearance="1"
        Type="HorseHarness">
    <ItemComponent>
      <Armor body_armor="52"
             mane_cover_type="all"
             maneuver_bonus="0"
             speed_bonus="0"
             reins_mesh="horse_harness_vlandia_b_rein"
             charge_bonus="0"
             family_type="1"
             modifier_group="chain"
             material_type="Chainmail" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="chain_barding"
        name="{=aHQCG5Tn}Chain Barding"
        mesh="horse_harness_vlandia_a_clotest"
        weight="26"
        appearance="1"
        Type="HorseHarness">
    <ItemComponent>
      <Armor body_armor="66"
             mane_cover_type="all"
             maneuver_bonus="0"
             speed_bonus="0"
             reins_mesh="horse_harness_vlandia_a_rein"
             charge_bonus="0"
             family_type="1"
             modifier_group="chain"
             material_type="Chainmail" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item multiplayer_item="false"
        id="chain_horse_harness"
        name="{=GTWUtUFj}Chain Horse Harness"
        mesh="horse_harness_e_test"
        subtype="body_armor"
        weight="24"
        difficulty="0"
        appearance="1"
        Type="HorseHarness">
    <ItemComponent>
      <Armor body_armor="60"
             hair_cover_type="all"
             covers_head="true"
             mane_cover_type="all"
             maneuver_bonus="0"
             speed_bonus="0"
             charge_bonus="0"
             family_type="1"
             modifier_group="chain"
             material_type="Chainmail" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item multiplayer_item="false"
        id="stripped_leather_harness"
        name="{=Yh7Dorsr}Striped Leather Harness"
        mesh="horse_harness_imperial_a_clotest"
        subtype="body_armor"
        weight="7"
        difficulty="0"
        appearance="1"
        Type="HorseHarness">
    <ItemComponent>
      <Armor body_armor="15"
             mane_cover_type="none"
             family_type="1"
             modifier_group="leather"
             reins_mesh="horse_harness_imperial_a_rein"
             material_type="Leather" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="imperial_riding_harness"
        name="{=NUmDuEqI}Imperial Riding Harness"
        mesh="horse_harness_a"
        weight="6"
        appearance="1"
        Type="HorseHarness">
    <ItemComponent>
      <Armor body_armor="9"
             mane_cover_type="none"
             family_type="1"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item multiplayer_item="false"
        id="half_scale_barding"
        name="{=CgG2aRyh}Half Scale Barding"
        mesh="horse_harness_imperial_c_clotest"
        subtype="body_armor"
        weight="17"
        difficulty="0"
        appearance="1"
        Type="HorseHarness">
    <ItemComponent>
      <Armor body_armor="51"
             mane_cover_type="all"
             family_type="1"
             modifier_group="chain"
             reins_mesh="horse_harness_imperial_c_rein"
             material_type="Chainmail" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item multiplayer_item="false"
        id="imperial_scale_barding"
        name="{=zmEnxUpL}Imperial Scale Barding"
        mesh="horse_harness_imperial_b_clotest"
        subtype="body_armor"
        weight="30"
        difficulty="0"
        appearance="1"
        Type="HorseHarness">
    <ItemComponent>
      <Armor body_armor="67"
             mane_cover_type="all"
             family_type="1"
             modifier_group="chain"
             reins_mesh="horse_harness_imperial_b_rein"
             material_type="Chainmail" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item multiplayer_item="false"
        id="studded_steppe_barding"
        name="{=lspv3mUE}Studded Steppe Barding"
        mesh="horse_harness_khuzait_c_clotest"
        subtype="body_armor"
        weight="23"
        difficulty="0"
        appearance="1"
        Type="HorseHarness">
    <ItemComponent>
      <Armor body_armor="45"
             mane_cover_type="all"
             family_type="1"
             modifier_group="chain"
             reins_mesh="horse_harness_khuzait_c_rein"
             material_type="Chainmail" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item multiplayer_item="false"
