# Gameplay
* Exodus artifact is dumped near the player
* Resource Depots can now refine faster when equipped with assembly blocks
* Implemented an AI command for repairing other ships
* Renamed "Defense Weapons" to "Internal Defense Weapons" for better clarity
* You can now drop stolen cargo to get controlling ships off your back
* Prevention of player-to-player damage no longer prevents player-to-player healing
* Increased time between spy report mails
* Full cargo notification when mining and salvaging is now disabled if there is another command in the orderchain


# UI
* Added new icons for Missions Tab
* Improved design of Missions Tab
* Improved input in ComboBoxes when using IME
* Updated German Localization
* Added a separate window to explain how Singleplayer starts a Singleplayer Server Instance
* Improved layout of Crew Tab
* Added separate settings to pick up different kinds of cargo
* Added "your cargo bay is empty" line in CargoBay Tab if cargo bay is empty
* Added an icon to resource depot when it has a finished refinery job


# Misc
* Added debug logging to find the cause of more issues
* Several minor performance improvements


# Bugfixes
* [UBR] Fixed an issue where entries with 0 cargo were showing up in fleet overview
* [UBR] Fixed an issue where integrity field wasn't shown in Building Mode
* [UBR] Fixed several issues with aiming of coaxial weapons over long distances
* [UBR] Fixed several issues where camera was moving on mouse move while windows were visible
* [UBR] Fixed several issues where players could get stuck in tutorial
* [UBR] Fixed an issue where order chains would stop being executed
* [UBR] Fixed an issue where orientation of blocks wasn't taken into account while transforming
* [UBR] Fixed an issue where the overlap blocks check was wrong
* [UBR] Fixed an issue where ships would clump up after flying through a gate
* [UBR] Fixed several issues with untranslated mails in Hangar/Fighter tutorial mission
* [UBR] Fixed an issue where allies of the player during the end boss fight could attack each other
* [UBR] Fixed an issue where "investigate missing freighters" mission lead players into a rift
* [UBR] Fixed several issues with texts
* [UBR] Fixed an issue in turret factory where the value of the created turret would way higher than its ingredients and production cost
* [UBR] Fixed an issue in Strategy Mode where 2-step orders were finicky
* [UBR] Fixed several issues with pirate encounters
* [UBR] Fixed an issue where fighting introduction didn't finish after pirate was destroyed
