
# Gameplay
* Ships can now be classified and renamed in "Current Ship" tab
* All colors are now always available, not just in creative
* Military Outposts now have fighter squadrons
* Holding the interact button inside the light line of a station dock now fires up tractor beams for the player
* Slightly reduced randomness of new ship generator
* Improved the ending of the "Transfer Vessel" mission
* Creative Mode Command Center now adds a captain on "Add Crew"


# Balancing
* Cargo shuttles now transport cargo amounts depending on their own size (still always at least 1)
* Cargo shuttles are now more expensive the larger they get (not the other way round like all the other fighters)
* Reduced maximum speed of enemy AI ships on lower difficulties and in the outer regions of the galaxy
* Adjusted likelihood of several missions on stations


# Graphics
* Tuned bloom and general brightness to be less obnoxious


# Client
* Clicking into the colored frame of an entity now reliably selects it
* Added a "Browse" button to Singleplayer game window


# Scripting API
* Added a isMapFaction() function to Galaxy
* Version can now be constructed from strings
* Added entriesPerPage property to ComboBox
* Added a getModsModifyingFile() function to ModManager to query all mods that modify a given file
* Added a "atype" function for gathering type or avorion type of an object (similar to type() function)
* When reading a dependency without an explicit version from a modinfo.lua, version is assumed as *.*, not 0.0


# Bugfixes
* [UBR] Fixed an issue with head hunters where they could be hired by any nearby faction (including pirates)
* [UBR] Bottan's smuggler can no longer be abused for early Trinium gain
* [UBR] Fixed no economy overview appearing in trading upgrade of alliance ships
* [UBR] Fixed some issues where fleet tab wouldn't refresh
* Fixed an issue where "armed" fighters could be created without weapons
* [UBR] Fixed an issue in fighter tooltip where production effort always had a red down arrow
* [UBR] Fixed an issue where PDCs of enemy AI ships would shoot the player even if they are marked as "Friend"
* [UBR] Fixed an exploit where turrets of any material could be created at the turret factory
* [UBR] Fixed an issue where ships that were recovered after crashes would all be squished into each other
* Fixed several issues with effects of arriving ships
* [UBR] Fixed some performance issues on the galaxy map
* [UBR] Fixed some performance issues with the save size calculation in Singleplayer Window
* [UBR] Fixed several issues with the "Fleet Commands" mission
* [UBR] Fixed an issue where the Adventurer and Swoks could spawn in the same sector
* [UBR] Fixed an issue in the "Free Slaves" mission where pirates wouldn't attack
* [UBR] Fixed an issue where repair turrets with both shield and hull repair wouldn't actually repair both
* Fixed several crashes and other minor issues in many scripts
* Fixed a crash in new ship generator
* [UBR] Fixed an issue where ships and stations spawned with empty shields
* Added lots of debug logging to find the cause of some more issues
* Fixed an issue with infinite loops in order chains
* [UBR] Fixed an issuwe where camera shake didn't going away in build and strategy mode
* Fixed some issues with larger Xsotan attacks