        id="desert_cloth_harness"
        name="{=2Q0m5CG0}Desert Cloth Harness"
        mesh="horse_harness_aserai_a_clotest"
        subtype="body_armor"
        weight="7.3"
        difficulty="0"
        appearance="1"
        Type="HorseHarness">
    <ItemComponent>
      <Armor body_armor="15"
             mane_cover_type="none"
             reins_mesh="horse_harness_aserai_a_rein"
             family_type="1"
             modifier_group="cloth"
             material_type="Cloth" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item multiplayer_item="false"
        id="aseran_village_harness"
        name="{=AloILntx}Southern Common Harness"
        mesh="horse_harness_aserai_b_clotest"
        subtype="body_armor"
        weight="6.1"
        difficulty="0"
        appearance="1"
        Type="HorseHarness">
    <ItemComponent>
      <Armor body_armor="12"
             mane_cover_type="none"
             family_type="1"
             modifier_group="cloth"
             reins_mesh="horse_harness_aserai_b_rein"
             material_type="Cloth" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item multiplayer_item="false"
        id="half_mail_and_plate_barding"
        name="{=hCBCLp0e}Half Mail And Plate Barding"
        mesh="horse_harness_aserai_d_clotest"
        subtype="body_armor"
        weight="16"
        difficulty="0"
        appearance="1"
        Type="HorseHarness">
    <ItemComponent>
      <Armor body_armor="48"
             mane_cover_type="all"
             family_type="1"
             modifier_group="plate"
             reins_mesh="horse_harness_aserai_d_rein"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item multiplayer_item="false"
        id="mail_and_plate_barding"
        name="{=gKhpLiyg}Mail And Plate Barding"
        mesh="horse_harness_aserai_c_clotest"
        subtype="body_armor"
        weight="26.8"
        difficulty="0"
        appearance="1"
        Type="HorseHarness">
    <ItemComponent>
      <Armor body_armor="63"
             mane_cover_type="all"
             family_type="1"
             modifier_group="plate"
             reins_mesh="horse_harness_aserai_c_rein"
             material_type="Plate" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item multiplayer_item="false"
        id="steppe_harness"
        name="{=vw9qbiER}Steppe Harness"
        mesh="horse_harness_khuzait_b_clotest"
        subtype="body_armor"
        weight="8.5"
        difficulty="0"
        appearance="1"
        Type="HorseHarness">
    <ItemComponent>
      <Armor body_armor="21"
             mane_cover_type="none"
             family_type="1"
             modifier_group="chain"
             reins_mesh="horse_harness_khuzait_b_rein"
             material_type="Chainmail" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item multiplayer_item="false"
        id="steppe_fur_harness"
        name="{=EfRKaKs0}Steppe Fur Harness"
        mesh="horse_harness_khuzait_a_clotest"
        subtype="body_armor"
        weight="8.2"
        difficulty="0"
        appearance="1"
        Type="HorseHarness">
    <ItemComponent>
      <Armor body_armor="16"
             mane_cover_type="none"
             family_type="1"
             modifier_group="chain"
             reins_mesh="horse_harness_khuzait_a_rein"
             material_type="Chainmail" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item multiplayer_item="false"
        id="steppe_half_barding"
        name="{=0rzKQbWy}Steppe Half Barding"
        mesh="horse_harness_khuzait_d_clotest"
        subtype="body_armor"
        weight="11"
        difficulty="0"
        appearance="1"
        Type="HorseHarness">
    <ItemComponent>
      <Armor body_armor="37"
             mane_cover_type="all"
             family_type="1"
             modifier_group="chain"
             reins_mesh="horse_harness_khuzait_d_rein"
             material_type="Chainmail" />
    </ItemComponent>
    <Flags />
  </Item>
  <!--<Item multiplayer_item="false" id="studded_steppe_barding" name="Studded Steppe Barding" modifier_group="chain" mesh="horse_harness_khuzait_c" subtype="body_armor" value="6409" weight="65" difficulty="0">
    <ItemComponent>
      <Armor body_armor="45" mane_cover_type="all" />
