
# Gameplay
* Independent turrets no longer fire when target is obstructed by allies
* When turrets are set to "Attack Target" and target is gone, they behave as if set to "Defensive"
* Applying empty plans is no longer possible because it would delete the ship


# Bugfixes
* [UBR] Fixed tooltip layering issues in GalaxyMap
* [UBR] Fixed tooltips of saved ships rendering over ship costs in saved designs window
* [UBR] Fixed an issue where plans with double indices could get loaded cause problems
* [UBR] Fixed an issue where edge blocks were incorrectly merged
* [UBR] Fixed a performance issue in Galaxy Map
* [UBR] Fixed an issue where harvest fighters would try harvesting asteroids that were impossible to harvest
* Scripting API: Fixed Sector and Player not being able to receive tables as arguments when adding scripts
* Fixed several budget updates not being visible to players
* Fixed an issue where reconstruction tokens weren't properly removed from player's inventory

