"We are back from GamesCom! It was really exhausting but 100% worth it! We had a blast showing our game to new players and meeting existing ones! Now though it is time to put the finishing touches on the Diplomacy Update."

# Gameplay
* Factions now respond when negotiating via the Diplomacy UI
* Players can now stop being allied and declare war with other players via the Diplomacy UI
* Added button to Diplomacy UI to initiate player-to-player trades/relation negotiations
** Player-to-Player relations and relation status can now be negotiated via the Player Trade Window
** Players must agree on their new relations to conclude a trade
** Player-to-Player relations and status can now be worsened
* Relations no longer worsen when shooting down a civil ship while the witnessing faction is at war with the civil ship faction
* Transfer of crew, goods and fighters is now possible over distance with transporter block + upgrade
* Improved escorting AI to no longer attack allies randomly
* Faction battles are only spawned in sectors close to territory borders
* Added strafing in alternative keyboard flying mode (F2), strafe with Ctrl+WASD

# Balancing
* Civil ships with bad relations can no longer be asked where their home sector is
* More missions now give relation improvements

# UI
* Added an icon telling the player about achievements being disabled with mods enabled
* Added highlighting of words in loading screen tips and encyclopedia for better legibility
* Added ship warning when transporting goods without a license
* Implemented sector overview in strategy mode which lists stations, ships and gates

# Scripting API
* Alliance callbacks are now available on client and server
** Added documentation for pitfalls of Alliance server callbacks
* Added sendCallback() function to every class that is able to have callbacks registered from scripts
** Added sendCallback() convenience function to Faction that gets automatically delegated to players or alliances
* Extended ListBox/ListBoxEx to support values assigned to rows
* Implemented "onTurretDestroyed" entity callback
* Added "tutorialActive" property to Hud
* Added documentation of properties

# Bugfixes
"We fixed quite a few bugs again. Thanks for reporting and keep it up, guys! UBR = User Bug Report."
* Fixed players being able to switch sector while being grounded
* [UBR] Fixed issues with mine founding and station duplication
* Fixed an issue where immediate deletion of scripts from entities on server could lead to invokeScript() messages landing on the wrong script
* [UBR] Derelict mines can now be rebuilt after boarding
* [UBR] Backslashes are corrected to forward slashes in script paths for improved consistency
* Script cache is now always cleared when starting a new game to avoid modders having to deal with cached scripts
* Fixed a crash when creating smuggler hideouts in the center because there are no smuggler representatives present
* Fixed non-player controlled AI ships no longer being able to buy/sell goods
* [UBR] Fixed an issue with translation strings
* [UBR] Fixed several script crashes
* Client's Galaxy():getControllingFaction() now correctly returns nil if no faction is found
* Fixed an issue where relations of bottans smugglers could be bad with smuggler outpost factions
* Fixed an issue where missions didn't give reputation for alliances
* Fixed an issue with rectangle selection in strategy mode
* Fixed relations notifications being displayed for 0 relation change
* Replaced old code with new, better code
* Fixed player cargo shuttles not being able to pick up cargo if "sell to others" was off
* Fixed last tooltip line not showing for energy suppressor satellite
* [UBR] For local sessions, force enabling mods works again