    </ItemComponent>
    <flags>
      <flag name="type" value="HorseHarness" />
    </flags>
  </Item>-->
  <Item id="northern_light_harness"
        name="{=8Oi89KRn}Northern Light Harness"
        mesh="horse_harness_x"
        weight="7.2"
        appearance="1"
         Type="HorseHarness">
    <ItemComponent>
      <Armor body_armor="21"
             mane_cover_type="none"
             family_type="1"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="northern_noble_harness"
        name="{=LWbJKKK1}Northern Noble Harness"
        mesh="horse_harness_sturgia_b_clotest"
        weight="8.9"
        appearance="1"
       Type="HorseHarness">
    <ItemComponent>
      <Armor body_armor="22"
             mane_cover_type="none"
             family_type="1"
             modifier_group="leather"
             reins_mesh="horse_harness_sturgia_b_rein"
             material_type="Leather" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="northern_ring_barding"
        name="{=ZjAZNjvu}Northern Ring Barding"
        mesh="horse_harness_sturgia_a_clotest"
        weight="15.2"
        appearance="1"
        Type="HorseHarness">
    <ItemComponent>
      <Armor body_armor="51"
             mane_cover_type="all"
             family_type="1"
             modifier_group="chain"
             reins_mesh="horse_harness_sturgia_a_rein"
             material_type="Chainmail" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="battania_horse_harness"
        name="{=33aaUcaX}Battania Horse Harness"
        mesh="battania_horse_harness"
        weight="10.3"
        appearance="1"
        Type="HorseHarness">
    <ItemComponent>
      <Armor body_armor="30"
             mane_cover_type="none"
             family_type="1"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="battania_horse_harness_halfscaled"
        name="{=85q9uY76}Highland Half Scaled Harness"
        mesh="battania_horse_harness_halfscaled"
        weight="15"
        appearance="1"
        Type="HorseHarness">
    <ItemComponent>
      <Armor body_armor="45"
             mane_cover_type="all"
             family_type="1"
             modifier_group="chain"
             material_type="Chainmail" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="battania_horse_harness_scaled"
        name="{=DbNdyJgQ}Highland Scaled Harness"
        mesh="battania_horse_harness_scaled"
        weight="20.6"
        appearance="1"
        Type="HorseHarness">
    <ItemComponent>
      <Armor body_armor="57"
             mane_cover_type="all"
             family_type="1"
             modifier_group="chain"
             material_type="Chainmail" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="mule_load_a"
        name="{=7S6BjECG}Mule Harness with Pack"
        mesh="mule_load_a"
        is_merchandise="false"
        weight="30"
        appearance="1"
        Type="HorseHarness">
    <ItemComponent>
      <Armor body_armor="10"
             mane_cover_type="all"
             family_type="1"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="mule_load_b"
        name="{=2SUb8jNP}Mule Harness with Baskets"
        mesh="mule_load_b"
        is_merchandise="false"
        weight="30"
        appearance="1"
        Type="HorseHarness">
    <ItemComponent>
      <Armor body_armor="10"
             mane_cover_type="all"
             family_type="1"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="mule_load_c"
        name="{=JHef9oad}Mule Harness with Bags"
        mesh="mule_load_c"
        is_merchandise="false"
        weight="30"
        appearance="1"
        Type="HorseHarness">
    <ItemComponent>
      <Armor body_armor="10"
             mane_cover_type="all"
             family_type="1"
             modifier_group="cloth_unarmoured"
             material_type="Cloth" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="camel_saddle"
        name="{=q1z4FQub}Camel Saddle"
        mesh="camel_saddle1"
        weight="25"
        appearance="1"
        Type="HorseHarness">
    <ItemComponent>
      <Armor body_armor="10"
             mane_cover_type="none"
             family_type="2"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="camel_saddle_a"
        name="{=ZJYVpjuR}Camel Saddle with Heavy Load"
        mesh="camel_saddle_a"
        weight="25"
