# Gameplay
* Reworked upscaling of Xsotan dmg, now linear and no longer dependent on player ships
* Improved Valuables Detector-upgrade (shows an icon on the top of the screen when things were detected)


# UI
* Keybindings are now visible in fighter control tooltips
* Added Icons for Saved Designs Window
* Added a button to browse Steam Workshop
* Added suggestions for tags when uploading to steam workshop
* Added checks for mismatched or missing tags
* Implemented weak auto-selection of objects under cursor
** No matter what you selected, you can always see the HP of the ship you're hovering the mouse over
** When you don't have anything else selected, you can interact and see infos about the object you're hovering the mouse over
* Collision Damage Reduction is displayed in block tooltip on the bottom right
* Added a checkbox for highlighting placed turrets on craft
* Improved error message for not being able to repair (due to damage) while paused
* Fixed FighterFactory not showing plans correctly
* Player can't select his own ship any more while in mouse-steering mode with mouse hidden


# Misc
* Added debug-logging for moving entities between sectors
* Added debug output to find errors in repairdock


# Scripting API
* Added missing Entity():setToFlyToLocation to lua api
* Added HighResolutionTimer class for microsecond accuracy
* Added spawning of select system upgrades to entitydbg.lua
* Added a "onShipChanged" client callback for ship change
* Added a few script API clarifications
* Added SavedDesignsSelection class
* Added several DesignSelectionItems classes
* Added type getters to DesignSelectionItems


# Bugfixes
"As usual, User Bug Reports are marked with [UBR]! Thanks to the community for reporting and keep it up!"
* Fixed several potential crashes in TurretAI
* Fixed a crash when a TCP connection starts receiving before its communicator is initialized
* Fixed a few crashes when a UDP connection starts receiving before its receivers are done with their constructors
* Fixed crashes in Intersection when objects without plans are intersected
* Fixed crash in Multiline TextBox when Ctrl-V from SDL2 fails
* Fixed crash in Normal TextBox when Ctrl-V from SDL2 fails
* [UBR] Fixed turrets not appearing for updates in Workshop Window
* [UBR] Fixed pirates not having crew, which slowed them down a lot
* [UBR] Fixed an issue where normal turrets weren't removed when switching to a coaxial design and vice versa
* [UBR] Fixed Ship Problems UI not updating when minimum crew of ship changes
* [UBR] Fixed turret deactivation not respecting amount of turret slots
* [UBR] Fixed damage numbers showing behind camera
* [UBR] Fixed various menus, icons and scripts not registering when swapping ship systems
* [UBR] Fixed priority ui element handling with scrolling
* [UBR] Fixed ComboBox not being scrollable when placed in ScrollFrame
* [UBR] Fixed Block Size Window now allowing commas
* [UBR] Fixed broken cargo, hangar & torpedo space calculation
** This can, in theory, lead to some vessels losing cargo, hangar & torpedo space because we had bugs that added too much cargo space!
* [UBR] Fixed a glitch that allowed people to hire endless captains
* [UBR] Reverted placing players next to their ally's home sector, since that lead to various other errors


# Hotfixes 2018-09-12
"Some fixes that will be going live during September 12th."
* [UBR] Fixed turrets that use up multiple kinds of slots not being able to fire
* [UBR] Fixed controls not being able to be unbound with Escape key
* [UBR] Fixed player ship being auto-selected when it shouldn't be
* [UBR] Fixed player ship not being selectable when it should be


# Hotfixes 2018-09-14
"Some fixes that will be going live during September 14th."
* [UBR] Improved parts of German localization
* [UBR] Fixed some crashes in valuables detector upgrade
* Fixed crashes when registering boss health or ship problems while scene deconstructs
* [UBR] Fixed switching sectors triggering messages for destruction
* [UBR] Fixed blueprints not being able to be removed from Hangar Tab
* [UBR] Fixed switch to sector not placing players into their alliance ships
* [UBR] Fixed a crash when select-button was put onto another button than middle, left or right mouse

