
# Scripting API
* Added scriptPath() function that returns the path of the currently executed script
* Entity is now serializable
* function Sector::belongsToFaction() now accepts strings as entity id
* Added Sector::exists() function
* Added note to docs about double-registration of callbacks


# Bugfixes
* [UBR] Fixed turret beams and shots not being visible in some cases
* [UBR] PlayerId is now useable in scripts
* Fixed an issue where scraps of higher metals could be transported in freighters