        appearance="1"
        Type="HorseHarness">
    <ItemComponent>
      <Armor body_armor="10"
             mane_cover_type="none"
             family_type="2"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="camel_saddle_b"
        name="{=OflbQCw6}Camel Saddle with Light Load"
        mesh="camel_saddle_b"
        weight="25"
        appearance="1"
        Type="HorseHarness">
    <ItemComponent>
      <Armor body_armor="10"
             mane_cover_type="none"
             family_type="2"
             modifier_group="leather"
             material_type="Leather" />
    </ItemComponent>
    <Flags />
  </Item>
  <!-- #endregion -->
  <!-- #region Trade -->
  <Item id="wool"
        name="{=WVqaRKUm}Wool"
        mesh="merchandise_wool"
        item_category="wool"
        value="40"
        weight="10"
        Type="Goods">
    <Flags Civilian="true" />
  </Item>
  <Item id="silver"
        name="{=9X2l53vY}Silver Ore"
        mesh="merchandise_iron_a"
        item_category="silver"
        value="150"
        weight="10"
        Type="Goods">
    <Flags Civilian="true" />
  </Item>
  <Item id="jewelry"
        name="{=yQTBY9ie}Jewelry"
        mesh="bd_sturgia_statue"
        item_category="jewelry"
        value="250"
        weight="10"
        Type="Goods">
    <Flags Civilian="true" />
  </Item>
  <Item id="salt"
        name="{=IK2IPJi1}Salt"
        mesh="merchandise_salt"
        item_category="salt"
        value="40"
        weight="10"
        Type="Goods">
    <Flags Civilian="true" />
  </Item>
  <Item id="spice"
        name="{=1jqxlEkT}Spice"
        mesh="spice_sack"
        value="300"
        weight="10"
        Type="Goods">
    <Flags Civilian="true" />
  </Item>
  <Item id="cotton"
        name="{=M00MeRJD}Cotton"
        mesh="merchandise_raw_silk"
        item_category="cotton"
        value="80"
        weight="10"
        Type="Goods">
    <Flags Civilian="true" />
  </Item>
  <Item id="flax"
        name="{=xsu6bPTv}Flax"
        mesh="merchandise_flax"
        item_category="flax"
        value="15"
        weight="10"
        Type="Goods">
    <Flags Civilian="true" />
  </Item>
  <Item id="clay"
        name="{=Zwb65ufG}Clay"
        mesh="merchandise_clay"
        item_category="clay"
        value="20"
        weight="10"
        Type="Goods">
    <Flags Civilian="true" />
  </Item>
  <Item id="pottery"
        name="{=awQrcrt2}Pottery"
        mesh="merchandise_pottery"
        item_category="pottery"
        value="80"
        weight="10"
        Type="Goods">
    <Flags Civilian="true" />
  </Item>
  <Item id="linen"
        name="{=DvGueBrU}Linen"
        mesh="merchandise_linen"
        item_category="linen"
        value="60"
        weight="10"
        Type="Goods">
    <Flags Civilian="true" />
  </Item>
  <Item id="leather"
        name="{=ufnnUxKb}Leather"
        mesh="merchandise_leather_a"
        item_category="leather"
        value="140"
        weight="10"
        Type="Goods">
    <Flags Civilian="true" />
  </Item>
  <Item id="velvet"
        name="{=O8TpGSDA}Velvet"
        mesh="merchandise_velvet"
        item_category="velvet"
        value="160"
        weight="10"
        Type="Goods">
    <Flags Civilian="true" />
  </Item>
  <Item id="cheese"
        name="{=WSk5Sibs}Cheese"
        mesh="merchandise_cheese_b"
        item_category="cheese"
        IsFood="true"
        value="40"
        weight="10"
        Type="Goods">
    <ItemComponent>
      <Food morale_bonus="1" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="butter"
        name="{=VbL6GFmy}Butter"
        mesh="merchandise_cheese_b"
        item_category="butter"
        IsFood="true"
        value="25"
        weight="10"
        Type="Goods">
    <ItemComponent>
      <Food morale_bonus="1" />
    </ItemComponent>
    <Flags />
  </Item>
  <Item id="fish"
        name="{=QGaIYQpg}Fish"
        mesh="merchandise_fish_a"
        item_category="fish"
        IsFood="true"
        value="16"
        weight="10"
        Type="Goods">
    <ItemComponent>
      <Food morale_bonus="1" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="grape"
        name="{=ZgVVPGTb}Grapes"
        mesh="kitchen_basket_grape_b"
        item_category="grape"
        IsFood="true"
        value="20"
        weight="10"
