# Gameplay
* Added hints to research satellites on how to beat the M.A.D. science lab


# UI
* Implemented better highlighting of crew transports
* Targeter no longer auto-selects when mouse cursor is over a window


# Scripting API
* renderEntityArrow function can now specify how far from center of the screen the arrow should be
* Entity():getNum[Un]armedTurrets() now returns 0 when no turrets component was found
* Implemented fast-determining of sector content
* Passing nil to a string parameter in a c++ function now results in a string with "nil" in it (instead of an exception)


# Misc
* Improved debug output in case of crashes
* Minor translation improvements
* Improved checks for online servers in server browser window


# Bugfixes
* [UBR] Fixed Overheat and Burst Fire being put twice into tooltip description box
* [UBR] Fixed sector reach multiplication instead of addition in hyperspace upgrade
* Fixed an issue in research station when synchronizing server and client is slow
* Fixed a crash in a script when a ship that doesn't belong to a faction is told to jump
* Fixed a server-sided crash in mine/station founder scripts
* Fixed several potential crashes in multiple scripts
* Fixed a crash in shipyard.lua when no style with the specific name was found
* Fixed a crash in font renderering engine
* Fixed an issue where auto-turrets weren't shooting enemies
* Fixed an issue with gate-maps where start sectors wouldn't have gates
* [UBR] Fixed an issue that allowed duplication of upgrades
* [UBR] Fixed an issue where delivery mission with faulty loaded location data would crash
* [UBR] Fixed an issue in crew transfer window when entering non-numbers



# 10-10-2018 Bugfixes
* Fixed research satellite script crashing for existing satellites
* Removed debug output
* Fixed some turrets turning red
* Fixed several minor issues in various upgrades on client
* Fixed an issue in crewboard when calling a crew transport
* Fixed a crash in faction war meta calculations
* Fixed a few issues in craftorders.lua when clicking an entity that has already been destroyed on the server
* Fixed a few issues in building mode when objects don't have a Turrets component
* Fixed a crash when a script gets removed while its dialog is open
* Fixed a crash in building mode in repair brush
* Fixed a crash in parsing of description, money and resources parameters
* Fixed a crash in gate scripts when gate no longer belongs to a faction or its faction was deleted
* Fixed issues with Faction() sometimes returning nil
* Updated german localization


