# Damage Type Rework
“We reworked how shields and hulls react to fire from enemies. They now have special strengths and weaknesses, which make the use of different weapons more important.”
* Added new damage types
** Physical
** Energy
** AntiMatter
** Electric
** Plasma
** Fragments
* Turrets now deal damage according to their damage type
* Added new upgrades
** Shield Ionizer make your shield impenetrable for one damage type
** Hull Polarizer make your ship more durable but you also get more damage from one damage type
* Weapon buffs are less random now and more related to the weapon type
* Reduced the amount of possible specializations for turrets
* Added new hull effect to show the type of Hull Polarizer
* Added new colors to shields to show the type of Shield Ionizer
* Damage numbers now use the color of the damage type they inflict
* Boss Fidget is now only stunned by Electric damage (from before all weapons with Energy damage)


# Enemy Variations & Specializations
“Not only the players benefit from the new improved shields and hulls, but also the enemies get a fair share of improvements.”
* Added new badass variations for enemies
** Badasses do more damage and have more HP
** There are three types of badasses
* Enemies may also use Shield Ionizers or Hull Polarizers


# Hyperspace Rework
“To improve the speed in which the galaxy may be discovered, we decreased the time spent in sectors while recharging the hyperspace engine.”
* Reduced the time needed to recharge hyperspace engine
* Recharge time of hyperspace engine now depends on the sector
** In an empty sector, the recharge time is 10s
** In an not empty sector, the recharge time is 30s
** If attacked by enemies, the recharge time is at least 30s but not longer than 120s
* Reduced cooldown reduction for upgrades
* Hyperspace upgrade now has a maximum cooldown reduction of 35%
* XSTN-K V artifact (The Four) has no cooldown reduction anymore
* XSTN-K VIII artifact (Bottan) now has a cooldown reduction of 50%


# Special Offers
“Hey you, wanna see my new special offers?”
* Every shop has special offers available now
* Special offers are 30% cheaper
* Special offers change over time and only have limited amount available


# New Enemy Spawning Mechanic
“We added a new spawning mechanic for enemies. They have different scenarios why they are in a sector and warn the player before attacking.”
* Added new mechanic to spawn enemies
* Added different scenarios for enemy encounters
* Enemies want you to leave before they attack
* Enemies call reinforcements to fight you


# Scripting API
* Added new spawnutility.lua to add variations and specializations to enemies
* Added a max durability factor for shields
* Added a factor to scale up a ship's durability
* Added DurabilityComponent
* Changed turretgenerator.lua and weapongenerator.lua to use new damage types
* Changed handling of weapon specialties in turretgenerator.lua and weapongenerator.lua
** Adjusted railgun mod example to new turretgenerator.lua
* Added get-set property shield resistance
* Old damage type is now split to damage type and damage source
* Added new waveutility.lua to make wave encounters