        Type="Goods">
    <ItemComponent>
      <Food morale_bonus="1" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="date_fruit"
        name="{=NtsdmmW9}Dates"
        mesh="bd_barrel_a"
        item_category="date_fruit"
        IsFood="true"
        value="50"
        weight="10"
        Type="Goods">
    <ItemComponent>
      <Food morale_bonus="2" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="olives"
        name="{=45kZUyjh}Olives"
        mesh="bd_barrel_a"
        item_category="olives"
        IsFood="true"
        value="30"
        weight="10"
        Type="Goods">
    <ItemComponent>
      <Food morale_bonus="2" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="beer"
        name="{=HiSzYWeh}Beer"
        mesh="bd_barrel_a"
        item_category="beer"
        IsFood="true"
        value="45"
        weight="10"
        Type="Goods">
    <ItemComponent>
      <Food morale_bonus="2" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="wine"
        name="{=ELsDFwAD}Wine"
        mesh="amphora_slim"
        item_category="wine"
        IsFood="true"
        value="75"
        weight="10"
        Type="Goods">
    <ItemComponent>
      <Food morale_bonus="3" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="oil"
        name="{=lULBZ714}Oil"
        mesh="amphora_slim"
        item_category="oil"
        IsFood="true"
        value="120"
        weight="10"
        Type="Goods">
    <Flags Civilian="true" />
  </Item>
  <Item id="fur"
        name="{=ADJBbfbQ}Fur"
        mesh="hung_fur_b"
        item_category="fur"
        value="120"
        weight="15"
        Type="Goods">
    <Flags Civilian="true" />
  </Item>
  <!-- #endregion -->
  <!-- #region Quest / Issue Items-->
  <Item id="stolen_goods"
        name="{=vPAHwC3X}Stolen Goods"
        mesh="crate_a"
        is_merchandise="false"
        weight="20"
        Type="Goods">
    <Flags Civilian="true" />
  </Item>
  <!-- #endregion -->
  <!-- #region Banner -->
  <Item id="banner_mid"
        name="{=wpaVnRZG}Triangle Banner"
        is_merchandise="false"
        body_name="bo_spear_b"
        recalculate_body="true"
        mesh="battle_flag_triangle"
        using_tableau="true"
        value="100"
        weight="4"
        appearance="1"
        Type="Banner"
        item_holsters="polearm_back:polearm_back_2">
    <ItemComponent>
      <Weapon weapon_class="Banner"
              speed_rating="82"
              item_usage="banner"
              position="0.0, 0.0, -0.8"
              physics_material="wood_weapon"
              weapon_length="104"></Weapon>
    </ItemComponent>
    <Flags WoodenParry="true"
           ForceAttachOffHandPrimaryItemBone="true"
           DropOnWeaponChange="true"
           HeldInOffHand="true"
           HasToBeHeldUp="true" />
  </Item>
  <Item id="banner_big"
        name="{=WePcpx0u}Big Banner"
        is_merchandise="false"
        body_name="bo_spear_b"
        recalculate_body="true"
        mesh="battle_flag_big"
        using_tableau="true"
        value="100"
        weight="4"
        appearance="1"
        Type="Banner"
        item_holsters="polearm_back:polearm_back_2">
    <ItemComponent>
      <Weapon weapon_class="Banner"
              speed_rating="82"
              item_usage="banner"
              position="0.0, 0.0, -0.8"
              physics_material="wood_weapon"
              weapon_length="104"></Weapon>
    </ItemComponent>
    <Flags WoodenParry="true"
           ForceAttachOffHandPrimaryItemBone="true"
           DropOnWeaponChange="true"
           HeldInOffHand="true"
           HasToBeHeldUp="true" />
  </Item>
  <Item id="campaign_banner_small"
        name="{=rO0oKtAo}Campaign Banner Small"
        is_merchandise="false"
        body_name="bo_spear_b"
        recalculate_body="true"
        mesh="campaign_flag"
        using_tableau="true"
        value="100"
        weight="4"
        appearance="1"
        Type="Banner"
        item_holsters="polearm_back:polearm_back_2">
    <ItemComponent>
      <Weapon weapon_class="Banner"
              speed_rating="82"
              item_usage="banner"
              position="0.0, 0.0, -0.8"
              physics_material="wood_weapon"
              weapon_length="104"></Weapon>
    </ItemComponent>
    <Flags WoodenParry="true"
