# Gameplay
"We added a second gate-system for better fast-travel, that also allows gate travel of larger ships. Upgrades can now be installed permanently for improved stats. Most upgrades get a stats-bonus of about 50% for permanent installation."
* Added a new ancient gate system for easier fast-travel
** Ancient Gates have to be activated before they can be used
** Ancient Gates are a lot bigger and can lead a lot farther than normal ones
* Upgrades can now be installed 'permanently' for additional bonuses
** They can only be removed safely near Equipment Docks (3km distance)
** Upgrades are now displayed with a little anchor when they're permanently installed
** They can still be removed anywhere else by destroying them
* Color of entire ship can now be changed in building mode
* Shot color can now be set for turret designs
* Salvaging and Mining AI sends a message if there is nothing to mine or salvage in the sector


# Balancing
* Increased upscaling of Xsotan damage in the center from up to 600% to up to 800%


# Xsotan Artifacts
"We reworked the Xsotan artifacts to give them a more meaningful way of how they work."
* Swoks Upgrade gives +10 military turrets
* Researched teleporter key gives +8 arbitrary turrets
* Teleporter key by the merchant gives +10 unarmed turret slots
* Energy Lab upgrade gives massive energy boosts
* Smuggler Upgrade gives massive hyperspace boosts
* AI upgrade makes turrets and fighters no longer require gunners, miners or pilots
* Upgrade dropped by the four gives bonuses to nearly everything
* Haati upgrade is now an activation key for ancient gates
* Xsotan teleporter key upgrades are now considered unique and each one can only be installed once in the same craft
* Xsotan upgrades DON'T have to be installed permanently to work with the teleporter!


# UI
* Renamed (Un)armed turrets in upgrades to (Un)armed turret slots
* Reduced "tackiness" of frames in UI grid selections
* Clients are now notified internally when an alliance is disbanded
* IPs for public test server(s) are now downloaded and saved locally to keep them up to date
* Cleaned up code for window for joining via IP
* Blueprints for fighters can now be removed from Hangar Tab
* Color can now be changed in whole ship modification window
* Added loading screen tips for shields


# Scripting API
* Added ShadingType enum for block shading types
* Added getting entities by script to ClientSector
* Added missing TurretBases enum to ScriptComponentTypes
* Added PlanMesh component
* Added ReadOnlyTooltip, ReadOnlyScriptUI, ReadOnlyIcon and ReadOnlyPlanMesh to client script API
* Extended ShipSystem to support permanent installation features


# Bugfixes
"Bugfixes marked with [UBR] are bug reports that we received from users. Thanks for reporting everyone and keep up the good work!"
* [UBR] Fixed securing values resetting all script values to nil when another script crashes the VM
* Fixed a crash when flying through gate while having it selected
* Fixed a performance issue when loading data from disk
* [UBR] Fixed an issue where dragging fighter blueprints lead to squad fighters being deleted
* [UBR] Fixed an issue where switch to sector wouldn't place players into their alliance ships
* [UBR] Fixed an issue where players would start out with mining lasers that would consume massive amounts of energy
* [UBR] Fixed an issue where Xsotan Fighters were depicted as neutral even though they were already attacking
* [UBR] Fixed an issue where Xsotan Fighters weren't attacked by PDCs
* [UBR] Fixed an issue with the calculation of DPS for overheating weapons

