"We reverted yesterday's changes to captains from the previous version of this patch. We still want to make fleets somewhat more mid- and late-game focused, and mostly get exponential growth of mining fleets under control, but not at the cost of early game becoming a mindless grind."

# Gameplay
* Fighters fly differently when using non-armed weapons (mining/salvaging lasers, etc)
** Fighters approach their target slower and fly away later


# UI
* Crew salaries are now visible as tooltips in Fleet Tab


# Bugfixes
* Fixed an issue where mining fighters would generate less revenue without a player in the sector
* Fixed an issue where Xsotan were not attacking
* Fixed an issue with scrolling in quick selection


# Bugfixes
* Improved crash & hang detection
* Fixed an issue where pre 0.20.5 shipyard jobs could break
* [UBR] Fixed an issue where sometimes ships wouldn't dock without transporters in sectors without players
