# Gameplay
"Random dialogs popping up were quite the nuisance, we've improved this behavoir and added a hailing system where players can decide to answer calls or just reject them - with consequences though."
* Added a hailing system where players can decide to accept a dialog or not
* Adventurer hails instead of popping up a dialog
* Anti-Smuggle ships start hailing before popping up a dialog
* Added Point Defense Lasers
** Point Defense Lasers behave similar to Point Defense Chainguns but are more accurate
** Point Defense Lasers only turn up closer to the galaxy core
* Improved turret AI to better aim at torpedoes


# Balancing
"We've done some polishing on persecutors to no longer have them attack immediately and we've also given them some dialog. We still want them to be somewhat of a nuisance though, but you can get rid of them more easily now."
* Improved behavior of persecutors
** Persecutors now hail the player, with a timeout for not answering
** Persecutors can no longer jump immediately after a player
** Persecutors lose interest after 4 jumps of following the player
** Persecutors no longer attack immediately, but try to get some protection money from the player
* Reduced artificial jump calculation time by 50%
** Note: Jump calculation time masks sector generation time - So it's very possible that on busy servers your calculation time may still be high.
* Mining lasers and salvaging lasers no longer take up more than 3 slots


# UI
* Group sector switching hint is now displayed before all other sector switching hints to be more clear


# Scripting API
* Added script callbacks for torpedo launcher events


# Bugfixes
"As usual, bugfixes marked with [UBR] are user bug reports. Thank you everybody for reporting and keep it up!"
* [UBR] Fixed a crash when resolving intersections between entities
* [UBR] Fixed an issue that led to hangars and torpedo launchers not being restored after server crashes
* [UBR] Fixed an issue where Xsotan wouldn't turn aggressive when firing torpedoes
* [UBR] Fixed an issue that, among other things, led to mining lasers no longer working and being counted as armed weapons
** This will sadly not fix currently skewed weapons, that's simply not possible. Sorry guys :(
* [UBR] Fixed an issue where torpedoes could deal damage to ships in pvp-damage-free zones
