
# Gameplay
"Had a little breakthrough with the engine code over the weekend, enjoy!"
* Improved collision detection of beams and particles to be more comprehensible


# Balancing
"We think that boarding a station takes lots of effort already, so from now on you won't have to pay the full price of a station on top of that to rebuild it."
* Reduced rebuilding cost of boarded stations to 50% of the previous price (down from 100%)


# UI
"QoL features, yay! You can now easily favorite and trash items with F and T while hovering them. Also, you can now scrap all trash turrets in one go at a Scrapyard."
* Implemented fast-marking as trash or favorite with F and T
* Implemented a "dismantle trash" button to Scrapyard
* Adjusted description of retrograde marker


# Client
"Polishing and debug output for upcoming bugfixes on the client. Nothing too special."
* Updated warnings for on-board GPUs
* Directory of galaxy saves can now be configured in client.ini
* Added some debugging output to help find more issues with new generator
* Destroyed entities are now immediately replaced by their wreckage counterpart to have less flickering


# Scripting API
* Added "scrollPosition" properties to ComboBoxes and ListBoxes
* Implemented adding of additional languages via mods


# Bugfixes
"Thanks to all our User Bug Reporters (UBR) for helping us improve the game! We're focusing 100% on this now, so keep it up!"
* [UBR] Fixed a wrong cargo shuttle launch error message in factory
* [UBR] Fixed several issues with clearing and scrolling of List and ComboBox UI elements
* Scripting API: Fixed an issue where callbacks of Wormhole entities weren't sent
* [UBR] Fixed font not being moddable
* [UBR] Fixed a few issues in fleet commands mission
* [UBR] Fixed non-steering players being able to execute hyperspace jumps
* [UBR] Fixed several issues where AI ships were having trouble hitting parts
* [UBR] Fixed an issue where pure-holo entities weren't getting deleted properly
* [UBR] Fixed an issue where auto-turrets would target holo blocks
* [UBR] Fixed an issue where tractor beams were sometimes invisible
* Fixed a few issues where headquarters and military stations would get cranes and containers randomly generated all over the place
* [UBR] Fixed an issue with hyperspace recharge hint being displayed for too long
* [UBR] Fixed flickering in Alliance Tab when a search text was entered and then new items are hovered with the mouse
* [UBR] Fixed an issue where hints would be displayed for UI elements that are invisible
