
# Gameplay
* Repair AI now uses fighters
* Scrapyard license time now adds up to a max of 60 min
* Added a setting for smooth camera movement
* De-weirdified several ship styles
* Auto-Assignment of crews can now be configured per-ship
* Added hints about the brotherhood to wreckages near the barrier
* Several tutorials now start only later into the game and not immediately at the beginning
* Improved brake behavior of ships when a player obviously wants to slow down (and not drift)
** Example: Pressing no keys would brake faster than pressing backwards because the latter was interpreted as "drifting"


# Balancing
* Increased strength of several new bosses
* Respawning of resource asteroids in asteroid fields happens faster now
* Research station now creates a wider spectrum of turrets


# UI
* Improved visibility of search bar in galaxy map
* Improved legibility of damage numbers
* Renamed "Healing Fighter Squad" -> "Repair Fighter Squad"
* Fighter Order buttons that don't match the squad are now hidden
* Removed scientific notation in several placed in the UI
* Added "Report a Bug" and "Latest News & Updates" link to pause menu
* Improved useability of commanding over the galaxy map
* Turrets can now be replaced in building mode when shift is held
* Reverted automatic mirrored selection
** Mirrored merging of blocks still works
* Added new icons for alliance emblem creator
* Added input support for IME
** Not completely done yet, but we'd like to start testing ASAP
* Increased pause between two hints to 90 seconds after clicking them away
* Turrets in current ship window are now highlighted on select or mouseover
* Improved sorting of equipped turrets overview in current ship window
* Improved several issues where tooltips weren't visible or blocking other UI elements
* Added a menu setting that enables more detailed tooltips
* Added DPS/Slot line when slots are not 1
* Added mission priority (ie. order in missions list) and icons to missions
* Improved several dialogs
* Added a "You have new mail" chat message
* Added price to upgrade tooltips
* Added advertisements to clarify the (very much intended) randomness of research stations
* Reduced frequency of station ads (looking at you, Repair Dock)


# Graphics
* When drone is near a dock and the dock is pushing away objects, the lasers are rendered with minimum brightness to not confuse players


# Scripting API
* Renamed ControlAction.MoveCamera1 -> ControlAction.FreeLook, ControlAction.MoveCamera2 -> ControlAction.MoveCamera
* Renamed key binding 'Move Camera 1' -> 'Free Look'
* Renamed key binding 'Move Camera 2' -> 'Move Camera'
* Moved toggle state variable from ControlUnit to ClientControlUnit
* Added a sleep() function
* Removed obsolete settings from server.ini
* Added layer parameter to several UIRenderer functions


# Bugfixes
"More fixes and improvements! Fixes marked with [UBR] are fixes that were solved thanks to User Bug Reports! Keep reporting guys, even if it's been reported before!"
* [UBR] Fixed several issues in various lua scripts
* [UBR] Fixed an issue where the repair order line was missing in strategy mode
* Fixed a crash in sector database
* [UBR] Fixed a crash when using modded weapon sounds
* [UBR] Fixed an issue in craft generator leading to degenerated ships
* [UBR] Fixed an issue where children of the AI boss would attach each other
* [UBR] Fixed an issue where relations to always-hostile factions could change (even though it did nothing)
* Fixed an issue where station construction sites would take too long to finish
* [UBR] Fixed an issue where "transfer vessel" mission couldn't be started in creative mode
* [UBR] Fixed several instances where times wouldn't be translated correctly
* [UBR] Fixed a crash when deleting Ship Name blocks
* [UBR] Fixed several issues in the "free slaves" mission
* [UBR] Fixed an issue where attack fighters were not used when no salvage fighters (but a salvage blueprint) is available
* Fixed an issue with refreshing of members in alliance tab
* Fixed several hints being displayed in creative mode even though not appropriate
* [UBR] Fixed several issues where player would start new game with camera inside the station next to them
* [UBR] Fixed indicators of gates being off
* [UBR] Fixed overlap of sort & border combo boxes with inventory
* [UBR] Fixed an issue where some bulletins in fleet commands mission were missing
* [UBR] Fixed several issues where "New Mission" or "Mission Updated" texts were displayed too early
* [UBR] Fixed an issue related to command visualization lines being offset with Windows UI scaling enabled
* [UBR] Fixed an issue in gate payment system
* [UBR] Fixed some performance issues for servers
