
# Gameplay
* AI ships, turrets and fighters stop attacking a ship when it's being boarded by own faction


# Balancing
* Increased maximum speed of fighters


# Client
* Added hints for when there are no boarders but shuttles and vice versa
* Added loading screen tips for boarding
* Updating tags of workshop designs is now possible
* Cloning and Academy UI is now hidden when not required
** It is still possible to unqueue members when the capacity is zero
* Added a "Rebuilding Geometry ..." text while red checkerboard overlay is active
* Improved Cargo Tab
** Added icons to cargo tab
** Cargo is now colored, depending on if it's stolen, illegal, etc.
** Cargo is now sorted alphabetically
* Overheating bars are now rendered next to the turrets that are affected
* Overheating bars are not shown when not necessary
* Fixed indicators of complex or L-shaped stations being outside their block structure


# Scripting API
* Added a function getLoadedSectors() in Galaxy that returns coordinates of all sectors in memory
* Added Turret component interface
* Added TurretAI component interface
* Added TurretController component interface
* Extended ShipAI component by several functions to find or check enemies
* Added a getDeployedFighters() function to FighterController component
* Implemented a LoadTurretDesignFromFile function
* Added ClientSettings class for reading settings


# Bugfixes
"As always, bug reports marked with [UBR] are user bug reports! Thanks for reporting and keep it up!"
* Fixed an issue in onDestroyed() callback
* Fixed a crash in scrapyard related to a mod example
* [UBR] Fixed an issue where remote-editing small ships would make them disappear
** For technical reasons, remote-editing ships is no longer possible with neutral editor
* [UBR] Fixed red "block removed" mesh not disappearing when remote building a small ship
* [UBR] Fixed an issue where unbranded reconstruction tokens could be bound to non-ships
* [UBR] Fixed reconstruction tokens not being transferred to alliance with ship
* Fixed a crash when upgrade generator lua file is destroyed by mods
* Fixed a crash when mods modify several weapons
* Fixed a rare crash when shutting down server
* Fixed several minor crashes in scripts
* [UBR] Fixed an issue where some upgrades would not update their UI functions because callbacks were missing
* Fixed missing translations when tags mismatch
* Fixed an issue where the amount of queued members in the academy was wrong on the client
* Fixed tooltips of battery weapons
* [UBR] Fixed Xsotan not turning aggressive when another Xsotan ship was destroyed
* [UBR] Fixed an issue where the displayed number of died boarders could be too small
* [UBR] Fixed an issue where too many attackers were removed from a ship when starting crew shuttles
