
# Gameplay
"We've added some missing features that we still wanted to get in there, as well as some QoL improvements."
* Added escorting to map commands
* AI ships can now dock with stations over distance when they have functioning transporters
* Harvest state now leaves automatic turrets automatic if every turret in their group is also automatic
* Armed turrets are now used for salvaging
* Automatic armed turrets remain untouched and can be used to set independent orders, e.g. defend.
* Aggressive AI looks for enemies more carefully and swaps targets when it gets attacked
* Ships with players currently piloting them are no longer pushed away from stations
* Alliance map sectors are now timestamped and only updated if newer data (from a new member) is available
* Galaxy Map takes into account the timestamp of a sector info to show the most up to date info about a sector
* Player's ships' Patrol AI no longer attacks civil ships (Aggressive still does)
* Improved flight behavior of HarvestState


# UI
* Added more precise AI status descriptions for mining and salvaging
* Added hints for how to get more turret slots
* Added hints that unused upgrades can be installed (if possible)
* Updated german localization
* Added several missing icons


# Scripting API
* initialize(...) functions for Entity, Sector and Player scripts get an implicit variable "_restoring"
** when the initialize is called while restoring the script from disk, instead of when it's being freshly added
* Added optional color argument to script ComboBox addEntry function
* Added getShipType(name) to client Player and Alliance
* Added transporterRange property to Entity
* Added getAllies(factionIndex) function to query all allied entities of a faction
* Added belongsToFaction(int, id) function to quickly check if an entity of a specific id belongs to a specific faction
* Added a dummy error message to invokeRemoteEntityFunction() and invokeRemoteSectorFunction() to match the signature of the client call


# Bugfixes
"As usual, bugfixes marked with [UBR] have been brought to our attention by the community. Thanks everybody for contributing and keep it up! :)"
* Fixed several issues related to path finding and boosting of AI ships
* [UBR] Fixed ships flying away into nothingness in a single direction
* Fixed a few issues with alliance map editing
* Fixed several issues reported via crash reporter
* [UBR] TurretAI now no longer shoots down torpedoes fired at factions with neutral relation standing (allies only)
* [UBR] TurretAI now no longer shoots down torpedoes fired by allies, except if targeting own shipss
* [UBR] Fixed an issue with inviting players to groups
* Fixed alliance-colored map indicators for non-special sectors
* [UBR] Attack state now enables its weapons (if disabled)
* Fixed several issues with path finding and attacking enemies
* Fixed several issues in scripts reported via crash reporter
* [UBR] Fixed an issue when where point defense turrets could not be created by researching
* Fixed shield damage not being recognized as damage contribution to an enemy
* Fixed lines in Strategy Mode no longer working
* Fixed an issue where the camera could be zoomed into the drone
* Fixed a crash in scrapyard when selling ship

