
# Gameplay
* Increased amount of goods used up per tick in consumer stations
* Using up of goods now happens every 2 minutes and is no longer dependent on RNG
* Player owned Consumers by default now don't buy, until they're told to


# UI
* Added a button to Consumer where buying can be toggled on/off


# Bugfixes
* Fixed an issue in turret factory supplier related to using up of goods
* Fixed trading manager UI not getting updated correctly on buy/sell
* Fixed an issue with the Fleet Commands introduction mission
