# Gameplay
* Improved pathfinding if an obstacle is directly in front of the target location
* Improved Harvesting AI
** Now takes the turning speed of turrets & ship into account
** Improved flight behaviour if the ship is stuck or out of range
* Mine/salvage ai now warns and stops if there is no cargo space and no ores/scrap metals on board
** This prevents infinite mine/refine loops that warn every second
* Mine/salvage ai now detects if non-refining fighters are used


# Balancing
"We're removing ship founding fees, since they didn't do what we wanted them to do, and were only annoying."
* Ship founding always costs 0 credits, as it did before 0.21


# Misc
* Font size and height of console is now configurable in client.ini
* Added error message when using r-mining and salvaging lasers if the cargo bay is full


# Scripting API
* Added a trim() function
* Added a is_type() function to utility.lua
* Removed GenerateTurretTemplate() API function since it only redirected into script turret generator anyways
* Added getSquadHasRawMinersOrSalvagers(squadIndex) to hangar script api


# Bugfixes
* Fixed a crash in Server
* Fixed a crash in Material when multithreading
* Fixed some crashes in mine, salvage and refine scripts
* Fixed a rare crash in turret factory
* Fixed an issue where the calculation of the price a station pays for goods was wrong
* Fixed a rare lua crash in xsotan attack event
* Fixed a rare crash in resource trader window
* Fixed an issue in crew transport when loading a galaxy
* [UBR] Docking distance for transferring crew, cargo and fighters is now consistent