           ForceAttachOffHandPrimaryItemBone="true"
           DropOnWeaponChange="true"
           HeldInOffHand="true"
           HasToBeHeldUp="true" />
  </Item>
  <!-- #endregion -->
  <!-- #region Misc -->
  <!--
  <Item id="hare" name="Hare" modifier_group="horse" mesh="hare" item_category="animal" value="20" weight="3">
    <ItemComponent>
      <Horse monster="Monster.hare" maneuver="80" speed="30" charge_damage="1" body_length="104" />
    </ItemComponent>
    <flags>
      <flag name="type" value="Animal" />
      <flag name="Civilian" />
    </flags>
  </Item>
  -->
  <Item id="cat"
        name="{=b6JvcSiQ}Cat"
        mesh="cat_a4"
        is_merchandise="false"
        item_category="animal"
        value="20"
        weight="40"
        Type="Animal">
    <ItemComponent>
      <Horse monster="Monster.cat"
             maneuver="70"
             speed="18"
             charge_damage="0"
             body_length="112">
        <Materials>
          <Material name="cat_a" />
          <Material name="cat_b" />
          <Material name="cat_c" />
        </Materials>
      </Horse>
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="dog"
        name="{=f2O1XjYd}Dog"
        mesh="dog"
        is_merchandise="false"
        item_category="animal"
        value="20"
        weight="20"
        Type="Animal">
    <ItemComponent>
      <Horse monster="Monster.dog"
             maneuver="40"
             speed="28"
             charge_damage="0"
             body_length="130">
        <Materials>
          <Material name="dog_a" />
          <Material name="dog_b" />
          <Material name="dog_c" />
        </Materials>
      </Horse>
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="sheep"
        name="{=GD4aQgl7}Sheep"
        mesh="sheep"
        item_category="sheep"
        value="80"
        weight="40"
        Type="Animal">
    <ItemComponent>
      <Horse monster="Monster.sheep"
             maneuver="30"
             speed="10"
             charge_damage="0"
             body_length="104" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="cow"
        name="{=QWqvGa1P}Cow"
        mesh="cow"
        item_category="cow"
        value="240"
        weight="200"
        Type="Animal">
    <ItemComponent>
      <Horse monster="Monster.cow"
             maneuver="20"
             speed="22"
             charge_damage="5"
             body_length="104">
        <Materials>
          <Material name="cow_skinned" />
          <Material name="cow_skinned_2" />
        </Materials>
      </Horse>
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="hog"
        name="{=ZbsGBv10}Hog"
        mesh="hog_mesh"
        item_category="hog"
        value="60"
        weight="120"
        Type="Animal">
    <ItemComponent>
      <Horse monster="Monster.hog"
             maneuver="30"
             speed="10"
             charge_damage="5"
             body_length="104" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="goose"
        name="{=FhTUc64z}Goose"
        mesh="goose_model_a"
        item_category="animal"
        value="50"
        weight="5"
        Type="Animal">
    <ItemComponent>
      <Horse monster="Monster.goose"
             maneuver="30"
             speed="10"
             charge_damage="5"
             body_length="120" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <Item id="chicken"
        name="{=8el5a3sF}Chicken"
        mesh="chicken_mesh"
        item_category="animal"
        value="50"
        weight="5"
        Type="Animal">
    <ItemComponent>
      <Horse monster="Monster.chicken"
             maneuver="30"
             speed="10"
             charge_damage="5"
             body_length="120" />
    </ItemComponent>
    <Flags Civilian="true" />
  </Item>
  <CraftedItem id="execution_axe"
               name="{=ItUyYjdd}Execution Axe"
               is_merchandise="false"
               crafting_template="TwoHandedAxe">
    <Pieces>
      <Piece id="axe_craft_7_head"
             Type="Blade"
             scale_factor="90" />
      <Piece id="axe_craft_6_handle"
             Type="Handle"
             scale_factor="110" />
    </Pieces>
    <!-- Length: 143 Weight: 1.68 SwingSpeed: 77 ThrustSpeed: 100 -->
  </CraftedItem>
  <!-- #endregion -->
</Items>