# Gameplay
* Transporter Systems With 'Exceptional' or higher rarity now allow fighters to pick up loot for their mothership
** Transporter Block is still required for this to work
* Founded ship first block is now the same material as the material costs required to found it


# UI
* Slightly increased item size in building window
* Adjusted main inventory grid size to fit SystemsTab grid size
* Adjusted mechanics crew icon to be more easily distinguishable from engineers


# Bugfixes
* [UBR] Scripting API: Fixed an issue with CargoBay not being synced to client when removing cargo by name
* [UBR] Fixed typo in a music track name
